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Image is formed upside-down on the retina of the eye. Video: Choosing good input parameters is
important. Next LectureSeeing Color No class this Wednesday but Second Term Paper due on
Wednesday Please return the clickers. Lights Diffuse and Specular Illumination BasicEffect Setting
and Animating Lights Shaders and HLSL Lambertian Illumination Pixel Shaders Textures. Due by
8am on Monday, November 30th. 20 points (if late, 10) Created by Candace Downey Final Exam
Final Exam will have of 10 short essay questions on material covered in lecture. Very good, much
pretty. (check the final link’s slides) Cascaded LPV: (paper) Crytek. Light Sources Empirical
Illumination Shading Transforming Normals. Outline for today. Course business Ordinary
Differential Equations. Outline for today. Course business Inverse Kinematics. Rendering equation
Ray tracing Radisoity Photon mapping. Yizhou Yu Computer Science Division University of
California at Berkeley. CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005.
Most of the green and the blue light is absorbed and only the red light makes it’s way back out of the
surface. BUS D 594 - Competitive Strategies in Global Industries. Rendering equation Ray tracing
Radisoity Photon mapping. Demo: Pinhole Lens Make a small pinhole in a piece of cardboard. GI
algorithms can include all mentioned effects (shadow, ao, indirect illumination.), or some parts, but
they are used to efficiently compute irradiance values that will be used for evaluation of the
radiance, using the material’s properties, that will present the final output of the rendering, just
before being processed by the camera. Examples. Applications. Entertainment Computer-aided
design Scientific visualization Training Education E-commerce Computer art. Rasterization vs.
Raytracing. project. cast. Rasterize: - Project polygons onto picture plane - Efficient hardware. We
try to calculate or at least approximate the values of irradiance or radiance in such converged state.
Jack Tumblin CS 395 Advanced Computer Graphics Winter 2003. Hanyang University Jong-Il Park.
Objectives. Buffers and pixel operations Mapping methods Texture mapping Environmental
(reflection) mapping Variant of texture mapping Bump mapping Solves flatness problem of texture
mapping Blending. IN CG, we always simulate some effects, while in reality they all happen
simultaneously. Concave lens shrinks its image Convex lens magnifies its image Demo: Concave
Lenses Curved surface of a concave lens causes light rays to diverge, dispersing the light and
shrinking any images. OpenGL, DirectX. Raytrace: - Cast light rays into scene through picture plane.
Looking Back. Ray-tracing and radiosity both computes global illumination Is there a more general
methodology. FINAL Shehnaz and Thane Interview PowerPoint;-).pdf FINAL Shehnaz and Thane
Interview PowerPoint;-).pdf Planeta 9 - A Pan-STARRS1 Search for Planet Nine Planeta 9 - A Pan-
STARRS1 Search for Planet Nine The ExoGRAVITY project - observations of exoplanets from the
ground with opti. CS 319 Advanced Topics in Computer Graphics John C. Hart. Global Illumination.
Materials emit photons, scatter them and absorb them. Program of Computer Graphics, Cornell
University. 50,000 patches. Note indirect lighting from ceiling.
Jack Tumblin CS 395 Advanced Computer Graphics Winter 2003. Rendering equation Ray tracing
Radisoity Photon mapping. We can then use PRT in combination with the actual lighting in the scene
(that can even be dynamic) to compute the final output of the shading. CSE167: Computer Graphics
Instructor: Steve Rotenberg UCSD, Fall 2005. Jian Huang, CS594, Fall 2001 This set of slides
reference slides used at Ohio State for instruction by Prof. BUS D 594 “Competitive Strategies in
Global Industries” Summer 2009 Professor Charles Dhanaraj. Looking Back. Ray-tracing and
radiosity both computes global illumination Is there a more general methodology. We can utilize
GPU to find all the VPLs and then we can use deferred pipeline to efficiently render many lights,
that will eventually approximate the indirect illumination. Ming-Te Chi Department of Computer
Science, National Chengchi University. University of Sulaimani - School of Science - Computer
Dept. We did ray tracing and radiosity Ray tracing is good to render specular objects but cannot
handle indirect diffuse reflections well. Ming-Te Chi Department of Computer Science, National
Chengchi University. Slides Courtesy: Dr. Mario Costa Sousa Dept. of of CS U. Of Calgary. Direct
And Indirect Light. Optical Density Optical density is given by the index of refraction, n. The grid
depicts 16 stratified sampling directions in the upper hemisphere over a cache location. Lighting is
the major problem in computer graphics, for either realism or real-time compositions- harder than
modeling. BRDF shading using SH: Precompute and arrange SH probes around the scene that can be
picked and used to evaluate the lighting in real-time. Demo: Real Image of Convex Lens Image
formed by convex lens can be observed on a screen. CS 319 Advanced Topics in Computer Graphics
John C. Hart. Global Illumination. Quick and dirty intro do spherical harmonics: What a cosine wave
is to Foruier analysis, that’s what a Legendre polynomials are to Spherical harmonics. Local
Illumination. the GPU pipeline is designed for local illumination only the surface data at the visible
point is needed to compute the lighting primitives can be generated, processed, and then discarded.
