The test contains 4 sections: 1) verbal ability, 2) quantitative aptitude, 3) programming language concepts, and 4) coding proficiency. Section 1 is 10 minutes and requires writing an email. Section 2 is 40 minutes with 18+2 questions including 2 starred difficult questions. Section 3 covers programming language concepts with 10 multiple choice or fill in the blank questions in 20 minutes. Section 4 involves coding a C program in 20 minutes with test cases to validate the output. Problem solving strategies, deductive reasoning skills, and knowledge areas are also described.
The test contains 4 sections: 1) verbal ability, 2) quantitative aptitude, 3) programming language concepts, and 4) coding proficiency. Section 1 is 10 minutes and requires writing an email. Section 2 is 40 minutes with 18+2 questions including 2 starred difficult questions. Section 3 covers programming language concepts with 10 multiple choice or fill in the blank questions in 20 minutes. Section 4 involves coding a C program in 20 minutes with test cases to validate the output. Problem solving strategies, deductive reasoning skills, and knowledge areas are also described.
The test contains 4 sections: 1) verbal ability, 2) quantitative aptitude, 3) programming language concepts, and 4) coding proficiency. Section 1 is 10 minutes and requires writing an email. Section 2 is 40 minutes with 18+2 questions including 2 starred difficult questions. Section 3 covers programming language concepts with 10 multiple choice or fill in the blank questions in 20 minutes. Section 4 involves coding a C program in 20 minutes with test cases to validate the output. Problem solving strategies, deductive reasoning skills, and knowledge areas are also described.
1.VERBAL ABILITY .10 minutes .write an email 2.QUANTITATIVE APPTITUTE .40 minutes .18+2 questions .two starred questions(hard questions) CONT. 3.PROGRAMMING LANGUAGE CONCEPTS .20 minutes .10 questions .multiple choice or fill up the blank 4.CODING PROFICIENCY .20 minutes .one c program SUCCESS STRATEGY PROBLEM SOVING SKILL PROBLEM SOLVING INSTRUCTIONS UNDERSTAND THE PROBLEM DEVISE A PLAN CARRYOUT THE PLAN LOOK BACK AND REVIEW KNOWLEDDE AREAS BASIC COUNTING TECHNIQUES NUMBER THEORY BASIC ARITHMETIC TIME AND DISTANCE PROBABILITY EXPECTATION PATTERN IDENTIFICATION IN SEQUENCES ARITHMETIC,GEOMETRIC AND HARMONIC PROGRESSIONS ALGEBRIC SIMPLIFICATION INEQUALITIES CONT. STATISTICS GEOMETRIC REASONING LOGICAL REASONING MAXIMA AND MINIMA FUNCTIONAL EQUATIONS RATIO,PROPOTION,PERCENTAGES ETC SUDOKU,KEN-KEN ETC DEDUCTIVE REASONING SKILLS CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. CONT. SECTION 3: C PROGRAMMING CONCEPTS FORMAT :- 10 QUESTIONS IN C LANGUAGE 8 EASY QUESTIONS 2 HARD QUESTIONS(STARRED) HARD QUESTIONS MAY BE FILL UP THE BLANKS(FUB ) TYPE NO NEGATIVE MARKS FOR WRONG ANSWER IF FUB TYPE NEGATIVE MARKS FOR WRONG ANSWERS IF MULTIPLE CHOICE TYPE COVERAGE:- C LANGUAGE CONCEPTS CODE WALK THROUGH – WHAT-IF DATA TYPES – BASIC ,COMPOSITE,POINTERS CONT. STORAGE CLASSES ,SCOPE,LIFETIME AND VISBILITY OF VARIABLES KEY LIBRARY FUNCTIONS LOOPING TYPES,INFINITE LOOPS BRANCHING STATEMENTS MEMORY MANAGEMENT COMMAND LINE PARAMETERS BASIC LIFE OPERATIONS PRE_PROCESSOR STATEMENTS EXAMPLES CONT. CONT. CONT. SECTION 4:ONLINE C CODING FORMAT:- ONLINE C CODING 1 PROGRAM 20 MINUTES SIMPLE PROGRAM 1 PUBLIC TEST CASE A FEW PRIVATE TEST CASES INSTRUCTIONS INSTRUCTIONS CONT. DO NOT USE ANY FUNCTIONS THAT EXPECTS INPUT FROM USER EXAMPLE:DO NOT USE scanf getchar getc getch getche fscanf EXAMPLE SECTION 4:CODING SCREEN LAYOUT Final conclusion THIS IS NOT A RACE THERE ARE PENALTIES FOR WRONG ANSWERS- DO NOT MAKE WILD GUESSES NO NEED TO ANSWER ALL QUESTIONS IN QUANTITATIVE APPTITUTE SECTION OR PROGRAMMING LANGUAGE COCEPTS SECTION YOU NEED TO GET MARKS ABOVE THE CUT-OFF IN EACH SECTION OF THE TEST YOUR C PROGRAM SHOULD COMPILE ,RUN AND PRODUCE CORRECT RESULTS FOR ALL THE TEST CASES