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**+++ Death Guard 1500 pts ((HH V2) Horus Heresy (2022)) [1,500Pts] +++**

**++ Crusade Force Organisation Chart (LA - XIV: Death Guard) [1,500Pts] ++**

**+ Expanded Army Lists +**

**Expanded Army List Profiles::** Exemplary Units On, Legacy Units On

. **Categories:** *Expanded Army Lists*

. **Rules:** *Expanded Army Lists*

**+ Allegiance: +**

** XIV: Death Guard**

. **Categories:** *Allegiance:*

**Allegiance:** Traitor

. **Categories:** *Allegiance:*

**+ Rite of War: +**

**Rite of War:** Creeping Death (DG)

. **Categories:** *Rite of War:*

. **Rules:** *Creeping Death*

**+ HQ: [405Pts] +**

**Centurion [115Pts]**

. **Categories:** *HQ:, Unit:, Compulsory HQ:, Heavy Sub-type:, Infantry:*

. **Rules:** *Heavy Sub-type*

. **Siege Breaker [70Pts]:** Artificer Armour, Frag Grenades, Krak Grenades, Nemesis Bolter [10Pts], Refractor Field

. . **Categories:** *Independent Character, Character*

. . **Rules:** *Grenades, Independent Character, Pinning, Relentless, Rending (5+), Sniper*

. . ** Unit:** *Legion Centurion (Boarding Shield)*, **Wargear Item:** *Artificer Armour, Boarding Shield, Frag Grenades, Krak Grenades,

. . **Boarding Shield**

. . . **Wargear Item:** *Boarding Shield*

. . **Chainsword:** Chainsword

. . . **Rules:** *Shred*

. . . **Weapon:** *Chainsword*

. **Siege Breaker [45Pts]:** Nuncio-Vox, 3x Phosphex Bomb

. . **Categories:** *Siege Breaker:*

. . **Rules:** *Art of Destruction, Blast, Crawling Fire, Lingering Death, One Use/One Shot, Poisoned (3+), Sunder*

. . **Wargear Item:** *Nuncio-Vox*, **Weapon:** *Phosphex Bomb*

**Profiles:**

. **Legion Centurion (Boarding Shield):** Unit Type:Infantry (Character) (Heavy)|Move:7|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|Ld:9|Save:2+|Both

. **Artificer Armour:** Description:Artificer armour confers a 2+ Armour Save.|Both Astartes Army Books p140

. **Boarding Shield:** Description:Boarding shields confer a 5+ Invulnerable Save, but a model with a boarding shield cannot claim bonus
Invulnerable saves granted by a combat shield or boarding shield do not stack with other Invulnerable Saves, but can benefit from rules

. **Frag Grenades:** Description:A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step
. **Krak Grenades:** Description:The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in ba

. **Nuncio-Vox:** Description:While at least one model with a nuncio-vox is present on the battlefield and not Embarked in a Vehicle or

. **Refractor Field:** Description:A model with a refractor field gains a 5+ Invulnerable Save.
Invulnerable Saves granted by a refractor field or iron halo do not stack with other Invulnerable Saves, but can benefit from rules (suc

. **Chainsword:** Range:-|Strength:User|AP:-|Type:Melee, Shred|

. **Nemesis Bolter:** Range:72"|Strength:5|AP:5|Type:Heavy 1, Rending (5+), Sniper, Pinning|Both Astartes Army Books p130

. **Phosphex Bomb:** Range:6"|Strength:5|AP:2|Type:Assault 1, One Use, Blast (3"), Poisoned (3+), Crawling Fire, Lingering Death|Both As

**Praetor, Cataphractii [290Pts]:** The Blood of Barbarus, Warlord

. **Categories:** *Heavy Sub-type:, Infantry:, Legiones Astartes, HQ:, Unit:, Compulsory HQ:*

. **Rules:** *Heavy Sub-type*

. **Warlord Trait:** *The Blood of Barbarus*

. **Command Squad, Cataphractii [150Pts]**

. . **Categories:** *Legiones Astartes, Heavy Sub-type:, Terminators:*

. . **Rules:** *Bulky (2), Chosen Warriors, Heavy Sub-type, Inexorable, Relentless, Retinue*

. . **Cataphractii Chosen [55Pts]:** Chainfist [15Pts]

