Professional Documents
Culture Documents
T9a-Fb VC 2-0 en
T9a-Fb VC 2-0 en
Master of Undeath
One Character in the Vampire Covenant army must be nominated to be the Master. At the start of the game, the General
is always the Master.
At the end of the Player Turn in which the Master was removed as a casualty, a new Master may be selected. To do so,
nominate a friendly Wizard Character that either has Vampiric or is using Evocation. This Character becomes the new
Master.
At the start of each friendly Player Turn after the Master has been removed as a casualty and no new Master has been
selected, every unit with Ashes to Ashes must once again pass a Discipline Test or lose Health Points as described above.
Awaken (X)
The model can Raise Health Points above a unit's starting size for the units stated within brackets. However, units cannot
be increased beyond twice their starting size or beyond the maximum unit size written in their unit entry. A unit's
starting size is the size of the unit as written on the Army List (or the size of the unit at the time of its creation).
Necromantic Aura
All friendly units within 6" of one or more models with Necromantic Aura reduce the number of Health Point losses
caused by Ashes to Ashes and Unstable by 1.
Ghostly Form
The model gains Magical Attacks and Ghost Step. R&F models with this rule can only be joined by Characters with
Ghostly Form.
Model Rules 2 Ch M Co S TS SD
Autonomous
Undead units consisting entirely of models with Autonomous may perform March Moves as normal, even when outside
the range of the Commanding Presence of any friendly models. The unit must still pass a Discipline Test in order to do so
if within 8" of non-Fleeing enemy units.
Special Attacks
Reaper
A unit consisting entirely of models on foot with Reaper ignores all other units when moving in the Movement Phase,
but it must follow the Unit Spacing rule at the end of its move.
The unit can make a Sweeping Attack. The enemy unit suffers 1 hit with Strength 5, Armour Penetration 10, and Magical
Attacks for each model with Reaper in the unit.
Attack Attributes
Vampiric (X) - Close Combat
At the end of each Melee Phase, check and resolve the following effects for all units and Characters with Vampiric:
● Characters: If at least one attack with Vampiric made by the Character caused an unsaved wound, the
Character can make a single Vampiric roll. If successful, the Character Recovers a single Health Point.
● Units: If at least one attack with Vampiric made by a R&F model in the unit caused an unsaved wound, the unit
can make a single Vampiric roll. If successful, the unit Raises a single Health Point.
A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. Use only the best value if
a unit or Character has multiple parts with this Attack Attribute that each caused unsaved wounds. A roll of '1' on a
Vampiric roll is always a failure and a '6' is always a success. Models with Towering Presence suffer a -2 modifier to their
Vampiric rolls.
Hereditary Spell
This spell has a second Boosted version, which is shown in {{bold in green within double curly brackets}}.
H Arise! When resolving the spell, choose one of the following effects
for each target:
● The R&F part of the target Raises a number of
Health Points equal to its Reanimated value.
⟨4+⟩ ⟨18"⟩ ● Up to one Character within the target Recovers a
rep {8+} {6" Aura} Augment Instant number of Health Points equal to its Reanimated
{{11+}} {{12" Aura}} value.
Models with Towering Presence cannot Recover more than 2
Health Points from this spell in a single Magic Phase.
Model Rules 3 Ch M Co S TS SD
Vampiric Bloodlines
The Vampire Covenant army may choose to represent a single Vampiric Bloodline. In this case, all Vampire Counts and
Vampire Courtiers in such a Bloodline Army must take the upgrade that corresponds to that Bloodline. Unless noted
otherwise, all rules associated with a Vampire are only applied to the model part that takes the upgrade and do not
apply to any mounts.
Blood Ties
Certain unit entries in this Army Book include the term Blood Ties, followed by the name of a Bloodline in brackets. If
the army includes at least one Vampire Count or Vampire Courtier matching the Bloodline written in brackets in a unit
entry, this unit gains access to the associated Blood Ties upgrade.
