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SCR

Slot Car
Starter
by Herbert Friedman
This electronic
referee will
settle your
Slot -Car race
starting disputes
as quick as a
wink

ASURE WAY to create an argument is to


call out Ready, Set, Go when starting a
race. First thing you know someone yells
"You fudged "; another claims you didn't
start the stopwatch in time, or someone -to
be polite -will say, "I didn't hear you say
go." And if you do any serious slot-car rac-
ing, where a split second makes the differ-
ence between winning and losing, you know
that every race leads to an argument. But all
the arguments are really unnecessary if you
steal a trick from the commercial drag strips
-in
and use a starter this instance RAnto -TV
EXPERIMENTER'S SCR Slot-Car Starter -to
start your slot races.
The SCR Slot -Car Starter is an automatic
device that signals when the race begins. If
anyone "jumps the gun" a penalty light goes
on to indicate that someone has cheated. The
exact penalty should be settled before the
racing begins. Either the culprit can be
banned from the track (rather severe pen-
alty), can be fined one lap, or can be penal-
ized one or more car lengths for the next
race. To avoid disagreements over whether

control -from Start signal to penalty light-


the Start signal is early or late the entire

is automatic. When S2 is set to the Time posi-


tion the Mark light goes on. After about 2
seconds the Ready light goes on; and finally,
after another 3 seconds or so the Go light
illuminates. If any car attempts to roll be-
fore the Go light a Penalty light goes on in-
dicating which track jumped the gun. At the
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JULY-AUGUST, 1966

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SLOT -CAR STARTER

I I4 K3 K2
instant the Go light flashes on the penalty
circuits are locked out. In short, there is no
more room for human error. If you get a
Penalty light you cheated -it's that positive. T81
To avoid having the slot racers anticipate
the timing of the Start light the time sequence
between Mark and Ready is shorter than K1
between Ready and Go. The slight hesitation
SCR2
before the Go light goes on is deliberate, so
don't attempt to change the timing circuits D6
so Ready and Go have the same delay. Many D?
is the racer who is going to mentally time St
the Go signal only to find he's earned a
penalty.
The unit shown will accommodate any DS
slot track using a 10- to 18 -volt power sup- SCRI
ply. If your track uses a track voltage lower
than 10 volts simply change K2 and K3 to 01
their 6 volt equivalents and substitute 6 volt 04
lamps for I4 and I5. Only K2 and K3 are mounted on the perforated
Construction. Note that there is no com- phenolic. Other components are wired to
mon connection to the metal cabinet. For terminal strips attached to base of metal
cabinet with machine screws. Additional
maximum safety, since the circuit is con- perforated -phenolic board can be used to hold
nected directly to the AC main, be absolutely the resistors, capacitors, diodes and SCRs
certain no wire or component touches the wired to terminals inserted in the perforations.
metal cabinet. Other -end view of the completely wired Starter
(above, right) shows rest of components.
The unit shown is built in a Bud SC -2132 Both /4 and IS should be positioned so that
Cowl Type Minibox, which, like all other filament of lamp is centered on pilot jewel.
components used in this project, is standard
stock from Allied Radio. Since parts layout
PARTS LIST
is not critical any other type of housing can
be substituted.
C1 -2 mf., 450-WVDC electrolytic capacitor
C2-4 mf., 150 -WVDC electrolytic capacitor
D.p.d.t. relay K1 may be rated either 115 D1- D8-400 ma., 200 PRV (PIV) or higher
VAC or 115 VDC, whatever you have or rating rectifier diode
I1, 12, 13 -Neon pilot lamp (see text)
can get. If you use the DC relay, diode D8 (Snaplight, Allied Radio 7U758 or equiv.)
must be used; if you use a 115 -VAC relay, 14, 15-12 -volt pilot lamp (type 1487, 18151
eliminate D8. Diode D8, like diodes DI to K1-D.p.d.t., 115 -vac relay (Knight, Allied
D7, can be the cheapest diodes you can get Radio 74U657 or equiv., see text)
K2, K3- S.p.d.t., 12 -vdc relays (Potter 8
-as long as they are rated a minimum of Brumfield RS5D, Allied Radio 75U504 or
200 PIV at 400 milliamperes. equiv., see text)
Relays K2 and K3 are the 12-volt DC R1 -100 -ohm, 1/2 -watt resistor

models for slot tracks having a 10- to 18 -volt R2-330,000 -ohm, 1/2 -watt resistor 3

DC power supply; use their 6 volt equiva- R3-220,000 -ohm, 1/z -watt resistor
R4, R5- 1,000,000-ohm, 1/2-watt resistor
lents if the track uses 10 volts or less. Either S1- S.p.s.t. toggle switch
way, a Potter & Brumfield (P & B) type 52-4 p.d.t. rotary switch (Mallory 3242J or i
RS5D relay is used, and since their wiper equiv.)
SCR /, SCR2- Silicon controlled rectifier C68
contact is common to the mounting frame (General Electric)
they must be insu'ated from the cabinet. TS1-4 or 5 terminal (screw type) barrier strip
Mount the relays on a piece of perforated 1 -3 x 8 x 6 -inch cowl -type chassis box (Bud
wiring board, as shown, then mount the SC -2132 or equiv.)
Misc.-Pilot lamp assemblies; perforated
board in the cabinet with '/4 -inch insulating phenolic board; terminal strips; assembly
spacers between the board and the cabinet hardware; wire; solder; etc.
at each mounting screw. Estimated Construction Cost: $18.00
Neon pilot assemblies I1, I2 and I3 are Estimated Construction Time: 6 hours

