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04 PSD Fire Sim LN4
04 PSD Fire Sim LN4
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=30. /
&DUMP NFRAMES=30 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 4., 5., SURF_ID='WALL' / wall above the fire
&OBST XB= 0., 0.4, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /
Case # 02
&HEAD CHID='ex0', TITLE='PSD Example' /
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=50. /
&DUMP NFRAMES=50 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 3.5, 5., SURF_ID='WALL' / wall above the fire
&OBST XB= 0., 0.4, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /
Case # 03
&HEAD CHID='ex2', TITLE='PSD Example' /
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=25. /
&DUMP NFRAMES=25 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 2., 5., SURF_ID='WALL' / wall above the fire
&OBST XB= 0., 0.4, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /
Case # 04
&HEAD CHID='ex3', TITLE='PSD Example' /
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=25. /
&DUMP NFRAMES=25 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 0., 4., SURF_ID='WALL' / wall above the fire
&OBST XB= 0., 0.4, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /
Case # 05
&HEAD CHID='ex5', TITLE='PSD Example' /
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=25. /
&DUMP NFRAMES=25 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 1.5, 3.5, SURF_ID='WALL' / wall above the fire
&OBST XB= 0., 0.4, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /
Case # 06
&HEAD CHID='ex7', TITLE='PSD Example' /
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=25. /
&DUMP NFRAMES=25 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 3.5, 5., SURF_ID='WALL' / wall above the fire
&OBST XB= 2.8, 3.2, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /
Case # 07
&HEAD CHID='ex8', TITLE='PSD Example' /
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=25. /
&DUMP NFRAMES=25 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 3.5, 5., SURF_ID='WALL' / wall above the fire
&OBST XB= 6., 6.5, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /
Case # 08
&HEAD CHID='ex9', TITLE='PSD Example' /
&MESH XB= 0., 10., 0., 2., 0., 5., IJK= 100, 20, 50 / 1st floor
&TIME T_END=25. /
&DUMP NFRAMES=25 /
&VENT XB= 10., 10., 0., 2., 0., 5., SURF_ID='OPEN' / open side
&SURF ID = 'WALL'
DEFAULT = .TRUE.
/ RGB = 200,200,200 / RED-GREEN-BLIUE for color change
MATL_ID = 'GYPSUM PLASTER'
THICKNESS = 0.01 /
&OBST XB= 6., 6.5, 0., 2., 3.5, 5., SURF_ID='WALL' / wall above the fire
&OBST XB= 8., 8.5, 0.8, 1.2, 0., 0.4, COLOR='RED', SURF_ID='fire' / fire near wall
&TAIL /