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c redIts p refa c e

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Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica, and all other Wizards
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Agreement for Dungeon Masters Guild.

2
Contents
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Maintain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chapter 1: A Brief History of High Magic. . . . . . . . . . . . 6 Recenter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Rise and Fall of Netheril. . . . . . . . . . . . . . . . . . . . . . . . 6 Sacrifice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Destruction of Baffenburg. . . . . . . . . . . . . . . . . . . . . . 8 Stabilize. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Disavowal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Withdraw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Chapter 2: Wielding High Magic . . . . . . . . . . . . . . . . . . . 9
High Magic Inductions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Chapter 3: Sourcebooks and Spellcraft. . . . . . . . . . . . 23
Creating a High Magic Field. . . . . . . . . . . . . . . . . . . . . 10 High Magic Sourcebook Activities. . . . . . . . . . . . . . . . . . 23
High Magic Induction . . . . . . . . . . . . . . . . . . . . . . . . 10 Copying a High Magic Sourcebook. . . . . . . . . . . . . . . 23
Manipulating High Magic Fields Scribing Metamagic Incantations . . . . . . . . . . . . . . . . 23
with Intonations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Sourcebook Activity Complications. . . . . . . . . . . . . . . 23
Manipulating Spells with Incantations. . . . . . . . . . . . . 11 High Magic Spellcraft. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Ending a High Magic Induction. . . . . . . . . . . . . . . . . . . 11 Spellcraft Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Metamagic Incantations. . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Spellcraft Complications. . . . . . . . . . . . . . . . . . . . . . . . 24
Acquiring Incantations. . . . . . . . . . . . . . . . . . . . . . . . . . 12 Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Preparing Incantations . . . . . . . . . . . . . . . . . . . . . . . . . 12 Resulting Spell Level. . . . . . . . . . . . . . . . . . . . . . . . . 25
Casting Incantations . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Spell Components. . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Using Incantations on Transposing Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Other Creatures’ Spells. . . . . . . . . . . . . . . . . . . . 12 Transposition Resources. . . . . . . . . . . . . . . . . . . . . . . . 26
Spellcraft Checks. . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Transposition Complications . . . . . . . . . . . . . . . . . . . . 26
High Magic Failure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
High Magic Failure Effects. . . . . . . . . . . . . . . . . . . . 14 Epic Spell Factors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
High Magic Catastrophe Effects. . . . . . . . . . . . . . . 14 Acquiring Epic Spell Factors. . . . . . . . . . . . . . . . . . 27
Incantation Descriptions. . . . . . . . . . . . . . . . . . . . . . . . 15 Epic Spell Factor Descriptions. . . . . . . . . . . . . . . . . . . 27
Amplify/Diminish. . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Casting Speed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Extended Duration . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Distance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Greater Conjuration . . . . . . . . . . . . . . . . . . . . . . . . . 28
Empower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Material Requirement. . . . . . . . . . . . . . . . . . . . . . . . 28
Enhance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Persistence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Expand/Contract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Precision Targeting. . . . . . . . . . . . . . . . . . . . . . . . . . 29
Extend. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Resize Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Shortened Duration. . . . . . . . . . . . . . . . . . . . . . . . . . 29
Heighten/Lessen . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Chapter 4: High Magic Player Options. . . . . . . . . . . . . 30
Intensify. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Arcane Tradition: High Magic Specialist. . . . . . . . . . . . . 30
Overcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Magic Scribe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Induction Savant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Protect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Improved Induction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Quicken. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 High Mage Armor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Redirect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Sorcerous Origin: High Magic Bloodline . . . . . . . . . . . . 31
Seeking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Arcane Conduit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Subtlety. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Additional Metamagic Options. . . . . . . . . . . . . . . . . . . 31
Strengthen/Weaken. . . . . . . . . . . . . . . . . . . . . . . . . . 20 Delayed Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Transmute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Redirected Spell. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Twin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Expanded Metamagic. . . . . . . . . . . . . . . . . . . . . . . . . . .32
High Magic Intonations . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Metamagic Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Intonation Descriptions. . . . . . . . . . . . . . . . . . . . . . . . . 20 Conduit Overload . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Arcane Expert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Expand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Epic Spell Adept. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Join. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 High Magic Adept. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

