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ag Nis iW ELS Gah musi vahN sie ieee sya62 1010312023 15:08 PDF js viewer PDFSeva.com ‘This is your world, this is your story. i Make your choice and fight for what you believe in. gp FABULA ULTIMA is 2 Tabletop Roleplaying Game inspired by Japanese-style console RPGs, o IRPGS. In Fabula Ultima, you and your fiends wil tel epic tris of would-be heroes and fearsome villains, set in fantasy words brimming with macic, wondrous locations, and uniquely bizarre monsters! ‘© Greate your own setting together: with tree Gifferent styles a5 reference your group can freely shape the world as they wish including powerful kingdoms, small vilages, major historical events, andthe people wn inhabit these lands ‘+ Asimple and intuitive ruleset that evokes both gameplay and atmospheres from the mast beloved JRGs,all while encouraging players to proactively set goals and influence the story ino choice is without consequence! © A Bestiary filed with monsters, demons beasts and mere:from simple encounterstodeadly bosses, cur heroes wil face many challenges! Agame by Emanuele Galletto fabulaultima.com GINEED @ hps:ifpdfsova.comfabule-utimal ‘Fifteen Classes to mix and match in order to create your favorite heroes: inspired by videogames,this modular growth stem ets you design deep and unique characters. Choose your croup type and embark on great adventures! ‘+ Everything the Game Master needs to set the scene and accompany the group through marelous,lager-thar-lfe adventures! Advice, uielines, and all the tools required to bring the heroes dark mirrs on stage..the Villains! ‘+ 360 full-color pages, beautifully illustrated by professional artists from all over the world, Free POF version inluded! li | 9 "791280'692450! > 2ia62 1010312023 15:08 PDF js viewer PDFSeva.com FABULA+ULTIMA ‘This is your world, this is your story. ~taggeoe Make your choice and fight for what you believe in. 49 hips:ifpdtsova.comifabule-utimal 1362 1010312023 15:08 PDF js viewer PDFSeva.com CREDITS ‘Game Design, Writing and Development Emanuele Galleto Art Direction Emanuele Galletto Cover Artist Moryo Interior Artwork Artists Christian Benavides, Lorenzo Magalot, Mon, Susu Nonohara etthy Trinh Pixel Artwork Artists ExtantLily, Emanuele Galletto, Ben Henry, Sasche Naderer Damage Icons Artist Lor Publisher Nicola Degobbis Line Eitor Nicola Degobbis Chief of Operations Marco Munar Producer Matteo Pedroni Project Management Marco Muna, Matte Pecroni Editing Courteney Penny Sensitivity Reading Marta Pavatni Graphic Design Emanvele Gallet, rica Voto, Marco Munar www fabulaultima.com Pine n Europe Firs Pricing September 2022 ¥ FabulUtina © 2022 Need Games and octet Games Ary weuthvize eroducton fopyights materia Ispohbited Tiss pout of on, Ary reference to peape and evens extn nthe paso: awe ze cclckence anc ot end Al rights serve. Veron 10 hps:ifpdfsova.comfabule-utimal 41362 1010312023 15:08 PDF js viewer PDFSeva.com AUTHOR'S FOREWORD hips:ifpdtsova.comifabule-utimal \Wihen | started working on this game back in 2017, one thing was already clear: in a time when tabletop roleplaying games seemed cominated by dark fantasy tiles and gruesome, grt tales of opportunistic characters steeped in nihilism, | felt the need for a refeshing alternative | wanted a game of magical worlds and optimistic stories, steeped in the wondrous aesthetics ofthe Japanese console RPGs that ha left me speechless asa kid There was an element of nostaloa, sure, but it was accompanied by a conscious need to ‘write a game based on cooperation, hope, nd mutual trust; bath in the stories it was meant t tell and ints very ruleset. For its working title | went with “Fabula Utima® ~ a Latin phrase that could be translate as ‘Last Fable or “Usimate Story Needless to say this was a tongueine cheek homage to whats probably the mast notorious RPG saga in enstence, and also ry fist encounter with the gene (Final Fantasy X back in 2001) During the spring of 2018, my heath condition unfortunately plummeted, and the ‘name’ Fabula Ultimat took on abit ofan ominous ring. Luckily enough, his ended up being nothing too serious ~ but that title had accompanied me during thase harsh months, so | decided to keep it for the final release. Afterall the whole point of the gate was to tel tales of heroes wo achieve their goals by overcoming suffering and efeats, inthe hopes ofa beter futur. ‘Wirking on Fabula Utima was nether easy nor quick but dozens of people have given me the strength | needed over the years: some by supporting me via Patreon, others simply sharing the game and playing with me. Testing and experimenting, again and againin a process of constant rebuild and transformation that ultimately resulted in the book you are reading today, speaking of which, my collaboration with Need Games was crucial. Wile the release was announced curing 2020, our conversations about the game date back to 2018: Nicola has followed the project since ts beginning nd sometimes [really think he's enamoured wit it more than | am! ‘Anyway, ve definitely written too much already: nw it time forthe game to speek Con ts own. All| ask of you is to let yourselves be swept into a heroic adventure rife \with hope, adversities, rebellion and emetions ~ and to do so by trusting those who play wth you. and being pasionate about their ideas. To fght for what you believe in, because this is your story Emanuele Galletto 91362 1010312023 15:08 PDF js viewer PDFSeva.com ORIGIN AND INSPIRATIONS Fabula Uttima is partially based on the tabletop roleplaying game Ryuutama, written by Atsuhio Okada and published in Ealsh by Kotodama Heavy Industries. This game was writen and produced under avisemet of with permission fam, and with ‘the complete final approval of, both Kotedama Heavy Industries and Atsuhiro Okada, Please vist tp: katoicom fer more infrmaton about Ryutara Amang the countless sources of inspiration for this game | want to mention Jonathan Tweet & Rob Heinsoos 13th Age; Alberto Tonchis Aegis; Chistian Gifen’s Anima Prime; Vincent Baker's Apoclypse Word Takeshi Kikuchi & Suto FEAR(S Arianthod ohn Harpers Blades in the Dark (Fam which the Clock mechanic was directly derived) Luke Crane Burning Wheel; Rob Heinso, Any Clins& James Wye’ Dungeons & Dragons: 4th Edlton; Fred Hicks & Rob Doraghue's Fate; Rikizos Kamigakarl Junichi Inaves Tena Bansho Zero; and Ron Eeward's Sword, Soul, and Sex collection of supplements for Sorcerer ‘SPECIAL ACKNOWLEDGMENTS My heat thanks go ta Davide Barvalle, Andrea Bergameli,GlnlucaCandago, Cia Carnal Francesco Castell Alberto Ceirano, Lorenzo Costemagna yo, Nicola DeGobbis, Dstt Exar Daniele Galiano Alex isa Any ikaw Chiara List Andrea Lucca, Chis Mace Luca Mirai Marco Muna rrco Otani Aberto Onan, Marta Palvatin, Andrea Parduc, Domenico Poll, ClaxioPustrino, Alc Rezanka, Mat Sanchez, Aton des Scheel, Clauio Serena, sin "yroite™ Soltges Sra’ Stefeizi, Marco Tesco lena inch, ie ica Voto, Giuseppe Vite; t0 Lorenzo Magali, Nay, Sascha Naderer at Tin fxn shape and color to Fabul ita to Lara Phenris Malik Acta, Michele"Seoku no Maik Poggi and Marais piramet™ Sanders ‘orthe excellent JRFG-themed content they elesl create; tomy paren: and to ll those who made this impossible project possible trough ter support on Patan! PLAYTESTERS. Beatrice Alina. Antes, Ardea Apperti, Davie Arizzave, Wiliam Arnone, Koei Asakura, Davide Baravalle, Andrea Besgameli Peter 8s, aria Cavallone,MesiaCaviliaAbert Ceiena, Matteo Cesar, Davide Cestes Lorenzo Costamagna Alessandro stl, Cryo, Medesimo dAlessencea Cilio [Dtvella, Daniel De Filippi, Nicola DeGobDs Desher, Siva De Stetanis Eat iy Alessandro Fan, Maro Fac, Sebvina Faccli, Luce Fuoco, Daniele Galliano, Marco Grima, Alex