You are on page 1of 10

Log file is initialized

13:30:49.796 Log file path: C:\Users\GSSHOP.GE\OneDrive\Documents\FPSMonitor.txt


13:30:49.796 Command line : "C:\Program Files (x86)\FPS Monitor\FPSMonitor.exe"
13:30:49.802 App data path: C:\ProgramData\FPSMonitor\
13:30:49.802 Load config...
13:30:49.803 Load language files...
13:30:49.803 User default locale: en-US
13:30:49.804 Set locale: en-US
13:30:49.806
13:30:49.806 ##### Software version: Build 5472 (13 Nov 2023) #####
13:30:49.806
13:30:49.806 Check for update...
13:30:50.135 Detected Windows 10 x64 (10.0 build 19041.3636)
13:30:50.135 Registry Windows 10 Enterprise release 2009
13:30:50.135 Init exception handler...
13:30:50.135 Init capture data
13:30:50.136 Loading C:\ProgramData\FPSMonitor\blacklist.txt
13:30:50.138 Create window... (0,0 - 500,400) style 00CF0000
13:30:50.155 Interface mode: ADVANCED
13:30:50.339 (render)Using adapter 00000000/0000A091 : NVIDIA GeForce RTX 2060
13:30:50.339 (render)Feature level 11.1
13:30:50.353 HiDPI = 1.000
13:30:50.376 Interface mode: ADVANCED
13:30:50.383 --- (PluginManager) ------------------------------------------
13:30:50.383 Loading memory modules...
13:30:50.383 caption-text-plugin : caption-text-overlay
13:30:50.384 hotkeys-plugin : hotkeys-editor-extension
13:30:50.384 image-plugin : image-overlay
13:30:50.384 misc-plugin : limit-fps-ext
13:30:50.384 mirror2desktop-plugin : mirror2desktop
13:30:50.385 mirror2desktopex-plugin : mirror2desktopex
13:30:50.385 sysinfo2-plugin : sysinfo2-ext / sysinfo2-overlay / sysinfo2-overlay-
simple / sysinfo2-alerts / sysinfo2-bar-overlay / sysinfo2-chart-overlay /
sysinfo2-bench
13:30:50.386 time-plugin : time-overlay
13:30:50.386 Loading disk modules...
13:30:50.421 [ fps-mon32.exe]GameHook launcher build : 5472
13:30:50.421 [ fps-mon32.exe]GameHook build : 5472
13:30:50.431 [64 fps-mon64.exe]GameHook launcher build : 5472
13:30:50.431 [64 fps-mon64.exe]GameHook build : 5472
13:30:50.714 [ fps-mon32.exe]DXGI build 19041
13:30:50.715 [ fps-mon32.exe]32-bits graphics initialized
13:30:50.715 [ fps-mon32.exe] <ERR> InjectorMessenger: Failed
CreateFile : 2
13:30:50.722 [ fps-mon32.exe]Set App frame host process id = 13464
13:30:50.760 [64 fps-mon64.exe]DXGI build 19041
13:30:50.760 [64 fps-mon64.exe]64-bits graphics initialized
13:30:50.761 [64 fps-mon64.exe] <ERR> InjectorMessenger: Failed
CreateFile : 2
13:30:50.767 [64 fps-mon64.exe]Set App frame host process id = 13464
13:30:50.768 ---------------------------------------------------------------
13:30:50.768 [64 fps-mon64.exe](HW) Initializing hardware information...
13:30:50.768 ---------------------------------------------------------------
13:30:50.768 [64 fps-mon64.exe](WMI)Initializing...
