Professional Documents
Culture Documents
E X TERNAL DE VELOPMENT
FOR THE VIDEO GAME
INDUSTRY
X D S U M M I T. C O M
WHAT’S INSIDE XDS | 2
04 KEY OBSERVATIONS External development refers to the practice of video game Developers/
Publishers (buyers) leveraging Service Providers (sellers) in any aspect
05 WHO PARTICIPATED IN THE SURVEY of development, including but not limited to art, animation, cinematics,
audio, engineering, porting, game development, UX-UI, motion capture,
09 OVERVIEW ON THE BUSINESS RELATIONSHIP QA, localization, and VFX. External development is an established pillar
of the larger games development process. This report is intended to
11 TRENDS SERVICE PROVIDERS SHOULD KNOW identify trends in external development and provide insight into the
most significant concerns facing all parties involved.
16 EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS
29 TOP TOOLS
This edition of the report includes a focus on the various ways
geopolitical events — from political instability to climate change —
have directly or indirectly impacted external development, among
30 WORKPLACE & TRAVEL
other valuable additions.
INSIGHTS REPORT
PRESENTATION
CAROLINE CALAWAY
Senior Producer, Riot Games
Permission must be requested if you would like to use this information in public articles or presentations.
WHAT’S INSIDE XDS | 3
Who We Are
External Development Summit (XDS) is the only annual, international
games industry event held in Canada, with a primary focus on external
development for Engineering, Co-Development, Art, Animation, Audio,
QA and Localization. Each year, a broad community of game Developers/
Publishers and Service Providers gather to contribute to the advancement
of the video game industry through collaboration, sharing of best practices,
networking, and the delivery of a high-caliber, educational program. GUEST AUTHOR CONTRIBUTING ANALYST
Caroline Calaway Joe Cudiamat
Senior Producer, Riot Games Strategic Advisor, Riot Games
CO-AUTHOR
Chris Wren
The data in this report was collected between the dates of December 6, 2022 and January 31, 2023. Head of XDI Events, EA
Note that some data tables throughout this report may not add to a total % of 100 due to rounding.
Chair, XDS Advisory Committee
DISCLAIMER: This report was researched, written and designed by humans. No generative AI was used in its creation.
KEY OBSERVATIONS: XDS | 4
1 2
Talent scarcity, economic instability and geopolitical
Developer/Publisher needs and
events are driving Developers/Publishers to take a
purchasing behaviours are changing.
more conservative approach to external development.
In a world of ongoing market consolidation and economic Service Providers report a struggle to access reliable, high quality talent. That is
instability, buyers are looking for cost savings, hard-to-find skill driving up wages and, in turn, increasing costs to buyers. Some of the largest
sets and flexible resourcing. This may be a challenge for many Developers/Publishers have acquired talent through M&A. Others have delayed
Service Providers who have grown accustomed to choosing or canceled projects due to softening sales and/or economic uncertainty. The
multi-discipline, long-term engagements that pay top dollar. demand for external support is lower, and Service Providers are feeling the impact.
Chris Arkenberg and Kevin Westcott. “Let’s make a deal—in gaming! Gaming M&A is growing on the back of consolidation, portfolio plays, and game tech,” Deloitte, Nov 30, 2022
WHO PARTICIPATED: XDS | 5
Years in business
Top Survey Participants Where are the industry newbies?
We observe the number of new Service Providers has been low for
several years. Whether this is due to new companies not yet being
exposed to XDS, a true lack of new companies coming on the
scene, or a combination of both, we need new Service Providers
USA CANADA INDIA YEARS IN BUSINESS
in an industry with growing demand and consolidation.
India outpaced the UK, joining the ranks with the USA and
Canada as the three countries with the highest number of Service 2023 2022 2021 2020
Provider participants in this year’s survey.
