Professional Documents
Culture Documents
Aztec empIre
by Jeffrey Witthauer
Interior Illustrations:
Nate Furman, Mark Jackson,
Pat Loboyko, Jan Pospisil, John Snyder
Team Paradigm:
Pedro Barrenchea, Jimmy Beck, Matt Blank, Henry Lopez,
Nelson Rodriguez, Eric Wiener, and James Zwiers
Except as otherwise identified, all portions of this book are 2011 Paradigm Concepts, all rights
reserved. Witch Hunter, Witch Hunter: the Invisible World, the Witch Hunter logo, and all
related marks and images are ©2006-2011 Paradigm Concepts all rights reserved. Te mention of,
use of, or reference to any company, trademark or product in this book is not a challenge to the
trademark or copyright in question.
and gazed out at the ancient city I felt like I, too, of Diego de Landa Calderón. In our world he was
had been removed from my own time and given a a Catholic bishop who wrote one of the foremost
glimpse of what had been before: a world of blood scholarly works on the then-recently-conquered
sacrifices, powerful gods, and ancient mysteries that Maya. In the Witch Hunter universe his classic
had all but perished long before Columbus ever set work focused on the much graver threat of the
foot in the Caribbean. Aztecs. Diego, who is not a Witch Hunter, wrote in
1566. His work is commented upon by three Witch
The Aztecs felt themselves the spiritual
Hunters who better understand the Invisible World,
successors to the builders of Teotihuacán, and in a
and update his work to the current game year of
very real way Mexican culture is still tied to them.
1690.
Mexico City, despite being the most populous city in
the Americas, remains dotted with features that have
existed since the days when it was Tenochtitlán on Chapter 2: Tending the Sun continues the writings
the waters of Lake Texcoco. Now I have the exciting of Diego de Landa Calderón; this time departing
opportunity to retell the story of the Aztecs in a new from Aztec history and focusing on Aztec culture.
light: a grand “what-if ” tale of things that might have Once again his work is updated and expanded upon
been. Sadly the telling of any tale about the Aztecs is by the helpful trio of Witch Hunters, who cover
hampered by the paucity of information about them, topics ranging from the Aztec caste system to their
often destroyed by the conquering Spanish or by complicated religion and magical rituals.
the Aztecs themselves. Inevitably some inaccuracies
will sneak through, or new information learned
about the Aztecs will contradict the old. Further, in Chapter 3: The Aztec World of 1690 is a supplement
order to weave the tale of the Aztecs with the greater to “The World of 1689” chapter of the Witch Hunter
supernatural story of Witch Hunter I have had to rulebook, with greater detail on the Aztec Empire.
make a few adjustments here and there. I beg the Like its sister-chapter in the Witch Hunter core rules,
indulgence of any scholar that finds me out, and hope this chapter is broken up into articles written by a
that this remains an entertaining work regardless. Witch Hunter about various regions within and near
the Aztec Empire. This chapter ends the in-character
portion of the book.
2
William Tauzin (order #3164905)
Chapter 4: The Aztec Campaign begins the second
part of the book. It contains advice for the Grand A Note on Nahuatl
Master on running a campaign set in the Aztec The Aztec language, known as Nahuatl,
Empire, or with Aztec characters. It includes three is remarkably complex, especially compared
new Witch Hunter orders found in the Aztec Empire, with European languages. It was both
as well as new Aztec-specific backgrounds and talents. polysynthetic and agglutinative, which means
that not only did it have a wide variety of word
Chapter 5: Aztec Equipment contains information bases, suffixes, and prefixes, but words could be
on the Aztec economy and barter system; as well as combined to create new words with aggregate
a selection of weapons, armor, and equipment found meanings. Indeed, entire sentences and
primarily within the Aztec empire. complex ideas could often be expressed with a
single word in Nahuatl. Nahuatl also contained
several sounds not present in Spanish, which
Chapter 6: Aztec Sorcery introduces Nahuallotl, a led to many inaccurate transliterations by the
powerful new magical tradition focusing on rituals conquistadors and the scholars who came
and powered by blood sacrifice. afterward. Regrettably, these errors were not
fixed in later centuries and remain present in the
common Latin alphabet spellings. In deference
Chapter 7: Fighting Traditions introduces the to this tradition the common spellings will be
Eagle Warriors and Jaguar Warriors; two fighting used throughout this book (with the exception
Introduction
styles found exclusively within the Aztec Empire. The of Montezuma, which is rendered as the more
Eagle Warriors are elite forces trained to lead men accurate Motecuhzoma).
and to use a variety of weapons. The Jaguar Warriors
are terrifying shock troops on the Aztec front lines. Because of this, proper pronunciation is
difficult. As a general rule of thumb, uh and hu
are both pronounced as w; an h not connected
Chapter 8: Relics details many of the sacred, and to a u is a glottal stop; qu, q, c, and k are all
often quite evil relics used by Aztecs in their ongoing pronounced as k; cu is pronounced as qu; ch is
wars, and by the Witch Hunters who operate in pronounced as in church; and x is pronounced
Aztec territory. as a hard sh, zh, or tzh. Of special note is the
combination tl, which denotes a phoneme that
does not exist in English or Spanish. If found
Chapter 9: Bestiary introduces creatures that roam in the middle of a word, it is pronounced much
the Aztec Empire, from the bloodthirsty Chupacabra like the tl made by running the two English
to the horrifying Children of Motecuhzoma. This words “at least” together. If at the end of the
chapter details their strengths, weaknesses, and word, however, the l is barely pronounced and
habits, including all the grisly ways they can slaughter the combination sounds almost identical to
a Witch Hunter. the t. Like Spanish, Nahuatl emphasizes the
second to last syllable of words. Any exceptions
are marked with accents, as they are in Spanish.
There are many exceptions to these rules, but
more complex studies of Nahuatl are beyond
the scope of this book.
3
William Tauzin (order #3164905)
• Tlacaelel was a great man, likely the
Historical Accuracy real power behind the throne of three Tlatoanis,
This book is written to be used with Witch Hunter: but historically he died in 1487. He was neither
The Invisible World. However the Aztecs are a responsible for Ahuitzotl’s actions, nor the
universal fascination. And the rules herein are actions of Motecuhzoma II. However, he really
easily adapted to fit other systems. An Aztec or is suspected as being the one behind Tizoc’s
Aztec-like nation can arise in any setting, presided poisoning.
over by the Immortal Motecuhzoma and living • Of course the single largest change is
under the protection of their own gods. For those that in our world, Cortéz beat the Mexica. The
more interested in a historical game without Witch Mexica did manage to drive the Spanish from
Hunter’s supernatural elements or changes to history, the city after the massacre at the Great Temple,
however, some adjustments need to be made. but Motecuhzoma remained their prisoner and
• Itzcoatl’s purge of historical records Cortéz soon arrived with reinforcements. For
means that any history prior to his time is difficult obvious reasons Aztec history after this point is
to piece together. I have quite liberally added fabricated.
details in order to make the Teotihuacanos and • Imperial China did have a golden
Toltecs seem like complete societies. In reality age of exploration. However most scholars agree
the Aztec legends about them are both simple the explorer Zheng He never made it anywhere
and often contradictory, and the archeological near America. After his final voyage in 1433
evidence, while fascinating, is scant. We do
Introduction
4
William Tauzin (order #3164905)
William Tauzin (order #3164905)
An Introduction
doubt my esteemed
Campeche has fallen. Yucatán has fallen. No
e years of peace, the Aztecs
brethren are well aware of this. After som
how things might have been
have expanded again. I have often ref lected
l, had been successful in his
different. If Hernán Cor téz, the great foo
the rise of a great Christian
bid to conquer Mexico, would we have seen
ss the New World, ushering
empire? Would New Spain have stretched acro
ld things have fallen apart
in an era of Christian supremacy? Or wou
was slaughtered by the
anyway? It is pointless to speculate. Cor téz
y seem to have taken his
Aztecs in the most public manner. Worse, the
becoming a power to rival
coming as a sign to consolidate their empire,
now Campeche has fallen.
any Christian presence in this New World. And
lost. I and my cell
You will be pleased to know that all is not
e able to take most of
successfully evacuated to Cuba, and we wer
among the Spanish of
the Relics we possessed with us. T here is talk
find this likely. T he Aztecs
attempting to retake Yucatán, but I do not
great, their magic too potent.
are too powerful, their military might too
upon my previous report on
For some time I have considered expanding
ination of their ways and
the Aztecs, constructing a more detailed exam
has become a necessity. As a
culture. Given the current aggression, this
de Landa Calderón’s excellent
basis for our work we will be using Diego
published over a century
“Relació n de las cosas de Azteca”. While it was
h Hunter, it remains the
ago, in 1566, and while Landa was not a Witc
piled.
most thorough work on the Aztecs yet com
well as provide
To update this work to the present day, as
to the Invisible World could
information that only those of us attuned
tial scholarship, as well as
know, I shall be relying upon my own substan
J.F. of the Apostles of the
the assistance of two others. T he first is
the Americas and has even
New Dawn, who has traveled extensively in
second is S. of the Dream
survived forays into Aztec territory. T he
his order to communicate
Walkers. S. has used the peculiar abilities of
touched by Christian
with many Dream Walkers in areas not yet
spective.
explorers, and offers an invaluable native per
s the dire threat the
I must impress upon the Court of Whisper
not only to the entire New
Aztecs pose, not only to Spanish interest s,
May this work help us in our
World, but to the souls of every Christian.
struggle. May God have mercy on us all.
I remain,
D.V.
Fellowship of the Ashen Cross
Former Prior of Campeche
1690
situations, much like the Greeks or But this new world was dark, and nothing could grow. Thus the gods spoke
among themselves, asking, “Who shall be our sun?” Tezcatlipoca demanded
the Romans. This inevitably leads to the honor for himself, and would hear of no other choices. And so Tezcatlipoca
ascended to the heavens, and became the first sun. But Tezcatlipoca was an
apparent contradictions. evil, twisted creature, filled with darkness, and thus his light was wan and
weak. He fashioned giants, who were the first inhabitants of the earth. But
J.F. the giants too were dark and twisted; cruel beings that spilled blood in the
half-light. Quetzalcoatl looked upon the world with dismay and compassion.
In the end he confronted Tezcatlipoca, but Tezcatlipoca would not listen to
It is possible that “Tlaloc” was also Chalchiúhtlicue, goddess of lakes and rivers, felt pity for Tlaloc after his
loss and became a wife to him. Their marriage lacked the passion of his love
a king of some great ancient empire, for Xochiquetzal, but slowly she began to cheer the god once more. Seeking
to show him that love and beauty could remain despite loss, she herself
who destroyed that empire after his became the fourth sun. She shaped her people from wood for, she said, people
wife was seduced away by a stranger. should be made of living things. But Tezcatlipoca was still jealous, and the
destruction of yet another age did not deter him. He came to Chalchiúhtlicue
To the Aztec mind there is no and whispered to her.
difference between the play of gods in “Do you think this race you have created is good?”
“Yes,” she said. “It is very good.”
ancient myth, and the tales of men “And yet there is such evil in it.” And Tezcatlipoca showed her all the evil
from old legends. Everything is cyclical. that men do: those who were lazy, those who did not help their fellow men,
those who showed restraint in battle, and those who denied the gods their
Stories that happened once will price of blood. He showed her this, and yet Chalchiúhtlicue was unmoved.
happen again, and to the Aztecs these “That is their choice. There are still more who do good, and show honor
stories are the same story, and told as to their communities and to the gods.”
“Ah,” said Tezcatlipoca slyly, “But then, that is only natural. For you, too,
a single tale. are known to be good, and kind, and beautiful, yet there is evil in you.”
At this Chalchiúhtlicue was offended. “By what right do you say such a
J.F. thing?” she demanded.
And using cunning words, Tezcatlipoca showed the goddess how
her kindness, her generosity, and her beauty all stemmed from her own
selfishness. For she did not do good for its own sake, he claimed, but
because it made her much beloved among the gods. Step by step, lie by lie,
Tezcatlipoca transfigured her kindness and goodness to evil. Confronted by
this, Chalchiúhtlicue cried great tears. It was but a temporary confusion,
and the goddess would have quickly recovered, but it was too late. Before she
realized what was happening her tears had f looded the fourth world, and her
people were drowned and swept away. Stricken with grief and guilt over what
Quetzalcoatl? Rather than the gods Teotihuacán became the center of the first great empire of the region.
Under the tyrannical eye of the priesthood, the people tirelessly hauled stone
themselves, these beings could be from the mountains and constructed the Pyramid of the Sun, the Pyramid
of the Moon, and the Temple of the Feathered Serpent. The Pyramid of the
considered avatars or prophets. Or Sun was a sacred temple built atop the very place where the gods sacrificed
perhaps, like demons, the Aztec gods themselves to make the fifth sun; while the Pyramid of the Moon was devoted
to Tlaloc, whose hurricane had brought Quetzalcoatl to the high priest, and
can slip through the cracks in the whose storms had guided the reconquest of Teotihuacán. The Temple of the
Great Seal of Solomon by assuming a Feathered Serpent was dedicated to the great Quetzalcoatl himself, their
terrible savior.
lesser form. This was no longer a time of peace, but a time of action. With divine
fervor still upon them, the warriors of Teotihuacán began a campaign of
J.F. conquest. Like their later descendants they did not forge an empire as we
define the term. Rather Teotihuacán would send out their armies, massive
forces of countless thousands, and conquer a settlement. The settlement would
then be forced to pay a regular tribute, but otherwise would be left alone.
Yet it was rare to find a settlement that did not acquiesce to this. After all,
Teotihuacán had driven out the forces of Tlaltecuhtli. They were liberators as
often as they were conquerors, and everywhere they went they brought word
of the gods who had been forgotten over long centuries of oppression.
All civilizations in Mexico trace their origins back to Teotihuacán.
The Maya were once its scions in the southeast. The Huastecs and Zapotecs
paid them tribute. Even the Tarascans hold them in high regard. Their
inf luence also stretched north, far enough north to hold sway over a hidden
and fabulous place called Aztlán, which would become vitally important in
the future. The minions of Tlaltecuhtli were driven into caves and beneath
lakes, into dark jungles and barren deserts. It was Teotihuacán that first
developed the architecture, culture, clothing, food, and religious ritual
that would forever dominate the region. This was the age of men, and they
protected their age fiercely with newly developed weapons of obsidian and
with the blood of sacrifices; for the Teotihuacanos knew that blood made the
sun rise in the morning. Blood kept the gods strong. Blood kept the darkness
at bay. Blood protected them.
nothing to alter their tributary’s Topiltzin Quetzalcoatl wandered east. For a time he dwelled with the
Mayans in the guise of an aged priest, and he taught them of the worship of
culture. Thus, while the influence Quetzalcoatl, whom they called Kukulcan. Finally he arrived at Tlapallan, the
of Teotihuacán and the Toltecs resting place of the gods. There, in an act of sacrifice, Topiltzin Quetzalcoatl
spread over a vast territory, sacrificed himself and became the morning star. He also sailed east; beyond
the sea, but not before promising that he would return one day to guide his
only in Teotihuacán and Tollan
people in their darkest hour.
would blood magic be taught and
practiced. Because of this when
those cities fell both the empires,
and the knowledge of blood magic,
The Paradise of Aztlán
As the mighty Toltec Empire fell apart, a people who would change
fell with them. the course of history were appearing. Far to the north of Tollan, across the
S. mountains, there was a mythical place called Chicomoztoc, the place of seven
caves. A vast underground complex, the name of seven caves refers to the seven
tribes that dwelled there. These tribes later became the Xochimilca, Tlahuica,
Acolhua, Tlaxcalan, Tepaneca, Chalca, and most importantly Mexica people.
It is an irony of
These tribes left Chicomoztoc and settled in a land called Aztlán, where they
history that the were first called Aztecs.
Aztecs were originally Aztlán was a paradise, where the gods spoke freely with men and there
the same way, and was no shortage of food. For a time they paid tribute to Teotihuacán, but
even under the control of that empire they remained a primitive people;
had damnable Cortéz nothing compared to the might and glory of the Toltecs, whose domain never
been successful in his stretched far enough north to include them. Luxury made them soft, and one
initial assault he would by one the tribes of Aztlán forgot their gods and wandered south, where they
have destroyed the formed settlements of their own in the ashes of the Toltec Empire. Finally
only the Mexica were left, wallowing in the decadence of Aztlán. Meanwhile
empire and knowledge Huitzilopochtli, who had become the fifth sun, had been all but forgotten
of blood magic in one by mankind. While the other gods received sacrifices, Huitzilopochtli was
blow. Yet afterward starved. The sun weakened, and the Tzitzimime grew stronger. And so
Huitzilopochtli looked down at the earth, and saw the Mexica.
the Aztecs began
Tales of why the Mexica left Aztlán differ. Some say their decadence
teaching blood magic offended Huitzilopochtli, and he demanded they depart. Some say they cut
to others, and it down a tree sacred to Huitzilopochtli, and the god cast them out for their
has become a plague transgression. Some say they were innocent of wrongdoing, but Huitzilopochtli
could see their glorious destiny and spurred them on their way. Whatever the
over their Empire reason, the Mexica left Aztlán bearing an idol of Huitzilopochtli, and with
that now is all but Huitzilopochtli himself in human form leading them. The god forbade them
impossible to stamp from calling themselves Aztecs, for Aztecs were made of all the people of
out. Aztlán, and the Mexica alone remembered Huitzilopochtli. They would be
the Mexica until the day all the Aztecs were united once more.
D.V.
A New Ally
The Mexica may have defeated the Spanish, but the Triple Alliance was
rife with conf lict. The Totonacs and the Tlaxcalans were in open revolt, and
the whole of the region was suffering the shock of contact with an unknown
people from across the sea. To make things worse, in their wake the Spanish
brought with them smallpox and other diseases which began devastating the
population and claimed the Cihuacoatl himself as a victim. In Tenochtitlán
the epidemic was quickly contained thanks to the tireless efforts of the priests,
but the rest of the Empire suffered greatly. Motecuhzoma acted quickly,
organizing priests and sorcerers who could cure the diseases into expeditions
which he then sent out throughout the empire. Not only did this stop the
for granting the Huey Tlatoani success in war. Once more the power of
Tenochtitlán stretched from the Atlantic to the Pacific, and it seems that It was likewise believed there were
this trend will only continue. As I write this, in the year of our lord 1566, I no Aztec Witch Hunters until they
hear that the Aztecs have pushed to the northwest beyond the former Tarascan were met in battle. Just because we
Empire and, more disturbingly, to the southeast toward Yucatán. I do not have never encountered any Witch
know what the future will hold, but I do know that we are doing God’s work.
The Maya, though weakened by the smallpox epidemic, have nonetheless Hunters in the surrounding tribes
converted to Christianity in droves under our leadership, and this proves that does not mean they do not exist.
these Indians are not irrevocably evil. The Aztecs are merely an aberration,
plagued by the devil and set against God. If ever there was cause for Crusade
S.
it is here in the Americas, for in the Aztecs we have found infidels more
destructive than any Mohammedan horde.
I remain in service to Christ and my King,
Pipiltin
The pipiltin are those who can trace their lineage either through their
father or their mother, preferably their father, to Toltec nobility, mostly
through Mexica marriage to the Culhua people. Of course, according to
Aztec lore the noble lineage of the Culhua can in turn be traced back to the
last Toltec Tlatoani, Topiltzin, who was also Quetzalcoatl. Thus the pipiltin
are literally the children of Quetzalcoatl, with divine blood in their veins.
Even in the modern Aztec Empire nobility is determined entirely through
a connection to Toltec blood, though more and more this is established
through a convoluted system of family marriages and likely more than a
little fabrication. The pipiltin have many social advantages. For one thing,
it is unheard of for anyone but a pipiltin to become a Tlatoani, and rare for
anyone but a pipiltin to rise even to the rank of Calpoleh. The pipiltin can
also levy tribute against anyone living on land they own, regardless of their
station, which is the basis for taxation in the Empire. The Calpoleh own
the Calpulli, and tax the families of the Calpulli, the Tlatoani owns the
Calpolehs, and taxes the Calpolehs, and Motecuhzoma owns the Empire, and
taxes the Tlatoanis. This system of tribute keeps the Empire going, but it has
also made more than a few unscrupulous pipiltin wealthy off the sweat of the
poor macehualli who live on their land. The pipiltin are also allowed to wear
fine cloaks, jewelry including jade and opulent headdresses, which are denied
to the macehualli. An often overlooked advantage of the pipiltin is that their
children do not go to the telpochcalli schools for commoners. Instead they go
to the calmecac, academies in each city that teach them not only the standard
indoctrination but also literacy, history, the art of politics, and other higher
subjects. Although not all pipiltin achieve positions of authority, even when
they serve others they are regarded as superior due to their special training.
Aztec Religion
As I have said before, the pagan Aztec religion dominates every aspect of
their society. They are a religious people, and every act to them is a sacred
act. The gods have laid out the proper way that life should be led, the proper
way that all things should be done, and Aztecs cannot choose but to follow
the gods in all things. Although the priests do not have the prestige that
the warriors possess, nor the privileges of the pipiltin, in the Aztec Empire
the priests have a power all their own. They speak for the gods. The Huey
Tlatoani himself listens carefully to his high priests, for they bring him
whispers and omens of divine will. Yet now I will say something that I have
not dared to say before. There is true power in the Aztec religion. I have no
doubt that this power comes from Satan himself, but blood spilled on their
stone altars grants the Aztecs supernatural strength, and blood sacrificed
from their priests works black miracles. Not all Aztec priests are nahualtin,
or blood sorcerers, but all are taught the basics in their calmecac. Many go on
to become mighty practitioners of this black art. Given their evil, one might
Tezcatlipoca
It is tempting to compare Tezcatlipoca to Satan, and leave it at that, but
of course the truth is far more complicated. Huitzilopochtli, Quetzalcoatl,
and Xipe Totec are all seen as aspects of him, and as such he is seen as the
first and mightiest of all gods. Though often Quetzalcoatl’s rival in the tales,
playing villain to his hero, in practice Tezcatlipoca is worshipped with just
as much adoration as any other Aztec deity, and more than his share of fear.
Indeed, he is shown more deference than many others, for he is recognized
as one of the most powerful, perhaps the most powerful god. He is called
information to study.
Centeotl
J.F. Centeotl is the god of maize, and as such is much beloved by the Aztecs,
for whom maize is their main food crop. Every spring the maize is planted
amid prayers to Centeotl in his aspect as Xilonen, the princess of unripe
maize. Then, with the planting done, a wild dance begins. Women dance
bare-breasted with the men in an ancient, savage fertility rite meant to incur
the blessing of Centeotl. Flower pollen and scented maize f lour is thrown
about in playful mock-warfare. These dances continue sporadically until the
Great Feast of the Lords, in Centeotl’s honor, when the pipiltin throw feasts
for the macehualli to show their respect for the peasant farmers, and for the
maize god.
Coatlicue
Coatlicue is known as the “Mother of the Gods”, and was worshiped not
only as the one who gave birth to Quetzalcoatl and his twin Xolotl, but also
as the mother of the sun, the moon, and the stars. It was she who gave birth
to treacherous Coyolxauhqui and four hundred other children who sided with
the Tzitzimime and turned on her, severing her head. In death, however, she
gave birth to one last child, the great Huitzilopochtli. This legend stands in
stark contrast to all other legends about the rise of the gods, but the Aztecs
accept this contradiction without question as yet another divine mystery.
Coatlicue is a hideous creature with a skirt of snakes, dead because of her
severed head, yet still alive within the earth, which is fed by her gushing
blood. She is a ravenous creature, dark and primordial, who needs the blood
of sacrifices to replenish her own. She is also the patron of women who die in
childbirth, who become the frightening spirits known as Cihuateteo.