Model Rules 4 Ch M Co S TS SD
Lamia Bloodline (50 pts)
The Vampire gains Lightning Reflexes and suffers -1 Attack Value. Enemy units in base
contact with one or more Lamia Vampires suffer -1 Agility. If the Vampire is not equipped
with Heavy Armour and/or a Shield, it gains Distracting. Duels issued by the Vampire must (if
possible) be accepted by a Character unless a Champion accepts first. Enemy model parts
without Harnessed in a Duel with the Vampire suffer -1 Attack Value.
Model Rules 5 Ch M Co S TS SD
Blood Powers
Vampire Counts and Vampire Courtiers may purchase a unique upgrade called Vampiric Blood Power. In an army
without a Bloodline (called an Independent Army), all Blood Powers are 0-1 per Army. However, in an army with a
Bloodline (called Bloodline Army), only that Bloodline's powers can be taken, though these powers can be duplicated
within the army unless noted otherwise.
Monster Hunter (45 pts) Bestial Bulk (70 pts) - Models on foot only.
The Vampire gains Multiple Wounds (2, against Towering 0-1 per Army
Presence). The Vampire gains +1 Resilience and cannot use any
Weapon Enchantments or Armour Equipment. The
Vampire changes its Height to Large and its base size to
40x40mm. As long as the Vampire is joined to a unit of
Ghasts, the Vampire gains Scoring. If playing Capture the
Independent or Von Karnstein Flags, the Vampire gains Scoring (no matter if joined to a
Hour of the Wolf (50 pts) unit of Ghasts or not).
The Vampire's unit gains Swiftstride. The Vampire gains
Awaken (Zombies, Dire Wolves, Bat Swarms, Great Bats).
Model Rules 6 Ch M Co S TS SD
Special Items
Weapon Enchantments Necromantic Staff (80 pts) - Wizards only
Reaper’s Harvest (105 pts) Dominant. The bearer gains Channel (1) and may cast the
Hand Weapon enchantment. first Boosted version (6" Aura) of Arise! as a Bound Spell
Attacks made with this weapon always have Strength 10 with Power Level (4/8).
and Armour Penetration 10 and become Divine Attacks
and Magical Attacks. When rolling to wound with attacks Night’s Crown (60 pts) - Standard Height models only.
made with this weapon, use the enemy's Discipline Close Combat Attacks allocated towards the bearer do
instead of its Resilience. not gain Strength modifiers of the +X type conferred by
Close Combat Weapons. Close Combat Attacks can never
True Thirst (55 pts) - Vampire Counts and Courtiers wound the bearer on better than 4+.
only.
Hand Weapon enchantment. Unholy Tome (50 pts) - Wizards only.
Attacks made with this weapon gain +1 Strength, +1 Dominant. The bearer can cast Danse Macabre from
Armour Penetration, and Vampiric (3+), and become Evocation as a Bound Spell with Power Level (4/8).
Magical Attacks. For each unsaved wound caused by this
weapon during a Melee Phase, Raise 1 Health Point of Cursed Medallion (35 pts)
R&F models in the wielder’s unit at the end of the Melee Right before the battle (during step 7 of the Deployment
Phase. The number of Raised Health Points in each phase Phase Sequence), choose a Character, Champion, or a
cannot exceed the fixed component of the Reanimated single model unit on the opponent's Army List. The
value of the R&F models in the unit, disregarding any D3 bearer must reroll failed to-hit and to-wound rolls
or D6 parts (e.g. you can Raise 4 Zombies in a single against the chosen model.
phase).
Banner Enchantments
Armour Enchantments Black Standard of Zagvozd (90 pts) - Barrow Guard
Legend of the Black King (110 pts) and Barrow Knights only.
Plate Armour and Heavy Armour enchantment. Close Combat Attacks made by R&F model parts without
The bearer gains +1 Armour and Aegis (4+). Harnessed in the bearer's unit gain +1 to hit. At the start
of any Melee Phase, if the bearer's unit is unengaged, you
Artefacts may choose a friendly Standard Height Infantry or
Hypnotic Pendant (100 pts) Barrow Knight unit within 6" of the bearer. Close Combat
The bearer gains Distracting. All Standard Height R&F Attacks made by R&F model parts without Harnessed in
models in the bearer's unit gain Parry. that unit gain +1 to hit until the end of the Melee Phase.
