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Violent media (e.g. TV, and video games) are harmful to children and teenagers
two months. The findings were very surprising as no significant changes in aggression
levels were found, therefore challenging the common assumption.
The consumption of violence is not always directly related to active acts of
violence as seen in this diverse literature overview, but it is indeed concerning how the
context of its consumption, certainly being the medium one prominent factor, can
influence directly youth attitude. Furthermore, concerns start rising when we realize that
media is not only consumption but interaction, where teenagers communicate with other
teenagers or interact with public content. This would not only mean that children and
teenagers would consume harmful content but also interact with it and engage in its
fomentation. Engagement also requires context, as shown above, engaging in violence
in the form of playing video games does not appear to have a negative effect but
engaging in social media does. The difference appears to be again the medium, where
TV shows and social media predominantly show a negative correlation as opposed to
video games. Consequently, video games and TV shows both serving as entertainment,
raise the question of why one incites violence and the other doesn't, which I consider to
be a great research gap that requires further research. Despite this distinction, the
conclusion is the same: the vast majority of media negatively influences teenagers and
children. Freedom of speech and the press are two fundamental pillars of democracy
and shouldn’t be controlled, but parental intervention and education should be
promoted.
In conclusion, the wide exploration of existing literature implies a negative
correlation between violent media and the attitudes and behaviours of teenagers and
children in this modern digitalized era. While studies by Patton et al. (2014) and Liao et
al. (2019) highlight the negative effects that media can have throughout two exponential
mediums such as TV shows and social media, challenging the common assumption that
media violence is transmitted only by consumption and showing that interaction plays a
huge role in media violence, Kühn et al.'s (2018) findings regarding video games
highlight the complexity of this issue. The distinction in the impact of different media
forms raises intriguing questions about the role of context and interaction in shaping
youth attitudes. Despite the nuances, the conclusion is clear, the majority of media
consumption negatively affects teenagers and children. Hence, it is crucial to foment
parental intervention and education while maintaining the principles of democracy such
as freedom of speech and the press.
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References
Patton, D. U., Hong, J. S., Ranney, M. L., Patel, S., Kelley, C., Eschmann, R., &
https://doi.org/10.1016/j.chb.2014.02.043
Liao, Y., Huang, C., Su, Z., & Wang, C. (2019). The Influence of Viewing Behavior and
Kühn, S., Kugler, D., Schmalen, K., Weichenberger, M., Witt, C., & Gallinat, J. (2018).
https://doi.org/10.1038/s41380-018-0031-7