Coyolxauhqui
Coyolxauhqui is a strange figure in the Aztec pantheon. She is regarded
as a traitor, for she has sided with the Tzitzimime against her brother,
Huitzilopochtli, and she decapitated her mother, Coatlicue. And yet in
slaying her mother she became the archetype for the priest, spilling her
sacrifice’s blood to feed the earth. She is also the moon, the most powerful
figure in the night sky. As such she is given honor and respect, though rarely
official worship. She is most often depicted near Temples of Huitzilopochtli,
often in submission after having been defeated by her brother in battle.
Mixcoatl
Mixcoatl is the cloud serpent, as well as the god of the hunt. Hunters
and trackers, as well as warriors, pay homage to him, and he speeds them
on their way. Mixcoatl also has the renown of being the father of Topiltzin
Quetzalcoatl. In the month of Quecholli a festival is held in honor of
Mixcoatl, not only honoring him as the father of Topiltzin Quetzalcoatl, but
also as god of the hunt. Grand hunts are then held in his honor, and the prey
is often human or monster.
Tlaloc
Tlaloc is an old and powerful god, one of rain and water. Chalchiúhtlicue
is his wife, and he provides the storms that feed her lakes and rivers. Although
not one of the Tezcatlipocas, Tlaloc is a god of such significance that he is
worshipped atop the Great Temple of Tenochtitlán along with Huitzilopochtli,
and with good reason, for when Tlaloc grows angry the rains pour in. His
wrath has f looded Tenochtitlán in the past. Tlaloc also rules over his own
watery afterlife, the destination of all those who die from drowning. He is
Yacatecuhtli
Had it not been for the Pochteca, Yacatecuhtli may have forever been
merely a minor god. However, the rise of the Pochteca thrust their patron
god, the god of commerce and travelers, into prominence. Yacatecuhtli
presides over the marketplace, and is invoked with sacrifices to ensure good
trades and good profit, and protection on long journeys.
I shall be with my Lord soon. I must write this carefully, for my hand shakes, and I can barely
lift the pen.
But write this I must.
I have seen visions. Visions of the future. I have seen Aztec armies, bloody and victorious, trampl
ing the
ruins of Campeche beneath them. I have seen their blood magic cast a shadow over the whole of
the Americas. I
have seen Indians of the north resisting them, and failing as we Christians have failed. I have
seen so much that
I wish to shut it from my mind, but I cannot. I must tell, at the last, what I have seen.
I have seen a future where God is all but forgotten. A future where mountains of steel and
glass rise
high, where millions of men might be crowded together on narrow streets, like cattle lined for the
slaughter. I have
seen horrible magics given to all men that belch fire and metal, and leave uncountable deaths in their
wake. I have
seen canisters that send explosions of fire up to the heavens, and destroy entire cities. But though
the magic of men
is great it cannot stand against the magic of the Devil.
I have seen a circle closing. A great circle of days, finally running out. I have seen the sky
crack, and
the ancient seals of Solomon melt away. I have seen Satan loosed from his chains, rising from
the earth. I have
seen the earthquakes caused by his waking destroying half the world. I see the final winter descend
. And I know
that though we have done all we could to prevent this dark future, we have failed. Blood makes
the sun rise. And
the sun has been starved. The Aztecs were right. God help me, the Aztecs were right, and the
day of reckoning
comes too soon.
of
first Cihuacoatl of Tenochtitlán and the constant power behind
the Mexica Tlatoani, met Tezcatlipoca, and there learned the
secrets of blood magic, and was transformed into a dark creature D.V.
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very much like the hideous Motecuhzoma. Fellowship of the Ashen Cross
Outside the central region of Tenochtitlán there are Former Prior of Campeche
more temples, as well as the great houses of the Eagle, Jaguar, and 1690
Quetzal Warriors. These lodges are lavishly decorated with the
massive tribute won by the elite soldiers, although the Quetzal the temples of Chalchiúhtlicue and Mictlantecuhtli. The temple
Warrior house is little more than an ornamental building as of Chalchiúhtlicue is considered part of Tenochtitlán, though in
their true power base lies in the southeastern city of B’aak. The reality it sits on a separate artificial island in Lake Texcoco. In the
market district of Tlatelolco, once a separate city on the island past, although the lake has occasionally flooded and swept into
but now fully a part of Tenochtitlán, is the center of power for Tenochtitlán, the temple has remained untouched. The temple
the Pochteca, and indeed a full Calpulli is inhabited entirely by of Mictlantecuhtli is found in one of the poorer Calpullis,
these honored merchants. Although Tlatelolco is not the largest which might seem an odd choice, but its position ensures that
market in the Empire, it is perhaps the most important due the priests of the god of death can do as they please, for who
to the political power of the Pochteca. The artisan’s Calpulli is would listen to the poorest of macehualli if they complain? The
almost as prestigious, housing only artisans and their families, temple is a twisted pyramid plated in polished obsidian, and
many of which are employed year-round simply to make the those who have climbed to the temple to its peak have claimed
lavish costumes of jade, gold, and quetzal feathers for the priests that the structure does not correctly fit into mortal perception.
to wear at the many religious ceremonies. The central temple All temples are bloody places, places of sacrifice, but the temple
district is not the only holy site in Tenochtitlán, and temples to of Mictlantecuhtli has an even more sinister reputation. It is
the gods are prevalent throughout the city. Of special note are
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William Tauzin (order #3164905)
said that the god of death seeks
not only blood, but souls, and that
those sacrificed in this temple do
not ascend to paradise like other
sacrificial victims, but rather are
pulled down to darkest Mictlan,
forever to serve the skeleton god.
Since their arrival in 1534
the Huey Tlatoani has kept a Chinese
advisor, the Tecpanecatl, currently
Shi Lang. The Tecpanecatl has his
own palace in close proximity to the
Huey Tlatoani’s dread estate. There
has also been a small but steady
influx of Chinese to Tenochtitlán,
at first to assist the Tecpanecatl in
his work, then to coordinate the
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William Tauzin (order #3164905)
Tenochtitlán – The Facts outside Tenochtitlán proper the Huey Altepetl is the oldest
in the Empire, and as such has the most religious diversity.
The Tenochtitlán Huey Altepetl is so soaked in blood and Most cities favor one god, such as Choulula which favors
magic that the supernatural has become commonplace. Quetzalcoatl, or Tollan which favors Tezcatlipoca, but all the
Rogue nahual spirits terrorize the populace and the spirits of Aztec gods gain plenty of worship in this area. These cities,
the dead haunt the streets at night. And yet the tyranny of especially Tenochtitlán, are also the most likely to practice
the Aztecs, and of Motecuhzoma, keeps the people in line. human sacrifice, with captives sometimes being shipped
The Aztec Empire makes a great pretense of having a society into Tenochtitlán from far away battlefields to be sacrificed
based on merit, but that idyllic society changed when its to Huitzilopochtli at the Great Temple.
leader became a monster. Nowhere is that more apparent
than in the center of the empire itself. How can a mere
peasant, or even a nobleman, truly wield power against a Witch Hunters
creature that could destroy them in an instant?
The Jade Skirt society is based in Tenochtitlán, supported
Motecuhzoma is a hideous and disgusting monster by the powerful temple of Chalchiúhtlicue. Lake Texcoco is
and he has transformed the Tlatoani of Tenochtitlán, sacred to the goddess, and so the entire area is littered with
Chipahua, into a Child of Motecuhzoma like himself. In her temples, including her primary temple in an artificial
of
the stretches of both land and water farms needed to survive.
Farther from the Empire’s center, the four former Tlaxcallan
cities are beginning to settle under Aztec rule, but there remains
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dissenting elements below the surface. While it is unlikely they International Relations
will be given the opportunity to truly rebel against the vastly
A recent development in Tenochtitlán is the Chinese
superior Aztecs, they remain a hotbed of discontent.
Calpulli, known as Meitlán or Beautiful City, built to
house diplomats from China so they can feel comfortable.
In addition goods from all across the world are sold in the
Religion market, though they are brought in by Aztec merchants as
Tenochtitlán is a place where all the Aztec gods are foreigners beyond the Chinese are unwelcome. Although
worshipped. Religion is dominated by Quetzalcoatl, the Aztecs have been pursuing closer ties with European
Tezcatlipoca, Tlaloc, and of course the Mexica patron nations, eager to prevent an organized crusade, such
Huitzilopochtli, but temples can be found to every god negotiations do not occur in Tenochtitlán itself, which has
imaginable, often in two or three different aspects. Even not seen Europeans (save as favored sacrifices) in some time.
of Quetzalcoatl worship, despite the fact that the High Priest is ultimately benevolent, and they praise him for all the bounty
of Cholula is technically subordinate to the High Priest of and virtue in the Empire. The city also plays host to a house
Tenochtitlán. In this city Quetzalcoatl is often merged with of the Quetzal Warriors, much larger than the token house
Tlaloc and worshiped as a storm deity, a great and powerful they maintain in Tenochtitlán. Indeed this is the largest regular
figure whose mighty club strikes in the form of lightning and concentration of Quetzal Warriors outside of their home city of
thunder. Although fearsome, the Cholulans believe Quetzalcoatl B’aak.
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The entire Tenochtitlán Huey Altepetl is very clean diseases did not spread easily between the isolated mountain
and very civilized, but beneath the veneer of perfection there towns. Indeed, many of these settlements never knew of
is a dark rot. The evil of the Aztec Empire festers here. The smallpox until the Aztecs brought it with them when they
Children of Motecuhzoma roam the streets, never spoken conquered. And of course the Aztecs also brought the curative
about by the frightened macehualli, denied by them, yet it is blood magic to heal those afflicted.
clear that they are real and they have a taste for human blood. Huaxyacac itself is a thriving city of around 50,000
Nahualtin, the terrifying Aztec blood mages, wield powerful people, situated in the valley of Huaxyacac by the Atoyac River.
magic, as much for their own tyrannical purposes as for the The people here chiefly worship Tlaloc, who grants the rain
Empire. The high concentration of temples and priests means that nourishes the soil, and Mictlantecuhtli and his consort
that horrific monsters crossing over from the Invisible World Mictecacihuatl, the gods of the underworld. At first glance this
are not uncommon, and while these creatures may not serve may seem an odd combination, but the worship of these three
the Adversary, that makes them no less deadly to their poor permeates the entire region for important reasons. Upon the
victims. Tenochtitlán’s place as the seat of Aztec power means mountaintops the storms are powerful, and Tlaloc is desperately
the entire Huey Altepetl is mired in byzantine Aztec politics. sought for protection, but at the same time the many caves and
And in the Empire, political enemies are as likely to use magic volcanic calderas form entrances to the underworld. Indeed,
and monsters as forms of assassination as poison and blades. in the middle of this very century a great eruption of spiritual
The area has a cloak of fear over it, the people too frightened creatures rose from the underworld in nearby Mitla. But I shall
to do anything but what they are told by the greatest monster
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Huaxyacac – The Facts caves beneath the city. Worship of Huitzilopochtli is on the
rise thanks to the tireless temple-building of Tlatoani Itztli.
Despite having been continually inhabited since the days
There remain diabolicals in the mountains,
of Teotihuacán, in many ways Huaxyacac is as dangerous
remnants of the dark pacts of an earlier age. These servants
and barbaric as the northern deserts. The region is centered
of Tlaltecuhtli often gather cults around them. The Order
around the Mexican province of Oaxaca in our world,
of the Feathered Serpent seeks to stamp this blasphemy out
down to the Sierra Madre del Sur along the Pacific Coast,
wherever it can, but in such isolated, mountainous terrain it
and brushes against the Trans-Mexican Volcano Belt to the
is far too easy for infernal cults to hide.
north. The early Mixtecs and Zapotecs did indeed make
bargains with the forces of Tlaltecuhtli in order to survive,
and for a time the region was ruled by the Tzitzimime. The
Tzitzimime intended to use Huaxyacac as a base to crush Witch Hunters
Teotihuacán and destroy the upstart Aztec gods, but this was Mitla contains a house of the Order of the Feathered Serpent,
not to be. The Tzitzimime squabbled amongst themselves staffed at all times by warriors of that Order, to protect
while the Teotihuacanos were united under the gods. Aided against the dark things that still rumble in the caves beneath
by Mixtecs and Zapotecs who remembered their gods, the the earth. This is one of the few places where the Order
brief city-states of the Tzitzimime fell. But the Tzitzimime of the Feathered Serpent has no qualms against fighting
of
relying on Itztli’s ambition to do so. and the people tend to turn the Disciples in for blasphemy
The Zapotec uprising of 1655 was put down with wherever they are found. Outside the settlements it is even
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such ferocity that there is no true remaining danger of worse, for despite being enemies of the Aztec gods, the
rebellion from mortal sources. Although the settlements of diabolical creatures in the mountains seem to be even fiercer
the area tend to be small, their isolation has lessened thanks enemies of the Disciples.
to the superior infrastructure of the Aztec Empire, and now
they are being taught in Aztec schools. Already isolated from
each other, Mixtec and Zapotec cultural ties have all but International Relations
completely vanished under the Aztec regime.
Huaxyacac itself is a major trade hub, a way station between
Tikál and Tenochtitlán. However its position in the Empire
means that almost all its trade is from other Aztecs. It is too
Religion far to the south to deal with the French or other willing
The Aztecs know that caves and volcanic calderas are Europeans, and too far to the east to have a significant
entrances to Mictlan. There are caves aplenty in the Chinese presence. However trade with the rest of the Empire
mountains, and to the north are volcanos that burst and is brisk. Itztli has begun importing foodstuffs, hoping to
belch fire. Thus it is the worship of Mictlantecuhtli and increase the population of the various mountain settlements
his wife that is most prominent here, second only to the in the region, and in return he exports stone, lumber, and
worship of Tlaloc, whose storms nurture the few crops eked exotic Mixtec and Zapotec artwork, the last remnants of
out in the mountains. In addition Quetzalcoatl is given those cultures.
great honor in Mitla as the hero who sealed up the dark
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Tlahuanapa
To the east of Tenochtitlán mountains rise up, only to plummet
before they reach the Gulf of Mexico. This is the Tlahuanapa
Huey Altepetl, once home to the Spanish colony of Veracruz,
conquered from the Spanish by the Aztecs in 1550. For 140
years this land has been under unbroken Aztec dominion,
and yet still it remains the most downtrodden and rebellion-
prone region in the Aztec Empire. The native Totonacs to
the south and Huastecs to the north are proud people. The
Totonacs claim that they, not the Toltecs, were the descendents
of the original Teotihuacanos, and they dared to ally with the
Spanish against the Triple Alliance when Cortéz first landed at
Veracruz, which won them no sympathy from their eventual
conquerors. When the Aztecs fell upon them the Spanish were
mercilessly slaughtered, but that was not enough. Filled with
murderous rage, Cuetlacheztli, the Tlacochcalcatl at the time,
purged not only the Spanish but also all the Mestizos, people
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as a fortress, but not a physical one. No, it is spiritual terrors Motecuhzoma, and setting him as Tlatoani of the new Huey
that this city defends against, and the terrors come not from Altepetl of Tlahuanapa, the stage was set for rebellion.
without, but from within. Mitla is built upon a vast cavern The Totonacs and Huastecs have never submitted to
complex, one that stretches down into Mictlan itself. It is said the Aztecs, not for a hundred and forty years. Their children are
that the caves are the very audience chamber of Mictlantecuhtli, taught in the telpochcallis to be Aztecs, and then their parents
and that those who die within the caves will return as horrible teach them to hate the Aztecs and thrill them with stories of
skeletons to wreak havoc in the name of the Lord of Death. Totonac and Huastec heroes, along with Cortéz, the great servant
Yet terror is not confined to those who venture within. In the of Quetzalcoatl from across the sea. Tlatoani Cuetlacheztli
dark nights of the past, monsters spewed forth to devour life. sought to take children away from their parents, to be educated
It is said that in ancient times Quetzalcoatl himself led a band separately, only to discover that not a single Totonac or Huastec
of mighty warriors, and they sealed the caves by building a teacher could be trusted. Even if taught by Aztecs the children
mighty temple to Mictlantecuhtli and his wife Mictecacihuatl would be subverted by everyone around them. Enraged, bloody
where the dread lord and his servants could be appeased and Cuetlacheztli has been sacrificing Totonacs and Huastecs left
turned away before they entered the physical world. Since that and right, but this only steels their resolve, for they believe that
time the temple has always been maintained. In 1655 Zapotec death in sacrificial fires sends their souls to paradise. For each
nationalists, rebelling against their Aztec masters, infiltrated the temple the Aztecs raise to Huitzilopochtli, shrines to ancient
priesthood of Mictlantecuhtli and his consort. They ceased all Totonac and Huastec versions of the gods spring up in secluded
worship of the dread lord and took up arms against the Aztecs. homes, worshipped in secret by the rebellion. An enduring
This would prove to be a horrible mistake. With a howl and a belief among the Totonacs and Huastecs is Quetzalcoatl as a
raging darkness the spirits and bodies of the dead poured from thunder god, usurping Tlaloc’s position in the pantheon. They
the underworld. No longer checked by blood sacrifices, no describe Quetzalcoatl in the form of a large, bearded white man,
longer appeased, they stormed over the mountains and overran no doubt to link him with Cortéz and the Spanish, and they
Huaxyacac, slaying the Tlatoani of the time. The undead horde claim too that he is a war god who empowers them in battle,
then turned its attention north, but they were met by the and rains down lightning on their foes.
Quetzal Warriors and priests of Mictlantecuhtli who appeased
those spirits they could, and destroyed the rest. The temple This rebellion is aided by the Huey Altepetl’s position.
was rededicated to Mictlantecuhtli and Mictecacihuatl, and Tlahuanapa has become a center for trade with the French, and
the Zapotec rebels were sacrificed to appease the underworld. occasionally other European nations, due to its position on the
Although Itztli has renovated the temples of Mitla to have a Gulf of Mexico. While the French, for the most part, are only
more Aztec appearance, he has done so with more caution than interested in becoming rich off Aztec gold and jade, the Jesuits
he usually shows, and only after consulting the High Priest of have used this opportunity to smuggle agents into the territory.
Mictlantecuhtli. They have had little to no success spreading Christianity in this
land, but they have smuggled provisions and equipment to the
rebellion. This plan, however, may soon backfire. Motecuhzoma
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Tlahuanapa – The Facts Religion
Tlahuanapa is a Huey Altepetl on the brink of great change. The Aztecs of the area worship Huitzilopochtli, of course,
This province covers the area east of the Sierra Madre Oriental but also Tlaloc and Chalchiúhtlicue. Chalchiúhtlicue is
mountain range, stretching to the middle of the Isthmus of worshipped for her sway over oceans, so very important
Tehuantepec. Technically there is no northern border to this for the coastal Huey Altepetl; while a priest of Tlaloc is
province, though practically the Aztecs have little power present on every major ship in the Aztec navy, to sway his
north of modern-day Tampico. The city of Tlahuanapa itself god to grant them favorable weather and to call up storms
is immediately adjacent to the now-destroyed Spanish colony to smite their enemies. Quetzalcoatl is given much respect
of Veracruz. While it is unlikely, perhaps even impossible for in the southeastern region of the former Olmec tribe,
the native rebellion against the Aztecs to succeed without where Quetzalcoatl as a hero led early man to victory in the
outside support, Tlatoani Cuetlacheztli grows more and reclamation of Teotihuacán.
more unstable with each passing day of his long reign. The Totonacs and Huastecs, on the other hand,
Motecuhzoma has only allowed Cuetlacheztli to remain worship differently. Their worship is more tribal, focused less
because of the fierce loyalty the soldiers have toward him. on blood sacrifice and more on household shrines, and simple
The region’s strategic position on the Gulf of Mexico makes ceremonies that can be carried out in secret. They chiefly
the territory vital for the Empire, so if Cuetlacheztli cannot
of
improving the Aztec navy. They do not intend to reveal all
their secrets to the Aztecs. After all one day the Aztecs and Chalchiúhtlicue, and the Jade Skirt Society, have kept
the Chinese may not be allies, and on that day the Chinese careful watch over the Gulf, and the sea monsters rumored
1690
intend to win all battles. But they have shared some of their to dwell there.
secrets, and while Aztec ships are slower and generally less The Order of the Feathered Serpent has tried to
maneuverable than European ships, ship-board Aztec blood make inroads amongst the Totonacs and Huastecs, using
mages can unleash devastating attacks, and call up storms to their worship of Quetzalcoatl to find common ground. This
destroy their enemies. has, thus far, been an abysmal failure. A half dozen Witch
Although the Aztecs are preoccupied with the Hunters, lured by lies into a meeting with a local leader
Totonac and Huastec rebels, there are other forces stirring in of the Totonac rebellion, were ambushed and slaughtered.
the land of the Olmecs in the southeast of the province. In Since then they have been cautious, and since there are few
ancient times the refugees from Teotihuacán built powerful attacks by minions of Tlaltecuhtli here they have mostly
supernatural defenses against outsiders. While the Aztecs stayed away. They do, however, have a presence to the north,
like to claim they are descendents of these ancient people, where they are instrumental in pushing the borders of the
their blood, if it was ever shared at all, has been diluted Aztec Empire and dealing with the monsters that lurk in the
through the millennia. It has taken a long time, but the wilderness.
ancient defenses are beginning to stir. Great stone heads, The Disciples of Indian Jerusalem find Tlahuanapa
now without their bodies, are beginning to awaken. Powerful a contradiction. On the one hand, the Totonacs and
spells against darkness are once again glimmering to life. Huastecs cling to their beliefs, and are unwilling to hear
While the area covered by these defenses is small, it could the Christian word of the Disciples. On the other hand,
still cause incalculable trouble for Motecuhzoma’s empire. they have often hidden and supported the Disciples simply
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William Tauzin (order #3164905)
Of note is southeastern Tlahuanapa, a land revered in
because the Aztecs wish the Disciples dead. Because of Aztec history as the site of the first civilization after the minions
this, the Disciples are found in greater numbers here than of Tlaltecuhtli forced the children of maize to flee Teotihuacán.
anywhere else besides Yucatán. Recently the Disciples This civilization, in the land once inhabited by the Olmec people,
attempted to make contact with European Witch left behind ruins, including great stone heads that, it is said, were
Hunters, smuggling a message out with a sympathetic guardians. There are ancient magics throughout the place. Tales
French merchant. The message is being considered by abound of the stone heads coming to life and terrorizing Aztecs,
the Court of Whispers, which argues bitterly whether or speaking in a strange, garbled tongue. Thus far Cuetlacheztli
the benefit of making contact with Witch Hunters in the has dismissed such tales as rumor, or else tricks by the rebels.
Aztec Empire is worth the risk of revealing the threat of However if these ancient ruins are stirring it could prove a far
Witch Hunters to the Empire at large. greater problem for the bloody Tlatoani than any natives.
While the rebellion shows no signs of ebbing, it would
be a mistake to think this province will soon escape Aztec
International Relations rule. Cuetlacheztli has been Tlatoani for longer than any other
Tlahuanapa remains the last point of contact between Tlatoani of a Huey Altepetl, and he has done so by controlling
the Aztecs and Europe. Europeans are discouraged the region with an iron fist despite the troubles. Without fail
from traveling to Yucatán, but merchants, especially the each of the natives’ more ambitious attempts at freeing their
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French, are welcome in Tlahuanapa. Here the Pochteca people has ended in disaster and a fresh crop of sacrifices for
bring their finest works of jade, gold, and quetzal, and Aztec altars. Yet with each defeat, with each bloody retribution
they trade them for European firearms and café, which Tlatoani Cuetlacheztli takes from them, their resolve to oppose
is quickly becoming a delicacy to rival chocolotl. The their conquerors becomes stronger. I can only speculate how
of
European merchant is warned, however, not to leave the long their spirit may continue, but until it fails this province
harbor. Any white man found outside the harbor and is our best opportunity for defeating the Aztecs. European
adjacent market is captured and sacrificed, not only support, along with magi to counter the Aztec blood magic,
The Aztec World
because they are invaders, but because the Aztecs do not might be just the edge they need. When Crusade comes, it shall
want the Europeans getting wind of how rebellious the begin in Tlahuanapa.
area truly is.
