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H OW T O MOV E H O W TO S HO O T H O W T O R E I N F O RC E

‘M AN EUVE R’ TACTI C ‘MA NAG E YO UR CAR DS ’ TACTI C


‘ M ANE UVE R ’ TACT I C

Two adjacent friendly units (not diagonal) One of the two units involved may make one To get cards from your reserve to your hand:
exchange positions. shooting attack.
• Draw the top three cards from your reserve
‘ACTIVATIO N’ TACTI C deck to your hand
‘ACTIVAT I ON’ TACT I C

An activated unit can move one space* An activated unit may shoot with each of their and get units from your hand onto the board:
shooting values.
‘ GO !’ MAR KE R • Place one unit from your hand into your
‘G O!’ M ARK E R
If a unit has a ‘Go!’ marker placed on it, reinforcement zone
If a unit has a ‘Go!’ marker placed on it,
1. Roll the yellow die • Place up to two units (one per HQ unit on the
1. Roll the yellow die map). For each chosen HQ unit, place a
2. If roll >= activation value then move one reinforcement unit adjacent or diagonally
space* 2. If roll >= activation value then shoot with each
adjacent.
of the unit’s shooting values
PLAYING A N E VE N T CA R D PLAYIN G AN EVEN T CA RD
PL AY IN G AN EVEN T CA RD
Examples: Go! Go! Go!, Petrol Galore!, Retreat & Example: Radio
Regroup Examples: Fire!, Boom!
HQ AB ILITY
H Q ABIL ITY
HQ A BIL ITY
Reinforcement active ability allows you to draw a
Eligible units within range may move toward the Eligible units within range may shoot using the
card from your reserve into your hand.
enemy reinforcement area using the Forward! Fire! ability.
active ability. NOTES:
An activation by tactic or ‘Go!’ marker allows a
Eligible units within range may move back to
H O W TO D EF EN D unit to move & shoot.
their reinforcement area using the Fall Back!
S AVE VALUE
active ability A maneuver tactic allows two units to move and
If your unit or the terrain the unit occupies has a one of those units to shoot.
SPE ND IN G A DIR E CT I V E MA RKE R
save value, roll the yellow die,
Perform a ‘forced march’. One unit can move one Tactics may only be played during your phase.
space (but not diagonally) If roll >= save value then no hit
You may play an event once per phase (both in
H Q ABIL ITY
your phase and your opponent’s phase)
Eligible units within range may use the Support
Directives can be spent at any time during the
passive ability as above.
activation of a unit or play of an event card.
‘R EMOVE SUPPR ES S ED M ARKE RS ’ TACT IC
Active abilities require an activation to use.
* Mechanized units can move into a diagonally Remove one or two markers from one unit or one
adjacent space. marker from two units. Passive abilities do not require activation to use.

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