. . . **Rules:** *Armourbane (Melee), Unwieldy*

. . . ** Unit:** *Cataphractii Chosen*, **Weapon:** *Chainfist*

. . . **Minor Combi-Weapon [5Pts]:** Minor Combi-Weapon - Alchem Flamer

. . . . **Rules:** *Fleshbane, Gets Hot, Template Weapons*

. . . . **Weapon:** *Alchem Combi-flamer (Secondary) , Bolter (Primary)*

. . **Cataphractii Chosen [40Pts]**

. . . ** Unit:** *Cataphractii Chosen*

. . . **Minor Combi-Weapon [5Pts]:** Minor Combi-Weapon - Alchem Flamer

. . . . **Rules:** *Fleshbane, Gets Hot, Template Weapons*

. . . . **Weapon:** *Alchem Combi-flamer (Secondary) , Bolter (Primary)*

. . . **Power Weapon:** Power Axe

. . . . **Rules:** *Unwieldy*

. . . . **Weapon:** *Power Axe*

. . **Cataphractii Standard Bearer w/Melee Weapon:** Legion Standard

. . . ** Unit:** *Cataphractii Standard Bearer*, **Wargear Item:** *Legion Standard*

. . . **Power Weapon:** Power Axe

. . . . **Rules:** *Unwieldy*

. . . . **Weapon:** *Power Axe*

. **Legion Cataphractii Praetor [140Pts]:** Cataphractii Terminator Armour, Master of the Legion

. . **Categories:** *Independent Character, Character, Terminators:*

. . **Rules:** *Bulky (2), Independent Character, Inexorable, Master of the Legion, Relentless*

. . ** Unit:** *Legion Cataphractii Praetor*, **Wargear Item:** *Cataphractii Terminator Armour*

. . **Minor Combi-Weapon [5Pts]:** Minor Combi-Weapon - Grenade Launcher

. . . **Rules:** *Blast, Pinning*

. . . **Weapon:** *Bolter (Primary), Grenade launcher - Frag (Secondary), Grenade launcher - Krak (Secondary)*

. . **Power Weapon:** Power Axe

. . . **Rules:** *Unwieldy*

. . . **Weapon:** *Power Axe*

**Profiles:**

. **Cataphractii Chosen:** Unit Type:Infantry (Heavy)|Move:6|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:8|Save:2+|


. **Cataphractii Standard Bearer:** Unit Type:Infantry (Heavy)|Move:6|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:8|Save:2+|

. **Legion Cataphractii Praetor:** Unit Type:Infantry (Heavy, Character)|Move:6|WS:6|BS:5|S:4|T:4|W:4|I:5|A:4|Ld:10|Save:2+|

. **Cataphractii Terminator Armour:** Description:Legion Cataphractii Terminator armour confers a 2+ Armour Save and a 4+ Invulnerable S

. **Legion Standard:** Description:All of the controlling player’s units with the Legiones Astartes (X) special rule within 6" of a frie

. **The Blood of Barbarus:** Text:Any Hits with the Rending (X), Murderous Strike (X), Poisoned (X) or Fleshbane special rule allocated

. **Alchem Combi-flamer (Secondary) :** Range:Template|Strength:4|AP:5|Type:Assault 1, Gets Hot|Liber Hereticus – Traitor Legiones Astar

. **Bolter (Primary):** Range:24"|Strength:4|AP:5|Type:Rapid Fire|Both Astartes Army Books p130

. **Chainfist:** Range:-|Strength:2x|AP:2|Type:Melee, Armourbane (Melee), Unwieldy|Both Astartes Army Books p136

. **Grenade launcher - Frag (Secondary):** Range:24"|Strength:3|AP:6|Type:Assault 1, Blast (3"), Pinning|Both Astartes Army Books p130

. **Grenade launcher - Krak (Secondary):** Range:24"|Strength:5|AP:4|Type:Assault 1|Both Astartes Army Books p130

. **Power Axe:** Range:-|Strength:+1|AP:2|Type:Melee, Unwieldy|Both Astartes Army Books p137

**+ Elites: [200Pts] +**

**Contemptor Dreadnought Talon [200Pts]**

. **Categories:** *Legiones Astartes, Dreadnought Unit-type:, Unit:, Elites:*

. **Rules:** *Dreadnought Unit-type, Fearless*

. **Contemptor Dreadnought [200Pts]:** Atomantic Deflector, Gravis Autocannon [10Pts], Gravis Power Fist with in-built ranged weapon, H

. . **Rules:** *Blast, Brutal (3), Dreadnought Talon, Fleshbane, Gets Hot, Rending (6+), Template Weapons, Twin-linked*

. . ** Unit:** *Contemptor Dreadnought*, **Wargear Item:** *Atomantic Deflector*, **Weapon:** *Gravis Autocannon, Gravis Power Fist, Hav

**Profiles:**

. **Contemptor Dreadnought:** Unit Type:Dreadnought|Move:8|WS:5|BS:5|S:7|T:7|W:6|I:4|A:3|Ld:9|Save:2+|

