Professional Documents
Culture Documents
IMPORTANT
•Focus on figuring out what customers want THEN
Do the following statements adequately define design the product around them
marketing? Why or why not?
WHO IS RESPONSIBLE FOR MARKETING?
“Marketing is sales and advertising.”
• Marketing and Customer Satisfaction is Everyone’s
“Marketers make people buy stuff they don’t need Responsibility
and can’t afford.”
• Marketing should permeate the firm
“Marketers are the people who call you while you’re
trying to eat dinner.” • Accounting/Finance
• What are potential customers’ • How much should you charge given your costs,
preferences? Should they be targeted? competitive pricing and customer demand?
Competitor Place
• The companies/people firm works against and • How will you get the product into the customers’
how they compare to the firm in terms of hands? Will you go direct to customers or use
resources, capabilities, customer preferences, channel partners?
reaction patterns, etc. Promotion
Collaborators • What communications mix will you use to
• The companies/people firm works with communicate with your targets? What message will
you use?
• Are these relationships strong? Can these
CONSIDERATIONS
relationships be improved or leveraged?
• The situation facing the company changes over
Context [PESTEL]
time
• The macro-environmental forces facing firm
• Customer preferences change
• What is going on politically or legally that
• Competitors change offerings
might affect the firm?
• Government passes new laws, etc.
• What is going on with the economy that
• Firm must consistently monitor the 5 Cs
might affect the firm?
• 5 Cs, STP and 4 Ps are interdependent
• What trends are occurring in society that
• As contextual factor changes, what would
might affect the firm? the impact be on distribution channels?
• What technological innovations might • As a collaborator shifts their demands,
affect the firm? what will that do to our pricing structure?
STP • As our company sells off a nonperforming
Segmenting function, what impact might that have on
our positioning and customer satisfaction?
• Grouping customers with similar needs
THE FLOW OF EACH MODULE
Target
• Each Module covers the “What,” “Why,” and
• Pursuing segment who makes the most sense for “How.”
the firm
• What is the topic in this chapter?
• Why does it matter?
• How do I do this?
MANAGERIAL RECAP
• Marketing can make customers happier, and
companies more profitable.
• Marketing is about trying to find out what
customers would like, providing it to them, and
doing so profitably.
• Marketing facilitates a relationship between
customers and a company.
• Just about anything can be marketed.
• The marketing management framework—5Cs,
STP, 4Ps—will structure the book.
• If you can remain customer-centric, you’ll be five
steps ahead of the competition.
CHAPTER 2: CUSTOMER BEHAVIOR PURCHASE PHASE
• Customers narrow the consideration set
MARKETING FRAMEWORK • Customer may delay the purchase
• Customer may decide not to purchase
• Customers decide on retail channel
POST-PURCHASE PHASE
• Customers determine satisfaction
• Did the customer get what he expected?
• Customers’ level of satisfaction leads to
THE SCIENCE OF CONSUMER BEHAVIOR
• Negative or positive word-of-mouth
• There are known, reliable patterns that comprise
consumer behavior, including: • Repeat purchases
• e.g., Having trendy clothes vs. needing to • Standard, frequently consumed goods
eat • Low involvement
• Customers search and evaluate products that • Consumers don’t spend much time thinking or
address their need planning the purchase
• e.g., Conduct online search, ask friends, Shopping purchases
etc.
• Not as frequently purchased; Medium
• Customers create a consideration set involvement
• All brands considered as candidates for • Consumers will spend time and effort prior to
purchase purchase
Specialty purchases • Usually go well with events
• Occasional purchases, often more expensive, • May generate word-of-mouth
require more thought; High involvement
• Are usually distributed selectively
• Customers put much effort into the purchase
• Marketers should focus on providing consumers
with information
TYPES OF BUSINESS PURCHASES
Straight rebuy SENSATION AND PERCEPTION
• Low involvement; purchase what was purchased • Utilize senses to convey information
last time with little or no thought
• Consumers have selective attention; they block
Modified rebuy out what is not relevant
• Medium involvement; something about the • Visual: colors can
purchase is altered requiring some thought
• Convey a brand identity (Tiffany’s aqua
New buy blue)
• High involvement; purchase something that • Make products stand out (Ipod’s white)
hasn’t been purchased before requiring much • Convey meaning (black = mourning)
thought and planning • Hearing can
• Increase spending
TYPES OF PURCHASES
• e.g., Quick tempo music = increased
spending
• Convey a brand
• e.g., Harley-Davidson’s distinctive sound
• Taste can
• Distinguish one brand from another
• e.g., Coke vs. Pepsi
• Smell can
• Get attention (Smelling the Cinnabon
store)
LOW INVOLVEMENT PURCHASES
• Allow product sampling (Perfume in
• Have higher price sensitivity magazines)
• Usually go well with price discounts • Touch can
• Generally don’t generate word-of-mouth • Can convey brand imagery
• Are usually distributed intensively • e.g., Well designed products compared to
value designed products
• Marketers should focus on how to capture
consumers’ attention • e.g., Ergonomics, clean lines, simplicity,
beauty, sensual experiences, etc.