13:30:50.776 [64 fps-mon64.exe](WMI)Connected to ROOT\CIMV2 WMI namespace
13:30:50.780 [64 fps-mon64.exe](WMI)added enum Win32_PageFileUsage
13:30:50.784 [64 fps-mon64.exe](WMI)added enum
Win32_PerfFormattedData_PerfDisk_LogicalDisk
13:30:51.200 [64 fps-mon64.exe](WMI)Initialized successfully
13:30:51.202 [64 fps-mon64.exe]NVidia Driver: 546.33
13:30:51.326 [64 fps-mon64.exe](HW) Initializing hardware with flags:
HWINFO_CFG_DRIVE_SCAN_DISABLE HWINFO_CFG_IME_DISABLE HWINFO_CFG_GPU_I2C_DISABLE
HWINFO_CFG_PERSISTENT_DRIVER
13:30:51.875 [64 fps-mon64.exe]Moved sensor MB: Vcore (V) to CPU: Vcore
13:30:51.875 [64 fps-mon64.exe]Moved sensor MB: CPU (RPM) to CPU: CPU Fan
13:30:51.911 [64 fps-mon64.exe]Found duplicate sensor name: CPU Package,
save it as CPU Package0
13:30:51.911 [64 fps-mon64.exe]Found duplicate sensor name: CPU MB, save it
as CPU MB0
13:30:51.911 [64 fps-mon64.exe](HW) Group (0): Ingame sensors
13:30:51.912 [64 fps-mon64.exe](HW) Sensor: 0.1% Low = 0.000 fps
13:30:51.912 [64 fps-mon64.exe](HW) Sensor: 1% Low = 0.000 fps
13:30:51.912 [64 fps-mon64.exe](HW) Sensor: FPS = 0.000 fps
13:30:51.913 [64 fps-mon64.exe](HW) Sensor: FPS avg = 0.000 fps
13:30:51.913 [64 fps-mon64.exe](HW) Sensor: FPS max = 0.000 fps
13:30:51.913 [64 fps-mon64.exe](HW) Sensor: FPS min = 0.000 fps
13:30:51.913 [64 fps-mon64.exe](HW) Sensor: Frame size = 0.000
13:30:51.913 [64 fps-mon64.exe](HW) Sensor: Frame time = 0.000 ms
13:30:51.913 [64 fps-mon64.exe](HW) Sensor: Render type = 0.000
13:30:51.913 [64 fps-mon64.exe](HW) Sensor: Statistics = 0.000
13:30:51.913 [64 fps-mon64.exe](HW) Group (1): System: ASUS
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: NVGPU SLI = OFF
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Page File Usage = 2.594 %
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Page File Usage2 = 26.000 MB
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Physical Memory Available =
10692.000 MB
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Physical Memory Load = 34.300
%
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Physical Memory Total = 0.000
MB
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Physical Memory Used =
5589.000 MB
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Available =
8111.000 MB
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Committed =
9193.000 MB
13:30:51.914 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Load = 53.100
%
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Clock = 4088.971 MHz
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Temp = 29.000 °C
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
209.414 MHz
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 0.000 %
13:30:51.915 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 2.675 %
13:30:51.916 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
15.677 MHz
13:30:51.916 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 0.165 %
13:30:51.916 [64 fps-mon64.exe](HW) Sensor: VID = 1.029 V
13:30:51.916 [64 fps-mon64.exe](HW) Group (3): Core [#1]
13:30:51.916 [64 fps-mon64.exe](HW) Sensor: Clock = 4088.971 MHz
13:30:51.916 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
13:30:51.916 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
13:30:51.916 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Temp = 30.000 °C
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
1799.358 MHz
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 50.000 %
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 61.993 %
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
219.970 MHz
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 12.500 %
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 7.650 %
13:30:51.917 [64 fps-mon64.exe](HW) Sensor: VID = 1.020 V
13:30:51.918 [64 fps-mon64.exe](HW) Group (4): Core [#2]
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Temp = 30.000 °C
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
263.407 MHz
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 0.000 %
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 8.400 %
13:30:51.918 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
19.888 MHz
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: VID = 1.036 V
13:30:51.919 [64 fps-mon64.exe](HW) Group (5): Core [#3]
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: Clock = 4088.971 MHz
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: Temp = 35.000 °C
13:30:51.919 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
1975.965 MHz
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 69.078 %
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
13.955 MHz
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 0.157 %
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: VID = 1.046 V
13:30:51.920 [64 fps-mon64.exe](HW) Group (6): Core [#4]
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: Clock = 4088.971 MHz
13:30:51.920 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Temp = 28.000 °C
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
101.547 MHz
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 0.000 %
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 2.896 %
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
