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Vampire Covenant Army Book

2nd Edition, version 2.0 - 21st December 2018

Army Model Rules Characters


Hereditary Spell Character Mounts
Vampiric Bloodlines Core
Blood Powers Special
Special Items The Suffering
Quick Reference Sheet Swift Death

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Army Wide Rules
Reanimated
Some unit profiles contain the additional Characteristic Reanimated, shortened Rea, which determines the number of
Health Points Raised with Arise! (Hereditary Spell) and The Dead Arise (Bound Spell).

Master of Undeath
One Character in the Vampire Covenant army must be nominated to be the Master. At the start of the game, the General
is always the Master.

Army Model Rules


Universal Rules
Ashes to Ashes
At the end of any phase in which the Master is removed as a casualty, every unit in the army with one or more models
with Ashes to Ashes must pass a Discipline Test or lose a number of Health Points equal to the amount by which the test
was failed, with no saves of any kind allowed. These Health Point losses are allotted following the rules for Unstable,
except that they can never be allotted to models that do not have Ashes to Ashes. The number of Health Points lost is
reduced by 1 if the unit receives Rally Around the Flag.

At the end of the Player Turn in which the Master was removed as a casualty, a new Master may be selected. To do so,
nominate a friendly Wizard Character that either has Vampiric or is using Evocation. This Character becomes the new
Master.

At the start of each friendly Player Turn after the Master has been removed as a casualty and no new Master has been
selected, every unit with Ashes to Ashes must once again pass a Discipline Test or lose Health Points as described above.

Gates of the Netherworld


Whenever a model with Gates of the Netherworld successfully casts Arise!, after resolving the spell's effect, choose a
friendly unit with a Reanimated value and within 12" of the Caster. This unit, or a single Character inside the unit, Raises
1 Health Point. No unit can be chosen more than twice per Magic Phase by Gates of the Netherworld.

Awaken (X)
The model can Raise Health Points above a unit's starting size for the units stated within brackets. However, units cannot
be increased beyond twice their starting size or beyond the maximum unit size written in their unit entry. A unit's
starting size is the size of the unit as written on the Army List (or the size of the unit at the time of its creation).

Necromantic Aura
All friendly units within 6" of one or more models with Necromantic Aura reduce the number of Health Point losses
caused by Ashes to Ashes and Unstable by 1.

The Dead Arise


0-1 per Army.
The model can cast the following Bound Spell with Power Level (4/8):
Range 12", Type: Ground, Duration: Instant.
Summon a unit listed in the Awaken (X) Universal Rule of the Caster (declare which before
casting) with as many Health Points as given by the Reanimated value of the unit. All models
must be placed within the spell's range, with at least one model touching the target point. All
upgrades except Command Group are allowed. The unit loses Scoring (if it had it).

Ghostly Form
The model gains Magical Attacks and Ghost Step. R&F models with this rule can only be joined by Characters with
Ghostly Form.

Model Rules 2 Ch M Co S TS SD
Autonomous
Undead units consisting entirely of models with Autonomous may perform March Moves as normal, even when outside
the range of the Commanding Presence of any friendly models. The unit must still pass a Discipline Test in order to do so
if within 8" of non-Fleeing enemy units.

Special Attacks
Reaper
A unit consisting entirely of models on foot with Reaper ignores all other units when moving in the Movement Phase,
but it must follow the Unit Spacing rule at the end of its move.

The unit can make a Sweeping Attack. The enemy unit suffers 1 hit with Strength 5, Armour Penetration 10, and Magical
Attacks for each model with Reaper in the unit.

Attack Attributes
Vampiric (X) - Close Combat
At the end of each Melee Phase, check and resolve the following effects for all units and Characters with Vampiric:
● Characters: If at least one attack with Vampiric made by the Character caused an unsaved wound, the
Character can make a single Vampiric roll. If successful, the Character Recovers a single Health Point.
● Units: If at least one attack with Vampiric made by a R&F model in the unit caused an unsaved wound, the unit
can make a single Vampiric roll. If successful, the unit Raises a single Health Point.
A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. Use only the best value if
a unit or Character has multiple parts with this Attack Attribute that each caused unsaved wounds. A roll of '1' on a
Vampiric roll is always a failure and a '6' is always a success. Models with Towering Presence suffer a -2 modifier to their
Vampiric rolls.

Unholy Appetite - Close Combat.


After a Round of Combat in which at least one attack with Unholy Appetite caused an unsaved wound, all attacks with
Unholy Appetite from models in the same unit must reroll failed to-hit rolls until the end of the next Player Turn.

Hereditary Spell
This spell has a second Boosted version, which is shown in {{bold in green within double curly brackets}}.

Casting Value Range Type Duration Effect

H Arise! When resolving the spell, choose one of the following effects
for each target:
● The R&F part of the target Raises a number of
Health Points equal to its Reanimated value.
⟨4+⟩ ⟨18"⟩ ● Up to one Character within the target Recovers a
rep {8+} {6" Aura} Augment Instant number of Health Points equal to its Reanimated
{{11+}} {{12" Aura}} value.
Models with Towering Presence cannot Recover more than 2
Health Points from this spell in a single Magic Phase.