3
Incantio adept .............................. 22 creat Mythal ............................... 39
Incantio Master ............................. 22 death armor .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
splcrafte Master .............................. 22 desicaton ................................. 32
splsonge Virtuos ............................. 22 elhdritc storm .............................. 32
epic coluntersp ........................... 33
Magic Items ..................................... 23 epic dilspe Magic ........................... 33
Magic Item descripton ........................ 23 foedrk lihtnig ............................ 33
lore gem (tl’e kira) .......................... 23 greatr coyenctig ......................... 34
greatr lore gem (s’lue kira) .. . . . . . . . . . . . . . . . 23 greatr plant grwoth ........................ 34
Maks of the rahemis .. . . . . . . . . . . . . . . . . . . . . . . . 23 Io’ulam s lovityeng .. . . . . . . . . . . . . . . . . . . . . . . . . 34
Mythalr ................................... 24 Momento Mori .............................. 34
nether scrols ............................... 25 overmantl ................................. 35
ring of long life ............................ 26 petrify Wood ................................ 35
tato focus ................................ 26 song of Batle .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Wand of splbreaking ....................... 26 splsonge .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Wand of splcapture ........................ 26 Wood shape ................................ 36
splse ........................................... 21
epic splse .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Balnore lihc .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
sple descripton ............................. 2 cultis of the shaterd peak ...................... 31
arcane drain .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 hihg Maeg .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
arcane exehangc .. . . . . . . . . . . . . . . . . . . . . . . . . . . 2 spectral Maeg ................................... 41
Blod sacri7ce .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 sperlsing ...................................... 42
cal of despair .............................. 2
cilerc ...................................... 38 hihg Magic and cile2rc Magic on eberon .. . . . . . . . . . . 43
cilerc of divinty .. . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 the pursuit and consequc of poerw .. . . . . . . . . . . 43
construcio ................................ 39

4
Introduction
he High Magic Sourcebook introduces fifth spellcraft—including epic spells of 10th level
edition rules for cooperative spellcasting in a and higher—and transposing spells from other
high magic induction and modifying spells using character classes.
metamagic incantations. Additionally, through Chapter 4 includes two new high-magic-themed
various research downtime activities, your characters subclasses—the High Magic Specialist arcane
can design new spells through spellcraft, including epic tradition and High Magic Bloodline sorcerous
spells—more powerful than 9th-level spells. origin—as well as feats related to high magic,
This book is divided into the following sections: spellcraft, and epic spells.
Chapter 1, written by Avowed Great Reader at Chapter 5 describes several new (or new-to-fifth-edition)
Candlekeep Teles Ahvoste, provides an overview magic items and spells related to high magic, includ-
of high magic and discusses its history in the ing spells for cooperative spellcasting and spellsong.
Forgotten Realms. Appendix A provides statistics for new high-magic-
Chapter 2 presents high magic rules including the high themed creatures, including the tragic spectral
magic induction spell, Spellcraft checks, High Magic mage and a generic spellsinger.
Failures, and more. Appendix B provides guidelines for incorporating the
Chapter 3 offers three new downtime activities rules presented in this book into other D&D settings.
for spellcasters that practice high magic. These Appendix C cites the D&D books that provided
activities allow for copying and creating high material and inspiration for the lore and
magic sourcebooks, customizing spells through mechanics in this book.

Introduction 5
c234561 : a B1768 h715912 98 h7028M3079
t26 r716 353 f344
98 n6526174