Gris sla R. Haul, ic Hutson, Mattia Lagonegro, Marco Lazzaron ui Loi, Andes Luca, Andrea Lucent, Filippo Mammin, Roberto Marcrin, Nicola Mach, Leonardo “Svalberd86” Metis, Edoardo Novis, Roberta Nuva. Mateo Peron Matteo Prego, Domenico Polit Francesco Raimond Alc Rezanka, Roberto Rss, sin “Gyro” Solatges, ous Spiegel, Willa Taglate, Marco Tarascon, lena Tinh, Exc Viot, hips:ifpdtsova.comifabule-utimal e362 1010312023 15:08 PDF js viewer PDFSeva.com PUBLISHER'S FOREWORD hips:ifpdtsova.comifabule-utimal | grew up with IRPGs,| leaned a lot and I shared powerful emotions and incredible ‘adventures: theyre my restest passion, second only to my Love for tabletop RPGS fle hate for Kefia and his laughter; screamed and cried curing ‘that sene” with the kind Asith and the brant Sephiroth; | felt the smell of gasoline and cianging of metal as | piloted Fei Fong Wong’ mech and the Monado gripped in my hands with each of Shult' strikes; jumped through time together with Crone, Mari, Lucca and Robo, | was among the Stars of Destiny in Tirs Liberation Army; | smelled the ‘gunpovde fom Squall’s gunblade; | was moved by Vivis existential crisis and fell in love with Tita My hole generation fln ove with Tifa Wherever | ished 2 IPG, I felt an emptiness inside. | wanted the plat to continue, | wanted the protagonist | loved and villains I hated to stay with me: every single time | wished again and agin fora tabletop RPG that would allow me to keep those stories and emotions alive | tried many systems; | hacked and pasted together rues from different games, ‘eskinned ike there was no tomorrow, created house rules, but it never worked | wanted an accurate way to play the JRPGS | Loved, to crate and experience new stories in the style of my favourite genre with the people at my table, but | could nat find anything that truly stisted me. ‘Now, when | finish 2JRPG and feel that familiar emptiness, I can simply schedule @ session of Fabula Utima and fil t whenever | want. | am very happy that Fabula Ultima isthe frst roleplaying game entirely produced by Nee Games| stil remember when Emanuele told me how they wished to write 2 tabletop RPG based on JRPGs:| sad I know vieve smal today, but love for this Fabula Utima to be our frst original game! ‘Ang soit was To quote the grestest vlan in the history of JRPGs (es, ofcourse | mean Kefia Palazzo): "Son of a submarierll” Youre stil reading the foreword! Come on! Go ahead, an airship awaits you to set sal for endless adventures. Viole, Nicola Degobbis 1362 1010312023 15:08 hips:ifpdtsova.comifabule-utimal aE The Eight Pillars Game Materials. The Payers The Game Master Baas) Scenes. Interlude Scenes. Game Master Scenes Sessions and Campaigns. Important Rules Anatomy ofa Character, hed. tical Success Fumble Opportunites Performing an Attribute Check Dithculty Levels Invoking a Tit. Invoking a Bone. Opposed Checks. (Open Checks ‘Situational Modifies. Group Checks. Frequently Used Checks Clocks Bonds. Conflict Scenes ‘The Structure ofa Conic. Initiative Rounds and Turns ‘Space and Distances TABLE OF CONTENTS 14 4 %6 34 4 s1 38 PDF js viewer PDFSeva.com Actions attack Equipment Guard Hinder Inventory Objective Spell Study Ski. Teamwork, Sample Goal Clocks. Optional Confit Rules. Hit Pints and Mind Points Obit Poin. Sacrifice Surrendering Resting Damage Improvising Damece... Status Effects Febula Points Altering the Story. Vilains Uttima Points Escalation. Inventory Points Journeys and Travels, Dangers Discoveries. Dungeons. Magic Spals 100 101 102 104 106 108 108 110 m2 14 ara62 1010312023 15:08 Rituals. Ritvals during Conflicts Economy and Items, Services and Transports Equipment Martial tems Basic Weapons. Basic Armors and Shields Projects (Group Dynamics Before You Start World Creation. Group Creation. (Character Creation Classe Characters. Arcanist. Chimerist Darkblade. Elementalist Entropist Fury, Guardian Loremaster Orato. Rogue Sharpshooter Spirits. Tinker. Wayfarer. Weaponmaster. Prolagues, Experience and Levels, hips:ifpdtsova.comifabule-utimal 18 120 12 124 126 126 130 132 134 140 146 48 152 154 im 176 182 184 186 190 ve 94 196 198 200 202 204 206 210 26 28 220 26 PDF js viewer PDFSeva.com Creating High Level PCs Optional Advancement Rules. Heroic Skis, The Game Masters Role Character Classes The Arcof Vans Dungeons Rewards. Designing Rare Items. Designing Rare Weapons. Designing Rare ArorsandStilds Designing Accessories. ania Designing Battles Elites and Champions. Boss Battles. Designing NPCs. NPC Specie. NACSkis NAC Spells ‘Sample Boss Designs Rae ‘Studying an NPC Beasts Constructs Demons, Elemental Humanoid, Monsters, Paants, Undead 209 250 252 a4 248 254 258 264 266 268 280 284 288 22 295 300 300 304 306 310 312 319 324 328 332 334 338 342 346 350 91362 soinar2023 15:08, POF;s viewer POFSeva.com hps:ifpdfsova.comfabule-utimal oraz 1010312023 15:08 hips:ifpdtsova.comifabule-utimal PDF js viewer PDFSeva.com Welcome to Fabula Uta! \What you holdin your hands isthe core rulebook for 2 tabletop roleplaying game inspired by some of the most beloved JRPG videogames, such as Bravely Default, Bravely Second, Granblue Fantasy, Ni No Kun, Octopath Traveler, and the legendary Final Fantasy series. ‘The JRPG acronym stands for Japanese (or Japanese-style) Roleplaying Game, 2 Videogame genre that saw is origin in Japan but is curently spread allover the world, counting hundreds of tes, JRPG videogames share some major elements: they tell fantastic stories in which extraordinary individuals confront the darkness that theaters their word, growing {and learring to trust each other: only by struggling tagether and casting aside their suspicions and cifferences will they save what they hold deat. This may read le 3 reasonably common premise, but What makes IRPGs uniques thatthe worlds in which theyare set often wondrous and bzarrel ~ rebuilt around the protagonists and act ‘5 reflection of the doubts, hopes and feelings driving their actions: the process of lscavering the setting goes hand in hand with understanding who is accompanying Us in our journeys. Just ke the IRPGS it was inspire by, Fabula Ultima focuses on epic tales of growing heroes and powerful villains, set in fantastic worlds brimming with wondrous locations and bizare, unique monsters, tightly connected to each protagonist's unique themes and choices Unite videogame, you won tplay through 2 prewrtten plot and grind for experience byslaying monsters for countless hours or carrying out duties for quest-gvers Instead, you wil build your own story together ttle by little and you willbe rewarded for playing your character ina way that fis ther role and identity in that story! oo E 4 s1a62 1010312023 15:08 PDF js viewer PDFSeva.com AROLEPLAYING GAME Roleplaying games (abbreviated RPGs) are 2 particular type of game ~ they criginated as tabletop games, but are nowadays often played online as well. In roleplaying game, a group of people ply together to create a story: they do so by talking with each other and tat conversation is accompanied by the use of rules and (typically) dice rlis, which help determine the outcome of uncertain situations and (uarantee thatthe story created reflects the premises ofthe game ~ tension and fear for a horror game, acrenaline scenes for an action game deep and heartfelt character interaction fora romantic game, and so on. In Japan this activity is also known as 2 “table talk role-playing game” (TTRPG), specifically, because itrelies so heavily onthe conversation atthe table ‘The people who play this game will uf diferent roles: ‘+ One person will be the Game Master. Often abbreviated as GM, this person’ rle is that of portraying the game world in which the protagonists ofthe story act and