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COMPANY INDUSTRY

Ready At Dawn Studios Gaming

ECHO VR CASE STUDY

HOW READY AT
DAWN USED OCULUS
PLATFORM FEATURES
TO RAISE ITS GAME
By integrating multiplayer features, the developers of Echo VR on Oculus
have attracted more weekly users who play with their friends and come
back more often.
2% 10%
USERS CAME BACK TO THE APP
+ ~
HIGHER WEEKLY ACTIVE MORE USER SESSIONS WITH 3.5% MORE OFTEN
USERS THAN CONTROL A FRIEND THAN CONTROL THAN CONTROL

At Facebook Reality Labs, our data shows nearly half of Oculus Quest users EVOLVING ECHO VR’S
(48%) play apps primarily used for multiplayer gaming; the reason why is SOCIAL EXPERIENCE
presence. When users are in VR with one another they feel physically together,
which makes the experience both immersive and exciting. Echo VR lets users play as robots and
compete in high energy, zero-g combat and
We want to get more players into your apps so they can be entertained by sports games. The app was initially built on
your experiences. In the past, user access was limited solely to those who an in-house multiplatform engine with its
jumped into an app, which constrained the multiplayer population to an app’s own networking stack, service, and server
concurrency. We’ve created new multiplayer features that enable your users to infrastructure. This evolved the game beyond
invite one another across VR and mobile to play seamlessly. competitive multiplayer and into a social VR
experience — users could land in the game’s lobby and socialize. However, in-
house infrastructure limited users’ social controls and caused user churn.
Echo VR was one of the first apps to
integrate multiplayer features like “We built our own social features because we wanted to tailor the experience, but
destinations and group presence, we were missing out on opportunities to attract new players,” says David Neubelt,
roster, invite to app, and invite link. Project Lead for Echo VR.
In the months post-integration, the
game has seen an incremental 2% lift To this end, the Echo VR team integrated Oculus Platform multiplayer features like
of weekly active users, ~10% higher destinations and group presence, roster, invite link, and invite to app — all to drive
user sessions with a friend, and a 3.5% user engagement and adoption.
increase in the number of users who
come back to play compared to control. “The biggest benefit we’ve seen is that the features help new players quickly
understand how to group up and play together,” says Neubelt. “Previously, they
would have had to learn our unique party system, which created friction and
sometimes lost players.”
ECHO VR CASE STUDY
GET STARTED WITH friends can join them, and match info. That way, friends and fellow players are
MULTIPLAYER FEATURES encouraged to join the fun
Ready to integrate Oculus Platform multiplayer
features into your VR apps? David Neubelt After integrating destinations and group presence, Neubelt recommends
suggests prioritizing as follows: adding roster, invite to app, and invite link to the mix. “That way your users can
coordinate with one another more quickly to jump into games faster,” he says.
“I’d highly recommend getting destinations and
group presence into your app first. They’re easy
to integrate, enable a host of surfacing on the Rosters are part of group presence
The biggest benefit we’ve Oculus Platform, and immediately benefit your integration, and let users see who’s
seen is that the features app,” he says. present with them in your app so they
help new players quickly can communicate, coordinate, and
understand how to group Destinations lay the groundwork for multiplayer contextually friend one another.
up and play together. by describing places (not instances) in
Previously, they would your game; metaphorically, they’re fully
have had to learn our qualified addresses. Ready at Dawn identified
unique party system, destinations depending on whether the
which created friction and player is in a tutorial, an arena or combat Invite to app lets users invite friends, people they’ve
sometimes lost players. match, the social lobby, or a private version recently played with, and other in-app connections
of any of those places, which makes it easy to join them — directly from the Quest menu.
David Neubelt, for users to understand where they are. The
Project Lead for Echo VR group presence feature updates the Oculus Invite link points to VR destinations that users
Platform to show user status details like the can share with friends via text, third-party
app they’re using, what they’re doing, whether communication services, forums, and more. This
enables use cases like tournaments and streaming
play-with-me sessions as well as community events,
where links can be added to social media posts for
meetup groups.

ECHO VR CASE STUDY


REJOIN

Finally, Neubelt recommends


integrating features like rejoin,
invokable error dialogs, and webhooks,
INVOKABLE ERROR DIALOGS
to improve multiplayer reliability
and make it easier for users to
troubleshoot.

WEBHOOKS

OCULUS SERVER OCULUS ON HEADSET APP ON HEADSET APP SERVER

START DEEPLINKING

OCULUS KNOWS USER ACCEPTS


APP LOADS
USER IS JOINING INVITE

SERVER KNOWS USER


WEBHOOK TELLS
IS JOINING - RESERVES
THE SERVER
A SLOT FOR THE USER

APP FINISHES AND SERVER CONNECTS


REQUEST USER JOINS THE USER

For more details on how Echo VR integrated Oculus Platform multiplayer


features and ways you can integrate them into your own apps, check out this
deep-dive presentation from Connect 2021 and then explore some test cases
to meet users’ multiplayer expectations.

ECHO VR CASE STUDY

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