. **Atomantic Deflector:** Description:A model with an atomantic deflector gains a 5+ Invulnerable Save and any model with an atomantic

. **Gravis Autocannon:** Range:48"|Strength:7|AP:4|Type:Heavy 3, Rending (6+), Twin-linked|Both Astartes Army Books p128

. **Gravis Power Fist:** Range:-|Strength:9|AP:2|Type:Melee, Brutal (3)|Both Astartes Army Books p137

. **Havoc Launcher:** Range:48"|Strength:5|AP:5|Type:Heavy 1, Blast (3"), Twin-linked|Both Astartes Army Books p133

. **Heavy Alchem Flamer:** Range:Template|Strength:5|AP:4|Type:Assault 1, Fleshbane, Gets Hot|Liber Hereticus – Traitor Legiones Astarte

**+ Troops: [685Pts] +**

**Grave Warden Terminator Squad [260Pts]:** Assault Grenade Launcher, Cataphractii Terminator Armour, Death Cloud Projector

. **Categories:** *Heavy Sub-type:, Infantry:, Legiones Astartes, Terminators:, Unit:, Troops:*

. **Rules:** *Bulky (2), Firing Protocols (2), Heavy Sub-type, Ignores Cover, Poisoned (3+), Relentless, Shrouded (6+), Shrouded in Deat

. **Wargear Item:** *Cataphractii Terminator Armour*, **Weapon:** *Assault Grenade Launcher - Frag, Assault Grenade Launcher - Toxin, De

. **Chem-master:** Assault Grenade Launcher, Power Fist

. . **Categories:** *Character*

. . **Rules:** *Ignores Cover, Poisoned (3+), Specialist Weapon, Unwieldy*

. . ** Unit:** *Chem-master*, **Weapon:** *Assault Grenade Launcher - Frag, Assault Grenade Launcher - Toxin, Power Fist*

. **Grave Wardens [45Pts]:** Power Fist

. . **Rules:** *Specialist Weapon, Unwieldy*

. . ** Unit:** *Grave Warden*, **Weapon:** *Power Fist*

. **Grave Wardens [45Pts]:** Power Fist

. . **Rules:** *Specialist Weapon, Unwieldy*

. . ** Unit:** *Grave Warden*, **Weapon:** *Power Fist*

. **Grave Wardens [50Pts]:** Chainfist [5Pts]

. . **Rules:** *Armourbane (Melee), Unwieldy*

. . ** Unit:** *Grave Warden*, **Weapon:** *Chainfist*

. **Grave Wardens [50Pts]:** Chainfist [5Pts]


. . **Rules:** *Armourbane (Melee), Unwieldy*

. . ** Unit:** *Grave Warden*, **Weapon:** *Chainfist*

**Profiles:**

. **Chem-master:** Unit Type:Infantry (Heavy, Character)|Move:6"|WS:4|BS:4|S:4|T:4|W:2|I:4|A:3|Ld:9|Save:2+|

. **Grave Warden:** Unit Type:Infantry (Heavy)|Move:6"|WS:4|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:8|Save:2+|

. **Cataphractii Terminator Armour:** Description:Legion Cataphractii Terminator armour confers a 2+ Armour Save and a 4+ Invulnerable S

. **Assault Grenade Launcher - Frag:** Range:18"|Strength:6|AP:4|Type:Assault 2|

. **Assault Grenade Launcher - Toxin:** Range:18"|Strength:1|AP:5|Type:Assault 4, Poisoned (3+), Ignores Cover|

. **Chainfist:** Range:-|Strength:2x|AP:2|Type:Melee, Armourbane (Melee), Unwieldy|Both Astartes Army Books p136

. **Death Cloud :** Range:Template |Strength:1|AP:4|Type:Assault 1, Poisoned (3+)|

. **Power Fist:** Range:-|Strength:x2|AP:2|Type:Melee, Unwieldy, Specialist Weapon|Both Astartes Army Books p137

**Reconnaissance Squad [135Pts]:** Frag Grenades, Krak Grenades, Power Armour, Shroud Bombs

. **Categories:** *Infantry:, Legiones Astartes, Line Sub-type:, Skirmish Sub-type:, Troops:, Unit:*

. **Rules:** *Grenades, Infiltrate, Line Sub-type, Scout, Skirmish Sub-type, Support Squad*

. **Wargear Item:** *Frag Grenades, Krak Grenades, Power Armour, Shroud Bombs*

. ** Legion Recon Sergeant [22Pts]:** Bolt Pistol, Nemesis Bolter [10Pts]

. . **Categories:** *Character*

. . **Rules:** *Pinning, Rending (5+), Sniper*

. . ** Unit:** *Legion Recon Sergeant*, **Weapon:** *Bolt Pistol, Nemesis Bolter*