live, AS the protagonists establish goals and make choices, the Game Master will challenge those goals and describe the consequences oftheir actions. You can find mare about the Game Masters role on page 26! + Everyone else wil be a Payer. Each of the remaining participants — two to five people — wil create 2 heroic protagonist and then cotrl thet characters actions within the game world. Each protagonist is known as a Player Character, generally abbreviated as PC Characters that are controlled by the Game Master, onthe other hand, called Non- Player Characters, or NPCS. You can find more about each Players role on page 24! While iis true that the role of the Game Master is to present obstacles and put the Payer Characters in situations of risk and danger, thelr ole isnot that of an adversary, but rather someone who aims to make the pretagonists shine throughout the story, ‘There sno" win conition’in tis game: as long 2s you create a memorable story and enjoy each other’ company, youre all winning hips:ifpdtsova.comifabule-utimal args 1010312023 15:08 hips:ifpdtsova.comifabule-utimal PDF js viewer PDFSeva.com his isa tale of fierves and darkness Of reat foe... and even greater sacrifice poeta In the conversation, Players describe their characters actions and choices “Isabelle raises her shield and guards your back!” “| step forward and speak othe queen! “run after the thief Where did he go?” ‘Similarly, the Game Master describes what happens inthe world and also portrays the actions of every creature and character around the protagonists: “The village ooks calm its white windmills turning ail under the sun “The king appears tied and struggles to speak as i notin contro of his body” “The cragon tums his smoldering caze towards you!” ‘Together, this i all known as roleplaying, and these events wil take place in your imagination ~ a space that is often called "the fiction” Loe Thisis also a game, and that's where the rules come into play: much like ina video ‘game or board game, characters have scores and abilities representing thelr strengths and weaknesses, and dice ols wil oRen be used to make a situations outcome @ bit tense and unpredictable. Unie video games and board games however, the possiblities ofa roleplaying game ae endless: there is no single approach toa situation and the story will naturally ‘emerge from your interactions ané choices atthe table ca : . 1 91962 1010312023 15:08 PDF js viewer PDFSeva.com BUT WHAT IS THIS GAME ABOUT? There are many roleplaying games in the worl, and we play them for different reasons: many make us fel like heroes, some have us embroiled in dark investigations and tragic tales others will challenge our skils and tactical mindset, and others make Us teflect on heavy and important topics, Fabula Ultima was desgnes to be @ TTIRPG ~ 2 Table Talk JRPG, evoking the feel and stories that can typically be found in classic console Japanese roleplaying video ames. HEROIC AND FANTASTICACTION In Line withthe genre that inspire i, this game doesn't concer itself with realism or verisimiitude — instead, it deliberately embraces a light-hearteg, bizare and "videogamey’ feel, both ints tone and in its mechanics. (EM This is @ game about larger-than-life heroes and tragic antagonists. There is no predetermined plot, scenario, or adventure" — the heroes’ actions, motivations, and objectives will drive the story foward while the Game Master reacts to ther choices and places obstacles on their path, often in the form of powerful villains with their ‘own devious agendas, which will change time and time again as the protagonists ‘manage (or fail to thwart their plans. Par ‘The heroes of Fabula Ultima are destined to accomplish greet deeds, and they will ‘only meet their end when the person who plays them deems it appropriate. ‘That said, the price of defeat will often prove steeper than death — a major part of this came wl be covering how our toes rise fom thei falures and lam o work together inorder to accomplish what hey could never do on he vn, hips:ifpdtsova.comifabule-utimal saras2 1010312023 15:08 Far POF viewer PDFSeva.com "Thiere is more than one side to each story ‘Combat in Fabula Ultima is reminiscent of the console games that inspired it - each character will ave afew tricks up ther sleeve, and only by property combining clever tactics and coordinating with your allies will you emerge victorious... especially when fighting against bosses! of YOUR WORLD hips:ifpdtsova.comifabule-utimal Fabula Ultima has no default or ‘canonical world, and thats on purpose! Your group will collaboratively create a custom word in which your tales wil take place. ‘That sad, the world and characters you create must adhere to eight core principles, ‘known asthe Eight Pillars — ivhich you can find onthe next page! (On the other hang if youte not familar with the clasic tropes of Japanese console roleplaying games, you can find a useful collection of inspirational words starting on page 16! B 61982 1010312023 15:08 PDF js viewer PDFSeva.com THE EIGHT PILLARS The world in which your adventures will take place is not predetermined: its cities, kingcoms,dfties, and cultures are something your group will create (take 2 look at World Creation on page 148} This fantastic land wil grow organically as you explore and travel across it adding new details and unraveling ancient mysteries! What tes all Fabula Ultima worlds together are The Eight Pillars. ANGIENT RUINS AND HARSH LANDS ‘The word isan ancient and dangerous place: cities and villages are separated by vast plains, scorching deserts frozen peaks and impenetrable forests. The land is dotted with crumbling fortresses and shrines devoted to deities whose names have been lost to time. Past civilizations and ages of carkness have left behind a worl of powerful artifacts and cryptic legends as wel as magical (and often dangerous) places. A WORLD IN PERIL Villages, castles and city-states are among the few areas that aren literally crawling With monsters, brigands, and hostle creatures, Far more dangerous stl ae Villains, powerful antagonists casting their shadow over the entire land. Cruel sorcerers, evil {gods seeking reincarnation, power-hungry emperors, perhaps even alien entities: ‘there's a single, unspeakable teror behind the dangers of the word, and our heroes ate bound to crosits path sooner or later. CLASHING COMMUNITIES ‘The world may be in danger, but its inhabitants ae stil divided by ancient grudges: religious schisms, memories of war crimes, and the conflict between magic and science are among the most common causes of enmity Reuniting these communities will be hey to defeating the great evils ofthe world; the protagonists should help them overcome their hostlities and see their cifferences as blessings instead of obstacles. EVERYTHING HAS A SOUL Allmatter that forms the wort including its creatures the ert, sy sun, and stars are part of avast lw of spiritual energy. The origin, nature, and function of this energy may vary depending onthe word you create, ut Is presence is undeniable and anyone possessing the ability o manipulate t (be it though magic or science) is a force to be reckoned with, hips:ifpdtsova.comifabule-utimal 61962 1010312023 15:08 PDF js viewer PDFSeva.com __MAGIC AND TECHNOLOGY In every Fabula Ultima word, science and magic represent two cifferent ways of studying and manipulating realty: one concerns itself with the tangible nature of ‘matte, the other with the souls that dwell within it — two sides ofthe same coin. ‘Miraculous machinery might be hidden benesth the ruins of an ancient civilization, ‘and even the most powerful wizards will often make use of vehicles and airships. Many of these worids also feature an