12.098 MHz
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
13:30:51.921 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 0.206 %
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: VID = 1.040 V
13:30:51.922 [64 fps-mon64.exe](HW) Group (7): Core [#5]
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: Critical Temperature = OFF
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: Power Limit Exceeded = OFF
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: Temp = 28.000 °C
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling = OFF
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
45.884 MHz
13:30:51.922 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 0.000 %
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 0.988 %
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
102.514 MHz
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 12.500 %
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 3.068 %
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: VID = 1.043 V
13:30:51.923 [64 fps-mon64.exe](HW) Group (8): CPU [#0]: Intel Core i5-
10400F
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: Average Effective Clock =
398.306 MHz
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: Bus Clock = 99.731 MHz
13:30:51.923 [64 fps-mon64.exe](HW) Sensor: CLR (CBo/LLC/Ring) Voltage
Offset = 0.000 V
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: CPU Fan = 1814.000 RPM
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: CPU Freq = 0.000 MHz
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: CPU MB = 31.000 °C
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: CPU MB0 = 29.000 °C
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: CPU Package = 32.000 °C
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: CPU Package Power = 13.500 W
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: CPU Package0 = 35.000 °C
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: Core Max Temp = 35.000 °C
13:30:51.924 [64 fps-mon64.exe](HW) Sensor: GPU GT Usage = 0.000 %
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GPU Media Engine Usage =
0.000 %
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT (Slice) Voltage Offset =
0.000 V
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT: DDR RAPL = OFF
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT: Domain-Level PBM PLGT =
OFF
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT: Fuses limit = OFF
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT: Inefficient Operation =
OFF
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT: Max VR Voltage, ICCmax,
PL4 = OFF
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT: PROCHOT = OFF
13:30:51.925 [64 fps-mon64.exe](HW) Sensor: GT: Package-Level RAPL/PBM
PL1 = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: GT: Package-Level RAPL/PBM
PL2,PL3 = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: GT: Residency State
Regulation = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: GT: Running Average Thermal
Limit = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: GT: Thermal Event = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: GT: VR Thermal Alert = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: IA Cores Power = 11.455 W
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: IA Voltage Offset = 0.000 V
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: IA: DDR RAPL = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: IA: Electrical Design
Point/Other (ICCmax,PL4,SVID,DDR RAPL) = OFF
13:30:51.926 [64 fps-mon64.exe](HW) Sensor: IA: Max Turbo Limit = ON
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: PCS (PECI) = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: PROCHOT = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: Package-Level RAPL/PBM
PL1 = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: Package-Level RAPL/PBM
PL2,PL3 = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: Residency State
Regulation = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: Running Average Thermal
Limit = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: Thermal Event = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: Thermal Velocity Boost =
OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: Turbo Attenuation (MCT) =
ON
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: VR TDC = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: VR Thermal Alert = OFF
13:30:51.927 [64 fps-mon64.exe](HW) Sensor: IA: VmaxStress = OFF
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: Max CPU/Thread Usage = 50.000
%
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: On-Demand Clock Modulation =
100.000 %
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: PL1 Power Limit (Static) =
125.000 W
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: PL2 Power Limit (Static) =
250.000 W
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: Package/Ring Critical
Temperature = OFF
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: Package/Ring Power Limit
Exceeded = OFF
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: Package/Ring Thermal
Throttling = OFF
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: RING: DDR RAPL = OFF