. ** Recon Legionary [22Pts]:** Bolt Pistol, Nemesis Bolter [10Pts]

. . **Rules:** *Pinning, Rending (5+), Sniper*

. . ** Unit:** *Recon Legionary*, **Weapon:** *Bolt Pistol, Nemesis Bolter*

. ** Recon Legionary [22Pts]:** Bolt Pistol, Nemesis Bolter [10Pts]

. . **Rules:** *Pinning, Rending (5+), Sniper*

. . ** Unit:** *Recon Legionary*, **Weapon:** *Bolt Pistol, Nemesis Bolter*

. ** Recon Legionary [22Pts]:** Bolt Pistol, Nemesis Bolter [10Pts]

. . **Rules:** *Pinning, Rending (5+), Sniper*

. . ** Unit:** *Recon Legionary*, **Weapon:** *Bolt Pistol, Nemesis Bolter*

. ** Recon Legionary [22Pts]:** Bolt Pistol, Nemesis Bolter [10Pts]

. . **Rules:** *Pinning, Rending (5+), Sniper*

. . ** Unit:** *Recon Legionary*, **Weapon:** *Bolt Pistol, Nemesis Bolter*

**Profiles:**

. **Legion Recon Sergeant:** Unit Type:Infantry (Character, Skirmish, Line)|Move:7|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:8|Save:3+|

. **Recon Legionary:** Unit Type:Infantry (Skirmish, Line)|Move:7|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:7|Save:3+|

. **Frag Grenades:** Description:A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step

. **Krak Grenades:** Description:The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in ba

. **Power Armour:** Description:Power armour provides a 3+ Armour Save.|Both Astartes Army Books p146

. **Shroud Bombs:** Description:Whenever targeted by a Shooting Attack, the range between an attacking unit and a unit that includes at

. **Bolt Pistol:** Range:12"|Strength:4|AP:5|Type:Pistol 1|Both Astartes Army Books p130

. **Nemesis Bolter:** Range:72"|Strength:5|AP:5|Type:Heavy 1, Rending (5+), Sniper, Pinning|Both Astartes Army Books p130

**Tactical Squad [145Pts]:** Frag Grenades, Krak Grenades, Power Armour

. **Categories:** *Infantry:, Legiones Astartes, Line Sub-type:, Unit:, Troops:, Compulsory Troops:*

. **Rules:** *Fury of the Legion, Grenades, Heart of the Legion, Line Sub-type*

. **Wargear Item:** *Frag Grenades, Krak Grenades, Power Armour*

. ** Legion Tactical Sergeant [35Pts]:** Artificer Armour [10Pts], Bolter, Plasma Pistol [10Pts], Power Fist [15Pts]

. . **Categories:** *Character*

. . **Rules:** *Breaching (4+), Gets Hot, Specialist Weapon, Unwieldy*


. . ** Unit:** *Legion Tactical Sergeant (Artificer Armour)*, **Wargear Item:** *Artificer Armour*, **Weapon:** *Bolter, Plasma Pistol,

. **8x Legionaries (collective) [80Pts]:** 8x Bolt Pistol, 8x Bolter

. . ** Unit:** *Legionary*, **Weapon:** *Bolt Pistol, Bolter*

. **Legionary w/ Options: [20Pts]:** Bolt Pistol, Bolter, Legion Vexilla [10Pts]

. . ** Unit:** *Legionary*, **Wargear Item:** *Legion Vexilla*, **Weapon:** *Bolt Pistol, Bolter*

**Profiles:**

. **Legion Tactical Sergeant (Artificer Armour):** Unit Type:Infantry (Character, Line)|Move:7|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:8|Save:2

. **Legionary:** Unit Type:Infantry (Line)|Move:7|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:7|Save:3+|

. **Artificer Armour:** Description:Artificer armour confers a 2+ Armour Save.|Both Astartes Army Books p140

. **Frag Grenades:** Description:A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step

. **Krak Grenades:** Description:The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in ba

. **Legion Vexilla:** Description:A unit that includes at least one model with a Legion vexilla adds +1 to the Wounds score used to dete

. **Power Armour:** Description:Power armour provides a 3+ Armour Save.|Both Astartes Army Books p146

. **Bolt Pistol:** Range:12"|Strength:4|AP:5|Type:Pistol 1|Both Astartes Army Books p130

. **Bolter:** Range:24"|Strength:4|AP:5|Type:Rapid Fire|Both Astartes Army Books p130

. **Plasma Pistol:** Range:12"|Strength:7|AP:4|Type:Pistol 1, Breaching (4+), Gets Hot|Both Astartes Army Books p134