unusual discipline that combines magic and technology into magitech: metal soldiers animated by the souls of the fallen, bombs that can unleash elemental mayhem, and fying machines fueled by wind spirits are ‘only 2 few examples of what can be created by this hybrid craft HEROES OF MANY SIZES AND SHAPES Fabula Ultima’ protagonists ar full-fledged heroes, extraordinary individuals thet [Possess unique abilties and whose actions will shape the fate of the world. While ‘some may not be nable paladins or virtuous paragons of justice even the thieves and dark knights among them havea fundamentally good nature and canbe trusted to do the right thing when the situation ets desperate. In ine withthe video game genre Fabula Uta draws inspiration from, our heroes donot follow any rule of realism: be they children with incredible magical powers or eldery warriors able to single-handedly challenge an entre army, all that matters is their strength of sprit IT'S ALL ABOUT THE HEROES ‘Any relevant event in 2 game of Fabula Ultima is tied tothe heroes, ether cirecty or indirectly Dramatic plot twists shall happen when the protagonists ae present on the scene, and the reat powers (anc evils ofthe world shall pay ther special attention Following the same logic, the heroes’ determination will allow them to achieve the impossible, such as defeating an empire or sealing away a powerful deity MYSTERY, DISCOVERY, AND GROWTH This game is butt upon discovery: of ancient mysteries and forgotten powers, yes, but ‘most ofall ofthe heroes themselves, oftheir feelings, and of what they are willing to do in order to ght against darkness. Fabula Uttima’s protagonists are complex and sometimes tragic figures, and ther journey wll change them forever. COU B hips:ifpdtsova.comifabule-utimal srias2 1010312023 15:08 PDF js viewer PDFSeva.com TE Great castes whose crystal spies reach the sky fleets of orate airships emerging from the clouds, vast stretches of enchanted forests, and ancient, sprawling ruins trimming with magical golems and powerful artifacts. A High Fantasy world is an ageless classic andthe perfect t for your abula Ultima story {HIGH FANTASY THEMES AND PROTAGONISTS High fantasy tories often revolve around themes such a hope iendship.and fighting together agains supernatural and world-ending threats, ‘Their protagonists often come from many cfferent backgrounds: ‘+ The princess who lost her kingdom tothe antagorist's ary. ‘+ The veteran soldier who pledged to protect the people with her life ‘+ The young, inexperienced hero from a rate village ‘The dashing sky pirate with 2 heart of gold The old wizard mentor ho spent his ie searching fora legendary spel “The dark knight seeking redemption fr his crimes. Together they must overcome ther differences and disagreements forging strong ‘bonds that will allow them to save the word from a terrible fate hps:ifpdfsova.comfabule-utimal saras2 1010312023 15:08 PDF js viewer PDFSeva.com Prem Every location ina high fantasy world has some magical element tit: afloting castle inside a volcano, a silver palace orbiting the moon, a forest populated by fairies and natural spirits, a great tower built to reach the gods and destroyed overa single night 2352 form of ivine punishment. Everything is bizarre and wondrous. fein ‘Magic is sbundant, omnipresent, and employed in 3 variety of ways and by a variety of people, from powerful court wizards to traveling healers. Golems, airships, and lementally-infused vieapons are 2 common sight, However, the most ancient and \world-altering rituals have been lost to time, hidden within sunken ruins or guarded by centuries-old monsters. Peco) Ina high fantasy world, antagonists are larger-than-life figures with armies and incredible magic at their disposal Each of them is a dark and twisted refiection of one ‘or mare ofthe protagonists: they are shadows that must be confronted forthe heroes to grow and eventually triumph. Towards the end ofthe story, riven into a comer by the protagonists’ actions, high fantasy villains often resort to extreme measures and transform inte divine or demonic entities that defy space and time. hps:ifpdfsova.comfabule-utimal -t T 91962 1010312023 15:08 PDF js viewer PDFSeva.com eT) OZ, Cis Floating amidst 2 lush expanse of verdant forests, snow-capped mountains, and crystal-clear lakes, small villages slumber pescefuly, coexisting withthe beasts anc elemental forces ofthe wilderness. Underneath ital le the runs of mysterious past civilizations that once ruled this word of Natural Fantasy. Pian ba Tales of natural fantasy often revolve around warmth and community harmony with nature and beasts, andthe tragedy that befalls when the hears of the people grow so ark that they wist and corrupt the very places they ive in. ‘Their protagonists are often very young and come from the same village: The daughter ofthe village chief, seeking to prove her worth. ‘The apprentice blacksmith who saw aterible creature in the forest ‘+ The young hermit who stumbled upon the entrance toa magical ruin. ‘The witch wo knows ofa prophecy dating back tothe Ancestors. The wandering warror who mistakenly angered a local spirit. Together they must mend the hearts of their community nd confront those who stir sentiments of hatred ané mistrust, to prevent this darkness from corrupting the very balance ofthe world around them. 21962 hps:ifpdfsova.comfabule-utimal 1010312023 15:08 PDF js viewer PDFSeva.com Pond In 3 natural fantasy word, every location and vista is deeply immersed in vibrant ‘colors and populated by great beasts and monsters There are no cities an roads, only smal villages and narow paths. But as our heroes venture into ruins or deep into the darkest forests things change ~ these forbidden places are alien and magical, cold and tetfying, Things that were meant tobe forgotten dwel there. Mion “Magic is strongly tied to nature lf, and the elements: its traditions are largely orl, passed dovn from elder to apprentice, and a mystery to most people. The magic found inthe ruins, however, is cold and artificial, @ remnant ofan age of golems and ‘machinery that defied and angered the forces of nature. In & natural fantasy world, antagonists tend to be disastrous calamities or ancient {and powerful monsters. When the antagonist isa person, they ae often misguided (or acting for what they believed to be good for their community: mast ofthe time, they will see reason after the neroes thwart thelr plans. The ‘vue enemy’ however, is ‘generally something that cannot be reasoned with, such asthe immortal embodiment cof a natural disaster that wil require great sacrifices to placate. hps:ifpdfsova.comfabule-utimal F ® ase 1010312023 15:08 PDF js viewer PDFSeva.com Heavy ain alls from pollutedouds clanking sounds over thebrassandsteel pipework spreading rom one building to anather. Casting its shadow over the rundown districts isthe massive shape ofan industrial chimney, the factory below draining energy anc one ftom the depths ofthis Techno Fantasy wor fea ‘Stories unfolding in a techno fantasy word ae often darker and more serious in tone: they revolve around the exploitation of natural resources, unchecked and ruthless scientific experimentation, and abuse of power from the wealthy ele ‘Their protagonists are often people fighting against inustce: ‘+ The scarred hero who had everything taken from her bythe elt. ‘+ The las survivor from 2 line of magic users who sought harmony with the wert ‘+ The former mercenary cisgusted by his past actions ‘+ The fled experiment who was abandoned by ther cold-hearted crestor. ‘+ The wealthy heir who realized her prosperity was built upon the ruin of others. Together they engage a desperate struggle against those