Professional Documents
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TPM 03 2020 0020
TPM 03 2020 0020
https://www.emerald.com/insight/1352-7592.htm
Collective
Collective orientation and its orientation and
implications for coordination its
implications
and team performance in
interdependent work contexts
Vera Hagemann Received 5 March 2020
Revised 27 August 2020
Department of Human Resource Management, Faculty of Business Studies and Accepted 31 August 2020
Economics, University of Bremen, Bremen, Germany, and
Greta Ontrup and Annette Kluge
Department of Business Psychology, Ruhr University Bochum, Bochum, Germany
Abstract
Purpose – This paper aims to explore the influence of collective orientation (CO) on coordination and team
performance for interdependently working teams while controlling for person-related and team variables.
Design/methodology/approach – A total of 58 two-person-teams participated in a simulation-based
firefighting task. The laboratory study took 2 h for each team. The effects of CO in tasks of increasing
complexity were investigated under the consideration of control variables, and the relations between CO,
coordination and team performance were assessed using a multivariate latent growth curve modeling
approach and by estimating indirect effects in simple mediation models.
Findings – Team members high on CO performed significantly better than low-scoring members. The effect
of CO on team performance was independent from an increasing task complexity, whereas the effect of CO on
coordination was not. The effect of CO on team performance was mediated by coordination within the team,
and the positive relation between CO and performance persists when including group efficacy into the model.
Research limitations/implications – As CO is a modifiable person-related variable and important for
effective team processes, additional research on factors influencing this attitude during work is assumed to be
valuable.
Practical implications – CO is especially important for highly interdependently working teams in high-
risk-organizations such as the fire service or nuclear power plants, where errors lead to severe consequences
for human beings or the environment.
Originality/value – No other studies showed the importance of CO for coordination and team performance
while considering teamwork-relevant variables and the interdependence of work.
Keywords Team performance, Simulation, Collective orientation, Interdependent teamwork,
Latent growth model, Team process
Paper type Research paper
Introduction
Correspondingly, to the increased implementation of team-based structures in organizations
over the past decades, research on teams has increased (Jones et al., 2019). Such research
aims to foster the understanding of the factors that contribute to team effectiveness
(Mathieu et al., 2017). Team composition factors such as task structure or team size, team
members’ personality and values, as well as their knowledge, skills and attitudes (KSA) are Team Performance Management:
An International Journal
critical elements in relation to team performance (Antoni and Hertel, 2009; Bell, 2007; © Emerald Publishing Limited
1352-7592
Mathieu et al., 2017). Although personality and values show relations to team performance, DOI 10.1108/TPM-03-2020-0020
TPM KSA-based approaches predict team performance more reliably (Stevens and Campion,
1994). While KSAs can be influenced by training, personality traits and values cannot (Bell,
2007) or to a smaller amount. A teamwork-relevant attitude that facilitates teamwork
processes and positively affects the success of teams appears to be the collective orientation
(CO) of each team member (Driskell et al., 2010). CO is defined “as the propensity to work in a
collective manner in team settings” (p.317); people who are high in CO enjoy working with
others in a goal-oriented manner, seek others’ input, contribute to team outcomes and enjoy
team membership (Driskell et al., 2010). As CO is defined as an attitude, it may vary by
means of teamwork-related prior experience or by training and education (Eby and Dobbins,
1997; Driskell et al., 2010).
The positive influence of CO on team performance appears to unfold particularly in
complex interdependent teamwork contexts (Driskell et al., 2010; Hagemann, 2017). This
finding is similar to the varying strength of the relationship between team efficacy and team
performance depending on differing levels of interdependence among team members
(Gibson, 1999; Gully et al., 2002; Stajkovic et al., 2009). So far there is no detailed information
about an effect of teamwork context’s complexity on the relationship between CO and team
performance. Especially if this relation becomes stonger with an increase in complexity.
Teamwork research distinguishes goal, outcome and task interdependence, which are in
accordance with general process models of human action (Hertel et al., 2004). Task
interdependence affects the interaction between team members directly, as the actions of one
member have strong implications for the work process of all members (Campion et al., 1993;
Hertel et al., 2004; Shea and Guzzo, 1987).