6 Chapter 1: A Brief History of High Magic


his earlist protyes erw smal—oe lybare a fot the6otw factions lopedv lyincreasg erfulwpo ls,pe
in diametr—bu he son realizd a secondary ben2t amplifyng them htroug erlag and erlag groups of
from using a erlag . rather than a hig emag hig es.mag se’lu tar fundametlis erw ed.yisma
wingdra wra magic htroug their wno body to erwpo thye laredc the use of a tol for lazy and
a hig magic inducto, as enlv hig esmag ,do ythe untaled lcaster,p and consider yman h-ig
could wdra it from a . In doing ,so yan arcne lev lspe inhertly kles.rc one hig emag counil
enrgy kfedbac asw direct htroug the , tried—an6failed—to craft a lspe capble of erasing
rathe than the , lcasterp mitgan hmuc of the dan - lcastingpe from al ’humans minds.
erg in ldingwe hig magic. In –1136dr, a nethers wizardhc named karsu
as wgre in both size and , erwpo yman design the most evdstruci lspe erv creatd: one
nethers arcnist tok up the practie of hig magic. tha, when enhacd with henoug hig magic, ouldw
edvpro to be alubevin tols in netheril’s walo him to temporaily contrl the entir Weeva
lopmentvd of epic lspe herig than 3th l.ev In time, .lfitse no trace of this lspe remains, so holarsc are
netheril’s wgre to ervo a hundre fet in unsre ywh or who it failed, but ’it s learc the resulting
diametr—n the lspe ythe erdwpo wgre with them, arcne xplosine brie4y haterds the Wee.va for a wfe
hapingres ervy facet of nethers cultre. their impact moents, al the magic of faerûn tha depn upon
can be sen most dramticly in the magic holding aloft the Weeva stoped luding—corkw the
the evmasi 4ying cites of hihg netheril. tha eptk hihg netheril’s 4ying cites aloft. and ,so in the
Before netheril lopedv epic ls,pe enlv hig mer second it tok Mystryl to reincat lfhers as
esmag enralyg prefd to cast levr-wo tradionl Mystra and recat the Wee,va most cites plumetd
ls,pe then enhac their e5ects htroug hig magic to the earth and the nethers empire of Magic asw
inductos, rathe than design hsuc erdwh-poig ed.ystro
lspe to evhiac a simlar e5ect. (the enlv hig suorsvi from falen netheril formed the cult of the
magic ritual for instace, is simply a shaterd peak, a lyose struced secrt society com -
ledh-magicfu casting of the l.)spe But the mited to kingse out and yingdestro nethers artifcs.
nethers hedlaunc a magicl arms race— their descnat remain evacti , ytoda detrmin tha
one the enlv hig esmag erw detrmin not to lose. hsuc erfulwpo magic ervn be ldewi agin.

Chapter 1: A Brief History of High Magic 7


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89 B299310168

t23 d74298523

8 Chapter 1: A Brief History of High Magic


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Chapter 2: Wielding High Magic 9


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10 Chapter 2: Wielding High Magic


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94 2 I3023 2 4831 h4725M27405I3960 483

Chapter 2: Wielding High Magic 11


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c413176 I7 473431871

12 Chapter 2: Wielding High Magic


If ouy cast an incato from oury
tha ouy ’don t evha pread, this khec is made
When ouy are requid to emak a hihg Magic failure
with e.antgdisv
rol, ludingc when ouy lose conetrai on a
on a sucefl k,hec the ’incato s e2ects are
l,spe rol a d566. If aplicbe, subtrac
aplied to the eringt lspe or lspe k.atc on a failed
the eringt l’spe s erwpo from this rol. While ouy
k,hec ouy xperinc the wingfol e2ects:
yma gain a bonus to the rol htroug means hsuc as
• you eokvpr a erousdang leasr of arcne enrgy the stabilze intoa, if ouy rol a 5 on the d566, ’it s
and must rol on the hihg Magic failure table. consider a3crital failure regadls of yan bonuse.
(se3the “hhig Magic fa” ilure section .) wlobe consult the hihg Magic failure table to detrmin the
• during a hig magic inducto, if ouy fail a splcrafte result. the “hhig Magic failure e2e” cts section and
khec yb 4 or les, the incato is sucefly the “hhig Magics catasrophe e2e” cts section describ
aplied to the eringt lspe or lspe env—katc if heac e2ect in detail.
the hihg Magic failure e2ects incapte or kil ou.y
If ouy atemp to aply an incato to an ligben
lspe or lspe k,atc the incato and the splcrafte
khec both fail . automicly

M2345461 I7 473431871 479 s2200 a334 81

I9273195176 s22001

If oury hig magic


lspe fails while ’ouy re particng in an
inducto with other particns and the hig magic
1eld is centrd on ou,y the hig magic 1eld recnts
on the particn losetc to ou.y unles otherwis
noted, if yan particn in an inducto esvla the 1eld’s
lywingare— or yotherwis— must emak a vingsa
wthro using their lcastingpe abilty score (dc = 56 +
the hig magic 1eld’s l).ev on a sucefl e,vsa a wne
levrd- hig magic 1eld forms around them, centrd
on them. this 1eld has a 6-fot radius and a duration
equal to 5 minute × their lcastingpe modi1er (minu
5). on a failed e,vsa ythe etak 5d4 force edamg and their
lspe fails.