few Who rule the world ane the hearts of its people hps:ifpdfsova.comfabule-utimal 221982 1010312023 15:08 PDF js viewer PDFSeva.com | cau | ot Paes Techno fantasy locations often take the form of a literl ‘above and below, where the shining palaces ofthe wealthy steal the very sun from the vast majority ofthe people \who struggle daily in the slums below. Outside the cities ies 3 barren word drained ofall ife and beaun, turned grey by human greed. Paice Ina techno fantasy world, magi has largely been claimed by technology and tuned into yet another source of power, wealth, and warfare supremacy. The stream of souls has been gravely wounded and comupted, and the original ways of magic were forgotten or ~ more likely ~ suppressed. foe ued ‘The antagonists ofa techno fantasy werld should represent the darkness of modern society and the ruthlessness of industry and exploitation, Wealthy and influential, they simultaneously base their authority on brute military force and stolen magic or artifacts But perhaps their most insidious quality is that many people stil see them 23s ideal leaders and miraculously self-made saviors, and are willing to be exploted ‘and oppressed everyday in the vain hope of gaining their favor. Left unchecked, their egotistical ambitions wil lead to magical cataclysm or full-scale war. a hps:ifpdfsova.comfabule-utimal 2aa62 1010312023 15:08 PDF js viewer PDFSeva.com GAME MATERIALS ‘Among the best qualities of roleplaying games is that they generally do not require particularly expensive materials beyond the rulebook — and you already have that in your hands! To playthe game, you will need che following: GAME SHEETS ‘These printouts are used to keep track of important game information. ‘+ Character sheets are used to track information about each Player Character The fst sheet contains most of the data, while the second sheet will generally be needed ince your character grows in power ~ or ifthey lear to use magic ‘+ The group sheet is shared by all participants, and it i used to keep track of the characters, creatures, and locations they have encountered It also features a list of the consumable items you will fen use during your travels, such as potions and antidotes, ‘+ The world sheet is generally managed by the Game Master and used to record important nformation concerning your game word — kingdoms, powerful characters, historical events, and great mysteries yet unsolved. + Finally the map sheet features the map of your game world and is used to calculate ‘travel distances and mark the positon of important features such ascites, temples, fortresses, and runs. You start the game with only one map shee, but might end up using more if you explore uncharted territories If you have purchased this book, you probably already have a pdf version of each sheet; in case you don't you can find them at fabulaultima.com, PAPER, PENGILS, AND ERASERS Most of the time, you will want to writ on your sheets in pencil ~ this will allow you to easily correct mistakes and update any information you have recorded. ‘You will also needa few pieces of blank paper for quick sketching and notes. hips:ifpdtsova.comifabule-utimal 2arae2 1010312023 15:08 hips:ifpdtsova.comifabule-utimal PDF js viewer PDFSeva.com __ToKens ‘Some characters will have special “points” at thelr disposal: Player Characters have Fabula Points and Villains have Ultima Points You willneed tokens of two diferent colors to represent these (green and red plastic gemstones work great}. ‘The mote tokens you have, the better. DICE ‘The game makes use ofa variety of dice in diferent shapes: ‘© Shx-sided dice, also known as d6s ~ these you are surely familia with, Eight-sded dice, also known as dB. Ten-sided dice, aso known as 610s ~ the face should be read as 10, ‘Twelversided dice, also known as 412s, ‘wenty-sided dice, iso krown 2s 420s ‘These cice are sometimes mentioned in notations such as “ol 146 + 440’ which ‘means you need to roll a six-sided dle ang a tensided dle and add them together, (or rol 148 + 1 which means rolling an eight-sded cle ané adding 1 to the Result \When the game uses the tei ‘le sie’, it mesns the number of faces on that die ~ for instance, a 10 has a size of 10. Some effects wil reduce or increase ce size; for instance, reduced d8 will tun into a d6, while an increased d10 will become a d12. ‘The full succession of die sizes, from highest to Lowest, is OOY0@ You can find these sets of polyhedral dice in game stores (or you can purchase them online) You can also download mabile apps that rll dice for you! Bs | COU B 21362 1010312023 15:08 PDF js viewer PDFSeva.com THE PLAYERS Ifyou ae a Player here's how you should approach the game: READ THIS BOOK Make sure to read the Introduction ~ hey, youte aleady doing that! ~ leam the Game Rules and familaize yourself with the World Creation, Group Creation, and (Character Creation processes inthe Press Start chapter ‘You might want to ster clear ofthe Bestiary chapter, since your Game Master wil Likely pit you against some of the creatures contained within it~ spoilers! GATHER THE PROPER TOOLS To play the game you will need pencils, erasers, a character sheet for your hero, 8 shared group sheet, and your own set of polyhecral dice (46, d8,d10,442, and d20) Ifyou can, pick up a spare set of die and share them with everyone else a the table. GREATE THE GAME WORLD Together with everyone else you will ive birth toa fantastical setting, populated by bizare monsters, great mysteries, and powerful magic (see page 148), Wiile doing so, you must adhere tothe Eight Pillars discussed onthe previous pages = but aside from that, you are free to come up with whatever regions, characters, and legends you want! GHOOSE AN ARCHETYPE FOR YOUR GROUP (Once you have created a game world for your story, you must choose the kind of Group your characters will form: will you be guardians of 2 miraculous artifact, revolutionaries fohtng agains a corupt empire or perhaps heroes who have been brought together by fate? Talk with your Game Master and with the other Players and discuss the kind of story youll want otell ~ then choose an appropriate group typ! For more information on group types, see page 152 hps:ifpdfsova.comfabule-utimal e962 1010312023 15:08 PDF js viewer PDFSeva.com __GREATE YOUR HEROIG CHARACTER Keeping the unique characterises of your group and world in mind, create the Player (Character (PC) you will control during gameplay. Discuss each character role within your group, aswell as any Bonds and relationships! COOPERATE WITH EVERYONE ELSE ‘When playing the game, pay attention to what everybody else is saying and remember toleave room for everyone to shine: each here should gettheirtime inthe spotlight Do your best to cooperate with the other Players and make sure your table environment is enjoyable and welcoming. Be curious and enthusiastic, suggest goals forthe group, ‘and support each other! CONTRIBUTE TO THE ONGOING STORY ‘Bring your energy and ideas tothe table creating a story by cooperating with everyone else you want your characters erations and flaws tobe a living part of his shared tale, actacordingly:in Fabula Utima, all participants are equally responsible forthe quality of the game experience ‘See your character asthe tol with which you will shape part ofthe ongoing narrative. COU PLAY AS A HERO ‘The protagonists of Fabula Ultima 2re heroes and adventurers, larger-than-life charactefs with unique abilities and an epic ~ sometimes tragic ~ destiny, When you play the game, keep this premise in mind: act heroically, dant back dawn from challenges, and try to make the world a better place. Sometimes, twill make sense for your character to do something you wouldn't: thiss