Albeit interdependence is a defining attribute of teams (Salas et al., 2008; van de Ven
et al., 1976) and often the reason why teams are formed, different levels of task
interdependence from independent/pooled, sequential, reciprocal to intensive
interdependence are distinguished (Arthur et al., 2005; van de Ven et al., 1976). Intensive
interdependence requires coordination patterns (van de Ven et al., 1976; Wageman, 1995),
calls for mutual adjustments as well as frequent interaction and information integration
within the team (Gibson, 1999; Stajkovic et al., 2009). Therefore, to demonstrate the
effectiveness of CO on team performance and its importance in team research, the team task
in the present study shows intensive interdependence.
Many teams working highly interdependently do not exist for a long time interval and
have no time to live through different teamwork phases (Tuckman, 1965). For example, team
members of airline crews, staff work or operating room teams change their composition
from shift to shift, respectively, from incident to incident. Furthermore, because of their
responsibility for the lives of others as well as their own lives, they have to work effectively
and reliably from the outset (see, e.g. high-responsibility or high-reliability teams;
Hagemann et al., 2012; Salas and Rosen, 2013). Thus, we argue that it is important to support
their teamwork processes best to foster reliable and well-orchestrated team performance
(Parker et al., 2018). In that respect, we focus on CO as an individual contribution to
teamwork processes (Sonnentag and Volmer, 2009) and thus relevant for optimal team
performance in interdependent contexts.
Although single results concerning the influence of CO on team performance exist
(Driskell et al., 2010; Hagemann, 2017), we analyze not only the influence of CO on team
performance, but also its effect on team coordination and the team process, while
considering control variables. Therefore, we applied a laboratory-based approach with a
computer-based simulation. This simulation is a so called micro-world representing complex
and interdependent work situations and seems very promising for reliable and valid team
research under standardized conditions. The purpose of the manuscript is first to strengthen
the findings that CO contributes to successful teamwork and coordination in interdependent Collective
team contexts. Second, we examined the effect of CO on team performance and team orientation and
coordination as a function of an increase in the complexity of the task while controlling for
other variables. Third, we analyzed the underlying processes supporting teamwork and
its
tested the indirect effect of CO on team performance mediated by the teams’ coordination implications
behavior. Fourth, we sought, on the one hand, to strengthen the unique finding that the
effect of group potency on team performance vanishes when controlling for group efficacy,
whereas simultaneously, on the other hand, in this interdependent team task, the effect of
CO on team performance persists, so that CO shows incremental validity.
H1a. Teams containing members with high CO values show a significantly higher team
performance in an interdependent task than teams containing members with low
CO values.
H1b. Teams containing members with high CO values show significantly better team
coordination in an interdependent task than teams containing members with low
CO values.
H2a. The positive relationship between CO and team performance is becoming stronger
with an increase in the complexity of the task.
H2b. The positive relationship between CO and team coordination is becoming stronger
with an increase in the complexity of the task.
Based on the IPO framework (Hackman, 1987; Mathieu et al., 2008), coordination will be
analyzed as a team process variable, and it can be influenced by individual characteristics
such as knowledge or attitudes (Cannon-Bowers et al., 1995; Hackman, 1987). CO as a team
members’ attitude appears to influence coordination and team performance positively (Eby
and Dobbins, 1997; Driskell and Salas, 1992; Driskell et al., 2010; Hagemann, 2017) and the
amount of high-quality coordination in a team correlates positively with the team’s
effectiveness (Dierdorff et al., 2011; Stevens and Campion, 1994). To identify how CO is able
to impact team performance, the underlying mechanisms, such as teamwork processes, need
to be further analyzed. Therefore, we focus simultaneously on coordination and on
performance and predict that the positive influence of CO on team performance is an indirect
effect and is mediated by team processes, which is the coordination among the members of
the team.
TPM H3. The effect of CO on team performance is mediated by the teams’ coordination
performance; thus, there is an indirect effect.
H4a. The positive relation between group efficacy and team performance is stronger
than the relation between group potency and team performance, so that it
disappears when including group efficacy into the regression model.
