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BRETONNIANS for HAIL CAESAR FANTASY v06

For the Warhammer/Warmaster Fantasy World

Infantry 50%+ At least half the units in the army must be made up of infantry.
Cavalry up to 33% No more than a third of the units in the army can be cavalry.
Maximum number of Grail Knights = Number of Divisions /2 rounded down.
Specials up to 16.6% No more than one sixth of the units in the army can be specials.
Divisions Divisions must contain at least 4 units and be led by a commander. Except up to two Divisions that can contain
1+ units of Cavalry and Specials. Typically these fought on the flanks.
Maximum number of Enchantress = Number of Divisions /2 rounded down.

TROOP VALUES
Type/Stats Clash Susta Short Long Morale Stam Special Points
ined Save ina Value
Infantry
Peasants 4 4 2/0 0 6 MI, Levy4+, Militia 8
Skirmishers 2 2 2 2/18 0 4 SK, small, Militia, 1/Division 12
Longbowmen 4 4 3 3/18 6+ 6 MI, Levy2+, Longbows, Militia 25
Men at arms 7 6 2/0 5+ 6 MI, 2 handed, Drilled 27
Men at arms-spear 7 7 3/0 4+ 6 HI, Long Spear, Drilled, Phalanx1 40

Cavalry
Yeomen Bows 5 3 2 2/12 6+ 4 LC, small, Militia 29
Knights Errant 8 5 3/0 5+ 6 HC, Lance, Frenzied Charge(must Counter Charge) 44
Knights 9 6 3/0 4+ 6 Cata, Lance, Steady, Tough Fighters, 1/Division 53
Grail Knights 10 6 3/0 4+ 6 Cata, Lance, Steady, Valiant, 1/Division 55

Specials
Pegasus Knights 4 4 2/0 5+ 6 LF, Fly 35
Trebuchet 1 1 0 4/60 0 3 Heavy Artillery, cannot move 34
Grail Reliquae 3 This is attached to the rear of a peasant unit and cannot leave it. 13
1* Only Peasants within 12” are Steady+2 and are Immune to Terror

Commanders
General 0-2 0-2 LR:9 General, 1* 30
Noble/Paladin 0-2 0-2 LR:9 1* 30
Hero 0-1 0-1 LR:8 10
Champion 0-1 0-1 LR:7 (free) 0
Enchantress 0 0 IC Wizard 10

Commander Mounts
Hippogriff 4 3 2/0 4+ 4 HF, small, Fly, Huge , CommUnit +50
Pegasus Mount +1 +1 Fly 45”, Feigned Flight +5
Unicorn Mount +1 +1 (Enchantress only) always adds +1 to casting like a Mage +7
Bretonnian Spells
(Enchantress on a Unicorn is a Mage and so casts on +1)

SHIELD OF COMBAT 4+ to cast, Range combat on friendly unit. (Enchantress Mage casts on 3+)
The enemy’s blows are magically deflected by unseen forces and cause no harm.
An Enchantress can cast this spell upon a unit that she has joined. The spell lasts until the end of the opposing player’s following turn. The unit can
re-roll any failed morale saves rolls during the Combat phase. This does not include hits suffered from enemy missile fire during a charge, as these
are deemed to be shooting hits and are encompassed by the Aerial Shield spell. It is never permitted to re-roll a re-roll in any circumstances.

EERIE MIST 4+ to cast, Range 18”, no LoS to enemy unit. (Enchantress Mage casts on 3+)
An eerie mist rises about the enemy unit stifling the sights and sounds of battle.
This spell can be cast on any enemy unit within range regardless of whether the Enchantress can see it or not. The spell lasts until the end of the
opposing player’s following turn. The unit cannot use its initiative. Any order given to the unit, or to any Division of which it is a part, suffers a -1
Command penalty.

AERIAL SHIELD 5+ to cast , Range 18”, No LoS to friendly unit. (Enchantress Mage casts on 4+)
The enemy’s missiles sparkle in the sunlight and vanish magically in mid-air causing no harm to their target.
This spell can be cast on a friendly unit whether the Enchantress can see it or not. The spell lasts until the beginning of the next Bretonnian
Shooting phase. All enemies that shoot at the enchanted unit get -1 on shooting rolls as the target is “partly obscured”.

LADY’S FAVOUR 5+ to cast, Range 18”, no LoS to friendly unit. (Voice of Command) (Enchantress Mage casts on 4+)
A vision of The Lady appears to lead the Bretonnians into the midst of battle or away from danger.
The spell can be cast on any unengaged friendly unit within range regardless of whether the Wizard can see it or not. The spell affects only a single
unit. The unit can be moved just as if it had received an order in the Command phase. Commanders that have joined the unit will move with it.

Steve

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