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C credits Published by Cubicle 7 Entertainment Ltd
Suite D3 Unit 4 Gemini House, Hargreaves Road,
Lead writer: David F. Chapman Groundwell Industrial Estate, Swindon, SN25 5AZ, UK.
Writing: Will Brooks, Walt Ciechanowski, (UK reg. no.6036414).
Steve Darlington, Morgan Davie, Robin Farndon,
Nick Huggins, Derek Johnston, Andrew Kenrick, Find out more about us and our games at
Mark Lawford, Charles Meigh, Andrew Peregrine, www.cubicle7.co.uk
Jacqueline Rayner, Gareth-Michael Skarka,
Alasdair Stuart and Nathaniel Torson. © Cubicle 7 Entertainment Ltd. 2015
Editing: Andrew Kenrick
Cover: Paul Bourne BBC, DOCTOR WHO (word marks, logos and devices),
Graphic Design and Layout: Paul Bourne TARDIS, DALEKS, CYBERMAN and K-9 (wordmarks and
Creative Director: Jon Hodgson devices) are trademarks of the British Broadcasting
Art Director: Jon Hodgson Corporation and are used under licence. BBC logo ©
Publisher: Dominic McDowall BBC 1996. Doctor Who logo © BBC 2009. TARDIS image
Proofreaders: Jim Blanas, Ian Finney, Karl Fordham, © BBC 1963. Dalek image © BBC/Terry Nation 1963.
Peter Gilham and Brian Swift. Cyberman image © BBC/Kit Pedler/Gerry Davis 1966.
Special thanks: Ross McGlinchey and the BBC team K-9 image © BBC/Bob Baker/Dave Martin 1977.
for all their help.
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Printed by: Standartu, Spaustuve
The Doctor Who Roleplaying Game uses the www.standart.lt, Vilnius, Lithuania.
Vortex system, designed by David F. Chapman.
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C contents
Chapter One Chapter Four Chapter Seven
The trip of a Lifetime 6 Time and Time Again 121 History is a Burden.
Imagine You Could Go Anywhere... 7 Time Travel 122 Stories can Make us Fly! 191
Who is the Doctor? 7 The Time Lord 131 The Story 192
What is Roleplaying? 8 The TARDIS 134 The Adventure 195
The Basics 9 The TARDIS in the Game 141 Two (and Three) Part Stories 199
How to Use This Book 10 Gamemastering the tardis 142 Character Stories 200
The Doctor’s Universe 11 Campaigns 200
Example of Play 13 ‘Specials’ 202
Chapter Five
All the Strange, Strange
Chapter Two Creatures 143 Chapter Eight
Old-fashioned Heroes from Clockwork Robots 144 All of Time and Space is
Old-fashioned Storybooks 17 Cybermen 146 Waiting. Don’t Even Argue 203
Characters 18 Daleks 147 Stormrise 204
Who Can You Play? 18 Missy (The Master) 150 Adventure Synopsis 204
Creating a New Character 20 The Boneless 152 Batterlee 204
Attributes 22 The Teller 153 The Storm 207
Traits
Good Traits
27
30
Robot Knights
Silurians
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155
Creatures of the Storm
Running this Adventure
207
210
Bad Traits 39 Skovox Blitzer 158 What Next? 212
Special Traits 49 Sontarans 159 An Ongoing Campaign 216
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Skills 58 Spider Germs 161 Seeing Eyes 217


Story Points 64 Weeping Angels 162 Adventure Synopsis 217
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Finishing Touches 65 Aliens as Player Characters 164 Dissection Time 218