13:30:51.928 [64 fps-mon64.exe](HW) Sensor: RING: Max VR Voltage, ICCmax,
PL4 = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: RING: Package-Level RAPL/PBM
PL1 = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: RING: Package-Level RAPL/PBM
PL2,PL3 = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: RING: Residency State
Regulation = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: RING: Running Average Thermal
Limit = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: RING: Thermal Event = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: RING: VR TDC = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: RING: VR Thermal Alert = OFF
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: Rest-of-Chip Power = 2.093 W
13:30:51.929 [64 fps-mon64.exe](HW) Sensor: Ring/LLC Clock = 3789.778 MHz
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: System Agent Clock = 997.310
MHz
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: Total CPU Usage = 10.417 %
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: Total CPU Utility = 13.125 %
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: Total DRAM Power = 0.778 W
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: Uncore/SA Voltage Offset =
0.000 V
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: VR VCC Temperature (SVID) =
28.000 °C
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: Vcore = 1.030 V
13:30:51.930 [64 fps-mon64.exe](HW) Group (9): Memory Timings
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: Command Rate = 2.000
13:30:51.930 [64 fps-mon64.exe](HW) Sensor: Memory Clock Ratio = 13.333
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: Tcas = 17.000
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: Tras = 43.000
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: Trc = 62.000
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: Trcd = 19.000
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: Trfc = 467.000
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: Trp = 19.000
13:30:51.931 [64 fps-mon64.exe](HW) Group (10): ASUS PRIME H510M-K R2.0
(Nuvoton NCT6798D)
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: +5V = 5.080 V
13:30:51.931 [64 fps-mon64.exe](HW) Sensor: 3VCC = 3.376 V
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: 3VSB = 3.376 V
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: AVSB = 3.376 V
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: CPU (Weighted Value) = 29.000
°C
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: CPU Gfx = 1.128 V
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: CPU Package = 34.000 °C
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: CPU VCCIO = 1.120 V
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: DRAM = 1.200 V
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: Motherboard = 29.000 °C
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: PCH VCCIN 1.8V = 1.560 V
13:30:51.932 [64 fps-mon64.exe](HW) Sensor: Temp2 = 25.000 °C
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: Total Errors = 0.000
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: VBAT = 3.136 V
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: VHIF = 3.376 V
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: VIN3 = 1.024 V
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: VIN7 = 0.992 V
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: VIN8 = 0.160 V
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: VIN9 = 0.936 V
13:30:51.933 [64 fps-mon64.exe](HW) Sensor: VTT = 1.072 V
13:30:51.933 [64 fps-mon64.exe](HW) Group (11): GPU [#0]: NVIDIA GeForce
RTX 2060
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU 8-pin #1 Input Voltage =
12.027 V
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Bus Load = 0.000 %
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Clock = 1365.000 MHz
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Compute_0)
Usage = 0.000 %
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Compute_1)
Usage = 0.000 %
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Cuda) Usage =
0.000 %
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Core (NVVDD) Input Power
(sum) = 11.715 W
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Core (NVVDD) Output Power
= 4.468 W
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Core (NVVDD) Output Power
= 4.475 W
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Core (NVVDD1) Input Power
(sum) = 11.715 W
13:30:51.934 [64 fps-mon64.exe](HW) Sensor: GPU Core Load = 5.000 %
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU D3D Memory Dedicated =
541.715 MB
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU D3D Memory Dynamic =
60.551 MB
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU D3D Usage = 0.851 %
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU Effective Clock = 882.094
MHz
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU Fan RPM = 999.000 RPM
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU Fan1 = 29.000 %
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU Graphics Usage = 0.000 %
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU Hot Spot Temperature =
45.750 °C