H4b. The positive relation between CO and team performance persists, when including
group efficacy into the regression model.
Treatment check and scenario validation. The scenarios are neither too difficult nor too
easy, and are sensitive enough to show performance differences. The scenarios represent
interdependent teamwork and allow the effects of CO on team performance to be analyzed.
TPM Material and methods
Participants
A total of 116 undergraduate and graduate students studying applied cognitive and media
sciences participated in the study (79 females). Their mean age was 21.17 years (SD = 3.11).
In total, 58 two-person teams were generated, by matching participants as team mates based
on the pre-measured CO values (see procedure). They were compensated with giveaways (e.g.
pencils and non-alcoholic canned drinks) and received two hourly credits as a trial subject.
Informed consent was obtained from each participant. Participants were informed about the
purpose of the study and told that they could discontinue participation at any time.
Procedure
The laboratory study was conducted at a university department for business psychology.
Prior to the experiment’s start, the participants filled in the CO instrument online (see
Figure 1). The sample was subsequently dichotomized into two groups via median split
(Md = 3.12; range: 1.69–4.06; scale range: 1–5) relating to the variable CO. Two individuals
with either high or low CO values were matched as teammates. Hence, one group of teams
(n = 29) was characterized by high CO values (M = 3.44; SD = 0.32) and one group (n = 29)
by low CO values (M = 2.79; SD = 0.35). The participants were invited to the experimental
study by e-mail three weeks after filling in the CO instrument and the investigator made
single appointments with all 58 teams. Each trial run included one team, took about 2 h, and
started with an introduction to the experimental procedure and the teams’ task. The teammates
were familiarized with the simulation, received 20 min of training and completed two practice
trials during training. After the training, participants answered a first set of questionnaires. All
control variables were assessed at this point. Especially the measurement of task-specific
knowledge was important after training and before starting the experimental scenarios
assessing coordination and performance. Following this, the first simulation scenario started
and the teams had a maximum of 15 min to perform successfully (for more information, see the
interdependent team task). Subsequently, participants worked on Scenarios 2, 3 and 4 (each
lasting for a maximum of 15 min, with increasing complexity/difficulty) and answered
questionnaires in the middle of the experiment regarding group efficacy and potency.
Communication between the teammates happened by means of a chat system. The experiment
finished with a debriefing. The overall procedure and measurement points are displayed in
Figure 1. The study was approved in advance by the university’s ethics committee.
Figure 1.
Overview about the
experimental
procedure
communications simulation environment, which allows analyzing the teams’ coordination Collective
and communication in dynamic environments. It is a micro-world, as significant features of orientation and
the real world are transferred to a small and well-controlled simulation system. The task
environment in C3Fire is complex. That means people strive for (contradictory) goals and
its
the system processes are coupled, so that side effects of an action occur and force people implications
to choose between different courses of action. The micro-world is dynamic, as “their
current state is a function of the history of the interaction between the subject and the
system” and “they change, both as a consequence of the subject’s actions and
autonomously” (Brehmer and Dörner, 1993, p. 173). Because performed activities effect
the ongoing procedure, the sequencing of activities is free and not stringent, such as a
fixed (if A than B) or parallel (if A than B and C) sequence (Ormerod et al., 1998). This
can cause demanding conditions. The micro-world is also opaque, as people cannot
collect all relevant information, so that they have to form and test hypotheses. Based on
these characteristics, C3Fire is comparable to the tasks people typically come upon in
real-life settings, in and outside their working environment (Brehmer and Dörner, 1993).
Considering these facts, teamwork and performance can be examined within well-
controlled laboratory studies. Micro-worlds such as C3Fire are able to bridge the gap
between field studies, which have been criticized because of their small amount of
control, and laboratory studies, which might show deficits regarding ecological validity
(Brehmer and Dörner, 1993).