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William Tauzin (order #3164905)
Huitziltlan – The Facts The Chinese follow a mixture of religions in
Yingzhou, primarily Buddhism and Taoism, though native
The Tarascans are a proud people, and they would do gods such as Shou Xing, Mazu, and Shangdi are also
anything to be free of the Aztecs – including make a deal worshipped freely.
with the Adversary. By disguising himself as the tribal fire
god Curicaueri a powerful demon has made contact with
Tarascan rebels at Lake Pátzcuaro. He has presented himself Witch Hunters
as a war god who will lead the Tarascans to victory. He has
proven himself by guiding the Tarascans to an underground The Quetzal Warriors wish to expand into this province, but
cave system, where he has taught them Diabolism and thus far Tlatoani Milintiyaotl has shown deference to his
Witchcraft. These practices are slowly spreading among the Fire Warriors above all else, and has shown no desire to allow
Tarascans, who have been told by Curicaueri to keep their any of the other peasant orders to expand their presence,
new powers secret until they have grown stronger. which is unfortunate considering the rise of infernal cults
in the area. Likewise worship of Chalchiúhtlicue is limited,
Meanwhile the Child of Motecuhzoma who for the most part, to the small lakes and rivers, and thus
controls Huitziltlan, Milintiyaotl, has alienated most of the while the Jade Skirt Society has some presence thanks to
priesthood with his obsession with steel and gunpowder. their infiltration of the flourishing Pochteca, they have no
of
but unknown to the rest of the world.
Gold, silver, and other precious metals are useful to the
Aztecs, but are not held in such esteem as they are in Europe.
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Religion Thus Huitziltlán has a vested interest in expanding trade
routes with Europeans, who pay handsomely for Huitziltlán
The Aztecs of the region are primarily devoted to gold and silver. Within the Empire itself, Huitziltlán has
Huitzilopochtli, though the high mountains also encourage become the major supplier of weapons and armor to the
worship of Tlaloc, while Xiuhtecuhtli, god of fire, is also Empire. Even though the Aztec armies are slow to adopt
worshipped by many weapons manufacturers as the god of steel and gunpowder, the south of the region contains many
gunpowder and forging. Among the native Tarascans, Tlaloc volcanic rocks, allowing Huitziltlan to also become the
is the most frequently worshipped in public, though the premier manufacturer of traditional obsidian weapons. This,
diabolical cult of Curicaueri continues to gain adherents. In coupled with a Tlatoani who encourages open trade with
the northern reaches of the region the Chichimec nomads the rest of the Empire, has led to the Pochteca of Huitziltlán
roam. Their traveling lifestyle prohibits formal worship at becoming very rich indeed.
temples as the Aztecs do, and their religions are usually
mishmashes of household gods, with some tribes showing
favor to Coyolxauhqui, the moon goddess.
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William Tauzin (order #3164905)
While Huitziltlán is
almost entirely inhabited by
transplanted Aztecs, the villages
surrounding are often populated
by indigenous Tarascans. These are
a hardy people. Aztec oppression
has only refined them and driven
their culture underground. Any
sign of Tarascan culture is illegal,
but the people still practice their
ancient traditions and religion
in secret. There is a lake called
Pátzcuaro where the veil that
separates this world from the
Invisible World is thin, and
the natives often summon up
creatures here to wreak havoc
within the Aztec Empire. While
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because the caverns of Zacatlan have been seized by rebellious largest, in the Empire. Originally part of the Huitziltlán Huey
Tarascans, who defend it with the great magics native to Altepetl, which like Tlahuanapa originally had no northern
the cavern. The Aztecs deny that these rebels exist, but they border, this region is the location of all but one of the Chinese
maintain military presence outside the caves in an attempt to colonies in the Aztec Empire. The exception is the original
capture any who leave its protection. colony of Yingzhou. The Chinese were instrumental in pushing
the Aztecs to explore further north, as the northern coasts were
The Tlatoani of Huitziltlán, Milintiyaotl, is a warrior at far more accessible from Chinese latitudes.
heart. He has created a small order of warriors, whom he boldly
calls the Fire Warriors. They are outfitted with Aztec muskets Motecuhzoma resisted them until after the Tarascans
and metal swords cast in the Chinese style. While the order were fully defeated, but in the mid-16th century he established
remains small, as most Aztecs still prefer the traditional obsidian the city of Culicán; at that time it was the farthest north the
weaponry, the Tlatoani has ensured that they are given the finest Aztecs had ever ventured. From Culicán, Motecuhzoma sent
equipment and training. Milintiyaotl believes that gunpowder out explorers, along with Chinese advisors and mapmakers,
and steel are the future, and during his reign he has overseen an on his own voyages of discovery. The greatest of these was
expansion of the forges of Huitziltlán. Motecuhzoma indulges Inomayolcahua, who sought out Chicomoztoc, the ancient
his distant cousin, so long as Huitziltlán does not burst into cavern from which the tribes of the Aztec Empire emerged. He
open revolt, which seems unlikely given the caution and secrecy traveled far to the north and met many strange tribes of Indians,
of the Tarascans. including the Ndee, the Dine’e, the Hopi, the Numinu, the
Tsitsistas, the Gaigwu, the Kanza, the Niukonska, and many
Of special note is the Chinese colony of Yingzhou, others. Sadly he died on the return journey, slain by Ndee
located on the Pacific coast near the northern border of warriors, and he never discovered the object of his expedition.
Huitziltlán Huey Altepetl. This is the largest of the Chinese
colonies, and remains the main port for ships from China Later expeditions, in conjunction with the Chinese,
coming to the Aztec Empire, though as the northern colonies of held to the Pacific coast and did not turn inland as Inomayolcahua
Culiacán become larger that will likely change. The Chinese are had. The Chinese had been exploring the Pacific coast on their
granted special permission by Motecuhzoma to practice their own since the first foundation of Yingzhou. The area is wild
own culture and religion within the bounds of their colony, so frontier, populated by fierce Indian tribes who are no more
long as they do not attempt to teach this blasphemy to Aztecs. accepting of Aztec incursions than the fiercer tribes of the east
As such Yingzhou is very much a nation unto itself, with its are to Christians. Tales are told of monsters who walk as men,
Tlatoani, Jiang He, keeping many secrets. Tlatoani Milintiyaotl of tribal spirits who protect their warriors, and although the
does not object, however, because of the assistance the Chinese Aztecs have won every straightforward clash with these natives
have given him on his military projects. the natives are clever, and know the terrain, and their sneak
attacks have been devastating to Aztec colonies. The Culiacán
Huey Altepetl was not separated from Huitziltlán until 1689,
and Culiacán’s new Tlatoani Quetzalxipilli has thus far sought
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William Tauzin (order #3164905)
Culiacán – The Facts on hand to defeat them. They also watch warily the Chinese
colonies, with their strange beliefs and stranger creatures,
The Aztecs have settled a region as far north as southern and they wonder if the Chinese magic they have seen is not
California and Arizona in our world. They have explored a gift from the evil Tlaltecuhtli. There are many among the
a much vaster territory, from the California coast all the northern Indians who worship the Adversary, but there are
way east to Kansas. Four major Chinese colonies have also Indian Witch Hunters, fighting on the side of right.
been planted here, from Teteotlán near our-world Los This has caused great consternation among the Quetzal
Angeles, two on Baja California, and one at the site of Warriors, who dislike being put in a position of attacking
modern-day Mazatlan. Tlatoani Quetzalxipilli is an odd their fellow Witch Hunters. This hesitancy for battle has, in
choice for this region, being a former warrior of some turn, harmed their reputation. And while no warrior order
renown before becoming a Child of Motecuhzoma, and would ever be insulted to their face, the Quetzal Warriors
being noted for his caution. He is less likely to recklessly are simply not given the support and choice honors of the
expand the Aztec Empire, and more likely to ensure that other warrior orders in this land. On the other hand, when
the Empire is defensible. In the face of hostile natives the supernatural horrors of the Adversary do appear the
and strange supernatural threats he has been discouraging Quetzal Warriors are the best equipped to defeat them, and
further exploration, instead focusing on consolidating the gain great honor in doing so.
territory the Aztecs already possess. Though this has made
of
in the far north of this province. From there they coordinate
the efforts of their undercover agents. nowhere else in the Aztec Empire, since the lush soil is
In the Chinese colonies it is legal for the Chinese to far more suited to agriculture than the mountains of the
1690
continue the worship of their own deities and practice their southeast. The Pochteca are eager to expand further into this
own culture. These cities, as well as the Chinese quarter of territory, anticipating great profits once they do so. As the
Teteotlán, are alien to the Aztecs, filled with strange rituals Chinese colonies become more firmly established, they are
and beliefs, and strange monsters and spirits summoned up also becoming the preferred ports for ships from China, and
by Chinese sorcerers. it is likely that within the next decade nearly all Chinese
Although most contact with the native tribes of ships will arrive in Culiacán Huey Altepetl. Teteotlán itself
the north have been hostile, Indian slaves often continue was designed as a port city, and though trade routes are
following their ancient tribal beliefs in secret, or weaving not yet firmly established it is anticipated that it will soon
them into the enforced Aztec religion. While this would become the major trade hub between the Aztec Empire and
never be tolerated in the heart of the Empire, on the frontier China.
it is not unheard of for a temple to adopt certain native Another precious commodity of this region that
beliefs, especially those temples that regularly encounter theshould not be overlooked is sacrifices. With the mysterious
supernatural horrors of the region. Empire of the Sun blocking Aztec expansion south, the
Indian tribes bordering Culiacán Huey Altepetl have
Witch Hunters become the primary targets of Aztec flower wars. This has
only increased the already aggressive tribes’ hatred, and
The Quetzal Warriors are found throughout this area,
has led to common Indian attacks and massacres of Aztec
serving in the Aztec army along with their fellows. There are
colonies along the frontier.
new supernatural threats here, and the Quetzal Warriors are
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William Tauzin (order #3164905)
to consolidate his existing holdings. The Aztec and Chinese we had built, and the ancient Mayan temples were running
colonies inhabit a long, thin strip up the Pacific coast. Their red with the blood of captured Spanish and half-breeds. News
extended border makes them very vulnerable to native raids. from this area is unreliable due to the recent conquest, but it is
The northernmost major colony is the joint Aztec and Chinese believed that the Christianized Maya, of whom there were many,
city of Teteotlán, the City of Gods. have fled underground, on pain of sacrifice if they are caught.
There are many strange legends to be found on the Tikál itself is a fortress, built into an armed camp in
frontier, including those of the trickster Kokopelli, who play preparation for 1689 invasion, and its fortifications remain
their flutes, make crops and women fertile, and leave their today. The ancient and massive temple structures have been
victims destitute and weeping, as well as a wide variety of renovated in the Aztec style, creating an exotic clash between
talking animals, many of enormous size and deadly intent. Now old and new stonework that makes Tikál a distinctive and
that Yucatán is conquered it is all but certain that the Aztecs hauntingly beautiful location.
will turn their attention here. Its importance should not be The Aztecs have subdued all natural threats in the
underestimated. Although we do not know for certain where area, but the natural has never been the greatest danger of the
this northern extent, called by local tribes Kali Forno, may lie, region. The thick jungles of Tikál Huey Altepetl hold many
it is presumably west of the southerly American colonies. As secrets, and many monsters. The Southern Maya, in particular,
Christian colonies move slowly west, we should be aware that were all destroyed by a hideous demonic force. Although the
we may find the Aztecs waiting for us. Quetzal Warriors were able to drive these demons southeast
1690
This remains new territory, the bold Aztec frontier, to Guatemala, many dark servants still lurk in the southern
and as such it has become a magnet for those who are dissatisfied countryside. The Maya also practiced sacrifice within cenotes,
with the rigid caste system of Aztec cities. While they have underground watery caverns beneath dank wells through which
found new freedom at the edges of civilization, Tlatoani human sacrifices would be dropped. The Aztecs found this
of
Quetzalxipilli has no tolerance for rebellion. It has enacted practice strange, and preferred their own methods of sacrifice,
harsh measures against colonies that have slid into dissolute and only to discover as we Spanish did before them that dark things
uncouth behavior. It remains to be seen whether the Tlatoani’s lurked in the cenotes, not gods but neither men, and if not
The Aztec World
obsession with discipline and order will tame the frontier or satiated with blood they emerged to wreak havoc. The jungles
lead to rebellion among his people. are further plagued by weird creatures such as the Camazotz, a
strange mingling of human and bat that lurks in the dark places
of the jungle. The Mayan farmers also venerate the Aluxob,
strange fairy-like spirits that can be summoned by building a
Tikál tiny house upon the land. They help a farmer’s crops grow for
By 1640 the Aztecs had swept the forces of the Adversary from
seven years, after which time the farmer must seal up the house,
the lands of the Southern Maya as far as the ancient Mayan
trapping the Alux inside. If they do not do this then the Alux
ruins of Tikál. This placed them right at the door of Spanish
is free to cause mischief. The Aztec invasion disrupted many
dominated Yucatán. Although they would not finally drive us
such rituals, and destroyed many of the tiny houses, setting free
from Yucatán for another half century, the territory they had
countless Aluxob to plague the region.
already conquered extended beyond the comfortable reach of
Tenochtitlán. Thus in 1643 the Motecuhzoma placed the former Tikál is ruled by Tlatoani Necalli, a creature who is
Mayan lands, as well as all regions to the southeast, under the simultaneously fascinated by the Mayans and paranoid of his
leadership of the Tlatoani of the rebuilt Tikál, forming the Tikál fellow Aztecs. In this last he has good reason to be, for Necalli
Huey Altepetl. does not have the warrior reputation of most Tlatoani. His
stint in a pipiltin warrior order was quite unremarkable, and
Unlike the Tarascans, Mixtecs, Zapotecs, Huastecs,
he soon left the military to pursue politics. It has been rumored
and Totonacs, the Mayans had not remained independent
that Yayauhqui, Tlacochcalcatl of the Empire, favors Tikál, in
from the Aztecs due to military might or rebellion, but rather
part because he built the city to his military specifications before
due to practical concerns. Prior to the reformation of the
leading the Aztecs to victory in Yucatán. Necalli fears, perhaps
Triple Alliance into the Aztec Empire it was impossible for
rightly, that after his military career Yayauhqui will seek to
Tenochtitlán to properly control lands so far away. In addition,
supplant him, and he knows that he does not have the reputation
by the time the Aztec armies arrived the Spanish had already
or political support to stand against so popular a figure.
conquered the Maya. Because of this the ancient Mayan ruins
are treated with respect by the Aztecs, who see them as fallen The Mayans are recently conquered, and as such
brethren, much like they themselves might have been had they have not yet been indoctrinated by the Aztecs. Discontent and
not defeated Cortéz. Thus in Tikál, B’aak, Copán, Chichén Itzá, rebellion are still rife in the area, but the Aztecs are hopeful. After
and other ancient Mayan cities the temples and ruins have been all, the Mayans were subdued by the Spanish, and sadly have
renovated rather than destroyed, and treated with great respect become used to being a conquered people. Necalli anticipates
even as they are adapted to Aztec culture and religion. that within a decade all major dissent in the area will cease, and
within a generation the Mayans will consider themselves Aztecs.
The Catholic structures of the Spanish, however, are
Only time will tell if he is correct, but a proper application
not shown such reverence. As of 1690, when we were forced to
of Spanish influence could prolong the assimilation process
flee Campeche, the Aztecs were gleefully destroying the basilicas
indefinitely.
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William Tauzin (order #3164905)
Tikál – The Facts There remains an underground of Christianized
Maya who converted under Spanish rule. They have scriptures,
The outbreak of the Aluxob after the Aztec conquest has and an organized community. The arrival of the Aztecs have
become a major thorn in the Aztec’s side. Having been forced them underground, and for the first time these Mayan
summoned to ensure a fruitful crop, the many now-freed Christians are facing the cruel realities of persecution. Only
Aluxob seem to take a perverse delight in destroying the time will tell if this forges the movement into a Christian
region’s agriculture. The Quetzal Warriors hunt down these underground, or destroys the movement entirely.
pests whenever possible, but like European fairies they are
stealthy and tricky beings. Nahualli have been called in to
assist with the problem, and they have been attempting to
Witch Hunters
develop new blood magic to counter the pests, but thus far Two Witch Hunter orders consider Tikál Huey Altepetl to
have been unsuccessful. be their base of operations: The Quetzal Warriors and the
The Aluxob, however, are not the gravest threat to Disciples of Indian Jerusalem. The Quetzal Warriors were
Tikál. That would be Cobán, a small settlement in the region given the city of B’aak as a reward by Motecuhzoma for
the Mayans called Guatemala. Here there is a cave that, their instrumental role in conquering the southern part of
according to the Mayans, leads down to Xibalba, the Mayan the region. They have converted this into a secret training
word for the underworld of Mictlan. However, the Mayans ground, where they teach new Witch Hunters the arts of
of
participating in training with the Quetzal Warriors.
Religion
1690
One of the great contributing factors to the Aztec tolerance
International Relations
for Mayan culture is the belief that Topiltzin Quetzalcoatl, Tikál is a region still settling after the recent conquest. The
the human form of the god who ruled the Toltec Empire, stones of the temples are still stained red with the blood of
traveled to Mayan lands after being expelled from Tollan and the Spanish, and it will be some time before trade routes are
ruled for a time before crossing the eastern sea. The city of fully established. Although the ancient Maya once had massive
Chichén Itzá remains a great center of Quetzalcoatl worship, trade networks, by the time of the Spanish conquest (and the
and Quetzalcoatl worship is prevalent throughout the region. Aztec reconquest) the grand Mayan city-states were all but lost,
In the south the Aztec gods are worshipped as they and most cities are subsistence farming communities. Thus the
are throughout the Empire. In Yucatán, however, the Mayans Aztecs find themselves having to build trade routes from the
must acclimate to the Aztec way of worship. They are showing ground up. Once this is done, however, Tikál will be a haven of
little resistance, as they were already a conquered people and luxury items, as the jungles are rich in such delicacies as macaw
many treat the Aztecs as liberators, but the process will likely and quetzal feathers, jade, and cacao beans.
take some time to complete. In the meantime, groups of It is quite likely that eventually Yucatán will serve
Mayans continue to worship the gods by their ancestral names, as a shipping point for trade with European merchants, and
in their ancestral ways, in secret. Officially this is blasphemy, perhaps as a second haven for the fledgling Aztec navy, but
as the gods must be worshipped in the proper way, but the until the region is fully organized the Aztecs are keeping
Aztecs tend to turn a blind eye to this so long as the Mayans all ships away from the coast. Any vessels approaching are
are worshipping analogues of the Aztec deities. quickly destroyed with blood magic.
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William Tauzin (order #3164905)
1690
of
The Aztec World
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William Tauzin (order #3164905)
The Aztec Campaign
Witch Hunter: The Invisible World was designed with the
assumption that most players would choose characters either
An Alien Society
from Europe, from the European colonies of America, or from Even when an Aztec peasant is working hard to farm the land
those few Indian tribes in contact with the colonies. Since most for his family, it is not like a European farm. Indeed, the Aztecs
players have at least a basic understanding of European history, have been separated from the Europeans since long before
these are easy characters to play. After all, the cultures of Europe civilization began. There are hardly any direct correlations
and the colonies are forerunners of modern Western culture, between Aztec society and European society, beyond the basics
and we are all quite familiar with that. of human nature and instinct. Since most of your players
grew up in nations influenced almost exclusively by European
Prepare to have that familiarity stripped away. Aztec
culture, this means the Aztec society is just as strange and alien
culture is nothing like our culture. That is evident by the
to them. Indeed, unless they’ve spent some time studying pre-
previous chapters, but it is a point that bears repeating. The
Columbian Mesoamerican history their idea of the Aztecs is
single biggest obstacle to running an Aztec campaign is the
likely based on highly inaccurate portrayals of Mayans from
alien nature of the Aztec world. Even their concept of time is
movies like “The Road to El Dorado”.
different, divorced from the Western idea of linear time and
instead adopting a more cyclical ideal. However, while the Aztec They probably have a vague idea of human sacrifice,
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William Tauzin (order #3164905)
A Civilized Society
After reading the above the temptation
is to make the Aztecs a society of evil
and alien savages. Nothing could be
further from the truth. The Aztecs of
Witch Hunter are the most “civilized”
(by European standards) empire in the
Americas, with rigid ideas of morality,
class, and duty. These ideas are quite
different than the European ideas,
but they exist nonetheless. One of
the most striking attributes about the
Aztecs was their cleanliness. In a time
when Europeans bathed infrequently,
and then only if they were nobles, the
Aztecs bathed every day and considered
personal cleanliness a necessity. While
European streets were often mired
in filth, the Aztecs had sanitation
The Aztec Campaign
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William Tauzin (order #3164905)
That said, there are two approaches you can take. The
A Human Society first is to have the heroes sneak around the wilderness as spies.
Above all else, remember that Aztecs are human. Their culture This is especially useful north of Tenochtitlán, which is mostly
is different, and so their behavior is different, but they remain wilderness, and in the southeastern Empire, which contain
human. Just as Europeans will ignore the law when it is dense jungles. This would be an exciting campaign filled with
convenient, so will Aztecs. Just as Europeans are sometimes dodging Aztec patrols, sneaking into small Aztec settlements
touched with compassion so that they will risk their lives and at night to find provisions and secrets, and dealing with the
take a stand, or filled with rage so that all else is thrown by the horrifying monsters that lurk in the Aztec wilderness.
wayside, so too are Aztecs. In interacting with the Aztecs you are
The other approach is to grant the characters a relic
likely to find one who truly believes that Motecuhzoma is a god,
that makes them look like an Aztec. This can have its own
an incarnation of Huitzilopochli, and that he divinely leads the
sources of drama, as the relic may need to be re-applied or have
Aztecs in the right path. Another may feel that he is a monster,
a certain ritual performed at regular intervals to keep working
but the monster is in control so what can he do? Another may
(an example of this is the Spy Bean, p. 112). Once they look
feel that he is simply a man, replaced by another of the same
like Aztecs, they can make contact with Aztec Witch Hunters
name after each death, so as to give the illusion of an eternal
who can give them shelter. They will still not know about Aztec
empire. Another may not consider it at all, but be far too busy
culture, which can provide a source of tension and drama,
harvesting crops to feed his family. Because of the oppressive
but it gives European Witch Hunters a method to visit even
society, all of these men will likely claim to believe as the first
Tenochtitlán itself in a story.
does, but what they whisper in their own homes is a different
matter entirely. In the same way certain Aztecs may see nothing While these concepts work very well for a story or a
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William Tauzin (order #3164905)
in the jungle, the merchant is
there to purchase quetzal feathers,
the craftsman is there to deliver a
commission, the priest is there to
ensure the local priests are preparing
for an upcoming holy day, and the
noble is there to review the annual
tribute reports. And while they are
there, a dark supernatural force
attacks the city. In another game
this might feel contrived, but in a
Witch Hunter game the forces of
good often guide their servants in
just such a manner.