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU Memory Allocated =
710.004 MB
13:30:51.935 [64 fps-mon64.exe](HW) Sensor: GPU Memory Available =
5433.996 MB
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Memory Clock = 1750.245
MHz
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Memory Usage = 11.556 %
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Misc0 Input Power (sum) =
31.199 W
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Misc1 Input Power = 6.120
W
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Misc1 Input Voltage =
12.094 V
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU PCIe +12V Input Power =
25.066 W
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU PCIe +12V Input Voltage =
11.897 V
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Power = 42.915 W
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Temperature = 33.312 °C
13:30:51.936 [64 fps-mon64.exe](HW) Sensor: GPU Thermal Limit = 83.000 °C
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: GPU Total Board Input 2 Power
(sum) = 42.914 W
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: GPU Video Clock = 1260.000
MHz
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: GPU Video Decode 0 Usage =
0.000 %
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: GPU Video Encode 0 Usage =
0.000 %
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: GPU Video Engine Load = 0.000
%
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: PCIe Link Speed = 8.000 GT/s
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: Performance Limit - Max
Operating Voltage = OFF
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: Performance Limit - Power =
OFF
13:30:51.937 [64 fps-mon64.exe](HW) Sensor: Performance Limit -
Reliability Voltage = OFF
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Performance Limit - SLI
GPUBoost Sync = OFF
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Performance Limit - Thermal =
OFF
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Performance Limit -
Utilization = ON
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Total GPU Power [% of TDP] =
24.878 %
13:30:51.938 [64 fps-mon64.exe](HW) Group (12): Network: RealTek
Semiconductor RTL8168/8111 PCI-E Gigabit Ethernet NIC
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Current DL rate = 0.000 KB/s
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Current UP rate = 1.648 KB/s
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Total DL = 1477.665 MB
13:30:51.938 [64 fps-mon64.exe](HW) Sensor: Total UP = 69.394 MB
13:30:51.938 [64 fps-mon64.exe](HW) Group (13): Disk C
13:30:51.939 [64 fps-mon64.exe](HW) Sensor: Free Disk Space = 188901.000
MB
13:30:51.939 [64 fps-mon64.exe](HW) Sensor: Read Speed, KB/s = 0.000 KB/s
13:30:51.939 [64 fps-mon64.exe](HW) Sensor: Write Speed, KB/s = 9378.000
KB/s
13:30:51.939 [64 fps-mon64.exe](HW) Sensor: Write Speed, MB/s = 9.000
MB/s
13:30:51.939 [64 fps-mon64.exe](HW) Group (14): Network statistics
13:30:51.939 [64 fps-mon64.exe](HW) Sensor: Ping 0 = 0.000 ms
13:30:51.939 [64 fps-mon64.exe](HW) Sensor: Ping 1 = 0.000 ms
13:30:51.939 [64 fps-mon64.exe](HW) Sensor: Ping 2 = 0.000 ms
13:30:51.940 [64 fps-mon64.exe](HW) Sensor: Ping 3 = 0.000 ms
13:30:51.940 [64 fps-mon64.exe](HW) Initialized
13:30:51.996 (Sysinfo) Hyper-Threading: 2
13:30:51.996 (Sysinfo) Num threads per CPU core: 2
13:30:52.218 Set CaptureMode to: GAME
13:30:52.219 ---------------------------------------------------------------
13:30:52.220 Loading scenes...
13:30:52.220 ---------------------------------------------------------------
13:30:52.220 Loading read-only scenes...
13:30:52.222 added read-only scene <ALL - 1080>
13:30:52.225 added read-only scene <ALL - 1440>
13:30:52.227 added read-only scene <BENCHMARK 1>
13:30:52.229 added read-only scene <BENCHMARK 2 ALT>
13:30:52.231 added read-only scene <BENCHMARK 2>
13:30:52.233 added read-only scene <BENCHMARK 3>
13:30:52.235 added read-only scene <BENCHMARK 4>
13:30:52.238 added read-only scene <BENCHMARK>
13:30:52.241 added read-only scene <BIG ALL - 1080>
13:30:52.244 added read-only scene <BIG ALL - 1440>
13:30:52.245 added read-only scene <BIG CHART>
13:30:52.248 added read-only scene <COMPARISON 2 DOUBLE>
13:30:52.250 added read-only scene <COMPARISON>
13:30:52.252 added read-only scene <CPU>
13:30:52.253 added read-only scene <Default>
13:30:52.254 added read-only scene <DESKTOP WIDGET + GAME >
13:30:52.256 added read-only scene <DESKTOP WIDGET 2>
13:30:52.257 added read-only scene <DESKTOP WIDGET 3>
13:30:52.258 added read-only scene <DESKTOP WIDGET 4>
13:30:52.260 added read-only scene <DESKTOP WIDGET 5>
13:30:52.261 added read-only scene <DESKTOP WIDGET 6>
13:30:52.262 added read-only scene <DESKTOP WIDGET ONLY>
13:30:52.264 added read-only scene <FPS 2>
13:30:52.266 added read-only scene <FPS ALL>
13:30:52.269 added read-only scene <FPS>
13:30:52.270 added read-only scene <STREAM 2>
13:30:52.272 added read-only scene <STREAM 3>
13:30:52.273 added read-only scene <STREAM>
13:30:52.275 added read-only scene <YOUTUBE 2>
13:30:52.279 added read-only scene <YOUTUBE>
13:30:52.279 ---------------------------------------------------------------
13:30:52.279 Loading scenes...
