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Literature Research Review

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Greenberg, M. T., Weissberg, R. P., O’Brien, M. com.ezproxy.student.twu.ca/eds/pdfviewer/
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M. J. (2003). Enhancing school-based prevention 90f9-4b0b2e1566f2%40pdc-v-sessmgr04
and youth development through coordinated
social, emotional, and academic learning. The
American Psychologist, 58(6–7).

Yelinek, K., Tarnowski, L., Hannon, P., & Oliver, http://www.jstor.org/stable/30194809 Creating effective tutorials

S. (2008). Captivate MenuBuilder: Creating an  This article showcases their way of creating efficient tutorials for other
students.
Online Tutorial for Teaching Software. The  In the article, it is stated that the current education curriculum has changed
their expectations, and now students are expected to know the common
computer software features. This includes taking classes or courses learning
Clearing House, 82(2), 101–106.
about programs, such as Google Drive or PowerPoint slideshows.
Nonetheless, usage of computers and the internet has become the standard,
http://www.jstor.org/stable/30194809 in any career path. However, it is extremely difficult to teach computer
programs in a regular classroom setting. To resolve this, one solution was to
create efficient online tutorials. By utilizing software editing applications,
tutorials can be easily made with screen recording features along with a
voice-over. Students can access these videos and can always rewind, and
pause, as they learn at their own pace.

Background:

 At an advanced-level program at Bloomsburg College of Pennsylvania,


students were assigned a project of developing a tutorial for SusQ-Cyber
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Charter College (SCCS) to help students navigate through their online


education website. As a group, students were required to create an effective
tutorial going through the website.

Research:

 The group discovered that reliable tutorials must consider student’s age,
motivation, learning styles, background, and prior knowledge and
experiences. They performed surveys of students, parents, and SCCS staff,
gathering further information about the website and how to unpack it through
a tutorial.

 The results were:

 The existing PDF tutorial for the website was insufficient and out of date.
 Many students did not know how to request and receive feedback from
exams through the website.
 Many requested that the tutorial should be short but effective.

Creating a Tutorial:

 The group used Gagne's 9 components to organize the layout of their


tutorial. These components are gaining attention, informing the objectives,
reviewing the requirements, enhancing engagement, providing learning
guides, providing useful feedback, eliciting performance, assessing
performance, and improving on support and transfer. By creating an outline
based on the 9 components, the group successfully made a tutorial ranging
from 2-7 minutes per concept/topic.

Evaluation

 As the production of the tutorial started to end, the group carried out surveys
with other students to collect feedback. In the beginning, only positive
comments were made, however, students commented on specific
components to be needlessly lengthy or repetitive. Changes were made
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based on these comments, eliminating areas to reduce time.


 Overall, the tutorial seemed to have a positive image, helping future students
navigate themselves faster and easier than a lengthy PDF file.

Septiantoro, R., & Widaningsih, L. (2022, March 30). https://www.atlantis-press.com/proceedings/ Creating effective tutorials using social media
icieve-21/125972279
The development of autocad tutorial video by using  This article talks about making a tutorial for AutoCad, directed for students
to follow during COVID-19.
Tiktok social media as a learning media in
Background:
Vocational Highschool 2 Pekanbaru. Atlantis Press.
 Throughout the pandemic, the Indonesian federal government made strict
laws for online learning. This ultimately changed the education system
https://www.atlantis-press.com/proceedings/icieve- completely in Indonesia. This resulted in teachers, students, and various
other educational workers utilizing social media for teaching.
21/125972279  Education and learning in Indonesia, especially in High Schools, rely on
social networks for better education. Teachers utilize programs such as
WhatsApp, Google Classroom, and Google Meet for topics like computer
software. Teaching AutoCAD is often through visual-style learning, however,
students discovered it to be extremely difficult online.
 Almost all Indonesian students actively use social media like Instagram and
TikTok. Throughout the COVID-19 pandemic, social networks have become
to be necessary for communication.
 The development of making use of TikTok for producing video tutorials has
become an encouraging method in education and learning. TikTok is a
social media app, recognized for its short and effective videos, filled with an
unlimited amount of content. With over 10 million accounts in Indonesia,
primarily teenagers, TikTok has become to be the most preferred social
media amongst high-school students and millennials. Educators can utilize
TikTok to share video tutorials making use of its audio-visual abilities.

