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III. Arcana[III/ARCN]

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The arcana in all Persona series are, of course, based on the Tarot
Deck.
Tarot cards have been around ever since the late 14th century, and
have had
numerous changes to them. Tarots started out as a card game, but
that changed
in the 18th century, when they started to be used for divination.
Although
there have been many renditions, as well as interpretations of the
tarot, the
2 most popular decks today are the Rider-Waite deck and the Thoth
deck, both
of which can be seen throughout the Persona series. In Persona:
Revelations,
Persona: Innocent Sin, and Persona: Eternal Punishment, the deck on
which the
arcana were based on was the Rider-Waite deck. In Persona 3 and
Persona 4, the
meaning and names of the arcana were derived from the Rider-Waite
deck, but the
order of the arcana were based on the Thoth Deck. Finally, in
Persona 3: FES,
in addition to the order of the arcana, the Aeon arcana was also
derived from
the Thoth deck.

Tarot decks are made up of 78 cards: 22 major arcana and 56 minor


arcana. The
major arcana includes cards such as The Magician, The Hanged Man,
etc. while
the minor arcana includes cards based on swords, wands, cups, and
pentacles.
In this guide, I will only cover the 22 major arcana, as they are the
most
important in the Persona series.

Below, I will explain each of the major arcana's meaning and reversed
meaning.

=============

A. The Fool

=============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/9/90/RWS_Tarot_00_Fool.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
The Fool is walking on a cliff's edge holding a knapsack with a dog
barking at
his heels. The Fool isn't looking where he is going and is about to
fall off
the edge of the cliff.

The Fool is the arcanum that represents infinite possibilities. Lost


in his
daydreaming, the Fool doesn't know where is going, what he's going to
do, or
why is going, but he doesn't mind. He has no destination yet he keeps
going
forward, not knowing he's about to fall off a cliff. Unlike others
who would
steer from the cliff, sensing the danger ahead, the Fool trusts his
dreams to
carry him through any burden; both the seen and the unseen. He
travels with a
knapsack filled with a few basic items and trusts those items to see
him
through his journey, no matter how long or hard. To the Fool,
ignorance truly
is bliss, as he has absolutely no idea of the harshness and cruelty
of the
world. If not for the barking dog that closely follows him, the Fool
would not
be attentive and would rely on his foolhardiness to see him through.

At number 0, the Fool states that there are many possibilities and
opportunties
for change and growth if one desires it. The Fool just has to have
the urge to
want something, and he will get it. In the perfect world, no one
would have to
lift a finger to do a thing, if life was just like the life of the
Fool. But
we know that isn't the case. As much as we would love to be like the
Fool and
just head out on a journey with only a few items to see us through,
looking at
all that can be or might be, the dog (that voice in our head which
always tells
us things can't be or won't be), will always bring us back down to
earth. In
this way, the Fool tarot shows us that we can't always be foolhardy
and rely on
our dreams to help us move forward (as it would surely make us lose
perspective
of the world), but we also have to listen to that voice at the back
of our
heads to show us the reality of life.

Still, after all has been said and done, we have our dreams to help
guide us.
We also have a knapsack filled with all of our basic needs and
essentials. And
best yet, we have our clarity to bring us back down to earth. Perhaps
a journey
with just these won't be impossible, but rather, a journey filled
with much
experience. We may start with nothing, but a simple desire is enough
to make
even the harshest of journeys very possible.

REVERSED MEANING:
When the Fool tarot is turned upside down, the Fool falls from the
cliff and
into the sky. He loses his knapsack as well as his stability, as his
feet are
no longer planted on the ground, and his clarity, as the dog by his
side falls
into the sky as well.

For the Fool, he has truly become foolish. He loses all contact with
the real
world and stays afloat in his daydreams. Even his clarity is blurred
as the dog
is no longer there to warn him that he's falling. What's even worse
about the
whole situation is that the Fool has lost his knapsack. Even if he
had been
lost in his dreams, he would have still had the means to accomplish
it (no
matter how obscure) had he held on to his knapsack. But now, all the
remains is
a simple minded fool with no hope of ever being able to relate to
others or
accomplish the very thing he's obssessed with.

=================

B. The Magician

=================
IMAGES:
http://upload.wikimedia.org/wikipedia/en/d/de/
RWS_Tarot_01_Magician.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
The Magician is depicted as a young man with an infinity symbol
floating atop
his head. In his right hand, he holds a wand and points to the
heavens. With
his left, he points to the ground. In front of the Magician is a
table laid
with a sword, a cup, a wand, and a pentacle.

The Magician represents creativity, talents, and resources to the


bearer of the
arcanum. Above the Magician's head is an infinity symbol, the symbol
of the
creative thoughts in the Magician's mind. In his right hand, the
Magician holds
a wand and points to the sky as he points to the ground with his left
finger.
With this motion, the Magician shows the source of his talent; the
heavens for
his intelligence, and the earth for giving him his resources, which
lay on a
table in front of him. With a balance of these three abilities, the
Magician is
ready to create and work some magic.

However, is the Magician really performing magic? Afterall, mysticism


doesn't
necessarily exist in the real world, so how can we be sure that the
Magician
isn't merely tricking us? The answer? No one but the Magician knows.
The
Magician is the only one who knows the secret behind his powers and
he refuses
to let others know. Of course, those who study his motions and look
deeply at
movements would realize that all the Magician does is just a simple
show of
illusions. In the end, the Magician is nothing more than a
illusionist. He uses
his various abilities to show us powerful images that may be seen as
magic to
some. He is there to inspire us. To light our thoughts. To make us
question
how he did what he did and to give us a taste of creation. Illusions
or not,
the Magician's skill at what he does is so good that what he does
seems like
magic, even if we may know that it's not.

In addition to his skills, the Magician talks a big game. He can


smooth talk
his way out of any situation and knows exactly what to say to get
anyone to
bend to his will. At times, his words inspire us and gives us hope,
at others,
his words trick and deceive us. To any great magician, the key to
pulling in
their audience is a charismatic personality, which the Magician is
full of.

REVERSED MEANING:
Upright, the Magician offers positive ideas through the use of his
skills and
his charismatic nature. When read as the opposite, the Magician uses
his skills
and oratory skills to manipulate others. No longer is he a positive
source of
ideas, but rather, a simple trickster who fools others. In this state
the
Magician is simply a person with immature goals, yet also a person
with a
calculating mind and a knack for effectively knowing how to deal with
various
types of people.

Instead of the Magician to use his tools to inspire, he uses them to


blind
people from the truth. His skills are even more transparent than the
upright
Magician so no one can tell what he's doing is the truth. His words
are so
truthful that everyone believes him, instead of sparking that doubt
in their
minds to try to find the truth for themselves, choosing to fall into
the
clutches of a con artist.

=======================
C. The High Priestess

=======================
IMAGES:
http://upload.wikimedia.org/wikipedia/en/8/88/
RWS_Tarot_02_High_Priestess.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
The arcanum of mysteries. The High Priestess knows all of the unknown
things
to life, yet never shows them at all. What you see in the tarot is a
woman
seated on a throne in front of a curtain decorated with pomegranates.
In her
hands she holds the Tora, partly covered by her robe, and at her
feet, a moon
sits in her flowing blue robe. On the left side of the tarot, a black
pillar
with the letter B is written on it. On her right, a white pillar
stands with
the letter J on it.

The High Priestess is dressed in blue, the color of the


unconciousness. She
serves as a guide to unlocking the mysteries of the world on the
metaphysical
plane, as compared to the Hierophant. But unlike the Hierophant, The
High
Priestess speaks in arcane verses. Just like the Tora in her hands,
she lets
you see a bit of the information she has, but she never lets you see
it all.
And just like the crescent moon at her feet, she will help you
understand a bit
of the information she gives you, but will never brighten it up all
the way. In
a way, the High Priestess is just like the Magician, in that she
shows you
something awe inspiring, and you have to find out the truth for
yourself. The
difference between the two, however, is that once you find out how
the Magician
does his magic, you've discovered everything there is to know about
him, yet
with the High Priestess, you will never find out everything about
her, as she
has all her powerful secrets hidden behind the curtain that sits
behind her.
Though she doesn't tell you everything there is to know, the High
Priestess
does offer a way for a person to be able to find out the mysteries
for them-
selves. The pillars that sit beside her represent the dualities of
life. If one
should figure out the dualities of life, they will be able to
understand the
significance of themselves. The black pillar with the letter B on it,
stands
for Boaz, which means, negation. The white pillar, Jachin, stands for
begin-
nings. But those are just the face value of both pillars. If one were
to figure
out each and every duality the pillars represent (male and female,
good and
evil, youth and elderly, etc.), they would be able to figure out all
of the
secrets to life. Sadly, no one but the High Priestess is able to do
so, which
is why everyone seeks the aid of the mysterious priestess.

So what does the High Priestess mean to people in the real world?
Well, the
High Priestess really connotates someone who is knowledgable in many
subjects
and fields, yet someone who also knows when to say something and when
not to
speak. Someone who bears the High Priestess arcanum is someone who is
very
instinctual and follows their feelings, but also knows the delicate
balance
between following your guts and following you head. A true High
Priestess isn't
someone who withholds information from you and uses it as blackmail,
but
someone who withholds such secrets because they understand the harm
it might
bring to you.

REVERSED MEANING:
The curtain that shrouds the mysteries falls when The High Priestess
is turned
upside down. Every secret she holds is seen, both the positive ones
and the
negative. The High Priestess doesn't even need to speak, as everyone
can see
everything: the good, the bad, and the ugly. When she does speak, the
High
Priestess only speaks of the harmful secrets that would bring pain
and misfor-
tune to others. Either way you look at it, the secrets withheld by
the High
Priestess are hidden for a good reason. No matter how you look at it,
knowing
every single thing in the world is just asking for trouble because no
one would
be able to bring them into balance since the pillars Boaz and Jachin
have been
destroyed.

================

D. The Empress

================
IMAGES:
http://upload.wikimedia.org/wikipedia/en/d/d2/
RWS_Tarot_03_Empress.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg
MEANING:
The Empress, dressed in a gown covered with pomegranates and adorned
with a
crown of stars, holds a rod in her hand as she sits on a seat in a
field of
wheat. Beside her rests a heart shaped shield with the sign of Venus
embedded
on it.

Just like with the High Priestess, the image of the pomegranate is
visible upon
the Empress' gown, signifying a sense of mystery or the unknown. The
crown she
wears and the rod she holds represent the Empress' rule over all of
nature, as
shown by the wheat field and vegetation all around her. Finally, the
shield of
Venus by her side signifies the ruling planet of the Empress. In
essence, the
Empress is the mother. She is in a wheat field, signaling growth and
nurture.
With the shield of Venus by her side, the Empress shows her desire to
protect
the love of all things. The Empress represents all the qualities of a
positive
maternal figure, whether it be the bearer of the arcanum, their
mother, or
anyone else that acts as such.

REVERSD MEANING:
The Empress depicts a woman on a seat wearing a crown in a field of
wheat.
Turned upside down, the Empress uproots all the plants in the field,
bringing
destruction by active force, rather than passive, which the Empress
usually is.

================

E. The Emperor

================
IMAGES:
http://upload.wikimedia.org/wikipedia/en/c/c3/
RWS_Tarot_04_Emperor.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
The Emperor is a paternal arcanum that also rules over others. It
uses force as
its strength, in contrast to The Empress' kind passivity. Seated upon
a throne,
a stern looking man holds a scepter and an orb in his hands. Two ram
heads
serve as the throne's armrest, and behind the throne, rocks stand in
place.

Unlike the Empress' tarot, the Emperor's tarot is made up of more


firm symbols
than 'malleable' symbols. This signifies the Emperor's steady and
firm rule,
which are further solidified by his strong rocky foundation and his
scepter and
orb, which represent his power along with the rams upon his throne
which
represent Aries. And just like the Empress, the Emperor represents
the positive
qualities of a father; strong and firm.

REVERSED MEANING:
The Emperor is firmly seated in a throne, holding a scepter and an
orb, his
proofs of power. When the card is upside down, The throne falls
along with the
Emperor. His proofs of power drop to the ground and all control over
the
kingdom is gone. There is no foundation as the rocks that hold his
throne in
place are destroyed and the kingdom suffers.

===================

F. The Hierophant

===================
IMAGES:
http://upload.wikimedia.org/wikipedia/en/8/8d/
RWS_Tarot_05_Hierophant.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
With the Hierophant, we end the trend of the ruling cards in the
tarot. Just as
the Empress and the Emperor were closely intertwined, so too are the
Hierophant
and the High Priestess. Both cards represent teachers, but whereas
the High
Priestess spoke of knowledge in an otherworldly manner and in a
mysterious
domain, the Hierophant speaks of knowledge in a way understandable by
the
commonfolk.

In the Hierophant tarot, an old man sits on a throne holding a staff


in his
left hand and motioning his right hand in a prayer motion. Two
pillars stand on
either side of him and two keys lay by his feet, with two people
bowing to him.

The staff in the Hierophant's hand represents his status as a holy


man, a man
revered by all, and the motion he does with his other hand shows the
link
between heaven and earth. The keys at his feet represent his desire
to help his
students (the two people) unlock the truth to the world. Finally, the
two
pillars behind him represent Law and Liberty.

Basically, the Hierophant is the teacher. As a holy man, he teaches


his stu-
dents the key to following the Law and upholding Liberty by teaching
them about
such cultural subjects as religion, politics, etiquette, etc.
Contrary to the
teachings of the High Priestess, the Hierophant teaches only about
how to
better the physical being, not the spritual being. As a holy man, he
isn't
concerned about finding the dualities of life, as represented by his
pillars
Law and Liberty, two ideas and qualities that compliment each other,
compared
to the High Priestess' Boaz (negation) and Jachin (beginning)
pillars, which
contradict each other. In the end, the Hierophant's only goal is to
show his
students the "right" way to heaven. He acts as the mediator between
God's will,
shown through religious texts, and the earthly world. With students
ready to
learn and keys at his feet, the Hierophant will do just that. No
more. No less.

REVERSED MEANING:
The main purpose of the Hierophant is to teach others. When reversed,
the
Hierophant no longer teaches, instead he criticizes. He looks upon
others with
contempt, choosing rather to poke fun at their behavior than to
educate them.
When the Hierophant DOES chooses to teach, the lectures he gives
almost always
have no explanations to them. If one does choose to listen to the
Hierophant in
this state, the information they receive will be biased towards the
way the
Hierophant thinks, rather than being facts. Even worse yet about the
reversed
Hierophant is that in this form, he is rather pretentious. He may try
to sound
smart and wise, but often, the words he says ring hollow and just
sound igno-
rant.

===============

G. The Lovers

===============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/d/db/RWS_Tarot_06_Lovers.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
The Lovers tarot shows Adam and Eve standing adjacent from each
other, with
everything exposed to each other. Behind Eve, there is a tree with a
snake
slithering on it. Behind Adam, another tree stands, though this tree
is losing
its leaves. Above them both, the angel Raphael looks down upon them
as the sun
shines brightly.

The Lovers is one of the most positive cards in the entire arcana. It
shows
true love; love that isn't clouded by base or negative desires. Just
as how
Adam and Eve are naked in front of each other, so must we be to our
significant
other. We have to bare all our feelings, all our energy, and all our
hearts to
the person we truly love the most. Most importantly, we must be
guided by true
love, as Raphael and the sun both shine down on Adam and Eve.

