Memory management in Java handles allocating and freeing memory for objects through automatic garbage collection which tracks orphaned objects no longer being used and frees their memory. Immutability refers to objects whose values never change, and can be enforced through the final modifier in Java, but final only guarantees immutability for primitive not reference types. Effective programming with exceptions and assertions involves expressing assumptions to verify programs, with exceptions for errors and assertions for internal checks, and both should be used according to best practices.
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12_ Memory Management, Garbage Collection, Immutability, And Design by Contrac
Memory management in Java handles allocating and freeing memory for objects through automatic garbage collection which tracks orphaned objects no longer being used and frees their memory. Immutability refers to objects whose values never change, and can be enforced through the final modifier in Java, but final only guarantees immutability for primitive not reference types. Effective programming with exceptions and assertions involves expressing assumptions to verify programs, with exceptions for errors and assertions for internal checks, and both should be used according to best practices.
Memory management in Java handles allocating and freeing memory for objects through automatic garbage collection which tracks orphaned objects no longer being used and frees their memory. Immutability refers to objects whose values never change, and can be enforced through the final modifier in Java, but final only guarantees immutability for primitive not reference types. Effective programming with exceptions and assertions involves expressing assumptions to verify programs, with exceptions for errors and assertions for internal checks, and both should be used according to best practices.
Memory management is the ability to assign a new value to a
reference variable, which can lead to objects no longer being
referenced and becoming orphaned. Java programs tend to create a large number of objects, but only need a small number at any given time, so mechanisms are needed to allocate and free memory when needed. Memory management is easier for primitive types because all information needed for allocation is known at compile time. Memory management for objects is more complicated and can be done through garbage collection. Java's automatic garbage collection feature frees programmers from managing memory by keeping track of orphaned objects and returning the memory they use to a pool of free memory. The policy that references cannot be modified in Java enables efficient automatic garbage collection. There is debate on whether the overhead of automatic garbage collection justifies the convenience of not having to worry about memory management. Immutability refers to the property of an object where its value never changes once constructed. Mutable data types, such as Counter or Accumulator, can manipulate object values that are intended to change. Java's support for enforcing immutability is the final modifier, where declaring a variable as final means it can only be assigned a value once. Using the final modifier serves as documentation that the value does not change, prevents accidental changes, and makes programs easier to debug. Immutability is an important design decision that depends on the application at hand. Immutable data types such as Date are easier to use and harder to misuse than mutable data types because the scope of code that can change their values is smaller. Immutable data types are easier to debug because it is easier to guarantee that variables in client code that uses them remain in a consistent state. The downside of immutability is that a new object must be created for every value, but this expense is typically manageable due to Java garbage collectors. Unfortunately, final guarantees immutability only when instance variables are primitive types, not reference types. If an instance variable of a reference type has the final modifier, the reference to an object will never change but the value of the object itself can change. Design by contract is a programming model that involves expressing preconditions, postconditions, and side effects for a data type. Java has two mechanisms for verifying assumptions about a program while it is running: exceptions and assertions. Exceptions are used to handle unforeseen errors outside of our control, while assertions are used to verify assumptions made within code we develop. Liberal use of both exceptions and assertions is considered good programming practice. The "fail fast" programming practice suggests that exceptions should be thrown as soon as an error is discovered, rather than ignoring it and deferring the exception. Assertions are boolean expressions that are expected to be true at a certain point in the program. If the expression is false, the program will terminate and report an error message. Assertions are used to gain confidence in the correctness of programs and to document intent. By default, assertions are disabled and can be enabled from the command line using the -enableassertions flag. Assertions are for debugging and should not be relied on for normal operation, as they may be disabled. The design-by-contract model is used to express preconditions, postconditions, and side effects of a data type, and can be tested with assertions during development. Effective data-type design leads to nontrivial issues that experts are still debating. It is important to use widely available languages and extensive libraries, and to build abstractions that can easily transport to other languages. it is important to note that while exceptions are meant to handle unforeseen errors, it is best practice to design your code in a way that minimizes the need for exceptions to be thrown. This can be achieved by using proper input validation and ensuring that methods are only called with valid arguments. Another important aspect of using exceptions and assertions is to ensure that they are properly documented. This includes providing clear and concise error messages and describing the expected behavior in the event of an exception or assertion failure. It is also important to consider the performance impact of using exceptions and assertions. Throwing and handling exceptions can be computationally expensive and should be used with care. Assertions, on the other hand, are typically used for debugging and are not meant to be enabled in production environments. the use of exceptions and assertions can greatly improve the quality and reliability of your code, but it is important to use them judiciously and in accordance with best practices.