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2
Contents
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Maintain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chapter 1: A Brief History of High Magic. . . . . . . . . . . . 6 Recenter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Rise and Fall of Netheril. . . . . . . . . . . . . . . . . . . . . . . . 6 Sacrifice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Destruction of Baffenburg. . . . . . . . . . . . . . . . . . . . . . 8 Stabilize. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Disavowal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Withdraw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Chapter 2: Wielding High Magic . . . . . . . . . . . . . . . . . . . 9
High Magic Inductions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Chapter 3: Sourcebooks and Spellcraft. . . . . . . . . . . . 23
Creating a High Magic Field. . . . . . . . . . . . . . . . . . . . . 10 High Magic Sourcebook Activities. . . . . . . . . . . . . . . . . . 23
High Magic Induction . . . . . . . . . . . . . . . . . . . . . . . . 10 Copying a High Magic Sourcebook. . . . . . . . . . . . . . . 23
Manipulating High Magic Fields Scribing Metamagic Incantations . . . . . . . . . . . . . . . . 23
with Intonations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Sourcebook Activity Complications. . . . . . . . . . . . . . . 23
Manipulating Spells with Incantations. . . . . . . . . . . . . 11 High Magic Spellcraft. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Ending a High Magic Induction. . . . . . . . . . . . . . . . . . . 11 Spellcraft Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Metamagic Incantations. . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Spellcraft Complications. . . . . . . . . . . . . . . . . . . . . . . . 24
Acquiring Incantations. . . . . . . . . . . . . . . . . . . . . . . . . . 12 Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Preparing Incantations . . . . . . . . . . . . . . . . . . . . . . . . . 12 Resulting Spell Level. . . . . . . . . . . . . . . . . . . . . . . . . 25
Casting Incantations . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Spell Components. . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Using Incantations on Transposing Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Other Creatures’ Spells. . . . . . . . . . . . . . . . . . . . 12 Transposition Resources. . . . . . . . . . . . . . . . . . . . . . . . 26
Spellcraft Checks. . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Transposition Complications . . . . . . . . . . . . . . . . . . . . 26
High Magic Failure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
High Magic Failure Effects. . . . . . . . . . . . . . . . . . . . 14 Epic Spell Factors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
High Magic Catastrophe Effects. . . . . . . . . . . . . . . 14 Acquiring Epic Spell Factors. . . . . . . . . . . . . . . . . . 27
Incantation Descriptions. . . . . . . . . . . . . . . . . . . . . . . . 15 Epic Spell Factor Descriptions. . . . . . . . . . . . . . . . . . . 27
Amplify/Diminish. . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Casting Speed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Extended Duration . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Distance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Greater Conjuration . . . . . . . . . . . . . . . . . . . . . . . . . 28
Empower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Material Requirement. . . . . . . . . . . . . . . . . . . . . . . . 28
Enhance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Persistence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Expand/Contract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Precision Targeting. . . . . . . . . . . . . . . . . . . . . . . . . . 29
Extend. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Resize Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Shortened Duration. . . . . . . . . . . . . . . . . . . . . . . . . . 29
Heighten/Lessen . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Chapter 4: High Magic Player Options. . . . . . . . . . . . . 30
Intensify. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Arcane Tradition: High Magic Specialist. . . . . . . . . . . . . 30
Overcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Magic Scribe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Induction Savant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Protect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Improved Induction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Quicken. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 High Mage Armor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Redirect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Sorcerous Origin: High Magic Bloodline . . . . . . . . . . . . 31
Seeking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Arcane Conduit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Subtlety. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Additional Metamagic Options. . . . . . . . . . . . . . . . . . . 31
Strengthen/Weaken. . . . . . . . . . . . . . . . . . . . . . . . . . 20 Delayed Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Transmute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Redirected Spell. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Twin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Expanded Metamagic. . . . . . . . . . . . . . . . . . . . . . . . . . .32
High Magic Intonations . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Metamagic Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Intonation Descriptions. . . . . . . . . . . . . . . . . . . . . . . . . 20 Conduit Overload . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Arcane Expert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Expand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Epic Spell Adept. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Join. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 High Magic Adept. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
3
Incantio adept .............................. 22 creat Mythal ............................... 39
Incantio Master ............................. 22 death armor .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
splcrafte Master .............................. 22 desicaton ................................. 32
splsonge Virtuos ............................. 22 elhdritc storm .............................. 32
epic coluntersp ........................... 33
Magic Items ..................................... 23 epic dilspe Magic ........................... 33
Magic Item descripton ........................ 23 foedrk lihtnig ............................ 33
lore gem (tl’e kira) .......................... 23 greatr coyenctig ......................... 34
greatr lore gem (s’lue kira) .. . . . . . . . . . . . . . . . 23 greatr plant grwoth ........................ 34
Maks of the rahemis .. . . . . . . . . . . . . . . . . . . . . . . . 23 Io’ulam s lovityeng .. . . . . . . . . . . . . . . . . . . . . . . . . 34
Mythalr ................................... 24 Momento Mori .............................. 34
nether scrols ............................... 25 overmantl ................................. 35
ring of long life ............................ 26 petrify Wood ................................ 35
tato focus ................................ 26 song of Batle .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Wand of splbreaking ....................... 26 splsonge .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Wand of splcapture ........................ 26 Wood shape ................................ 36
splse ........................................... 21
epic splse .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Balnore lihc .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
sple descripton ............................. 2 cultis of the shaterd peak ...................... 31
arcane drain .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 hihg Maeg .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
arcane exehangc .. . . . . . . . . . . . . . . . . . . . . . . . . . . 2 spectral Maeg ................................... 41
Blod sacri7ce .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 sperlsing ...................................... 42
cal of despair .............................. 2
cilerc ...................................... 38 hihg Magic and cile2rc Magic on eberon .. . . . . . . . . . . 43
cilerc of divinty .. . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 the pursuit and consequc of poerw .. . . . . . . . . . . 43
construcio ................................ 39
4
Introduction
he High Magic Sourcebook introduces fifth spellcraft—including epic spells of 10th level
edition rules for cooperative spellcasting in a and higher—and transposing spells from other
high magic induction and modifying spells using character classes.