13:30:52.282 added scene <ALL - 1080>
13:30:52.284 added scene <ALL - 1440>
13:30:52.286 added scene <BENCHMARK 1>
13:30:52.288 added scene <BENCHMARK 2 ALT>
13:30:52.290 added scene <BENCHMARK 2>
13:30:52.293 added scene <BENCHMARK 3>
13:30:52.295 added scene <BENCHMARK 4>
13:30:52.297 added scene <BENCHMARK>
13:30:52.300 added scene <BIG ALL - 1080>
13:30:52.303 added scene <BIG ALL - 1440>
13:30:52.304 added scene <BIG CHART>
13:30:52.307 added scene <COMPARISON 2 DOUBLE>
13:30:52.309 added scene <COMPARISON>
13:30:52.312 added scene <CPU>
13:30:52.313 added scene <DEFAULT>
13:30:52.314 added scene <DESKTOP WIDGET 2>
13:30:52.315 added scene <DESKTOP WIDGET 3>
13:30:52.316 added scene <DESKTOP WIDGET 4>
13:30:52.318 added scene <DESKTOP WIDGET 5>
13:30:52.319 added scene <DESKTOP WIDGET 6>
13:30:52.320 added scene <DESKTOP WIDGET ONLY>
13:30:52.322 added scene <FPS 2>
13:30:52.324 added scene <FPS ALL>
13:30:52.327 added scene <FPS>
13:30:52.328 added scene <STREAM 2>
13:30:52.330 added scene <STREAM 3>
13:30:52.331 added scene <STREAM>
13:30:52.333 added scene <YOUTUBE 2>
13:30:52.337 added scene <YOUTUBE>
13:31:35.056 [64 fps-mon64.exe]Injection attempt (10596) c:\program files\
epic games\fortnite\fortnitegame\binaries\win64\fortniteclient-win64-
shipping_eac_eos.exe
13:31:35.280 [64 fortniteclient-win64-shipping_eac_eos.exe] - Attached (10596),
MedInt, WinVer: 8.0
13:31:35.310 [64 fortniteclient-win64-shipping_eac_eos.exe]
13:31:35.310 ---------------------------------------------------------------
13:31:35.311 [64 fortniteclient-win64-shipping_eac_eos.exe] - ACTIVE
13:31:35.311 [64 fortniteclient-win64-shipping_eac_eos.exe]Frame size:
800x450
13:31:35.311 [64 fortniteclient-win64-shipping_eac_eos.exe]MultiSampleType: 0
13:31:35.311 [64 fortniteclient-win64-shipping_eac_eos.exe]DirectX version: 9
13:31:35.387 [64 fortniteclient-win64-shipping_eac_eos.exe] - set DX 9 hooks
13:31:35.496 [64 fortniteclient-win64-shipping_eac_eos.exe] <ERR> (render) Failed
LoadPixelShader rgb2yuv
13:31:35.497 [64 fortniteclient-win64-shipping_eac_eos.exe]dx9:Cannot create shared
texture: 8876086C
13:31:35.497 [64 fortniteclient-win64-shipping_eac_eos.exe]dx9:Switching to cpu
copy.