Alien Traits 165 The Pupils 220
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Good Alien Traits 165 The Unrefined Leading the Blind 221
Chapter Three Bad Alien Traits 172 Cry me a River 223
I CAN FIGHT MONSTERS , A Sit-down and a Nice Cup of Tea 225
I CAN’T FIGHT PHYSICS 69 Double Dose of Trouble 226
Running the Game 70 Chapter Six Time Engines 227
How a Roll Works 72 It’s a Rollercoaster Ending the Adventure 229
Conflict: Contested Rolls 77 with you ! 173
Extended Conflict 80 How to Play a Roleplaying Game 174
Losing a Physical Conflict 85 Recurring Themes 178 Appendix
Sources of Physical Injury 86 Gamemastering 180 Journal of
Losing a Mental Conflict 94 Basic Gamemastering 182 Impossible Things 231
Losing a Social Conflict 95 Everyone has a Role to Play 183 Pre-generated Character Sheets 232
Healing 96 Building on the Basics 184 Blank Character Sheet 250
Chases 98 Dealing with the Players 187
Story Points 102 Experience and Gain 189
Growing from Experience 108 Basically, You Rule! 190 Index 252
Boys and Their Toys 110
Gadgets 112
Gadgets Traits 114
Example Gadgets 119
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doctor who roleplaying game

The Trip of a Lifetime

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everything. The Doctor Who Roleplaying Game is


C Imagine you could made up of two elements: the first is Doctor Who,
go anywhere… the second is Roleplaying.
…Not just a nice trip to Lanzarote on your summer
holiday, imagine you could go anywhere. This world
or countless others, encountering strange alien C Who is the Doctor?
races, new cultures or hostile environments. Now We imagine that you are already familiar with the
imagine you could travel to any time. Meet Robin Hood Doctor. He looks human, but has two hearts and is a
(and duel him with a spoon!), discover what terrible complete genius. He travels through time and space
monster lives under your bed, journey inside a Dalek in his ship called the TARDIS, which stands for Time
or travel to the last planet in the universe. Where And Relative Dimension In Space. It’s complicated,
would you go? but from the outside it looks like an old 1960s police
public call box. Inside it is vast and alive.
The power is in your hands. You can go anywhere or
anywhen in the universe, the only thing you need is The Doctor travels the galaxy and history, doing
the power of imagination and a key to the TARDIS. It’s good, stopping villainous aliens who try to take
not going to be easy. It’ll probably be dangerous. The over the Earth (if not the universe), and showing the
universe is a hostile place, full of Daleks, Zygons, wonders of time and space to various companions
Sontarans, the Boneless, Cybermen, Clockwork who join him on his adventures. The Doctor’s travels
Robots, Silurians and worse. There will be fear, are usually more than a little dangerous, and he’s
heartbreak and excitement, but above all, it’ll be the had to employ one of his alien abilities to survive: the
trip of a lifetime. ability to regenerate every part of his body into a new
Doctor.
The Doctor has this tendency to assume you know
what he’s talking about, but we don’t want to lose You don’t need to know all of the Doctor’s adventures
you on the way, so we’ll take a second to explain from his 2000 and more years of travelling through

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time and space to play this game, and we’ll give you The Characters
a brief summary of his epic story later in this chapter Each player creates a character, an alternative
(see pg.11). persona that they will play as in the game. During
the course of the game, you make this character’s
Similarly, even if you’re aware of the Doctor’s decisions, speak for them and describe their
adventures it doesn’t mean that you’ll have actions.
experienced roleplaying before. If you’re familiar
with roleplaying games, you may want to skip ahead; Each character has a character sheet that describes
however, if you’ve come to this new you may be what they are like, what they are good at and other
wondering how you actually play. details. If you like, you can play the Doctor, or any
of his companions that have accompanied him
during his adventures. This is the easiest option, as
C what is roleplaying? we have provided you with ready-made character
Roleplaying games (sometimes called RPGs or sheets for them.
adventure games) are shared storytelling. You play
the part of your character, but you don’t need to dress You might take on another role, perhaps one you’ve
up and leap about (well, not if you don’t want to). You seen in a movie or read in a book, or you could just
get together with a group of friends and create your get creative and make up a character of your own.
own Doctor Who adventure, taking the heroes to In this case, you choose the character’s strengths
any location in the universe, at any time. The action and weaknesses, abilities and limitations, and – in
takes place in your imaginations, and the story is told particular – personality. They can look like anyone,
through your interaction. You’re in control and you dress in anything you choose, or they can even be you.
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can do anything, go anywhere, be anything. All that
limits you is the power of your mind… and, if you’re a You could decide to have a game with or without the
Time Lord, that’s a lot of power! Doctor in it. Perhaps a UNIT Task Force operating
alone somewhere in the world, or maybe one of
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Let’s show you the basics of how this ‘roleplaying’ the Doctor’s previous companions continuing their
thing works. It’s not as scary as it sounds, and once struggle to protect the Earth from alien invaders.
Chapter One:

you get started we’re sure you’ll have many years of Possibly a game set before the last Time War, when
The Trip of a Lifetime

exciting adventures ahead of you. The first element there were a number of Time Lords travelling the
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you need to know about is Characters. universe. Anything is possible.

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With us so far? Good. So we’ve established that the just like the Doctor’s adventures you’re familiar with.
players all adopt the roles of their characters. But Adventures, and their related story arcs, may be
one of the players is different; they’re going to be the connected in some way with their own undercurrent
Gamemaster. plot like ‘the Impossible Girl’ or ‘The Nethersphere’,
created purely by the interaction between the
players’ characters and the Gamemaster.
The Gamemaster
All the players and their characters are important,
but one of you is in charge, the one who makes it C the basics
all work. That key player is called the Gamemaster. The example of play (see pg.13) introduces
The Gamemaster starts the story by deciding the just about everything you’ll need to know
plot for the adventure, sets the scene by describing as a player in the Doctor Who Roleplaying
to the other players what is going on, interprets the Game. You talk, describe your actions and,
outcomes of the players’ actions and has the final any time you want to do something that you
decision on how the rules of the game are applied. may or may not succeed at, you need to
roll some dice.
The Gamemaster speaks for the other people in
the story: anyone that the characters meet in their When you roll dice, you also
adventures. They can be helpful, informative or just add some numbers from
witnesses to the events. As they don’t have a player your character sheet that
(other than the Gamemaster) they’re usually called define how good you are at
Non-Player Characters, or NPCs. NPCs could be the certain things. To succeed,
friends of one of the player characters, such as Robin
Hood and his Merry Men, or for added firepower for
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you have to beat a number
defined by the Gamemaster.
that climactic battle against the Robot Knights, or The harder the thing you are
even just a nosey policeman wondering why there’s trying to do, the higher the number.
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a 1960s police box on his beat. They can help, hinder If you beat the number you succeed
or just be a great source of information. and can perform the task, whether
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it’s jumping a gap, winning an


If the Gamemaster-controlled characters are out argument or dodging a gun blast. If
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for universal domination or worse, they are called you don’t beat the number, you fail to
Villains. These include the aliens, critters, and other accomplish the task. This could have
nasties. They are the evil that pervades the universe, severe effects on your character and
trying to dominate, destroy or corrupt the peace- change the course of the game, but
loving civilisations, and their schemes usually result it makes for an interesting story!
in some much-needed intervention from our time- Either way, rolling dice and adding
travelling heroes. some numbers is about all you’ll
have to do when it comes to rules.
So you’re going to need some dice.
Game Sessions
Game sessions in the Doctor Who Roleplaying Game You’ll need a handful of traditional
can take anywhere from a couple hours to an entire six-sided dice, like those you’d find
weekend (depends on how into it you get!). There is in Monopoly or Risk. People who
no formal start or end – that’s up to the Gamemaster game a lot with other roleplaying
and players to decide. Also, in roleplaying, there are games call them D6s, so they don’t
no winners or losers. The objective is to create a story, get confused with other dice with
engage in some spontaneous and often hilarious different numbers of sides on
conversations, and have a good time with friends. them. We don’t need to worry
And no, no electronics of any kind are necessary. It’s about those here, as we’ll be
a social activity and doesn’t involve computers. It has sticking to normal six-sided dice
even been shown to aid team building, social and as they’re pretty easy to come by.
problem solving skills! You can pick up dice in many different
colours and styles from hobby game
It all sounds a little chaotic, but it is far more logical stores, some department stores and
than it seems. The game is divided into Adventures, bookstores, and places where they sell
resolved in one or more gaming sessions that play those fantasy tabletop wargames.