Model Rules 3 Ch M Co S TS SD
Vampiric Bloodlines
The Vampire Covenant army may choose to represent a single Vampiric Bloodline. In this case, all Vampire Counts and
Vampire Courtiers in such a Bloodline Army must take the upgrade that corresponds to that Bloodline. Unless noted
otherwise, all rules associated with a Vampire are only applied to the model part that takes the upgrade and do not
apply to any mounts.

Ancient Blood Power


Bloodline Vampire Counts can take the Ancient Blood Power of their Bloodline instead of taking a Blood Power. All
Ancient Blood Powers are 0-1 per Army.

Blood Ties
Certain unit entries in this Army Book include the term Blood Ties, followed by the name of a Bloodline in brackets. If
the army includes at least one Vampire Count or Vampire Courtier matching the Bloodline written in brackets in a unit
entry, this unit gains access to the associated Blood Ties upgrade.

Brotherhood of the Dragon Bloodline (45 pts)


The Vampire gains Weapon Master, +2 Offensive Skill, Plate Armour, and can take any number
of Close Combat Weapons. Whenever possible, unless another model does so first:
● The Vampire must accept a Duel.
● The Vampire must issue a Duel.
Vampire Courtiers cannot be upgraded to Wizard Adepts. Vampire Counts cannot be
upgraded to Wizard Masters.

Blood Ties: Vampire Knights

Path Access: The Vampire must choose Occultism.

Ancient Blood Power: Crimson Rage (130 pts)


Every unsaved wound caused by the Vampire's Close Combat Attacks, before
applying Multiple Wounds, generates another Close Combat Attack:
● Allocate and resolve the new attacks before removing any casualties, in the
same Initiative Step as the attacks that generated them.
● You cannot generate more attacks than there were Health Points in the
Health Pool towards which the initial attacks were allocated.
● The new attacks do not generate any further attacks.

Von Karnstein Bloodline (40 pts)


The Vampire must reroll failed Vampiric rolls, and the presence of one or more Von Karnstein
Vampires grant +1 to their side's Combat Score in any combat in which they are Engaged.
Models in the same units as a Von Karnstein Vampire gain Autonomous. If applicable, the
ranges of Commanding Presence and Rally Around the Flag of Von Karnstein Vampires are
increased by 6".

Blood Ties: Dark Coach

Path Access: The Vampire must choose Occultism or Evocation.

Ancient Blood Power: Storm Caller (110 pts)


All units within 12" of the Vampire gain Hard Target (1).

Model Rules 4 Ch M Co S TS SD
Lamia Bloodline (50 pts)
The Vampire gains Lightning Reflexes and suffers -1 Attack Value. Enemy units in base
contact with one or more Lamia Vampires suffer -1 Agility. If the Vampire is not equipped
with Heavy Armour and/or a Shield, it gains Distracting. Duels issued by the Vampire must (if
possible) be accepted by a Character unless a Champion accepts first. Enemy model parts
without Harnessed in a Duel with the Vampire suffer -1 Attack Value.

Blood Ties: Court of the Damned

Path Access: The Vampire must choose Witchcraft or Evocation.

Ancient Blood Power: Commandment (70 pts)


All R&F models in a unit joined by the Vampire have their Defensive Skill and
Offensive Skill set to 6.

Strigoi Bloodline (110 pts)


The Vampire gains Hatred, Fortitude (4+), and +1 Health Point, cannot take a mount except
for a Shrieking Horror, and may not be equipped with any kind of armour. Vampire Courtiers
cannot be upgraded to Wizard Adepts. Vampire Counts cannot be upgraded to Wizard
Masters.

Blood Ties: Ghouls

Path Access: The Vampire must choose Shamanism.

Ancient Blood Power: Ghoul Lord (70 pts)


The Vampire, its mount, and all R&F models in its unit gain Poison Attacks. If the unit it
joins already had Poison Attacks, all R&F models in the unit wound automatically on a
successful natural to-hit roll of 1 less than normal (i.e. 5+ instead of 6+).

Nosferatu Bloodline (free)


The Vampire suffers -1 Attack Value, -2 Offensive Skill, and may not be equipped with Heavy
Armour and/or a Shield. The Vampire gains Awaken (Zombies, Skeletons) and Gates of the
Netherworld. A Vampire Courtier must be upgraded to Wizard Apprentice, Wizard Adept, or
Wizard Master. A Vampire Count must be upgraded to Wizard Adept or Wizard Master. The
Vampire always knows the Hereditary Spell in addition to its other spells.

Blood Ties: Wraiths

Path Access: The Vampire must choose Evocation,


Occultism, or Cosmology.

Ancient Blood Power: Blood Magic (75 pts)


During Spell Selection, choose a Path (this may be a different Path than the one the
model selects its spells from). When the Vampire or a friendly Wizard within 12” of it
casts the Hereditary Spell or any spell from the chosen Path, the Casting Value of the
Spell is reduced by 2, and when rolling casting rolls with a single Magic Dice, a natural
roll of ‘1’ or ‘2’ on the Magic Dice is always a failed Casting Attempt, regardless of any
modifiers. When the Vampire or a friendly Wizard within 12” of it Miscasts, it suffers a
+1 Miscast Modifier.