part ofthe beauty of roleplaying ‘games ~ allow your character to lesd you on this journey of discovery! PLAY TO CHANGE AND EVOLVE ‘Your character shouldbe far from an immutable entity: while theirpast maybe complex ‘and tragic the way they will change and grow during play is far mare important. (Character evolution Lies atthe core of adventure: embrace it! ub hips:ifpdtsova.comifabule-utimal 2na82 1010312023 15:08 PDF js viewer PDFSeva.com THE GAME MASTER Ifyou ae the Game Master here's how you should approach the game. READ THIS BOOK Make sue wo read the Introduction ~ hey youre already doing that! ~ earn the Game Rules an fariliarize yourself with the Word Creation, Group Creation. and Character Creation processes inthe Press Start chapter. You should also pay special attention to ‘the Game Master chapter and lea how te consult the Bestiary. GATHER THE PROPER TOOLS To play the game you will need pencis, erasers, world sheet for your game world and 2 variable amount of map sheets, depending on the sie of your setting — you will Ukely only need one atthe beginning, and then print some mare as the heroes explore the world. You wil also need one or more sets of polyhecral dice (6,48, €20, 442, 2nd 420), FOLLOW THE RULES Leam the rles ofthe game and apply them as they ae written. Ifyou think one or ‘more elements shouldbe altered, discuss the matter with everyone else. Only change those elements ifthe entire group has agreed on haw to dos, TAKE PART IN WORLD, GROUP AND CHARACTER CREATION Assist the Players during World Creation (page 148), Group Creation page 152) and Character Creation (gage 154). Use this time to ask lois of questions: what are the care themes of each protagonist? What experiences tie them together? Do they have 2 common enemy? Take note of everything ~ al ofthis wil comeback to help you create engaging stations during gameplay BREATHE LIFE INTO THE GAME WORLD Regardless ofthe game world you have created together, falls upen your shoulders ta populate it with Fantastic locations, dangerous monsters, and powerful antagonists, Stay tue to the Eight Pillars and make sure you build on each Player Characters personal themes and motivations. Whenever you think a Player Character might know about a place or event, ask the corresponding Payer for creative input. hps:ifpdfsova.comfabule-utimal 2ara62 1010312023 15:08 PDF js viewer PDFSeva.com BREATHE LIFE INTO YOUR VILLAINS Pay great attention when portraying the main antagonists of the game, and make ‘ute you stay tue to their goals and motivations. lust as Fabula Uitima’s protagonists ‘ate Lager-thar-life heroes, their adversaries are powerful and formidable individuals, \who often conceal terrible secrets. Do your best to always portray thei looming threat ‘and keep the pressure high! GOOPERATE WITH EVERYONE ELSE \When playing the game, pay attention to what everbody els is saying and encourage everyone to play an active role: each participant shuld get their time inthe spotight. Do your best to cooperate with eveyone else and make sure the pay environment is enjoyable and welcoming PLAY TO FIND OUT WHAT HAPPENS Never fore the Players hand, nd make sure not to ‘push them towards a specie event: lt their actions and objectives guide you instead. Resist the temptation to create a predetermined plot — let the heroes choices and actions tell you what aspects of the story the Player realy care about If Youre used to other RPGS in which the Game Master controls the evolution ofthe story and prepares scenes ahead of ime let goof that when playing this game — hee, you must only weave stuations around what the Players decide todo and add details to the wore as required by te circumstances. The game gives them plenty of tools toinfuence and shape the story. upto and including the ably to alter plot elements you had previously introduced Embrace this creative Now! ASK QUESTIONS, BUILD ON THE ANSWERS ‘Move the action forward by asking questions to everyone else What will you do now? Where can you find ths information? How do you feel about what happened? Are you willing to risk your life for ths? What will you tll your mother? Ask plenty of questions, then build on the layers answers, LOOK FOR INSPIRATION ‘Stores ideas, pictures, characters, musi and maps: make sure to take advantage ofall possible sources of inspiration hips:ifpdtsova.comifabule-utimal COU a 21962 1010312023 15:08 hips:ifpdtsova.comifabule-utimal PDF js viewer PDFSeva.com GAME RULES {| ‘This chapter contains the core rules require to play Fabula Utima. Thisis probably the most important chapter inthe book and one that should be read With great attention, regardless of if you are the Game Master ora Player. ‘Throughout this chapter the game's mechanics are presented in the way tat fet most intuitive; however, sometimes you will have tojump between pages in oder to get the {Ull pictur of how things work. I won't happen too often, promise! USEFUL ADVICE AND CHANGING THE RULES ‘Along the way, you will find that 3 large part ofthis chapter contains advice on how to make the most out of this Game's rules and mechanics. You will also find that sometimes the very same situation can be resolved through diffrent methods — there's some overlap between rules. ‘Thisis by design Given the broad scope of the game and the many possible scenarios, the rules must be flexible — but this also means you will have to leam how and When to use them. That is why plenty of advice has been included wherever possible: because this book is meant to be understood in the easiest way possible so thatthe (oals and intentions behind each rule are clea. ‘As you grow more fai with the rules, you will probably want to change or tweak some of them and tha’ perfect fine, Nothing in this book was writen to be set in stone, but to be a functional game, whose components interact with each other and \work together to bring an epic heroic and fantastic tae to your gaming table Because ofthis, make sure to thnk carefully about the changes you make: they might nfience 2 gfeater number of elements than what you had anticipated To make ie easier, the bck includes a varity of optional rules that can be use to safely customize your play experience ‘Needless to say nhenever you want to change something, make sure to discuss i ith your game group: you shouldnt change anything unis everyone agrees. | SUED LL a ae 1010312023 15:08 PDF js viewer PDFSeva.com SCENES In order to play the game, you must frst understane the concept of seenes. Ascene is a segment of gameplay with a beginning and an end, focused around a specific characte, obstacle or conflict. Scenes are an easy way to split the game into manageable “time sections” and also actasa"stage’: characters who are not partof the current scene may nat perform any kind f action to afect the story {tis the Game Masters esponsibility to declare the beginning and end ofeach scene, but the Players can ask the Game Master to set up specific scenes as well. Generally a scene flows ike this: ‘The Game Master introduces the scene and describes the station (2 process knowin a5 framing the scene), especialy the following + Which characters are present onthe scene (ti is often self-evident. +The time and location ofthe scene. + Creatures tems or other elements thatthe characters may ncract with. ‘The GM should keep things simple ~ one or two sentences are enough Player Characters interact with what is present onthe scene, and thir actions and decisions push the stry forward. The GM describes how the environment ‘and Non-Player Characters react and adds details to the scene as needed, Characters may also enter and/or leave the scene provided the GM agrees. -Addtionally.there wil be times when