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Besides dice, you need something to keep track of you’ll be familiar with from the Doctor’s adventures
Chapter One:

Story Points during the fast and furious exchanges and some are new, almost complete characters, that
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The Trip of a Lifetime

that’ll occur during the average game. You can use we call ‘Archetypes’.
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poker chips, markers, pennies, tiddlywinks or even


jelly babies. These Story Points could save your These characters can be used straight away so you
character’s life at some point, so it’s vital to keep don’t need to create your own. You just need to supply
track of how many you have. We’ll explain Story some background and a name, or you can customise
Points in Chapter Three: I Can Fight Monsters, I them to suit your own design. You can find more
Can’t Fight Physics. about characters in Chapter Two: Old-Fashioned
Heroes from Old-Fashioned Storybooks.
You’ll also need some pencils, paper, an eraser or
two and you’re good to go. Have fun, and don’t forget However (and here’s the important bit), so you don’t
your Sonic Screwdriver! get too lost with all this text, we’ve made all the type
look different if something special is going on.

C how to use this book


You’ll already have noticed there’s a lot of information Text
here – to make it a little easier, here is what you need The text in the book looks different depending on
to look for. what’s going on. When the words change their look,
something important just happened. The text you
This book will provide players with all the information are reading now is standard text. It covers general
needed to play the game, create new characters, as explanations and narrative sections.
well as some guidance to help make game the best
experience possible, and provides the Gamemaster
with additional information on time travel and how to Some information is presented in a box like
create new Adventures. this, which usually contains optional rules,
further detail on existing rules and examples
The Appendix also has loads of photocopiable of play.
character sheets. Some give details about characters

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kilograms, and so on. It’s not 100% accurate, but it


keeps things simple.
TITLE
Being British, there may be the odd word or spelling
here and there that may stand out in some of the
Boxes like these contain details of NPCs or many other countries familiar with the Doctor’s
Villains that can be used in your adventures adventures. Most of the time, this won’t be too
jarring, but you’ll probably notice a few extra ‘u’s and
fewer ‘z’s.

Gender
We don’t want use ‘he or she’ in every sentence, but Page References
we also don’t want to appear sexist in any way. Most As the Doctor Who Roleplaying Game already has
games like this use ‘he’ all the time and assume you a number of supplements, you may have to refer to
understand that they’re talking about the player or another book rather than the one you’re holding.
character regardless of whether they are male or If the text tells you to “see pg.27”, then it’s letting
female. While the Doctor is male, his companions you know that additional information can be found
are often (though not exclusively) female. So, we’ll on that page within the book you’re currently
reach the happy medium and use the more generic holding. If it says “see pg.27 of The Time Traveller’s
‘they’. Companion”, then the page can be found in that
supplement.
Measurements and Language
The metric system is predominant in much of
the world, though the US (and Torchwood) still
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C the doctor’s UNIVERSE
uses the old Imperial system. As Doctor Who There’s a slim chance that you may be unaware of
is quintessentially British, we’ll be using the the living legend that is the Doctor. He has thwarted
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metric system. Though, as shown in the classic many alien invasions and has saved the universe so
series, travelling before 1970 will mean you may many times without waiting around for thanks or
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have to convert to Imperial. Rough conversions recognition. Before getting into the details of the rules,
may be found by halving miles to get kilometres, it’s a good idea to familiarise yourself with the Doctor,
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equating metres with yards, doubling pounds to get his companions and his most recent adventures.