. **Power Fist:** Range:-|Strength:x2|AP:2|Type:Melee, Unwieldy, Specialist Weapon|Both Astartes Army Books p137

**Tactical Squad [145Pts]:** Frag Grenades, Krak Grenades, Power Armour

. **Categories:** *Infantry:, Legiones Astartes, Line Sub-type:, Unit:, Troops:, Compulsory Troops:*

. **Rules:** *Fury of the Legion, Grenades, Heart of the Legion, Line Sub-type*

. **Wargear Item:** *Frag Grenades, Krak Grenades, Power Armour*

. ** Legion Tactical Sergeant [35Pts]:** Artificer Armour [10Pts], Bolter, Plasma Pistol [10Pts], Power Fist [15Pts]

. . **Categories:** *Character*

. . **Rules:** *Breaching (4+), Gets Hot, Specialist Weapon, Unwieldy*

. . ** Unit:** *Legion Tactical Sergeant (Artificer Armour)*, **Wargear Item:** *Artificer Armour*, **Weapon:** *Bolter, Plasma Pistol,

. **8x Legionaries (collective) [80Pts]:** 8x Bolt Pistol, 8x Bolter

. . ** Unit:** *Legionary*, **Weapon:** *Bolt Pistol, Bolter*

. **Legionary w/ Options: [20Pts]:** Bolt Pistol, Bolter, Legion Vexilla [10Pts]

. . ** Unit:** *Legionary*, **Wargear Item:** *Legion Vexilla*, **Weapon:** *Bolt Pistol, Bolter*

**Profiles:**

. **Legion Tactical Sergeant (Artificer Armour):** Unit Type:Infantry (Character, Line)|Move:7|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:8|Save:2

. **Legionary:** Unit Type:Infantry (Line)|Move:7|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:7|Save:3+|

. **Artificer Armour:** Description:Artificer armour confers a 2+ Armour Save.|Both Astartes Army Books p140

. **Frag Grenades:** Description:A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step

. **Krak Grenades:** Description:The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in ba

. **Legion Vexilla:** Description:A unit that includes at least one model with a Legion vexilla adds +1 to the Wounds score used to dete

. **Power Armour:** Description:Power armour provides a 3+ Armour Save.|Both Astartes Army Books p146

. **Bolt Pistol:** Range:12"|Strength:4|AP:5|Type:Pistol 1|Both Astartes Army Books p130

. **Bolter:** Range:24"|Strength:4|AP:5|Type:Rapid Fire|Both Astartes Army Books p130

. **Plasma Pistol:** Range:12"|Strength:7|AP:4|Type:Pistol 1, Breaching (4+), Gets Hot|Both Astartes Army Books p134

. **Power Fist:** Range:-|Strength:x2|AP:2|Type:Melee, Unwieldy, Specialist Weapon|Both Astartes Army Books p137

**+ Heavy Support: [210Pts] +**

**Sicaran Venator Squadron [210Pts]**

. **Categories:** *Legiones Astartes, Vehicle Unit:, Unit:, Heavy Support:*

. **Sicaran Venator [195Pts]:** 2x Lascannons [10Pts], Heavy Bolter, Neutron Beam Laser, Smoke Launchers

. . **Categories:** *Vehicle:*
. . **Rules:** *Concussive (3), Containment Breach, Gets Hot, Shock Pulse, Sunder*

. . ** Vehicle:** *Sicaran Venator*, **Wargear Item:** *Smoke Launchers*, **Weapon:** *Heavy Bolter, Lascannon, Neutron Beam Laser*

**Profiles:**

. **Sicaran Venator:** Unit Type:Vehicle|Move:16|BS:4|Front:13|Side:12|Rear:12|HP:4|Transport Capacity:-|Access Points:|Both Astartes Ar

. **Smoke Launchers:** Description:The controlling player may choose to trigger smoke launchers once a model with them has completed its

. **Heavy Bolter:** Range:36"|Strength:5|AP:4|Type:Heavy 4|Both Astartes Army Books p130

. **Lascannon:** Range:48"|Strength:9|AP:2|Type:Heavy 1, Sunder|Both Astartes Army Books p132

. **Neutron Beam Laser:** Range:36"|Strength:10|AP:1|Type:Ordnance 2, Concussive (3), Shock Pulse, Gets Hot|Both Astartes Army Books p13

**++ Selection Rules ++**

. **Armourbane (Melee):** If a model or weapon has this special rule, it rolls an additional D6 for armour penetration when targeting a

Some instances of the Armourbane special rule may include a qualifier after the rule in brackets, for example Armourbane (Melta) or Armo