60%
N. America Europe
Watch & learn more
45% 28%
DEVELOPER/PUBLISHER OVERVIEW
OVERVIEW OF THE
B U S I N E S S R E L AT I O N S H I P
OVERVIEW OF BUSINESS RELATIONSHIP XDS | 10
0% 0% 0% 0%
<500K<500K
<500K<500K
to to1 to 51 to 5 6 to 10 6 to 10 11 to 11
15 to 1516 to 16
25 to 2526 to 26
50 to 50 50+ 50+ <500K<500K<501K<501K
to to1 to 51 to 5 6 to 10 6 to 1011 to 1115 to 1516 to 16
20 to 2020 to 20
50 to 50 51+ 51+
1 million
1 millionmillionmillion millionmillion millionmillion millionmillion millionmillion millionmillion 1 million
1 million millionmillion millionmillion millionmillion millionmillion millionmillion millionmillion
Despite tighter budgets Developers/Publishers estimate their Overall, Service Providers saw higher sums
annual spend on external development to be similar to last year. of revenue than in previous years.
However, we see a gradual YoY trend in the direction of While fewer report revenue in the 1-5 million range, more report revenue
multi-million dollar external development budgets. over 5 million, and into the 10s of millions, as compared to previous years.
TRENDS SERVICE PROVIDERS SHOULD KNOW XDS | 11
1 | Quality of Work (assets, code, etc.) has dominated as the #1 Service Providers, take note!
factor Developers/Publishers care about for 5 years now.
This year, it is ranked nearly double in importance above Rates.
2 | Rates has trended up and down over the last 5 years, Geographic and/or Time Zone Proximity is not yet
but it’s remained solidly in the top 3 since the beginning of in the top 5, but it’s close. It has continued to increase
COVID in 2020. in importance over the last 5 years. This suggests
that Developers/Publishers increasingly prefer to
keep work aligned with their locations.
3 | Team Skill Sets has fluctuated slightly up and down,
but it has continued to remain in the top 5 factors YoY.
DEVELOPERS/PUBLISHERS:
As talent scarcity has become a bigger
Frequency of changing partners issue, Developers/Publishers switched
year-over-year partners less frequently.
100% are the same YoY 10% 8% 4% 8% 100% are the same YoY 3% 6% 10% 14%
75% are the same 60% 61% 67% 68% 75% are the same 31% 39% 27% 60%
50% are the same 22% 18% 23% 23% 50% are the same 14% 12% 18% 26%
< 50% are the same 4% 5% 3% 3% < 50% are the same 9% 9% 3% 0%
Developers/Publishers continue to
find new Service Providers primarily
through internal referrals.
0% 0% 0% 0%
Retainer Retainer
Milestone Milestone
Price Price
Time & Time &
Back-end Back-end Retainer Retainer
Milestone Milestone
Time & Time &
Price Price
Back-end Back-end
based based
per asset per asset
materials materials
royalty royalty based based
materials materials
per asset perroyalty
asset royalty
EXTERNAL DEVELOPMENT
I N D U S T R Y O B S E R V AT I O N S
The topic we’ve chosen to highlight is the impact of Geopolitical
Events – from political instability to climate change – have had
across the external development landscape.
Reference to Geopolitical Events in this section does not include impacts related to COVID-19.
EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS XDS | 17
Developers/Publishers report a
noticeable decrease in some external TOP 6
development issues, but an emergent ISSUES
rise in impact of geopolitical instability. Encountered by Developers/Publishers
ote that the new addition of “Geopolitical instability” resulted in significantly lowered
N
percentages, resulting in a downward trend across the board. Geopolitical Instability
came in 6th place, accounting for 24% of responses.
EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS XDS | 19
TOP 5
REASONS Developer/Publisher
Developers/Publishers Engage Service Providers reasons to leverage external
development are changing…
2023 2022 2021 2020
Developers/Publishers still rely on Service Providers for flexible
To build more content and features 65% 63% 77% 67% skill-sets to build content and features, but this need has
been decreasing over the last five years.
Flexible skill-set ramp-up/ramp-down 58% 65% 68% 70% The demand for hard-to-find skills/capabilities is increasing,
leading to greater specialization and niche requests.
