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Drunken Paladin Lv7
Drunken Paladin Lv7
F AC DESCRIPTION
+2 STR -3 INT
PRO
+3 16
Set Max HP
STRENGTH +3 DEX ● +6 WIS
Shield
+2 +1 CON
RESISTANCES
● +5 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
15 Misc
Temporary Hit Points: Misc
DEXTERITY
Immune to disease +3 ARMOR
PRO
PRO
-3
+2 Deception (Cha) > Lay on Hands 15 LR Elvish Dice
● 0 History (Int) > Ki Points 7 SR Common Brewer's supplies
● +6 Insight (Wis) Channel Divinity 1 SR Goblin
4
>
● +5 Persuasion (Cha) > Divine Sense Unarmed Strike (with Attack action)
< Deflect Missiles <
CHARISMA -3 Religion (Int) > Lay on Hands Flurry of Blows (after Attack action)
< Slow Fall <
+2 +3 Sleight of Hand (Dex) > Quickened Healing Patient Defense < <
SKILLS ACTIONS
SENSES
>
>
Reload Reload
>
As a bonus action, I can get adv. on Str (Athletics) & Dex (Acrobatics) checks for 10 min
> > >
In that time, I also add +10 ft to jumps, and double what I can carry, push, drag, & lift PP
> > >
> > >
WEIGHT CARRIED
> > >
0.9 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
151 - 300 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
450 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 451 - 900 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Monk features:
◆ If I wear armor/shield, I lose Unarmored Defense, Martial Arts, and Unarmored Movement > FEAT:
FEATS
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
SPELL SLOTS
CHARACTER NAME
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)