Yet, just as how love may sometimes falter (the forbidden fruit and
the snake
behind Eve; withering tree behind Adam), we have to stand in front of
such
trials and tribulations and keep our significant other in our minds.

REVERSED MEANING:
When the Lovers is turned upside down, Raphael is crushed underneath
Adam and
Eve. The genatalia of Adam and Eve take the place of Raphael and the
sun. Love
like this is now ruled only by lustful desires. Raphael, who ignites
true love,
no longer rules the card so the snake from behind Eve and the
withered tree
can now spring forth with nothing to stop them.

================

H. The Chariot

================
IMAGES:
http://upload.wikimedia.org/wikipedia/en/9/9b/
RWS_Tarot_07_Chariot.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
The Chariot is the arcanum that brings victory to the bearer and
their loved
ones through the power of moving forward and crushing one's foes. The
charioteer in the tarot is adorned with sun and moon symbols on his
armor as he
sits in his regal chariot. Two sphinxes, one white and one black, are
at rest
in front of the Chariot.

Looking at the card, the symbolism of war should be going through


your mind
right now. Perhaps you're thinking of that famous chariot fight scene
in such
classics as Ben Hur or The Gladiator. However, the Chariot is far
from being in
a war against others. The Chariot depicts a war against yourself. The
dual
colored sphinxes, the sun and the moon, the meaning of the card and
the image
of the card, all of these symbols represent the indecisive nature
within us.
Instead of trying to find peace with ourselves, we are constantly at
odds
within ourselves. Look at the sphinxes on the card. Both may be
different, but
both are equally calm. Look at the sun and the moon. Both are
opposites, but
both adorn the armor of the charioteer. The Chariot states that we
must keep
moving foward, but at the same time, we can't forget about the
balance within
ourselves. Afterall, we may be fighting a war with our
indecisiveness, but we
are fighting not to seperate our causes, but to bring them together,
just as
how both sphinxes work together to move the Chariot.

More importantly, the Chariot is also the "friendship" card as it


brings
victory and joy to the bearer's loved ones. In tarot readings, the
Chariot
usually represents the bearer acting as a force to help others, akin
to how the
Star represents the arrival of hope to others.

REVERSED MEANING:
Our goal within the Chariot is to defeat our indecisiveness through
perserve-
rance but when reversed, we don't defeat our inner selves. Instead,
we run
away from the battle. Eventually, we run so much that we lose a lot
of our
selves. We become more pretentious and fake because there is no
direction, no
perserverance, and worst of all, no motion in our lives. Nothing
happens and no
one is willing to let anything happen. Still, the Chariot is not
broken. If we
take the reigns and head back into the fight, we can regain our true
selves and
rise against our inner demons.

============

I. Justice

============
IMAGE:
http://upload.wikimedia.org/wikipedia/en/e/e0/
RWS_Tarot_11_Justice.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
Justice represents order and fairness. It's not a card that has
wholly posi-
tive meanings or wholly negative ones. Justice only looks for
fairness in an
act, nothing else. On the tarot, Justice sits upon a throne. She
holds a sword
in one hand and a balanced set of scales in the other. With the
sword, she is
ready to bring retribution to all who sin and with the scale, she can
decide
what is fair and what is not.

REVERSED MEANING:
Reversed, Justice's sword and scale fall, thus, fairness (scale) is
not exer-
cised and retribution (sword) is not given to the sinner.

===============

J. The Hermit

===============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/4/4d/RWS_Tarot_09_Hermit.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
The Hermit stands on a cliff, holding a staff by his side and a
lantern in
front of him. If you look at the Hermit, you should notice something
about his
tarot image. Compare it to the Fool. Yup. We're back at the cliff
again, except
this time, a lot of things have changed.

First of all, the Fool is no longer looking up to the sky. He is


looking down
below him. He isn't about to overstep his boundaries and fall into
his dreams.
He knows better now. No longer does he hold a knapsack filled with
simple basic
items. He's discarded all of them, and now holds just the stick.
Rather than
having such simple items to help him on his journey, he now realizes
all he
needed was a staff to help him navigate him through the darkness.
However, from
his transition from a Fool to the Hermit, the Fool did retain one
important
value. His clarity. Before, he needed a dog to help him find his way
back to
earth from his daydreams. Now, he holds a lantern to shine the way
for him.
From his retreat into the wilderness, the Fool has gained a lot of
knowledge.
He no longer relies on his daydreams to get him through his journey,
he's
realized that having a single reliable source of navigation was much
better
than believing in a few basic items to carry him through the day, and
he's kept
the valuable lesson he learned from the beginning of his journey.

REVERSED MEANING:
Reverse the Hermit and the lantern he holds is lost within the
darkness. The
lantern falls and can't be found, thus, there is no hope for anything
to be
learned. Worse than that, the Hermit can no longer find his way back
to soci-
ety. He is no longer in solitude, but rather, isolated from world. He
becomes
bitter and cold to everyone in the world.

=====================

K. Wheel of Fortune

=====================
IMAGES:
http://upload.wikimedia.org/wikipedia/en/3/3c/
RWS_Tarot_10_Wheel_of_Fortune.jpg
http://www.dokuganryu.com/scans/megaten/p3/art65.jpg

MEANING:
In the middle of the tarot, a wheel with the letters T-A-R-O spins as
a sphinx
sits calmly on top of it, as well as a jackal headed figure, Anubis,
who is
rising up on the wheel along with a snake, Typhon, who is descending
upon the
wheel. By itelf, the word TARO means nothing, but if you read the
letters in a
complete circle, you get the word TAROT. In that same circular
manner, Anubis
and Typhon constantly circle the wheel, with Anubis representing
intelligence
and Typhon representing evil. At the corners of the tarot, there is
an angel,
an eagle, a bull, and a lion, each representing the four elements,
water, air,
earth, and fire.

As you decipher the symbols in the Wheel of Fortune, it quickly


becomes clear
that there are 2 main themes that are recycled throughout this card:
balance
and rotation. The sphinx that sits atop the wheel and the four beings
in the
corner of the tarot show the balance the wheel signifies, wheras the
letters
T-A-R-O and the ascending Anubis and descending Typhon show the
rotation of the
wheel. Although two completley different elements, both balance and
rotation
work together to show the Wheel of Fortune's meaning.

The Wheel of Fortune is neither a good, nor a bad card. All the Wheel
shows is
the unpredictability of life. Sometimes, you may rule and feel like
you're on
top of the world and nothing can bring you down, just as how Anubis
rises up
the wheel brimming with intelligence to bring unto mankind. And just
as easily,
your world may come crashing down with full force and it may seem
that nothing
will ever look up, just as how Typhon descends down the wheel,
bringing evil
and destruction down upon mankind. However, The Wheel of Fortune
connotates a
promise that no one will ever be stuck too low, nor will anyone
linger too high
making this promise the balance of the wheel represented by the
sphinx and the
elements. Afterall, the Wheel of Fortune is ever turning. Generally
speaking,
when upright, the Wheel of Fortune represents good luck and
abundance.

REVERSED MEANING:
In most cases, the Wheel reversed represents bad luck. Rather than
getting a
positive change in one's life, they get a negative one. But at least
the Wheel
will continue moving and good luck will come once more. However,
after turning
so much throughout the annals of history, the Wheel is prone to get
stuck every
once in a while. If it ever stops, no luck occurs so there's no
chance of get-
ting good luck or bad luck. Still yet, when the Wheel is truly upside
down, the
Wheel moves counterclockwise instead of clockwise. Luck still
occurs, but any
good luck gained will have negative consequences attached, and any
bad luck
will turn out better for you.

=============

L. Strength

=============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/f/f5/
RWS_Tarot_08_Strength.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
In the Strength tarot, a woman is seen to be either opening a lion's
jaw or closing it with an infinity symbol floating atop her head. No
matter
what she's doing, the woman uses her inner strength to control the
lion, not
brutish force. The infinity symbol atop her head is her source of her
power.

In the tarot, Strength represents the super ego, whereas the lion
represents
the id. What is depicted is using one's inner strength to fight
against their
bestial instincts. Basically, Strength means for the bearer to try to
be the
better man. If you are in a fight with someone, true strength isn't
shown by
knocking your enemy out, but rather, trying to resolve the problem
peacefully
and without a show of force.

REVERSED MEANING:
This time, the lion is above the woman, not the other way around.
This implies
that the woman no longer has the strength to take control of the
lion, of her
inner demons. Those demons take control of her, rather, and she is
trapped by
them. She either succumbs to them and becomes just as beastly, or
runs away
from them. She is no longer guided by Strength, rather, she may
either become a
brute or be a coward.

===================

M. The Hanged Man

===================
IMAGE:
http://upload.wikimedia.org/wikipedia/en/2/2b/
RWS_Tarot_12_Hanged_Man.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

Meaning: Hanging upside down from a tree, The Hanged Man is unable to
do any-
thing. He is stuck in his position and has no control over anything
that
happens around him. Yet the Hanged Man shows no pain on his face. He
is at ease
with his current position and situation. What's more, an aureola
appears around
his head. The loss of being able to move has been compensated by the
amount of
knowledge and insight he gains when upside down. The Hanged Man sees
things in
a new way. He thinks outside the box.

But don't think that this is an easy process. Although the look on
the Hanged
Man's face may seem at ease, it takes a lot to be able to try to let
go of
things. When you are stuck and you have no where else to go, when the
pain is
too much too bear, when you feel like everything is coming to an end,
giving up
shouldn't be an option. Look at the world from where you are. Things
may seem
like they'll never look up, but if you force yourself to think like
that, you
have given up your insight. Things should always be looked at from a
different
perspective. Don't feel sorry for yourself, look at things in a
different way.

Even better, the situation you're in can always be escaped. The


Hanged Man
placed himself in that situation, and he can get out of it if he
tries. Even
if you don't put yourself in your current spot, there is always a way
to climb
back out of your rut. The aureola surrounding the Hanged Man's head
is proof of
such determination.

REVERSED MEANING:
You cannot force sacrifice, plain and simple. If you constantly bring
yourself
down, you will never be able to look at things from outside the box
because
you're alway looking inside your pain and turmoil. The Hanged Man is
no longer
hanged if he's in the upright position and tries to bring burden upon
himself.
He has to willingly hang from the tree and open his eyes to more than
despair.
Of course, keep in mind that the Hanged Man chooses to willingly hang
himself
in the sense that he does it to get new insight from his current
position in
life. The Hanged Man doesn't hang himself in the sense that he brings
pain and
misfortune on himself, though The Hanged Man reversed surely does.

==========

N. Death

==========
IMAGES:
http://upload.wikimedia.org/wikipedia/en/d/d7/RWS_Tarot_13_Death.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
Death represents a change in a person's entire being. They kill off
their old
self to allow a new persona to be built. Just like how when forest
fires break
out, they destroy all the existing vegetation, but allow new
vegetation to grow
and emerge from the soot of the old vegetation.

On the Death tarot, a skeleton in black armor sitting on a horse


holds a flag
and walks through a field of dead kings, bishops, and commoners. This
clearly
represents the death of people from different classes, basically
saying that
death comes to everyone, no matter who they are. Though a grim card,
in the
background, the sun shines through, showing that although people die,
a new day
will always be over the horizon and so will there be more people that
emerge
from the deaths of others.

REVERSED MEANING:
Flip the card and the skeleton falls off the horse and the people
within the
graves arise. The people who are killed off and change, are angered
by the
change and rebel against death. The positive aspect of this card is
now seen as
negative.

===============

O. Temperance

===============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/f/f8/
RWS_Tarot_14_Temperance.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
An angel stands in the middle of a field, an aureola surrounding her
head. Her
left foot is in the river and her right, on land. She pours water
from one cup
into the other cup, filled with wine, in order to dilute it.

Temperance shares its cross sums with the Hierophant, the teacher,
and comes
right after Death, change. From these two aspects, Temperance stands,
as a
teacher to test you on all that you've learned from the Hierophant
and to see
what you've experienced from your change by Death's hand. Are you
able to
balance the physical world with the metaphysical? Temperance's feet
show that
you are able to. The metaphysical (the river) is connected with the
physical
(the land). What about combining two completely different aspects of
life? The
Hierophant teaches you about what you may be able to experience
whilst Death
actually puts you through the experience. The combination of these
two is
represented by Temperance diluting the water with the wine. On top of
all of
this, you are able to combine both aspects of life with no
reprecussions, as
the aureola around Temperance's head indicates a positive change.

But all of this wouldn't have been possible had you not gone through
such a
poweful change. Anyone can try to balance two things together, but
unless one
goes though both extremes, the end result won't be something worth
holding on
to.

REVERSED MEANING:
The angel goes back to square 1. Or rather, square 0. Just like the
Fool,
Temperance is lifted into the sky and the cups fall to the ground.
Her head is
the clouds and she has no idea how to go about synthesizing, even
though she
may want to. The physical world and the metaphysical world aren't
conjoined and
the angel herself doesn't seem to want to put the items back
together. Every-
thing that was supposed to come as one breaks apart.

==============

P. The Devil

==============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/5/55/RWS_Tarot_15_Devil.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
A devil sits upon a black cube with his right hand in the broken
bendediction
form. A naked man and woman are shackled to the Devil's cube, though
upon
closer inspection, the nooks to their chains are loose enough for
them to
unburden.

The Devil represents the temptations we put on ourselves, shown by


the shackled
humans to the Devil. The shackles are loose, and we can easily slip
out from
them, but we remain tethered to the Devil. We are bound to the
materialistic
items in this world, and although we acknowledge their harmful ways,
we refuse
to change our ways. Taking a good look at the card, we can see
something
missing from this card that mostly every other card before it had:
balance.
Whereas all the other cards before it had some kind of duality within
it, the
Devil is the first card not to have such a duality. In addition to
the symbols
I mentioned above, there are also 3 symbols I didn't mention: the
torch the
devil holds, the black mountain behind the devil, and the wings of
the devil.
Each of those symbols represents an element, fire, earth, and air,
respectively
and of all those elements, the missing one is also the kindest and
most emotive
element: water. So what does this say? Basically, the Devil shows
that we are
so bound to materialistic items and lustful passions that we fail to
show any
kindess or compassion to both ourselves and to others. Instead of
taking care
of ourselves, we'd much rather keep the shackles on our neck rather
than remove
them.
Akin to the Chariot, the Devil also represents another object. In
this case,
the Devil represents someone with extreme power that controls over
us. This is
the card that would probably be fitting for someone like Stalin or
Hitler, who
used their power to take control over others, not necessarily by
force, but by
persuasion or charisma.

Reversed Meanings:
When reversed, The Devil falls off his throne and the man's and
woman's chains
fall off. This is one of the most positive arcana in the entire
tarot, because
the temptation is finally conquered and has no chance of grasping
unto the
bearer. However, this card can also be negative to anyone who is in
fact, The
Devil. They fall off their throne, losing their power along with the
people
they have control over.

==============

Q. The Tower

==============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/5/53/RWS_Tarot_16_Tower.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
The Tower is often called the worst arcanum in the entire tarot, and
it is. No
matter how you read The Tower, something negative always occurs.
Upright, The
Tower represents the destructions of all the lies that the person has
built to
protect themselves from others. When The Tower falls, it shows the
person for
who they really are, and that can be one of the hardest things. To
make things
worse, not only are the person's lies destroyed, but so are the
beliefs and
goals they once sought after. Within all the negatives, there are
some posi-
tives. The destruction of The Tower allows something positive to be
built in
its place. The Tower can also represent someone breaking free of all
the lies
that have been told to them, causing the truth to emerge from the
rubble.