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The Doctor they leave the Doctor to his lonely existence until he
Just who is the Doctor? The Doctor may look human, finds someone to share his adventures with again.
but he certainly isn’t. He’s over 2000 years old and
from a planet called Gallifrey. He has two hearts,
is incredibly intelligent (as well as being mildly The Doctor’s Enemies
telepathic) and can ‘cheat death’ by regenerating into The universe is full of wonder and excitement, but
a completely new body. The Doctor is a Time Lord, a there are also many alien races and people who
race all-but-extinct now. He was on the front lines of wish to usurp, to dominate and control for their own
the last great Time War against the Daleks, where ends. The Doctor is usually there to stop them, and
both races appeared to have perished in the conflict. over the hundreds of years he has been travelling,
he’s accumulated many enemies by halting their evil
plans. The militaristic Daleks in their heavy armour
Time Lords casing, the Cybermen and their desire to make
The Time Lords were an ancient civilisation that everyone like them, the Sontarans bred for a war
mastered the art of travelling through time and that has raged for thousands of years, and countless
space long before humanity had even discovered more. They keep trying to dominate, integrate,
fire. They harnessed the power of a black hole and upgrade, destroy or plunder the universe, and the
created time-ships often nicknamed TARDISes that Doctor is there to stop them.
allowed them to travel anywhere or anywhen in
the universe (except into their own planet’s past or
future). They became rather judgmental guardians
of the universe. This superiority complex led to their
downfall when they tried to remove the militaristicfile
Daleks from history. They didn’t all die, as most of
the universe believes; the Doctor ‘saved’ them by
locking Gallifrey away in a parallel pocket universe.
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And at least one other Time Lord - his arch-enemy


Missy - escaped.
Chapter One:

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The Trip of a Lifetime

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The TARDIS
The Doctor didn’t see eye to eye with the Time Lords
and fled Gallifrey early in his life, taking one of their
TARDISes for his own. TARDIS stands for Time And
Relative Dimension In Space, and its interior and
exterior exist in different dimensions – that is, the
relatively small outside houses a vast interior. The
Doctor’s TARDIS is an old Type 40 and its Chameleon
Circuit – the device that allows it to blend into its
surroundings – has become stuck in the shape of an
old 1960s Police Call Box. The TARDIS is a living thing
with a mind of its own – and it can be particularly
temperamental at times…

The Doctor’s Companions


Travelling time and space can be lonely, especially
when you’re the last of your race. The Doctor likes to
share the wonders of the universe with someone, and
he has developed a real affection for the peoples of When he travelled to meet his fate on the planet of
Earth. He brings someone aboard the TARDIS to share Trenzalore, the Doctor thought that he would die
his adventures, and sometimes just to keep himself - truly die - there. But the Time Lords, sealed away
under control. These companions come and go, have in a parallel pocket universe, granted him a new set
adventures, help to save the universe many times of regenerations. Changed by his brush with death,
over, and then they leave. Whether this is through the Doctor set off to put right his past mistakes and
their own choice, circumstances or constant danger, discover who he was once more.

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Example of Play
Still not sure what’s going on? It’ll all become clear soon, Outside is a classroom! Just like a typical Year 10 class
honest. Many gamers get their start by joining an existing you might have, Clara. And a teacher – but he’s right out of
group or taking part in a demo. Obviously, that’s not a comic book, mortarboard and cane and big black robe.
possible for everyone, so let’s give you a taste of what’s to He’s writing on the chalkboard.
come by looking at a sample game. As the game is mostly
conversation, imagine that we’re listening to the players. Samuel: So it looks like we’re pre-World War One?
There are three people, sitting around a table: Peter,
Jenna and Samuel. Peter is our Gamemaster. They’re just Peter: The teacher looks that way. But the kids are
starting… contemporary, they look completely normal to you.
They’re reading the chalkboard, which says “goatasaurs,
Peter: OK, here we go! Jenna, you’re playing the Doctor? dumb animals, feel no pain. Today’s lesson: dissect the
goatasaur and remove three major internal organs.”
Jenna: Shut up! Shuttity up! Just warming up.
Jenna: Have I ever heard of a goatasaur? Is that what the
Samuel: Well I’m playing Clara. So careful who you tell to lizard is?
shut up.
Peter: Let’s find out. Make an Ingenuity + Knowledge roll.
Peter: Great. Let’s jump right in. You open your eyes, and Let’s make it difficulty fifteen.
you’re in a bad situation already. You’re strapped down in file
a box, like a transparent plastic box roughly the size of a Jenna: The Doctor’s Ingenuity is 9, his Knowledge is 6, so
coffin. that’s 15 already, do I even need to roll?
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Jenna: Wait, who’s strapped down? Both of us? Peter: Right now you just have a bare success, which
means something will go a bit wrong too. So roll!
Peter: You’re both strapped down and alone. But you look
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to the side and you can see another box, similar to yours. Jenna takes two dice, rolls and gets a 5 and a 4, which adds
Except strapped down inside that box is a big lizard. It’s to 9. She adds this to the 15 from Ingenuity + Knowledge:
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wiggling its fingers and waggling its snout. 15+9=24.

