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International Journal of Fashion Design, Technology and

Education

ISSN: (Print) (Online) Journal homepage: https://www.tandfonline.com/loi/tfdt20

Digital fashion innovations for the real world and


metaverse

Abu Sadat Muhammad Sayem

To cite this article: Abu Sadat Muhammad Sayem (2022) Digital fashion innovations for the
real world and metaverse, International Journal of Fashion Design, Technology and Education,
15:2, 139-141, DOI: 10.1080/17543266.2022.2071139

To link to this article: https://doi.org/10.1080/17543266.2022.2071139

Published online: 02 Jun 2022.

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INTERNATIONAL JOURNAL OF FASHION DESIGN, TECHNOLOGY AND EDUCATION
2022, VOL. 15, NO. 2, 139–141
https://doi.org/10.1080/17543266.2022.2071139

EDITORIAL

Digital fashion innovations for the real world and metaverse

The aim of digitalising the fashion industry was to stream- rectangular area, known as a marker, matching the dimen-
line the design, production and business of physical pro- sion of the cutting table and fabric width. The pattern cut-
ducts for the real world and to achieve sustainability with ting process, including marker making, is one of the most
the help of different digital tools. However, with the recent labour-intensive and least efficient processes in terms of
emergence of the metaverse, the parallel world in virtual waste generation within the fashion design and develop-
reality, a new horizon of digital fashion has been opened. ment cycle and is responsible for an average of fifteen per-
In general, the innovations in digital fashion can be clus- cent fabric wastage (Ramkalaon and Sayem 2020).
tered into the following four themes – (1) Digital design ElShishtawy, Sinha, and Bennell (2021) reviewed the
and e-prototyping, (2) Digital business and promotion, works done on computational methods for the cutting pro-
(3) Digital human and metaverse, and (4) Digital apparel blem and zero-waste design thinking. They highlighted the
and smart e-technology (Figure 1). application of the CAD technique by Ramkalaon and
This special issue presents eight research articles and Sayem (2020) and Weng and Kuo (2011) for zero-waste
two reviews covering the first two themes of digital fashion marker generation and stressed the importance of collab-
innovations – (1) Digital design and e-prototyping and (2) oration between the fields of cutting and packing (C&P)
Digital business and promotion. operational research and zero-waste fashion design
Computer-aided design (CAD) is among the first few (ZWFD). Being the first to cover the C&P and ZWFD
digital elements entered into the fashion industry and edu- research, the review article by ElShishtawy et al. (2021)
cation. There are many CAD systems for two-dimensional provokes new research thinking among the academics
(2D) and three-dimensional (3D) design development that and researchers in fashion and computer disciplines.
are being used in the industry today (Sayem, Kennon, & The term ‘cyborg’, a portmanteau of cybernetic and
Clarke, 2010). Traditionally, the face-to-face teaching organism, was first coined by Clynes and Kline (1960) to
approach has been most effective for teaching these CAD refer to an organism with enhanced capabilities through
software packages in academic set-ups. However, the the integration of any artificial component or technology.
COVID-19 pandemic forced us to move to a virtual Later, Haraway (1985) established the depiction of technol-
mode of teaching across the world for the most of 2020 ogy-dependent humanity as an existing version of a cyborg
and 2021. Likewise, the tutors of fashion CAD had to in her ‘Cyborg Manifesto’. The article by Särmäkari and
adopt the new normal quickly and deliver the practical Vänskä (2021) hosted in this special issue identified tomor-
teaching elements of CAD over the online platforms, row’s fashion designers as cyborgs and it proposed a con-
such as Zoom, MS Teams and Google Meet, etc. Lee cept of ‘cyborg designer 4.0’, which refers to a physical and
(2021) looked into the effectiveness of online fashion digital craftsperson, through the analysis from two case
CAD teaching in South Korea during the pandemic. studies – one on generative clothing design involving
They compared the grades and results of two groups of machine learning and another on artificial intelligent
fashion CAD students: one group was taught 2D CAD sys- (AI)-aided fashion sketching. They nicely echoed the foot-
tems offline in 2019, and the other group was taught the steps of the blockchain technology, especially non-fungible
same systems online in 2020. Their finding is promising, tokens (NFTs), approaching towards the deisgn and devel-
and it shows that higher scores and grades were achieved opment of digital-only garments as tradable assets, and
by the online-taught students than the offline-taught provided an excellent food for thought for educators and
cohorts. Although we do not have readily available similar industry leaders to figure out the construct of tomorrow’s
studies from other countries to compare the finding, Lee’s fashion designers.
(2021) study will give some confidence to the employers Three-dimensional (3D) printing technology is a direct
and educators about the knowledge and skills gained by approach to converting a digital entity into a physical
students taught remotely during the pandemic. entity efficiently. Although this ‘digi-physi’ approach has
Pattern cutting is the first technical step in the apparel been around for a fair amount of time, it has been more
manufacturing process that starts materialising a design successful in designing and prototyping fashion accessories
into a real wearable product in a set of technical drawings. than in producing drape-able garments (Dip et al., 2020).
In a mass production scenario, the pattern pieces of mul- Rolling (2021) looked into the designers’ perceptions of
tiple sizes of same style of a garment are arranged into a this technology and identified the efficient and inefficient

© The Textile Institute and Informa UK Ltd 2022


140 EDITORIAL

Figure 1. Major themes in digital fashion innovation.