REVERSED MEANING:
When reversed, The Tower remains in place. The lies stay intact and
no one
suffers. The person believes all the lies told to them and they never
realize
the truth. However, though the lies are never exposed, the person's
values
still remain intact, so something positive may come out of it,
especially if
the value the person believes in is positive and is related to the
upkeep of
the lies.

In The Tower arcanum, the lightning bolt that strikes down The Tower
is the
motion. When blocked, something is holding the truth, the lightning
bolt, from
being revealed even though the truth wants to or must be known. A
husband, for
example, refuses to tell his wife that she's fat because it would
hurt her
feelings even though he'd prefer her to be thin. However, the wife
might
think that because the husband hasn't said anything, the husband
might like her
like this. So she keeps getting fat for her husband's sake, yet in
the end,
both are unhappy.

If you reverse the entire arcanum, the lightning that strikes the
Tower is now
being shot from the Tower into the sky. The people are entering back
into the
Tower. The base of the Tower is also the ruling force of the arcanum.
In other
words, the people within the Tower refuse to see the truth and lash
back
against those that would tell them the truth with their lightning.
The lies of
the Tower set the foundation for the entire arcanum.

=============

R. The Star

=============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/d/db/RWS_Tarot_17_Star.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
The Star represents the desire for hope. The bearer of this arcanum
may either
be wishing for hope, or act as the beacon of hope, just as the woman
pouring
the water in the pond and the earth acts at the hope for the
metaphysical (the
pond) and the physical (the earth) world for those who are struggling
in their
respective planes.

REVERSED MEANING:
The Star shows a woman pouring water into a pond and onto the ground,
with a
prominent star shining upon her. Turn it around, and the water falls
from the
pond and the urns the woman hold. The Star also descends into the
night sky.
All that remain are the bare earth and darkness. Hope is nowhere to
be seen
and nowhere to be found. Suicidal thoughts take hold and nothing can
bring the
Star back into the sky.

=============

S. The Moon

=============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/7/7f/RWS_Tarot_18_Moon.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
Pay attention to this arcanum. It's probably the hardest tarot to
accurately
describe because there is so much going on. First, let's start with
the
symbols. The Moon is the main focus of the card and is the first
thing that
attracts the eye. A stern looking profile of a woman is seen within
the Moon,
which is both a full moon and a crescent moon. Rays of light extend
from the
Moon and scatter into yoni (the almond shapes underneath the Moon).
On either
side of the Moon, two towers stand, with a path square in the middle
of them.
To either side of the path, a dog and a wolf howl to the Moon, as a
crab (yes,
it's a crab, though it looks like a lobster) crawls out of the sea.
So what
does all of this mean?

The Moon, being the symbol that sticks out the most, is depicted as a
woman
because the Moon was often related to women in the past. To further
the
feminine aspect of this card, the yoni that emerge from the Moon were
seen as
the womb of a woman and the crab represents Cancer. In astrology,
Cancer is the
most emotional star sign, fitting the common view of how most women
are. Also,
the rays of the Moon serve to represent the menstrual cycle of women.
In addi-
tion to representing women, the Moon also represented chaos and
illusions. The
two pillars beneath the Moon serve as entryways to a dark and chaotic
land
ruled by the beasts of our minds, the dog and the wolf. Both
creatures look up
to the Moon and howl at it, their only means of communications to
something so
strange and foreign in such a dark land. A crab crawls out of the
water,
signaling our subconcious mind attempting to reach out to us. Yet,
even with
such chaos around, the Moon sits silently, glaring at them from
above. It
shines with a pale light, yet that light is strong enough to guide us
out of
any illusions that may seek to entrap us in their world.

When we are lost and confused in our inner domain, there is always a
light in
us that helps us move foward. Whether that may be our mind telling us
to open
our eyes and look ahead or whether it's another person, it doesn't
matter. The
Moon is always there to guide us no matter how deep our illusions or
how
chaotic everything might seem.

In the night sky, everything is different. Nothing looks the same.


However,
when the Moon shines, we are able to look at things at a different
way. In this
retrospect, the Moon also serves to amplify our creative abilities,
since we
are able to broaden our horizons.

REVERSED MEANING:
Looking down upon the creatures, the Moon shines forth and guides
their primal
instincts. Reverse the arcanum and you now have the creatures
staring down at
the Moon. The creatures represent the chaos and confusion within
ourselves and
the Moon, the light to guide us. Now, chaos thrives and our guiding
light
cannot shine.

============

T. The Sun

============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/1/17/RWS_Tarot_19_Sun.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

Meaning: Contrary to the Moon, the Sun is one of the easier cards to
interpret.
The Sun is depicted by a bright sun shining down on a naked boy
riding a horse
and holding a red flag. Behind them, sunflowers burst into full
bloom. Whereas
the Moon dealt with the female, the Sun deals with the male, though
unlike the
Moon there aren't a lot of symbolism that shows why. Just take it as
it is, I
guess. Anyway, in contrast to the Moon's chaotic, dismal, and dreary
world, the
Sun is a generally bright and happy place. Look at the Sun compared
to the
Moon. The Sun is smiling while the Moon is frowing. The creatures in
the Moon
look rabid and feral, while the boy on the horse is smiling and the
horse
itself has a placid look on its face.

Moving on to symbolism, the boy on the horse represents innocence and


the horse
shows freedom, which is further emphasized by the boy not riding the
horse with
a saddle and the movement away from the wall behind them. Atop the
wall, sun-
flowers bloom, representing the birth of new ideals and discoveries.
Finally,
the flag the boy holds represents victory to the bearer of the
arcanum.

REVERSED MEANING:
When reversed, The Sun doesn't illuminate as brightly, thus, such
ideals like
order and discoveries are corrupted and made false. The child falls
off the
horse and the flowers wilt. Innocence and freedom are no longer
there and
darkness takes over, clouding order and discoveries.

==============

U. Judgement

==============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/d/dd/
RWS_Tarot_20_Judgement.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

MEANING:
In my opinion, the second hardest card to accurately describe, right
behind the
Moon. Anyway, let's take it like the Moon and discuss the symbols
first. The
main figure of this card is the Trumpeter. He is in the clouds,
blowing the
horn that signals the beginning of Judgement day. Out of the graves,
the dead
arise and raise their hands up to the trumpeter Gabriel.

When Gabriel blows his horn, it is representing you making the choice
of
actually taking the initiative to face yourself. Without a doubt,
facing your-
self is one of the hardest things to do in the world because no one
can help
you. It's basically you against yourself. Or rather, you against your
memories,
which are represented by the dead people that arise from the ground.
When you
think about it, it shouldn't be hard at all. Afterall, the things you
face are
only your memories. They can't physically hurt you, but still, it
really does
hurt to think about some painful memories. But you can't dwell in the
past
forever. What is done has been done. There is no need to hold on to
such emo-
tions that you felt years ago. Once you are able to face yourself, as
well as
those memories you are burdened by, a great deal will be lifted off
your back.
No longer will you be haunted by painful memories even if you do
think about
them.

REVERSED MEANING:
Simply put, you were not able to stand up to your memories. You tried
thinking
about your painful memories, but they overwhelmed you to the point of
not
wanting to ever try again. Whenever you think of that particular
memory, you
will always feel uncomfortable and depressed. You'll never be able to
think of
it as something that has already happened because it'll haunt you
until you are
able to stand up to it.

==============

V. The World

==============
IMAGES:
http://upload.wikimedia.org/wikipedia/en/f/ff/RWS_Tarot_21_World.jpg
http://www.dokuganryu.com/scans/megaten/p3/art66.jpg

Meaning: In the World tarot, a naked woman surrounded by a yoni and


holding
wands in each of her hand dances on top of the world with a wreath
surrounding
her. Outside of the wreath the heads of a human, an eagle, a lion,
and a bull
look at the dancing woman.

The woman surrounded by the yoni represents a circular motion, akin


to the way
the world turns. The 4 creatures surrounding her, as well as the
wreath stands
for the 4 elements in the World: Fire (Leo), Water (Scorpio), Wind
(Aquarius), Earth (Taurus), and Spirit (Human). These symbols can be
seen throughout each of the arcana, thus, it adds up to making the
World an
arcanum that represents the conglomeration of everything.

For the personal self, the World signifies the feeling of peace with
the world.
It doesn't mean that you have to act like some great sage or a
meditating monk.
All it means is that the bearer of this arcanum feels just right
where they
are. They want nothing more than they have nor do they feel like
they're lack-
ing anything.
REVERSED MEANING:
Upside down, the woman cannot dance and the World doesn't spin as it
should.
Everything is put into a state of chaos and no one knows how to
complete what
they've started.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>

IV. Character Arcana [4CHRAR]

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<<<<<<<<<<

++++++++++++++++++++++++++++++++
+==============================+
| Main Character (Naoya Todou, |
| Yuya Narumi, Jihei Suzakuin) |
+==============================+
| ++++++++++++++++++++++++++++++
o-Arcana: Emperor-
----------------
The Emperor is a straightforward arcanum. It is one that depicts
equilibrium,
stability, maturity, and practicality. Commonly, this card is
associated with
a leader, and what better character to fit it than the main character
(hereaf-
ter MC)? The MC is a cool-headed and reserved young man, not unlike
his friend,
Nanjo. He thinks things through and is always ready to speak his
mind, even in
the toughest of times. He doesn't rely on his raw emotions to guide
him through
like Mark, nor is he ever at a loss of words, like Maki. Though the
MC doesn't
talk as much as the others, he is the center of attention when he
speaks. All
he says and all he does carry a significant weight that even the most
thick-
headed people can't help but be swayed by him. If you choose to talk
to your
party members at certain times in the game, they may comment on the
MC's
personality, giving us futher insight on him. In a room in the
Tartarus section
of the Thanatos Tower, Elly comments on how brave the MC is, never
even
complaining about the situation he and his party members are in.
Likewise,
Brown also comments on how the party would be lost without the MC in
Tartarus
as well, showing how much his party members really look up to him.
Yet, the MC is also kind. He is like a father when being tender, in
that he
offers condolences with firm, but caring words. In the inner part of
the Lost
Forest where ideal Maki was grieving, the MC firmly told her to
"stop." With
just that word, ideal Maki came to her senses, even though Mark and
Nanjo
already tried to convince her otherwise. The MC, as quiet as he is,
always
looks after his friends, just like a true Emperor does. Though he
shares the
same toughness as Nanjo, and the same expressive nature as Mark, the
MC is able
to combine those two elements together, creating a charismatic
individual that
all are attracted to.

Of course, since the MC is also represented by the player, you may be


able to
change his firmness by selecting the other choices when presented to
you. In
this case, the MC is represented by the Emperor reversed. Instead of
being
firm and responding with straightfoward answers, the MC responds
mainly with a
meek, "I don't know" or "I'm not sure". In this case, the MC is
unable to lead
his friends in a positive direction and thus, stifles them from
realizing their
true selves.

o-Initial Persona: Seimen Kongou


------------------------------
Seimen Kongou is a rakshasa from Hindu mythology with four arms, each
holding
a weapon that represents different aspects of Buddhism. When Seimen
Kongou
began to mix with Taosim, he became an important deity to the cult of
Koushin
in Japan. The members of this cult believed that before the year of
the monkey,
it was easy to get one's life cut short, thus, the members would
gather scrolls
of Seimen Kongou and pray to 3 monkeys that would block their senses
from evil.
Commonly referred to as the Three Wise Monkeys, these spirits block
sight,
hearing, and speech from evil.

Going back to the roots of Buddhism, the patron figure Buddha once
said, "All
that we are is the result of what we have thought. If a man speaks or
acts with
an evil thought, pain follows him. If a man speaks or acts with a
pure thought,
happiness follows him, like a shadow that never leaves him." This
quote is
perfect in describing why the MC is represented by Seimen Kongou.
Throughout
the game, the MC is given a multitude of choices that severely
affects the
outcome of the ending, as well as the acquisition of his party
members' final
personas. In the other Persona games, the MC is also presented with a
wide
array of choices, but unlike in this game, very few of those choices
actually
affect the game's ending or party's growth. In this way, the true
ending and
the full potential of the characters in this game can only be
achieved if the
MC is able to withstand all evil temptations from sight, hearing, and
speech.

o-Ultimate Persona: Amen Ra


-------------------------
Amen Ra is the god of all things in Egyptian Mythology. He was a god
that
came into being when the priests of Amen wanted to link their New
Kingdom with
the older nation. Thus the "hidden god", Amen, was combined with the
solar
deity, Ra, to bring forth a god all could worship. In this form, the
power of
Amen was excercised through the body of Ra. For the ancient
Egyptians, the
union of the strongest gods from each nation was truly the strongest
god
in their pantheon.

For the MC, Amen Ra adquately represents his true self as well as the
entire
concept of the Persona series. Think about it. Amen, in ancient Egypt
means
the hidden one. Before he rose in status, Amen was simply the god of
air, which
ancient Egyptians believed to be the breath of life. On the other
hand, Ra was
the sun god, a dazzling figure in the sky. He was soon combined with
another
sun god, Horus, into the deity Ra Horakhty, elevating his status even
higher.
When the two deities merged, Amen came to represent the hidden aspect
of Ra due
to the sun (Ra), becoming "hidden" at night time.

When representing the theme of Persona, Amen acts as the persona. It


is intan-
gible and invisible to the naked eye, yet it imparts power to
vanquish one's
foes, as well as a "breath of life" in order to be able to deal with
the people
in one's life in various ways. In that retrospect, Ra is the body.
Everyone
can see one's body and is able to interact with them on the physical
plane.
Together, both the persona and the body are able to create a unique
individual
that is able to interact with others on a physical realm, yet guided
by the
beings in their subconcious domain. Nevertheless, none of the
characters in the
persona game fits Amen Ra moreso than the MC from this game as I said
earlier.

The MC is the leader of the group. He has a certain aura about him
that foes
and friends alike find irresistable. Yet, the MC has been described
to be
extremely quiet. Even when compared to the likes of other MCs, this
one only
gets a few choices to make, and those choices tend to be short in
length. In
this way, the MC has a personality akin to Amen (quiet, yet always
speaks his
mind clearly and true) and a presence to that of Ra (gravitational,
influential
and bright).

o-Zodiac: Scorpio
---------------
Planet - Pluto
Element - Water
Quality - Fixed
Gender - Female

Scorpio is the 8th zodiac sign and is represented by the Scorpion,


though
sometimes may be represented by an eagle. Most commonly known as the
"freaky"
sign, Scorpio indeed ranges from having the strangest qualities to
the most
sexual. Fitting their watery and feminine nature, Scorpios tend to be
very
emotional, though unlike their counterparts, Scorpios are well
grounded in how
they react due to their fixed quality. Scorpio is ruled by Pluto
(yeah, yeah,
it's a dwarf planet, but let's go by what the ancient astronomers
planned out),
and the common themes within it are transformation and mystery.