The upshot of this,
however, is that after the adventure
the warrior will go on his campaign,
while the merchant, craftsman,
laborer, and priest will eventually
return to their homes. In such a
The Aztec Campaign
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William Tauzin (order #3164905)
Aztec Orders The Flayed Warriors
Due to the fact that most non-Aztec travelers into the Aztec
Empire are killed, until very recently it was assumed that the The test of the chaneque does not always result in a clear
Aztecs had no Witch Hunters, or quickly slaughtered them. It victory. There are rare recruits who avoid the hideous fate
suited Christian Witch Hunters especially to believe that in the of the Jade Warriors, yet still have their soul fundamentally
Empire, without the influence of the Church, Witch Hunters altered by its binding to the diabolical. Their connection to
simply did not arise. At the signing of the Accord the Fellowship Quetzalcoatl, and their Witch Hunter abilities, is severed.
of the Ashen Cross first reported sightings of Witch Hunters in Indeed, victims of this fate are no longer recognizable as
Aztec territory to the other orders, though their records indicate Witch Hunters to others. However, out of this tragedy
speculation about Aztec Witch Hunters prior to this. These new opportunity arises. These rare few are delivered to the
sightings were unverified and so quickly dismissed or else said temple of Xipe Totec, where the priests of the Flayed God
to be Christianized Indians. However by 1680 the testimony give them their own training, making them into Flayed
of those who had survived Aztec warrior bands verified that Warriors. European, and even Indian Witch Hunters
Aztec Witch Hunters existed. More distressing, although these know little of the Flayed Warriors, save that they can
Witch Hunters generally showed more compassion than their wear the skins of their victims and thus serve as the Aztec
comrades, they were clearly not Christian. Empire’s perfect infiltrators. They are often confused with
Quetzal Warriors due to their common training, but the
Today there is rarely contact between Aztec Witch Quetzal Warriors know the horrible truth. The Flayed
Hunters and the orders traditionally known as the Orders of Warriors have failed the test of the chaneque as surely
Solomon, especially since the loss of Yucatán by the Spanish. as the Jade Warriors have. They are unfit to be Witch
When such contact is made it is often violent, as there exists Hunters, and are cast from the order.
no Accord between the two groups. Yet despite the continued
insistence by the Orders of Solomon that Aztec Witch Hunters
Aztec Orders
must somehow be false or corrupted, there are in fact three spirit and opening the area east of the Isthmus of Tehuantepec to
major orders of Witch Hunters in the Aztec Empire. Aztec conquest. Such was their struggle, however, that necessity
forced them to cast subtlety aside and to act openly to defend
the Empire. The Quetzal Warriors braced themselves, fearful
Quetzal Warriors that Huey Tlatoani Motecuhzoma Teotltzin would destroy
The Aztecs honor their warriors above all others. Yet them for their strange powers and beliefs. To their surprise and
even within their warriors there are orders, almost like European relief, the Huey Tlatoani instead granted them great honor, and
knightly orders, that house the elite. The Jaguar Warriors, the made them an official peasant order of warriors on par with the
Eagle Warriors, and the Quetzal Warriors. The Quetzal Warriors Eagle and Jaguar Orders.
fight fiercely, but rarely against men. They are the elites whom The Quetzal Warriors were granted the city of B’aak, an
the Immortal Motecuhzoma sends to fight monsters. abandoned Mayan city which the Spanish had called Palanque
Other Names: Sons of the North, Feathered Warriors, during their brief explorations. Over the next fifty years they
Soulbound, Serpents modernized the city, turning it into a secret training ground for
Witch Hunters. From B’aak they travel throughout the Empire
Area of Origin: B’aak, Tikál Huey Altepetl as the Emperor commands them, fighting supernatural horrors.
The Quetzal Warriors also send their own on secret missions
History and Homelands without the Emperor’s knowledge, doing Quetzalcoatl’s work
and cleansing the land of the agents of Tlaltecuhtli.
There have always been Quetzal Warriors. This is what
the Quetzal Warriors believe. From the creation of man
Quetzalcoatl has blessed some with the strength and power
to do battle against monsters and the corrupted servants of Traits and Tactics
Tlaltecuhtli. The current cycle of Quetzal Warriors existed from The Quetzal Warriors are, first and foremost, warriors. They train
time immemorial in secret. Some say that they first arose in themselves with the obsidian-edged macuahitl and the deadly
ancient Aztlán. However it is more commonly believed that atlatl. They train too with the Aztec musket and blunderbuss.
Quetzal Warriors of the Mexica were first taught their sacred They have, if anything, become even bolder since their imperial
arts by a similar order in Culhuacán, who in turn had carried sanction. Wearing plumes of quetzal feathers they stride into
the legacy from the Toltecs. However the knowledge first came battle. Their preferred target is not men, but monsters. They are
to the Mexica, by the time they settled at Tenochtitlán the well suited to the task, for their training against the supernatural
Quetzal Warriors were well established as a secret order. begins upon their recruitment. Nahualtin of Quetzalcoatl
In the mid-16th century the Aztec expansion southeast summon up a chaneque, a diabolical creature from the invisible
into the abandoned cities of the Southern Mayans was halted world, and using ancient secrets passed down since time
by the dark forces that had originally forced the abandonment. immemorial they bind the imp to the soul of each new recruit.
Recognizing the foes as agents of Tlaltecuhtli, the Quetzal The recruit must remain bound for the length of his two year
Warriors struck for the first time as a body, defeating the evil training.
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William Tauzin (order #3164905)
The struggle is fearsome and horrible. The chaneque is becoming too suspicious of their true nature. Their richest
a vicious creature, and upon being bound it has but one purpose: recruiting grounds are in the telpochcallis, the commoners’
To pull the soul of the Witch Hunter out of its body and drive schools where young men are taught to be warriors. Here they
it shrieking to Mictlan. Those who fail this test, and many fail, can snatch up those Witch Hunters who find their calling young
become the soulless undead known as the Jade Warriors, given with very little fuss. After all it is only natural that an elite order
as gifts to Motecuhzoma to serve him. Those who succeed are of warriors should take their pick from the telpochcalli. Because
perhaps the best trained Witch Hunters in the world, able to they are a warrior order the Quetzal Warriors only accept male
resist evil day and night. They gain the honor of destroying their Witch Hunters, sending the women to join the Jade Skirt
chaneque and freeing their soul, though this is no small task Society.
as the chaneque has had two years to learn every weakness the
Quetzal Warrior possesses.
Not every Quetzal Warrior is a warrior, though all Religion
have passed the hideous test of the chaneque. Many Quetzal The Quetzal Warriors are dedicated to Quetzalcoatl. Many have
Warriors are skilled in nahuallotl, the better to empower the personal gods they follow as well, but devotion to Quetzalcoatl
weapons and armor of the Quetzal Warrior, or see their foe is supreme. It is Quetzalcoatl, they say, who raised up the
in the Invisible World. These nahualtin are never as powerful first Quetzal Warrior. It is Quetzalcoatl who gave them the
as their Imperial counterparts, however, mostly because most power to fight monsters. The Quetzal Warriors also emphasize
Quetzal Warriors do not offer human sacrifices. This prevents Quetzalcoatl in his aspect as Ehecatl, the Wind Serpent.
the most powerful blood rituals from being used. Strangely, they also seem to add some elements of Tlaloc to
The Quetzal Warriors prefer a straight-up fight, but this worship, worshipping Quetzalcoatl-Ehecatl as a god of
they understand that part of the battle against the minions thunder as well as wind. They will often choose to attack their
of Tlaltecuhtli is knowledge, and so there are a few Quetzal supernatural prey at the height of a thunderstorm, for they
claim that is a sign of Quetzalcoatl’s presence with them.
Aztec Orders
Recruitment
As far as the Emperor Motecuhzoma knows, the Quetzal
Warriors pick their members from the ranks of the worthy as
the Eagle and Jaguar Warriors do.
Of course the truth is more
complicated. The Quetzal
Warriors, for obvious
reasons, only recruit those
who are Witch Hunters.
This leads to them often
picking warriors of low birth,
or those who are not warriors at
all, much to the consternation
and sometimes anger of the
nobility.
They compensate
for this by having their
few noble members be
the public face of the
organization. Noble
Witch Hunters thus
recruited often find
themselves compelled
to spend large amounts
of time in Tenochtitlán,
preventing the Emperor
and the nobility from
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William Tauzin (order #3164905)
not require blood as the other gods do, that he has transcended Quetzal Warriors lack, though the Jade Skirts never bind
blood and thrives solely off the defeat of his enemies. themselves to a chaneque. The Quetzal Warriors are aware of
Whatever the reason, the Quetzal Warriors can instinctively the Disciples of Indian Jerusalem, but consider them heretics.
feel that sacrificing a fellow human somehow stains them with However, while they reject the teachings of the Disciples, they
damnation, a fate that diminishes their abilities. feel enough kinship with their fellow Witch Hunters not to kill
them on sight.
The Quetzal Warriors are, however, the most likely
The Current Day to battle Christian Witch Hunters, if only because they are
The Quetzal Warriors may soon have cause to regret their soldiers and often travel with the army. They try to avoid this
discovery and Imperial sanction. For the time being their many whenever possible, many going so far as to refuse to march
victories over the supernatural has granted them power and against humans, but others see their deaths as a sad but
favor, but more and more Motecuhzoma has requested that necessary consequence of European paganism. They do try to
they march into battle against men as well. At first the Quetzal kill opposing Witch Hunters, however, rather than capture
Warriors complied, seeing it as a small price to pay, but the them for sacrifice, something they see as a mercy. For their part,
recent campaign in Yucatán revealed that the Spanish, despite it has become known to European Orders that the Aztecs have
their pagan rejection of the gods, also possess Witch Hunters. Witch Hunters, but little is known about their organization.
This discovery has shaken the Quetzal Warriors, many of whom Indeed, it is widely believed by Europeans and Indians that the
are no longer willing to march against the Aztec Empire’s human Flayed Warriors are still part of the Quetzal Warriors, something
foes. Of course they fear the first time they refuse the Tlatoani’s that the few Flayed Warriors captured have admitted to, on
command they will find his favor dissolve into anger. orders from Motecuhzoma. The Quetzal Warriors are currently
unaware of this, but the Immortal Tlatoani seems to be taking
At the same time the insistence of the Quetzal
measures to ensure the Quetzal Warriors will never find allies
Warriors not to participate in human sacrifice has made them
among the white men or northern Indians.
Aztec Orders
few friends among the nobility and the priesthood. It is only the
favor of Motecuhzoma that keeps them from being pronounced The greatest foes of the Quetzal Warriors outside the
heretics, and the price of the Immortal Tlatoani’s favor is very battlefield are the Eagle and Jaguar Warriors. Both orders never
high indeed. fully accepted the Quetzal Warriors, whom they see as modern
upstarts despite their claim to ancient legacy. In addition they
Then there is the matter of their recruiting method,
see that few Quetzal Warriors have taken captives for sacrifice,
which to those Aztecs who cannot see the signs of a Witch
and they call that cowardice. They do not understand why
Hunter seems very strange. Nobles wish their sons to join
Motecuhzoma has granted the Quetzal Warriors sanction, and
the Quetzal Warriors to gain glory, as do most soldiers not
do whatever they can politically and at times more directly to
already part of the Eagle or Jaguar Warriors. They are rarely
undermine their rivals.
understanding when their requests are refused. The policy of the
Quetzal Warriors to only recruit Witch Hunters makes them
not only the smallest military order, but also one of the least
connected in terms of wealth or political power. Benefits
On the other hand, their base of operations at B’aak The Quetzal Warriors are trained at B’aak, and taught the
has been a great boon, allowing them to strike into the jungles history of the supernatural as well as tactics and techniques
of the south and east against the new, strange monsters found for fighting monsters. Because of this extensive education the
there. It has also allowed them to train new recruits fully and Quetzal Warrior can make Myth and Lore checks untrained,
away from prying eyes, making the Quetzal Warriors the best regardless of how many ranks they have put into the skill.
trained and educated Witch Hunters in the world. In addition they spend two years with a diabolical
Still, many say that it cannot last. They foresee chained to their soul. They know the supernatural, they have
that eventually their strange recruiting habits and religious felt its pull, and they have persevered. Once per scene when
idiosyncrasies, along with their newfound refusal to fight confronted by the supernatural the Quetzal Warrior may take
against Europeans, will lose them the favor of Motecuhzoma. an action to threaten or act aggressively toward a single target
When that happens they will either have to return to hiding or creature within sight, rolling a True Faith check. Any accursed,
be destroyed. Already a growing faction of Quetzal Warriors is beasts, diabolicals, ghosts, spirits, or undead creatures so
pushing for secrecy, like in the old days. Only time will tell if targeted which do not follow one of the Aztec gods must make a
these dire predictions are true. Resolve(Courage) check against a difficulty equal to the number
of successes rolled on the Quetzal Warrior’s True Faith check.
Failure by one results in the targeted creature being Shaken,
failure by two or more results in the targeted creature being
Friends and Foes Stunned, as if on a failed Fear check. These effects last for the
The Quetzal Warriors and the Jade Skirt Society are two sides duration of the scene.
of the same coin, one order taking the males and the other the
females. They often train together, albeit secretly, and the Jade
Skirts often take on the subtler talents that the straightforward
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the priestesses found them, but they did. The Witch Hunters
Jade Skirt Society found a place in the temple of Chalchiúhtlicue by consecrating
Aztec society values its women, but it values them in their themselves as would-be sacrifices to the goddess. The temple
proper place. While a woman can own property and accumulate then allowed them to strike out on secret missions to oppose the
wealth, she cannot be a warrior. Certainly she cannot go where forces of evil.
she needs to go to fight evil when called. But sometimes she is
It was only a matter of time before Tizoc became
called by the gods, and she must obey the calling. She wears the
aware of this activity. Chalchiúhtlicue, of course, had a right
jade skirt. She serves Chalchiúhtlicue. She is a woman apart,
to sacrifices and to those who were consecrated to her. But
equal to any man. She is a Witch Hunter.
the sheer number of women suddenly joining the temple led
Other Names: The Baptized, Greenskirts, Ahuitzotl’s to suspicions. When the Tlatoani’s spies caught several Witch
Daughters, Serpents Hunters out on a secret mission their suspicions were confirmed.
Area of Origin: Tenochtitlán Huey Altepetl Tizoc sent his younger brother to confront the temple, up to
and including arresting the priestesses for treason.
It is unknown for certain what happened. The
History and Homelands priestesses of Chalchiúhtlicue say that the Tlatoani’s younger
The gods seem to have no respect for sex. Quetzalcoatl calls brother entered the innermost sanctum of the temple alone.
both male and female equally to be his servants, granting them When he left he had changed. He took a new name for himself,
the power of Witch Hunters. Aztec society is another matter. Ahuizotl, after a watery monster that served Chalchiúhtlicue.
Women may be valued equally to men, but women are not He proceeded to his brother, and informed the Tlatoani that
given the opportunity to be warriors, nor can women ascend there was no wrongdoing within the temple. Tizoc was furious,
as easily as men within society. This has given female Witch
Hunters a grave problem: how to travel, as a Witch Hunter
Aztec Orders
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William Tauzin (order #3164905)
suspecting his brother had been bewitched, but he could do A very few Jade Skirts are recruited and then sent
little for he was suddenly struck down enfeebled. Sorcery or to consecrate themselves to Xochiquetzal as courtesans. This
poison was suspected, but nothing was proven. Tizoc died, allows them to travel with the Aztec armies, often with groups
and Ahuizotl became the new Tlatoani of Tenochtitlán. of Quetzal Warriors, and more directly confront evil. However
Among his first acts was an official sanction for the Temple of this remains rare, due to the necessity of consecration to a
Chalchiúhtlicue to choose women consecrated by the goddess. goddess other than Chalchiúhtlicue.
Thus the Jade Skirt Society was created, granting a home to
female Witch Hunters.
Religion
The Jade Skirts are patroned by Chalchiúhtlicue. Some of
Traits and Tactics the more skeptical believe their patrons are the priesthood of
Women are not usually trained as warriors by the Aztecs, and Chalchiúhtlicue rather than the goddess herself, but this is
so there are few warriors among the Jade Skirts, but they fill belied by the fact that, as the Aztecs expanded and conquered
almost every other niche. Although patroned by the Temple of other cultures, the Jade Skirts often found female Witch
Chalchiúhtlicue, this remains a secret order known only to a Hunters already associated with the temple of Chalchiúhtlicue,
select few priestesses. Indeed, many Jade Skirts whose places in or whatever name those cultures called the goddess. Because of
society allow them some degree of freedom, such as nobles and this the Jade Skirts almost universally give their full devotion to
merchants, remain in those positions and keep their connections Chalchiúhtlicue. There are exceptions, such as the rare female
to Chalchiúhtlicue hidden. This has resulted in Jade Skirts Witch Hunter who is already a priestess of another goddess
infiltrating all facets of Aztec society. Their information network (normally Xochiquetzal), but even then Chalchiúhtlicue is given
is spectacular, and they are also often skilled at thievery and great honor. Secondary honor is given to Quetzalcoatl, who is
other forms of skullduggery, for who would suspect a woman of seen as the partner of Chalchiúhtlicue in this endeavor due to
such things? Indeed, when the Quetzal Warriors march out to his part in raising the Quetzal Warriors. It is also believed by
Aztec Orders
confront some being of evil they are most likely forewarned and many that while Chalchiúhtlicue is their patron, Quetzalcoatl is
forearmed with information gathered by the Jade Skirts. the source of their power.
Those Jade Skirts who do join the Temple of Unlike the Quetzal Warriors, the Jade Skirt Society
Chalchiúhtlicue are often very skilled in nahuallotl, or animism. is linked to the Temple of Chalchiúhtlicue, a body that still
Animism is normally rare among Aztecs, but priestesses of practices human sacrifice. While most Jade Skirts personally
Chalchiúhtlicue are the exception, often using their Animism do not practice this art, they do not shun it as do the Quetzal
to entreat the spirits of their goddess’s favored element, water. Warriors. To the Jade Skirts the gods still require blood, just not
blood spilled by their hand. The most common rationalization
for this is that the gift of being a Witch Hunter makes the Jade
Recruitment Skirt consecrated as a living sacrifice to Chalchiúhtlicue, and it
is not fitting for a living sacrifice to herself sacrifice others.
In general the Jade Skirts have two types of recruiting methods,
depending on the status of the recruit. If a Witch Hunter does
not have freedom of mobility, which is the case for most women
in the Aztec Empire, then they will be visited by a Jade Skirt The Current Day
priestess of Chalchiúhtlicue. The priestess will often help the new Ahuizotl, beloved of Chalchiúhtlicue, was succeeded by
Witch Hunter understand her powers and her destiny, and then Motecuhzoma Teotltzin. Motecuhzoma does not share, nor
offer her a place within the temple where she can better serve understand Ahuizotl’s favoritism toward Chalchiúhtlicue, but
the goddess. Few Aztecs would turn down such a divine call. at the same time Motecuhzoma has no desire to annoy the most
The woman is then made to be the anointed of Chalchiúhtlicue, powerful among goddesses. As such he has allowed Ahuizotl’s
and under the provisions granted the priesthood of the goddess original decree to stand unaltered, though things might be
by Ahuizotl she leaves her former life and joins the temple. On different if he realized just how deeply the Jade Skirt Society has
occasion the temple will recompense her calpulli for their loss, insinuated themselves throughout the empire.
but normally it is considered an honor, especially if the woman Every Temple of Chalchiúhtlicue, of which there are
was formerly a mere peasant. many, is a sanctuary for the Jade Skirts. In addition Jade Skirt
If the Witch Hunter does have freedom of mobility, Pochteca take on Jade Skirt apprentices, who soon become
such as a noblewoman or a Pochteca, then most often they will Pochteca in their own right. The Society is not above using
be approached by other Jade Skirts within their social strata. their influence to ensure such merchants succeed. Thus it is rare
They will talk to the new Witch Hunter, and sound her out. for there to be a marketplace of any size that does not have at
If they feel she is a good recruit, only then will a priestess of least one Jade Skirt present. The Jade Skirts have also arranged
Chalchiúhtlicue come to her. Even then the meeting is usually for their number among the nobility to be choice brides for
kept secret, as the Jade Skirts have learned the value of having powerful lords, for who would not want a woman trained by the
hidden agents within the nobility and the merchants. Temple of Chalchiúhtlicue in the arts of beauty and love? Jade
Skirt power in the courts of the nobility is hampered only by the
non-hereditary nature of Witch Hunter powers.
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Yet with power comes difficult decisions. A schism
is forming within the Jade Skirts. On the one hand are
Disciples of Indian Jerusalem
traditionalists, who wish to use their power and position In 1524 twelve Franciscan monks came to Tenochtitlán seeking
to fulfill only the tasks of a Witch Hunter, seeking out and Jerusalem in the New World. They were, perhaps inevitably,
destroying evil wherever it may be. A growing faction, however, sacrificed to the Aztec gods. But their legacy touched the lives
feels that their power and position brings with it responsibility of those who found themselves Witch Hunters. Living secretly
beyond that of a Witch Hunter. They feel a duty to guide the in a society that considers them heretics, worshipping a single
Aztec Empire with their influence and make it a better place, by god who sacrificed himself to cleanse them of their sins, they
which they mean a place more suited to their plans. A number do what they can to protect the innocent people of the Aztec
of ambitious Jade Skirts see no reason why they cannot fight evil Empire from evils both within and without.
and gain temporal power at the same time. While this position Other Names: Franciscans, Motolinians, Children of the
is seen as dangerous, it is also undeniably appealing. Twelve, Temple of the One God
Area of Origin: Yucatán, Tikál Huey Altepetl
Friends and Foes
The Jade Skirts are so tied with the Temple of Chalchiúhtlicue History and Homelands
that it is easy to believe the two are synonymous. This is not
true, but the two organizations are certainly close allies. Almost In 1524, three years after Cortéz had been defeated, twelve
as close are the Quetzal Warriors, who are often called upon to Spanish monks of the Franciscan order arrived at Veracruz
dispose of the evil that the Jade Skirts uncover. Jade Skirts are via ship. They were barefoot, yet they began walking toward
occasionally trained in the Quetzal Warrior stronghold of B’aak Tenochtitlán. When they were found by an Aztec patrol two
in martial techniques, while Quetzal Warriors so inclined often weeks later they put up no resistance and surrendered. By this
learn the art of politics and subterfuge from the Jade Skirts. time their simple robes were so threadbare that the Aztecs
Aztec Orders
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William Tauzin (order #3164905)
Their first true mission was to stop
a mad priest of Mictlantecuhtli who
sought to cast eternal darkness over the
Spanish colonies in Yucatán. Although
they were successful, the price was far
too high. The fledgling Order was almost
wiped out, and among the martyrs were
the twin founders. However, in the
process of the mission the survivors
made contact with the Christianized
Mayans in Campeche. The contact was
strained and distrustful, but the Order
was hungry to learn more about this new
idea called Christianity.
Slowly and secretly the
Christianized Mayans taught the Order,
which had begun calling themselves the
Disciples of Indian Jerusalem, the basics
of Christian dogma. The Disciples in
turn spread this dogma secretly through
the Empire. In some cases they accepted
the Catholic teachings, but in other
cases they mixed the teachings with their
Aztec Orders
traditional religion, creating a hybrid. By
the end of the 16th century the Disciples
had spread as a hidden cult through
Aztec lands, finding Witch Hunters and
bringing them to Yucatán where they
could be taught of the one god.
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Recruitment Meanwhile the Disciples have begun spreading their
gospel throughout the Aztec Empire, focusing on conquered
The Disciples recruit almost exclusively from laborers and slaves. races, like the Tarascans, who have reason for anger at the Aztecs
Such Aztecs are beneath the notice of the nobles, who fear the and their gods. They have evolved into a loose cell structure for
Disciples for the social unrest they create, and the priests, who their own survival, so that if one cell is compromised they are
hate the Disciples for daring to worship a foreign god. After unable to reveal the others. A small faction of the Order wants
all, who would suspect laborers and slaves of doing anything to go underground entirely, sharing the truth only with Witch
other than what they are told? They watch keenly for the signs Hunters and focusing on acts of terror and disruption of Aztec
of Witch Hunters among the people, hoping to get to them evil. However, for now, most of the Order continues to maintain
before the Quetzal Warriors or the Jade Skirts do. Since the that they must also preach the gospel, albeit quietly, to give the
Quetzal Warriors do most of their recruiting in the telpochcalli, common people hope and salvation through Quetzalcoatl.
the richest recruiting for the Disciples is among those who
become Witch Hunters as adults, often due to some traumatic
encounter with the supernatural.