Chapter 2: Wielding High Magic 13


hihg Macig fa ilur e effcets Magical ag.ing

raw Magic explosin.

dead-Magic Zone.

Mental overload.

planr gate.

14 Chapter 2: Wielding High Magic


spectral Mae.g

temporal gate.

Wild Magic sue.rg

e234 M563 c1 17 658137

Chapter 2: Wielding High Magic 15


amlp if /ydimnhs

disatcen

emwpoer

del ya

enh acen

16 Chapter 2: Wielding High Magic


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recomend Bene2t(s)
spel per0slot0level

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orignal
area of e2ect to line to cone to cube to spher to cylinder

Chapter 2: Wielding High Magic 17


ex t end

ov mecro

gueid

hehgit e/nlesn

In tiesnf y

prjceot

18 Chapter 2: Wielding High Magic


protce subt l e y

Q uck i e n

reirdcet

seek gin

Chapter 2: Wielding High Magic 19


st rgtenh/ Wea k n

tr amsnu t e

tw in

Boost

20 Chapter 2: Wielding High Magic


Netherese high mages draw
power from mythallar during
a high magic induction.

i no J

ch a n el

Ma in at
exa pnd

Chapter 2: Wielding High Magic 21


recen t r stailb ze

sacrief
surpot

Witrhdw a

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22 Chapter 2: Wielding High Magic


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Chapter 3: Sourcebooks and Spellcraft 23


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s1 7768519 r 20886 2
c8290923253 s1 772
4294 h234 M5326

s1 7768519 c091726592052

24 Chapter 3: Sourcebooks and Spellcraft


yan number of metagic factors to a sed l.spe M2345461 f4 378 M71191282
Most metagic factors increas a l’spe s l,ev as Metamgic factor slot level Modi0er
describ in the “resulting sple lel”ev section.
you nca esu y na cipe leps rotcaf
tah uo y e v ah ni ruo y e s(
eht “acgniruq epci sple fa” srotc .)noitces you nca
ylpa pu ot flah ruoy 2orp ycnei sunob ni cipe leps
srotcaf ot a des .leps see eht e “ cip sple fa” srotc
noitces . w ol eb
the resulting lspe ’can t be cast as a
ritual. If a sed lspe has the ritual , tag the resulting
customized lspe lose it.
the resulting lspe can only be cast yb a wizard
or karlocw who is also able to cast its sed l.spe
alhtoug ouy can use a lspe
”cast “ at a herig lev as a sed, the resulting lspe
’doesn t evha yan proety wingalo it to be cast at
herig ls.ev
If an incato descripton refs
to yan proety of a hig magic 2eld, for purose
of customizng a sed l,spe consider the e3ect the
incato ouldw evha on tha lspe if cast in a
4rlevd- . for xample, ading
56slot lev in the project metagic factor eshangc
the l’spe s erang of htouc to 41 fet.

