Professional Documents
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for
Characters of Any Level
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by Alan Tucker
Personalization
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by ALAN TUCKER
Privacy Policy
Marketing
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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses
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contained
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are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
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©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,
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THE INNOCENCE OF YOUTH
Included herein are seven short encounters—
side quests, if you will— to intrigue, distract, or
introduce a new adventure hook to your party
within what
whatever
ever camp
campaign
aign sett
setting
ing you
you might
might be
be
running. All of them are presented to spark the
DM’s imagination and springboard into something
Alanlinks
Tucker
Tucker also
also
to all of writes fantasy
his books and are
(several science fiction
FREE!) nov.AlanTucker
novels
at www els and you
www.AlanTuck can
.netfind
er.net
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ALTERNATIVES:
DOUBLE TAP To increase
To increase the difficulty
difficulty of the encounter
encounter,, the
PARTY LEVEL AS PRESENTED : 1-2 DM can substitute other types of undead, such
as ghouls or specters, or even wights, to replace
CAN BE ADAPTED TO PARTY LEVELS: 3-5 the zombies. Giving the zombies more hit points,
ENVIRONMENT: URBAN OR WILDERNESS or higher damage attacks can also bump up the
challenge for a more powerful party.
A small child approac
approaches
hes you
you as you
you begin your
Page 217 of Volo’s Guide to Monsters has a
meal. “Excuse me, sir. My ma and pa are sick. Can
typical 12th level necromancer statted out to act
you help
help me?” She looks
looks at you
you with tear
tear-filled
-filled as possibly a recurring villain, or an end boss
eyes, wearing a dirty dress and her feet are bare.
for this encounter if the party is of higher level
The child’s
child’s name is Irma and she’s
she’s confused
confused as (6th and above). You can also scale down the
to what’s happening to her mother and father. necromancer’s stats for a lower level party to
She will lead the party to her home— either take on if desired.
a shabby room in a creaky tenement building
or a run-down farmhouse, depending on what
location serves your campaign best— and show
them where her parents have been resting.
Unfortunately, they have both passed on and
been raised
raised as zombies
zombies by an
an unknown
unknown force.
force.
Z OMBIE
Medium undead, neutral evil (MM page 316)
Armor Class: 8
Hit Points: 22 (3d8 +9)
Speed: 20 ft.
Saves: Wis +0
Immunities: poison; poisoned, prone
Senses: darkvision 60 ft., passive Perception 9
Undead Fortitude: If damage reduces the zombie to 0 hit points, itit
must make a Con saves ave vs. DC 5 +the amount of damage
taken, unless the damage is radiant or from
f rom a critical hit. On
success, the zombie drops to 1 hit point instead.
Attacks: Slam +3 to hit; reach 5 ft.; 4 (1d6 +1) bludgeoning damage
Irma will scream and either run, or try to attack
the party who is hurting her parents as she
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whatas has happened.
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The DM can expand the problem problem by
by having
having
functionality, as well as marketing,
more of theand
personalization, residents
analytics.in the building become
You
mayzombies,
change your or animals
settings at on
anythe
timefarm rise as undead
versions
versio
or accept ns default
the to terrorize
settings.the countryside.
countryside. Is there
a crazed necromancer running amok, or has
something gotten into the food supply to cause
Privacy
this Policy
terrible plague?
Ultimately,
Marketing Irma will need someone to care for
her, which can give the party some role playing
Personalization
opportunities with the neighbors or nearby
Analytics
relatives.
against theMaybe
partyIrma will bear aher
for murdering life-long grudge
parents
andSave Accept
do everything All to become powerful
she can
enough to take her revenge someday!
4 • Hey, Mister Can You Help Me?
REDCAP
SOUL OF THE FOREST Small fey, Chaotic Evil ( Volo
Volo’s ’s page 188)
Armor Class: 13
PARTY LEVEL AS PRESENTED: 2-4 Hit Points: 45 (6d6 +24)
CAN BE ADAPTED TO PARTY LEVELS: 3 AND UP Speed: 25 ft.
Skills: Athletics +6, Perception +3
ENVIRONMENT: WILDERNESS Senses: darkvision 60 ft.,f t., passive Perception
Perception 13
Languages: common, sylvan
Traveling along the fairly well-worn
Traveling well-worn path, up Iron Boots: While moving, the redcap has disadvantage on Stealth
ahead you see a small form, huddled by itself next checks
to a tree. Outsize Strength: While grappling, the redcap is considered to be
Medium sized. Also, wielding a heavy weapon doesn’t
As the players
players approach
approach…
… impose disadvantage on its attack rolls.