Friends and Foes
The Disciples have no friends among the Aztecs. Even the other
Religion Aztec Witch Hunters barely tolerate them. If they knew the full
extent of Disciple operations against Aztec priests they would
During the earliest years of the Order, the Disciples had probably hunt them down with Motecuhzoma’s blessing. For
only a single sermon given by an apocalyptic monk. There their part the Disciples never target the Quetzal Warriors or the
was no scripture, no bibles, only a single sermon interpreted Jade Skirt Society. While the Disciples choose to focus on evil
by two illiterate laborers. Even after the Order found other within the Aztec Empire, they are all too aware that there is evil
Christians in Yucatán, they could not receive much education, without as well, evil that the other two orders are best suited to
for fear of discovery. What they did receive was mostly deal with.
Aztec Orders
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Social Standing: Artisan
Aztec Backgrounds
These backgrounds are appropriate for players creating Aztec
Skills
characters. Note that most standard backgrounds are perfectly
acceptable for Aztecs, with a few minor adjustments. Whether A naualoztomeca’s background skills include Charm 1,
you use a standard background or one of the new ones below, Deceive 1, Empathy 1, Gossip 1, Notice 1, Trade(Any) 1.
your social standing is only applicable in an Aztec campaign. Naualoztomecas gain elective skills in the following catagories:
If you play an Aztec character in a non-Aztec campaign Fighting: 2
(such as the Witch Hunter: Dark Providence campaign) your
social standing is Commoner regardless of your background. Interaction:2
Europeans have little respect for what you were back in the Movement: 1
Empire.
Professional: 3
Reactions: 2
Aztec Priest
Requirement: Education 3, Personality 3, Male only for gods, Spy Game
Female only for goddesses
Your life is a dramatic one, filled with secret whispers and
You were trained in the calmecac to show honor to the gods. double-crosses. Whenever making a Charm, Deceive, Empathy,
You were trained in the rites and rituals of holy days. You bleed or Gossip check, double the number of successes. However
for the gods, and your blood grants you power. You blacken any check of these skills that fails to score any successes is
Aztec Backgrounds
your face to show your devotion. You are a priest. You ensure automatically a botch.
the sun rises each morning.
Social Standing: Professional
Pipiltin
Skills Requirement: Personality 3
An Aztec priest’s background skills include Concentrate 1, Your blood is the blood of the mighty Toltecs. You are noble
Intimidate 1, Myth and Lore 1, Occult 1, Sorcerous Tradition by birth, trained in the finest calmecac school and destined
(Nahuallotl) 1, Trained Knowledge (Philosophy & Theology) for greatness – whether you deserve it or not. Being a pipiltin
1. Aztec priests gain elective skills in the following catagories: grants you, among other things, the right to demand tribute
Fighting: 1 from those who dwell in territory you own.
Interaction: 2 Social Standing: Merchant
Movement: 1
Professional: 4 Skills
Reactions: 2 A pipiltin’s background skills include Charm 1, Command 1,
Gossip 1, Hand-to-Hand 1, Intimidate 1, Trained Knowledge
(Philosophy & Theology) 1. Pipiltins gain elective skills in the
Devotion following categories:
You have devoted yourself to a particular god or goddess. This Fighting: 2
god or goddess is the one for whom you offer blood sacrifice to
Interaction: 2
empower your magic. You gain the Basic Talent: Basic Nahualli
for your chosen god, and one Basic Nahuallotl Rite. However, Movement: 1
your training as a priest has involved the art of human sacrifice. Professional: 3
Your character begins with one point of Damnation.
Reactions: 2
Naualoztomeca Tribute
Requirement: Intuition 3, Personality 3 You own land and can command those upon it. Your income is
considered to be doubled in Aztec territory. If you have access to
You are a merchant, traveling throughout the Empire and your home city during an adventure you may forgo this benefit
beyond, trading the finest goods. At least, that is what you tell for that adventure, and instead compel a priest local to your city
people. In reality you are one of the Naualoztomeca, elite spies to cast a Basic or Greater Nahuallotl ritual upon you at his own
for Motecuhzoma in the guise of merchants. Your information expense (note that if this involves a human sacrifice you still
helps put down rebellions before they begin, and you scout out incur a Damnation Point).
targets for invasion.
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Pochteca
Requirement: Personality 3, Reason 3
You are more than just a Merchant. Your family proved
themselves vital to the expanding Aztec Empire, winning
acclaim and reward. You are Pochteca. On certain days you are
allowed to regale yourself as a noble. Merchants wish they could
be what you are.
Social Standing: Merchant
Skills:
A pochteca’s background skills include Charm 1, Empathy 1,
Evaluate 1, Navigation 1, Profession (Merchant) 1, Trade (Any)
1. Pochtecas gain elective skills in the following catagories:
Fighting: 2
Interaction: 3
Movement: 1
Aztec Backgrounds
Professional: 3
Reactions: 1 Gossip (Noble), Hand-to-Hand (Warrior), Myth and Lore
(Priest), Profession(Any)(Peasant), Trade(Any)(Merchant). You
may use the skill untrained, regardless of skill ranks.
Guarantee
Cheating in the marketplace is punishable by death. The
Pochteca know this, for their judges enforce the law. If you Warrior
cannot trust a Pochteca, who can you trust? You gain an
automatic success on any Charm or Deceive roll. Requirement: Courage 3, Strength 3, Male only
You are the elite of the Aztec army. You wield your weapons
with pride, and never show fear. In return, you live well off your
Tlacotin share of the plunder! What better life is there?
Requirement: Either Strength, Toughness, Education, or Social Standing: Merchant
Personality at 4
You have sold yourself into slavery, or been relegated to slavery
Skills:
due to some crime. To be a slave is not a dishonorable thing,
and perhaps one day you will be free again. Until then, though, A warrior’s background skills include Command 1, Endurance
you serve your master. 1, Hand-to-Hand 1, Intimidate 1, Resolve 1, Throw 1. Warriors
gain elective skills in the following catagories:
Social Standing: Commoner
Fighting: 3
Skills: Interaction: 1
A tlacotin’s background skills include Deceive 1, Empathy 1, Movement: 2
Endurance 1, Grapple 1, Notice 1, Reflexes 1. Tlacotins gain
elective skills in the following catagories: Professional: 1
Fighting: 2 Reactions: 3
Interaction: 1
Movement: 2 Awe Inspiring
Professional: 4 As your exploits become known, others tremble before you. You
gain a +1 bonus to all social checks with those who have heard of
Reactions: 1 your military exploits, plus another +1 for every 70 SP you have
accumulated in your career, rounded up. In an Aztec campaign
My Master’s Tool tales of a loyal Aztec warrior will have spread throughout the
As your master has used you, so you have learned from your Empire. In a non-Aztec campaign the widespread effects of this
master. You will gain +2 dice on one of the following skills, ability are up to the GM.
based on your master’s profession: Construct(Any)(Artisan),
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Aztec Talents
For the most part Aztec characters have the same talents as
standard Witch Hunter characters. However below are new
talents especially suited to Aztec characters, though non-Aztec
characters can take them as appropriate.
Aztec Talents
represents the Aztec’s belief in destiny, and how life is dictated by could result in an attack against an ally or the character in which
the day on which you were born. This talent may only be taken defense points cannot be spent, while a botched fear check may
once. Choose one of the days below on which your character force the character to flee, suffering from Lunacy.
was born. You gain the benefit and drawback of that day sign. Mazatl (Deer): This is a day for the hunt. You gain +2 dice on
Cipactli (Crocodile): An auspicious sign, signifying one all Notice, Stealth, Survival, and Track rolls, as well as any roll
destined for advancement and honor. You gain an automatic made while you are pursuing another using the Pursuit rules. It
success on all initiative and defense rolls. As a result of your sign is also a good day for your enemy’s hunt. You lose one dice from
much is expected of you. You no longer gain hero points for all Defense rolls.
charging into dangerous situations. Tochtli (Rabbit): This is a day of devotion, self-sacrifice, and
Ehecatl (Wind): A sign of chaos created out of order, and of the mysticism. You gain +2 dice on all Sorcerous Tradition rolls,
lone traveler. You gain +2 dice on all Deceit, Empathy, Notice, and may subtract one round from the preparation time (though
and Stealth rolls. It is not a good day for working with others. not the casting time) to a minimum of 1 round. However, this
You gain no advantage to others assisting you. is not a good day for acting against others. You take a -1 dice
Calli (House): A sign of rest and tranquility. Whenever you penalty on all Fighting skills.
would normally heal damage, you heal one and a half times the Atl (Water): This is a day of purity. If you would normally gain
normal amount (rounded down). It is not a good day for public a point of damnation for something that is not an evil act (for
life. You suffer a -1 dice penalty on all Interaction skill rolls. instance, handling an evil artifact, but not committing human
Cuetzpalin (Lizard): A sign of luck and rapid reversal of sacrifice or calling upon your sin,) then you do not gain the first
fortune. Once per scene you can completely reroll any dice pool point of damnation you would normally gain. Only one point
with a +1 die bonus, keeping the second result. In the long term of damnation per adventure can be avoided in this manner.
the winds of fortune turn against you, however. You only earn However, Atl is not a day for rest. Whenever you recover health
half as much income as you normally would for your standing. by any means, natural or supernatural, you gain one point less
healing than you otherwise would have.
Coatl (Snake): A sign of the river, which is ever-changing
and never-changing at the same time. If you gain any bonus Itzcuintli (Dog): This is a day of trust. Trustworthiness is an
dice for a dice pool due to circumstances then you gain one admirable characteristic. You gain +2 dice on all Interaction
additional dice. This only affects momentary circumstances, skill rolls. However it is also a day of death and the specter of
and not permanent bonuses granted by backgrounds, talents, or those who have passed on haunts you. You take a -1 dice penalty
permanent effects. It is a bad day for acting out of self-interest. on all Resolve checks.
In order to gain the special ability of your sin you must either Ozomahtli (Monkey): This is a day of lightheartedness and
spend a hero point, or accept a second damnation point in play. A day to avoid seriousness. You gain an automatic success
addition to the first. on all Fear checks. It is also a warning how easy it is to be trapped
Miquiztli (Death): A normal day, except when it is not. Death by the lures of life. You gain no hero points for giving in to your
days are tricky. They normally pass without incident, but when sin, and in fact must spend a hero point to avoid giving in to
your sin when the opportunity presents itself.
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Malinalli (Grass): This is a day for persevering against all odds.
Whenever a circumstance would give you a penalty on a dice Optional Rules: Day Signs
roll, reduce that penalty by one. This only applies to temporary As an optional rule, GMs may allow/force players in an
circumstance penalties. Permanent and long-term penalties, all-Aztec campaign to each have the Day Sign talent for
and all bonuses, are not affected. It is a bad day for those who free. In Aztec society the day sign you were born under
would oppress those who are weaker. When attacking minions is of immense importance, and that destiny follows you
subtract one success from your total successes. throughout your life. As another optional rule GMs may
Acatl (Reed): This is a day for justice and fate. Whenever a make players roll randomly to select their day sign prior
creature causes you damage, you gain a +2 dice bonus to all to character creation.
attacks (both physical and mystical) against that creature until
you have done at least as much damage in return. But be wary,
lest justice and fate be against you. You cannot spend hero A shoddy item generates 4 CUs for every success, a normal item
points to add dice to rolls. generates 2, and a superior item generates 1. In addition you
gain a +2 dice bonus to all Evaluate and Trade skill rolls. But
Ocelotl (Jaguar): This day signifies power, valor, and beauty, like the flower, fades and dies quickly. Once rot takes
recklessness. When using the Charge option you increase the hold it is difficult to get rid of. Reducing your Damnation score
Damage Modifier of your weapon by 3, not 2. When using the costs two Hero Points for every point of Damnation removed.
Reckless Attack option you gain an extra three successes, rather
than two, if it is successful. It is also a day of sacrifice. You do
not recover the automatic Toughness in health after a battle that Follow the Forms (Basic)
others do. Requirements: None
Cuauhtli (Eagle): This is a day to put planning aside and take You are well versed in the rituals, customs, and colloquialisms
Aztec Talents
action. Once per adventure you can declare a double action, of your native culture. You gain an automatic success on any
and take two actions within a single turn as you act hastily, on check made to explain away illegally deviant behavior to one of
the spur of the moment. This is not a day for deep thought. You your culture’s authorities (such as an Aztec Disciple of Indian
suffer a -1 dice penalty on all Reason based rolls. Jerusalem fast talking his way out of a heresy charge, or a
Cozcacuauhtli (Vulture): This day signifies long life, wisdom, Spanish mage explaining his grimoires to a nosy Jesuit.) Note
good counsel, and mental equilibrium. You gain a +1 dice that if you are blatantly breaking the forms and customs of your
bonus on all Education and Reason based rolls. This is not the nation, such as actively breaking in to someone else’s home or
day for youth or quickness. You can only move 2 yards with a openly preaching heresy, this talent is useless.
Cautious move, 6 yards with a move, and 10 yards with a run.
Distance traveled over time remains unchanged. Someone with
this Day Sign may not take the Cuautli fighting style moderate Greater Nahualli (Greater)
talent of Paina (To Run Fast). Requirements: Worship of an Aztec god, Basic Nahualli,
Occult 3
Ollin (Earthquake): A good day for transmutation, the shifting
of one thing into another. Nahuallotl costs one point of injury You have been inducted into the greater mysteries of your
less than usual (to a minimum of one). It has no effect on rites temple and have learned more magic from your god. Greater
that require human sacrifice. This is also the day sign of the Nahuallotl rites gained are from the same god chosen with Basic
doom of this age, for the fifth sun shall perish in an Earthquake. Nahualli. If you chose that talent multiple times, you must
And like this age, you too carry a doom. You cannot spend Hero designate which god this talent applies to.
Points to prevent your death.
Tecpatl (Flint Knife): A day of trials and tribulations, and you Heroic Nahualli (Heroic)
must be prepared to face them. Add one health point to each Requirement: Worship of an Aztec god, Greater Nahualli,
of your health tracks. But the life of one born on Tecpatl is one Occult 3, Special
of hardship and misery. You begin each adventure with 1d10
points of injury already sustained. You have been inducted into the inner circle of your temple, and
have learned the most powerful magic from your god. Heroic
Quiahuitl (Rain): A day of fortune smiling upon the traveler. Nahuallotl rites gained are from the same god chosen with Basic
Those born on this day will go far. You can move cautiously and Greater Nahualli. If you chose those talents multiple times,
up to 4 yards, move up to 12 yards, and run up to 20 yards. you must designate which god this talent applies to.
Distances covered over time are likewise increased by 1/3,
though this does not affect your companions. But it is also a As a special requirement for this talent you must have
bad day for business and planning. You take a -2 dice penalty personally offered a human sacrifice to your god following
to Construct, Profession and Trade skills. This ability does not proper ritual. This involves incurring at least one Damnation
stack with the Cuautli fighting stile of Paina (To Run Fast) point in the process, and quite possibly more.
Xochitl (Flower): The day of the artisan and the artist. When
using the Construct skill you generate twice the CUs per success.
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Wealth and Equipment
Cortéz came to the New World for god,
for glory, and for gold. That last item was what
most interested the merchants and nobles of
Europe. They heard tales of El Dorado, the city of
gold, and of streets that were paved with the stuff.
Not only did this lust for gold end with the death
of Cortéz and his men, but it was futile to begin
with. The Aztecs had no particular love of gold.
Oh, they recognized it as a precious metal, and they
often used it for decoration, or to make religious
artifacts, but for them it was little more than a
pretty rock that they pulled from the ground. They
found jade far more precious, and even that was
little more than a decorative rock used to make
jewelry for the nobility.
Unlike the Europeans, who took precious
Wealth
metals and minted them into coins that denoted
wealth, Aztecs tied their economy to useful things.
Trade goods. Technically the Aztecs had no currency
and existed in a barter economy. However two
trade goods were considered constant, becoming a
substitute for currency in Aztec lands. These were
cotton cloaks, called quachtli, and cacao beans.
Both were somewhat exotic. Cacao beans came
primarily from the southeast, while cotton was
and
considered a finer fabric capable of all sorts of uses.
Since the quachtli cloaks were little more than Exchange between European currencies, Indian
plain bolts of cotton, they could easily be sewn into tunics, used wampum and Aztec currencies creates more of a problem. First,
as padding for armor or as armor itself, or dyed to create fine trade between these groups is almost always based on barter with
Equipment
decorations. For its part, cacao was used to make chocolatl, a individual merchants, and so prices fluctuate wildly. Second,
fine beverage that the Aztecs highly prized. the value placed on currencies is far different. Aztecs have no
This made the “currency” of the Aztecs useful. While love of European gold, so in general European coinage has only
any goods could be bartered at the market for other goods, in half its buying power in Aztec lands or with Aztec merchants.
general sizable wealth would be stored in the form of cloaks and On the other hand, while the Europeans have access to cotton
beans, and these terms were often used to describe the worth of they have no such access to cacao. Cacao beans have double
an item. A quachtli cloak had approximately the buying power their buying power with European merchants. GMs should
of a British pound, and that conversion can be used for goods use common sense during these transactions. Players should
common to both Europe and the Aztec Empire (see Chapter 3 not be able to take advantage of cultural differences to become
of the Witch Hunter book). For that reason conversion rates instantly wealthy.
for European currency are listed in the chart below. However Most trade goods retain their basic value, though
keep in mind that trade between cultures is modified by the artistic works such as fine clothing, etc., are often worth more
additional information below. to the foreign culture. The one exception is steel. The arrival of
Cortéz introduced the Aztecs to steel. Prior to this the Aztecs
were a bronze age culture, and even then most of their weapons
Currency Q b £ c s d f
Quachtli Cloak(Q) 1 300 1 4 20 240 960
Cacao Bean(b) 1/300 1 1/300 1/75 1/15 4/5 3 1/5
Pound (£) 1 300 1 4 20 240 960
Crown (c) 1/4 75 1/4 1 5 60 240
Shilling (s) 1/20 15 1/20 1/5 1 12 48
Penny (d) 1/240 1 1/4 1/240 1/60 1/12 1 4
Farthing (f ) 1/960 5/16 1/960 1/240 1/48 1/4 1
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were stone age. Even though the Aztec Empire has begun Clothing and Accessories
smelting and refining iron, they have yet to produce steel items
of European quality. In addition, most warriors continue to use Item Cost Weight
traditional weapons for religious reasons. Because of this, steel Belt, Common 30b --
weapons, shields, and armor cost double when imported from Belt, Decorated 1Q 1/2 lb.
Europe. Blouse, Common 150b 1 lb.
The prices listed in this chapter are the average price Blouse, Merchant 5Q 1 lb.
for goods. Aztecs do use a barter system, and like all economies
Blouse, Nobility 30Q 1 lb.
where a price is not set by a guild the actual price can vary
wildly based on quality, supply, demand, and the reputation of Breechcloth 15b 2 lb.
the merchant. However in order to speed play the prices listed Cloak, Common 1Q 9 lb.
here can be used as a general rule. Cloak, Merchant 10Q 9 lb.
Cloak, Nobility 100Q 10 lb.
Goods and Gear Headdress, Merchant 1Q 1 lb.
Many of the goods described in chapter three of Witch
Hunter are also available in Aztec territory for roughly the same Headdress, Nobility 10Q 1 lb.
cost (translated to quachtli and cacao as noted above.) As with Jewelry, Shell and Glass 2Q --
the core Witch Hunter book these prices are approximations Jewelry, Gold 5Q --
Equipment
often either stay with their caravan, are given lodgings from
useless off of Empire-built roads.
friends or fellows at their destination, or else use their rank
and status to convince a commoner to give them their bed
Clothing and Accessories for the night. Tourism and casual travel are not encouraged in
As noted in Chapter 2, clothing is restricted based on the social the Empire. Most foreigners are killed on sight, so there are
standing of the Aztecs. Indeed, clothing was so important very few establishments that sell lodgings to others. Finding
in denoting an Aztec’s station that the words for “skirt” and others willing to let Witch Hunters stay with them for money
“blouse” could be combined to make a word that meant is possible, but can be an encounter in and of itself, and when
“woman”, and of course the main form of Aztec “currency” they are found they will generally cost double the cost for an
was the cotton cloak. Common men simply wore a breechcloth equivalent inn room in villages and settlements, or triple in
held with a belt or string and cloak, while common women cities. This is simply for lodgings. While a peasant family may
wore a blouse and skirt. Merchants were allowed to wear more also feed their lodgers, that is not guaranteed.
elaborate dress. Only the nobility could wear gold headdresses
with quetzal feathers.
Tools
Equipment All the tools listed in Table 3-9 of WH p. 97 are available in
All of the equipment listed on WH p.96 table 3-6 is available in the Aztec Empire. However it is very rare for tools to be made
the Aztec Empire at standard prices. out of iron. Tools instead would be made out of obsidian, or if
they had to withstand stress out of bronze, wood, or stone. Steel
exists, but it is mostly given to the nobility and to warriors. Steel
Food & Drink tools cost double the listed cost.
Although the Aztecs often had much different food than
Europeans, Table 3-7 (WH p.97) can be used as a guideline for
Aztec food and drink.
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Weapons Aztec warriors, even when steel is available. The statistics for
As noted above, weapons made of steel are rare in the Aztec this weapon replace those for the obsidian club on p. 32 of the
Empire. When they are manufactured, the quality is poorer Grand Tome of Adversaries.
than European weapons, which have had hundreds of years to
be refined. Thus all iron and steel weapons manufactured by Obsidian Knife: Obsidian knives are traditionally used for
the Aztecs (including steel-tipped arrows and spears) subtract 1 sacrificial rites, and are often carried by Aztec priests.
from their DM.
For this reason most Aztec warriors rely on their Obsidian Shot: Obsidian is a fragile, brittle stone that shatters
traditional weapons. In addition, many of the powerful easily. Normally it is unusable as any kind of shot. However
nahuallotl rituals that make the Aztecs an unstoppable fighting Aztec nahualtin have managed to create obsidian shot through
force only work on obsidian, such as the obsidian found on a special process that hardens it just enough to fire from an
most traditional Aztec weapons. It is rare for an Aztec warrior Aztec musket. This shot will shatter inside normal muskets,
to use anything else. rendering the weapon useless. However, when fired from an
Aztecs do have their own firearms, and have begun Aztec musket this weapon shatters within its target, dealing
producing their own gunpowder. These weapons are highly internal damage. After a fight in which a character is wounded
decorative and beautiful, carved with an Aztec eye for art. by an obsidian bullet, they do not recover wounds equal to their
European firearms are available for double their normal cost, Toughness. Obsidian shot is also used for Aztec blunderbusses,
and Aztec blunderbusses and muskets are available for the price however blunderbuss shot does not have this special quality (the
Wealth
listed. These weapons use specially made and magically treated excess damage is already figured into the special rules for the
obsidian shot. Steel shot can be purchased, but at double the blunderbuss).
usual cost.
The following additional weapons are available in Poison Dart: You can use the Poison Dart as an improvised
Aztec territory. weapon with a +0 DM. The cost changes with the potency of
the poison. 1b for potency 1(+1 DM), 5b for potency 2(+3
DM), and 50b for potency 3(+4 DM). More potent poison
Atlatl: This is not a weapon in and of itself, but rather is a darts are not commonly available in Aztec marketplaces (see
spear thrower designed for Aztec tlacochtli throwing spears. Poison, WH p.115).
and
The heavier tepoztopilli are unsuitable for the atlatl. When a
tlacochtli is thrown using an atlatl its stats change to those listed
for the atlatl. You can use this weapon from a stationary mount. Tepoztopilli: The Aztec heavy spear. Unlike European spears,
It can be thrown one handed, but two hands are required to which come to a sharp point, Aztec spears have heads about
Equipment
reload. a foot long, roughly triangular, and covered with razor sharp
obsidian blades. It is used like a hybrid of a spear and a halberd.