the resulting lspe lev of a customized lspe wsfol


the wingfol formula: in indcate in their descripton. Mayn epic lspe factors
erwlo the resulting lspe lev yb introducg limtaons
to its e3ects, as discue in the “epic sple factor
de” scripton section.
some metagic
srotcaf era erom e tneic ro( s el e )tneic nehw desu ni
l eps ngised naht rieht noita c s rap etnuoc ni h gi the resulting l’spe s compnet requimnts are inher -
cigam ,snoitcud gniaem yeht 3a tce eht gnitluser ’l eps ited from the sed lspe with the wingfol adjustmen:
lev ot a 3id tner tnex naht nehw tsac sa na atnci - • the resulting lspe has the same erbalv and somatic
.noit ho, recvigamwt srotcaf dna snoita c epahs requimnts as the sed lspe plus al metagic
eht ’l eps rehto sei.trpo ylacitned factors combined (unles the subtley metagic
adjust heac metagic ’factor s lots lev vidualyn factor limnates y).an
yb multipyng it with the lots lev modi2er indcate • for heac lots lev of am, plify enhance, expand,
on the Metamgic factor Modi2ers table, then ad the persitenc, or protec, the resulting l’spe s materil
adjuste metagic factors ethrog and aply the compnet requimnts increas yb the aluev of
e3ects to the resulting l.spe the sed l’spe s materil compnet requimnts.
the de, yla guide, redirect, and sekinge incatos • for heac lots lev of contrac, lesen, Ween,ak or
’can t be used as metagic factors, becaus ythe alter a dih,mins the resulting l’spe s materil compnet
l’spe s e3ects after it has ben cast. requimnts decras yb half of the aluev of the
once al oury lectds metagic ’factors e3ects evha sed l’spe s materil compnet requimnts.
ben aplied to the resulting l,spe aply the epic lspe • epic ’lspe materil compnets are ysalw
’factors e3ects. epic lspe factors a3ect the lspe lev as consumed with the .casting

