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MULTIMEDIA SYSTEM
ASSIGNMENT 2
IT 141117138
R.Abhiyugaa
Tutorial 3
1. Discuss the difference between bitmap and vector graphics.
a. Describe five different graphic elements you might use in a project, for example, the
background, buttons, icons, or text.
b. Would you use a vector tool or a bitmap tool for each element? Why?
Background
-Bitmap graphics are suitable to use background.
-In bitmap graphics store color information in each and every pixels.
-The background images are having thousands of color information. There for each
element have a different color information.
-So Bitmap graphic is suitable to be use in this area as it is more colorful and
professional.
Buttons
-Vector graphics are suitable to use buttons.
-Because vector graphics file size is small. So it is loads faster than bitmap graphics.
Icons
-Vector graphics are suitable to use icons.
-Because vector graphics are made out of the paths and saved based on mathematical
equations.
-So we can adjusted the size of icons without losing its image quality and resolution.
-Vector graphics file size is small. So it is loads faster than bitmap graphics.
Texts
-Vector graphics are suitable to use Texts.
-Because texts are simple graphics and it only needs low resolution to show its purpose.
2. You are assigned to create an interface that will look good across platforms. a. What is
the difference between images as shown on a Macintosh and PC? How would you deal
with this problem?
-Mac pc color palette is differ than windows pc color palette.
-Therefore it is display different colors in-between two of these operating
system.
-Mac pc images are high quality bright images, but in windows pc images are not
that much quality and brightness.
-To reduce this problem web designers use web safe colors.
b. Think of some other objects. How would you use the simple geometric shapes
(called “primitives”) to create the 3-D object?
-We can use various geometric entities such as triangles, lines, curved surfaces to
model the 3D Objects.
-We can have 2 types of geometric entities
-Polygons primitives
-Nurbs primitives