Access hard-to-find skills/capabilities 57% 43% 30% 31% While cost savings remain a reason to seek external support,
rising inflation, a shortage of quality talent, and a
concentration of seasoned Service Providers make it difficult
Cost Savings 42% 33% 56% 53% for Developers/Publishers to find quality and cost savings.
TOP 5
REASONS Service Providers are looking for
Service Providers Choose New Client Projects Clients who can pay more to offset
the rising cost of quality talent.
2023 2022 2021 2020
Small to mid-size Developers/Publishers may find it harder to
Rates the client can pay 58% 53% 50% 51% access top talent when competing with large companies who
can pay higher rates for Service Provider talent.
While demand for content continues to be the biggest driver for 74%
external development overall, it’s down 8% compared to the past two Demand for more content 81%
years. This may be due to the rapid rise in AI generated content, 81%
13%
Watch & learn more New platforms (e.g.consoles,
streaming services, devices) 25%
24%
SAM CARLISLE
Senior Director, External Partner
VR/AR 9%
Relations, Xbox Games Studios
6%
EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS XDS | 22
DEVELOPER/PUBLISHER
Engineering (server side, front end, tools, engine) 33% 28% 29%
3D ART
We see a 9% decrease in forecasted
QA 30% 15% 19% growth in 3D Art. This may be tied to the
anticipation of AI TOOLS coming into play.
Localization 24% 11% 19%
CREATIVE WORK
TOP CREATIVE AREAS
Developers/Publishers are sending less 2D assets sending external
Creative Work That **Remains Internal**
external than anytime in the past 4 years. In contrast to what remains internal,
these are the top 5 creative areas
CREATIVE WORK THAT REMAINS INTERNAL Developers/Publishers are sending external,
either fully or along with internal support.
80
1 3D Characters
60
2 3D Props
2023 2022 2021 2020
# OF RESPONSES
3 3D Environments
40
4 3D Weapons
20
5 2D Characters & 3D Animation (tie)
ts
on
on
es
cs
ls
ts
re
es
ns
les
Illu ps
on
ts
ign
ing
FX
X
ter
op
ter
sig
sig
sig
ve
ve
en
en
se
VF
tu
ati
l
en
po
po
o
ati
ati
ati
/S
hic
hic
es
rit
Pr
Pr
ac
ac
Le
Le
ap
As
De
De
De
nm
m
m
sc
ea
ea
im
im
str
eW
eD
Ve
Ve
dio
ar
ar
on
2D
3D
nC
ine
2D
3D
ut
W
ng
An
An
o
UI
UX
on
remained fairly consistent over the
Ch
Ch
vir
vir
m
2D
3D
tiv
Au
-C
-C
tio
eti
2D
3D
ati
3D
2D
Ga
En
En
rra
2D
3D
Mo
rk
m
on
on
Na
Ma
3D
2D
or
ati
ati
Inf
last four years.
im
im
An
An
ENGINEERING
TOP DEVELOPMENT AREAS
sending external
Developers/Publishers are sending less
In contrast to what remains internal,
Engineering external compared to recent years. these are the top 5 development areas
Developers/Publishers are sending external,
either fully or along with internal support.
Development TYPES OF DEVELOPMENT
**Remains Internal** THAT REMAINS INTERNAL
1 Porting
3 Tools Development
# OF RESPONSES
40
4 UI Engineering
20
5 Generalist/Full Stack Engineering
0
ing
ps
ng
v
t
m le
ee ack
m ile
en
en
en
en
de
rin
rin
en
/V
Tools development is the only area
din
-d
vo
lop so
rti
lop ob
t
t
typ
AR
o-
en
en
pm
ee
ee
gin St
rin
co
Po
ve on
uil
lop
lop
lop
lop
De
ve M
ec
oto
gin
gin
En Full
elo
De U c
/B
ole
De KU
ve
ve
ve
ve
bil
Pr
En
En
ign
ev
De
De
De
De
ts/
ns
ll S
Mo
of engineering that has increased in
ll S
id
eD
lay
UI
es
/co
lis
p
ide
nd
ols
eb
Fu
Fu
lD
Ra
ra
ep
gin
PC
W
t-e
To
r-S
ne
ve
m
En
on
Ge
Ga
Le
rve
Rapid Prototyping
s we have seen a broader range of specialties go external over the years, we added several new options this year to
A
capture that shift. We do not yet have YoY data captured for those areas.
EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS XDS | 25
“Geopolitics is a term that encompasses multiple definitions. Historically it’s used to describe the practice
of states to control and compete for territory. However more recently, power struggles and other events Page 25
involving diverse agents — including corporations, non-governmental organizations, rebel groups, and
political parties — have also been classified as part of geopolitics.”
*Source: https://www.federalreserve.gov/econres/ifdp/files/ifdp1222.pdf
EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS XDS | 26
88%
unaffected and they continued to deliver
impacted partners. high quality assets mostly on time. The
only change was that we told them we
of Developers/Publishers have would be paying them more.”
MADE CHANGES TO THEIR Many Developers/Publishers have had to
EXTERNAL DEVELOPMENT shift work away from affected region(s).
“[We have to be] mindful of starting
STRATEGY in the past year due
relationships with companies in areas
to geopolitical events.
In order to mitigate risk, many Developers/ with geopolitical conflict.”
Publishers have diversified their Service
Providers in order to mitigate risk.
“We had to diversify [our partners] to
account for geopolitical events.”
EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS XDS | 27
77%* 19%
AFFECT OF GEOPOLITICAL EVENTS
ON SERVICE PROVIDERS
POLAND + SPAIN
identified as two of the
While it’s important to understand the overall differences in perspective between Developers/Publishers
top new production locations
and Service Providers, these numbers do not in any way diminish the severity of impact that many
Service Providers, particularly in war torn regions, have experienced over the past year.
EXTERNAL DEVELOPMENT INDUSTRY OBSERVATIONS XDS | 28
Service Providers share devastating impacts from geopolitical events of the last year.
88%
of Service Providers have Service Providers say that geopolitical events “Our Ukraine contractors had to stop.
MADE CHANGES TO THEIR have made their company and employees Some of them choose to fight instead
EXTERNAL DEVELOPMENT more empathetic towards companies in of relocate. Some of our Ukraine staff
STRATEGY in the past year due affected regions. passed away, or were hit from strikes
to geopolitical events. from Russia.”
Many companies in high conflict areas have “Decrease in work from Eastern Europe.
chosen to shift production to new locations, Change in regulations in Europe makes
away from affected region(s). it much more difficult to hire as cost and
While the changes Developers/Publishers
and Service Providers say they have required commitment are too high.”
made due to geopolitical events are As geopolitical events have driven up the cost
similar, Service Providers explanations of “Due to bad economy and social
of doing business, many Service Providers
how geopolitical events have impacted insecurity, experienced people search for
also report increasing rates to clients.
them show a different perspective and opportunity to work in USA or Europe.”
set of considerations.
We encourage this community to show their deepest possible compassion toward partners operating in
volatile locations, as the situation may be damaging to their business and perilous for employees.
XDS | 29
1 Slack 1 Slack
It’s no surprise that both Developers/Publishers and Service
Communication 2 Email 2 Email
Providers are quickly adopting, or have plans to adopt, AI tools such 3 Discord 3 Teams
as ChatGPT, Midjourney, MagnifAI. While AI tools have the potential
to unlock enormous opportunity, they also come with high stakes 1 Google Drive 1 Perforce
File Transfer 2 Dropbox 2 Google Drive
and great responsibility. We encourage Developers/Publishers and 3 Aspera 3 Aspera
Service Providers to openly discuss and mutually agree upon how
1 Shotgrid
AI tools are used in external development. 2 S
lack, Basecamp,
1 Shotgrid
Art Review 2 Jira and Miro (tie)
Sync Sketch (tie)
3 SyncSketch
3 Miro
TOP EMERGING TOOLS TOP FUTURE TOOLS
1 Github 1 Perforce
BY SERVICE PROVIDER: BY SERVICE PROVIDER: </> Code Review 2 Perforce and Jira 2 Github
3 Internal Tool 3 Other
Various AI Tools
1 Pipedrive 1 Salesforce
External Company
2 Monday 2 Hubspot
Database
3 Nethunt 3 Other
1 Unreal 1 Unreal
BY DEVELOPER/PUBLISHER: BY DEVELOPER/PUBLISHER: Engines 2 Unity 2 Unity
3 Proprietary 3 Proprietary
Various AI Tools
1 Perforce
Code Version Control NA 2 Github
3 Plastic
XDS | 30
WO R K PL AC E & T R AV E L
This new section pulls together insights related
to remote work, changes in business travel,
Diversity, Equity and Inclusion and sustainability
practices within the industry and more.