Attacks: Wicked Sickle (3 att.) +6 to hit; reach 5 ft.; 9 (2d4 +4)
Closer inspection reveals the object in question to slashing damage
be a little girl, probably about five
five or six years old. Ironbound Pursuit The redcap moves up to its speed spe ed to a
She looks up at you, with a mixture of joy and creature it can see and kicks with its iron boots. The target
relief in her eyes, and says, “I’m so hungry. Can must succeed on a DC 14 Dex saving throw or take 20 (3d10
+4) bludgeoning damage and be knocked k nocked prone.
you help me?”
The redcap
redcap found a scroll with
with a spell to
to bind
If the party offers her some food, she will gladly the dryad from escaping and ordered her to lure
reveal, between bites, her name is Bea— short creatures here for it to murder, or it would kill
for Beatrice— and she’s been sitting here for her and Bea’s family, who live in a farmhouse
a very long time. Her friend is in trouble back
in the woods and she would very much like the nearby, instead.
make sure This
its cap wasseemed
alwayslike a clever
fresh way to
with blood
adventurers to come help. without having
having to do all
all the work
work of finding
If pressed for more information, she will things to kill.
describe her friend as the “tree girl” and insist Reluctantly, the dryad charmed Bea in hope of
that she needs help from the “bogey man” that finding a band of hardy adventurers to come slay
has her trapped. the redcap. She didn’t like using the little girl
Bea can direct the party to the dryad’s
dr yad’s tree,
tree, this way, but didn’t see any alternative since she
which is just a few
few minutes
minutes travel
travel off the path. couldn’t fight the evil fey herself.
The redcap’s
redcap’s death
death releases the magic and
DRYAD the dryad, along with Bea and her family, will
Medium fey, neutral (MM page 121)
be extremely
extremely grateful to the party,
party, though they
Armor Class: 11 (16 with Barkskin
Barkskin))
Hit Points: 22 (5d8) won’t hav
havee much toto offer in the way
way of reward.
reward.
Speed: 30 ft. ALTERNATIVES:
This website
Skills: stores+4,
Perception data
stealthsuch
+5 as
cookies to enable
Resistances: essential
advantage site throws vs. magic
on saving An additional
additional redcap
redcap can be added
added if the party
party is
functionality, as well60asft.,
Senses: darkvision f t.,marketing,
passive Perception
Perception 14 particularly strong, or a more sinister creature of
personalization, and analytics.
Languages: elvish, sylvan You the DM’s choice can be substituted.
may change
Speak with your
Beastssettings
and Plants:at any
The time
dryad can communicate with both Story hooks can come in thet he form of something
or accept the default settings.
beasts and plants at will. the dryad
dr yad knows about
about the surrounding area, or
Fey Charm: The dryad currently has Bea charmed and cannot charm
the party could find something in the redcap’s
another humanoid unless she releases the child.
Privacy Policy stash of trinkets in a cave close by, where it has
The dryad’s
dryad’s tree is cover
covered
ed in
in strang
strange,
e, oily
oily resided.
Marketing
vines.
vines. If the party
party finds
finds means
means to
to communi
communicate
cate
with her—
her— either
either throug
throughh knowing
knowing one ofof her
Personalization
languages, or some kind of magic— she will warn
Analytics
them of danger just before the redcap attacks.
Save Accept All
A Collection of Short Encounters
Encounters for D&D 5e Characters
Characters of All Levels • 5
ELLIE (SHANK)
WITH FRIENDS LIKE THESE… Small humanoid, chaotic neutral, level 1 rogue (PHB page 94)
Armor Class: 14
PARTY LEVEL AS PRESENTED: 2-4 Hit Points: 8 (1d8)
CAN BE ADAPTED TO PARTY LEVELS: ANY Speed: 30 ft.
Skills: Deception +4, Perception +2, Performance +4
ENVIRONMENT: URBAN Senses: passive Perception 12
Sneak Attack: Ellie can do an extra 1d6 damage once per turn if she
It’s late afternoon and the marketplace you’ve hits with an attack she has advantage on or if an ally is within
been shopping in is about to close for the day
day. 5 ft. of her target.