• Subliminal advertising
HIGH INVOLVEMENT PURCHASES
• Have lower price sensitivity
• An ad that is shown so quickly that is • Stage 4 (occurs over time): a bell rung in front of
doesn’t meet the threshold of liminal recognition the dog elicits drool
• Has been debunked by research • A similar process can be used in advertising and
jingles
• Mere exposure
• Use classical conditioning theory to explain this
• Repeated exposure to an ad brings advertisement.
familiarity and a positive feeling
• Perceptual fluency
• Customers may pay the most attention to
the content of a message;
• However, the colors, font, etc. make a
brand impression as well
LEARNING MEMORY
• Sensory and perceptual impressions become
brand associations
• Companies may have negative brand associations
• Brand associations: brands are attached to in customers’ memories
specific attributes in consumers’ memory • Some companies change names to help create
• Learning is the process that creates brand new associations
associations • e.g., Philip Morris is now Altria
• Classical and operant conditioning • e.g., ValuJet is now AirTran
• Stage 2: a dog doesn’t respond to a bell • Fixed ratio reward: reward is given every time or
every 4th time, etc.
• Stage 3: ringing a bell while placing food in front
of the dog elicits drool • Variable ratio reward: reward varies
• Subject will engage in the behavior more often if • Risk tolerance may vary with product knowledge
rewarded on the variable schedule
DECISION MAKING
• Decision making:
• With a few choices, consumers easily compare
• Marketers may identify products with aspiration
brands to make decision
groups
• With many choices, consumers use 2 stages:
• Marketers may offer an extended brand line for
customers at different levels in Maslow’s hierarchy • Stage 1: Determine consideration set
• e.g., Mercedes has a lower-end C model, then • Stage 2: Determine brands in detail
upward to E, S and finally CL models • Stage 1
• Marketers use hierarchy for positioning • Non-compensatory method: if a brand
doesn’t have important attributes, it is cut
DISTINGUISHING MOTIVATIONS • Lexicographic method: compare all brands
• Utilitarian vs. hedonic on most important attribute; cut brands that
• e.g., A Honda Civic vs. a Mercedes don’t have it; move on to next important
• Conformity vs. individuality attribute and compare & cut, etc.
• e.g., Conformity is high in high school, but • Stage 2: Compare brands in detail
not later in life • Compensatory model (cost/benefits)
• Risk-seeking vs. risk-averse • One excellent attribute can compensate for a
poor attribute
• Some websites aid this process by allowing users
to view a side-by-side comparison of attributes
CULTURAL DIFFERENCES
• Socio-cultural differences influence consumers
and produce shopping patterns
•Social class, age, ethnicity, gender, country
culture, etc.
• e.g., Old monied people seek exclusivity;
nouveaus indulge in conspicuous consumption
• e.g., Young people buy furniture; as they get
older they need diapers and minivans; then college
and finally healthcare
MANAGERIAL RECAP
• Three major phases of consumption
• Pre-purchase, purchase, post-purchase
• Three major classes of purchases
• B2C: convenience, shopping, specialty
• B2B: straight rebuy, modified rebuy, new
buy
• Involvement determine class
• How do consumers think?
• Sensing and perceiving information that is
learned and stored in memory
• Motivations help marketers understand what
consumers are seeking to satisfy
• Attitudes and decision making are subject to
influence by good information and biases
• Social norms define consumers
UTILITARIAN OR HEDONIC