In C3Fire, the teams are responsible for protecting houses and saving lives and they have
to coordinate their high interdependent actions to extinguish forest fires. The simulation
contains, e.g. forest fire/s, houses, tents, gas tanks, varieties of vegetation and computer-
simulated agents such as firefighting units (Granlund, 2003). The teams in the current
simulation scenarios were two-person teams and consisted of two firefighting units, one
mobile water tank unit (accountable for re-filling the firefighting units’ water tanks that they
carry with them) and one fire-break unit (a field defended with a fire-break cannot be ignited;
the fire spreads around its ends). Four scenarios were developed in total (each lasting for
15 min). Each team member was responsible for the same two units in all scenarios, either
firefighting and water tank unit or firefighting and fire-break unit. The user interface was a
map system (40 40 square grid) with geographic information and positions of all symbols
representing tents, gas tanks, hospitals, fire-break unit and so on. The simulation was run
on desktop computers networked in a client–server configuration. Communication
happened by means of a chat system.
Items of complexity. For complexity reasons, subjects had a restricted visibility field. All
parts of the map with buildings and vegetation were noticeable for them, but not the
burning cells or other units; instead, the subjects were close to them with their own units.
Examples of the C3Fire simulation are provided in the Appendix in Figures A1–A3.
Table B1 in the Appendix shows complete information concerning the scenarios’
characteristics and therefore differences, demonstrating the increasing complexity. For
the sake of clarity, only the changes in complexity are described here, but not all the
variables have remained constant across the scenarios and have no effect on an increase
in complexity. The size of the visibility field in Scenario 1 was 5 5 cells and changed
to 3 3 cells in Scenario 2. From then on, it was kept constant. This led to increased
demands on the tactical arrangements within the team. In the third scenario, a second
fire was added. This led to the fact that the team members had to coordinate themselves
even better and also had to split up and keep up to date. The fourth scenario had also
two fires, but now the local water tank was placed on the outer edge of the map. This
means that the requirements for an effective arrangement for water refueling via the
TPM mobile water tank unit increased significantly. In sum, only one aspect changed from
scenario to scenario, insofar as the scenarios increased in complexity and
interdependence from one to four.
Measures
An overview about all applied scales is given in Table 1. Developed items specific to the
experiment were knowledge about the simulation and group efficacy.
Knowledge about the simulation environment was measured with three multiple-choice
questions (nine points maximum) and one cloze (looking for three words; three points
maximum). Points ranged between 0 (no correct answer) and 12 (all answers correct). One
example multiple-choice question is:
Which fields do not ignite? Possible answers: Fields with a house; Fields closed out; Fields with a
gas tank; Fields burned out; Fields with a fire-break; Fields without trees and bushes.
As three answers are right, a maximum of three points can be achieved for this
question.
Group efficacy was measured with five items. One item was adapted from Baker (2001).
This item was “How successful do you think your team is in firefighting in C3Fire?” The
item was rated on a five-point Likert scale (1 = not successful at all to 5 = very successful).
Four items were developed by the authors and tailored to the simulation environment,
because efficacy represents task-specific expectations that a team can accomplish its goals
(Kozlowski and Ilgen, 2006). These four items were also rated on a five-point Likert scale
(1 = strongly disagree to 5 = strongly agree) and an example item is “I believe that we perform
successfully as a team in protecting houses against the fire.”
The team process variable, coordination, and the outcome variable, team performance,
were not based on questionnaire scales; these variables resulted from data collected during
the simulation task.
Collective Driskell et al. (2010), 16 Likert (1–5) I find working on team projects to be very 0.81
Orientation Hagemann (2017) satisfying
Computer Schulenberg and 9 Likert (1–5) I enjoy using computers 0.77
Affinity Melton (2008)
Knowledge about Authors of the paper 3 multiple-choice questions (2, Points ranged Which fields do not ignite? Possible answers:
the simulation 3 and 4 points); 1 cloze (3 between 0 and 12 (all Fields with a house; Fields closed out; Fields
words, 3 points) answers correct) with a gas tank; Fields burned out; Fields with
a fire-break; Fields without trees and bushes
Need for cognition Cacioppo and Petty 9 Likert (1–5) I really enjoy a task that involves coming up 0.75
(1982) with new solutions to problems
Group efficacy Baker (2001, one 5 Likert (1–5) I believe that we perform successfully as a 0.78
item); authors of the team in protecting houses against the fire
paper (four items)
Group potency Guzzo et al. (1993) 5 Likert (1–5) This team has confidence in itself 0.85
applied scales
Overview about all
Table 1.