You’ve just completed
You’ve completed your final purchase
purchase when Attacks: Dagger (2 att.) +4 to hit; reach 5 ft.; 2 (1d4) piercing
you hear a mournful sob from the corner of a damage.
building a few feet from you.
you. Ellie will cower and attempt to hide once combat
starts, looking for an opportunity to surprise the
Noticing your attention, a little girl looks up with party, or escape if things are going poorly.
tears in her eyes. She wipes her nose and asks, As a general
general rule, use one thug per party
party
“Can you help me?” member at 2nd level and add one for each level
above that (i.e. for a party of four 4th level
The girl’s
girl’s name is Ellie, but herher friends know
know her
players, six thugs should be used).
as Shank. She’s an aspiring member of the local
If the players manage to defeat the thugs and
thieves’ guild and looking for her first mark of
Ellie is captured, she will do her best to convince
the evenin
evening. g.
the party that
t hat she only did this because her
Ellie will spin a yarn of terror and woe, saying
that she and her younger sister were captured by sister truly is in danger and she had to find
people for the men to rob or they’d kill her. She
two men last night who did unspeakable things
will try to escape at the first opportunity
opportunity..
to them. Ellie managed to escape earlier today,
but her sister
sister is still
still in their clutches
clutches.. ALTERNATIVES:
If the party asks, she asserts that she can The thugs’ stats,
stats, as well
well as Ellie’s,
Ellie’s, are obviou
obviously
sly
remember the way back to the hideout and very scalable for stronger
stronger parties.
parties. Plus, an
would be ever ever-so-thankful
-so-thankful if the players
players can
can outnumbered party is always at somewhat of a
assist in recovering her sister. She will protest disadvantage, even against weaker foes.
if the adventurers wish to involve the local law Fun twists could be a very high level Ellie,
enforcement, saying that she and her sister are whose natural
natural talents have
have moved
moved her up
orphans and the locals don’t take kindly to street quickly in the thieves’ guild ranks. Perhaps she
urchins, possibly even selling them as slaves! is in charge of this group of thugs, rather than
If the party
onwebsitepar ty agrees to help, Ellie will lead them
a meandering the other way around.
This stores data route,
such asending in a dead end Other hooks include particular members of the
alleytoand
cookies a door
enable where
essential site she says she and her party have been either designated as person(s)
functionality,
sister were as well as marketing,
taken. Hiding amongst the garbage of interest by nefarious influences in the city,
personalization,
in the shadowedand analytics.
alley, You
however, are a number of or even marked for death, and Ellie can provide
may change your settings at
thugs, looking for trouble. any time
information regarding such circumstances.
or accept the default settings.
Perhaps it’s time to infiltrate the thieves’ guild
THUG and find out what’s going on.
Medium humanoid, any non-good alignment (MM page 350)
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Armor Class: 11 (leather armor)
Hit Points: 32 (5d8 +10)
Marketing
Speed: 30 ft.
Personalization
Senses: passive Perception 10
Pack Tactics: Thugs have advantage on attack rolls against a creature if
Analytics
at least one of the thugs’ allies are active and within 5 ft.
Attacks: Mace (2 att.) +4 to hit; reach 5 ft.; 5 (1d6 +2) bludgeoning
Savedamage. Accept All
Heavy Crossbow +2 to hit; range 100/400 ft.; 5 (1d10)
piercing damage.
6 • Hey
Hey,, Mister Can You Help Me?
REVENANT
Medium undead, neutral (MM page 259)
Armor Class: 13 (leather armor— or adjust to make appropriate)
Hit Points: 136 (16d8 +64)
This website
Speed: 30 ft.stores data such as
cookies to enable
Immunities: essential
poison; charmed, site
exhaustion, frightened, paralyzed,
functionality, as well stunned;
poisoned, as marketing,
turn undead
personalization, and analytics.
Resistances: necrotic and psychic You
damage
may change your settings at any time
Senses: darkvision 60 ft., passive Perception 13
or accept the default
Regeneration: settings.
The revenant gains 10 hit points at the start of its turn,
unless it suffered fire or radiant damage the previous turn.
Its body is destroyed only if it is reduced to 0 hit points and
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doesn’t regenerate.
Attacks: Fist (2 att.) +7 to hit; reach 5 ft.; 11 (2d6 +4) bludgeoning
Marketing
damage. If the target is one who the revenant has sworn
vengeance upon, they take an extra 14 (4d6) bludgeoning
Personalization
damage.
Analytics
Vengeful Glare
within 30 ft. thatthe revenant
it has chooses one
sworn vengeance target
upon. Theit target
can see
Savemust make a DC Accept
15 WisAll
saving throw or be paralyzed until
the revenant deals damage to it, or the end of the revenant’s
next turn. When the paralysis ends, the target is frightened of
the revenant for 1 minute.
the revenant for 1 minute.
8 • Hey
Hey,, Mister Can You Help Me?