Aztec Blunderbuss: The word Blunderbuss, borrowed by the
Aztecs from the Europeans, refers to their earliest attempt at Tlacochtli: The Aztec throwing spear. Often highly decorated,
firearms. It is heavier than the European version, but otherwise these are traditionally made of wood sharpened at one end.
follows all the rules of a Blunderbuss (WH p.98). They are designed to be used with an atlatl.
Aztec Musket: This is a heavier and normally stylishly decorated Tlahuitolli: An Aztec bow. Aztec bows are very large and
weapon designed to work with obsidian shot. Because of this, have an increased range over their European counterparts. You
if normal shot is used there is a risk of damaging the weapon. cannot use this weapon while mounted and you must have firm
If a botch is ever rolled for an attack while firing normal shot footing.
from an Aztec Musket, the weapon is ruined by a misfire and
the wielder takes 3 points of damage. Tlacalhuazcuahuitl: The Aztec blowgun, generally about three
feet in length. It fires poison-tipped darts. Rarely used in war,
Grand Macuahuitl: Nearly as big as a man and wielded by it is a weapon of spies and occasionally hunters. In addition to
the most savage Aztec warriors, a Grand Macuahuitl is roughly its standard damage it delivers poison on a successful hit that
analogous to a European greatsword, with all the advantages deals at least 1 point of damage. The potency and strength of
and disadvantages of the Macuahuitl. the poison varies depending on the dart used (see Poison, WH
p.115).
Macuahuitl: The primary Aztec weapon of war. The Macuahuitl
is a club with razor-sharp obsidian blades set all around the edge. Yaomitl: Heavy war arrows with jagged, obsidian tips. You can
On the surface this weapon is not as potent as steel, however, use the Yaomitl as an improvised weapon.
much of Aztec blood magic only affects weapons of obsidian.
For this reason the Macuahuitl remains the favored weapon of
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Armor
Like their weapons, the Aztecs have their own traditional forms
of armor. In game terms, however, this armor uses the same
stats as the armor presented in WH p.101. Chimalli shields
use the same stats as a standard shield. Ichcahuipulli is a thick
quilted cotton armor that uses the same stats as buckskin and
furs. Tlahuiztli were distinctly decorated suits of armor worn
only by warriors who had earned honor and members of warrior
societies. These often full-body suits complete with helms have
the same stats as a pitch jacket.
The Aztecs have made metal breastplates, but they
are very rare. Characters are far more likely to find a merchant
bartering European armor, taken from some battlefield.
Equipment
Archery Weapons
Weapon Cost C DM Range Size Reload Weight T
Atlatl‡ 150b 1 +2 12/24/48/96 Medium 1 1 lb 2
Tlahuitolli 150b 3 +3 18/36/72/144 Large* 1 1.5 lb 2
Tlacalhuazcuahuitl‡ 50b 3 +0 10/20/40/80 Medium 1 1 lb. 2
Poison Dart ‡ --As Improvized Weapon-- -- 0.1 lb 1
Yaomitl 1b/3 --As Improvized Weapon-- -- 0.1 lb 1
*You cannot use this weapon one handed
and
Firearms
Weapon Cost C DM Range Size Reload Weight T
Aztec Blunderbuss 5Q * +3 * Large 4 35 lb 1
Aztec Musket‡ 5Q 2 +4 10/20/40/80 Large 3 30 lb. 1
Obsidian Shot‡ 20b - - - - - 1 lb. -
*See description
‡This weapon has special rules. See entry for details.
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Aztec Sorcery
All Witch Hunters know that
the Adversary gives power to his
followers. Tales, and more than tales,
abound of the vile witch selling his
soul to the Adversary, and in return
gaining power from demons. Known
as Diabolism, this path is inherently
evil. Even using Diabolism causes
damnation, that horrible stain on
the soul. But what if your deal was
not with the Adversary, but with
another power? And what if you
need not grant your soul, but only a
measure of blood?
To the Aztecs, this
is known as nahuallotl. Blood
Magic. Those who practice it, the
nahualtin (singular nahualli), are
feared throughout Christendom
and revered throughout the Aztec during the preparation time for the rite (no additional time is
Aztec Sorcery
Empire. They are sacred priests, offering blood to the gods in needed, as letting blood is already part of the rite). This damage
exchange for power. Aztecs say nahuallotl has existed since the is completely unavoidable. Nothing can diminish it in any
gods sacrificed themselves at Teotihuacán. It is known that the way. If casting a ritual this damage must be taken during every
Toltecs practiced it. Indeed, there were few civilizations that attempt to bank successes. Thus if a ritual has a price of 3, and
arose in Mexico that did not sacrifice the blood of men to feed it takes the caster three attempts to gain the requisite number of
the gods. Yet among the descendents of these civilizations, only successes, he will have lost a total of 9 points of damage.
the Aztecs codified the rituals. Only the Aztecs learned the true
Damage taken through auto-sacrifice in this manner
magic. And as their neighbors fell to the unrelenting might of
is exempt from the usual rule of losing successes while taking
the conquistadors, only the Aztecs called upon nahuallotl to
damage. No successes are ever lost because of damage taken to
destroy the Spanish invaders.
pay the price of a Nahuallotl rite, nor are any concentration
Nahuallotl only functions for those in service to one of rolls necessary. However additional damage from other sources
the Aztec gods. While there are other creatures in the Invisible still has the listed effects and additional damage taken from
World that desire blood, and will even bargain power for blood, another source does not count toward the price.
only the Aztec gods have codified such bargains into the rites
The caster has another option, however. Rather than
and rituals of a sorcerous tradition. Although many of the
sacrifice his own blood, the caster can choose to offer a human
rites are similar, there are distinct differences between the rites
sacrifice. It does not matter how many points of damage the
performed for each god. For that reason upon gaining the Basic
caster would normally take, the caster must personally kill
Nahualli talent a nahualli must choose a single Aztec god to draw
his sacrifice with an obsidian knife and remove his heart. The
power from. Practitioners can follow multiple gods, but each
knife must be obsidian, and the heart must be removed. If the
god requires the caster to start again with a new Basic Nahualli
sacrifice is willing or helpless this is again done as part of the
talent. However, any nahuallotl rites known do not need to be
rite preparation time. Otherwise it might take extra actions to
re-purchased for the new god. While many of these rites are
subdue the target.
universal, having versions applicable to any god, some are only
granted by certain gods (noted in parenthesis after the rite title).
Minor Gods
Enacting a Rite Specific rites are provided for the gods Chalchiúhtlicue,
Nahuallotl acts like any other sorcerous tradition, as noted on Huitzilopochtli, Mictlantecuhtli, Quetzalcoatl,
WH p.120. The ability used to cast Nahuallotl is Personality. Tezcatlipoca, Tlaloc, and Xochiquetzal. But what about
the countless other Aztec gods and goddesses? If a rite
seems particularly appropriate to a god, at the GMs
Rite Format: Price discretion it can be available to that god. For instance,
All Nahuallotl rites have a price. This price may only be paid Huitzilopochtli’s rites are also available to Xipe Totec,
through blood. The caster must choose to pay with his own while Mictlantecuhtli shares his spells with his consort
blood, or with sacrifice. If the caster chooses to pay with his own Mictecacihuatl.
blood then he will take the listed number of points of damage
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Basic Nahuallotl Rites
Being Sacrificed Blood for Blood (Quetzalcoatl, Xochiquetzal)
Although it seems strange, Aztecs are taught that being Difficulty: 1 (ritual)
sacrificed is a noble thing. Indeed, death as a sacrifice was
Price: 3 + special
the noblest death a non-warrior could hope for, surpassed
only by death in battle. Sacrificed Aztecs believe they go Time: 1 round/1 round
to paradise rather than descending to the underworld of Duration: Permanent
Mictlan. Because of this it is not unheard of for sacrificial
Strain: 1
victims to go willingly to the altar.
Description: Quetzalcoatl and Xochiquetzal sooth the
Still, the body has certain instincts of self-
wounded warrior, and thus their nahualtin may do the same.
preservation. It is a D4 Fear check to calmly and serenely
First the nahualli sacrifices his blood and places the wound
go to your own death in such a manner.
against the ally’s flesh. And then the rite makes them bleed. The
initial success of the rite heals one wound from the target ally.
Certain advanced rites cannot be cast using auto- The nahualli may heal one additional wound per additional
sacrifice. They must have at least one human sacrifice to success, but each wound so healed costs him another point of
function, and sometimes more. This is noted in the Price as “1 damage bled out as part of the price. Thus healing four points
human sacrifice,” “2 human sacrifices” and so-on. of damage would require four successes, and provided all these
While animal sacrifices are often part of Aztec religious successes were gained on a single roll ultimately cost the nahualli
ritual, their blood is not potent enough to empower nahuallotl. 6 points of damage. If this took two rolls the nahualli would
Nor is the blood of monsters acceptable. Human sacrifices must take 9 points of damage, as only the first point of healing is free
be human, although corrupted humans may be acceptable at regardless of rolls made.
Aztec Sorcery
the GMs discretion. This rite need not be limited to one person. A single
The price is paid regardless of whether or not the rite casting can heal as many creatures as can be touched. Successes
is successful. and price paid may be divided between the targets as the
nahualli sees fit.
Nahuallotl Rituals
Nahuallotl has many rituals. Often these rituals increase in
Realm of the Gods
Difficulty: 2
potency based on the number of net successes rolled. In these
situations the nahualli may continue to roll and bank successes Price: 2
even after he has reached the base difficulty. However, unless Time: 1 round/1 round
special circumstances apply (as noted in the rite description), no
nahualli may extend his ritual beyond a number of rolls equal to Duration: 1 scene
his total Sorcerous Tradition(Nahuallotl)(Per) dice pool. Strain: 1
Description: By calling upon their chosen god the nahualli
opens a pathway between this world and their god’s realm
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in the invisible world. This allows the fundamental nature of Sun’s Caress (Huitzilopochtli)
their god’s realm to bleed through to startling visual effect. Difficulty: 2
For instance a priest of Mictlantecuhtli would cause the color
Price: 3
to dull in the surrounding area, and perhaps plants and other
living things would show signs of decay as a cold wind blows. Time: 1 minute/1 round
Meanwhile a priestess of Chalchiúhtlicue might cause the world Duration: Until sunset
to take on a bluish tint, and vision to swim as if peering through
water. These effects are merely illusory and provide no benefit Strain: 3
whatsoever. This effect covers a local area. For instance, it could Description: Calling upon Huitzilopochtli, the fifth sun, the
cover a city crossroads, or fill the room of a house. nahualli may do one of two things. The first is protection,
While the visual effects are illusory the spiritual results granting one ally plus an additional ally per net success
are tangible. Anyone using nahuallotl rites dedicated to the immunity from any negative effects due to natural heat (such
same god gains 1 bonus die, plus one additional die per 2 net as heat exhaustion in the desert). The sunlight does not oppress
successes (rounded down), on all casting rolls. This includes the them, but instead nurtures them in their path. The second
original caster. option is oppression, targeting one enemy within sight. This
enemy has the difficulty for all endurance checks made to resist
If multiple nahualtin cast this rite in the same scene natural heat increased by one.
the visual effects are often stunning, with multiple effects
combating and combining to taint the landscape. However, These effects only work on natural heat within normal
while the bonuses granted by Realm of the Gods does not stack, boundaries for temperature. For instance, they would protect
the mechanics otherwise overlap. For instance, there could be a (or enhance) heat exhaustion in the jungle, but it would provide
3 dice bonus to nahualtin of Quetzalcoatl and a 1 die bonus to no protection from fire or lava.
nahualtin of Huitzilopochtli simultaneously.
Aztec Sorcery
This rite is not without risk. If the nahualli should ever The Smoking Mirror (Tezcatlipoca)
botch their casting roll then a Nahual (see p. 127) appropriate Difficulty: 2
to their god comes through, with the sole intention of slaying
Price: 5
the nahualli for presuming to open a path to the gods. The
Nahual will attack no one but the nahualli, even if attacked by Time: 1 minute/1 round
others. Duration: 1 minute + 1 minute per additional success
Strain: 4
Sacred Obsidian Description: Calling upon Tezcatlipoca, the nahualli fills the
Difficulty: 1 area with treacherous darkness and mist. The mist fills a circular
Price: 2 area with a radius up to 50 yards, + 10 yards per additional
success. This is not true darkness, but the mist does have the
Time: 1 round/1 round following effects.
Duration: 1 day + 1 day per additional success All Notice checks in the area suffer a -1 dice penalty,
Strain: 1 plus 1 per additional success.
Description: By anointing an obsidian weapon (or weapon with All ranged attacks suffer a -1 dice penalty, plus 1 per
obsidian blades) with his own blood the nahualli can impart his additional success.
god’s power to the weapon. The wielder of the weapon gains All fear checks suffer a -1 dice penalty, plus 1 per
+1 die to all attack and parry rolls made with the weapon, and additional success.
the weapon’s DM and toughness both increase by 1. After the
casting roll is made the nahualli may choose to take another These effects affect everyone, including the caster.
2 points of price damage to apply an additional success rolled If someone is using a rite or has a power that allows them
as a bonus to these numbers. For instance, if the caster rolled supernatural sight, such as Awakening or Blood Vision, then
3 successes they may take up to 4 additional damage to give a the penalties to Notice checks and ranged attacks are negated.
total +3 bonus to attacks made with the weapon, and increase The penalty to fear checks, however, remains.
the DM and toughness of the weapon by 3. The additional
damage is suffered instantly as the nahualli imparts some of his
own life force to the weapon. The duration of the rite increases Straight Path
with each success regardless of whether or not additional price Difficulty: 4 (ritual)
is paid. Price: 3
Although the weapon is improved, it is not considered Time: 1 minute/1 round
blessed against creatures vulnerable to blessed weapons.
Duration: 1 day + 1 day per additional success
Strain: 3
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Description: It can be difficult moving across the terrain of Either way, your ally chooses one target plus an
the Aztec Empire. Volcanic mountains dominate the northern additional target per net success, who then must make a Fear
plateaus, while harsh jungles dominate the south. Yet the check D1 + 1 per net success, and suffer the results of their Fear
servants of the gods must often move quickly. Through the use check as normal.
of this rite the nahualli can provide guidance for himself, plus This rite may be cast multiple times, but only against
one ally per net success. new targets. Once Warrior’s Gaze is directed at an enemy they
This guidance allows those affected to navigate difficult are immune to all other uses of Warrior’s Gaze, regardless of the
natural terrain as if it were clear terrain. They are not slowed by source, for 24 hours.
forests, jungles, or mountains. However, they can move no faster
than they would normally be able to move over clear terrain.
This does not allow them to move through obstacles, and thus Greater Nahuallotl Rites
does not assist them in combat, but rather it supernaturally
guides them to the shortest path on long journeys. Blood Frenzy (Huitzilopochtli)
Difficulty: 3
Price: 5 + 1 per additional target
Tranquil Sacrifice
Time: 2 rounds/special
Difficulty: 3 (ritual)
Duration: 10 minutes
Price: 2
Strain: 2 + 1 per additional target
Time: 1 minute/1 round
Description: The nahualli sacrifices some of his own blood
Duration: 1 day
and then presses his blood against the lips of a nearby ally. The
Strain: 2 ally goes into a blood frenzy. Strength, Agility, Toughness, and
Aztec Sorcery
Description: The most powerful nahuallotl rituals require a Courage all increase by 2. This can increase these abilities above
massive amount of human sacrifices. At times they simply are their normal limits. This has a normal effect on all linked skills,
not available. Thus, high priests will often have their lesser as well as initiative, defense, health, etc.
servants prepare their sacrifices with this ritual. While in a blood frenzy characters are unable to do
This ritual affects one human plus an additional anything except attack. Combat tactics are still possible, but
human per net success. Those humans affected count as one and anything complicated (including anything requiring skills that
a half times their normal number (rounded down) if sacrificed. are not Fighting or Reaction skills) are impossible. At the end of
So 5 humans so affected would count as 7 if sacrificed to fuel the rite’s duration ability scores return to normal. Any health or
a rite. In addition the difficulty of any Fear checks made to defense points lost remain lost after the rite ends. For instance,
submit to sacrifice peacefully are reduced by 3, though of course someone whose Toughness increased from 3 to 5, who then
sacrifices may always choose to attempt to struggle. suffered damage into their Heavy health track, would lose 11
points of damage after the frenzy subsided (4 extra points in
their healthy track, 3 in their light track, 2 in their moderate
Warrior’s Gaze (Huitzilopochtli, Mictlantecuhtli) track, and 2 in their heavy track.) This will very likely kill them.
Difficulty: 3 The nahualli may cast this on one ally + 1 per net
Price: 3 success, provided he is able to touch their lips; however each
ally takes another round of casting. Casting this rite on one ally
Time: 1 round/1 round
takes 1 round, two takes 2 rounds, three takes 3 rounds, and
Duration: Instantaneous so on. The effects of the rite do not take place until the rite has
Strain: 3 been fully cast, after the final round.
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A trip through the realm of a god can be used for Because of the danger of this rite, the rewards should
several things. If it is the realm of Mictlantecuhtli it can be be substantial. The spirits of the dead will answer to the best of
used for communion with those dead who did not die from their ability (limited, of course, to what they knew in life, and
drowning, sacrifice, or in battle. The shades of the dead inhabit possibly limited by the commands of their god if the god itself
Mictlan, and it may be possible to track them down. If it is wishes something kept secret,) while gods will offer great insight
the realm of Tlaloc those who died from drowning may be (more specific than typical prophecies, though gods have been
communed with. Warriors who died in combat may be found known to lie to protect their own interests).
in the realm of Huitzilopochtli, though their task is to carry
the sun and so they rarely have anything to say. It is possible, Results
though unlikely, that anyone sacrificed to a particular god may Successes Result
be found in that god’s realm. Botch A horrible fate has befallen you. You are either
The trip can also be used to commune with the god, dead or trapped in the invisible world. It will
or the servants of the god. This can be tricky, and will normally take a long and dangerous quest to escape, and
involve taking on a quest for the god, or offering an appropriate months or years might go by.
sacrifice. Human sacrifice is almost always appropriate, but Failure You have fallen afoul of one of the many
other sacrifices can be acceptable depending on the god in supernatural denizens of the realm. All travelers
question (for instance, Xochiquetzal is partial to sacrifices of take 1d10 points of damage (rolled individually),
quetzal birds). and barely escape to their starting location. This
Finally, the trip can be used to travel elsewhere in the takes about one hour.
physical world. While this travel is not instantaneous, trips 1-2 Nothing bad has befallen you, but your mission
through the realm of a god are all of equal length – one day. is a failure. You return to the physical world
A second casting of this rite after the journey while firmly where you began. This takes about two hours for
Aztec Sorcery
visualizing your destination can take you anywhere in the communion, or one day for travel.
physical world, and possibly some places in the invisible world 3-4 Your mission is a success! You find the shade
as well. you are looking for and may ask them a single
Regardless of the motive the blood path is extremely question. You commune with your god and gain
dangerous, especially if the trip is for seeking out the dead or a their favor, but only at the cost of a major sacrifice
god. It is highly recommended that GMs actually narrate the trip or quest. You travel to a place within a day’s travel
as a story, making it a spiritual quest through a dangerous and of your destination, though any further accuracy
frankly terrifying land. However if this needs to be reduced to in destination is impossible. This takes about two
an abstract roll, roll Charm(Per) for communion with the dead, hours for communion or one day for travel.
Occult(Edu) for communion with a god, or Navigation(Int) for 5+ Your mission is an astounding success! You find
travel, and consult the appropriate results table. Only a single the shade you are looking for and may engage
roll may be made for the party, though anyone can make it. them in free conversation. You commune with
Anyone who does not worship the god of the realm suffers a your god and gain their favor, and they require
-3 dice penalty on the roll. This can be reduced to -1 with a only a token sacrifice or quest. You travel to a
successful D1 Occult check. specific place, returning to the physical world in
If using this abstract method, roll a Fear check for each the exact spot you desire. This takes about two
character who makes the journey. This Fear check does not affect hours for communion, or one day for travel.
the results of the journey, but the things they see in the invisible
world are so terrifying that some may go mad. Mere travel only
requires a D3 check. Communing with the dead requires a D5
check. Communing with a god requires a D7 check. Followers Goddess’s Gills (Chalchiúhtlicue)
of the god of the realm gain a +2 dice bonus on this check. If Difficulty: 3
they are traveling in the realm of Mictlan (the underworld) add
Price: 2
1 to all the difficulties, as that realm is particularly horrifying.
Time: 1 round/1 round
Again, this Fear check does not affect the outcome of
the journey. That is represented by the abstract roll. Any result Duration: 1 hour + 1 hour per net success
less severe than “Touched in the Head” can be ignored. Any Strain: 1
botch results in “Touched in the Head” during travel, “Lunacy”
while communing with the dead, or “Stark Raving Mad” if Description: By carving gill slits in your neck you, or a target
communing with a god. designated by you, gain the ability to breathe in otherwise
unbreathable places, such as thick smoke or underwater. While
the carved gill slits might give the appearance of breathing like
a fish, this rite allows you to breathe anywhere regardless of
conditions.
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Holy Day Description: This ritual can be used to create a circle up to
Difficulty: 3 five yards in radius, + 1 yard per additional success, inscribed
by blood drawn via an obsidian dagger (use of this rite requires
Price: 3 + special
the nahualli to possess an obsidian dagger). This circle will
Time: 1 minute/1 round keep out any and all creatures of angelic or diabolical nature.
Duration: 1 day This includes, of course, angels and diabolicals; however it also
includes any other supernatural creature specifically animated
Strain: 4 by an angel, daemon, or devil. The circle also keeps any Prayer,
Description: By making an offering (typically in the morning) Diabolism, or Witchcraft rite, as well as any supernatural power
to your chosen deity, you enjoy the luck of that deity throughout that comes directly from angelic or diabolical power, from
the day. When this ritual is cast you spend the original 3 price. being cast or targeted within its radius (though rites and powers
Throughout the day you may cut yourself as a free action to targeted outside the radius still affect those inside if its area of
invoke the Lucky Basic Talent. Each use of this talent costs you effect is large enough.)
another 3 points of price. Like the Lucky talent, this talent can This does not affect creatures who merely serve angelic
be used no more than once per scene. If you already possess or diabolical powers, such as Witch Hunters (and their inherent
the Lucky talent, however, this grants you an additional use of supernatural abilities), nor does it affect Animism rites (unless
Lucky per scene. the caster calls upon angels or diabolicals to work their magic).
This power can be bestowed on another, but a nahualli If the nahualli leaves the circle, the circle breaks. The circle is
must be wary. The nahualli will automatically pay the price for immobile once cast.
their ally’s use of this ability, their blood spontaneously spilling Particularly determined creatures excluded by the
from their body regardless of distance between the nahualli and circle can pass through. This requires an extended Will roll (just
their target, and it will occur automatically upon the ally’s use Will, no skill added) with a difficulty equal to the total number
Aztec Sorcery
whether the nahualli desires it or not. of successes originally rolled by the nahualli. Each roll takes one
round. Banked successes are lost in the event of a botch, but
Manifest Nahual otherwise the creature may continue this indefinitely until they
Difficulty: 4 succeed. Success does not break the circle; it merely allows the
Price: 4 creature inside, though that creature can henceforth pass freely
in and out of that particular circle. Such creatures within the
Time: 2 rounds/1 round
circle can leave it freely, it only keeps creatures out.