Armourbane (Melta): A model or weapon with this Armourbane special rule only gains the benefits of the Armourbane special rule when at h

Armourbane (Melee): A weapon or model with this version of the Armourbane special rule only gains the benefits of the Armourbane special

Armourbane (Ranged): A weapon or model with this version of the Armourbane special rule only gains the benefits of the Armourbane specia

. **Art of Destruction:** At the start of each Shooting phase, the controlling player may nominate one friendly unit with at least one m

. **Blast:** When firing a Blast weapon, models do not roll To Hit. Instead, pick one enemy model visible to the firer and place the Bla

The large area affected by the blast means it is going to be very hard to miss completely. Nonetheless, the shot might not land exactly w

Once the final position of the Blast marker has been determined, take a good look at it from above – each unit suffers one Hit for each

Once the number of Hits inflicted on the unit has been worked out, roll To Wound and Save as normal. Note that, unlike other attacks, Wo

Multiple Blasts
If a unit is firing more than one shot with the Blast special rule, scatter each shot, one at a time, as described above and determine h

Blast Weapons and Re-rolls


If a model has the ability to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must re-roll both th

Blast Weapons and Snap Shots


Blast weapons cannot be fired as Snap Shots.

Large Blast
Large Blast weapons use the 5" Blast marker, but otherwise obey all the rules for Blast weapons.

Massive Blast
Massive Blast weapons use the 7" Blast marker, but otherwise obey all the rules for Blast weapons.

Apocalyptic Blast
Apocalyptic Blast weapons use the 10" Blast marker, but otherwise obey all the rules for Blast weapons.

Apocalyptic Mega-blast (5"/7"/10")


Apocalyptic Mega-blast weapons use the Apocalyptic Blast marker. They obey the rules for Blast weapons, with the following exceptions:

Apocalyptic Mega-blast weapons have three Strength values and three AP values. Correspondingly, the Apocalyptic Blast marker is divided

The Strength and AP of any Hits depends on the zone in which the target model is located. The first Strength and AP value are used for t

To determine whether a unit wounded by an Apocalyptic Mega-blast weapon is allowed a Cover Save, and when determining Wound allocation,

Hits from Apocalyptic Mega-blast weapons made against Vehicles are always resolved against their Side Armour Value. (Warhammer: The Horu

. **Breaching (4+):** When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted g

. **Brutal (3):** When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but

. **Bulky (2):** Bulky models count as a number of models equal to the value X in brackets after the rule’s name for the purposes of Tra

For example, a unit comprised of five odels all of which have the Bulky (3) special rule, would count as 15 models when attempting to E

. **Chosen Warriors:** A model with this special rule may issue and accept Challenges as if it had the Character type. Note that this do

. **Concussive (3):** A unit that suffers one or more Wounds, regardless of whether those Wounds are Saved or otherwise discounted, from

No matter how many times a unit has taken saved or unsaved Wounds from an attack with the Concussive special rule, it may only be forced

. **Containment Breach:** If a model with this special rule suffers an Explodes result on the Vehicle Damage table then when determining

. **Crawling Fire:** After the Blast marker for a weapon with this special rule is placed, the attacking unit’s controlling player may m

. **Creeping Death:** Effects


• All models in a Detachment with this Rite of War that have the Legiones Astartes (Death Guard) automatically pass any Dangerous Terrai
• All models in the Deployment Zone of a Detachment using this Rite of War gain the Shrouded (6+) special rule, and the entire Deploymen
• All zones of Area Terrain on the battlefield (including named types such as Jungles, Woods, Ruins or Craters) are counted as Dangerous
• In a Detachment using this Rite of War, Grave Warden Terminator Squads can be taken as non-Compulsory Troops choices.
Limitations
• This Rite of War may only be used by a Detachment with the Traitor Allegiance.
• The army using this Rite of War must include a Legion Centurion, Legion Cataphractii Centurion or Legion Tartaros Centurion with the S

. **Dreadnought Talon:** When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves), all mode
. **Dreadnought Unit-type:** • Successful Wounds scored by attacks with the Poisoned or Fleshbane special rules must be re-rolled agains
• All Dreadnought models have the Fearless special rule.
• A model with the Dreadnought Unit Type may fire all weapons they are equipped with in each Shooting Attack they make, including as par
• A model of the Dreadnought type may fire Heavy and Ordnance weapons and counts as Stationary even if it moved in the preceding Movemen
• No model that is not also of the Dreadnought Unit Type may join a unit that includes a Dreadnought model. (Warhammer: The Horus Heresy

. **Expanded Army Lists:** Some events/group choose not to allow official rules in "Legacies of The Age of Darkness" download pdf (which