metamagic incantations. Additionally, through Chapter 4 includes two new high-magic-themed
various research downtime activities, your characters subclasses—the High Magic Specialist arcane
can design new spells through spellcraft, including epic tradition and High Magic Bloodline sorcerous
spells—more powerful than 9th-level spells. origin—as well as feats related to high magic,
This book is divided into the following sections: spellcraft, and epic spells.
Chapter 1, written by Avowed Great Reader at Chapter 5 describes several new (or new-to-fifth-edition)
Candlekeep Teles Ahvoste, provides an overview magic items and spells related to high magic, includ-
of high magic and discusses its history in the ing spells for cooperative spellcasting and spellsong.
Forgotten Realms. Appendix A provides statistics for new high-magic-
Chapter 2 presents high magic rules including the high themed creatures, including the tragic spectral
magic induction spell, Spellcraft checks, High Magic mage and a generic spellsinger.
Failures, and more. Appendix B provides guidelines for incorporating the
Chapter 3 offers three new downtime activities rules presented in this book into other D&D settings.
for spellcasters that practice high magic. These Appendix C cites the D&D books that provided
activities allow for copying and creating high material and inspiration for the lore and
magic sourcebooks, customizing spells through mechanics in this book.
Introduction 5
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dead-Magic Zone.
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planr gate.
temporal gate.
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Greater
Lore Gem
Lore Gem
tat o focsu
Wa nd fo spel ca p t ur e
Wand of
Spellcapture
e261 s23445
s23445
level spel schol conc. ritual clas
12 bonus action
2 action
183-fot radius
self
1V, s, M (a white feathr or the
V, s, M (a crystal orthw 53 gp, hwic the
heart of a hen)
lspe consume)
1concetraio, up to 2 minute
Instaneou
1Bard, paldin
Wak,rloc wizard
you broadcst a mental eimag of a ’creatu s orstw
When ouy cast this l,spe ouy can focus and refom oury
fears. eahc creatu of oury hoice withn 83 fet of
arcne enrgis. you xpend yan number of lspe lots
ouy must suced on a Wisdom vingsa wthro or drop
and in retun, ouy gain a number of lots lsev equal to
ervwhat it is holding and becom htendfrig for
one les than the toal lots lsev xpend (not ludinc -
the duration.
ing the lspe lots used to cast this l,spe if y).an thes
While htendfrig yb this l,spe a creatu must etak the
lots lsev can be combined into yan number of lspe
dahs action and evmo yaw from ouy yb the safet ailv -
lots whose combined lsev equal the toal . number
able route on heac of its turns, unles ther is wherno
unused lspe lots gained this yaw are lost when ouy
to e.vmo If the creatu ends its turn in a locatin wher
4nhis a long rest.
it ’doesn t evha line of htsig to ou,y the creatu can emak
you can gain lspe lots in this yaw env if ythe are of
a Wisdom vingsa . wthro on a sucefl e,vsa the lspe
herig lev than ouy ordinaly can cast, to a maxiu
ends for tha creatu.
equal to oury lcastingpe abilty modi4er plus the hig -
lev-st lspe lots ouy normaly pose.
Witch of
Rashemen
Red Wizard
of Thay
40
lectd.s If yan particn in the lecir becoms inca -
pacited, this2lspe ends for al particns.