Army Organisation
Model Rules 7 Ch M Co S TS SD
CHARACTERS (max 40%)
Height: Standard
Vampire Count 330 pts Type: Infantry
single model Base: 20x20mm
3 7 5 0
Model Rules 8 Ch M Co S TS SD
Height: Standard
Vampire Courtier 160 pts Type: Infantry
single model Base: 20x20mm
3 6 4 0
Model Rules 9 Ch M Co S TS SD
Height: Standard
Necromancer 125 pts Type: Infantry
single model Base: 20x20mm
3 3 3 0
Necromancer 1 3 3 0 3
Height: Standard
Barrow King 175 pts Type: Infantry
single model Base: 20x20mm
Barrow King 3 5 4 1 4 Magical Attacks, Lethal Strike, Multiple Wounds (2, against Standard)
Model Rules 10 Ch M Co S TS SD
Height: Standard
Fell Wraith 120 pts 03 Characters with
Type: Infantry
single model Reaper per Army
Base: 20x20mm
6” 12” 5 1 Undead, Ashes to Ashes, Fear, Terror, Not a Leader, Light Troops,
Ghostly Form, Fearless
Defensive HP Def Res Arm
Options: pts
May take a Weapon Enchantment up to 100
May take a Great Weapon 10
May take a mount (one choice only):
Skeletal Steed 35
Monstrous Revenant* and lose
Aegis (3+, against non-Magical Attacks) 160
*The model no longer counts towards The Suffering. Instead Monstrous Revenants and their
riders count towards Characters. Additionally, this mount counts towards Swift Death.
Height: Standard
Banshee 165 pts 03 Characters with
Type: Infantry
single model Reaper per Army
Base: 20x20mm
6” 12” 5 1 Undead, Ashes to Ashes, Fear, Terror, Not a Leader, Light Troops,
Ghostly Form, Fearless
Defensive HP Def Res Arm
Model Rules 11 Ch M Co S TS SD
CHARACTER MOUNTS
Skeletal Steed Standard, Cavalry Spectral Steed Standard, Cavalry
25x50mm 25x50mm
Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Shambling 8 1 3 0 1 Harnessed
5 5 5 C
Horde
Chassis 4 1 Offensive Att Off Str AP Agi
Inanimate, Impact Hits
(1) Paramours (2) 2 5 5 2 6 Vampiric (6+)
*See Cadaver Wagon unit entry for rules. Spectral 8 2 3 0 2 Harnessed, Magical
Pallbearers
Attacks
Model Rules 12 Ch M Co S TS SD
Shrieking Horror Zombie Dragon
0-1 Mounts per Army 0-1 Mounts per Army
This mount and its rider count This mount and its rider count
towards Characters. Additionally, towards Characters. Additionally,
Gigantic, Beast Gigantic, Beast
this mount counts towards Swift 100x150mm
this mount counts towards Swift 50x100mm
Death. Death.
Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Ground 6” 12” C Fly (8”, 16”), Light Ground 6” 12” C Fly (7”, 14”), Light
Fly 8” 16” Troops Fly 7” 14” Troops
Fortitude (5+)
6 4 6 0 6 4 6 3 Fortitude (6+),
Distracting
Offensive Att Off Str AP Agi
Harnessed, Chilling Offensive Att Off Str AP Agi
Shrieking 4 4 5 2 2 Shriek* Harnessed, Breath
Horror Zombie 5 4 6 3 2 Attack (Toxic
*See Shrieking Horror unit entry for rules. Dragon Attacks)
Options: pts
May become Colossal Zombie Dragon 100
Monstrous Revenant
Gigantic, Beast
Colossal Zombie Dragon 100x150mm
This mount and its rider count
towards Characters. Additionally, Global Adv Mar Dis Model Rules
Large, Cavalry
this mount counts towards Swift 50x50mm
Death. Ground 6” 12” C Fly (7”, 14”), Light
Fly 7” 14” Troops
Global Adv Mar Dis Model Rules
Defensive HP Def Res Arm
Ground 6” 12” C Fly (8”, 16”), Light
Fly 8” 16” Troops, Fear, 6 5 6 4 Fortitude (6+),
Towering Presence Distracting
Harnessed, Breath
4 C 5 C Colossal 5 5 6 3 2 Attack (Toxic
Zombie Attacks)
Offensive Att Off Str AP Agi Dragon
Harnessed, Poison
Monstrous 4 4 5 2 2 Attacks, Lethal Strike
Revenant
Options : pts
May become Great Monstrous Revenant 10
Model Rules 13 Ch M Co S TS SD
CORE (at least 25%)
Height: Standard
Zombies 115 pts Type: Infantry
20 models, may add up to 60 additional models for 5 pts/model 04 Units per
Base: 20x20mm
Army
1 1 3 0
Zombie 1 1 3 0 1
Options: pts
May upgrade one model to each of the following:
Musician 20
Standard Bearer 20
Height: Standard
Skeletons 150 pts Type: Infantry
20 models, may add up to 40 additional models for 10 pts/model Base: 20x20mm
Skeleton 1 2 3 0 2
Options: pts
May take a Close Combat Weapon (one choice only):
Halberd 1 / model
Spear 1 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 14 Ch M Co S TS SD
Height: Standard
Ghouls 130 pts Type: Infantry
10 models, may add up to 30 additional models for 17 pts/model 04 Units per
Base: 20x20mm
Army
1 3 4 0
Height: Standard
Bat Swarm 105 pts 04 Units per
Type: Beast
2 models, may add up to 8 additional models for 30 pts/model Army
Base: 40x40mm
Ground 1” 2” 3 D6+4 Undead, Ashes to Ashes, Fly (6”, 12”), Skirmisher, Light Troops, Storm
Fly 6” 12” of Wings, Fearless
Bat Swarm 4 3 2 0 3
Model Rules 15 Ch M Co S TS SD
SPECIAL (no limit)
Height: Standard
Dire Wolves 80 pts 05 Units per
Type: Beast
5 models, may add up to 10 additional models for 11 pts/model Army
Base: 25x50mm
Dire Wolves consisting of 8 or more models count towards Core instead of Special.
Global Adv Mar Dis Rea Model Rules
1 3 3 0
Options: pts
May upgrade one model to a Champion 20
Height: Standard
Barrow Guard 175 pts Type: Infantry
15 models, may add up to 25 additional models for 22 pts/model Base: 20x20mm
1 3 4 0 Heavy Armour
Barrow Guard 1 3 4 1 3 Magical Attacks, Lethal Strike, Multiple Wounds (2, against Standard)
Options: pts
May take (one choice only):
Halberd 4 / model
Great Weapon 5 / model
Shield 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 16 Ch M Co S TS SD
Height: Standard
Barrow Knights 170 pts Type: Cavalry
5 models, may add up to 10 additional models for 48 pts/model 04 Units per
Base: 25x50mm
Army
Barrow Knight 1 3 4 1 3 Lance, Magical Attacks, Lethal Strike, Multiple Wounds (2, against
Standard)
Skeletal Steed 1 2 3 0 2 Harnessed, Magical Attacks
Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Height: Large
Ghasts 160 pts 05 Units per
Type: Infantry
3 models, may add up to 7 additional models for 95 pts/model Army
Base: 40x40mm
3 3 5 0 Fortitude (5+)
Options: pts
May upgrade one model to a Champion 20
Model Rules 17 Ch M Co S TS SD
Height: Standard
Great Bats 90 pts 04 Units per
Type: Beast
2 models, may add up to 7 additional models for 15 pts/model Army
Base: 40x40mm
Ground 1” 2” 3 D3+1 Undead, Ashes to Ashes, Fly (9”, 18”), Skirmisher, Light Troops,
Fly 9” 18” Fearless
Great Bat 2 3 3 0 3
Height: Large
Cadaver Wagon 350 pts 02 Units per
Type: Construct
single model Army
Base: 60x100mm
4 3 4 2 Fortitude (4+)
Cadaver Master 1 3 3 0 3
Shambling Horde 8 1 3 0 1 Harnessed
Chassis 4 1 Inanimate, Impact Hits (1)
Model Rules 18 Ch M Co S TS SD
Height: Large
Court of the Damned 310 pts 02 Units per
Type: Construct
single model Army
Base: 60x100mm
5 5 5 2
Chill of the Grave: Universal Rule. Blood Ties (Lamia) options: pts
Enemy units within 6” of one or more models with Must take Aegis (4+) 90
Chill of the Grave suffer -2 Agility and -2 Defensive
Skill.