. **Fearless:** Units with one or more models with the Fearless special rule automatically pass Pinning tests. Regroup tests and Morale

However, units containing one or more models with the Fearless special rule cannot use any Reactions that grant a Cover Save, Armour Sav

. **Firing Protocols (2):** When making a Shooting Attack, a model with this special rule may attack with a number of different weapons

. **Fleshbane:** If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on
Similarly, if a model makes a Shooting Attack with a weapon that has this special rule, they always Wound on a 2+.
In either case, this special rule has no effect against Vehicles or Buildings. (Warhammer: The Horus Heresy - Age of Darkness Rulebook p

. **Fury of the Legion:** If a model with this special rule has not moved or Run during the Movement phase of its controlling player’s t

. **Gets Hot:** When firing a weapon that Gets Hot. roll To Hit as normal. For each unmodified To Hit roll of 1, the firing model immedi

Gets Hot and Weapons that do not Roll To Hit


Weapons that do not roll To Hit (such as Blast weapons) must roll a D6 for each shot immediately before firing. On a 2+, the shot is res

Gets Hot and Re-rolls


If a model has the ability to re-roll its rolls To Hit (including because of BS 6+ or the Twin-linked special rule), a Wound is only suf

. **Grenades:** Grenades are represented in battle as Wargear items with a specific effect rather than as weapons. Using grenades does n

. **Heart of the Legion:** When a unit that includes at least one model with this special rule has at least half of its models within 6"

. **Heavy Sub-type:** • A unit that includes only models with the Heavy subtype may re-roll failed Armour Saves against Template and Bla
• A unit that includes any models with the Heavy subtype may not Run and when making a Movement during a Reaction based on its Initiativ

. **Ignores Cover:** Cover Saves and Damage Mitigation rolls granted by the Shrouded special rule cannot be taken against Wounds or Hull

. **Independent Character:** Independent Characters can join other units. They cannot, however, join units that contain Vehicles, Dreadn

Joining and Leaving a Unit


An Independent Character can begin the game already with a unit, either by being deployed in unit coherency with it or, if the unit is i

In order to join a unit, an Independent Character simply has to move so that they are within unit coherency distance of a friendly unit
An Independent Character can leave a unit during the Movement phase by moving out of unit coherency with it. They cannot join or leave d

An Independent Character cannot leave a unit while either they or the unit are in Reserve, locked in combat, Falling Back or have been P

Special Rules
When an Independent Character joins a unit, it might have different special rules from those of the unit. Unless specified in the rule i

Independent Characters and Infiltrate


An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa.

Independent Characters and Ongoing Effects


Sometimes, a unit that an Independent Character has joined will be the target of a beneficial or harmful effect, such as those bestowed

Conversely, if an Independent Character joins a unit after that unit has been the target of an ongoing effect (or joins a unit after the

. **Inexorable:** A unit that contains only models with this special rule ignores modifiers to Leadership when making a Morale check or

. **Infiltrate:** You may choose to deploy units that contain at least one model with this special rule last, after all other units (fri

Units that Infiltrate in this way can be set up anywhere on the battlefield that is more than 9" from any enemy unit, as long as no depl
If a unit with Infiltrate deploys inside a Dedicated Transport, the same rules apply when deploying their Transport.
A unit that deploys using these rules cannot Charge in their first turn.
Having Infiltrate also confers the Outflank special rule to units of Infiltrators that are kept as Reserves (see page 309).

Infiltrate and Scout


If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then redeploy as p

Independent Characters and Infiltrate


An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa. (Warh

. **Line Sub-type:** • A unit that includes at least one model with the Line sub-type counts as both a Scoring and Denial unit. (Warhamm

. **Lingering Death:** When a Blast weapon with this rule is used, after the attack is resolved leave the Blast marker in play for the r

. **Master of the Legion:** The Master of the Legion special rule grants the following benefits:
• Rites of War: If a Detachment with the Legiones Astartes Faction includes at least one model with the Master of the Legion special rul
• The Few and the Proud: An army may only include a maximum of one model with this special rule per 1,000 points. This counts across all
• Retinue: A model with this special rule may also include a Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros

. **One Use/One Shot:** A weapon or ability with this special rule can only be used once during the course of a battle. Once a weapon wi

. **Pinning:** If a non-Vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Lead

A unit that is affected by any of the following conditions does not take Pinning tests, and if called upon to do so is considered to aut
• The unit is locked in combat.
• The unit is already Pinned (the unit remains Pinned, but takes no further Tests).
• The unit is composed entirely of Vehicle models.
• The unit is Embarked on a Transport Vehicle.
• The target unit is affected by the Fearless special rule.