implications
its
orientation and
Collective
TPM Output variable
Team performance. This measure was based on a formula containing the teams’ goals
(limiting the number of burned-out cells and saving as many buildings as possible). Team
performance was calculated as the number of protected buildings, fields, bushes/trees in
relation to the number of buildings, fields and bushes/trees, respectively, which would burn
in a worst-case scenario. This formula is superior to other ones published earlier (Lafond
et al., 2011) as it takes into account that teams needing more time for firefighting also have
more burning cells and show a less successful performance than teams that are quick in
firefighting. To define the worst-case scenarios, each of the 15-minute scenarios was run
with no firefighting action taken. So, the characteristics (e.g. how many trees would burn
down if no action was taken) of each scenario were assessed. The buildings, bushes/trees
and fields were also weighted according to their differing significance, mirroring the teams’
goals. Buildings were most important to protect. Bushes/trees (middle importance) burn
faster than fields (lowest importance) and foster the spreading out of the fire. Values for
team performance ranged between 0 and 7.99. Higher values indicate a better overall
performance. Team performance was calculated as follows (see Table 2):
Symbol Explanation
Results
Means, standard deviations, internal consistencies, intra-class correlations (one-way random
effects ANOVA) for team variables and correlations for all study variables are provided in
Table B1 in the Appendix. The internal consistencies of the scales as well as ICC(1) and ICC
(2) and rwg(J) proved to be satisfactory (see Table B1).
Figure 2.
Resulting data
structure of team
level CO and team
level outcomes
TPM described above, we chose a latent growth curve modeling approach to test hypotheses
coherently. Assumptions for models were met in that dependent variables were
continuously measured, time spacing was the same across all teams and four measurement
occasions were included.
Following the parallel process procedure described above, we fitted a first growth model,
including CO as a time-invariant covariate for the prediction of performance over time
whilst controlling for computer affinity, knowledge and need for cognition. CO was
introduced as a dummy variable, with low CO coded as the baseline category (0). The time
points of performance measurement were modeled as nested over time (Level 1) within
teams (Level 2). For assessing model fit, we fitted models stepwise (Field, 2012). Compared
to the baseline model, model fit improved significantly by introducing random intercepts
( x 2(3) = 130.20, p < 0.001). The model further improved by including time (growth factor)
and CO (time-invariant covariate) as fixed effects ( x 2(7) = 10.73, p < 0.01) and by including
random slopes ( x 2(6) = 61.81, p < 0.001), which signaled good model fit.
Random effects are evaluated by variance estimates in the latent growth model (Curran
et al., 2010; Grimm et al., 2016). Parameter estimates for the random effects indicated
significant between-team variances for the intercept (initial performance level) (SD = 1.91;
95% CI [1.51; 2.41]) and slope (change in performance) (SD = 0.84; 95% CI [0.65; 1.08]).
Intercept and slope were negatively related (cor = 0.75, 95% CI [0.87; 0.57]), which
indicated that teams starting with higher performance were expected to further improve
their performance more slowly than teams who started with a rather low performance.
With regard to answering the hypothesis, we were mainly interested in the fixed effects.
These showed a main effect of CO on performance (see the first part of Table 3), signifying
that right from the start of the team tasks, teams with high CO performed better than teams
with low CO. This supported H1a. This further supports the treatment check; scenarios
were sufficiently sensitive to detect performance differences.
Main effects of time (that is, the effect of an increase in complexity) and the time CO
interaction were not significant (see Table 3), meaning that although teams differed
b SE t-Value
Intercept 3.10 1.12 2.77*
Time (complexity) 0.05 0.18 0.27
CO 1.61 0.56 2.89*
Computer affinity 0.20 0.21 0.95
Knowledge 0.11 0.07 1.73
Need for cognition 0.14 0.19 0.70
Time (complexity) CO 0.05 0.26 0.21
Model 2: CO predicts team coordination
Intercept 0.27 0.07 4.10*
Time (complexity) 0.004 0.01 0.43
CO 0.06 0.03 2.16*
Computer affinity 0.01 0.01 0.39
Knowledge 0.001 0.004 0.29
Need for cognition 0.01 0.01 0.42
Table 3.