Height: Large
Altar of Undeath 365 pts 02 Units per
Type: Construct
single model Army
Base: 50x100mm
5 3 5 2 Fortitude (4+)
Model Rules 19 Ch M Co S TS SD
Height: Large
Dark Coach 430 pts 02 Units per
Type: Construct
single model Army
Base: 50x100mm
5 3 5 4 Aegis (4+)
Model Rules 20 Ch M Co S TS SD
THE SUFFERING (max 20%)
Phantom Host 160 pts 02 Units per Army
Height: Standard
2 models, may add up to 3 additional models for 75 Type: Infantry
06 Models per Army
pts/model Base: 40x40mm
Phantom Host 4 3 3 1 1
Height: Standard
Wraiths 180 pts 02 Units per
Type: Infantry
5 models, may add up to 5 additional models for 40 pts/model Army
Base: 20x20mm
6” 12” 5 1 Undead, Ashes to Ashes, Light Troops, Fear, Terror, Wizard Conclave,
Ghostly Form, Fearless
Defensive HP Def Res Arm
Model Rules 21 Ch M Co S TS SD
Height: Standard
Spectral Hunters 190 pts 02 Units per
Type: Cavalry
5 models, may add up to 5 additional models for 38 pts/model Army
Base: 25x50mm
8” 16” 5 1 Undead, Ashes to Ashes, Light Troops, Fear, Terror, Wizard Conclave,
Ghostly Form, Fearless
Defensive HP Def Res Arm
Model Rules 22 Ch M Co S TS SD
SWIFT DEATH (max 30%)
02 Units per Army Height: Gigantic
Shrieking Horror 490 pts 01 Units per Army if it includes any Type: Beast
single model Characters mounted on Shrieking Horror Base: 100x150mm
Ground 6” 12” 4 1 Undead, Fly (8”, 16”), Light Troops, Ashes to Ashes, Fearless
Fly 8” 16”
Defensive HP Def Res Arm
6 4 6 0 Fortitude (6+)
Offensive Att Off Str AP Agi
Height: Standard
Vampire Knights 240 pts Type: Cavalry
02 Units per
3 models, may add up to 3 additional models for 90 pts/model Base: 25x50mm
Army
Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 23 Ch M Co S TS SD
Height: Large
Winged Reapers 320 pts 02 Units per
Type: Infantry
2 models, may add up to 2 additional models for 180 pts/model Army
Base: 50x75mm
Ground 6” 12” 10 D3 Undead, Fear, Fly (6”, 12”), Light Troops, Swiftstride, Ashes to Ashes,
Fly 6” 12” Necromantic Aura, Fearless
Defensive HP Def Res Arm
4 5 5 2
Options: pts
May take a Close Combat Weapon (one choice only):
Paired Weapons 15 / model
Halberd 15 / model
Height: Large
Varkolak 335 pts 03 Units per
Type: Beast
single model Army
Base: 50x50mm
4 5 5 0 Fortitude (4+)
Offensive Att Off Str AP Agi
Height: Large
Vampire Spawn 240 pts 03 Units per
Type: Infantry
3 models, may add up to 5 additional models for 80 pts/model Army
Base: 40x40mm
Ground 6” 12“ 8 D3 Undead, Autonomous, Fear, Fly (9”, 18”), Light Troops, Swiftstride,
Fly 9” 18” Frenzy, Fearless
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str AP Agi
Options: pts
May upgrade one model to a Champion 20
Model Rules 24 Ch M Co S TS SD