Duration: Until the next sunrise or sunset
While angels and diabolicals are always affected,
Strain: 4 what other supernatural creatures are affected is left up to the
Description: You manifest your nahual spirit. This being will GM. A creature of the fae would not be affected, but a ghost
fight at your side as a loyal companion. Nahuals can vary in created due to a Diabolists deal with the Adversary might be. A
appearance based on many factors, almost always taking the ghost created by other means who merely serves the Adversary,
form of the sacred animal of your god. See the nahual, p. 127. however, would not be; though any supernatural abilities
The Nahual will attempt to obey your orders, but it is not an specifically granted by the Adversary and not inherent to the
automaton and will respond normally to sudden threats. creature would not function within the circle. The power only
affects supernatural creatures and abilities directly created by
Should the Nahual be destroyed prior to its normal angelic or diabolical force.
dismissal then the nahualli immediately suffers 7 points of
damage as the spiritual connection between them is severed.
Like the price, this damage cannot be negated or avoided in Speak with Dead (Mictlantecuhtli)
any way. A nahualli may only manifest one nahual at any given Difficulty: 4(ritual)
time, and it may not manifest a destroyed nahual until after
the next sunrise or sunset. If the nahualli is slain the nahual Price: 3
vanishes, but the nahual remains if the nahualli simply falls Time: 1 minute/1 round
asleep or unconscious. Duration: Special
Strain: 4
Repel Tzitzimime Description: Calling upon the power of Mictlantecuhtli,
Difficulty: 5(ritual) lord of death, you may interrogate a recently dead body. This
Price: 5 power only works on those bound for Mictlan, so it will not
function on warriors slain in combat, victims of drowning, or
Time: 1 minute/2 rounds
sacrificial victims. Strangely enough, however, this rite works on
Duration: 1 hour + 1 hour per additional success victims of any religion, so long as they did not die in combat,
Strain: 5 by drowning, or by sacrifice. Every day that has passed after the
death adds another point of difficulty to this rite.
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Heroic Nahuallotl Rites
Fear of Mictlan (Mictlantecuhtli)
Difficulty: Special (Ritual)
Price: 1 sacrifice
Time: 1 round/1 round
Duration: Special
Strain: 10
Description: Often used in conjunction with War Sacrifice,
this ritual thins the fabric of reality between the Invisible and
the Physical, giving foes a terrifying glimpse of Mictlan. This
rite is an exception to the rules of ritual length, and it may be
continued indefinitely as long as there are sacrifices, with each
roll requiring another sacrifice.
Upon achieving 1 success, this ritual imposes a -3 dice
penalty on Resolve(Cou) checks within a 1 yard radius area for
1 hour. Additional successes can be used to add 1 yard to the
affected radius (keep in mind there are 1,760 yards in a mile),
or to increase the duration by 1 hour. In addition additional
successes can be used to exempt creatures from the effects of this
rite, at the rate of one creature per success. Normally this will
Aztec Sorcery
be used to exempt Aztec warriors from the debilitating effects.
For instance 500 successes could shield 500 warriors from the
penalty.
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skill the characters do not realize they will need, such as a +2
to Resolve prior to facing a monster that the nahualli knows Massive Rituals
nothing about, but the GM (and thus the god) knows will
require a fear check. Skill bonuses should be broken up, with While rituals such as Fear of Mictlan and War Sacrifice
no more than +2 being given to any one skill, and the bonuses can be used on the party level, their most famous
should be spread evenly across the party. These bonuses last for applications are massive rituals that empower entire
a single day. Aztec armies. It can be assumed that when facing a
prepared attack by the Aztec military all the warriors are
Healing: The god allows the nahualli and his immediate allies under the effects of War Sacrifice, while the battlefield
(no more than six additional allies) to immediately regain health is under the effect of Fear of Mictlan (with the Aztecs
as if at the end of a battle, even if they have already done so. being immune to the effects).
Prophecy: The god will grant the nahualli a vision of the future. If the actual ritual needs to be played out,
Unlike the Basic Prayer Rite of Prophetic Vision, this vision is do not roll dice. Rolling such massive dice pools
not as cryptic, though it is certainly not clear. The vision will would take a needlessly long time. Instead, divide the
normally give the nahualli at least one solid clue (like a clear attendant priests’ total dice pool by 3 (for large groups
image of the house of the villain’s next victim, along with the of warriors there will often be multiple attendant priests
location of the house, or an image of a warrior casting aside his working in tandem). That is the average number of
normal weapons in favor of wooden ones for a villain vulnerable successes the priests will gain per round of sacrifice. So
to wood). for instance a nahualli that rolls 7 dice on a Sorcerous
Tradition(Nahuallotl) check can expect to get 2 1/3
successes per sacrifice (or 7 successes per 3 sacrifices).
Storm Lord’s Rage (Tlaloc) If they need to gain 5,000 successes to empower 500
Difficulty: 10 (Ritual) warriors with War Sacrifice for a 10 day campaign, they
Aztec Sorcery
Price: 1 Sacrifice will require 2143 sacrifices to do so, and it will take them
Time: 1 minute/1 minute around 6 hours.
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from eagle’s feathers. While they do not possess the ferocious
Fighting Traditions reputation of the Jaguar Warriors, canny enemies know that the
The European fighting traditions do not exist in the Aztec Eagle Warriors give them just as much to fear. For when an
Empire. While the Aztecs have seen such fighting styles used Eagle Warrior steps onto the battlefield, the battlefield is his.
by their enemies, their culture is far too xenophobic to support Requirements: Hand-to-Hand 3, Thrown 2
the kind of cultural exchange necessary to learn a European
Special Requirement: The character must have captured (not
fighting tradition. However the Aztecs are a warrior people, and
killed) at least four intelligent captives in solo combat.
while they have never embraced the concept of the duel as have
the Europeans, they have dedicated themselves to the glory of Choice of Weapons: A macuahuitl and atlatl, along with a
combat. Over the years the Aztecs developed elite traditions shield. Many Eagle Warriors also carry a sling and obsidian
of warriors. These warrior traditions grant access only to those dagger, so as to be more versatile on the battlefield.
Aztecs who have proven themselves, and each has special
requirements for entry beyond mere skill.
The first of these orders are the Quetzal Warriors, who Basic Talents: Cuauhtlimachtihquetl
will accept anyone so long as they are a Witch Hunter. They
are detailed in Chapter 4 (p. 81). The other two orders require
(The Eagle’s Student)
certain accomplishments before they will accept an Aztec and Cuel Achic (In an Instant)
teach them their techniques. If a character has the Warrior You have trained long and hard with both atlatl and
background, (p. 94) it can be assumed that they have already macuahuitl, and can use both interchangeably. After attacking
fulfilled this special requirement. Otherwise the requirement with an atlatl or macuahuitl you may drop one weapon and
Fighting Traditions
must be fulfilled in play. It is not unheard of for non-warriors to draw the other or a small melee weapon as a free action.
be inducted into the Cuauhtli or Ocelotl orders, but it is very
rare.
Manehnemi (To Crawl)
You can become one with the terrain, shaping your
body to the contours of earth and crawling with as much agility
New Fighting Style: as you walk. While prone you only grant 1 bonus dice to a
hand-to-hand attacker. In addition, you may stand as a free
Cuauhtli (Eagle Warrior) action and crawl up to 3 yards as an action.
History
The reign of Motecuhzoma Ilhuicamina, fifth Tlatoani Ocmaya (Wait a Minute)
of Tenochtitlán, was marked by a period of fierce expansion. You have learned the value of patience and observation,
Although Motecuhzoma’s predecessor, Itzcoatl, had begun and can seek out the weak points in an opponent’s armor. In
the subjugation of the cities around the newly formed Triple addition to its normal benefits using the aim action grants your
Alliance, it was Motecuhzoma Ilhuicamina who proved that weapon +2 DM against the aimed target. This bonus is not
Aztec warriors were unmatched. As the influence of the Triple cumulative. Aiming for two rounds will still only grant you a
Alliance spread it was no longer enough for warriors to be strong +2 DM bonus.
and unyielding. Warriors now had to march for great distances,
often through difficult terrain, and once they had reached their
destination they would wage battle far away from their leaders Greater Talents: Imaticuauhtli (The Prudent Eagle)
in Tenochtitlán.
Paina (To Run Fast)
Motecuhzoma Ilhuicamina looked upon the Jaguar
You have trained hard in moving swiftly. You may
Warriors, who had quickly become the fiercest shock troops in
move 4 yards as a cautious move, 12 yards as a move, and 20
the land, and realized that the peasant order was a success. And
yards as a run. You may not take this talent if you have the Day
so he founded another peasant order, the Cuauhtli, or Eagle
Sign talent of Vulture.
Warriors. These troops were trained in more diverse tactics than
the Jaguar Warriors. They were trained with atlatl as well as
macuahuitl. They were trained to use the terrain and to think Pano (To Pass)
tactically, acting as fast-moving light infantry. You are a master of battlefield terrain, using it to
The Eagle Warriors were a success. In battle the Eagle your advantage. Terrain that would normally slow you on the
Warriors often directed the combat, with their brothers the battlefield no longer does so. This is only effective in short
Jaguar Warriors acting as the front line. The Eagle Warriors were bursts, and does not affect long-term travel time. In addition
given the right to wear brightly colored armor of leather and you are now able to move through spaces occupied by an enemy,
cloth, often decorated with eagle’s feathers. They wear helmets though you cannot end your movement there.
crafted in the shape of an eagle’s head, with an open beak to
look through. They wear headdresses and ornaments made
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Xitinia (To Knock Down)
The Eagle Warrior learns to do far more with his
New Fighting Style: Ocelotl
weapon than simply cause his foe damage. When using the
knock-down combat maneuver you may use your Hand-to-
(Jaguar Warrior)
hand(Strength) skill rather than merely strength. You also gain History
a +2 dice bonus on all knock-down attempts.
For the first quarter of the fifteenth century the Mexica
people were little more than warrior slaves of the Tepanecs of
Azcapotzalco. When Tezozomoc, ruler of the Tepanecs, died
Heroic Talents: Acicamaticuauhtli the Mexica knew the time was right for rebellion. Already the
(Master the Eagle) pipiltin nobility had begun to rise from the peasantry. Though
all were slaves, some slaves were greater than others. The pipiltin
Metlatl (Grinding Stones) had illustrious warrior orders, much like European noble
In combat it is often wiser to cripple your enemy rather than knighthoods, that spoke of their prowess in battle. Yet when the
just wounding him. During an attack if you have at least 2 Mexica overthrew the Tepanecs it was the peasant warriors that
remaining successes after your opponent has applied any Defense carried the day.
Points, you may spend all your remaining successes to cripple
Their hearts afire with the desire for freedom and
an opponent rather than injure him, giving him a -1 penalty on
supremacy, the peasant warriors threw themselves recklessly
either Strength or Agility. These penalties are cumulative and
into battle, sacrificing themselves on enemy clubs and spears
they last until the opponent has been fully healed of damage.
to allow the Mexica and their allies to carry the day. After the
fIghtIng trAdItIons
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Basic Talents: Ocelotlixtiyol Heroic Talents: Ocelotlyollo (The Jaguar’s Heart)
(The Jaguar’s Eye) Amo Ezquiza (Does not Bleed)
You truly are an unstoppable force on the battlefield. Your very
Acomana (To Frighten) wounds seem to knit themselves together before the eyes of your
The Ocelotl are terrifying in battle. Their reputation has astonished enemies. Once per scene as a free action you may
often caused their enemies to flee the field. You may use recover your Toughness in damage.
Intimidate(Personality) with a +2 dice bonus instead of
Perform(Intuition) when using the Feint option. In addition
to the normal effects, if an enemy fails by 3 or more successes Tepehua (To Conquer)
they are shaken as if they had failed a fear check. At the GMs You are the Jaguar. You rend your enemies asunder. When
discretion a botched Empathy(Intuition) roll by your enemy using a macuahuitl or grand macuahuitl you gain the following
may result in them becoming shaken or stunned. effects. If you have at least one success on a Break attempt after
Chieltia (To Await Fearlessly) your opponent has applied any Defense Points you gain two
You are an elite warrior of the Aztec Empire. You do not back additional successes. Charges increase the damage modifier of
down or show fear. You gain 1 automatic success on all Fear your weapon by one additional point. Reckless attacks grant an
checks. additional success if successful. You gain an additional dice if
your target is prone. If you have the Day Sign talent of Ocelotl,
this ability stacks with the effects of the talent.
Tecuani (The Wild Beast)
In battle you fight with the rage of an animal, seemingly
fIghtIng trAdItIons
unstoppable. You ignore all penalties suffered from Light
damage. You suffer Moderate or greater damage penalties as
usual.
Ma (To Capture)
The Aztec warrior will kill if they must, but the greatest glory
comes from capturing enemies alive for future sacrifice. You gain
two bonus dice to resist an opponent escaping a grapple, disarm
an opponent, start a grapple, or knock down an opponent.
Tepetl (Mountain)
You must know Tecuani (The Wild Beast) to learn this
talent. You feel no pain. You feel no fear. You are
a mountain, towering above your enemies,
invincible. You ignore all Moderate damage
penalties and consciousness rolls, though
you suffer Heavy and greater damage
penalties and rolls as normal. In
addition you gain 1 additional point
of damage to your Healthy, Light,
and Moderate damage tracks.
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Relics
Level 1 Relics
Level 2 Relics
Spy Bean (Holy/Unholy)
This appears to be a stone carving of a cacao bean, often painted
Lip Plug (Holy/Unholy) to be indistinguishable from the real thing save for its weight and
This is a decorative lip plug, often carved from jade and pierced texture. When carried next to the skin, separated by no more
through the lower lip. It was a mark of status, and could not than thin cloth (such as, say, from a pouch or an inner pocket,)
be worn in public by peasants. Often these lip plugs would be it grants the bearer the appearance of being a generic Mexica.
enchanted as charms, and greatly prized. Each plug grants +1 to Enough of the bearer’s original features are retained so that
all Interaction skills, as well as +2 to a single Professional skill, each illusion appears slightly different (a tall man will remain
which varies with each plug. tall, a woman with a slender neck may retain that feature, and
distinguishing scars may also be retained). This illusion does
not alter the voice or clothes, nor does it grant a knowledge
of Aztec customs. It was originally developed by conquered
Level 3 Relics nations seeking to move freely in Aztec lands. The Aztecs, for
obvious reasons, have banned its use, and anyone caught with a
spy bean is assumed to be a spy and treated accordingly. Thus far
Concecrated Dagger (Unholy) their existence is unknown outside of the Aztec Empire.
This is an obsidian dagger, razor-sharp and fitted with a carved
stone handle giving praise to the Aztec gods. When used by a
nahualli to draw the blood price this acts as a focus for blood
magic, granting one automatic success on all rolls to activate a
nahuallotl rite or ritual. Within the Aztec Empire only priests
may carry these daggers, and there are harsh penalties for any
others who are caught with them.
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Level 4 Relics
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True Faith, Damnation, and Other Powers their Damnation will always be in direct opposition to
their True Faith, even if that True Faith is in Quetzalcoatl
There are other powers between the force of goodness that or Chalchiúhtlicue.
Witch Hunters follow, and the Adversary. The Aztec gods,
the Fae, and other creatures exist apart from the struggle • Those who have taken this option gain powers from
between good and evil that permeates the world. These True Faith, not Damnation (as per GToA p.156). Each
creatures often have high Damnation scores, and yet they of their powers also comes with a price. They may not be
do not serve the adversary. In the case of Aztecs, they are selling their soul to the devil, but they have contracted
often very faithful to gods whose dark worship causes a high with evil nonetheless and this brings consequences.
damnation score (due to human sacrifice and other evil • Those who have taken this option can use True Faith as
rites). per WH p.85 with a single exception – this True Faith
These creatures gain powers from faith, as discussed cannot fulfill the requirements of rites and relics that
on p.156 of the Grand Tome of Adversaries. What of their require a minimum True Faith score to learn or use.
damnation, however? Normally True Faith cannot exceed Other gods still provide protection from the Adversary,
10-damnation. A high priest of Huitzilopochtli, stained with but they are incapable of empowering sacred artifacts.
the blood of sacrifices, will very quickly reach 10 damnation • The fear rating of those who take this option is based
Creatures & Adversaries
and thus have no True Faith to empower him. off their True Faith, not their Damnation. However, this
To represent this, certain creatures who are evil but remains a Fear Check, not an Awe Check (GToA p.157).
do not serve the Adversary, as well as those who faithfully Those who have great faith in an evil deity are terrifying,
worship these creatures, may have True Faith and Damnation not awe-inspiring.
scores independent of each other, having a True Faith score • As with normal foes, the Damnation score of those using
of up to 10 regardless of how much Damnation they possess. this option cannot be used in the normal ways listed on
In this case their True Faith represents faithfulness not to WH p.86. Their damnation exists as a measure of their
good, but to their chosen deity, while their damnation evil, and to empower certain blessed abilities against
represents the stain on their soul caused by their evil deeds. them, nothing more.
These creatures have the following new rules.
Many of the creatures below gain power through their True
• Witch Hunters cannot use these methods. By their very Faith to the Aztec gods. When this is the case, the True
nature Witch Hunters, even Aztec Witch Hunters, are Faith statistic in their stat blocks will be marked with an
granted their powers by the forces of righteousness. Thus, asterisk(*).
Ahuizotl are solitary hunters, and never hunt with Cave Ahuizotl – Watery caves and grottos are often sacred
others of their own will, although there have been rumors places to Chalchiúhtlicue, favored by the goddess. Such places
of particularly powerful priestesses of Chalchiúhtlicue are often guarded by an ahuizotl of nearly twice the size as their
commanding many ahuizotls for some mission of vital freshwater kin, with slavering jaws and multiple dexterous tails.
importance to the goddess. Ahuizotls very rarely attack those Such creatures act as guardians of the sacred grottos, allowing
favored of Chalchiúhtlicue, including members of the Jade Skirt only the favored of the goddess passage.
Society, or those who have sought Chalchiúhtlicue’s blessing. Sea Beast – Rumors of this fabled creature were first reported
This explains the universal reverence for the goddess among by the Spanish invaders in the Gulf of Mexico and the Chinese
the farmers who pilot their boats on Lake Texcoco, who will traders in the Pacific Ocean. At first it was believed that these
burn holy incense to the goddess on their boats while plying the were simply another manifestation of sea serpent, or kraken.
treacherous waters in hopes this will turn the Ahuitzotls away. Later reports confirmed that the creature was smaller, though
still massive, and though it had many tentacle-like tails with
Strains: grasping, hand-like appendages, it was not a squid or serpent
but a black-bodied beast. Its kinship with the ahuizotl is
Lake Ahuizotl – By far the most common kind of ahuizotl, undeniable, and it is only found in waters very close to the
this creature dwells in freshwater lakes and is roughly the size Aztec Empire, but any other connection is unknown.
of a large dog. Several of these dwell in Lake Texcoco itself.
It is forbidden to slay these ahuizotl except by word of the
Tlatoani, who grants permission sparingly and only to keep
their population from overrunning the lake. It is not widely
circulated, but those given such permission are always executed °This talent, power, or price is found in “Grand Tome of
afterward. While all know the ahuizotl exist in the lake, few Adversaries”
have seen one and lived to tell about it.
‡This talent is found in “Blessed and the Damned”
¥This talent is found in “Empire of Blood”
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Organizations: A very few freshwater ahuizotl have been tamed Additional Powers & Prices:
by the Jade Skirt society, though they remain predators and can
only be safely handled by their trainers. More have been tamed Corpus Powers Corpus Prices
by the priestesses of Chalchiúhtlicue, but even this is very rare. Armor Allergen° - Holy Incense
Yet there is an undeniable connection between the ahuizotl and Camouflage° Corpus Limitation - Feeding
Chalchiúhtlicue, and they are known to guard sacred places
and ignore or even protect the chosen of the goddess. This Carnivate Weak Spot°
should not be relied upon, however, as they remain fierce and Durability
unpredictable predators. Movement Powers Movement Prices
Elusive Paralyzation° - When completely dry
Suggested Locales: The largest concentration of ahuizotls is in
Offensive Powers Offensive Prices
Lake Texcoco, surrounding Tenochtitlán. They can, however,
be found near any body of water within and around the Aztec Maiming Strike° Repulsion° (Chalchiúhtlicue followers)
Empire. Paralyzing Touch°
Mystical Powers Mystical Prices
Creating an Ahuizotl: Initial Cost 50
Hyperhearing° Feeder (Human eyes, fingernails, hair)
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Suggested Locales: The Aztecs are normally found only within
Aztecs (Mortals) the Aztec Empire, and are often the last thing those few doomed
Background: Few armies are as feared as those of the Aztecs. outsiders who travel there will see. However the Aztecs require
While conflict with the Indians near the colonies is more human sacrifices for their gods. This has led them to wage a
common, it is the shadow of the Aztec Empire that strikes fear number of “Flower Wars” to capture prisoners for sacrifice.
in the heart of Witch Hunters. While Europe may face Turkish Thus, raiding parties of Aztecs may soon strike out at the
hordes, these warriors do not chill the bones like the tales of Caribbean, as they have at Panama in the past. Indians tell tales
bloody Aztec armies. Aztecs are the bane of Cortéz, the death of of small Aztec parties striking as far as Louisiane, but such tales
the Spanish, and the very soldiers of the devil. are normally discounted as hearsay.
The truth is the Aztecs do not follow the Adversary
any more prevalently than any other mortal race. However,
Creating an Aztec: Initial Cost 0
they do follow their own gods, which demand blood and cruel
sacrifice. No other race on earth has the potent combination of
military might and mystical power that the Aztecs possess. Fundamental Powers: As a mortal an Aztec has no fundamental
Aztecs are born warriors. All men are trained in the power, but may take a few powers. Doing so forever binds the
arts of war, and tales of women who defy social stricture to learn mortal to their god, or the Adversary.
combat are not uncommon, though certainly not encouraged.