There also screenspace techniques like SSDO (screenspace directional occlusion) and Deep G-buffer.
Advanced Graphics Rendering and Appearance Modeling Chris Lattner May 5, 2003. Ming-Te Chi
Department of Computer Science, National Chengchi University. Outline. CUDA OptiX. CPU vs
GPU. Kernels and Thread. NVCC. cu: c language with extension. Monte Carlo Method. Advantages
Good for integrals of high dimension All you need is point samples Allows for arbitrary number of
samples Disadvantages. Upcoming Deadlines. Fifth Homework (Video Analysis of a Jump) Due
Wednesday, Feb. 24 th (Next week) 15 points (10 points if late) Sixth Homework (Stop-motion
Animation) Due Wednesday, March 3 rd (In two weeks). An image of the outside world appears
projected, upside down and reversed right-to-left, onto a wall opposite the opening. Launching a
consulting company for lighting solutions. Introduction. Realistic displays of a scene Perspective
projections of objects Applying lighting effects. Accounts for all light in a scene Techniques The
Rendering Equation theoretical basis for light transport Path Tracing attempts to trace “all rays” in a
scene Photon Mapping.
Advanced Graphics Rendering and Appearance Modeling Chris Lattner May 5, 2003. CSE167:
Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006. Launching a consulting company
for lighting solutions. They even have a GPU that calculates ray traced graphics. Looking Back. Ray-
tracing and radiosity both computes global illumination Is there a more general methodology. Model
the interaction of light with surface points to determine their final color and brightness OpenGL
computes illumination at vertices. The grid depicts 16 stratified sampling directions in the upper
hemisphere over a cache location. CS 319 Advanced Topics in Computer Graphics John C. Hart.
Global Illumination. But instead of rendering the scene with VPLs, encode them as SH and inject
them into the grid. Visualization. Image. Data. Scalar Field. Level Sets. Example Level Sets.
Rendering. Photon Mapping. Thesis Statement. Rasterization vs. Raytracing. project. cast. Rasterize:
- Project polygons onto picture plane - Efficient hardware. GI is a consequence of the scene (scene’s
geometry and materials applied). What I’ve done. Global Illumination: Specifically, chasing after
caustics and other indirect illumination Local illumination model is simple (phong) Two approaches.
Materials emit photons, scatter them and absorb them. Lenses Curvature of a lens surface produces a
continuous, variable angular refraction. No light escapes to this side No light escapes to this side No
light escapes to this side Looking up Underwater Try this when you’re in the pool or the ocean next
summer. Light Events. Reflection. Refraction. Scattering. Bidirectional Reflectance. GI is a set of
algorithms that calculate how much and what kind of light arrives at a certain point in scene.
CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005. Illumination The
transport luminous flux from light sources between points via direct and indirect paths Lighting. Due
by 8am on Monday, November 30th. 20 points (if late, 10) Created by Candace Downey Final Exam
Final Exam will have of 10 short essay questions on material covered in lecture. Upcoming
Deadlines. First Term Paper The Laws of Physics in an Animation Universe Due Today! (at 8AM)
100 points (50 points if late) Eighth homework (Reverse Video Reference) Due Thursday, Oct. 27
(Next week). Accounts for all light in a scene Techniques The Rendering Equation theoretical basis
for light transport Path Tracing attempts to trace “all rays” in a scene Photon Mapping. Jack Tumblin
CS 395 Advanced Computer Graphics Winter 2003. When sampling the hemisphere for a certain hit,
use local neighbors of the sample to get a better approximation of the lighting coming from that
particular direction. We use basis functions that get multiplied with calculated coefficients to get an
approximation of the spherical function. Upcoming Deadlines. Sixth Homework (Stop-motion
Animation) Due this Thursday, October 6 th 20 points (if late, 10 points) Bonus prize of 20 extra
points to top three. Physical Simulation of Light Transport: Accuracy account for ALL light paths
conservation of energy Prediction forward rendering calculate light meter readings. Slides Courtesy:
Dr. Mario Costa Sousa Dept. of of CS U. Of Calgary. Direct And Indirect Light. Upcoming
Deadlines. First Homework (Setting up a Blog) 5 points Second Homework (Mini-portfolio): Due
Thursday, Sept. 1 st (This week) no later than 8 AM! 10 points (5 points if late).

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