The document contains various codes and settings for modifying different visual and performance aspects of Monster Hunter XX when emulated using Citra, including:
- Setting the aspect ratio to 16:9
- Increasing the field of view to 60
- Limiting the frame rate to 40 or 30 FPS
- Adjusting the game speed, bloom, dithering, and render settings
- Disabling features like anti-aliasing and "Trinity"
The document contains various codes and settings for modifying different visual and performance aspects of Monster Hunter XX when emulated using Citra, including:
- Setting the aspect ratio to 16:9
- Increasing the field of view to 60
- Limiting the frame rate to 40 or 30 FPS
- Adjusting the game speed, bloom, dithering, and render settings
- Disabling features like anti-aliasing and "Trinity"
The document contains various codes and settings for modifying different visual and performance aspects of Monster Hunter XX when emulated using Citra, including:
- Setting the aspect ratio to 16:9
- Increasing the field of view to 60
- Limiting the frame rate to 40 or 30 FPS
- Adjusting the game speed, bloom, dithering, and render settings
- Disabling features like anti-aliasing and "Trinity"