Model Rules 5 Ch M Co S TS SD
Blood Powers
Vampire Counts and Vampire Courtiers may purchase a unique upgrade called Vampiric Blood Power. In an army
without a Bloodline (called an Independent Army), all Blood Powers are 0-1 per Army. However, in an army with a
Bloodline (called Bloodline Army), only that Bloodline's powers can be taken, though these powers can be duplicated
within the army unless noted otherwise.

Independent or Brotherhood of the Dragon Independent or Strigoi


Eternal Duellist (80 pts) Flying Horror (60 pts) - Models on foot only.
The Vampire must reroll natural to-hit and to-wound The Vampire gains Fly (7”, 14”), Light Troops, Swiftstride,
rolls of '1' with its Close Combat Attacks. and Storm of Wings (see Bat Swarms).

Monster Hunter (45 pts) Bestial Bulk (70 pts) - Models on foot only.
The Vampire gains Multiple Wounds (2, against Towering 0-1 per Army
Presence). The Vampire gains +1 Resilience and cannot use any
Weapon Enchantments or Armour Equipment. The
Vampire changes its Height to Large and its base size to
40x40mm. As long as the Vampire is joined to a unit of
Ghasts, the Vampire gains Scoring. If playing Capture the
Independent or Von Karnstein Flags, the Vampire gains Scoring (no matter if joined to a
Hour of the Wolf (50 pts) unit of Ghasts or not).
The Vampire's unit gains Swiftstride. The Vampire gains
Awaken (Zombies, Dire Wolves, Bat Swarms, Great Bats).

Unbreakable Will (40 pts)


At the beginning of each Round of Combat, select a single
Independent or Nosferatu
friendly unit Engaged in the same Combat as the Vampire
Arcane Knowledge (60 pts) - Wizards only
(this can be the Vampire's own unit). This unit gains
The Vampire knows the Hereditary Spell in addition to its
Stubborn until the end of the Melee Phase.
other spells. Spells cast by the Vampire gain +6" range.
This effect is decreased to +3" range for Aura spells.
Bound Spells and spells without range are not affected.

Forbidden Path (20 pts) - Wizard Adepts and Masters


Independent or Lamia only
Mask of Innocence (45 pts) A Wizard Master with this Blood Power becomes a
Enemy units in base contact with one or more Vampires Wizard Adept using two different Paths it has access to
with the Mask of Innocence suffer -1 Discipline. (it knows 2 spells from each Path). A Wizard Adept
becomes a Wizard Apprentice using two different Paths it
Mesmerising Gaze (40 pts) has access to (it knows 1 spell from each Path).
The Vampire can cast Whispers of the Veil from Evocation This Blood Power cannot be combined with Essence of a
as a Bound Spell with Power Level (4/8). Free Mind.

Model Rules 6 Ch M Co S TS SD
Special Items
Weapon Enchantments Necromantic Staff (80 pts) - Wizards only
Reaper’s Harvest (105 pts) Dominant. The bearer gains Channel (1) and may cast the
Hand Weapon enchantment. first Boosted version (6" Aura) of Arise! as a Bound Spell
Attacks made with this weapon always have Strength 10 with Power Level (4/8).
and Armour Penetration 10 and become Divine Attacks
and Magical Attacks. When rolling to wound with attacks Night’s Crown (60 pts) - Standard Height models only.
made with this weapon, use the enemy's Discipline Close Combat Attacks allocated towards the bearer do
instead of its Resilience. not gain Strength modifiers of the +X type conferred by
Close Combat Weapons. Close Combat Attacks can never
True Thirst (55 pts) - Vampire Counts and Courtiers wound the bearer on better than 4+.
only.
Hand Weapon enchantment. Unholy Tome (50 pts) - Wizards only.
Attacks made with this weapon gain +1 Strength, +1 Dominant. The bearer can cast Danse Macabre from
Armour Penetration, and Vampiric (3+), and become Evocation as a Bound Spell with Power Level (4/8).
Magical Attacks. For each unsaved wound caused by this
weapon during a Melee Phase, Raise 1 Health Point of Cursed Medallion (35 pts)
R&F models in the wielder’s unit at the end of the Melee Right before the battle (during step 7 of the Deployment
Phase. The number of Raised Health Points in each phase Phase Sequence), choose a Character, Champion, or a
cannot exceed the fixed component of the Reanimated single model unit on the opponent's Army List. The
value of the R&F models in the unit, disregarding any D3 bearer must reroll failed to-hit and to-wound rolls
or D6 parts (e.g. you can Raise 4 Zombies in a single against the chosen model.
phase).
Banner Enchantments
Armour Enchantments Black Standard of Zagvozd (90 pts) - Barrow Guard
Legend of the Black King (110 pts) and Barrow Knights only.
Plate Armour and Heavy Armour enchantment. Close Combat Attacks made by R&F model parts without
The bearer gains +1 Armour and Aegis (4+). Harnessed in the bearer's unit gain +1 to hit. At the start
of any Melee Phase, if the bearer's unit is unengaged, you
Artefacts may choose a friendly Standard Height Infantry or
Hypnotic Pendant (100 pts) Barrow Knight unit within 6" of the bearer. Close Combat
The bearer gains Distracting. All Standard Height R&F Attacks made by R&F model parts without Harnessed in
models in the bearer's unit gain Parry. that unit gain +1 to hit until the end of the Melee Phase.