Scorpios are adamant people. This can either be a good or bad thing,
depending
on what the Scorpio is guarding behind their easy going facade. By
that token,
Scorpios are also very secretive and mysterious people, yet, they
also love a
good mystery and will not be content until they solve it. Scorpios
tend to be
those kinds of people that seem to know everything about a person,
yet no one
knows a thing about them. Though secretive, Scorpios have a good
social network
but will never form close bonds to people in order to keep to
themselves. Due
to this, Scorpios exude a kind of charisma that people like: sociable
enough to
begin a friendship, yet mysterious enough to keep people wanting to
know more
about the Scorpio. Simply put, Scorpios are an enigma.
At their best, Scorpios are well grounded people who think with their
emotions.
They are adamant and will persist in solving mysteries, no matter how
hard or
arduous the task. They also have the ability to transform whatever
item they
have at their disposal into a formidable tool, and will use that to
achieve
their personal goal. At their worst, Scorpios are jaded individuals
that refuse
to change their line of thinking and will use their social networks
to cause
harm unto others. Angered Scorpios are extremely vengeful and are
prone to
holding grudges for a long period of time even after the situation
has been
resolved.

Aptly fitting the sign is the MC. He is a quiet and reserved


individual, yet he
boasts a terrific amount of bravery in both the Sebec and the Snow
Queen paths,
taking charge in stopping the leader of a tyrannical corporation as
well as in
stopping the Snow Queen from bringing the Eternal Night on the world.
The MC
has a wide variety of friends, though none of them know the true him.
Many
gravitate towards his mysterious aura, such as Maki, Elly, and Brad,
and will
follow him in his path no matter whether they think he's wrong or
not.

+++++++++++++++++
+===============+
| Maki Sonomura |
+===============+
| +++++++++++++++
o-Arcana: High Priestess-
----------------------
As the character which the entire game focuses on, there is a LOT to
say about
Maki. Surprisingly, as old as P1 is and since the concepts of Persona
were just
solidifying, Maki is, in my opinion, one of the most interesting
characters in
the entire series. She fits her arcanum properly and her personas
accurately
describe her.

Maki, just like the High Priestess, is enveloped in the domain of her
subcon-
cious. The High Priestess is a sagely woman that deals in affairs not
of this
world. She relates what happens on the physical world into a
metaphysical one
and is always wrapped in mysteries. She speaks softly and in
metaphors, but if
you listen and follow her advice, the High Priestess can lead one
into a world
of knowledge.

After being sent to the hospital, the only thing Maki could do was
dream
about an ideal world just for her, a world where she wouldn't have to
be
shackled in a hospital against her will, a world where others would
love and
respect her. Unfortunately for her, Maki's ideal world did come into
fruition,
as she was used as a test subject by Takahisa, splitting her very
self into
three beings: Mai, her innocent and pure side, Aki, her malevolent
and cruel
id, and finally, her ideal self, simply called Maki. With the
creation of these
personalities, Mikage-cho was divided into two, with Mai ruling the
pure,
positive side, surrounded by a white aura, and Aki, ruling the evil,
negative
side, enshrouded in darkness. Thus, Mai's side is Boaz, white and
ruled by the
light while Aki's side is Jachin, black and ruled by the darkness.

It is important to note the curtain that lies in between both


pillars. The
curtain is covered in pomegranates, which represent the amount of
days the
Greek goddess Persephone stayed in the Underworld, and is hung in
between Boaz
and Jachin. In the myth, Demeter (Persephone's mother) was able to
save her
daughter from the netherworld, but she had to return to the
netherworld in an
amount of days equal to the number of pomegranates she ate. Thus,
winter was
born when Persephone returned to the netherworld, as her mother, the
goddess of
the harvest, would weep for her until she came back up to Mt.
Olympus. Both
Boaz and Jachin represent opposite dualities; man and woman, light
and darkness,
mercy and severity, etc. In relation to the curtain, what this means
is that
it takes time and effort (the pomegranates) in order to link both
dualities
together (Boaz and Jachin), and that without one, the other cannot
exist. Man
is born from woman, yet woman needs man to create life. Light exists
because it
is an element that illuminates darkness, and darkness exists because
light is
there to be it's antecedent. Mercy cannot be given if severity has
not been
felt. Thus, Aki, who was pulled from Mai, could not exist without her
counter-
part, and Mai, could not be there to influence benevelonce in Maki
had Aki not
brought conflict. In this case, who brings the two together?

Sitting in front of the pomegranate curtain is the High Priestess.


She also
sits in between the two pillars, offering guidance to any that come
to her.
Traversing Mai's illuminated side and Aki's darkened side is the
ideal Maki,
serving as the High Priestess to the group. She guides them through
their
journey and initially helps them understand the differences between
the real
and illusionary Mikage-cho. As the story continues, the ideal Maki
becomes more
and more aware of the truth behind the curtain. At the climax of the
story,
the ideal Maki enters a phase of being in her reversed stage when she
realizes
that she and her town are nothing more than figments of the real
Maki's dreams.

It is at this point that the MC's choices could significantly affect


Maki's
development. If the MC made the right choices at a crucial point in
the story,
the party would band together and help the ideal Maki overcome her
weaknesses,
eventually leading to the fight between herself and her shadow. If
the MC made
the wrong choices, Maki would completely shut herself off from the
real world.

o-Initial Persona: Maso


---------------------
Maso is a Chinese goddess that protects fisherman and sailors from
dangers of
the sea. As a mortal, Maso learned how to swim at the age of 15 and
quickly
became one of the best swimmers in her village, eventually becoming a
guide to
sailors and fishermen by wearing red garments on the shore to attract
their
attention back to the village. On the night of a storm, Maso's
brother and
father were out at sea fishing. Their boat broke and they started to
drown.
Realizing that they were in danger, Maso fell into a trance and tried
to guide
them back home. As she was doing so, her mother found her and
awakened her from
her trance. Though she was successful in helping her father home, her
brother
drowned.

For both Maki and Maso, the most trying part of their lives occur in
their
mind. Both try to serve as guides for their loved ones, helping them
get out of
an inescapable realm. For Maso, it was the sea, which, in psychology,
repre-
sents the mind, Maki's realm. We can also see the sea behind the
curtain on the
High Priestess tarot. Her dress also turns into water at the base and
has a
crescent moon partially dipped in it. To save her family members,
Maso fell
into a trance and lifted them from the ocean back to the shore, just
as ideal
Maki helped her friends understand the alternate Mikage-cho after
being warped
there. In both cases, they were also affected deeply by their
mothers. Maso's
mom awoke her from her trance, causing her to drop her brother into
the sea,
whereas Maki's mom was the link that caused Takahisa to snatch her.
In Maki's
case, though, her mother redeems herself by sending her friends to
Maki's aid,
and was even transported into Maki's mind as well. Although similar,
Maso's
story ended in a tragedy, with her brother dying, yet Maki was able
to save
everyone, including herself. Why? Because Maki wanted to change.
Instead of
staying like Maso, Maki was able to transcend into Verthandi.

o-Ultimate Persona: Verthandi


---------------------------
In Norse mythology, Verthandi is one of the Norns along with Skuld
and Urd, who
decide the fates of all mortals and gods. As a triad of goddesses,
the three
were rarely seen apart, so one must wonder, why not make Maki's
ultimate
persona the Norns instead of just Verthandi? Well, the answer may lie
in the
arranged version of the Deva Yuga track (original Persona) in which
Guido and
Maki exchange words. Guido questions why Maki wants change, to which,
Maki
replies, "The past, the present, the future, they are but a
glittering dream
holding nothing for me. That's why I am willing to change." Simply
put, Maki
wanted to change. She didn't want to be shackled to a world where she
is loved
and ruled just because she desires it. She wanted to grow and
develop, no
matter how cruel the real world was. She wasn't thinking about what
needed to
happen, which Skuld represents, nor was she bound by fate, Urd's
domain. She
is simply Maki; not the ideal Maki and neither Mai nor Aki, but
rather, all
combined. She is just as she is. She is represented by Verthandi, who
in turn
represents the state of "being".
As triple goddesses of fate, many liken the Norns to the greek Moirae
sisters.
However, the Norns represent destiny, not time. The 3 together form
what is
going to happen, what is happening, and what has happened. These 3
qualities
go together in chronological order, with what is happening/Verthandi,
in the
middle. This could apply to how Maki lies in the middle of her 2
extremes, Mai
and Aki. Mai represents Maki's superego; she's always pursuing what
is right
and trying to better the negatives in the world. She's looking to
what can
become from fixing problems. Aki, however, is Maki's id; she
manipulates those
around her and uses them for her own benefit. The id is seen as the
most basic
of human instinct and means what we already are and what we will
always revert
back to. Ideal Maki is the ego. She is in between the superego and
the id,
balancing what both wants and acts appropriately for the situation.
Ideal Maki
basically represents Verthandi, in that she is in the middle road of
both
extremes and encompasses both, while being her true self.

o-Zodiac: Gemini
--------------
Planet - Mercury
Element - Air
Quality - Mutable
Gender - Male

Gemini is the 3rd zodiac sign, represented by the twins. Ruled by the
crafty
Mercury and the intelligent Air sign, Geminians are quick thinking,
fast acting
people. Further characterized by their Mutable qualities, Geminians
are
extremely prone to change and have a hard time keeping still, due to
their
masculinity. Geminians tend to be the middle road of their bretheren,
the well
grounded Libra and the eccentric Aquarius.

Gemini is a well known sign due to its symbol being the Twins. Those
born under
this sign are also recognized for having a dual natured dispostion.
At their
best, Geminians are able to express a positive oxymoron of emotions.
For
example, they can be effervescent and strict at the same time without
seeming
fake or harsh. At their worst, Geminians are two-faced pricks that
use others
to their own desires.

Geminians are also great communicators. They just love to talk and
are seeming-
ly born with a gift for gab. This can be a bad thing, should they
decide to use
their gift for gossiping. Geminians also seem to walk a thin line
between
stability and unstability, which translates to their Mutable quality.
Though
this does not necessarily mean sanity or insanity, it can for certain
indivi-
duals. The best example of a Gemini I can think of would be one of my
good
friends. For the most part, she would be an absolute joy to hang out
with and
at such times, one can't help but to start feeling open with her.
Eventually,
you let out things you shouldn't say, and woe be to you should she
get pissed
at you, for she will make your life a living hell with nothing but
words. But
you just can't stay mad at her for long because she's just too
irresistable.

Now, I'm definitely not saying that Maki is crazy as my friend


(though her
erratic behavior at the beginning of the game just screamed "INSANE"
to me the
first time I played Persona), but she does reflect a bit of her
disposition.
One of the saddest things about this game was that although Maki was,
arguably,
the most important character of the game, we rarely get to see the
real Maki's
personality. We get a glimpse of it at the beginning of the game and
that's
basically it, though like I said, her erratic behavior at the
beginning of the
game was definitely a Geminian trait. What we're left with are 4
personalities
of Maki: ideal Maki, Mai, Aki, and Pandora.

Ideal Maki is the more grounded side of Maki, but reflects Maki's
personality
the most. When you first met her, she's much more effervescent than
her usual
self, but as Ayase pries further into the mystery, she snaps at her,
but is
still able to keep up her cheerful personality. Much later into the
game at
Deva Yuga, we see the normally upbeat ideal Maki turn into a much
somber Maki
when she finds out the truth about herself. She even locks herself
away in the
depths of a forest in order to avoid contact with her friends,
further
expressing the Mutable quality in Maki.

Then we have the other 3 sides to Maki, which are all wildly
different; kind,
but contemplative Mai, cruel and manipulative Aki, and nihilistic
Pandora.
If all of these are various sides to just one person, you can
definitely see
first hand how much Maki falls under Gemini: multi-faceted.

++++++++++++++++++++++
+====================+
| Masao "Mark" Inaba |
+====================+
| ++++++++++++++++++++
o-Arcana: Chariot-
---------------
The Chariot is an arcana for those possessing strength, both physical
and
mental. This arcana seeks to combine two opposing forces into one
energy. And
one who possesses this card has a LOT of energy. The Chariot also
seeks to
bring victory unto both it's bearer and those around. Indeed, the
Chariot is
one of the more positive arcana, but also one of the more difficult
ones to
master.

For Mark, the Chariot expresses a lot of things. It shows his


strength, energy,
and willpower. Mark is the energizer bunny. He just keeps going and
going and
going and... Well, you get the idea. Unlike his other allies, Mark
does not
ever stop giving up, even in the direst of situations, such as when
he was
jailed or with anything involving helping Maki. Contrariwise, this is
also one
of his greatest faults, as he doesn't know when to stop being so
hard-headed,
especially when dealing with others that have opposing thoughts
(Nanjo, Aki).
And as one under the Chariot arcana, this is a huge fault. The
Chariot seeks to
bring two opposing forces together, yet Mark continually shows that
he is
unable to. Instead of trying to combine rationality with his
abrasiveness, Mark
lets everything that anyone says affect him. He gradually starts to
change,
though, especially around the loner Reiji. Even with Reiji's blunt
and direct
comments, which would usually set him off, Mark is able to deal with
it in an
uncharacteristically mature manner and actually let him speak his
mind.

At the climax of their journey, the Chariot arcana finally shows


itself in Mark
in the upright formation in the room in Deva Yuga where the real Maki
is
confined to the DVA machine. When Nanjo suggests killing Maki in
order to stop
the machine, Mark, just as anyone would suspect, punches him. Yet,
this wasn't
because of anger. It was because of disappoinment. Disappointment in
Nanjo that
he would sacrifice a friend's life in order to take the easy way out.
Even
though the 2 often argued, Mark was able to explain his feelings
cohesively to
Nanjo. And that act was enough to convince the thick-headed Nanjo to
actively
try to help Maki.

o-Initial Persona: Ogun


---------------------
Ogun is a god from the Yoruba people in Nigeria. He was called the
God of Iron,
having been the first god to show people the use of iron. In Yoruba
mythology,
the gods descended on the earth from a spider's web from the heavens.
When they
arrived, they wound up in a forest where they created the first
people on
earth. However, the humans needed more space but the tools they had
on hand
were made from a soft metal that couldn't do much. That was when Ogun
recieved
the secrets of iron from the son of the supreme god, Olorun. Using
the wisdom
he acquired, Ogun made an iron axe and chopped up the trees to create
space for
the humans. He then divulged the wisdom he gained with all the humans
and gods
that were on the earth.

Personality wise, Ogun is described to be a very fierce god with an


abundance
of energy, due to his status as a warrior. Although people usually
look up to
his power, an enraged Ogun will turn his power on the people he
watches over.

When related to Mark, we can see several icons from his persona
reflected unto
him. The axe, which was used by Ogun to clear the way for his people,
has the
same effect in Persona in that Mark starts with the axe already
equipped,
whereas the other characters have to find other means of weaponry.
Yukino has a
weapon, but those aren't close to being as powerful as the axe. Most
of all,
Mark's weapon requires him to be front-line and center in order for
it to be of
full use but Yukino's can be used safely from the back row.

Ogun's personality is also seen in Mark: fierce and vivacious. As I


said in his
arcana section, Mark has an abundance of energy and is always pumped
up in
whatever he's doing. He brings much needed motion and emotion to a
group
comprised of a mute, an amnesiac, a stoic, and a loner. Though
positive traits,
Mark can also show his violent side to both his enemies and his
allies, just as
Ogun does. This trait is carried onward to his ultimate persona,
Susanoo.

o-Ultimate Persona: Susanoo


-------------------------
Susanoo is a trickster god from Japanese myth, who was also god of
the sea and
storms. Along with his siblings, Amaterasu and Tsukiyomi, the 3 were
born from
the act of their father washing his face. The most famous stories
involving
Susanoo are his fight with Amaterasu, which resulted in his fall from
the
heavens, and his feat invoving the rescue of Kushinada from the
clutches of the
eight-headed serpent, Orochi.

