Professional Documents
Culture Documents
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CONTENTS:
--> A Brief Word
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A BRIEF WORD
Cheers,
Johnn johnn@roleplayingtips.com
I think you'll like Jeremey's article this week. It provides some great, pithy
advice for both players and GMs about all the implications of how people are
*supposed* to behave in complex societies. You should be able to mine this article
endlessly for adventure cultural quirks, adventure hooks, and ways to get into
trouble. Enjoy!
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A Magical Medieval Society: Western Europe has been praised like no other d20
supplement. Its content is up for three ENnies awards, including Best Setting
Supplement. Pick up your copy today at WWW.EXP.CITYMAX.COM or WWW.RPGMALL.COM and
you'll agree: it is simply the best.
http://www.rpgmall.com/product_info.php?products_id=32594
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Johnn,
* * *
3. Forced Labor
===============
There is a long-standing tradition of those in power being
able to compel those of lesser station to do their bidding. Often they are well
within their legal right to do so. In the Roman Empire, any non-citizen could be
expected to carry the load of a legionnaire for one mile without pay. A medieval
commoner, even though a free man, could be forced to join a public work party to
build roads or bridges. During the colonial period, soldiers of the British Empire
could billet in any private home. The War of 1812 was largely started because of
the British practice of forcibly pressing civilians into service of the Imperial
Navy.
With many adventurers being strong limbed and healthy, they would be prime
candidates for impressed service. "You there, we need a set of strong shoulders and
don't tarry!"
4. Food
=======
Even something as simple as what a person could or could not eat was often
regulated by social norms or class distinctions. This could be direct, such as
feudal Japan, where a commoner might be permitted to eat rice, but not roasted
fish. Or it could be indirect, such as in Europe, where to poach on the lord's land
could mean death.
5. Legal Privilege
==================
In the event of any crime, the treatment one could expect varies greatly based on
one's station in life. Where a nobleman in medieval Europe could expect some form
of trial by his peers, a common man could expect justice dispensed at the hands of
the local lord. If the actual offense was by a commoner upon a noble, the noble was
well within his rights to administer punishment on the spot. A feudal samurai could
slay a peasant for merely offending him, and probably get away with it. Even in the
modern age, where the wealthy can buy a team of experienced legal experts, one can
argue that justice favors the powerful.
Eventually, with the rise of the merchant class, common families found themselves
with a great deal of wealth. At the same time, noble families fallen on hard times
were often living with no more wealth than the title of their name. Thus
threatened, the nobility began the first traditions of the "old money" noble
families excluding the "new money" commoners from their circles of power and
influence.
Since a successful party will often acquire a great deal of wealth, many assume
that the rules of social strata no longer apply to them. Often times they will be
right. The local barkeep doesn't care where you got your gold. If you spend like a
noble, you're noble enough for him. On the other hand, walking into the palace in
your finest will not always guarantee an audience if you are of common blood. Also,
the local nobility might see it in their best interest to "teach a lesson" to those
who would dare to buy their titles. Of course, in some places you might be expected
to buy your title outright. That choice is entirely up to the GM.
8. Consequences
===============
Social orders exist for a reason. This can be a detailed and well thought out
background as to why the customs developed the way they did or the simple
explanation of "that's how it's always been." Either way, the system resists
change. If the party goes around flaunting their station, they are bound to run
afoul of the authorities. Aggravate enough of the powers that be and the party had
better be prepared to fight the entire system. Viva la Revolution!
* * *
Whatever the setting, it is possible to let the social structure of the game world
have an impact on the player characters. If they are noble (or citizens, or of the
Enlighten Caste), it may involve letting them have the privileges mentioned above.
If they are common (or non- citizens, or Bandit Caste), they should occasionally
feel their lack of status. Unless your theme is one of oppression and revolution,
it is usually enough to use the social system as a backdrop to add flavor to the
campaign. Adding those extra details can lead to a number of possible encounter and
role-playing ideas.
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http://www.ptgamesinc.com
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I've been reading your newsletter for about a year now, and
I have to say I love it, so I am happy that I can make a
small contribution.
The January 2003 edition of Smithsonian magazine has a great article on the "Shadow
Wolves" of the Arizona State Police Department. They are a group of Native American
trackers who specialize in finding drug traffickers sneaking shipments across the
Arizona deserts. The article goes into great detail about how they manage to track
men across vast, seemingly unremarkable wasteland, and can be a great source of
color for any ranger/tracker PC or NPCs.
I've always found the standard screens much too tall. I make
my own out of large cardstock paper and reduce the height to about 6 inches (15
centimeters). This allows me to hide things and also get a clear view of the
battlemap without standing up.
* Attach a small piece of paper with paper clips, facing me, with any PC skills
that I roll in secret (search, spot,
hide....) as well as flat footed armor class and will saves. This way I can
describe events according to a roll without first asking the dead giveaway "what's
your Will save?"
Chalk http://www.palmgear.com/software/showsoftware.cfm?prodID=11903
Barton http://www.palmgear.com/software/showsoftware.cfm?prodID=12467
Dice http://www.palmgear.com/software/showsoftware.cfm?prodID=7396
TS-Shadowdice http://www.palmgear.com/software/showsoftware.cfm?prodID=7055
PCGenView
http://www.pcgenview.com/
(Also available here are ACE Dice Roller & ACE XP Calc)
DiceMan http://www.palmgear.com/software/showsoftware.cfm?prodID=41378
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http://www.darkmyst.org
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Johnn Four
mailto:johnn@roleplayingtips.com