 This raised the big question. How do we create effective tutorials?

Define:
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 In the Define phase, they concentrated on the production of the layout.


These video clips were planned to give students a strong structure in
architecture making use of the AutoCAD software program. The key goal
was to boost the learning experience and enhance student engagement by
using TikTok as a system for education.

 Researchers decided to create tutorials based on Dale's cone of experience.


The “Dale’s Cone of Experience” is a format, structured by theories related
to the learning process. By using this technique, the researchers intend to
optimize the efficiency of the product and also guarantee its relevancy to
students' needs.

Development:

 Throughout the Development phase, the tutorial went through multiple


procedures consisting of professional evaluation and constant testing.
Documents and information mentioned in the videos were thoroughly
examined, modified, and confirmed by professionals to guarantee their
precision and quality. Ultimately the confirmed tutorial video was given
feedback from students attending the DPIB program, at Vocational High
School 2 Pekanbaru, through a survey. The tutorial video accomplished
extremely high reviews with “excellent” feedback from 82.8% of the students
attending the school.

 In Conclusion, the researchers highlighted that the AutoCAD tutorial videos


confirmed that making use of TikTok as an educational tool is very efficient.
They were confirmed by professionals (those who work in the architecture
field) and also by students proving their effectiveness.

Eiseman, L. (1998). Colors for your every mood. Google https://books.google.ca/books? Learning colour theory, and the most effective ways to use colour when
hl=en&lr=&id=b8UNyLwxxTMC&oi=fnd&pg= creating a room.
Books. https://books.google.ca/books? PA8&dq=kids+room+decoration&ots=XkAG
QXb_vU&sig=sgg7l9psbTcNSMA_AvudYzp  When designing a room layout, what elements are crucial in creating a
hl=en&lr=&id=b8UNyLwxxTMC&oi=fnd&pg=PA8 Q4VM#v=onepage&q&f=false welcoming environment?
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&dq=kids%2Broom  Decorating a new space plays a big role in the atmosphere and overall
mood. By selecting the best shades and hues we can boost the mood,
%2Bdecoration&ots=XkAGQXb_vU&sig=sgg7l9ps generate new memories, and self-express our emotions and vibe.

bTcNSMA_AvudYzpQ4VM#v=onepage&q&f=false Types of Colours

 A colour's heat or coolness can be affected by its shades and hue. Shades
such as red, yellow, and orange stimulate heat, while blue creates an
environment-friendly atmosphere. Undertones play an important part, with
blue-reds showing up cooler than yellow-reds. Including both warm and cool
tones showcases depth and gives a more lively atmosphere. When
developing colour palettes, including both warm and cool tones guarantees
diversity in the room’s environment.

 Monochromatic colours make use of various intensities. Depending on the


contrast in the shade or the intensity, it can completely switch the overall
mood and create energy.
 Analogous colours are groups of colours next to the colour wheel. For
example, red, yellow, and orange. By Enhancing these colours, it can
develop either a calm or vibrant atmosphere based on the shade strength.

 Complementary colours are shades contrary to each other on the colour


wheel, such as red and green. These shades contrast each other developing
an aesthetic enjoyment.

8 Types of Mood

 It is stated in the article that the principle of "mood" is extremely diverse.