Eternity Gem (95 pts) - Vampire Counts and Courtiers


on Monstrous Revenant or without Towering Presence
only.
Attacks against the wearer with Lethal Strike and/or
Multiple Wounds lose these Attack Attributes.
One use only: Must be activated when the wearer suffers
the first wound in the game (after Armour Saves). The
wearer gains Aegis (2+) against this wound.

Army Organisation

Characters Core* Special The Suffering Swift Death


Max 40% At least 25% No limit Max 20% Max 30%
*The Core Category is decreased to “At least 20%” in an army without a Vampiric Bloodline.

Model Rules 7 Ch M Co S TS SD
CHARACTERS (max 40%)
Height: Standard
Vampire Count 330 pts Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Rea Model Rules

6” 12” 9 1 Undead, Fear, Awaken (Zombies), Autonomous, Fearless

Defensive HP Def Res Arm

3 7 5 0

Offensive Att Off Str AP Agi

Vampire Count 5 7 5 2 7 Vampiric (6+)

Magic Options: Options: pts


Must select spells from (choose one): If General, must take The Dead Arise 25
May become (one choice only):
Wizard Apprentice free
Evocation Occultism Wizard Adept 75
(if part of a Bloodline Army, Wizard Master 225
Path access may change) May take Special Items up to 200
May take (one choice only):
A single Blood Power no pt limit
A single Ancient Blood Power* no pt limit
May take any of the following:
Shield 5
Light Armour 5
Heavy Armour 15
May take a Close Combat Weapon (one choice only):
Paired Weapons 10
Halberd 20
Lance 20
Great Weapon 20
May take a mount (one choice only):
Skeletal Steed 70
Spectral Steed 125
Monstrous Revenant** 150
Court of the Damned 350
Shrieking Horror (Strigoi only)** 430
Zombie Dragon** 385
* If belonging to a Bloodline Army.
** Monstrous Revenants, Shrieking Horrors, Zombie Dragons, and their riders count
towards Characters. Additionally, these mounts count towards Swift Death.

Model Rules 8 Ch M Co S TS SD
Height: Standard
Vampire Courtier 160 pts Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Rea Model Rules

6” 12” 8 1 Undead, Fear, Awaken (Zombies), Autonomous, Fearless

Defensive HP Def Res Arm

3 6 4 0

Offensive Att Off Str AP Agi

Vampire Courtier 4 6 5 2 6 Vampiric (6+)

Magic Options: Options: pts


Must select spells from (choose one): May be the Battle Standard Bearer 50
If General, must take The Dead Arise 25
May become (one choice only):
Evocation Occultism Wizard Apprentice 30
(if part of a Bloodline Army, Wizard Adept 105
Path access may change) Wizard Master* 255
May take Special Items up to 100
May take a single Blood Power no pt limit
May take any of the following:
Shield 5
Light Armour 5
Heavy Armour 10
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Halberd 10
Lance 10
Great Weapon 10
May take a mount (one choice only):
Skeletal Steed 65
Spectral Steed 110
Monstrous Revenant** 130
Court of the Damned 350
* Nosferatu only.
** Monstrous Revenants and their riders count towards Characters.
Additionally, this mount count towards Swift Death.

Model Rules 9 Ch M Co S TS SD
Height: Standard
Necromancer 125 pts Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Rea Model Rules

4” 8” 7 1 Undead, Gates of the Netherworld, Awaken (Zombies, Skeletons),


Wizard Apprentice, Fearless

Defensive HP Def Res Arm

3 3 3 0

Offensive Att Off Str AP Agi

Necromancer 1 3 3 0 3

Magic Options: Options: pts


Must select spells from (choose one): If General, must take The Dead Arise 30
May become (one choice only):
Wizard Adept 75
Evocation Alchemy Wizard Master 225
May take Light Armour 5
May take Special Items up to 100
If Wizard Master up to 200
May take a mount (one choice only):
Skeletal Steed 20
Cadaver Wagon 340
Monstrous Revenant (Wizard Master)* 100
*Monstrous Revenants and their riders count towards Characters.
Additionally, these mounts count towards Swift Death.

Height: Standard
Barrow King 175 pts Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Rea Model Rules

4” 8” 8 1 Undead, Ashes to Ashes, Not a Leader, Unliving Shield, Fearless

Defensive HP Def Res Arm

4 5 5 0 Heavy Armour, Shield

Offensive Att Off Str AP Agi

Barrow King 3 5 4 1 4 Magical Attacks, Lethal Strike, Multiple Wounds (2, against Standard)

Unliving Shield: Universal Rule. Options: pts


Enemy models cannot allocate Close Combat May be the Battle Standard Bearer 50
Attacks towards a Necromancer as long as they May take Special Items up to 150
can allocate attacks towards a model with May take a Close Combat Weapon (one choice only):
Unliving Shield in the same unit as the Paired Weapons 5
Necromancer. This rule cannot be used if there Halberd 10
are also models with Vampiric in the same unit Lance 10
as the Necromancer. Great Weapon 10
May take a Skeletal Steed 40

Model Rules 10 Ch M Co S TS SD
Height: Standard
Fell Wraith 120 pts 0­3 Characters with
Type: Infantry
single model Reaper per Army
Base: 20x20mm

This unit counts both towards Characters and The Suffering.