Samuel: How did we get here? Jenna: That’s 24!

Peter: You don’t know. Last thing you remember, you were Peter: There’s no such thing as a goatasaur. 9 more than
in the TARDIS, roaming through time and space. And now the difficulty is a Fantastic result, so you also know this:
– waking up in a box. that lizard in the other box is a very unconvincing lizard.
It’s Clara. The box is somehow making Clara look just like
Jenna (as the Doctor): What? No no no. Clara, what have a lizard.
you done?
Jenna: I probably don’t even notice she looks like a lizard.
Samuel (as Clara): Nothing to do with me!
Samuel: Well thanks very much.
Peter: Remember, you can’t see each other, or hear each
other. Peter: Anyway, you can’t hear what the teacher is saying
but suddenly all the pupils come out of their seats and,
Samuel (as Clara): I know just what he’d be saying if he pushing and shoving, they come up surround the boxes.
was here, “Clara, what have you done”? Some of them grab little control devices and that little
metal pen above your bellybutton starts wiggling in
Jenna (as the Doctor): She must have done something, response…
this can’t be my fault.
Samuel: Uh oh. Can I headbutt the box?
Peter: One more thing about the box - there’s this little
metal widget above your bellybutton, a bit like a penlight. Peter: You can’t quite reach.

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Jenna: Do I have the Sonic Screwdriver? Coordination (5) and Subterfuge (3), giving a final
total of 23.
Peter: Not in your hand, no. The little lasers are
starting to light up… Peter: That succeeds by 5, a Good success. You
wriggle out your arms and legs somehow. You’re
Samuel: Argh! Um, OK. These kids could be from still stuck in the box!
a London school, right? Can I spend a Story Point
to say I know one of them? Maybe he transferred Jenna: I grab the laser and point it at the side of
out from Coal Hill or he was a friend of those kids the box, and generally make it known that I will
I nannied? not be dissected without protest! I’m hoping my
kerfuffle will distract the ones at Clara’s box too.
Peter: Yeah, why not.
Peter: That’s exactly what happens. Clara, the
Samuel spends a Story Point from his pool. laser above your bellybutton dims as the pupils
there all turn to stare at the other box, where the
Samuel: OK, he sees me as a lizard? And he can’t lizard person has climbed out of the restraints and
hear me, and I’m tied down? Right. I’m going to is making its displeasure known.
make eye contact with him, try and catch his eye,
and then I want to use my eyes to indicate my Samuel: Ha, and Clara finally works out it’s the
hands. And I’m going to be using my finger to draw Doctor! She recognises his bad temper!
the shape of the letters of his name. Steve! file Peter: And this moment gives Steve a chance to
Peter: Genius! OK, let’s see how this goes. Um, this gather his wits, too. You can’t hear him, but you see
is a Convince skill, but I’m not sure what Attribute him pointing at you and saying something, and the
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fits. Presence I guess? Call it Presence. Normal other pupils start looking to see what he’s saying.
difficulty, which is 12.
Samuel: I keep finger-writing his name! Steve Steve!
Chapter One:

Samuel rolls two dice, getting two and five which


The Trip of a Lifetime

adds up to 7. He adds Clara’s Presence (3) and Jenna: OK, now that they’re doing that, I’m trying to
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Convince (4), getting a total of 14. use the laser housing to send a shockwave through
the boxes so it stops making us look like lizards.
Samuel: I make it by 2. That’s a “Yes, But” result,
right? Peter: OK Jenna, roll Ingenuity + Technology, difficulty
12. Breaking stuff is easier than making stuff, I guess.
Peter: It is! So Clara catches Steve’s attention and
makes him notice she’s spelling out his name - but Jenna: Do I get to add my Technically Adept trait?
instead of stopping the other pupils he just sort of
freezes up… Peter: You do! That gives you a +2.

Jenna: Say something Steve! Jenna rolls 6, and after adding the Doctor’s
Ingenuity (9) and Technology (5), and another 2 for
Peter: The other pupils are about to use the laser… the trait, she has a grand total of 22, beating the
difficulty by 10.
Jenna: I haven’t acted yet! OK, can I wiggle out of
the restraints Harry Houdini style? Peter: Another “Yes, And” result! So there’s a wave
of energy that rushes across the boxes, and after
Peter: Go for it, Coordination + Subterfuge, it passes you both look like yourselves from the
difficulty is 18 though. outside. For the first time you can look and see
each other instead of just seeing lizards.
Jenna: I’m going to spend a Story Point in advance
for the two extra dice. Jenna: I have an idea for the “And”! Can I make
words appear on the box?
Jenna spends a Story Point from her pool, and rolls
4 dice with a result of 15. She adds the Doctor’s Peter: Yes you can.

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Jenna: So the Doctor gives the teacher his most furious Peter: Steve goes to the controls for the Doctor’s laser, but
eyebrows possible, and these words come up on the box: the teacher has seen enough. (As the teacher:) “Hickey!
“I am very very grumpy with you”. Get back to your desk this instant or you’ll get six of the
best!”
Peter: The teacher stares at you. Then he jerks his eyes
away and strides around the boxes. You still can’t hear him Samuel (as Clara): You need a cane to keep control in the
but he’s yelling, and the pupils are all hurrying back to classroom? You’re a rubbish teacher.
their seats. As he’s yelling he’s pointing with his cane and
you can see he’s pointing at a large door on the side of the Peter: OK, three things happen. First, Steve operates the
room, and there’s a sign on it saying “Expulsion”. Doctor’s laser to punch open a small hole – not quite big
enough to climb out yet. Second, Clara, your eyes are really
Jenna: Don’t I get a chance to intimidate him into letting stinging. At first you thought it was the melting plastic but
us out? now you think something is seriously wrong and you’re
about to lose your vision entirely. Third, one of the last
Peter: You don’t. Something is odd about this teacher. Give things you see clearly is the teacher firing a bolt of energy
me an Awareness + Ingenuity roll. from his cane to strike Steve in the back. Steve goes limp.
What do you both do?
Jenna rolls, getting a Good result.
Jenna: I reach my arm through the hole, grab the controls
Peter: Yes, something definitely odd. This teacher doesn’t from Steve, and finish the job.
move like a living being. More like a robot. Anyway, not all file
the pupils go back to their desks. A few stay in front, in Samuel: Clara is disgusted. She’s going to grab the cane
open defiance of the teacher. The teacher is threatening out of the teacher’s hand and snap it.
them with his cane, which itself starts to glow and spark…
ple

Peter: Well the teacher’s going to try and zap you with the
Samuel: Time to get out of here! I try and catch Steve’s eye cane first. Let’s do this as an extended conflict. Talkers go
again and hope he can lip-read: “use the lasers! Cut us free!” first but we have no talkers, or Movers. The Doctor is a
m

Doer, though, so you go first Jenna. Roll Coordination and,


Peter: Fine, don’t even bother rolling there. Steve grabs um, how about Subterfuge? Difficulty 15?
Sa

the little joystick control and he aims the laser at the side
of the box, and starts cutting open a hole for you. It smells Jenna rolls a 15, which means she gets a bare minimum
like melting plastic but it’s working! Success.