the outcome ofa character’ ation needs tobe determined by rolingcice (see Cheeks, on page 38) ei “The Game Master can end the scene at any point, often wrapping things up with a short description of what happens. You should generally end a scene when: ‘The situation has been resolved (for better or worse}. + Gameplay has moved to 3 cifferent time or location. I ( 4 ) ‘Once a scene has ended, ancther one will begin. hips:ifpdtsova.comifabule-utimal 2962 1010312023 15:08 PDF js viewer PDFSeva.com (Once you start playing, you will fné that scenes tend to flow naturally so you will rarely have to check whether a scene has end, ‘That sad, some rules and effets rely heavily on the scene structure: many spells, for instance atu the end of the scene’. Pay attention to thesel GONFLICT SCENES When the heroes goals clash with those of another fection, things can get heated and the Game Master may declare the beginning ofa conflict scene ~ be ita battle a breakneck chase, or tense audience with aking. During a conflict he camere "zooms in" andthe characters ations are tracked in greater deal ‘You cn ind more about onfics starting on page $8, but you shoud ead the rules for Checks frst ~ theyre on page 38 INTERLUDE SCENES ‘There will be moments in the game wiere the story moves ata slower pace ~ 2 tek ‘across the plains, the long descent down a cavem, 2 night of rest tov or even a ‘month spent waiting for an ally to recover. Instead of @ moment-by-moment scene, We Can describe these situations asa sequence of short frames that shows our heroes as they perform a variety of activities. During an interlude scene (or “interlude”, each Player describes the general task their character performs, whether its searching the village for someone or staying on the lookout for dangers in a dungeon, However, i Player wants to have a deviled interaction with someone or something, you should switch back toa standard scene, Intertude scenes are especially useful when characters want to pursue long-term objectives, such as Projets (see page 154) orto describe joumeys (page 106). GAME MASTER SCENES hips:ifpdtsova.comifabule-utimal Ifthe Game Master wants, they may play a scene in which no Player Character is resent, and in which the Players are simply spectators, separate from their characters ‘These Game Master scenes can be used to foreshadow an event, introduce future threat or show a Villain in action: they work just like cut scenes in 2 Video game, or petite scenes in many movies and TV show episodes. Game Master scenes are an excellent way to add depth to antagonists and provide a sense of narrative tension, | SUED LL H a 362 1010312023 15:08 PDF js viewer PDFSeva.com SESSIONS AND CAMPAIGNS Now that you know how scenes work lets tlk about sessions and campaigns. SESSIONS When combined, multiple scenes form a session ‘imply put, a session starts when you sit down to play and ends once you decide to stop playing, usually because you have run out of time or think fis appropiate to "pause the story’ — perhaps once you've reached a suitably cramatc clifhanger! ‘Atypical session ofFabula Ultima wll ast approximately four hours. The more people your group, the longer each session tends to be The contents of a game session generally end up being close to what you would see Ina single episode ofa show: the protagonist explore a specific location or situation and alter itn some way; this, in turn, influences a larger overarching narrative ~ that ofthe campaign. GAMPAIGNS ust as multiple scenes form 2 session, multiple sessions form 2 campaign: ths erm indicates your groups overarching story the heroic tale you areal contributing to, ‘There is no set duration fora campaign: some people play a game for a couple of Weeks, others commit to it for years When you sit down to play Fabula Ultima for ‘the fist time, discuss how long you want to play ~ this will help you plan a schedule. ‘That being sid, Fabula Ultima is designed to shine over the course of approximately twenty to fifty gare sessions. f you want to speed ‘things up there are rules for faster advancement on page 230! hips:ifpdtsova.comifabule-utimal rae 1010312023 15:08 PDF js viewer PDFSeva.com IMPORTANT RULES ALLIES ‘Some effects in the game affect ‘allies: In game terms, an ally is simply anyone who you consider tobe your allyin the curent scene. fan effect specially targets allies (and not simply creatures or characters), you cannot use it on yourself, ALWAYS ROUND DOWN iaying you will sometimes need to halve numbers or divide them by a certain value. When ths happens always round downto a minimum of 0 ADD, SUBTRACT, MULTIPLY, DIVIDE Hf you ever need to perform multiple operations on the same number, you must do 0 in the following order: additions » subtractions » multiplications > divisions SPECIFIC BEATS GENERAL It a specific element ofthe game contradicts @ general rule, that specifi element will take precedence, | SUED LL : Example: Normally a Player Character cannot equip two shields at the same time. However, the Skill Dual Shieldbearer (page 197) allows you todo so! TIMING ISSUES Sometimes a rule or effect will cause multiple choices or effects to trigger, and it wil be important to know who gets to act fist. ‘+ Ifall the choices and/or effects are controled by the same person, that person will choose in which order to apply ther ‘Ifthe choices andjor effects are controled by itferent Player Characters, the Players controling them agree on which order to apply them in. If they cannot find an agreement randomly determine who takes precedence ‘ If some ofthe choices and/ar effects are controlled by Player Characters and others are controlled by Non-Player Characters Player Characters always go fist 3 hps:ifpdfsova.comfabule-utimal 1962 1010312023 15:08 PDF js viewer PDFSeva.com ANATOMY OF A CHARACTER In Fabula Ultima, all information pertaining to your characteris tracked ona character sheet. In order to bette understand the rest ofthis chapter, its important that you familiarize yourself with the terms described below. TRANS Each character has 2 total of three different Traits: ‘+ Identity. This isa short sentence that sums up your characters general concept ~ Something like Sky Pirate or “Queenless Knight: You will choose your Identity when you create your character, and may change i ater on if you feel ike your character has developed enough that i is no longer ting, ‘* Theme. This isa strong ideal or sentiment that drives your characte’ actions, such as Anger Justice, or Ambition This too's something you will choose during character creation, and it can change as your character evolves during play ‘+ Origin. This is where the character comes from, their homeland While playing, you will be able to invoke your characters Tris to improve your odds when raling dice, hips:ifpdtsova.comifabule-utimal 361962 1010312023 15:08 PDF js viewer PDFSeva.com BONDS Heroes need connections to grow stronger ~ and Bonds represent exactly that ‘ABond canbe tied to one to three emations, each belonging to one of tree different pairings, 2s shown onthe character sheet: Admiration or inferiority; Loyalty or mistrust; [Affection o hatred For each emotion in @ Bond, the strength of that Bond is increased by one (up to a strength of 3 if you have an emotion in each paring). Example: f you have a Bond of inferiority and loyalty towards the Sapphire Princess, the strenath of that Bon i 2. If you later begin to also fel affection towards her, ts strength becomes 3 Just like Traits, Bonds can be invoked to improve your die rolls, and they can also ‘boost your ablity to help your companions ‘A character may have up to sx Bonds at the same time. More information on Bonds ‘an be found on page 56 