CAD systems for designing 3D printed fashion accessories. The work of Tupikovskaja-Omovie and Tyler (2021)
Her work will simultaneously benefit the educators in revealed the potential application of eye-tracking devices
devising teaching strategies within the design curriculum in understanding fashion consumer behaviour on smart-
and the software companies to make their systems more phones to develop appropriate m-commerce (mobile com-
designer-friendly. merce) platforms. As smartphones have become part and
Social media platforms (SMPs) have become an integral parcel of our daily life and a reliable alternative for desktop
part of today’s e-commerce and can drive product inno- and laptop computer devices for online shopping thanks to
vation for manufacturing and retailing business. Fashion the advent of secure payment gateways for m-commerce,
companies worldwide are trying their best to the maxi- their work will be regarded as a remarkable one in the
mised usage of SMPs, and Alalawneh, Alkhatib, and Abu field of digital fashion business and promotion.
Abbass (2021) studied the levels of SMP usage and inno- The works by Heim and Hopper (2022) and Chakra-
vation performance of Jordanian small- and medium- borty, Moore, and Parrillo-Chapman (2021) are spread
scale fashion companies. Their study identified the remain- over the first two themes of digital fashion – (1) Digital
ing gaps in using SMPs to maximise innovation perform- design and e-prototyping and (2) Digital business and pro-
ance and provoked the discussion of further motion. Heim and Hopper (2022) revealed the lack of evi-
improvement. This study will act as an appropriate refer- dence in blockchain technology for facilitating a circular
ence for designing similar studies in the context of different economy in fashion and the absence of an affordable or
geographic locations and economies. Sumarliah, Usma- open access platform to materialise a universally digitally
nova, Mousa, and Indriya (2021) discovered how the connected fashion supply chain. Chakraborty et al.
forced transition to online shopping during the COVID- (2021) presented a deep learning approach to train
19 pandemic created opportunities for online fashion machines in automatic print fault detection for real-life
businesses by making consumers more and more used to deployment in the textile printing industry. This work
online buying. Although the study focused on Indonesian paves the way for connecting textile manufacturing with
consumers, there is a scope for generalising the findings to the digital fashion supply chain network envisaged by
similar economies with similar social settings. Okabe, Imaoka, Tomih, and Niway (1992). This will thus
Chatbots have become a part of our digital life. We facilitate the digitalisation of the full cycle of fashion pro-
often come across them on online shopping platforms. duct development, but the integration of artificial intelli-
Landim et al. (2021) presented a comprehensive map of gence (AI) in textile process control will remain an area
chatbot design approaches for fashion e-commerce appli- of further research and development in the coming years.
cations through an interdisciplinary review and provided Although this special issue does not include any paper
research direction from computational and non-compu- on the digital fashion themes – digital apparel and smart
tational perspectives. The article will be of interest to aca- e-technology and digital human metaverse, the readers
demics and researchers of fashion business and e- will still find in this a lot of foods for thought and an over-
commerce App developers. view of the contemporary innovations in digital fashion.
INTERNATIONAL JOURNAL OF FASHION DESIGN, TECHNOLOGY AND EDUCATION 141

I would like to express my heartfelt thanks to my co-edi- Lee, Y.K. (2021). Fashion CAD education during the COVID-19 pan-
tors and all authors for their hard work and patience demic in South Korea: Comparison of online and offline learning
during the journey of successfully bringing this unique achievements. International Journal of Fashion Design, Technology
special issue to light, starting from the peak of the and Education. doi:10.1080/17543266.2021.2017005
Okabe, H., Imaoka, H., Tomih, T., & Niway, H. (1992). Three-dimen-
pandemic. sional apparel CAD system. Computer Graphics, 26(2), 105–110.
doi:10.1145/142920.134019
Ramkalaon, S., & Sayem, A. S. M. (2020). Zero-Waste Pattern Cutting
Disclosure statement (ZWPC) to tackle over Sixty billion square metres of Fabric
No potential conflict of interest was reported by the author(s). Wastage during Mass Production of Apparel. Journal of the
Textile Institute, 112(5). https://www.tandfonline.com/doi/full/
10.1080/00405000.2020.1779636
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