A unit that has become Pinned cannot Move, Run or Charge. It can only fire Snap Shots if it attacks during the Shooting phase and cannot

. **Poisoned (3+):** If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, i

Similarly, if a model makes a Shooting Attack with a weapon that has the Poisoned special rule, it always Wounds on a fixed number (gene

Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against Vehicle

. **Relentless:** Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous

. **Rending (5+):** If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, ther
Similarly, if a model makes a Shooting Attack with a weapon that has the Rending special rule, a To Wound roll of equal to or greater th
In either case, against Vehicles each Armour Penetration roll of equal to or greater than the listed value allows a further D3 to be rol
For example, a model with the Rending (5+) special rule that rolls To Wound against a non-Vehicle model will wound automatically on the

. **Rending (6+):** If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, ther
Similarly, if a model makes a Shooting Attack with a weapon that has the Rending special rule, a To Wound roll of equal to or greater th
In either case, against Vehicles each Armour Penetration roll of equal to or greater than the listed value allows a further D3 to be rol
For example, a model with the Rending (5+) special rule that rolls To Wound against a non-Vehicle model will wound automatically on the

. **Retinue:** A Legion Command Squad, Legion Cataphractii Terminator Command Squad or Legion Tartaros Command Squad may only be selecte

. **Scout:** After both sides have deployed (including Infiltrators), but before the first player begins their first turn, a unit contai

If both sides have Scouts, roll off; the winner decides who redeploys first. Then alternate redeploying Scout units one at a time. If a

Infiltrate and Scout


If a unit has both the Infiltrate and Scout special rules, that unit can deploy as per the Infiltrate special rule and then redeploy as

. **Shock Pulse:** Any Vehicle (including Super-heavy Vehicles), Dreadnought or Automata model that suffers a Penetrating Hit or unsaved

. **Shred:** If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred rule, it re-rolls failed To W

Similarly, if a model makes a Shooting Attack with a weapon that has the Shred rule, it re-rolls its failed To Wound rolls. (Warhammer:

. **Shrouded (6+):** When a model with this special rule suffers an unsaved Wound, Glancing Hit or Penetrating Hit, it can make a specia
Roll a D6 each time an unsaved Wound, Glancing Hit or Penetrating Hit is suffered by a model with this special rule. On a result that is
If on any unit this rule is presented simply as Shrouded, without a value in brackets, then count it as Shrouded (6+)
This is a Damage Mitigation roll - any model may make only a single Damage Mitigation roll of any type for any given Wound, Glancing Hit
(Warhammer: The Horus Heresy - Age of Darkness Rulebook p247)

. **Shrouded in Death:** When an enemy unit successfully Charges a unit that includes one or more models with this special rule, the Cha

. **Skirmish Sub-type:** • A unit that includes only models with the Skirmish Sub-type has a unit coherency range of 3" rather than 2"
• A unit that includes only models with the Skirmish Sub-type increases all Cover Saves granted by tarrain by one (i.e, from 6+ to 5+).

. **Sniper:** If a weapon has the Sniper special rule, or is fired by a model with the Sniper special rule, all Wounds inflicted by its

. **Specialist Weapon:** A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed w

. **Stubborn:** When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignor

. **Sunder:** Attacks with this special rule may re-roll failed Armour Penetration rolls against Vehicles and Buildings (both with Shoot

. **Support Squad:** A unit with this special rule may not be chosen as a compulsory choice for the army as part of the Force Organisati

. **Template Weapons:** Template weapons are indicated by having the word ‘Template’ for their range instead of a number. Instead of rol

Template weapons have the Ignores Cover and Wall of Death special rules. Wounds inflicted by Template weapons are allocated following th

Multiple Templates
If a unit is firing more than one shot with the Template type, resolve each shot, one at a time, as described above, determining and rec

Wall of Death
Template weapons can fire Snap Shots at any non-Flyer target. If a Template weapon fires as a Snap Shot, it automatically inflicts D3 Hi

Hellstorm Weapons
Hellstorm weapons have the word ‘Hellstorm’ instead of a range on their weapon profile. Hellstorm weapons use the Hellstorm template (se

. **Twin-linked:** When attacking with a weapon that has this special rule, the controlling player may re-roll all failed To Hit rolls.

Twin-linked Blast Weapons


If the Scatter dice does not roll a Hit, you can choose to re-roll the dice when making a Shooting Attack with a Twin-linked Blast weapo

Twin-linked Template Weapons


Twin-linked Template weapons are fired just like a single weapon, but must re-roll failed To Wound rolls and Armour Penetration rolls. (W

. **Unwieldy:** A model attacking with this weapon Piles-in and fights at Initiative step 1, unless it has the Dreadnought Unit Type or

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