Global Adv Mar Dis Rea Model Rules

6” 12” 5 1 Undead, Ashes to Ashes, Fear, Terror, Not a Leader, Light Troops,
Ghostly Form, Fearless
Defensive HP Def Res Arm

3 4 3 0 Aegis (5+), Aegis (3+, against non-Magical Attacks)

Offensive Att Off Str AP Agi

Fell Wraith 3 4 3 10 2 Reaper

Options: pts
May take a Weapon Enchantment up to 100
May take a Great Weapon 10
May take a mount (one choice only):
Skeletal Steed 35
Monstrous Revenant* and lose
Aegis (3+, against non-Magical Attacks) 160
*The model no longer counts towards The Suffering. Instead Monstrous Revenants and their
riders count towards Characters. Additionally, this mount counts towards Swift Death.

Height: Standard
Banshee 165 pts 0­3 Characters with
Type: Infantry
single model Reaper per Army
Base: 20x20mm

This unit counts both towards Characters and The Suffering.


Global Adv Mar Dis Rea Model Rules

6” 12” 5 1 Undead, Ashes to Ashes, Fear, Terror, Not a Leader, Light Troops,
Ghostly Form, Fearless
Defensive HP Def Res Arm

3 3 3 0 Aegis (5+), Aegis (3+, against non-Magical Attacks)

Offensive Att Off Str AP Agi

Banshee 1 3 3 0 3 Reaper, Wail of Woe

Wail of Woe: Special Attack.


A model with this Special Attack can use it as a Shooting Attack and as a Special Attack when Engaged in Combat.
- As a Shooting Attack with March and Shoot: choose a target using the normal rules for Shooting Attacks. The
attack has Range 8" and inflicts D6+2 hits with Strength 4, Armour Penetration 1, and Magical Attacks.
- As a Special Attack when Engaged in Combat: the attack is made at the model part's Agility. Declare that you are
using Wail of Woe when allocating attacks. If used, the model part cannot make Close Combat Attacks. Choose a
single unit in base contact as the target. The target unit suffers D3+1 hits with Strength 4, Armour Penetration
1, and Magical Attacks.

Model Rules 11 Ch M Co S TS SD
CHARACTER MOUNTS
Skeletal Steed Standard, Cavalry Spectral Steed Standard, Cavalry
25x50mm 25x50mm

Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules

8” 16” C Ghost Step Ground 8” 16” C Ghost Step, Fly


Fly 8” 16” (8”, 16”), Light
Defensive HP Def Res Arm Troops

C C C C+2 Defensive HP Def Res Arm

Offensive Att Off Str AP Agi


C C C C+1
Harnessed, Magical
Skeletal Steed 1 2 3 0 2 Attacks Offensive Att Off Str AP Agi
Harnessed, Magical
Spectral Steed 1 2 3 0 2 Attacks

Cadaver Wagon Large, Construct


60x100mm

Court of the Damned Large, Construct


Global Adv Mar Dis Model Rules
60x100mm
War Platform,
4” 8” C Necromantic Aura, Global Adv Mar Dis Model Rules
No Rest for the Ghost Step, Fear,
Wicked* 4” 8” C Autonomous,
Defensive HP Def Res Arm Towering Presence,
War Platform, Chill of
4 C 4 C+2 Fortitude (4+), the Grave*
Offensive Att Off Str AP Agi
Defensive HP Def Res Arm

Shambling 8 1 3 0 1 Harnessed
5 5 5 C
Horde
Chassis 4 1 Offensive Att Off Str AP Agi
Inanimate, Impact Hits
(1) Paramours (2) 2 5 5 2 6 Vampiric (6+)
*See Cadaver Wagon unit entry for rules. Spectral 8 2 3 0 2 Harnessed, Magical
Pallbearers
Attacks

Chassis 5 2 Inanimate, Impact Hits


(D6)

*See Court of the Damned unit entry for rules.

Blood Ties (Lamia): pts


Must take Aegis (4+) 75

Model Rules 12 Ch M Co S TS SD
Shrieking Horror Zombie Dragon
0-1 Mounts per Army 0-1 Mounts per Army

This mount and its rider count This mount and its rider count
towards Characters. Additionally, towards Characters. Additionally,
Gigantic, Beast Gigantic, Beast
this mount counts towards Swift 100x150mm
this mount counts towards Swift 50x100mm
Death. Death.

Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules

Ground 6” 12” C Fly (8”, 16”), Light Ground 6” 12” C Fly (7”, 14”), Light
Fly 8” 16” Troops Fly 7” 14” Troops

Defensive HP Def Res Arm Defensive HP Def Res Arm

Fortitude (5+)
6 4 6 0 6 4 6 3 Fortitude (6+),
Distracting
Offensive Att Off Str AP Agi
Harnessed, Chilling Offensive Att Off Str AP Agi
Shrieking 4 4 5 2 2 Shriek* Harnessed, Breath
Horror Zombie 5 4 6 3 2 Attack (Toxic
*See Shrieking Horror unit entry for rules. Dragon Attacks)

Options: pts
May become Colossal Zombie Dragon 100
Monstrous Revenant
Gigantic, Beast
Colossal Zombie Dragon 100x150mm
This mount and its rider count
towards Characters. Additionally, Global Adv Mar Dis Model Rules
Large, Cavalry
this mount counts towards Swift 50x50mm
Death. Ground 6” 12” C Fly (7”, 14”), Light
Fly 7” 14” Troops
Global Adv Mar Dis Model Rules
Defensive HP Def Res Arm
Ground 6” 12” C Fly (8”, 16”), Light
Fly 8” 16” Troops, Fear, 6 5 6 4 Fortitude (6+),
Towering Presence Distracting

Defensive HP Def Res Arm Offensive Att Off Str AP Agi

Harnessed, Breath
4 C 5 C Colossal 5 5 6 3 2 Attack (Toxic
Zombie Attacks)
Offensive Att Off Str AP Agi Dragon
Harnessed, Poison
Monstrous 4 4 5 2 2 Attacks, Lethal Strike
Revenant

Options : pts
May become Great Monstrous Revenant 10

Great Monstrous Revenant: Universal Rule.


The Monstrous Revenant gains Devastating Charge
(+1 Str, +1 AP) and changes its base size to
60x100mm.

Model Rules 13 Ch M Co S TS SD
CORE (at least 25%)
Height: Standard
Zombies 115 pts Type: Infantry
20 models, may add up to 60 additional models for 5 pts/model 0­4 Units per
Base: 20x20mm
Army

Global Adv Mar Dis Rea Model Rules

4” 8” 2 2D6+4 Undead, Ashes to Ashes, Scoring, Fearless

Defensive HP Def Res Arm

1 1 3 0

Offensive Att Off Str AP Agi

Zombie 1 1 3 0 1

Options: pts
May upgrade one model to each of the following:
Musician 20
Standard Bearer 20

Height: Standard
Skeletons 150 pts Type: Infantry
20 models, may add up to 40 additional models for 10 pts/model Base: 20x20mm

Global Adv Mar Dis Rea Model Rules

4” 8” 4 D6+4 Undead, Ashes to Ashes, Scoring, Fearless

Defensive HP Def Res Arm

1 2 3 0 Light Armour, Shield

Offensive Att Off Str AP Agi

Skeleton 1 2 3 0 2

Options: pts
May take a Close Combat Weapon (one choice only):
Halberd 1 / model
Spear 1 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Model Rules 14 Ch M Co S TS SD
Height: Standard
Ghouls 130 pts Type: Infantry
10 models, may add up to 30 additional models for 17 pts/model 0­4 Units per
Base: 20x20mm
Army

Global Adv Mar Dis Rea Model Rules

4” 8” 6 D6+4 Undead, Ashes to Ashes, Scoring, First Raised, Fearless

Defensive HP Def Res Arm

1 3 4 0

Offensive Att Off Str AP Agi

Ghoul 2 3 3 0 4 Poison Attacks, Unholy Appetite

First Raised: Universal Rule. Options: pts


Ghoul Champions gain Swift Reform. May upgrade one model to a Champion 20

Blood Ties (Strigoi) options: pts


May take Vanguard* 2 / model
*0-35 Models per Army. Strigoi Vampires joined to this unit
gain Vanguard.

Height: Standard
Bat Swarm 105 pts 0­4 Units per
Type: Beast
2 models, may add up to 8 additional models for 30 pts/model Army
Base: 40x40mm

Global Adv Mar Dis Rea Model Rules

Ground 1” 2” 3 D6+4 Undead, Ashes to Ashes, Fly (6”, 12”), Skirmisher, Light Troops, Storm
Fly 6” 12” of Wings, Fearless

Defensive HP Def Res Arm

4 3 2 0 Distracting, Hard Target (1)

Offensive Att Off Str AP Agi

Bat Swarm 4 3 2 0 3

Storm of Wings: Universal Rule.


Enemy units in base contact with one or more models with Storm of Wings suffer -1 Offensive Skill and -1 Defensive
Skill.

Model Rules 15 Ch M Co S TS SD
SPECIAL (no limit)
Height: Standard
Dire Wolves 80 pts 0­5 Units per
Type: Beast
5 models, may add up to 10 additional models for 11 pts/model Army
Base: 25x50mm
Dire Wolves consisting of 8 or more models count towards Core instead of Special.
Global Adv Mar Dis Rea Model Rules

9” 18” 3 D3+4 Undead, Ashes to Ashes, Vanguard, Fearless

Defensive HP Def Res Arm

1 3 3 0

Offensive Att Off Str AP Agi

Dire Wolf 1 3 3 0 3 Devastating Charge (+1 Str, +1 AP)

Options: pts
May upgrade one model to a Champion 20

Height: Standard
Barrow Guard 175 pts Type: Infantry
15 models, may add up to 25 additional models for 22 pts/model Base: 20x20mm