Chapter 3: Sourcebooks and Spellcraft 25


t2345615 47 s68115

t2345615 9 14 c1861 039 145

t2345615 9 14 r85122085

c234561 781 c234561 76292

26 Chapter 3: Sourcebooks and Spellcraft


e234 s25661

e234 s2566 f 4781 d51413273891

e234 s2566 f 47811

Chapter 3: Sourcebooks and Spellcraft 27


castgin sped gr eta r conjur ntaoi

ex t end dur ntaoi

Mater i a l reuqir emn t

persitcen

28 Chapter 3: Sourcebooks and Spellcraft


prnoisce taegrt in

reisze ar ea

shrot end dur ntaoi

Chapter 3: Sourcebooks and Spellcraft 29


c234561 : h782 M3871 p932610o457895
h782 M3871 s11746

a11396 t13375789:
h7820M3871 s461739755

I93e15789 s3a395

It418a63 I93e15789

h782 M386 a1t81

30 Chapter 4: High Magic Player Options


s23453261 o3 7 8:
h 719M27 4 B02280 85

a34285 c2886 9

a88 9 2820 M592527 4 o39 281

s23453261 5V 31 781879

Chapter 4: High Magic Player Options 31


e2345616 M1 474819 f14 2

a09451 e2310

M1 474819 M42 10

c85691 o5103846

e319 s3133 a613

e234 M563 e1 7 s13881

32 Chapter 4: High Magic Player Options


h234 M5326 a1 78 s7 8860598 M528 0

s7 882913 2V 085929

I1651858291 a1 78

I1651858291 M528 0

Chapter 4: High Magic Player Options 33


c234561 : h782 M3871 M791622308

M3871 I5699

M3871 I569 d69117457509

Greater
Lore Gem
Lore Gem

34 Chapter 5: High Magic Miscellany


My th a l a r

t23 y42561 M642 77 5

Chapter 5: High Magic Miscellany 35


net her sclor s

36 Chapter 5: High Magic Miscellany


rign fo logn life Wa nd fo spel rbea k gin

tat o focsu

Wa nd fo spel ca p t ur e

Wand of
Spellcapture

Chapter 5: High Magic Miscellany 37


s23445

e261 s23445

s23445
level spel schol conc. ritual clas

38 Chapter 5: High Magic Miscellany


• you can only scribe lspe scrol up to 23th lev + oury
lcastingpe abilty modi4. er for instace, a wizard
with an Inencligt of 53 (+6) can scribe epic1lspe 2 reaction, hwic ouy etak when
scrol of up to 26th l.ev ouy etak edamg or otherwis evha hfres blod
• for heac lev evabo th, the lspe scrol cost wndra from ouy
increas yb 57 ksew or and 256,333 gp. self
V, s, M (one drop of hfres blod from
the1lcaster)p
the lspe are presntd in alphbetic . orde Instaneou
druid, , erang k,arlocw wizard
you transfom some of oury ’body s vital force into
2 action arcne . enrgy you spend up to 8 hit dice to gain yan
self number of lspe lots whose combined lsev equal half
V, s the number of hit dice spent. When ouy do ,so rol the
Instaneou spent hit dice and reduc oury hit point maxiu yb
cleric, drui, k,arlocw wizard the result until ouy 4nhis a long rest.
you ’can t gain a lspe lots of a herig lev than ouy
you transfom some of oury life enrgy into arcne
ordinaly can cast. unused lspe lots gained this yaw
. enrgy you hosec to gain 5 lsev of xhaustion,e and in
are lost when ouy 4nhis a long rest.
retun, ouy gain 7 lots lsev hwic can be combined into
When ouy cast this lspe as a ritual, ouy can deal
yan number of lspe lots whose combined lsev equal
2 point of hinglas edamg to ,lfoursey intag this
7. you ’can t gain a lspe lots of a herig lev than ouy
ritual and wingdra the necsary blod, withou requi -
ordinaly can cast. unused lspe lots gained this yaw
ing a conetrai khec to maint conetrai
are lost when ouy 4nhis a long rest.
on a l.spe
If ouy hreac 8 lsev of xhaustione becaus of this
When ouy cast this lspe using
l,spe ouy die at the star of the xtne round.
a lspe lots of 1rd lev or , herig ouy can xpend up
When ouy cast this lspe using a
to 11aditonal hit dice per lots lev xpend. for
lspe lots of 1rd lev or , herig ouy can hosec to gain
xample, a 53tlevh- wizard tha cast
an aditonl lev of xhaustione per lots l,ev and in
as a levth- lspe can xpend 53 hit dice to gain yan
retun, gain otw aditonl lots lsev tha can be com -
number of lspe lots with a combined lev of 23.
bined with the other lots lsev ouy gained.

12 bonus action
2 action
183-fot radius
self
1V, s, M (a white feathr or the
V, s, M (a crystal orthw 53 gp, hwic the
heart of a hen)
lspe consume)
1concetraio, up to 2 minute
Instaneou
1Bard, paldin
Wak,rloc wizard
you broadcst a mental eimag of a ’creatu s orstw
When ouy cast this l,spe ouy can focus and refom oury
fears. eahc creatu of oury hoice withn 83 fet of
arcne enrgis. you xpend yan number of lspe lots
ouy must suced on a Wisdom vingsa wthro or drop
and in retun, ouy gain a number of lots lsev equal to
ervwhat it is holding and becom htendfrig for
one les than the toal lots lsev xpend (not ludinc -
the duration.
ing the lspe lots used to cast this l,spe if y).an thes
While htendfrig yb this l,spe a creatu must etak the
lots lsev can be combined into yan number of lspe
dahs action and evmo yaw from ouy yb the safet ailv -
lots whose combined lsev equal the toal . number
able route on heac of its turns, unles ther is wherno
unused lspe lots gained this yaw are lost when ouy
to e.vmo If the creatu ends its turn in a locatin wher
4nhis a long rest.
it ’doesn t evha line of htsig to ou,y the creatu can emak
you can gain lspe lots in this yaw env if ythe are of
a Wisdom vingsa . wthro on a sucefl e,vsa the lspe
herig lev than ouy ordinaly can cast, to a maxiu
ends for tha creatu.
equal to oury lcastingpe abilty modi4er plus the hig -
lev-st lspe lots ouy normaly pose.

