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Analyzing The Effect of E-Service Quality, Sense of Belonging, and User Satisfaction On Intention To Use in The Indonesian Discord Community
Analyzing The Effect of E-Service Quality, Sense of Belonging, and User Satisfaction On Intention To Use in The Indonesian Discord Community
This research aims to analyze the effect of e-service H3: Fulfillment positively affects overall e-service quality.
quality dimensions and sense of belonging on user H4: Overall e-service quality positively affects user
satisfaction, which later impacts the intention to use. The e- satisfaction.
service quality dimensions (website design, security/privacy)
and user satisfaction construct were adopted from [4], and the B. Sense of Belonging
fulfillment dimension was adopted from [5]. The sense of The sense of belonging is the feeling of personal
belonging was also examined based on the study by [6]. participation in a system that lets people feel they are an
Lastly, the relationship between user satisfaction and intention intrinsic part of the community or environment [15]. It acts as
to use was also evaluated based on [7]. one of the building blocks of a sense of community, which is
also known to impact satisfaction and commitment. A study
by [6] concluded that the sense of belonging is a powerful
motivator that positively affects a person's satisfaction with In this study, e-service quality dimensions (website design
social media. The higher a platform and society allow each and security/privacy) were second-order constructs
individual to be open and expressive, a sense of attachment operationalized as reflective-formative types. Each e-service
from everyone involved will be formed [15]. Therefore, the quality attribute was reflective, and the e-service quality
following hypothesis can be concluded: dimensions were formative. The e-service quality model from
[12] was simplified based on the prior related studies of
H5: Sense of belonging positively affects user satisfaction. measuring e-service quality focused on website performance
C. User Satisfaction [10], [14], [17].
User satisfaction is defined as a customer/user's cognitive Since it suggested that fulfillment is a crucial factor in
assessment of the discrepancy between the expected and assessing e-service quality [5], [8], the indicators to measure
received performance quality [16]. User satisfaction is proven fulfillment were instead adopted from [5]. However, the
to have a positive correlation with mobile/e-service quality fulfillment construct in [5] is operationalized as a first-order
[4], [10], [17], [18] and the sense of belonging [6], [19]. dimension, unlike [4]. Therefore, it caused an adjustment in
Increasing the quality of the service provided is essential to this construct from a higher-order construct to a lower-order
enhance user satisfaction, which may further impact the user's
construct.
cognitive perception and behavior.
B. Research Population and Sample
For social networking sites, [6] suggested that increasing
the sense of belonging improves user satisfaction. When The population representing this study's target audience
evaluating the determinants of user satisfaction, it is first comprised 5500 individuals exclusively from the
necessary to set the background and context of the research, ‘Perkumpulan Orang Santai’ Discord community. This
as [19] and [20] suggested that differences in nationality and community consisted of members from across Indonesia,
culture affect the determinants of user satisfaction. Different serving as a representative sample of Discord users in
cultural, socio-economic, and demographic environments can Indonesia with a diverse and extensive cultural background.
influence users' perceptions of how satisfaction is derived. This study used a margin of error of 5% [22]. Using Slovin’s
D. Intention to Use formula, the total sample of this study was concluded as
372.8, rounded up to 373 individuals.
Intention to use (usage intent, behavioral intention) in
social media networking is the user's willingness to continue C. Data Collection
exploring, publishing content, and remaining loyal to the same The data collection method used in this study was a survey
social media platform [6]. This willingness and loyalty to use or questionnaire. The type of questions that were used in this
the service repeatedly are proven to be positively and study were closed-ended. The measurement scale used was a
significantly affected by web service quality, with satisfaction five-point Likert scale.
as the mediator [20]. This finding is also supported by several
other studies proving that user satisfaction and service quality The sampling technique used in this study was simple
positively impact the intention to use [6], [21]. The hypothesis random sampling. This sampling technique selects sample
can be concluded as follows: members randomly, and each member has an equal chance of
being selected for the sample. The simple random sampling
H6: User satisfaction positively affects intention to use. technique was chosen in this study because this type of
sampling is best for very homogeneous populations [23].
III. RESEARCH METHODOLOGY
A. Research Framework IV. RESULTS
Various constructs from prior studies were unified as a A. Respondents Demographic
conceptual framework to test the proposed hypotheses. The During the data collection period, 375 respondents' data
measurement model for e-service quality and user satisfaction were collected and were taken as the research sample. The
was adopted from [4], [12], and [5], the sense of belonging respondents were well-diverse, male and female, and a
was adopted from [6], and intention to use was adopted from
"prefer not to answer" option. They represented a range of
[7] and [20]. The proposed conceptual model can be seen in
ages from 13 to over 28, education, salary, frequency of
Fig. 1.
using Discord, and the discovery source where they were
introduced to Discord. The demographic overview of this
research's respondents can be seen in the following Table I.
WD → 11.4
0.515 0.516 0.045 0
OSQ 82
SC/PR 7.99
0.358 0.354 0.045 0
→ OSQ 4
FU → 1.00
0.046 0.05 0.046 0.316
OSQ 2
Fig. 2. Graphical Output of the Structural Model Evaluation
OSQ → 11.5
0.545 0.544 0.047 0
US 85 The respondents’ demographic may also be used for the
application managers as a decision-making support, such as a
SB → 7.06
US
0.337 0.34 0.048
9
0 marketing strategy related to advertisement. Community
managers are advised to create interactive chat/voice
US → 27.8 channels according to members' needs, conduct regular
0.761 0.761 0.027 0
IU 48 community activities to increase engagement and build a
sense of comfort and solidarity within the server.
V. DISCUSSION This study is limited in research scope, capturing only a
This study evaluates the relationship between e-service single community of Discord users in Indonesia, which may
quality, the sense of belonging, and user satisfaction on not correctly describe the entire Discord application's users.
intention to use Indonesian Discord users. Based on the To provide more generalizable results and implications,
hypotheses testing, conclusions can be drawn that all future research may develop a more complex research model
constructs have sufficient statistical significance except that can more comprehensively capture the user experience
fulfillment. The evaluation in this study suggested that each and perception of social media and different approaches to
construct was positively correlated, with website design statistical analysis. Lastly, researchers may expand the scope
being the most powerful predictor of overall e-service of this research by capturing a broader range of respondents
quality, which did not support [2]. Furthermore, the with more extensive cultural and socioeconomic settings.
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