When ouy or oury lecir leadr cast a lspe of 3nd 5 action
lev or wlobe withn oury ’lecir s are of e4ect, ouy can self (59-fot radius)
use oury reaction and xpend one lspe lots to modify V, s
the lspe in one of the wingfol ys:aw concetraio, up to 79 minutes
you can raise the etarg l’spe s e4evcti lev yb cleric, drui, paldin, erang
52per lev of the lspe lots xpend, up to a maxi - this vined ’lcasterp aritonv on the arcne lecir
mu of 6th l.ev a lspe ampli1ed yb this e4ect has lspe creats a 1eld of vined magicl potenial with a
the same proetis as if it erw cast at the wne l.ev 10-fot radius. until the lspe ends, the lecir esvmo
If the lspe ’can t usaly be cast at herig ls,ev its with ouy and remains centrd on ou.y this 1eld can
e4ects remain the same, other than increasg the be used to enhac lspe cast and chlane divinty
lev of the l.spe featurs used withn the 1eld.
you xpend one lspe lots to increas the When more than one lcasterp of the same domain
evdstruci strengh of the eringt l.spe rerol yan or wingfol the same deity cast this lspe and their
number of edamg dice up to a maxiu equal to lescir evha an erlapingvo are of e4ect, al mebrs
oury lcastingpe abilty modi1er (minu 5) × the of the lecir can manipulte the vined lspe cast or
lev of the lspe lots xpend. you must use the chlane divinty featurs used yb mebrs of the lecir
wne rols. as if ythe had cast or used it.
the radius or length of a lspe with an are When ouy cast a lspe of 1st lev or wlobe or use
of e4ect increas yb a number of fet equal to oury a chlane divinty featur withn oury ’lecir s are of
pro1ycien bonus for heac lev of the lspe lots e4ect, ouy can use oury reaction and xpend one lspe
xpend, roundig wndo to the nearst incremt lots to increas its e4ects in one of the wingfol ys:aw
of2 fet (minu fet).
you can raise the etarg l’spe s e4evcti lev yb
you xpend one lspe lots to impose andisv -
1 per lev of the lspe lots xpend, up to a maxi -
etag on the 1rst vingsa wsthro made aginst the lspe
mu of 9th l.ev a lspe ampli1ed yb this e4ect has
yb one or more ets.arg this can a4ect a number of
the same proetis as if it erw cast at the wne l.ev
etsarg equal to the lev of the lspe lots xpend.
If the lspe ’can t usaly be cast at herig ls,ev its
When ouy cast a cantrip whose
e4ects remain the same, other than increasg the
e4ects increas with the ’caster s l,ev ouy can
lev of the l.spe
increas the e4evcti harcte lev for this casting
you can increas the healing
yb oury pro1ycien bonus × the lots lev xpend.
strengh of the eringt lspe or chlane divinty
cantrips tha grant aditonl edamg dice with
featur yb oury lcastingpe abilty modi1er (min -
herig harcte lsev houlds grant aditonl ben -
mu 1) × the lev of the lspe lots xpend.
1ts to with ervy sixth aditonl lev (37, 36, 7 , 85,
the radius or length of a lspe or chlane
81, etc.) for instace, a 39tlevh- wizard (+2 pro1 -
divinty featur with an are of e4ect increas yb 5
ycien bonus) can xpend a 3nlevd- lspe lots to cast
fet for heac lev of the lspe lots xpend.
with an e4evcti harcte lev of 73, dealing
you increas the lspe evsa dc yb 1 for heac
2d59 1re edamg on a hit.
lev of the lspe lots xpend for this casting or use
an wilngu lcasterp can resit oury atemp to of the chlane divinty featur.
modify their lspe yb suceding on a vingsa wthro using
an wilngu lcasterp can resit oury atemp to alter
their lcastingpe abilty score.
their lspe or chlane divinty featur yb suceding on
When ouy cast this lspe with a
a vingsa wthro using their lcastingpe abilty score.
lspe lots of 7rd lev or , herig the l’spe s maxiu
When ouy cast this lspe with a
duration equals 79 minutes × the lots lev xpend.
lspe lots of 7rd lev or , herig the l’spe s maxiu
ad, ditonaly ouy can modify lspe cast withn the lecir
duration equals 5 minutes × the lots lev xpend.
tha are of a lev les than or equal to the lev of the
ad, ditonaly ouy can modify lspe cast withn the lecir
lspe lots ouy used.
tha are of a lev les than or equal to the lev of the
lspe lots ouy used.
at hiherg lelsve.
at hiherg lelsve.
at hiherg lelsve.
gr eta r pl a n t grwo t h
Momen to Mori
sogn fo Bat l e
pet r if y Wodo
46
spel gnso
Wodo sh a ep
B73240 4 l689
h234 M536
armor clsa
hit potnis
sped
sagniv thswor
daegam resicenta
Bonus actIons
sksli
seesn
laegausn
chlegan pro1eicny Bosun reactIons
actIons
armor clsa
hit potnis Bonus actIons
sped
sagniv thswor
sksli
seesn
laegausn
actIons
armor clsa
hit potnis
sped
sagniv thswor
sksli
seesn
laegausn
actIons
s234561 M173
armor clsa
hit potnis
sped
sagniv thswor
reactIons daegam resicenta
daegam Imeitsnum
conotid Imetisnum
sksli
seesn
laegausn
Mobile flourish.
s2344561 37
shocking flourish.
armor clsa
hit potnis slashing flourish.
sped
sagniv thswor
sksli
toosl
seesn
laegausn
chlegan pro8eicny Bosun
actIons
reactIons
Appendix C: Bibliography 55
Also Available on the DMs Guild
56
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spellcasting and feed an empire—or erase your
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