Time (complexity) CO 0.04 0.01 3.63*
Fixed effects of the
parallel process Notes: b = regression coefficient beta; SE = standard error; *p < 0.05; CO was coded as a dummy variable
growth models with 0 = low CO and 1 = high CO
significantly in their performance right from the beginning – which can be attributed to the Collective
experimental manipulation – they did not differ regarding their trajectory of change orientation and
(“growth” rate) over time. This is contrary to the expectation formulated in H2a, by which a its
stronger influence (in this framework, equaling a higher “growth rate”) between CO and
team performance was assumed over time (i.e. with increasing complexity). For a better
implications
understanding, performance scores are plotted in Figure 3. As shown by the first growth
model, teams with high CO performed constantly better than teams with low CO. Figure 3
shows a descriptive difference in how performance develops within the teams (growth rate),
in that teams with high CO maintain high performance levels over time (i.e. with an increase
in complexity) and teams with low CO show worse performance toward the end. Yet, this
difference in the trajectories was not significant. Finally, none of the control variables
showed a significant influence on team performance.
Figure 3.
Team performance
growth curves for CO
high and CO low
teams
TPM Looking at the fixed effects, the main effect of CO on coordination was significant (see
second half of Table 3). However, the effect was contrary to what we expected: teams
with high CO were predicted to show significantly lower coordination at the beginning
of the team task, as higher values indicated worse coordination behavior in this case
(high values = more time without water). This is mirrored by the average coordination
scores displayed in Figure 4. Although the main effect of time is again not significant
(see Table 3), meaning that the groups are not expected to differ in their change
trajectories (growth) in coordination over time, the interaction effect between time and
CO is significant. Thus, although both groups experience a similar kind of change in
coordination patterns (growth rates), with an increase in complexity over time, the
effect of CO on coordination changes. With an increase in time, thus with more
complexity, a more negative effect was predicted for the high CO group (see Table 3).
This negative effect signifies lower coordination values (which stand for better
coordination). This interaction effect is also apparent in Figure 4. While the pattern of
change (growth) is similar in both groups, groups with high CO achieve better
coordination in the more complex scenarios. This supports H2b in that the effect of CO
on coordination becomes stronger for the more complex scenarios. Finally, none of the
control variables showed a significant influence on team performance.
Taken together, team-level CO significantly influenced performance and
coordination in the teams. H1a was fully supported as teams with high CO performed
significantly better. H1b was partly supported, as teams with high CO showed worse
coordination in the beginning but managed to coordinate better in the more complex
scenarios. Finally, despite descriptive difference in the growth pattern of the two
groups, team performance developed similarly over time, which did not support H2a.
However, the effect of increased complexity was apparent for the coordination of the
teams, which supported H2b.
Figure 4.
Coordination growth
curves for CO high
and CO low teams
Final mediation model: coordination mediates effects of collective orientation on Collective
performance orientation and
H3 predicted that CO shows an indirect effect on team performance via the team’s
coordination behavior. Mediation is supported in the parallel-process framework, if two
its
conditions are met: 1) CO significantly influences changes (the growth rate) in coordination; implications
2) coordination influences changes (the growth rate) in the performance of the teams
(Cheong et al., 2003; Koo et al., 2016; von Soest and Hagtvet, 2011).
Because of the complexity of the resulting model, this last step was fit with the r package
lavaan (Rosseel, 2012). For this third growth model, the prediction of the growth factor of
coordination by CO (mediation path a), the prediction of the growth factor of performance by
the growth factor of coordination (mediation path b) and the prediction of the growth factor
of performance by CO (mediation path c 0 ) were included. The resulting model statistics
indicated that CO had a significant effect on the growth rate of coordination (ß = 0.09,
SE = 0.04, z = 2.48, p = 0.01) and on the growth rate of performance (ß = 0.04, SE = 0.001,
z = 68.75, p < 0.001). Yet, the growth rate of coordination did not significantly predict
performance (ß = 0.00, SE = 0.001, z = 0.01, p = 0.1). This means that changes in
coordination over time did not significantly predict changes in performance over time.