In the tale of Susanoo and Amaterasu, the two were rivals who
competed in a
challenge started by Susanoo who wanted to prove his sincerity to his
rival and
sister. The challenge was won by Amaterasu, who employed the use of
trickery to
win, and an angered Susanoo accidentally killed one of her servants.
Enraged
and upset, the goddess of the sun retreated to a cave and hid,
causing the sun
to stop rising. Eventually, she was persuaded out of hiding and
Susanoo was
banished from the heavens.

Once on earth, Susanoo helped an older couple save their last


daughter from the
ferocious Yamata no Orochi, who had already devoured their other
seven daugh-
ters. He transformed the last of their daughters, Kushinada, into a
comb and
stuck it into his hair for safekeeping. He then instructed the couple
to create
vats of liquor in order to intoxicate the serpent. The plan went as
followed
and as Orochi laid in slumber, Susanoo chopped him to pieces. He then
reverted
Kushinada back into her human self and took her as his bride.

The story of Susanoo relates to Mark's violent tantrums with Nanjo,


just as
with Susanoo and Amaterasu, but it also goes a little deeper than
that. As god
of the sea (subconcious, remember?) and storms (violence), Susanoo
(Mark) is
related to Matsu (Maki) via those symbols. After getting kicked from
heaven,
Susanoo decided to save Kushinada because he fell in love with her,
kinda like
how Mark has a crush on Maki and decides to save her. The only
difference is,
unlike Susanoo and Kushinada, Mark and Maki never end up together.
Still, from
his experiences with all of his friends, Mark becomes more determined
to follow
his dreams and decides to become an artist, just as how Susanoo was
able to
recieve blessings from those around him to become ruler of his own
domain, the
Underworld.

o-Zodiac: Cancer
--------------
Planet - Moon
Element - Water
Quality - Cardinal
Gender - Female

The 4th sign in the zodiac is Cancer, represented by the crab. This
sign is the
most emotional sign in the zodiac as it is ruled by the ever
fluctuating Moon,
the highly emotive water, and the logic of the female persona. The
only stabi-
lity this sign offers is in its Cardinal quality - one which
expresses the
person's creativity and originality.

Cancerians are people who dive into situations headfirst. They use
their
feelings and intuitions to guide them, rather than try to think
things through.
That doesn't mean all Cancers are doomed to failure, however.
Cancerians may
be impulsive, but they always have their creativity to rely on to
guide them
through any situation they may face. Just as the crab moves in an
erratic
pattern, so too do Cancerians move about their lives in such a
manner. It all
tends to be a way to keep busy for the Cancerians, as they want some
sort of
protection to keep their weakness from manifesting (like a crab has a
hard
shell to protect its soft inside.)

Even though this sort of lifestyle fits Cancerians just fine, it's
all the same
not the type of lifestyle others want to be involved in. Those in the
midst of
Cancerians often find themselves at wit's end from their constant
mood swings
and may either lash out or distance themselves from the problem. This
relates
to how the Moon controls the tide with its constant changing and how
it works
in tandem with the menopausal cycle of females. Nonetheless,
Cancerians also
tend to be remarkable people, especially in the artistic or musical
fields if
given the chance to blossom.
For Mark, Cancer is a perfect sign for him. It shows his emotion and
energy
with the Moon and Water symbols, as well as his creativeness with the
Cardinal
quality it possesses. Mark is indeed impulsive and acts entirely on
his
feelings. He rarely thinks things through, compared to others like
Nanjo and
Yukino, and that is a major source of the problems he encounters,
such as being
trapped in jail.

This personality of his causes him to clash with others like Nanjo
and Brown,
who do not want to be caught up in his charades. But it also leads
way to
establishing rapport with others, such as with Maki and Reiji. Either
way,
Mark doesn't try to please anyone or make them upset, but the way he
acts is
what makes it so, unlike Ayase or Brown.

+++++++++++++
+===========+
| Kei Nanjo |
+===========+
| +++++++++++
o-Arcana: Hierophant-
------------------
The Hierophant is the arcanum that deals mainly with teachers and
religion.
This arcanum is the opposite of the High Priestess and deals with
issues
involving the material world and the physical being.

Nanjo, like most other characters, starts off in the reversed side of
his
arcanum. The Hierophant reversed is still a teacher, but he no longer
teaches
his students the ins and outs of the world nor does he guide them on
the
correct path to society, but rather, the reversed Hierophant
criticizes and
insults his students' behavior and actions. Though not technically
his students,
Nanjo was from a higher position in the social hierarchy than his
friends and
always spoke down to them, especially Mark. Worst of all, he kept
crucial
information that he knew within himself, never revealing his thoughts
until he
felt like it was the time to let it be known (though it was often too
late,
like the situation with Maki's compact in Mana Castle).

This doesn't mean that Nanjo was a downright terrible Hierophant,


because he
was indeed intelligent and he often recited proverbs to justify what
he was
doing. In fact, just as the High Priestess has the pillars of Boaz
and Jachin
to show the contrasting concepts in life, so too does the Hierophant
have
pillars that mutually work with each other. These pillars are Law and
Liberty
and Nanjo excercised both faithfully, often criticizing Takahisa's
chaotic
ambitions and thoughts. In addition, Nanjo also wanted to destroy the
DVA
machine Maki was attached to in order to bring stability to the real
world,
which would have most likely killed her had he gone through with it.
This could
be seen as bringing liberty to the real world, as it wouldn't have to
be
affected by Maki's dream world any longer, but it is a negative trait
for a
Hierophant, as it would require Nanjo to kill his "student" in order
to teach
them a lesson. As a teacher, it's far from the most ideal approach to
the
situation.

Thanks to Mark, however, Nanjo didn't go through with his plan, and
steered
unto the path of being in the upright state of the Hierophant. Note
that after
this incident, Nanjo no longer criticized any of his friends and
actually
started to acknowledge their statements. Likewise, Mark also mellowed
out a
bit. Sometimes, it takes a student to make their teacher learn how to
teach
properly.

o-Initial Persona: Aizen Myouou


-----------------------------
In Japanese Buddhism, Aizen Myouou is the god that transformed lust
into spiri-
tual awareness. He is depicted as a monstrous looking man, though he
shows
compassion for all of mankind. Aizen Myouou is said to be the one
responsible
for making the feeling of sexual tension translating into love for
all in the
planet.

Nanjo isn't a very sexual person. He doesn't have the charm or sex
appeal like
Ayase or Elly do. That said, Aizen Myouou still shows Nanjo's true
self quite
well. Like his persona Nanjo is a monster. Not necessarily in the
looks depart-
ment, but with his personality. Nanjo, at the beginning of the game,
is the
rudest person in the game. Many are turned off by his arrogance and
tend not to
associate themselves with him. Even to his own friends and
acquaintances, Nanjo
isn't exactly the best person to look to for advice or encouragment
in a world
filled with demons and ghosts.

For the entirety of the game, Nanjo is represented by this facet of


Aizen Myou-
ou. However, at the end of the game, Nanjo realizes that the world he
lives in
is one where he has to rely on others to survive. So he mellows out.
He doesn't
let things aggravate him like they used to during the quest. He grows
up and
learns to have compassion for others, which is symbolized by Aizen
Myouou's
turning "sexual tension" into love for all.

o-Ultimate Persona: Yamaoka


-------------------------
In his previous life, Yamaoka was the butler for the Nanjo family. He
took care
of Nanjo like he was his own flesh and blood, being more of a parent
to him
than his own parents were. Yamaoka died when he sacrificed his life
to save a
nurse being attacked by zombies. He wanted to see Nanjo become the #1
man in
Japan.

Just as with Aizen Myouou, Nanjo became more compassionate after he


realized
the harshness of the world. With Yamaoka's caring words, Nanjo did
become the
#1 man in Japan, and showed the same amount of care Yamaoka gave to
him to
others that needed it.

o-Zodiac: Libra
-------------
Planet - Venus
Element - Air
Quality - Cardinal
Gender - Male

Libra is the 7th zodiac sign, represented by the scales which stands
for
balance, fairness, and justice. With Venus as its ruling planet,
Librans tend
to be beautiful people with a lot of social graces. As a zodiac with
an Air
sign, Librans are extremely communicative people as well as
intelligent. This
combined with their social grace makes them quick to witty remarks.
With a
Cardinal quality, Librans are blessed with great creativity, which
they often
use to pursue political goals along with their intelligence, and as
Male
signs, Librans are more on the active side rather than passive.
Complimenting the Hierophant arcanum, Librans are overall dedicated
to social
standards and proper etiquette. They are also very diplomatic and
just. At
their worst, Librans tend to tip the scales toward the side, showing
a bit of
bias and shallowness. They may also be indecisive should they try to
forcefully
balance everything they see. Being dull also tends to be one of their
short
comings if they don't keep themselves in balance.

Characterized by his high grades in school and great physical


prowess, Nanjo is
truly a balanced individual. He has his life in check, and for now,
he lives
each day in that balance. Nanjo is intelligent and due to his social
stature,
he attends a lot of social gatherings; he met Takahisa at one and
disliked his
attitude. That said, it's merely a facade for Nanjo. Underneath the
social
gatherings, high grades, and intelligence, is a shallow and biased
young man
that ignores what others say, caring only about himself. Anyone who
doesn't
agree with his style of thinking is instantly brought down by
sarcastic remarks
and considered unlikable by him. Just like with his arcanum, Nanjo is
in the
middle road with his zodiac sign. Sometimes, he shows the positive
sides, other
times, he doesn't. Just like the scales, he seems to keep both his
negatives
and positives in balance and even shows both together (he's witty and
shallow
at the same time with his snarky remarks, etc.). Though it's not
conventional,
it actually works.

+++++++++++++++++++
+=================+
| Yukino Mayuzumi |
+=================+
| +++++++++++++++++
o-Arcana: Empress-
---------------
The Empress is mother to all. She looks after everyone as if they're
her own
children, offering nurture and mercy upon them. She is the opposite
of the
Emperor, passive and kind. Yukino should be seen as the modern
Empress. She's
still kind and caring, but she will punish anyone who does something
wrong. In
the school, everyone looks up to her as a big sister and views her as
someone
trustworthy. Before she became a role model to the students, Yukino
used to be
a yanki, basically a juvenile delinquent. Thanks to Ms. Saeko, Yukino
became
the person she is today, and as such, switched from being the Empress
reversed
into her upright self.

Just like how Maki had the most relevance to the SEBEC storyline, so
to is
Yukino to the Snow Queen QUest. In this path, the party meets up with
3 girls
who all work under the Snow Queen, who try to stop the characters
from rescuing
their frozen teacher. After confronting each of the girls, Yukino,
though
younger than them, tells them the error of their ways, helping 2 of
them come
to terms with their situation. The other is an idiot. No amount of
help could
have helped her.

Anyway, it's easy to see how Yukino is the Empress. She gives advice
to those
she knows, and even to those she doesn't. She's strong and
courageous, able to
head forth into danger for her teacher.

o-Initial Persona: Vesta


----------------------
Vesta was the goddess of the hearth in Roman mythology, but even
moreso, she
was the goddess of virginity and sexuality. She had her own group of
priestess-
es called the Vestal Virgins that served her. With fire as her ruling
element,
Vesta was a passionate goddess. Unlike her other siblings, Vesta
chose not to
get married, giving her self for others.

Yukino mirrors Vesta quite well. Both are strong, passionate women
that refuse
to bend to the will of any man, instead, using their talents to help
others.
Yukino, if she is seen as the leader of the group during the Snow
Queen Quest,
is the hearth for her friends. With the school being frozen and hope
slowly
diminishing, Yukino is basically the one who encourages the group to
keep
going. She keeps them from falling to the words of the 3 girls in the
towers.

o-Ultimate Persona: Durga


-----------------------
Durga is the more battle oriented aspect of Parvati's character in
Hindu myth.
She is said to be patient as well as fearless, and she never loses
her sense of
humor even in battle. Durga has ten arms and carries a weapon in
each, given to
her by different Devas in the Hindu parthenon. She rides atop the
tiger/lion,
Gdon.

In retrospect to Yukino, Durga is the empowered woman. She has power


and brawn,
but she still holds a sense of femininity in her personality. With 10
arms and
a weapon in each, Durga has the power and will to do anything she
wants, just
like with Yukino. A little help from Ms. Saeko was all she needed to
be her own
independent person.

o-Zodiac: Aries
-------------
Planet - Mars
Element - Fire
Quality - Cardinal
Gender - Male

Aries is the 1st zodiac sign, symbolized by the headstrong Ram. They
are of the
fire element, passionate and powerful, and ruled by the planet Mars,
also known
as the Warrior Planet after Ares. It is a masculine sign and
represents the
action and motivation of the bearer.

Yukino, as an Aries, is certainly strong and passionate. She may not


be the
leader of the group, but she is the Empress: the second in command
(and much
more vocal and active than the leader!). Just like the Ram, Yukino is
headstrong
and never backs down. Even when the school is frozen, the moment
Yukino wakes
up, she is ready for action. She makes the group think about what
they're going
to do and what they are going to follow through on.

++++++++++++++++++++++++++
+========================+
| Eriko "Elly" Kirishima |
+========================+
| ++++++++++++++++++++++++
o-Arcana: Judgement-
-----------------
Judgement depicts the Final Judgement on earth. It raises old fears,
bad
memories, and regrets from your soul and asks you to face them. Those
with
strength are able to realize that though these illusions are part of
them, they
are nonetheless, illusions. They cannot harm you, should you choose
to face
them. Those with weak wills, however, fall prey to their negative
emotions and
are scarred for life by them.

Elly fits the Judgement arcanum in that she is the illusion. She is
the Mary
Sue of Persona, perfect in every way. She has class, grace, and
beauty, being
the admiration of every student in St. Hermelin. Yet, this is all a
facade in
order to not disappoint her fellow classmates' expectations of her.
The real
Elly is one that indulges in the occult. She may be pretty and
classy, but for
Elly, her greatest passion in life is to know all the secrets of the
magical
world. And yet, Elly doesn't start showing this side of her until the
recent
turn of events that occur in the town. With real demons and magic
right at her
fingertips, Elly just can't help but to let our her true feelings on
the sub-
ject. She displays a wide array of knowledge about the occult, which
proves to
be useful to her friends.

Moreso that just being an occult fan, Elly is also one of the bravest
charac-
ters in the game, diving head first into danger no matter the
situation. She
speaks her mind clearly and never stumbles on what she wants to say.
This too
is part of the Judgement arcanum as she is able to speak what's on
her mind
without being fake, like Brown and Ayase, or too forceful, like Mark
and Nanjo.
The only situation in which Elly masks her feelings are in situations
where she
tries to profess her infatuation to the MC. In this state, she
becomes at a
loss of words and stumbles quite a bit. Still, Elly proves that she
is one of
the more competent people in the party, being amongst the ranks of
the MC and
Yukino.

Furthermore, Elly was able to combine both aspects of her personality


into one
individual at the end of the game. In true representation of the
Judgement
arcanum, Elly was able to realize her past (the portrayal of a
perfect indivi-
dual) and walk past it (showing her occult obsessed self),
acknowledging it's
existance and letting it shape her into her true self (she becomes a
model at
the end of the game, and has talk shows where she discusses her love
of the
occult).

o-Initial Persona: Nike


---------------------
Nike, the goddess of victory, is also, as Elly says, "The archetypal
portrayal
of Christian angels." As the Greek deity of victory, Nike's greatest
feat was
in the Titan War, in which she served as the gods' personal
charioteer. It is
said that without Nike, the gods' couldn't have won the war with the
Titans.
In this context, Elly can be said to be the guiding force of the
party. She is
abound with a plethora of knowledge of the occult, often helping the
party out
with various tidbits about the demons and enemies they're facing.