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ELEMENTARY ELECTRONICS

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cttikst'
position. For clarification, to avoid wiring
errors: S2A turns on the Mark light while
S2B and S2C activates the Ready and Go
1{f timing circuits (do not attempt to save on a
switch by connecting the S2B and S2C cir-
cuits together; it won't work). S2D closes
SCR2 the penalty circuit and then clears the Penalty
lights when S2 is reset to Standby.
The penalty lights, I4 and IS, are 12-volt
types for tracks using 10- to 18 -volts and the
6 -volt type for tracks using under 10 volts.
K1
Whether they are screw or bayonet base
doesn't matter as long as they match the
TSf
lampholder. However, in the 12 -volt type
it is easier to obtain a bayonet base, so fig-
ure this in when ordering the parts.
The connections shown to terminal strip
K2 TS1 are only for clarification. The exact
layout of the TS1 connections will be de-
termined by what is most convenient for
your track layout.
To avoid soldering -heat damage make cer-
tain you use a heat sink when soldering to
shown in a box in the schematic diagram be- the diodes and SCRs.
cause they come with built -in current limit- Connecting to the Track. First, note that
ing resistors. If you attempt to cut costs by at TS1 the two main leads from the slot car
using standard NE -2 lamps, make certain you power supply are labeled A and B; this is
connect a 100,000 -ohm series resistor. for wiring reference only and has no rela-
Switch S2 is a 4.p.d.t. rotary -do not tionship to the actual polarity of the power
substitute two separate D.p.d.t. switches as supply. The B connection is that power
all circuits must be activated simultaneously. supply terminal connected to the common
Note the connections carefully; all circuits track connection -whether it is actually posi-
shown in the schematic are in the Standby tive or negative doesn't matter; you are only

D2
r +e
1

RI I+
00r 1

1
D8
T +
R2
II 330K I21
+ D1 1

1
1
KI

S2B SCRI a
D + r

R4
k

+
117
D5
VAC
K2 I4

TRACK. TRACKs2
* RES STORS PART OF LAMP
ASSEMBLY - SEE TEXT
K3 I5
- S2D
SLOT -CAR
POWER CONTROLLERS 4
SUPPLY
TO TRACK TSI
a
COMMON
(GROUNDED TO CASE)

Lead connected to 3 on TSI is A lead -B lead connects to 4. Relays isolate track from SCR circuitry.

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JULY-AUGUST, 1966

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SLOT -CAR STARTER

`K3 SI TSI

Relays K2 and K3 are mounted on perforated


phenolic because frame is electrically connected
to the movable contact on the armature.

Rear view (top, right) shows location of


power on -off switch and terminal strip TS1.
SI could be installed on front panel.

Front -panel layout (right) is uncluttered.


S1 could be mounted to the right of S2.
14 I5 It I2 I3 S2
Hi. iii 1,1111111,11111111111,,,,111,,,,11111,,,,,,,111,1,,,,,,111111111111,11,,,111,,,,,,,,,,,,=

concerned with that it goes directly to the Set S2 to Standby for a few seconds then
tracks (one leg of track #1 and one leg of flip it to Time. After I2, the Ready light,
track #2). The A connection is whatever goes on, but before 13, operate both track
power supply terminal is connected to the controllers; if the unit is wired correctly both
controllers. The controller connection, TS I penalty lights should go on and then stay on
terminals 1 and 2, are connected after the even after I3 lights and the controllers are
controllers where they are attached to the released. If the Penalty lights fail to latch,
track (generally at the track connecting that is, if they go out after 13 lights or after
block); do not cut into the controller wiring. the controllers are released, check the con-
The connections from TS1 terminals 3 and nections to K2 and K3's wiper contacts. If
4 go directly to the slot -car power supply. the Penalty lights fail to go on under any
Checkout. Set power switch Si to Off, condition check that K1's contacts are
S2 to Standby (the position where S2A is normally closed until I3 lights.
on the unused terminal) and plug PLI into If both Penalty lights operate properly
the AC outlet; then turn Si On. After a few reset S2 to Standby for a few seconds then
seconds turn S2 to Time. The instant S2 is set S2 to Time. After the Go light, 13, goes
closed D. should light; after a couple of sec- on, operate the controllers. If the unit is
onds I2 should light; and after another three wired correctly neither Penalty light should
seconds or so, 13. If all three lights go on at go on. If the Penalty lights go on when the
once check for a wiring error, particularly controllers are triggered after the Go light,
reversed polarity on diodes D4 and D6. If 13, goes on, check that Kl is operating in
I3 lights before 12 either Cl and C2 are step with I3 -the contacts should open when
interchanged or R4 and R5 are interchanged; I3 lights.
or, you have reversed the 12 and 13 mounting The Race Is On. Turn power switch Si
positions. On and set S2 to Standby- thereby clear-
If 12 and 13 don't light, in addition to the ing all lights. When you're ready to race
usual problems of wiring errors or defec- flip S2 to Time. When Go light I3 goes on
tive SCRs, check that Cl and C2 are installed
with the correct polarity -the positive ca-
pacitor terminals to the common buss. If
it's down on the controllers. If anyone jumps
the gun -if they start before the go signal
their respective Penalty light will flash on;
-
the three neon lamps operate correctly con- and regardless how loud they shout the slot
nect the slot starter to the tracks and per-
form the following tests.
starter doesn't lie -if
they get a penalty light
they cheated. U
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