However, it must be noted that the resulting model indicated no good model fit ( x 2(3) =
444.73, p < 0.001; CFI = 1.0; RMSEA = 0.0). This might be because of the high complexity of
the model and the comparable small sample size (see Limitations section).
Figure 5.
Indirect effects for
significant mediation
models
TPM Effects Coefficient SE T-ratio
0.9215 with a 95% confidence interval. As zero is not in the 95% confidence interval, it can
be concluded that the indirect effect is indeed significantly different from zero at p < 0.05
(two-tailed). Regarding Scenario 4, CO had a direct effect on team performance (b(YX)) and
on coordination (b(MX)). Again, time without water significantly predicted team
performance when controlling for CO (b(YM.X)), whereas the effect of CO on team
performance was not significant when controlling for coordination (b(YX.M)). This time, the
indirect effect was 0.60 (Sobel test, z = 2.31, p < 0.05). As displayed in Table 5, the
bootstrapped estimate of the indirect effect was 0.61 and the true indirect effect was
estimated to lie between 0.1876 and 1.1014 with a 95% confidence interval and between
0.0340 and 1.2578 with a 99% confidence interval. Because zero is not in the 99% confidence
interval, it can be concluded that the indirect effect is indeed significantly different from zero
at p < 0.01 (two-tailed). Summing up, the multivariate latent growth model did not indicate a
mediational process. However, this result was not reliable as model fit was evaluated poorly. Collective
Supplementary simple mediation models partially supported H3 by the results of Scenarios orientation and
3 and 4, indicating that CO has an indirect effect on team performance mediated by the
its
teams’ coordination.
The effect of group potency and efficacy on CO and performance H4a predicted that the implications
positive relation between group potency and team performance disappears, when including
group efficacy into the model, whereas the relationship between CO and team performance
persists (H4b). The correlations of group potency (r = 0.25, p < 0.01), group efficacy (r =
0.48, p < 0.01) and CO (r = 0.29, p < 0.01) with team performance were all positive and
significant (see Table B2 in the Appendix). A hierarchical regression was calculated with
group potency in the first block, with group potency and group efficacy in the second block
and with group potency, group efficacy and CO as predictors in the third block and team
performance overall (mean of team performance above all four scenarios) as criterion. The
assumption of independent errors was met, with the Q–Q-plots demonstrating randomly
distributed values and the Durbin–Watson statistic amounting to 1.16. Moreover, no
multicollinearity occurred within the data, as all variance inflation factor values were
well below 10 (1.00–1.81) and the tolerance statistics were all well above 0.2 (0.55–0.92).
The coefficients are displayed in Table 6. In the first model, group potency ( b = 0.25,
p < 0.01) was a significant predictor and accounted for 6% of the variance. In the
second model, only group efficacy ( b = 0.55, p < 0.01) was a significant predictor and
accounted for 23% of the variance. The change in R2 from Step 1 to Step 2 was
significant (p < 0.01). In the third model, group efficacy ( b = 0.50, p < 0.01) and CO
( b = 0.17, p = 0.05) were significant predictors and accounted for 26% of the variance.
The change in R2 from Step 2 to Step 3 was significant (p = 0.05). The standardized beta
value for group efficacy was bigger than that for CO, so that group efficacy had the
most impact on team performance and group potency had the least impact. Hence, H4a
and H4b were supported, indicating that the positive relation between group efficacy
and team performance is stronger than the relation between group potency and team
performance, so that it is no longer significant, whereas the relation between CO and
team performance persists.
B SE B b
Step 1
Constant 3.08 0.91
Group potency 0.69 0.25 0.25**
Step 2
Constant 1.61 0.87
Group potency 0.27 0.29 0.10
Group efficacy 1.41 0.28 0.55**
Step 3
Constant 0.12 1.15 Table 6.