Jenna: I put more words on my box, this time so Clara can Peter: That’s a Yes, But…
see. “What did you do this time?”
Jenna: How about I get out, but the laser is ruined? If it
Samuel: (as Clara) This isn’t my fault! isn’t ruined I’m totally going to use it on the teacher.

Jenna: The words change to “Oh really.” Peter: Sounds good to me. The Doctor grabs the controls
through the hole, points the laser to finish opening the
Peter: The hole is big enough for you to slide out now. hole, then slides out as the laser melts into slag. Ta da!
You hear the teacher, “Sit down you brats or I’ll see you Doc, your eyes instantly start hurting too.
expelled!” And the pupils are shouting, “Leave them alone,
you can’t cut up people!” Samuel: My turn, am I a Doer as well? I’m not really
fighting, I’m trying to disarm him.
Samuel: (as Clara) Thank you very much Steve.
Peter: No, I’m going to call that fighting. So you both go at
Peter (as Steve): You’re welcome Miss Oswald. the same time. I’ll say your actions oppose each other, OK?
So you roll Strength + Fighting, and he rolls Coordination +
Samuel (as Clara): How’s the new school working out? Marksman. If you win, you get the cane before he can fire
it, if he wins, he zaps you before you get it.
Peter (as Steve): A bit confusing Miss Oswald.
Samuel: Strength and Fighting! I am so bad at both those
Samuel (as Clara): Let’s get my friend out too, shall we? things! Um, I have a total of 4. And I’ll roll… I roll 5. 9! I fail!

DE15
doctor who roleplaying game

Peter: Hang on! He only has a total of 3 in his see. The Doctor is free but he’s noticing his eyes
Coordination and Marksman! He rolls… 4. That’s are starting to water too.
9 as well!
Jenna: Where’s my Sonic Screwdriver?
Samuel: What happens on a tie?
Samuel: Movers can go, right? I go to the teacher’s
Peter: I think you both succeed. He zaps you – but desk and pull open the drawer. Is the Sonic
you strip him of the cane. Screwdriver in there?

Jenna: I can totally see that. Clara just takes it Peter decides this is such a perfect revelation that
because she’s so angry at this awful teacher. it won’t even cost a Story Point.

Peter: Clara gets zapped for 2 levels of damage. It Peter: It sure is.
hits your Resolve.
Samuel: I throw it to the Doctor.
Samuel notes that Clara’s Resolve is reduced by 2
for the time being. Jenna: I catch it and deactivate the robot teacher!

Jenna: That’s the end of the round, right? Hey, I Peter: The teacher is ranting, “You must learn to
have another suggestion. I think Clara stepping dissect! Silence, boys and girls!”
up to the teacher like that is a reflection of her
file
Obligation bad trait, even though the kids aren’t Jenna: I roll Ingenuity + Technology again? Bonus for
from Coal Hill. She put herself in harm’s way to the same trait? And for the Sonic Screwdriver too?
keep them safe. Maybe she should get a Story
ple

Point for that? Jenna rolls and gets a Good success.

Peter: That’s a great suggestion, yes, you get a Jenna (as the Doctor): Shuttity up.
Chapter One:

Story Point for that Samuel.


The Trip of a Lifetime

Peter: The teacher robot goes still. And that, I’m


Sa

Samuel adds a Story Point to his pool. afraid, is the last thing you see. Both of you are
now completely blind…
Peter: Right, new round. The teacher is caneless
now. Clara, you’re zapped and angry and your eyes [You can continue the story yourself by playing the
are really messed up but you can still just barely adventure Seeing Eyes, on pg. 217.]

ED 16
m
ro
sf
o: eroe ks
Twned Hryboo
te rshio Sto
ap -fa ned
C h Ofladshio
d-
Ol
file
ple
m
Sa

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