Nike was also at one time considered to be part of Athena. Gradually,


Nike
was broken away from Athena and eventually blossomed to be her own
individual
goddess. In artwork and sculptures of Nike, the goddess of victory
that was
bound to Athena was always wingless, whereas Nike as her own goddess
was often
winged. This can be applied to Elly, in that she used to be attached
deeply to
her outward appearance for her student. In this state, Elly kept her
true
nature away from others. Her wings were hidden behind the veil of
'Athena', the
goddess which everyone revered. However, once Elly started showing
her true
self, her wings emerged, and she was seen as her own individual
person. She
wasn't just a girl hiding behind a facade, but an individual woman
with real
thoughts and feelings that was equally as beautiful as her fake, or
rather,
percieved self.

Going back to the comment Elly made at the beginning of the game,
angels were
based on the winged Nike, which reflects what happens in Elly's
ending. As a
model, young girls admired Elly's down to earth personality, which
shows Elly
as a role model to the young girls, just as how Nike was the original
pattern
in which Christian angels were designed from.

o-Ultimate Persona: Michael


-------------------------
The stories about Michael are many and no matter the story, Michael
is always
seen as a poweful force. He was the archangel that sat to the right
of God and
also served as the commander of the army of God. Along with Gabriel,
Raphael,
and Uriel, Michael was known to represent cardinal directions; in his
case,
Micheal represented North.
Once again, Elly is represented by a deity of great power, yet not
enough to
escalate the true god of their pantheon. Both of them also have a
prevailing
theme of war and victory surrounding their feats. Elly as Michael
represents
the strength she bore. She was a poweful and knowledgable ally, yet,
she wasn't
as strong or as prominent as others in her party. Elly's power was
solely
concentrated on doing her best to help the MC, the person who she had
a crush
on, and the leader of the group, who could be seen as God in this
representa-
tion.

o-Zodiac: Virgo
-------------
Planet - Mercury
Element - Earth
Quality - Mutable
Gender - Female

Virgo is the sixth sign in the zodiac, represented by the Virgin. It


is ruled
by the crafty Mercury, but governed by the practical Earth. This
leads way to
Virgos being intelligent and reliable, as well as graceful and
analytical.
As a female, Virgos are often passive individuals and rarely exibit
malevolence
towards others. Their mutable quality ensures their adaptability to
most situa-
tions in a positive way.

Virgos have a myriad of generally positive traits, ever the altruist


and
perfectionist. Even at their worst, Virgos tend to attack themselves
rather
than take it out on others. As intelligent individuals ruled by the
crafty
and talkative Mercury, Virgos exibit a trait of grace and cunning,
using their
knowledge and communicative skills to the best of their ability to
get the most
out of situations. This can be a negative trait, if used to trick
others for
their own good, but remember, Virgos are altruists: they will trick
you to
better yourself, as contradictory as that sounds.

Virgos also have a keen eye for detail and are extremely analytical.
They are
able to figure out things easily with this trait, but at its worse,
this trait
can be seen as being critical of everything, including themselves. A
blend of
their altruistic and analytical nature gives way to Virgo's most
recognizable
traits: their desire to look for the right person for them, therby
saving their
purity for such an individual.

Elly being a Virgo is not surprising at all. Is she intelligent? Yes,


she has
an abundance of knowledge she shows throughout the game. Is she
reliable? Of
course. She broke into the hospital to save you from demons that
would've
nearly killed you, even without realizing her persona. Is she
graceful? Yup.
The girl is one of the most admired people in St. Hermelin and she
even grows
up to be a successful model. Finally, is Elly analytical? And of
course, the
answer is yes. She notices several things about the party, as well as
the
surroundings, and accurately makes a statement about them, such as
the case
regarding the 3 towers in the Snow Queen Quest.

+++++++++++++++++++++++++++
+=========================+
| Hidehiko "Brown" Uesugi |
+=========================+
| +++++++++++++++++++++++++
o-Arcana: Justice-
---------------
Brown used to be the character I had trouble analyzing since the
Justice
arcanum has a very lawful element to it, whereas I didn't get that
vibe from
Brown. After much research, I finally figured out how Brown fits
under the
Justice arcanum, and surprisingly, he fits very well and gets my
personal vote
for the most unique character to arcanum.

First of, get rid of the concept of right and wrong as well as
lawfulness out
of your mind. That isn't what Brown is represented by in the Justice
arcanum.
Sure, he shows signs of having a great sense of Justice such as his
superhero
comments and his indignation towards Mitsuko in the Snow Queen Quest,
however,
that isn't the most important thing about his character. The thing to
note
about Brown is his transition from his days in St. Hermelin to his
talk show
host days in P2. Now, some of you may be confused, but let's go back
to the
basics of the Justice arcanum.

Justice stands for lawfulness, impartiality, and balance. It is


depicted by a
seated woman upon a throne holding a scale and a sword. The scale is
to balance
two sides of an argument and the sword is to cut down any
wrongfulness. However
this is when Justice is applied to other people's problem. How about
when
Justice is applied to oneself? In this case, the woman on the throne
is the
bearer of the arcanum. The bearer holds the scales and determines for
himself
what he's done in the past to place him in his current situation.
With the
sword, the bearer cuts down all the things that have been holding him
back and
realizes what he does in the present will affect him in the future.

When related to Brown, this means that though the common definitions
for Jus-
tice apply to him slightly, it means more about glory to Brown than
anything
else. How did Brown achieve glory? By being true to himself. For the
entirety
of the game, Brown did nothing but gloat about his personal, petty
successes.
He had a huge ego when it was needed to get attention, but when the
tables
turned on him, he reverted to a scared, weak little boy, such as when
he was
trapped in jail or when he was attacked by Toro. However, at the
ending of the
game, we find that Brown has a new found openness when he talks about
his past
to his audience. At this point, Brown actually gets a good reason to
have such
a huge ego. He's actually done something successful, and he owes it
to being
more open about himself, rather than hiding it behind old man jokes
and a false
ego. He made Justice for himself by analyzing his past and cutting
down the
crap in his present to balance his future.

o-Initial Persona: Nemhain


------------------------
The battle goddess Nemhain is Brown's initial persona. Along with
Babd Catha
and Macha, Nemhain was part of a trio of goddesses that created
various aspects
of the goddess Morrigan. She represented the state of frenzy and
panic and
often created such feelings in armies, causing those of such states
to attack
both allies and enemies in rage.

Brown is Nemhain because of his ego. His ego causes both his allies
and enemies
to get mad at him, in the same was as Nemhain caused frenzy and panic
amongst
units in an army. The beginning of the game is a perfect example of
Nemhain
taking form, as Brown first got under Mark's skin, who caused him to
get on
Yukino's and Nanjo's nerve, followed by Ayase, then Brown again when
the ritual
of persona didn't work.

Another way to look at Nemhain representing Brown is that Nemhain was


part of a
trio of goddesses that were merely aspects of another goddess. This
might be
why Brown feels the need to get attention, that way, he won't be
tethered to
the normalcy the other students possessed as a way to be his own
individual.

o-Ultimate Persona: Tyr


---------------------
Brown's final persona, Tyr, is the god of combat, glory, and heroes
in Norse
mythology. In a story that showed Tyr's honesty, the gods decided to
shackle
Fenrir, but every chain they put on him was broken by the beast.
Finally, the
gods enlisted the help of the dwarves and they created a magical
chain that
would be able to bind Fenrir. However, when they tried to fetter him,
Fenrir
could sense the chain's powerful magic and refused for it to be
placed on him.
The only way he would allow it was for one of the gods to place their
hands in
his mouth. Tyr agreed to do this, and the gods were successful in
shackling
Fenrir, though at the loss of Tyr's hand.

This act of Tyr's is equivalent to Brown opening up to his audience.


Instead of
keeping up the facade of being the greatest man on earth or a
superhero or
whatever, Brown tells things as it is and gains the respect of the
audience,
which could be said to be like Fenrir: ferocious and dangerous to
mess with. In
addition to that, Tyr is the god of glory, and such glory could only
be
obtained when Brown considered his actions and acted accordingly to
balance it
out.

o-Zodiac: Capricorn
-----------------
Planet - Saturn
Element - Earth
Quality - Cardinal
Gender - Female

Capricorn is the 10th sign of the zodiac and is symbolized by the Sea
Goat. It
is ruled by cruel, but knowledgable Saturn and guided by the stable
Earth.
Having a cardinal quality, Carpricorns can be very creative and
original, and
their feminine nature allows them to look inside themselves for
answers instead
of outside help.

Capricorns tend to be very hard on themselves, rarely, if ever,


taking it out
on others. Their entire ambition in life is to be successful, just
like Brown
strived to be. Capricorns are also extremely loyal friends and use
their well
timed sense of humor to please their friends. Being the comedian that
he is,
Brown is well versed in bringing humor to the group, and is very
close to them.
Even when Mark travels all the way to New York, Brown still never
forgets to
check up on him. Coupled with the fact that Brown gets extremely
pissed off at
Michiko for causing harm to Toro and Tsutomu, people he isn't even
that close
to, you can see why Brown can be considered loyal.

However, Capricorns tend to be very unconfident people. Even with the


strong
Saturn watching over them, Capricorns would rather employ the use of
defensive
techniques to keep themselves from harm than to actively stop the
problem. Even
worse, Capricorns may have a false sense of pride to admit to being
wrong or
even to asking anyone for help. Just as with Brad, he hides his lack
of confi-
dence behind his false pride (his ego) and his jokes, making it hard
to esta-
blish strong connections easily. He eventually overcomes this
negative trait by
being more open with his feelings, turning his false pride into
something real.

Focusing more on the ruling planet, Saturn is usually known as the


Greater
Infortune. This planet is the cruelest in the entire solar system and
offers a
kind of tough love, because though it brings about success, it
continually
forces you to try your hardest in order to be the best you can be,
knocking you
to the ground time and time again before you can reach the peak of
your goal.
This trait is seen in Brown in both his arcanum and his final
Persona. In order
for Brown to have gotten his success, he had to discard his negative
traits,
though they were his defense mechanisms, and show the real him. When
he did
that, he was finally able to be the star he always wanted.
++++++++++++++
+============+
| Yuka Ayase |
+============+
| ++++++++++++
o-Arcana: Magician-
----------------
The Magician manifests his desires through his charisma, shown by the
flambo-
yant garments he wears and his interesting style of speech. He is
great at
communicating through various means and has a wide amount of
personality.

Ayase is the Magician reversed for the majority of the game. She is
an immature
brat that only looks out for herself, yet runs to others when she has
no where
else to go. Ayase has a ton of charisma and personality, which a lot
of guys
are attracted to, but she can be extremely blunt and straightfoward.
Being a
kogal, Ayase does a lot of selective shopping, and is dressed in the
best
garments she can buy. She also talks in a very unique way, fitting
that of ko-
gals. Together, both her clothing and speech style are very
reminiscent of the
Magician upright, but due to both being fake and not actually how she
acts, she
falls under the reversed category.

Ayase eventually redeems herself at the end of the game, especially


in the Snow
Queen Quest in which she is able to offer condolences to both Yuriko,
someone
who shared the same line of thought as her, and Tomomi, who she never
even knew
but was able to tell that it was because of people like her that
caused her to
be in her state. At the end of the game, Ayase grows out of her
immature stage
and settles down with a man at her job and grows a family. Though
being the
Magician she is, Ayase's only complaint is her husband's salary. Even
so, Ayase
becomes the Magician upright after her travels with the group.

o-Initial Persona: Houri


----------------------
Ayase's starter persona is Houri, which in Islamic belief is one of
many
beautiful maidens given to righteous men after their death to
sexually please
them.

Going by this, Houri represents Ayase's physical appearance,


beautiful and
desired by all. However, it also has a flipside. Houri represents
Ayase's
desire for beautiful things. It shows how she herself is a slave to
her own
selective shopping as well as the lies she's forged for herself. As
Toro said,
Ayase puts up a front by laughing at jokes she doesn't care about or
people she
doesn't like just to be around. She's a slave to her loneliness and
acts out to
gain attention, taking on the cultural kogal personality to cater to
this
aspect of her personality.

o-Ultimate Persona: Frey


----------------------
Frey, the norse god of fertility, rain, and sunshine. He rode a
magical boar
called Gullinbursti and was never without his magical phallus shaped
sword. In
one story concerning the norse god, he fell in love with the giantess
Geror and
wished for her hand in marriage. However, Geror would only consent if
Frey gave
up his magical sword. He willingly did so and led an abundant life
with his
wife, even though he knew that the sword was the only weapon he could
wield. At
Ragnarok, Frey died at the hands of Surt with no weapon to defend
himself.

Right off the bat, we can already see the symbolism of Frey to Ayase.
First, he
is the god of fertility, rain, and sunshine. This relates to Ayase
being the
Magician, able to manifest her desires in the blink of an eye.
Specifically, it
relates to how Ayase has the looks and speech to get anyone she
wants. She has
friends that like her because of how she acts, as stated by Toro, and
she isn't
afraid to speak her mind. Secondly, the phallus shaped sword of Frey
relates to
Ayase's seduction techniques. Once again, utilizing her charm, Ayase
is able to
seduce both humans and demons to submission. Thirdly, the boar Frey
rides upon
is similar to Toro's fixation with Ayase.

Amidst all these sexual connotations in both Frey and Ayase, there
are slivers
of hope in them. Frey is the god of rain and sunshine, both being
positive
weather conditions. The rain helps make plants and produce grow and
sunshine
helps living creatures thrive. Unlike other Norse gods of weather
(Thor with
lightning, Skadi with snow), Frey brings favorable conditions to the
world.
This is akin to how Ayase wants to be favorable around others, taking
on the
kogal identity to please others. However, the act of being fake
delivers less
than optimal results, considering she has a tendency to be blunt and
actually
repel others away.

Looking towards the future, we can see how Frey's own story is
reflected upon
Ayase's. This story is reminiscent of Ayase's, because Ayase (Frey),
gave up
her aloof outlook on life (the magic sword) in order to marry her
husband
(Geror). Furthermore, this act contrasts that of Houri. Though the
Houri are
bound to servitude to a man, Frey gave up his most valuable tool in
order to be
with the one he loved, even though it meant his death. So although
Alana star-
ted off as the Houri, a slave to fashion and beauty (and ultimately
her loneli-
ness), she broke free and willingly decided her future, similar to
that of
Frey.

o-Zodiac: Pisces
--------------
Planet - Neptune
Element - Water
Quality - Mutable
Gender - Female

Pisces is the 12th and the last sign of the zodiac. It is a feminine
sign,
representing the true self and it is ruled by Water, an emotion based
element.
The mutable nature of Pisces lends its way to an erratic change of
character,
and its ruling planet Neptune guides over Pisces' illusive and
spiritual
nature.

Symbolized by two fish swimming in opposite directions, Pisceans tend


to be
very erratic people. They are often conflicted with various emotions
tugging at
them in opposite directions and have a hard time making up their
mind. This
leads way to them acting out at any outside sources that disrupts
their nature
in a variety of ways; whether with happiness, anger, sadness, or
whatever.
Ayase, being the Piscean that she is, has the widest array of
emotions through-
out the game. We can see her getting angry at her friends for not
allowing her
to join their party, saying what she wants without thinking, and
trying to
trick her way out of many situations. However, even with such an
erratic
personality, it has been stated that Ayase thinks about the comments
she makes
and whether they are the right ones to say. We can see this in the
game after
the party beats up Toro, because even though Ayase dislikes him, she
still
shows some concern for him, being careful not to show TOO much. This
is also
reflected in Pisces' subconcious nature.