Global Adv Mar Dis Rea Model Rules

4” 8” 7 D3+4 Undead, Ashes to Ashes, Scoring, Bodyguard (General, Barrow King),


Fearless

Defensive HP Def Res Arm

1 3 4 0 Heavy Armour

Offensive Att Off Str AP Agi

Barrow Guard 1 3 4 1 3 Magical Attacks, Lethal Strike, Multiple Wounds (2, against Standard)

Options: pts
May take (one choice only):
Halberd 4 / model
Great Weapon 5 / model
Shield 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Model Rules 16 Ch M Co S TS SD
Height: Standard
Barrow Knights 170 pts Type: Cavalry
5 models, may add up to 10 additional models for 48 pts/model 0­4 Units per
Base: 25x50mm
Army

Global Adv Mar Dis Rea Model Rules

8” 16” 7 D3+2 Undead, Ashes to Ashes, Scoring, Ghost Step, Fearless

Defensive HP Def Res Arm

1 3 4 2 Heavy Armour, Shield

Offensive Att Off Str AP Agi

Barrow Knight 1 3 4 1 3 Lance, Magical Attacks, Lethal Strike, Multiple Wounds (2, against
Standard)
Skeletal Steed 1 2 3 0 2 Harnessed, Magical Attacks

Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Height: Large
Ghasts 160 pts 0­5 Units per
Type: Infantry
3 models, may add up to 7 additional models for 95 pts/model Army
Base: 40x40mm

Global Adv Mar Dis Rea Model Rules

6” 12” 5 D3+1 Undead, Ashes to Ashes, Fear, Fearless

Defensive HP Def Res Arm

3 3 5 0 Fortitude (5+)

Offensive Att Off Str AP Agi

Ghast 3 3 4 1 2 Poison Attacks, Unholy Appetite

Options: pts
May upgrade one model to a Champion 20

Model Rules 17 Ch M Co S TS SD
Height: Standard
Great Bats 90 pts 0­4 Units per
Type: Beast
2 models, may add up to 7 additional models for 15 pts/model Army
Base: 40x40mm

Global Adv Mar Dis Rea Model Rules

Ground 1” 2” 3 D3+1 Undead, Ashes to Ashes, Fly (9”, 18”), Skirmisher, Light Troops,
Fly 9” 18” Fearless

Defensive HP Def Res Arm

2 3 3 0 Hard Target (1)

Offensive Att Off Str AP Agi

Great Bat 2 3 3 0 3

Height: Large
Cadaver Wagon 350 pts 0­2 Units per
Type: Construct
single model Army
Base: 60x100mm

Global Adv Mar Dis Rea Model Rules

4” 8” 5 2 Undead, Ashes to Ashes, Necromantic Aura, War Platform, Not a


Leader, No Rest for the Wicked, Fearless

Defensive HP Def Res Arm

4 3 4 2 Fortitude (4+)

Offensive Att Off Str AP Agi

Cadaver Master 1 3 3 0 3
Shambling Horde 8 1 3 0 1 Harnessed
Chassis 4 1 Inanimate, Impact Hits (1)

No Rest for the Wicked: Universal Rule.


All R&F models in friendly units within 6” gain Fortitude (6+). Ghasts in friendly units within 6” gain Fortitude (4+)
instead.
In addition, all R&F models in friendly units from Core within 6” of one or more Cadaver Wagons gain Fortitude (+1, max
5+) during their First Round of Combat.

Model Rules 18 Ch M Co S TS SD
Height: Large
Court of the Damned 310 pts 0­2 Units per
Type: Construct
single model Army
Base: 60x100mm

Global Adv Mar Dis Rea Model Rules

4” 8” 7 1 Undead, Towering Presence, Fear, Ghost Step, War Platform, Not a


Leader, Chill of the Grave, Fearless

Defensive HP Def Res Arm

5 5 5 2

Offensive Att Off Str AP Agi

Paramour (3) 2 5 5 2 6 Vampiric (6+)


Spectral Pallbearers 8 2 3 0 2 Harnessed, Magical Attacks
Chassis 5 2 Inanimate, Impact Hits (D6)

Chill of the Grave: Universal Rule. Blood Ties (Lamia) options: pts
Enemy units within 6” of one or more models with Must take Aegis (4+) 90
Chill of the Grave suffer -2 Agility and -2 Defensive
Skill.

Height: Large
Altar of Undeath 365 pts 0­2 Units per
Type: Construct
single model Army
Base: 50x100mm

Global Adv Mar Dis Rea Model Rules

8” 8” 5 1 Undead, Ashes to Ashes, Towering Presence, Fear, Terror, Swiftstride,


Ghost Step, Lash of Souls, Fearless

Defensive HP Def Res Arm

5 3 5 2 Fortitude (4+)

Offensive Att Off Str AP Agi

Dark Conductor 1 3 3 0 3 Aura of Undeath


Ghost Steeds 8 2 3 0 2 Harnessed, Magical Attacks
Chassis 5 2 Inanimate, Impact Hits (D6)

Lash of Souls: Universal Rule.


The model can cast Pentagram of Pain (Occultism) as a Bound Spell with Power Level (4/8).

Aura of Undeath : Special Attack.


During its Shooting Phase, the model part can make a Shooting Attack that targets all enemy units within 12" of the
model (including those Engaged in Combat and outside Front Arc and/or Line of Sight). This attack can be used even if
the Altar is Engaged in Combat. The targets suffer D6 hits with a Strength equal to the current Game Turn number and
Armour Penetration 2.