WORKPLACE + TRAVEL XDS | 31
75%
24%
19%
10%
Service Providers are making more onsite visits to Developers/Publishers To meet with current external partners
than the other way around. To build trust, offer support and better 25%
understand Service Providers’ cultures, Developers/Publishers can benefit
To meet with current clients
from taking more trips to visit their partners.
53%
90% 83%
I have not traveled for work
29%
10%
of Service Providers plan to travel of Developers/Publishers plan to
for work over the next year. travel for work related to external To meet other Service Providers to partner with
development as well. 8%
WORKPLACE + TRAVEL XDS | 33
DE&I OBJECTIVES
It’s vital we recognize that this group is inherently diverse and, as a result, 5%
certain challenges may be perceived as more or less significant or taboo. 21%
Regardless, we need to understand our cultural differences in order to
Don’t know if DE&I objectives are in place
better understand one another..
5%
2%
21%
84% 21%
of Developers/Publishers have of Service Providers plan to
DE&I objectives in place implement DE&I objectives
WORKPLACE + TRAVEL XDS | 34
DE&I OBJECTIVES
SUSTAINABILITY DEVELOPERS/PUBLISHERS:
Importance that Service
Most Developers/Publishers want to work with Service Providers have Environmentally
Providers that have Environmental Sustainability initiatives. Sustainability initiatives
Check out
XDS’ Sustainability Vision
XDS | 36
FUTURE OF
EX TERNAL DEVELOPMENT
THE FUTURE OF EXTERNAL DEVELOPMENT XDS | 37
*James Batchelor. “The potential and perils of generative AI,” Feb 14, 2023
THE FUTURE OF EXTERNAL DEVELOPMENT XDS | 38
DEVELOPERS/PUBLISHERS
Frequency of switching partners Developers/Publishers are taking a more conservative
approach to their external development strategy due to
scarcity of high-quality Service Provider talent and
budget concerns.
Do you foresee switching your current most frequently used
partners in the next 2-years based on changes in your
external development strategy? If so, why?
35%
2023 2022 2021 2020 of Developers/Publishers DO NOT plan to
We need to diversify work with switch partners over the next 2 years.
YES 46% 40% 47% 39%
other partners (too consolidated) Those who are planning to switch are doing so primarily
to diversify (ie. too many eggs in one basket), to address
NO I do not foresee switching 35% 35% 43% 44% capacity issues and/or because they suspect a partner
is likely to be acquired.
YES Due to capacity issues 31% 39% 32% 21%
MARKET OUTLOOK
We asked Developers/Publishers where they see the most emergence in services. The UK is ranked #1 overall.
VIETNAM INDIA MALAYSIA numbers across many disciplines, AUDIO USA UK Canada
it is not leading in a top 3 spot as
it was the last 3 years. UI USA + UK (tie) Canada China
We think the UK was identified as #1 overall due to
both the growing concentration of co-dev studios
UX UK Canada USA
in the region as well as Service Providers from
Ukraine and Russia shifting production to the UK.
PAST CONTRIBUTORS
Chris Wren
Sr Manager, EA
Chair, XDS Advisory Committee
2018 2017 2016
Chris Wren Jason Harris Dilber Mann
Sr Manager, EA Sr Director, Worldwide Sr Project Manager,
Chair, XDS Advisory Committee External Dev, EA Capcom Vancouver
info@xdsummit.com
www.xdsummit.com