Creatures & Adversaries
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Eagle Warrior (Lieutenant) Jaguar Warrior (Lieutenant)
Quick Character (685 points) Quick Character (740 points)
Fear Rating 1 Fear Rating 1
Initiative Pool Base: 7d Initiative Pool Base: 7d
Melee Pool Base: 9d - 8d Macuahuitl (DM +3) Melee Pool Base: 10d - 9d Macuahuitl (DM +6)
Ranged Pool Base: 9d - 8d Atlatl (DM +2) Ranged Pool Base: 7d - 6d Atlatl (DM +2)
Extras Pool Base: 7d Extras Pool Base: 7d
Defense Pool Base: 5d+2 Defense Pool Base: 5d+2
Movement C3/W12/R20 Movement C3/W9/R15
Basic Talents Attack Focus – Macuahuitl, Basic Fighting Style Basic Talents Attack Focus – Macuahuitl, Basic Fighting Style
- Ocmaya¥, Basic Fighting Style – Cuel Achic¥, - Acomana¥, Basic Fighting Style - Tecuani¥,
Basic Fighting Tradition – Cuauhtli¥, Day Sign¥ Basic Fighting Tradition – Ocelotl¥, Day Sign -
- Cuauhtli Ocelotl¥
Greater Talents Canny Fighter, Danger Sense, Deadeye Shot – Greater Talents Attack Acuity – Macuahuitl‡, Attack Specialist
Atlatl, Greater Fighting Style – Paina¥, Greater – Macuahuitl, Canny Fighter, Deft Disarm,
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William Tauzin (order #3164905)
Yayauhqui (Mastermind)
Standard Character (1,080 points)
Fear Rating 3 (5 when leading an army)
Initiative Base: 8d
Pool
Melee Pool Base: 14d - Macuahuitl 13d DM +6
Ranged Pool Base: 10d - Aztec Musket 8d DM +4
Defense 6d + N + 3
Pool
Bonus Pool N + 3d
Movement C3/W 9/R 15
Basic Talents Adaptable, Attack Focus - Macuahuitl,
Combat Acumen‡, Commanding Presence,
Expertise - Grapple, Expertise - Hand-to-
Creatures & Adversaries
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Elders – The truly ancient, these Children of Motecuhzoma
Children of Motecuhzoma (Accursed) have survived their fellows’ assassination attempts. By this stage
Background: Despite the name, the first known Child of the Child of Motecuhzoma is truly huge and monstrous, and
Motecuhzoma was Tlacaelel, Motecuhzoma Teotltzin’s great has normally ascended to a position of such power that they no
grand-uncle, the power behind the throne who was transformed longer appear in public, relying on servants to carry out their
into a hideous monster by, it is said, Tezcatlipoca himself. undying whims. With a single exception, all the Tlatoani of the
When Tlatoani Motecuhzoma Xocoyotzin faced his darkest Huey Altepetls are Elder Children, and Motecuhzoma himself
hour Tlacaelel transformed him into a creature like himself. falls into this category technically, though he is more powerful
Motecuhzoma repaid his mentor by destroying him, becoming than the most powerful of his lessers.
the immortal Huey Tlatoani of the Aztec Empire. Since that
day he has spawned many hideous children, drawing all of them
from the ranks of his extended, incestuous noble family. Organizations:
A Child of Motecuhzoma is a huge, bloated thing, The Children of Motecuhzoma command the Aztec Empire,
with fearsome slavering jaws, cruel fangs and a long, tentacle- its armies and its citizens. As such, they believe one day they
like tongue. Its pallid body is covered in rolls of fat, normally shall command the world. There are rumors of a small cabal
adorned with all kinds of jewels and finery, and covered in of Children of Motecuhzoma who have fled the Aztec Empire,
perfumes to mask the constant stench of rot that lingers about heading into the jungles of Guatemala and beyond, there to
Because of their predatory and ravenous nature The Children of Motecuhzoma were first Aztecs, and thus they
Motecuhzoma has made relatively few children, and mostly only are found exclusively within the Aztec Empire. They require
as a great reward for service. According to Aztec law none may a great deal of blood, especially the elders, and thus any who
gaze upon a Child of Motecuhzoma, much less Motecuhzoma would dare move beyond its borders would rapidly become
himself, and live, save for the personal slaves of the Children discovered, if only due to the massive deaths that would follow
and, on certain holy days, the Priests of Tezcatlipoca, who in its wake.
preside over dark rituals and blasphemous orgies of flesh and
blood that would drive lesser men mad. The Children fear no Creating a Child of Motecuhzoma: Initial Cost 55
one save each other. But each other they do fear, for they are
immortal, and thus cannot die save, so they believe, at the end
of a brethren’s murderous devices. Fundamental Powers:
All Children of Motecuhzoma begin with Frightening
Strains: Presence° 2 and Immortality 3 as powers.
Infants – Though called infants, these are fully grown Aztecs All Children of Motecuhzoma begin with the Claws talent.
who have only recently been transformed. They are almost as
small as a normal human. Their claws are short, and their fangs
Fundamental Prices:
dull. Despite this they are formidable, retaining all the skills
they possessed in life along with a Child of Motecuhzoma’s Feeder
supernatural powers. Infants are usually kept in seclusion while The Children of Motecuhzoma must feed upon the blood of
they adjust to their new lives, save for hunting excursions where humans in order to survive. Although it does not have to kill its
they are set loose to slake their new bloodlusts. victim, it must drink the equivalent of a human body’s worth
of blood each day.
Repulsion°
The Children of Motecuhzoma find themselves repulsed by
powerful faith (those with a True Faith score of 5 or higher).
However, this does not protect those whose faith is in an evil
deity (see p. 57).
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William Tauzin (order #3164905)
Additional Powers and Prices: Child of Motecuhzoma (Villain)
Corpus Powers: Corpus Prices: Standard Character (1040 points)
Armor Allergen° - Jade Fear Rating 6
Carnivate Immobility° Initiative Base: 8d
Durability Obvious Appearance Pool
Living Blood° Vulnerability - Jade
Regeneration Melee Pool Base: 12d+2
Claws 12d+2 (+4 DM)
Movement Powers: Fangs 12d+2 (+4 DM)
Wall Crawling Lair Ranged Pool Base: 5d+2
Offensive Powers: Defense N+5d
Create Monstrous Spawn Avoidance - Sunlight Pool
Engulf Prey Exclusion - Clergy Movement C3/W 9/R 15
Fury Weakness - Jade
Maiming Strike° Basic Talents Basic Nahualli¥, Charismatic, Claws,
Paralyzing Gaze° Commanding Presence, Great Survivor‡,
Spiteful Vengeance°
Creatures & Adversaries
Rampage
Sap Ability Greater Bleeding Strike, Fangs, Greater Nahualli¥,
Supernatural Poison Talents Iron Grip, Night Vision, Second Wind,
Mystical Powers: Slam, Tough, Unstoppable°
Death Aura° Atmospheric Disturbance - Odor Heroic Giant Body, Heroic Nahualli¥, Hulking
Foresight Fragmented Soul Talents Body, Incredible Strength, Spiteful
Maddening Aura° Ultimate Master° - Motecuhzoma Comeback°, Spiteful Strike°
Summon Lesser Minion Powers Create Monstrous Spawn (Prey Exclusion
Summon Greater Minion (Prices) – Clergy), Durability 2 (Obvious
Appearance), Frightening Presence° 2
Infant Child of Motecuhzoma (Villain) (Repulsion° – True Faith 5+), Immortality
Standard Character (840 points) 3 (Feeder – Human Blood), Maddening
Fear Rating 4 Aura° 2 (Atmospheric Disturbance – Odor),
Initiative Pool Base: 9d Summon Lesser Minion 2 (Ultimate Master
Melee Pool Base: 12d+1 Claws 12d+1 (+2 DM)
– Motecuhzoma)
Ranged Pool Base: 5d+1 Rites Nahuallotl Rites: 2 Basic, 2 Greater, 1
Defense Pool N+5d Heroic
Movement C3/W 9/R 15 Abilities Strength: 6 Education: 2 Courage: 3
Basic Talents Agile Climber‡, Charismatic, Claws, Agility: 5 Reason: 2 Intuition: 4
Commanding Presence, Great Survivor‡, Spiteful Toughness: 5 Will: 3 Personality: 5
Vengeance° Background Charm 1(6), Command 5(10), Deceive
Greater Agile Runner, Bleeding Strike, Iron Grip, Skills 1(6), Grapple 6(12), Hand-to-Hand 6(12),
Talents Night Vision, Second Wind, Slam, Tough, Sorcerous Tradition – Nahuallotl 5(10)
Unstoppable°
Elective Intimidate 5(10), Myth and Lore 1(3),
Heroic Talents Hulking Body, Incredible Leaper, Incredible
Strength, Spiteful Comeback°, Spiteful Strike° Skills Occult 2(4), Reflexes 5(8), Resolve 3(6),
Trained Knowledge – Politics 2(4)
Powers Durability 2 (Obvious Appearance), Frightening
(Prices) Presence° 2 (Repulsion° – True Faith 5+), True Faith: 12* Damnation: 10
Immortality 3 (Feeder – Human Blood) Health Track: 10/10/7/5/5/2
Rites -
Equipment: -
Abilities Strength: 6 Education: 2 Courage: 3
Agility: 5 Reason: 2 Intuition: 4
Toughness: 5 Will: 3 Personality: 3
Background Charm 3(5), Climb 3(8), Command 3(6),
Skills Grapple 3(9), Hand-to-Hand 6(12), Jump 6(11)
Elective Skills Acrobatics 5(9), Stealth 5(9), Reflexes 5(9),
Resolve 1(4)
True Faith: 7* Damnation: 10
Health Track: 10/10/7/5/5/2
Equipment: -
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William Tauzin (order #3164905)
Elder Child of Motecuhzoma (Mastermind)
Standard Character (1245 points)
Fear Rating 8
Initiative Base: 7d
Pool
Melee Pool Base: 12d+3
Claws 12d+3 (+6 DM)
Fangs 12d+3 (+6 DM)
Ranged Pool Base: 5d+3
Defense 5d + N + 2
Pool
Bonus pool N + 3d
Movement C3
Basic Talents Attack Focus – Claws, Attack Focus –
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Jungle Chupacabra – The smallest variety of chupacabra, it is
Chupacabra (Beast) rare for a jungle chupacabra to exceed three feet in height. Their
Background: Chupacabra, literally “goat sucker” in Spanish, fingers are adapted for climbing, and they often leap from tree
is the name given by the Spaniards of the short-lived Veracrúz to tree in the jungles of the southeast. Jungle chupacabras are
colony to the strange bloodsucking creatures that dwell in the more social animals, travling in large packs and assisting each
Mexican wilderness. These scavengers have long plagued the other to take down prey.
area, and despite attempts by the Aztecs to exterminate them
they continue appearing at irregular intervals. Chupacabras are
about three feet tall, with scaly green-gray skin and long quills Organizations:
down their back. Their hind legs are powerful, able to leap long None
distances, and two oversized fangs protrude from their mouths.
Like a vampire of legend, the chupacabra lives on
blood, and though it prefers the blood of sheep or other herd Suggested Locales:
animals it will attack humans for sustenance if it becomes Except for the jungle chupacabras, these creatures are almost
hungry enough. Unlike the vampire, however, the chupacabra exclusively found in the arid north, among the mountains and
appears to be alive, and passes on no supernatural curse, though the northern deserts. Jungle chupacabras dwell in the deep
its bite is known to spread diseases as would a wild dog’s. jungles of Yucatán and Guatemala.
Creatures & Adversaries
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William Tauzin (order #3164905)
Strains:
Chupacabra Pack Leader (Lieutenant)
Quick Character (460 points) Cacarrontic – These coquiyocetlacatls were dried out from
Tlaloc’s rain of fire and hardened like pottery. They are brittle,
Fear Rating 1
and shatter easily, but they also retain their form better than
Initiative Pool Base: 6d other mud men, as well as their intellect. They are devious, cruel
Melee Pool Base: 6d things, lurking in wait for their prey, murdering silently and
Fangs 6d (+2 DM and Poison) vanishing away before they can be engaged in combat. Many
Ranged Pool Base: 5d of the coquiyocetlacatls still retain their wings, and can fly,
which makes them invaluable as scouts and lone agents of the
Extras Pool Base: 7d Adversary.
Defense Pool Base: 3d
Movement C 3/W 9/R 15
Atoltic – The most commonly encountered coquiyocetlacatls, if
Basic Talents Iron Constitution, Small Body any of them can be said to be common, the atoltic are creatures
Greater Talents Agile Runner, Ambush Attack, Fangs, of flowing mud, hideous lumps in vaguely humanoid form with
Sneaky gaping, dripping holes for mouths and eyes. Mud flows from
Heroic Talents Incredible Leaper them constantly, and so they lurk by riversides and in rainy
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Additional Powers & Prices Atoltic Cultist (Villain)
Corpus Powers: Corpus Prices: Standard Character (900 points)
Armor Allergen° - Water or Fire Fear Rating 4
Camouflage° Corpus Limitation – When Wet Initiative Pool Base: 8d
Chimerical Form° Damage - Maize
Fluid Body° Reveal Nature – When Wet Melee Pool Base: 13d Unarmed 14d (DM +3)
Gestalt Body Weak Spot° Engulf 11d
Mortal Mask Ranged Pool Base: 13d Mystic Bolt 13d (DM +4)
Movement Powers: Movement Prices: Defense Pool N+5d
Burrow° Restriction – Deep Water Movement C 3/W 9/R 15
Flight Basic Talents Awakened°, Basic Diabolism, Pugilist,
Offensive Powers: Offensive Prices: Spiteful Vengeance°
Engulf Avoidance - Maize Greater Talents Dual Shot, Far Reaching Attack, Greater
Mystic Bolt – Mud Offensive Limitation – When Wet Diabolism, Great Fist°, Iron Fisted,
Mystical Powers: Mystical Prices: Sneaky, Tough
Creatures & Adversaries
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William Tauzin (order #3164905)
In this age Caprakan is a powerful lieutenant of the not the deadliest enemies of the Jade Skirt Society, they are the
Adversary, with the ability to stir Tlaltecuhtli in his sleep, most narrowly targeted. They seek to disrupt the worship of
causing earthquakes and volcanic eruptions. It is said that at Chalchiúhtlicue. And since the temples are usually too well
the end of the fifth sun Caprakan will be the one who awakens protected, they content themselves with attacking priestesses
Tlaltecuhtli, causing the earth monster to slip its bonds and and Witch Hunters dedicated to the goddess in the wilderness.
destroy the world. Caprakan eagerly looks forward to this It is only the fact that they are not organized, as all cuacetlacatls
prophesied day. In the meantime he delights in leading the are quite solitary, that has kept them from becoming a more
remnants of Tlaloc’s earth astray and using them to prey upon serious threat.
the Children of Maize.
It was Caprakan who fell upon the southern Maya, Tlamatini – These cuacetlacatls are the most well known,
destroying their mighty coalition of city-states before they famed in myth as mysterious and hidden soothsayers and sages.
could become a true empire. It was Caprakan who lurked in They seem to have a supernatural connection with nature. A
the area south of Yucatán, keeping it fallow and dangerous. He lone tlamatini, and they are always alone, will often assume
was driven from his home by the Quetzal Warriors in a mighty guardianship of an inaccessible grove of trees or a hidden
battle, but he merely relocated to Guatemala, where he went forested valley, and transform it into a wooded paradise. They
into hiding. Since then he has found the coquiyocetlacatls to be are very wise, but approaching them can be dangerous for they
sympathetic to his lies, and founded the coven of the Blood of do not care for humans, preferring to remain alone with their
Suggested Locales:
Cuacetlacatls are very rare, with likely less than one hundred
Cuacetlacatl (Awakened) remaining in the world, but they can exist anywhere in Aztec
Background: According to Aztec myth, Chalchiúhtlicue lands where there are trees. They favor places unpopulated by
became the fourth sun and crafted her people out of wood, mortal men, but given the alternately mountainous terrain of
shaping them into cuacetlacatl, or wood men. This was the the north and the jungles of the southeast it is not difficult to
first time that people were created out of already-living things. find such places.
Thus they were the most beautiful and the most intelligent
until the coming of the Children of Maize. The great flood of Creating a Cuacetlacatl: Initial cost 25
Chalchiúhtlicue’s tears destroyed most of the cuacetlacatl. and
others she rescued by transforming them into fish and things Fundamental Powers:
that lurk beneath the sea. But some few managed to survive the All cuacetlacatls begin with Armor 2 as a power.
destruction. They survived through the long darkness between All cuacetlacatls begin with Awakened° as a talent.
ages, and came out the other side transformed.
Fundamental Price:
Cuacetlacatl are not naturally aggressive, but neither Vulnerability
can they be considered friendly. They are inhuman, and their Because they are made of wood, cuacetlacatls are particularly
minds have been twisted by the darkness that they have lived vulnerable to fire.
through. They have a reputation among the Aztecs for being
philosophers, though their advice is often excessively cryptic. It
is said that wood men have accurately predicted the fall of the Additional Powers and Prices
Toltecs, the rise of the Mexica, the arrival of the Spanish, and Corpus Powers: Corpus Prices:
their eventual defeat. Mortal Mask Obvious to Touch
Most still worship Chalchiúhtlicue, but a few Offensive Powers: Offensive Prices:
felt betrayed by the goddess after she accidentally flooded Crippling Strike Frailty - Fire
their world. That sense of betrayal was transformed by the Maiming Strike°
maddening void between worlds into a thirst for vengeance
Mystical Powers: Mystical Prices:
against Chalchiúhtlicue and all her followers, including a special
hatred for the Jade Skirt Society, who are the current inheritors Animal Control Feeder – Fertile Soil
of Chalchiúhtlicue’s favor. Foresight Focus Bound – Protect Grove
Nature Control° True Name
Summon Lesser Minion
Strains: Summon Greater Minion
Chicotlaneltocaque – The rarest type of cuacetlacatl,
fortunately. The chicotlaneltocaque, or heretics, are those who
have rejected the patronage of Chalchiúhtlicue. While they are
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William Tauzin (order #3164905)
Chicotlaneltocaque (Villain) Tlamatini (Villain)
Standard Character (700 points) Standard Character (1,100 points)
Fear Rating 2 Awe Rating 5
Initiative Base: 6d Initiative Pool Base: 7d
Pool Melee Pool Base: 9d Claws 9d (+2 DM)
Melee Pool Base: 10d Claws 10d (DM +2) Ranged Pool Base: 4d
Ranged Pool Base: 10d Defense Pool N + 5d + 5
Defense Pool N + 4d + 3 Movement C 3/W 9/R 15
Movement C 3/W 9/R 15 Basic Talents Animal Empathy, Awakened, Basic
Basic Talents Animal Empathy, Awakened°, Basic Animism, Claws, Meditative Trance
Witchcraft, Claws Greater Talents Animal Trainer, Far-Reaching Attack,
Greater Animal Trainer, Deft Disarm, Far-Reaching Greater Animism, Iron Grip, Slam,
Talents Attack, Greater Witchcraft, Slam, Sweep Sweep, Tough
Heroic Brutal Charge, Reel-In Attack, Veteran Heroic Talents Grace and Speed, Heroic Animism,
Creatures & Adversaries
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William Tauzin (order #3164905)
wielding fine obsidian, ready to defend him from all threats,
and ready also to work his evil will if commanded. Jade Warrior Leader (Lieutenant)
Quick Character (690 points)
Strains: Fear Rating 3
None Initiative Pool Base: 9d
Melee Pool Base: 7d Macuahuitl 6d (+3 DM)
Organizations:
All Jade Warriors directly serve Motecuhzoma, either as his Ranged Pool Base: 7d Tlahuitolli 5d (+3 DM)
bodyguards or his direct agents. Trappings are given to them Extras Pool 7d
similar to mortal warrior orders, but these are superficial honors Defense Pool Base: 5
only. The other warriors are quite aware that the Jade Warriors
Movement C 3/W 9/R 15
are both more, and less, than human. The Jade Warriors
themselves are rarely able to consider higher thoughts such as Basic Talents Adaptable, Attack Focus – Tlahuitolli,
organization. Direction Sense, Unreadable
Greater Talents Consistent Defense°, Danger Sense,
Suggested Locales: Fast Draw, Night Vision, Slam, Tough
Jade Warriors are found almost exclusively in Tenochtitlán, in Heroic Talents Incredible Strength, Lightning Reload,
All Jade Warriors begin with the Undead talent. Health Track 9/7/5/5/3
Equipment Chimalli Shield, Macuahuitl,
Tlahuitolli, Tlahuiztli Armor, 20
Fundamental Price: Yaomitl Arrows
Ultimate Master Special -
Jade Warriors are unable to resist the orders of those who have
bound them. For nearly all Jade Warriors, this means slavish
obedience to Huey Tlatoani Motecuhzoma Teotltzin. Nahual (Spirits)
Background: The concept of the nahual is the closest the Aztecs
come to the animistic ideas of the northern Indian tribes. The
Additional Powers & Prices nahual is a spirit that inhabits each person, reflecting who that
Corpus Powers Corpus Prices person is within. These are, by and large, animal spirits. A
Armor Corpus Limitation – Within 1 mile of powerful warrior often has the nahual of a jaguar, while a loyal
Motecuhzoma slave might have the nahual of a dog. Through the power of the
gods, granted through blood magic, these spirits can manifest
Immunity - Metal Obvious to the Touch
themselves. They are always stylized in appearance, resembling
Regeneration Vulnerability – Fire
the Aztec art of the creatures, and indeed it is unknown whether
Offensive Powers Offensive Prices the spirits are subconsciously manifested to resemble the Aztec
Paralyzing Gaze° Weakness – Fire artistic style, or if the style was adopted to better reflect the
appearance of the spirits.
Intelligent supernatural creatures that follow the Aztec
Jade Warriors (Minions) gods also have nahual, and they send these creatures to ravage
Threat Level 3 the Aztecs if they do not get their proper respect and due. The
Skills Hand-to-Hand +2, Notice +2 servants of the dread lord Mictlantecuhtli are notorious for
Talents Undead this. If the god of the dead is not properly satiated with blood
sacrifice then fearsome black nahual of Mictlan pour from cave
Powers Hypersight° 1 (Ultimate Master° - Motecuhzoma)
openings to attack the people until the blood debt has been
Equipment Macuahuitl (DM +3) settled.
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William Tauzin (order #3164905)
Strains:
Manifesting a Nahual Nahual appear as every kind of beast and animal known in
Nahual are manifested using the Manifest Nahual rite. the Aztec Empire. Indeed, it is quite likely that a manifester
The first time a character manifests a Nahual, they should that identifies most with an animal outside the Aztec empire
choose a creature based on their personality. In Aztec would manifest a nahual of that creature, since Aztec nahualtin
culture, Jaguars represent the fiercest of warriors, while have begun manifesting nahual of horses since that creature’s
eagles represent the swiftest and most cunning. Devout introduction. However, while nahual vary wildly in appearance,
followers of a god often manifest a nahual appropriate their abilities and powers are always identical, and the differences
to that god. Followers of Tezcatlipoca manifest jaguars, are merely cosmetic.
for instance, while followers of Chalchiúhtlicue manifest
Ahuitzotls, followers of Huitzilopochtli manifest Organizations:
hummingbirds, and followers of Quetzalcoatl manifest None.
winged serpents.
Suggested Locales:
A manifested nahual obeys its manifester’s Nahuals only appear where they are manifested. They are not
conscious commands, but also its subconscious summoned, but rather they are an external expression of the
commands. This means that a manifested nahual is not manifester’s internal spirit.
an automaton, but rather a beast with its summoner’s
Creatures & Adversaries
personality. A hummingbird nahual will attack where it Creating a Nahual: Nahual stats are always the same. See below.
is told, but will crave blood and seek to spill as much
of it as possible. An eagle nahual, on the other hand,
would likely be more circumspect with more of an eye Nahual (Lieutenant)
toward tactics. A conflicted manifester, whose heart is Quick Character (400 points)
not committed to the battle, will often find their nahual
Fear Rating 1
likewise showing reluctance. This should, of course, be
role-played. In general, however, using Empathy against Initiative Pool Base: 6d
a character with a manifested nahual gains a 2 dice Melee Pool Base: 6d Claws 6d (DM +6)
bonus, because the nahual often clearly demonstrates the Fangs 6d (DM +4)
manifester’s subconscious state. Ranged Pool Base: 5d
Extras Pool 5d
Nahual always appear in the shape of an animal or Defense Pool Base: 3d + 2
beast, and they are always roughly the same size – about the
size of a horse or bear. Their abilities, likewise, are very similar Movement C 3/W 9/R 15
to each other. Their methods, however, vary wildly, based on Basic Talents Attack Focus – Claws, Claws
the spiritual personality of the nahualli who manifested them. Greater Talents Attack Specialist – Claws, Fangs
Jaguars and other warrior nahuals tend to be vicious, rending,
Heroic Talents -
tearing, and destroying. The nahuals of birds tend to be more
circumspect, observing and thinking. The nahual is always tied Powers (Prices) Armor 2 (Vulnerability - Jade),
to the life force of the one who manifested it. While the life Intangibility 2(Obvious Appearance)
force of gods and other truly powerful beings is so great that Rites -
the loss of a nahual is but a minor thing, the destruction of a True Faith: 4* Damnation: 0
mortal nahualli’s nahual can often cause the blood mage great
Health Track 6/4/3/3/1
harm. Despite this, it is standard battle procedure for an Aztec
assault to be preceded by a wave of jaguar nahuals, manifested Equipment -
by warrior priests. These fearsome creatures often cause the Special -
enemy to turn and flee all by themselves, and at the very least
they soften and disorganize the enemy for the following wave of
warriors.
128
William Tauzin (order #3164905)
William Tauzin (order #3164905)