13:31:35.498 [64 fortniteclient-win64-shipping_eac_eos.exe]Set Active Process:
fortniteclient-win64-shipping_eac_eos
13:32:09.768 [64 fps-mon64.exe]Hooking attempt (13984) c:\program files\
epic games\fortnite\fortnitegame\binaries\win64\fortniteclient-win64-shipping.exe
13:32:09.928 [64 fps-mon64.exe]Hooking attempt (13984) c:\program files\
epic games\fortnite\fortnitegame\binaries\win64\fortniteclient-win64-shipping.exe
13:32:10.163 [64 fortniteclient-win64-shipping.exe] - Attached (13984), MedInt,
WinVer: 10+
13:32:10.322 [64 fortniteclient-win64-shipping.exe] - set DXGI hooks
13:32:10.402 [64 fortniteclient-win64-shipping.exe] - set OpenGL hooks
13:32:12.425 [64 fps-mon64.exe]Hooking attempt (13984) c:\program files\
epic games\fortnite\fortnitegame\binaries\win64\fortniteclient-win64-shipping.exe
13:32:12.682 [64 fortniteclient-win64-shipping.exe] <ERR> (render) Failed
LoadPixelShader rgb2yuv
13:32:12.684 [64 fortniteclient-win64-shipping.exe]
13:32:12.685 ---------------------------------------------------------------
13:32:12.685 [64 fortniteclient-win64-shipping.exe] - ACTIVE
13:32:12.686 [64 fortniteclient-win64-shipping.exe] MultiSampleCount: 1
13:32:12.686 [64 fortniteclient-win64-shipping.exe] Fullscreen: NO
13:32:12.687 [64 fortniteclient-win64-shipping.exe] BufferCount: 2
13:32:12.687 [64 fortniteclient-win64-shipping.exe] SwapEffect: (null)
13:32:12.687 [64 fortniteclient-win64-shipping.exe] DirectX version: 11
13:32:23.293 [64 fortniteclient-win64-shipping.exe] Release resources
13:32:23.721 [64 fortniteclient-win64-shipping.exe]
13:32:23.723 ---------------------------------------------------------------
13:32:23.723 [64 fortniteclient-win64-shipping.exe] - ACTIVE
13:32:23.724 [64 fortniteclient-win64-shipping.exe] Frame size:
1366x768
13:32:23.724 [64 fortniteclient-win64-shipping.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
13:32:23.724 [64 fortniteclient-win64-shipping.exe] BufferCount: 2
13:32:23.724 [64 fortniteclient-win64-shipping.exe] SwapEffect: (null)
13:32:23.725 [64 fortniteclient-win64-shipping.exe] DirectX version: 11
13:33:14.165 [64 fps-mon64.exe]Hooking attempt (13984) c:\program files\
epic games\fortnite\fortnitegame\binaries\win64\fortniteclient-win64-shipping.exe
13:33:17.754 [ fps-mon32.exe]Launcher is shutting down...
13:33:17.787 END
13:33:17.801 [64 fps-mon64.exe]Launcher is shutting down...
13:33:17.956 [ fps-mon32.exe]Launcher shutdown completed
13:33:17.957 [ fps-mon32.exe] - Detached
13:33:17.986 [64 fortniteclient-win64-shipping.exe] - del DirectX 9 hooks
13:33:17.987 [64 fortniteclient-win64-shipping.exe] - del DXGI hooks
13:33:17.987 [64 fortniteclient-win64-shipping.exe] Release resources
13:33:17.987 [64 fortniteclient-win64-shipping.exe] - del DirectX DWM hooks
13:33:17.988 [64 fortniteclient-win64-shipping.exe] - del OpenGL hooks
13:33:17.988 [64 fortniteclient-win64-shipping.exe] Release resources
13:33:18.035 [64 fps-mon64.exe]Launcher shutdown completed
13:33:18.039 [64 fortniteclient-win64-shipping_eac_eos.exe] - del DirectX 9 hooks
13:33:18.039 [64 fortniteclient-win64-shipping_eac_eos.exe] Release resources
13:33:18.041 [64 fortniteclient-win64-shipping_eac_eos.exe] - del OpenGL hooks
13:33:18.041 [64 fortniteclient-win64-shipping_eac_eos.exe] Release resources
13:33:18.098 [64 fortniteclient-win64-shipping.exe] - Detached
13:33:18.098 [64 fortniteclient-win64-shipping.exe]Set Active Process: Desktop
13:33:18.162 [64 fortniteclient-win64-shipping_eac_eos.exe] - Detached

You might also like