Shade plays an important job in forming our mood depending on our indoor
environment. Within this structure, there are 8 unique moods, each
showcasing particular sensations together.
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 Whimsical (example: Bright Rose / Snow White): This state of mind is the
embodiment of happiness and is defined by lively, vibrant shades. This type
of shade leaves you with a feeling of lightness and positivity making it
perfect for rooms where giggles and laughter often show.
 Tranquil (example: Deep Blue, Ice Blue, Gray): This combination of colours
are for those looking for a calm and peaceful atmosphere. This combination
includes light, clear tones that picture a cooling blue sea environment.
 Nurturing (example: Light Pink, Pale Yellow, and White): Nurturing shades
envelop us in a cozy and welcoming atmosphere, stimulating memories of
safety and security. These shades produce settings that seem like a cozy
hug from a significant other.
 Traditional (example: Spruce Green, Gold, Deep Red): Traditional colours
are for those who value classic style as well as long-lasting design. Deep
tones of navy, and wine red along with dark wood provide a feeling of
deepness as well as dimension.
 Contemplative (example: Deep Gray, Pale Gray, Pale Beige, Deep Purple):
Minimalists and also modernists prefer these colour palettes as it showcases
power. Neutral tones like grey, beige, and also cream color create the
background for rooms that focus on quality, elegance as well as pureness of
style.
 Dynamic (example: Magenta / Silver): Dynamic colours are extremely
vibrant, and energetic groups of colours. Dynamic style accepts the new and
unique style compared to the other groups.
 Romantic (example: Lavender, Teal Blue, Cream): Romantic colours
produce an ambiance of classic style as well as luxury. Providing nostalgia
and sentimental moments.
 Sensuous (Curry, Hot Pink, Indigo): Sensuous colours are for those who
desire to drown in the atmosphere of luxury. Cozy tones of gold, as well as
deep indigo, stimulate a feeling of attraction.

 As stated in the article, each colour mood represents unique expressions


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that mirror our inmost wishes and desires. Crafting atmospheres that not
only influence the environment, it also showcase our personality and identity.

CASTRO, J. C. (2012). Learning and Teaching https://www.jstor.org/stable/24467884? The impacts of sharing art and learning art through social media.
searchText=Teaching+using+social+media&
Art Through Social Media. Studies in Art searchUri=%2Faction%2FdoBasicSearch  Social media is considered as a system for communities to participate and
%3FQuery%3DTeaching%2Busing view others' experiences and life stories. However, the article discovers the
%2Bsocial combination of social media sites, specifically in the context of art education
Education, 53(2), 152–169.
%2Bmedia&ab_segments=0%2Fbasic_sear and learning. Making use of a visual-based study, the writer specifies
ch_gsv2%2Fcontrol&refreqid=fastly-default exactly how social media changes the characteristics of creating art. Art
http://www.jstor.org/stable/24467884 %3A9f2e50b6e9916274e92128954a0d7a64 pieces published on social media include varied concepts and ideas, which
&seq=1 can allow learners to think imaginatively.
 The article goes over the transformative effect of social media by a student
participant, Gaelan Knoll. Knoll had no prior knowledge of photography or
anything in the creative field. However, his participation in online social
media research, allowed him to establish a portfolio of photos with thoughtful
meaning behind them.
 The writer highlights that social media is not just a place to share life events
or used as a virtual way to socialize. Instead, it can also be a path to find
new kinds of art styles, mediums, concepts, and designs. For example, art
styles such as realism, anime, or cartoons have ultimately created a huge
community of artists of all ages.
st
 It’s said that at the start of the 21 century, teachers in the art industry faced
numerous challenges due to the traditional way of teaching art. Many
students felt disinterested and it had its restrictions due to being taught by
one teacher.
 After researching and experimenting with how social media affects students
learning, its results were interesting. In traditional art classes, students learn
by looking at each other’s work. However, when this is shifted to online, it is
seen and shown by a huge group of people. Constant constructive criticism
can be received, but also gain motivation through likes and followers.
Additionally, an unlimited amount of tutorials are available for students who
are unable to get a professional teacher.
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 However, this does not mean that “art teachers” are useless. Teachers still
provide knowledge and skills for students to continuously improve. But, we
cannot deny the power the internet possesses, by accessing tutorials and
educational information anywhere and anytime.

Paul, C. (2002). Renderings of Digital Art. https://www.jstor.org/stable/1577254 History of Digital Art, and the importance of it.

Leonardo, 35(5), 471–484.  Through this article, it showcases the impact and evolution of digital art in
our current generation. Today, the term "new media" defines many various
http://www.jstor.org/stable/1577254 digital art styles. At first, terms like multimedia and hypermedia were defined
as digital art while intermedia referred to the mix between various media and
forms. Over time, digital art forms exceeded their label, and artists and
industries started to incorporate digital forms in their works. As more news
articles started to recognize the digital art industry, it seemed to gain an
extreme amount of popularity.