Group potency 0.26 0.29 0.10 Multiple regression
Group efficacy 1.28 0.28 0.50**
for group potency,
Collective orientation 0.60 0.31 0.17*
group efficacy and
Notes: R2 = 0.06 for Step 1; DR2 = 0.18 for Step 2 (ps < 0.01); DR2 = 0.03 for Step 3 (ps = 0.05); *p < 0.05, CO on team
**p < 0.01 performance overall
TPM Discussion
The purpose of our research was first to strengthen the findings concerning the positive
impact of team members’ CO on team performance and coordination in interdependent team
contexts. Second, we sought to examine the effect of CO on team performance and team
coordination as a function of an increase in the complexity of the task while controlling for
other variables. Third, we were interested in the underlying processes supporting teamwork
and analyzed the indirect effect of CO on team performance mediated by the teams’
coordination behavior. Fourth, we sought to strengthen the unique finding that the effect of
group potency on team performance vanishes when controlling for group efficacy, whereas,
simultaneously, in this study, the effect of CO on team performance still exists, so that CO
shows incremental validity. Finally, we wished to present the micro-world C3Fire and
demonstrate its potential and the validity of the developed scenarios representing
interdependent team tasks to highlight its use for the analysis of team performance and
processes.
Limitations
The applied laboratory research for analyzing teamwork processes and results might have
further limitations. Teamwork, as demonstrated in this study, fails to account for the fact
that teams are not simple, static and isolated entities (McGrath et al., 2000). The validity of
the results could be reduced insofar as the complex relationships in teams were not
represented; the teamwork context was not considered; not all teammates and teams were
comparable; and the characteristic of a team as a dynamic system with a team history and
future was not given in the present study. Concerning the relationships between person-
related and team variables and team performance, Bell (2007) demonstrated in her meta-
analysis that the relationship between team members’ attitudes and values and the team’s
performance proved to be stronger in the field compared to the laboratory. Thus, the
significant as well as non-significant results within this study should be viewed in light of
this finding. Nevertheless, although the results are based on a laboratory study, previous
research has shown that the results of laboratory experiments can be usefully implemented
in organizational settings (Locke, 1986).
Finally, we want to address the methodological limitation that the investigation of the
mediation model could not be based on the multivariate latent growth model because of poor
model fit. Although no rules for adequate sample sizes for growth models are available
(Grimm et al., 2016) and growth models have been fitted successfully to samples N < 25
(Curran, 2010), the estimated mediation model is complex and the sample size, in
comparison, is relatively small. This might have led to poor model fit (Cheong, 2011).
However, answering H3 was possible by the supplementary simple mediation models, so
that it was only for the coherence of the analysis to be impaired.
Conclusion
In summary, the results of our research provide evidence of how CO influences
interdependently working team members and their performance. A central implication of
our work is that a thorough understanding of team functioning requires the inclusion of CO
within the analyses of team processes and team performance. Accordingly, practitioners,
especially within high-risk organizations, would be well advised either to consider CO as a
team composition variable in selection processes or to find strategies to positively influence
CO during work processes.
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Figure A1.
User interface of
C3Fire simulation
(participants’ point of
view)
Figure A2.
Detail of the user
interface for one team
member (gray 4 =
fire-break unit, red
1 = fire-fighting unit,
15 black houses, 2
yellow gas tanks, 1
blue local water tank,
1 black tent, 1
hospital (under
curser), red field =
fire, brown field =
extinguished)
Collective
orientation and
its
implications
Figure A3.
Actions of the fire-
break unit (gray 4 =
fire-break unit
current position,
white 4 = fire-break
unit future position,
gray field = placed
fire-break)
TPM
differences
Table B1.
C3Fire scenarios’
regarding the four
characteristics and
Detailed information
Characteristic Scenario 1 Scenario 2 Scenario 3 Scenario 4
Table B1.
implications
its
orientation and
Collective
TPM
variables
intraclass
Table B2.
consistencies,
correlations and
Means, standard
deviations, internal
Notes: Performance range from 0 to 7.99; Time without water range from 0 to 1; Scale ranges from 1 to 5; Knowledge ranges from 0 to 12; mean rwg(J) calculation
based on James et al. (1984), computed with the multilevel package in r (Bliese, 2016); *p < 0.05, **p < 0.01