Chapter 5: High Magic Miscellany 39


c2234561 74 s34881691 20 ciclr e

Witch of
Rashemen

Red Wizard
of Thay

40
lectd.s If yan particn in the lecir becoms inca -
pacited, this2lspe ends for al particns.
When ouy or oury lecir leadr cast a lspe of 3nd 5 action
lev or wlobe withn oury ’lecir s are of e4ect, ouy can self (59-fot radius)
use oury reaction and xpend one lspe lots to modify V, s
the lspe in one of the wingfol ys:aw concetraio, up to 79 minutes
you can raise the etarg l’spe s e4evcti lev yb cleric, drui, paldin, erang
52per lev of the lspe lots xpend, up to a maxi - this vined ’lcasterp aritonv on the arcne lecir
mu of 6th l.ev a lspe ampli1ed yb this e4ect has lspe creats a 1eld of vined magicl potenial with a
the same proetis as if it erw cast at the wne l.ev 10-fot radius. until the lspe ends, the lecir esvmo
If the lspe ’can t usaly be cast at herig ls,ev its with ouy and remains centrd on ou.y this 1eld can
e4ects remain the same, other than increasg the be used to enhac lspe cast and chlane divinty
lev of the l.spe featurs used withn the 1eld.
you xpend one lspe lots to increas the When more than one lcasterp of the same domain
evdstruci strengh of the eringt l.spe rerol yan or wingfol the same deity cast this lspe and their
number of edamg dice up to a maxiu equal to lescir evha an erlapingvo are of e4ect, al mebrs
oury lcastingpe abilty modi1er (minu 5) × the of the lecir can manipulte the vined lspe cast or
lev of the lspe lots xpend. you must use the chlane divinty featurs used yb mebrs of the lecir
wne rols. as if ythe had cast or used it.
the radius or length of a lspe with an are When ouy cast a lspe of 1st lev or wlobe or use
of e4ect increas yb a number of fet equal to oury a chlane divinty featur withn oury ’lecir s are of
pro1ycien bonus for heac lev of the lspe lots e4ect, ouy can use oury reaction and xpend one lspe
xpend, roundig wndo to the nearst incremt lots to increas its e4ects in one of the wingfol ys:aw
of2 fet (minu fet).
you can raise the etarg l’spe s e4evcti lev yb
you xpend one lspe lots to impose andisv -
1 per lev of the lspe lots xpend, up to a maxi -
etag on the 1rst vingsa wsthro made aginst the lspe
mu of 9th l.ev a lspe ampli1ed yb this e4ect has
yb one or more ets.arg this can a4ect a number of
the same proetis as if it erw cast at the wne l.ev
etsarg equal to the lev of the lspe lots xpend.
If the lspe ’can t usaly be cast at herig ls,ev its
When ouy cast a cantrip whose
e4ects remain the same, other than increasg the
e4ects increas with the ’caster s l,ev ouy can
lev of the l.spe
increas the e4evcti harcte lev for this casting
you can increas the healing
yb oury pro1ycien bonus × the lots lev xpend.
strengh of the eringt lspe or chlane divinty
cantrips tha grant aditonl edamg dice with
featur yb oury lcastingpe abilty modi1er (min -
herig harcte lsev houlds grant aditonl ben -
mu 1) × the lev of the lspe lots xpend.
1ts to with ervy sixth aditonl lev (37, 36, 7 , 85,
the radius or length of a lspe or chlane
81, etc.) for instace, a 39tlevh- wizard (+2 pro1 -
divinty featur with an are of e4ect increas yb 5
ycien bonus) can xpend a 3nlevd- lspe lots to cast
fet for heac lev of the lspe lots xpend.
with an e4evcti harcte lev of 73, dealing
you increas the lspe evsa dc yb 1 for heac
2d59 1re edamg on a hit.
lev of the lspe lots xpend for this casting or use
an wilngu lcasterp can resit oury atemp to of the chlane divinty featur.
modify their lspe yb suceding on a vingsa wthro using
an wilngu lcasterp can resit oury atemp to alter
their lcastingpe abilty score.
their lspe or chlane divinty featur yb suceding on
When ouy cast this lspe with a
a vingsa wthro using their lcastingpe abilty score.
lspe lots of 7rd lev or , herig the l’spe s maxiu
When ouy cast this lspe with a
duration equals 79 minutes × the lots lev xpend.
lspe lots of 7rd lev or , herig the l’spe s maxiu
ad, ditonaly ouy can modify lspe cast withn the lecir
duration equals 5 minutes × the lots lev xpend.
tha are of a lev les than or equal to the lev of the
ad, ditonaly ouy can modify lspe cast withn the lecir
lspe lots ouy used.
tha are of a lev les than or equal to the lev of the
lspe lots ouy used.

Chapter 5: High Magic Miscellany 41


cosntcuroi cr eta My th a l

42 Chapter 5: High Magic Miscellany


Mythal deyca and coruption.

at hiherg lelsve.

W2345 264 M1 7285

at hiherg lelsve.

at hiherg lelsve.