History of Digital Art

 Over the previous years, there has been an increasingly high improvement
in digital art thanks to newer technology. The foundation for digital art was
started by Vannevar Bush in 1945, who envisioned a tool called the Memex
that could store or organize information. Theodor Nelson created the terms "
hypertext" and “hypermedia" in 1961 adding more to the development of
digital art.

 Hypertext = a system of managing formats and digital texts. For example,


the ability to create italics, and bold with digital technology.
 Hypermedia = connecting hypertext with other forms of media such as
graphics, animation, etc.

 E.A.T. (Experiments in Art and Technology) was a group started in 1966 to


promote partnership between artists and musicians creating collaborative
projects. In 1968, the event "Cybernetic Serendipity" in London showcased
very early concepts of digital art. Artists started to explore computer software
in the 1970s, creating a new path for visual artists. As technology continued
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to improve, so did the art programs and software. Artists were able to add
colour, and texture, and also interact with their audiences through the power
of their computers.

New forms of Digital Art

 Digital art is about creating a variety of different types of art, varying from 3D
sculptures produced through computer modeling, to creating music. Digital
art is highly interactive, meaning unlike traditional art, it can move or change
depending on what the artist desires. These attributes test the traditionality
of art and showcase new ways of interacting and experiencing art.

 The New York Digital Salon Exhibition covers numerous types of digital art
and internet-based pieces. Artists explore many themes such as Christa
Sommerer and Laurent Mignonneau showcases the mix between real and
virtual environments. On the other hand, Eduardo Kac analyzes the
connections between information and biotechnology. Each perspective and
style is extremely different and unique. It provides us with a new path to
creating distinctive art through digital tools.

Stojanov, I., Ristevski, B., Kotevski, Z., & Savoska, S. https://www.researchgate.net/profile/Blagoj- A step-by-step process of creating a 3D model.
Ristevski/publication/
(2016, June). (PDF) application of 3DS Max for 3D 304918825_Application_of_3ds_Max_for_3  In this article, a step-by-step process is shown how to make a 3D model of a
D_Modelling_and_Rendering/links/ car, using a software called “3ds Max”.
57add08708ae95f9d8ecc5e7/Application-of-  3ds Max is a program dedicated to only 3D modeling and provides a great
modelling and rendering. Research Gate.
3ds-Max-for-3D-Modelling-and- amount of detail. To create a 3D model, there are multiple steps to achieve
Rendering.pdf that goal within this program.
https://www.researchgate.net/publication/304918825
 Reference Images: It is extremely important to collect reference images to
_Application_of_3ds_Max_for_3D_Modelling_and_ know exactly the details of what you’re creating. Drawings or pictures of the
reference should at least include 4 different views, such as front, side, top,
Rendering and rear. They guide the modeling process, using it as a blueprint.
 Basic Geometry: Along with the reference pictures, the next step is to
create a basic shape of the model using typical shapes such as spheres,
and cylinders. They are later manipulated into a more detailed shape.
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 Refining the Mesh: As you finish up the basic shape of the model, this step
is to refine the details within the shape. For example, to create a model of a
car, refining elements such as the carved roof or the doors of the car creates
details in your model.
 Applying Modifiers: Modifiers are used to smooth out rough edges and
surfaces to achieve a polished look.
 Interior Modeling: Depending on the model, such as houses, cars, and
rooms, there are always interior designs. Creating these designs shows a
complete and professional look compared to exterior designs alone. For
example, for a car model, components such as the seats, and steering
wheel are necessary in a car.
 Texturing: Once the model has grasped its shape, applying texture provides
a realistic look to the project. To achieve this, adding colour, and reflectivity
instantly improves the quality. Additionally, textures such as metal, glass, or
plastic are suggested to finalize the finishing look.
 Lighting: when the model is put into an environment, it is essential to blend
the model into the virtual world. By setting up lighting, it can seamlessly
create a natural look between the model and the background.
 Camera: The adjustments of the camera are extremely important when
showcasing a 3D model. When the camera is too close or far away, it can
make the model appear extremely unappealing. However, when it is set at
the perfect angles and height, it can showcase multiple aspects of your
model.
 Rendering: By rendering the model, you can use the software features to
increase the overall quality, and resolution to your desired results.