Due to the way they think, Pisceans have a habit of being someone
else. After-
all, with their many problems, as well as conflicting emotions, why
not just
run away from it all and be another person? This is exactly what
Ayase does.
She takes on the cultural persona of the kogal and acts according to
their
rules. Instead of being true to herself and hanging out with the
people she
likes, she'd rather hang around others she doesn't care for and acts
to their
likes and dislikes. This trait is shown by Neptune's illusive side.
Even though
we can catch glimpses of a Pisceans' real self, they are careful
enough to make
sure that no one knows the real "them" (not even their closest
friends).
Neptune also rules over the outcasts of society. In this case, it
rules over
the kogals in Japanese culture, who are indeed outcasts.

Pisces is similar to Gemini in that both are represented by 2 signs.


The
difference between them is that whereas Gemini walk together like
brothers and
compliment each other, Pisces swim against each other in opposite
directions,
contrasting each other. In Pisceans, we often see a duo of
contrasting emotions
just like with Ayase, each with ups and downs. Do we want the
charismatic Ayase
or the manipulative one? Do we want the the Ayase that tells the
truth or the
one that's blunt and straight to the point? In these cases, you get
both
Ayase's and your only option is to put up with it.

++++++++++++++
+============+
| Reiji Kido |
+============+
| ++++++++++++
o-Arcana: Devil-
-------------
Fittingly enough to his rebel status, Reiji falls under the Devil
arcanum. In
the Devil interpretation for Reiji (every character in the Persona
series under
the Devil arcanum is wildly different), Reiji himself ISN'T the
Devil, but
rather, someone chained to the Devil, figuratively and
metaphorically. Figura-
tively, Reiji is chained to Kandori's father, who got his mom
pregnant, then
left her. From this action, Reiji vowed vengeance upon his father's
other son,
Kandori, and this vengeance is the "temptation" the Devil has upon
Reiji as
well as the metaphorical side to Reiji's arcanum.

Reiji also represents the Devil in a minor way: the girls at St.
Hermelin are
attracted to him. He isn't a manipulator, nor does he make base
attempts at the
ladies, but his mysterious aura just makes them go wild. Another
minor look at
this arcanum shows Reiji's magical side. The reversed pentagram on
The Devil
arcanum is a common symbol for magic (though reversed means magic
gone haywire
or something negative appearing from the spell). Still, it's
interesting to see
how a symbol like that is reflected upon a character.

Speaking of symbols, there are 3 important ones to note: the devil's


wings, the
man's blazing tail, and the woman's tail which bears fruit. In
symbolism, these
represent air, fire, and earth, respectively. Missing from this is
the element
of water which shows compassion and emotion. This is shown in Reiji's
persona-
lity as he encompasses all the other elements (fervor, stability, and
motion)
but rarely shows any sign of caring; that is, until the Devil has
been killed.

o-Initial Persona: Bres


---------------------
Reiji's initial persona, Bres, was a king in Irish mythology.
Belonging to the
side of the Fomorians in a war against their enemies, the Tuatha de
Danann,
Bres was eventually allowed to rule the Tuatha de Danann because the
king lost
his hand and became imperfect to rule. To get revenge over the Tuatha
de
Danann for all they did to the Fomorians, Bres had all the major gods
assigned
to menial tasks. Eventually, the former king of the Danann's came
back and
kicked Bres from the throne.

Just like with Bres, Reiji wanted to exact revenge against the
Kandori family
for humiliating his mother. After Kandori's father died and Reiji
became old
enough to fight, he grouped together with the party and eventually
killed off
his nemesis and brother, Kandori.
o-Ultimate Persona: Mot
---------------------
Mot was an ancient Semitic god of death. He was the main antagonist
to the
rain god Baal, as well as his brother. The two fought bitter battles,
in which
Mot first killed Baal. After 8 years, Baal was revived after his
sister, Anath,
killed Mot. But being the very essence of death, Mot couldn't die
either. He
was reincarnated, and the war between the 2 continued for a good
while. In the
last battle between the 2, Shapash (another deity) intervenes and
implores Mot
to stop. Afterall, their father was on Baal's side and should he kill
Baal, he
would've stripped Mot from the throne. Thus, the cycle of death and
rebirth of
the two brothers stopped.

Since Mot is Reiji's final persona, Baal surely represents Kandori.


The two of
them are brothers with a grudge against each other and both want the
other
dead. In the myth, Mot stopped killing Baal because their father
favored Baal
and would've stripped him from his throne. However, Reiji was already
"stripped
from his throne" in the sense that his father abandoned him. Thus,
Reiji had
nothing to fear from killing his brother, which he did.

o-Zodiac: Leo
-----------
Planet - Sun
Element - Fire
Quality - Fixed
Gender - Male

Leo is the 5th sign of the zodiac and is rule by the strong and
passionate Sun.
It is a masculine sign, full of energy, and is complimented by it's
element of
fire. Being in the Fixed position, Leo is adamant and determined.

Leos are grand and prominent individuals. They go up against the odds
and can,
and will, do so by themselves. Being proud individuals, Leos will
never ask
others for help, relying solely on themselves. Yet, Leos love to be
in the
spotlight and like being adored. Reiji, as a Leo is certainly a grand
individu-
al. He has big aspirations and he relies only on himself to see that
those
goals are met. Reiji may not be an attention getter, such as Brown or
Ayase,
but due to his standoffish personality, many are attracted to the
mysterious
aura he exudes (especially the ladies).
++++++++++++++++++++
+==================+
| Takahisa Kandori |
+==================+
| ++++++++++++++++++
o-Arcana: Tower-
-------------
Kandori, the main antagonist of the game, is of the Tower arcanum. He
repre-
sents destruction and chaos.

o-Persona: Nyarlathotep
---------------------

*** TO BE CONTINUED ***

++++++++++++++++
+==============+
| Takami Saeko |
+==============+
| ++++++++++++++
o-Presumed Arcana: Empress-
------------------------

*** TO BE CONTINUED ***

+++++++++++++++++++++++++
+=======================+
| Yokouchi "Toro" Kenta |
+=======================+
| +++++++++++++++++++++++
o-Presumed Arcana: ???-
--------------------

o-Persona: Mara
-------------

*** TO BE CONTINUED ***

+++++++++++++++
+=============+
| Kumi Hirose |
+=============+
| +++++++++++++
o-Presumed Arcana: Moon Reversed-
------------------------------

o-Persona: Hypnos
---------------

*** TO BE CONTINUED ***


++++++++++++++++++++++
+====================+
| Michiko Matsudaira |
+====================+
| ++++++++++++++++++++
o-Presumed Arcana: Justice Reversed-
---------------------------------

o-Persona: Nemesis
----------------

*** TO BE CONTINUED ***

+++++++++++++++++++
+=================+
| Yuriko Yamamoto |
+=================+
| +++++++++++++++++
o-Presumed Arcana: Death Reversed-
-------------------------------

o-Persona: Thanatos
-----------------

*** TO BE CONTINUED ***

+++++++++++++++++++
+=================+
| Tomomi Fujimori |
+=================+
| +++++++++++++++++
o-Presumed Arcana: Empress Reversed-
---------------------------------

o-Persona: Queen Asura


--------------------

*** TO BE CONTINUED ***

Persona 3

The Party
===============
Main Character
***************
Age: 16
Weapon: Any
Tarot: Fool
Persona: Orpheus
Element: Various
**********
This is the silent protagonist typically seen in pretty much every
Shin Megami
Tensei game. Orphaned in some sort of accident ten years ago he has
transferred
to Gekkoukan High just recently. Unaware of what is going on he
quickly comes
across the effects of the Dark Hour and signs an odd contract upon
reaching the
School Dorm he is to stay in.

The protagonist is incredibly strong and talented, having the unique


gift to
harness the power of multiple Persona. Using this skill he is a major
key to
the SEES war on the Shadows and Dark Hour. However this quiet young
man carries
a dark secret within him that could act as the catalyst to events of
unimaginable proportions...

Unlike the other characters in the game he can use any weapon that he
chooses
and is rather skilled in weilding them all. Where this skill comes
from and why
he is so talented with the use of his Persona even after just having
awakened
into that power are unknown.

Note: The Fool arcana is not one people are normally born under. It
is one of
the most powerful Arcana due to its number being 0. This means that
it can end
up becoming anything in time. The protagonists ability to switch
Persona is
likely related to this.

**********
Orpheus: In Greek mythology Orpheus was one of the most influential
figures of
humanity, bringing medicine, writing and agriculture to the peoples.
In
addition he assisted in making some of the religions more accessible
to the
everyday peoples who worshipped the gods. He also invented the lyre.

Late in his life, after serving with Jason and the Argonauts, his
wife Eurydice
passed away. Desperate to get her back he braved the underworld and
softened
the hearts of the god Hades, Lord of the Underworld, and his wife
Persephone.
They agreed to let his wife return to life with him so long as he
walked before
her and led her back to the surface world. However he looked back too
soon and
she was lost to him forever. This shows very clearly that Orpheus is
not only
linked to death but seems to be able to overcome it, stopped only by
his very
human inability to blindly believe in something.

Another thing to note about the Orpheus persona is his metal body and
his not
so metal looking head. Orpheus was killed by the Thracian Medeans for
the lack
of respect he showed to their god, and his original patron, Dionysus
late in
his life. They tried to kill him with sticks but his music was able
to stop the
sticks before they struck him. Enraged the Medeans tore his body
apart and left
his body to float down the Hebrus river. His head was eventually
recovered and
buried at a shrine.

***************
Yukari Takeba
***************
Age: 16
Weapon: Bow
Tarot: Lovers
Persona: Io
Element: Wind
**********
After losing her father at a young age Yukari has lived a fairly
unhappy life.
Even her awakening powers as a Persona user don't seem to help her
out all that
much since she is initially scared of using the Evoker on herself
(who can
blame her, seriously?). She is something of a repressed girl, keeping
most of
her worries and fears to herself as she seems to be reluctant to
burden others
with her anxieties or to even confide in them. It seems that her
father was a
fairly notorious known in Iwatodai's checkered past.

As a member of the Gekkoukan Archery team she is rather skilled in


the use of
her bow. She is also something of a powerful magic user with a
variety of Wind
based magics and healing spells to leave her fully rounded. When
electric type
attacks aren't a danger she is an ideal support type party member.

**********
Io: Once again Greek Mythology rears its head. Io was a priestess of
Hera who
caught the eye of Zeus. She resisted his lustful advances until her
father
drove her away and she sought out comfort in Zeus' arms. When his
wife Hera
came to investigate Zeus turned into a cloud and turned Io into a
cow. Hera
took the cow shaped Io as a gift and set a guardian to watch it, one
that Zeus
soon had killed by Hermes (Junpei!). When that happened Io was forced
to wander
the Earth being stung by a gadfly the whole time. Eventually she
would be
returned to human form and marry the Egyptian king Telegonus.

While her life was shaped by the lust of Zeus and she was left
burdened with
the shape of a cow for many years she eventually found her place in
the world.
Also take note that the chair that the figure is chained to is that
of a cow
skull. This is likely meant as a nod to the myth, taking graphical
inspiration
from the story. Another similarity is that Io's father ended up
chasing her
into Zeus' arms while Yukari's fathers death chased her mother into
the arms of
various men, something that shaped Yukaris life.

***************
Mitsuru Kirijo
***************
Age: 17
Weapon: One-handed Sword
Tarot: Empress
Persona: Penthesilea
Element: Ice
**********
Mitsuru is one of the most popular girls in the school; not only is
she very
beautiful but she is strong-willed, confidant and class president.
That is to
say nothing about her being the daughter of the president of the
Kirijo
corporation, the business that owns the island Gekkoukan is built on.
She is a
strong girl that acts as support for the team until Fuuka is found
and makes
for a fairly strong rock in the middle of the chaos that is the Dark
Hour.

Mitsuru seems to have been handling the Dark Hour for numerous years
lending to
her talent with the sword and her ability to more than handle herself
against
the Shadows.

**********
Penthesilea: Known to have been a warrior queen of the Amazons of
Greece, it is
hard to see many similarities between her and Mitsuru. Besides the
fact that
Penthesilea wields two blades, indicating her combat prowess
(meanwhile Mitsuru
is better with magic than melee...) and, if observed carefully,
Penthesila has
one breast of her armor with studs on it while the other does not.
Amazons
supposedly cut off one breast so that it was not in their way when
they used
their bows. Ultimately Penthesila accidentally killed her sister
Hippolyta
while hunting deer and sought only to die. To this suicidal mindset
she joined
up to fight in the Trojan war, dying at Achilles hands.

Honestly it almost seems like Penthesila would have been a bitter fit
for
Yukari in some ways than Mitsuru. If anyone has any extra insight
into this let
me know and I will post it here.

***************
Junpei Iori
***************
Age: 16
Weapon: Two-handed swords
Tarot: Magician
Persona: Hermes
Element: Fire
**********
Junpei is the class clown, no doubt about it. He is always quick with
a smart
quip and is very rarely at a loss for words, usually jokes. While he
is
something of a braggart he is well meaning and attempts to back up
his mouth
with his sword, especially to defend his friends. However Junpei is
not as
simple as he may seem at first. Behind his jovial exterior is someone
who has
problems and doubts of their own and can become quite serious when it
is
required of him.

It is never explicitly stated exactly how Junpei acquired his talent


for the
sword but he wields it well, if not wildly. From how he uses it you
could guess
that he played baseball at some time though... He is also fairly
skilled with
fire and physical attacks with his Persona.

**********
Hermes: Known as the Greek god of messengers, travelers and cunning,
Hermes was
a widely worshipped god. Wearing his winged sandals and travelers hat
he
brought Zeus' words to the other gods and was one of the only gods
with free
access to Hades. With a cunning tongue, skilled sword arm and
athletic talents
he was a god to be reckoned with. Another note is that Hermes was a
psychopomp,
a guide to the dead. This is a role that had him working with
Thanatos and
Hypnos, two of the children of Nyx. He is also linked to the story of
Orpheus,
being the one who took Eurydice from Orpheus after he looked back too
early.

The link to Orpheus is apparent and puts him at odds with the main
characters
persona at first glance. Another, less important link, is Hermes
wings which
attach to his wrists and ankles, in the vein of Hermes winged sandals
and
Junpei's ever present hat. While minor these are both traits easily
linked to
Hermes. Anyone who has played Persona knows that Junpei is two
things: loyal
and a smart-ass, both traits that would definitely apply to Hermes.

***************
Akihiko Sanada
***************
Age: 17
Weapon: Boxing Gloves
Tarot: Emperor
Persona: Polydeuces
Element: Electric
**********
Shaped deeply tragedies in his life, Akihiko is a close friend of
Mitsuru and
is the only other person to be a member of SEES anywhere near as long
as she
has. While he may seem somewhat distant and aloof, playing the part
of the
school star thanks to his talents on the school boxing team, Akihiko
is a deep
individual with a number of issues to get over thanks to the things
that have
happened around him. His close friend Shinjiro has become something
of a loner
and the two have a sort of love-hate relationship going on right now.
You could
sum up Akihiko in a nutshell: obsessed with becoming a better
fighter.