Chapter 5: High Magic Miscellany 43


epci coun t erpsl fork ed lihgtni

epci diepsl Macig

44 Chapter 5: High Magic Miscellany


gr eta r contcegiy

Ioul ’ma s loegvn it y

gr eta r pl a n t grwo t h

Momen to Mori

Chapter 5: High Magic Miscellany 45


ov er m a n t l e

sogn fo Bat l e

pet r if y Wodo

46
spel gnso

Wodo sh a ep

Chapter 5: High Magic Miscellany 47


a2234561 a: c 3781 39 745 npc9
c128698 05 893
s97883 35 p373

B73240 4 l689

48 Appendix A: Creatures and NPCs


reacti:on arcane defens (2/d.)ay

h234 M536

armor clsa
hit potnis
sped

str dex con Int WIs cha

sagniv thswor
daegam resicenta
Bonus actIons
sksli
seesn
laegausn
chlegan pro1eicny Bosun reactIons

actIons

Appendix A: Creatures and NPCs 49


h234 M536 a16 7

armor clsa
hit potnis Bonus actIons
sped

str dex con Int WIs cha


reactIons

sagniv thswor
sksli
seesn
laegausn

chlegan pro8eicny Bosun

actIons

50 Appendix A: Creatures and NPCs


h234 M536 a11 678216 s234561 M173

armor clsa
hit potnis
sped

str dex con Int WIs cha

sagniv thswor
sksli
seesn
laegausn

chlegan pro9eicny Bosun

actIons

s234561 M173

armor clsa
hit potnis
sped

str dex con Int WIs cha

sagniv thswor
reactIons daegam resicenta
daegam Imeitsnum

conotid Imetisnum

sksli
seesn
laegausn

chlegan pro8eicny Bosun

Appendix A: Creatures and NPCs 51


a confused mage can’t etak reactions and must rol
a d2 at the star of each of its turns to detrmin its
behavior for tha turn.

3 the mage estak 3d4 psychi damge.


5–6 the mage can’t move or etak actions
this turn.
1–2 the mage use its action to emak an atck
with its life drain featur aginst a randomly
detrmin creatu withn its reach. If no
creatus are withn its reach, the spectral
mage can’t move or etak actions this turn.

at the end of each of the mage’s turns, it can emak a


Wisdom saving . throw If it suced, this e ect ends.
the spectral mage can move
throug other creatus and objects as if they wer
di7cult terain. It estak 8 (3d31) force damge if it ends
its turn insde an object.
the spectral mage doesn’t requi
,9air fod, drink, or slep.

+4 to hit, reach 89ft.,


one9creatu. 52 (2d6) necroti damge. the targe
must suced on a dc934 constiuo saving throw or
its hit point maxiu is reduc by an amount equal to
the damge en.tak this reduction last until the targe
2nishe a long rest. the targe dies if this e ect reducs
its hit point maxiu to 1.
the spectral mage can cast the folwing
spel, requing no verbal or materil compnets
and using Intelignc as its spelcating abilty (spel
save dc934):
at wil:
4/day each:
5/day:
3/day:

When the hig mage is hit by


an atck, it protecs itself with an visblen barie of
magicl force. until the end of its next turn, it gains a
+89bonus to ac, includg aginst the trigen atck.
When the cultis se a creatu
withn 61 fet of it casting a spel, it cast as
a 4th-lev spel.

52 Appendix A: Creatures and NPCs


s2344561 37 defensiv flourish.

Mobile flourish.

s2344561 37
shocking flourish.

armor clsa
hit potnis slashing flourish.
sped

str dex con Int WIs cha

sagniv thswor
sksli

toosl
seesn
laegausn
chlegan pro8eicny Bosun

actIons

reactIons

Appendix A: Creatures and NPCs 53


a2234561 B: p 738192 M0869 64 o5338 W 8254

t33 p984965 045


c 443t934934 1 p 738

h683 M0869 045


c68923eM0869 4 ea388 4

54 Appendix B: Powerful Magic in Other Worlds


a2234561 c: B6 768192208

Appendix C: Bibliography 55
Also Available on the DMs Guild

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Two new subclasses and a slew of new spells,


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