FABULA POINTS ‘Apowerful currency in the game that will come and go is Fabula Points. They can be ‘eamed by facing adversities, and spent to invoke Traits and Bonds, 25 well as fuel 2 variety of special effects. Players can also spend Fabula Points to introduce new elements into the story and shape the world around thelr characters! GHARAGTER LEVEL hps:ifpdfsova.comfabule-utimal Your characters level isan abstract indication of their power. Characters generally begin their adventures at level § and can climb up to level $0, (On average, you should gain enough Experience Points to reach a new level atthe end of every other session The details ofthis system can be found on page 226, | SUED LL : 3% ania 1010312023 15:08 PDF js viewer PDFSeva.com GLASSES AND SKILLS Whenever your character gains a level, that level will be putin one of the fifteen Classes available in this book: either to develop an already obtained Class o start a ‘new one.Each Class grants a variety of Skis and abilities, and you choose which ones you want o inves in = even if you and another hero share some Class choices, your characters will end up being very different in how they are bult and played. Some Class Skls can be taken multiple times, becoming stronger or more flexible Whenever you do so, When the same Skil is taken multiple times, its Sil Level ~ abbreviated as (SL) — wil also increase. For instance, if you take the Guardians Fortress Skil twice (see page 197) its [SL] wil be equal 02. Ifyou want to take a lok atthe various Classes and their Sil, you can find them starting on page 176 ATTRIBUTES A characters Attributes are an abstract representation oftheir taining and aptitudes in four different fla: + Dexterity (DEX) measures precision coordination, fresse and refixes You will need itto move cautiously defend yourself from atacks, craft objects, and fight using light weapons, bows, and frearms. ‘* Insight (INS) represents observation, understanding, and reasoning Iti important wien investigating situations, casting spells and defending yourself from magic ‘+ Might (MIG) is a measure of strength and fortitude. Most heavy weapons rely on Might, and your ability to withstand pain and fatigue is also tied to this Acribute in ‘the form of Hit Pints (ee below) ‘+ Willpower (WLP) represents determination, charisma, and ciscipline. You use your Willpower for diplomacy and persuasion, but it also cect influences your ability to cast spells and use special Skills n the form of Mind Points (see below). Each Aribut is represented by die size, ranging from a six-sided die (46) up to a powerful rvelie-sided die (412) Some effects will temporarily ater your Atibute die sizes: this is known asthe current Attribute ce size, while your default size is called the base Attribute die size hips:ifpdtsova.comifabule-utimal 01362 1010312023 15:08 PDF js viewer PDFSeva.com fie opes and fears of this land now rest on your shoulders. his is your fate HIT POINTS, MIND POINTS, AND INVENTORY POINTS ‘These pools of points represent tree different esources" available to a character. '* Hit Points (HP) represent a character's ability to withstand pain and fatigue. ‘+ Mind Pints (MP) cepresen character’ foes and concentration ‘+ Inventory Points (P) are an abstract resource that characters can spend to create consumable tems on the spt, such as ptions and antidotes, DEFENSE AND MAGIC DEFENSE ‘These two parameters are mostly used during conflicts: ‘+ Defense represents a characters ability: avoid being hit. It may represent dodging blows (typically for characters with high Dexterity) as well as absorbing and Aeflecting them through a clever use of shield and armor. ‘¢ Magic Defense represents a character's ability to anticipate and resist offensive spells and similar magical attacks Its mostly based on Insight. INITIATIVE MODIFIER ‘This number indicates the character's ability to act quickly ina conflict scene. EQUIPMENT AND BACKPACK ‘A character can equip a varity of items: weapons, shields, armor, and even powerful ‘magical acessories. Everything that cannat be equipped ~ such asa second sut of ‘aimor ora different shield will be stored in your backpack. Consumables and single-use items such as potions and elixirs, onthe other hand, re represented by your Inventory Points. ZENIT Zenit isthe comman curency used in the words of Fabula Ultima, hps:ifpdfsova.comfabule-utimal | SUED LL : 91962 1010312023 15:08 PDF js viewer PDFSeva.com CHECKS The word "Check" indicates adie roll based on a characters core Atributes: Dexterity, Insight, Might, and Willpower. In general, characters must perform Checks: ‘+ When required by the game rules, Striking 2 target, casting a spell, and using a Class Skill oan requires a Check to determine successor flue. Effects that do not explicitly call for& Check always succeed automatically ‘+ When asked by the Game Master, The Game Master has the right to ask characters, to perform Checks when attempting risky actions, facing opposition, or reacting to danger For the game to run smocthiy the Game Master must learn when to ask for a Check and when not to doo (see next page}. Note that only the Game Master can ask fora Check; Players may never do so [A Check is presented as 2 formula indicating which dice you have to rll and add up together. Checks alvays require you to rol exactly two dice. Example: An {INS + WLP] Check pestered by 2 character ith 6 Isigh and 410 Willpower will result in that character rolling a 6 and 2 410 and adding them together tus generating a total Result between 2 and 16, ‘Some Checks will also require you to add or subtract a certain ‘number from the total you rolled: Example: Character performing 2 [MIG + MIG) «5 (Check wll roll their Might de twice and then add 5 tothe Result 4 @ hps:ifpdfsova.comfabule-utimal 41962 1010312023 15:08 hips:ifpdtsova.comifabule-utimal ‘The Player Characters are heroes. Unss there's 3 capable opposition or CContextand circumstances. The same action might require a Check depending Impossible ations. Some actions simply cannot succeed, but you have to be Relevant failure. Failing a Check means the situation gets worse. I failure Stick tothe rules. if the rules ask fora Check ~ or if they don't ~ there's PDF js viewer PDFSeva.com WHEN TO PERFORM CHECKS For a Game Master, knowing when to call fora Check and when not to do so is Skil that develops over time through trial and errr, The following guidelines can be of help: immediate threat, Player Characters actions should simply succees. Fincing ‘the tavern requires no roll ~ getting there without being noticed bythe local bandit gang, on the other hand will take some efor fon when and where it takes place. Swimming in a calm river doesn't require a Check, while doing the same during a flood is extremely dangerous and would require a Check Relevant background. if 2 characters Traits or general backoround are enough for ther to succeed, the Game Master should simply allow it. For instance an aristocrat wil have litle to no trouble securing an invitation for acourtball ‘pen tothe layers creativity You cant ump from Earth ta the Moon, but you can build a magical ship to get there You just need to remember that nothing comes for free, and build interesting situations around the Players ideas. has no relevant impact on the situation, the Game Master should simply describe the outcome of the action and skip the Check-The same istrue when a character isnt acing under pressure: their actions may require time, but they will no doubt achieve their goal. probably good reason. Tink twice before doing the opposite, and only do So if everyone atthe tabeis okay with it foment | SUED LL 8 462

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