 By going through these steps, the ability to create a 3D model is limitless.

Kent, B. R. (2013). Visualizing Astronomical Data https://www.jstor.org/stable/10.1086/671412 Creating a 3D model or animation through a beginner-friendly software,
Blender.
with Blender. Publications of the Astronomical
 We’re now in a generation where creating media such as movies, TV shows,
Society of the Pacific, 125(928), 731–748. and video games are made through 3D animation and models. This article
showcases the usage of 3D modeling and animation software, specifically a
program called “Blender”.
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https://doi.org/10.1086/671412
What is Blender?

 Blender is a free computer software used for 3D graphics and animation. It is


available on multiple platforms, such as Windows, Linux, and Mac. It is a
beginner-friendly program that allows artists to express themselves freely.
Blender is extremely diverse and can even use them for tasks outside of
arts, such as scientific projects. Blender can create data, models, and
animation. It's an extremely convenient tool for self-expression and sharing
knowledge.

8 Main components in Blender

 There are 8 main components to making 3D computer models or animation


using Blender:

 Modeling: During this step, users create shapes and depth as they create a
character or an object like clay. Most modeling stages start with no colour
(mainly stays gray) till users manually input colours or texture. These shapes
can move, warp, and change based on the artist’s actions, and are
extremely useful when animating.
 Texturing: In this stage, textures are added to the models to create a realistic
look.
 Lighting: Depending on where and how the light interacts with the other
characters and objects, lighting can achieve many different effects and
atmospheres. For example, when the only light source is a small candle, it
can give a horror-like environment.
 Animation: As keyframes move over time, they create an animation. With
Blender creating movement, changes or other animating elements can be
done extremely easily.
 Camera Control: When animating a scene, camera movement may be all
you need to complete the scene. It provides certain perspectives and
movements depending on the scenario.
 Rendering: Rendering in digital art is defined as finalizing a piece using
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computer effects. In other words, rendering gives models or animations a


polished look.
 Compositing: This combines different elements of 3D modeling and
animation to create the final visual. This can also be defined as the final
stage.

 Out of many other 3D art softwares, Blender is one of the most used
programs within the art community. It continuously provides beginner-
friendly tools, but also a huge amount of tutorials on social media (such as
Youtube).

Chen, H. (2017). Research on the application of digital http://journal.it.cas.cz/62(2017)-1B/Paper Reviewing a more professional-level 3D modeling / animating software, Maya.
%2045%20Hongji%20Chen.pdf
media art in animation control based on Maya MEL  This article explains how to model and use 3D programs using an extremely
popular software called “Maya”.
language. http://journal.it.cas.cz/62(2017)-1B/Paper  Maya is a program developed by Autodesk and is known to be one of the
highly known 3D animation software. It provides many features such as hair
rendering, and cloth simulation. Maya is one of the preferred choices for
45 Hongji Chen.pdf
professional animation industries. Maya uses a language called “MEL”
(Maya Embedded Language). It’s a scripting language that allows artists to
have full control over the program.
 Building 3D models was one of the reasons that Maya was initially created.
3D modeling provides a foundation for animation. Maya provides features
such as paintbrush modeling, surface modeling, polygon modeling,
subdivision modeling, and specialized modeling. Additionally, lighting,
texture, and rendering are also included within the program.
 Artists use Maya to model entities such as people, characters, animals,
objects, scenes, and landscapes. Later on, these models are rigged to
create animated films or shows.
 One of Maya’s unique features is their language, MEL. It plays a crucial role
in creating dynamic movements and controlling their 3D models. For
example, when creating a model of a monkey, it creates a bone structure
within the model. Creating the structure sets movement restrictions and
sensitivity to appear more realistic. In the article, the monkey’s tail is made
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up of 6 linked modules. By adjusting the sensitivity meter, the tail may move
faster or slower depending on the settings.
 MEL helps create velocity, speed, sensitivity, direction, parameter
adjustments, and more. The language is known to be one of the best
software for creating realistic and precise control over 3D models.

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