Due to his skill with boxing Akihiko fights Shadows with a variety of
gloves
that he wears on his hands giving him some extra punch to fight with.
He also
has a number of magical attacks but he excels at the use of status
magics,
raising his and his party members stats so as to fight better.

**********
Polydeuces: Also known as Pollux is the immortal twin brother to
Castor, often
described as not being immortal (an unexplained situation). The
brothers were
both members of the famed Argonauts and had sisters whom they loved
enough to
rush to their rescue. Polydeuces is, in imagery, seen to ride a white
horse and
killed King Amycus in a boxing match, proving his skill.

Not only does Akihikos sister figure into his backstory prominently
but he is
also an incredibly skilled boxer. In addition Polydeuces is
predominantly white
to Shinji's all black Castor. I would love to know why they gave
Polydeuces
those weird arms if he is supposed to be a boxer though...
As a note, some literary works attribute the goddess Nemesis with
having laid
the egg that gave birth to Castor and Polydeuces. This provides a
link between
these three Persona.

***************
Aigis
***************
Age: Unknown
Weapon: Guns
Tarot: Chariot
Persona: Palladion
Element: Physical
**********
Constructed more than ten years ago to act as a weapon to fight the
Shadows,
Aigis was one of a number of androids given a human personality. This
was done
so that they too could harness the power of a Persona in their fight.
Aigis is
the last remaining one of these androids. She awakens and escapes the
lab that
she is kept in, seeking out the hero and expressing her determination
to stand
by his side. Aigis seems obsessed with him and it is unexplained why
this is...

Aigis uses guns built into her body, whether it be replacing her hand
or firing
from her fingertips. However she lacks any sort of elemental attacks,
all of
her offensive skills are physical based attacks that take HP. She
does gain a
number of stat boosting spells but little else.

**NOTE: The name Aigis seems to be an older way of referring to what


we would
refer to as an Aegis. Aegis has entered modern english to mean a
shield or
protection which comes from the name of the magical shield of Zeus.
It was
forged by Hephaestus and was an incredibly powerful defensive tool
that he, at
times, would loan to Athena and, rarely, Apollo. Alternatively,
others saw it
as the breastplate of Zeus' armor and regarded it as terrible to
behold. In
either case it is seen as a powerful protective tool, something that
Aigis
herself is very much one of.

Another Aegis that I found was the goatskin breastplate that was
given to her
by her father Zeus. This definitely fits in with Aigis' name and
Persona. Aigis
is the shell that houses the Persona that makes fighting the shadow
possible.
**********
Palladion: While I could find nothing about Palladion historically I
have the
feeling this is some sort of romanization of the word Palladium. A
Palladium is
said to be an ancient statue that, so long as it stood where it was
no harm
could come to the city that it stood guard over. Essentially it was a
guardian
angel of the city. They were believed to be magical pillars of Earth
that were
given shape by the Romans due to their need to have it shaped to
their beliefs.
The most famous of these is the Pallas Athena.

This fits Aigis rather well. She is a construct who stands guard of
our world
against the things that seek to invade it and, due to the magic of
her Persona,
she is able to do just that. In addition Aigis' Persona looks almost
exactly
like a part-mechanical, part-mystical version of the Pallas Athena.
The link
can be found here:

http://en.wikipedia.org/wiki/Image:PallasGiustiniani.jpg

***************
Ken Amada
***************
Age: 10
Weapon: Spear
Tarot: Justice
Persona: Nemesis
Element: Light
**********
This just goes to show you that even preteens can wield enough
magical power to
light up a small country. Ken is a third-year student at the local
elementary
school who spends his summer at the SEES dorm. He too has the
potential to use
a Persona. He is somewhat quiet and respectful, looking up to the
older kids in
the dorm, but he also seems to be more mature than Junpei at times.
His mother
was killed several years ago in an accident and, due to this, he is
an orphan.

Ken wields spears to compensate for his lack of reach and power. How
he knows
how to use these things is beyond me, but I'm sure it's an intresting
story. He
also uses some really powerful Hama and Electric attack spells and he
even
makes for a fairly adequate healer given time. He is actually rather
versatile
just really weak in melee.

**********
Nemesis: In Greek mythology Nemesis is the goddess of divine
retribution. She
is an ancient entity, seemingly predating Zeus. Not only divine
punishments
she is also something of a more personal one, giving people what they
deserve
in a sense. Essentially she is a goddess of revenge and worshipped in
that
regard. Some attribute Nyx as being Nemesis' lone mother, having
birthed her
without a male impregnating her which takes on meaning later on.

While Nemesis looks nothing like her Greek incarnation her main link
to Ken is
that she is a goddess of revenge which really sums up the majority of
Kens
motivation early in the game. The link to Nyx should not be missed
either. It
does bear note that Nemesis was not necessarily regarded as evil,
more of a
goddess of comeuppance. This is much like Ken who isn't necessarily a
bad kid,
he is simply one who has become singlehandedly absorbed in his goal:
revenge.

***************
Koromaru
***************
Age: Unknown
Weapon: Dagger
Tarot: Strength
Persona: Cerberus
Element: Darkness
**********
The white dog of the Buddhist priest at the Naganaki shrine, Koromaru
was left
alone when his master died. However, loyal dog that he is, he
continued to
stand guard at the shrine and protect it. Exactly what he was
protecting it
from was uncertain but it is eventually revealed that he has the
ability to
fight the shadows and summon a Persona. One specially made Evoker
later and
Koromaru joins as a quite useful member of the team.

Rather than attacking with nail and claw Koromaru holds a variety of
dagger
type weapons in his mouth and attacks with rather acrobatic
maneuvers. He is
also rather well versed in fire spells but he excels at the use of
Mudo spells.

**********
Cerberus: As the guard dog of Hades, Cerberus dutifully watched its
gates so
that only those who were supposed to pass did so. Many greek heroes
made their
way past him while they were on quests, amongst these are Orpheus and
Hermes.
While an incredibly vicious animal he only did his duty and nothing
more.

While Koromaru wasn't so extreme in who he kept in and out he


obviously made
sure that the Shadows didn't get in. In addition he has links to
several of the
Greek heroes which most of the main characters Persona are linked to
(both the
gods and heroes of Greek mythology).

***************
Shinjiro Aragaki
***************
Age: 18
Weapon: Axe
Tarot: Hierophant
Persona: Castor
Element: None
**********
Shinjiro is your stereotypical tough guy with a really bad attitude.
He needs
nobody else in his life and can take care of himself as far as he is
concerned.
Shinji can normally be found loitering around the gang hangout at
Port Island
station and seems to be well respected there. He was one of the
initial members
of SEES, and a childhood friend of Akihikos, although he left under
unknown
circumstances. Since then he has refused to get involved with SEES
relying only
on himself and refusing to help others. All this changes once Ken
Amada joins
SEES as an active member...

A real rough and tumble sort of guy, Shinjiro uses large axes and
hammers as
his weapon of choice. He lacks any sort of elemental attacks but this
is due to
the fact that he lacks any weaknesses either.

**********
Castor: Him and his twin brother, Polydeuces also know as Pollux,
were known as
the Dioscuri ("Youths of Zeus"). They were members of the Argonauts,
alongside
Jason, and were half-immortal. This works out in an interesting way;
Pollux was
immortal and would reign as a god when he died, living forever
amongst the gods
of Olympus. Castor was mortal and would die as one, living forever
amongst the
dead in Hades. The two brothers had several sisters that were of
great import
to them, going to war to retrieve them. Castor is seen in imagery
riding a
black horse and was known as a great horseman.
Castor seems to be the quieter of the brothers, living in his
immortal brothers
shadow. Shini seems to be okay with this, choosing not to fight due
to his own
issues and letting Akihiko do it. The Persona appears as a man fused
to some
sort of horse thing which fits the mythology. There is another link
to the two
but that would be spoilerific.

***************
Fuuka Yamagishi
***************
Age: 16
Weapon: None
Tarot: Priestess
Persona: Lucia
Element: Support
**********
A shy, quiet and unassuming girl Fuuka is the sort of girl who allows
herself
to be picked on. She is frail of build and lacking in self-
confidence. She has
some rather powerful extra-sensory abilities that enable her to scan
the Dark
Hour more effectively than Mitsuru ever could. Her power in this area
is
immense but she is held back by her own insecurities. Known to be a
sickly and
frail girl she tends to be absent from school quite often. She has
some very
poor luck and is a target of many of the meaner girls in school,
being bullied
by them rather often. This has a rather tragic turn to it...

Since Fuuka is your support she never actually fights at all. Instead
she stays
behind during all missions and acts as your battle support. She does
gain a few
abilities that help you out besides those, such as the ability to
heal you a
bit when you go between floors.

**********
Lucia: St. Lucy, or Lucia as she is known here, is the Christian
patron saint
of eyes. Lucia lived in Roman territory and was originally bethrothed
to a
pagan man. When she, rather than marry him, gave her dowry out as
alms to the
poor he denounced her as a Catholic to the local magistrate. This
magistrate,
Paschasius, ordered her to burn a sacrifice to the Emperor which she
refused.
She was ordered to be defiled in a brothel due to this refusal. When
the guards
came to take her away they found her so filled with the Holy Spirit
that she
was as heavy as a mountain, too heavy for even a team of Oxen to
move. She
continued to spout prophecies as they tried this and they stabbed her
in the
throat with a dagger to stop this. However she still continued to
speak and
they gouged out her eyes. She was still able to see after this
though.

The connections between St. Lucy and the Persona Lucia are apparent
in her eye
and throat wounds. Her stomach seems to be a swollen shield type
area, likely a
nod to the way she was as heavy as a mountain due to the Holy Spirit
filling
her. Lucia herself is a prophetess which seems to link up with Fuukas
mystical
sensing abilities.

Gekkoukan High
********************
Outside of School
---------------
Minor NPCs to be conversed with.

---------------
First Floor
---------------
Nurse's Office - Can only speak to the nurse while tired or sick. If you drink
his concoction you will have your Courage increased. Refuse to do so and he
will restore you to good status.

Library - Study here afterschool to increase academics.

Faculty Room - Only accessible during set sequences.

School Shop - Sells Book Covers and minor HP restore items.

Home Economics Room - This is an S. Link room.

Music / Arts / Photography Rooms - These are all Fortune S. Link rooms.

Laboratory - Only relevant to Elizabeth's requests.

Walkway - There is a Persimmon Tree here, relevant to the Old Couple.

Athletics Area - These are all Chariot S. Link rooms.

Bathroom

---------------
Second Floor
---------------
Hallways - Bebe, Chihiro and Keisuke can be found outside of Classroom 2-F.
Fuuka is found near the bathrooms and Yuko is found near the sinks located by
the stairs leading to the room and 1st floor.

Classroom 2-E - Fuuka and Natsume's homeroom, non-accessible.

Classroom 2-F - Main Characters', Yukaris', Junpeis' and Aigis' homeroom. Kenji
and Kazushi loiter here and a student can send you back to the city map.

Student Council Room - This is an S. Link room.

PA Room - Relevant to Elizabeths request.

Rooftop - This has no purpose outside of story scenes.

Bathroom - Using this may or may not improve your status.

********************
Paulownia Mall
********************
First Floor
---------------
Going from the left side of the mall to the right:

Club Escapade - Minor NPC interactions and one Social Link. Open only during
the evenings.

Chagall Cafe - Pheromone Coffee: 500 Yen - Increases Charisma. Open daily even
during the evenings.

Be Blue V - The Accessory shop. Selection increases as your level increases.


Open daily but during the day only. Discounts on Sundays.

Police Station - Can buy weapons and armor from here. Selection increases as
your level increases. Open daily but not on evenings. Discounts on Monday.

Blue Hallway leads to Velvet Room - Second entrance to Velvet Room.

Shinshoudo Antiques - The antique shop. You trade Gems earned from within
Tartarus for cards that increase Persona stats or rare items. Open daily but it
closes for evenings.

Aohige Pharmacy - You can purchase healing items here. Open daily even during
the nights. Discounts on Sunday. **Note: This is a great place to sell off your
items should you have to do it during the night.

Power Records - Non-accessible.

Game Panic - Non-accessible.


---------------
Second Floor
---------------
Mandragora - The karaoke bar: 800 Yen - Increases Courage. It is open during
the day and night but it is packed during Friday and Saturday.

********************
Iwatodai Station
********************
This is only accessible during the day.

---------------
Main Area
---------------
- There is nothing here except for a vending machine.

---------------
Strip Mall
---------------
- There is a vending machine here. One S. Link can be found here.

----------
First Level
----------
Pet Shop - Non-accessible.

Bookworms Used Books - Location of the Hierophant (Old Couple) S. Link.

Wild Duck Burger - Wild Duck Specialty: 500 Yen - Increases Courage.

Octopia - Story based visits. Require one serving of Takoyaki to make the Girl
at the Shrine S. Link.

----------
Second Level
----------
Book On - Non-accessible.

Hagakure Ramen - Hagakure Tuna: 900 Yen - Increase Charm.

Sweet Shop - Non-accessible.

----------
Third Level
----------
Waketsu Resturant - Prodigy Platter: 680 Yen - Increase Academics.

Beef Bowl Shop - Non-accessible.


********************
Port Island Station
********************
Accessible only during the day.

- One of your S. Links will be located here. There is also a vending machine.

Screen Shot - The movie theater. Depending on the type of movie being shown you
will increase different stats. 1,500 Yen.

Rafflesia - The flower shop where you can pick up flowers for your female
friends as gifts.

---------------
Back-Alley
---------------
Mahjong Parlor - This is relevant to Elizabeth's requests but little else.

Bar - This is relevant to Elizabeth's requests but little else.

********************
Naganaki Shrine
********************
This place is the location of two S. Links and is only accessible during the
daytime.

Donation Box - When you donate with the box there is a chance you will gain a
bonus to your Academics rating. There is a very small chance you will get a
minor boost when you donate 5 Yen. At 100 there is a moderate chance that you
will get a minor boost. When you donate 1,000 Yen there is a moderate chance
you will get a moderate boost.

Fortune Box - By spending 100 Yen you can draw a fortune that randomly does one
of several things: You will either lose 500 or 1,000 Yen, gain 500 or 1,000 Yen
or get a good or bad fortune. The bad fortune makes you lose 5,000 Yen and puts
you in the "Tired" status while the good one gives you 5,000 Yen, gives you a
Lucky Charm item and it sets your status to "Great" regardless of whatever you
may have been at before.

Inari Sushi box - This is relevant to one of Elizabeths' requests.

********************
Dorm - SEES Home
********************
First Floor
---------------
The only thing of note here is the entrance/exit and the save point which looks
like a clipboard or register of some sort on the counter near the entrance. The
TV will sometimes give you news clips of minor interest.

Bathroom - Using this may or may not improve your status.

---------------
2nd Floor
---------------
This is the boys dorm area. The only thing of note here is the vending machines
which you should get a Blue Bull from. This is needed to start up the Hanged
Man S. Link. Sometimes you will find people sitting around near the staircases
instead of hanging out in the lobby area.

---------------
3rd Floor
---------------
This is the same as the previous floor except that it is the girls dorm area.
Sometimes you will find people sitting around near the staircases instead of
hanging out in the lobby area.

---------------
4th Floor
---------------
This is where the SEES control room is located and where meetings will usually
take place in the dorm. Nothing else is here.

Bathroom - Using this may or may not improve your status.

---------------
5th Floor / Roof
---------------
Other than the initial section of the game there is never anything up here.

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