Model Rules 19 Ch M Co S TS SD
Height: Large
Dark Coach 430 pts 0­2 Units per
Type: Construct
single model Army
Base: 50x100mm

Global Adv Mar Dis Rea Model Rules

8” 8” 7 1 Undead, Swiftstride, Fear, Ghost Step, Unholy Conduit, Fearless

Defensive HP Def Res Arm

5 3 5 4 Aegis (4+)

Offensive Att Off Str AP Agi

Coachman 2 3 3 10 2 Great Weapon, Magical Attacks


Vampire 4 6 5 2 6 Vampiric (3+)
Undead Mounts (2) 1 3 4 1 2 Harnessed
Chassis 5 2 Inanimate, Impact Hits (D6+1)

Unholy Conduit: Universal Rule. Options: pts


Friendly units within 6” of the model gain May take Extended Chassis 15
Autonomous.
Blood Ties (Von Karnstein) options: pts

Extended Chassis: Universal Rule. Must take Stubborn 15


The Dark Coach changes its base size to
50x150mm, and its Undead Mounts' Attack
Value is set to 2.

Model Rules 20 Ch M Co S TS SD
THE SUFFERING (max 20%)
Phantom Host 160 pts 0­2 Units per Army
Height: Standard
2 models, may add up to 3 additional models for 75 Type: Infantry
0­6 Models per Army
pts/model Base: 40x40mm

Global Adv Mar Dis Rea Model Rules

6” 12” 4 1 Undead, Ashes to Ashes, Fear, Ghostly Form, Fearless


Defensive HP Def Res Arm

4 3 3 0 Aegis (5+), Aegis (2+, against non-Magical Attacks)


Offensive Att Off Str AP Agi

Phantom Host 4 3 3 1 1

Height: Standard
Wraiths 180 pts 0­2 Units per
Type: Infantry
5 models, may add up to 5 additional models for 40 pts/model Army
Base: 20x20mm

Global Adv Mar Dis Rea Model Rules

6” 12” 5 1 Undead, Ashes to Ashes, Light Troops, Fear, Terror, Wizard Conclave,
Ghostly Form, Fearless
Defensive HP Def Res Arm

1 3 3 0 Aegis (5+), Aegis (3+, against non-Magical Attacks)


Offensive Att Off Str AP Agi

Wraith 2 3 3 10 2 Great Weapon, Reaper

Wizard Conclave Blood Ties (Nosferatu) options: pts


Must select two spells from May upgrade one model to a Champion 120
● Raven's Wing - Witchcraft
● Hasten the Hour - Evocation
● Deceptive Glamour - Witchcraft

Model Rules 21 Ch M Co S TS SD
Height: Standard
Spectral Hunters 190 pts 0­2 Units per
Type: Cavalry
5 models, may add up to 5 additional models for 38 pts/model Army
Base: 25x50mm

Global Adv Mar Dis Rea Model Rules

8” 16” 5 1 Undead, Ashes to Ashes, Light Troops, Fear, Terror, Wizard Conclave,
Ghostly Form, Fearless
Defensive HP Def Res Arm

1 3 3 1 Aegis (5+), Aegis (3+, against non-Magical Attacks)


Offensive Att Off Str AP Agi

Spectral Hunter 2 3 3 10 2 Great Weapon, Flaming Attacks, Magical Attacks


Ghost Steed 1 2 3 0 2 Flaming Attacks, Harnessed

Wizard Conclave Blood Ties (Nosferatu) options: pts


Must select two spells from May upgrade one model to a Champion 120
● Raven's Wing - Witchcraft
● Whispers of the Veil - Evocation
● Perception of Strength - Cosmology

Model Rules 22 Ch M Co S TS SD
SWIFT DEATH (max 30%)
0­2 Units per Army Height: Gigantic
Shrieking Horror 490 pts 0­1 Units per Army if it includes any Type: Beast
single model Characters mounted on Shrieking Horror Base: 100x150mm

Global Adv Mar Dis Rea Model Rules

Ground 6” 12” 4 1 Undead, Fly (8”, 16”), Light Troops, Ashes to Ashes, Fearless
Fly 8” 16”
Defensive HP Def Res Arm

6 4 6 0 Fortitude (6+)
Offensive Att Off Str AP Agi

Shrieking Horror 4 4 5 2 2 Chilling Shriek

Chilling Shriek: Special Attack.


A model with this Special Attack can use it as a Shooting Attack and as a Special Attack when Engaged in Combat.
- As a Shooting Attack with March and Shoot: Choose a target using the normal rules for Shooting Attacks. The
attack has Range 8".
- As a Special Attack when Engaged in Combat: The attack is made at the model part's Agility. Declare that you
are using Chilling Shriek when allocating attacks. If used, the model part cannot make Close Combat Attacks.
Choose a single unit in base contact as the target.
Regardless of whether it is used as a Shooting or Melee Attack, the Chilling Shriek causes 1 hit to the target for each
Health Point the model with Chilling Shriek currently has. These hits always have Strength 10, Armour Penetration 10,
and Magical Attacks. When rolling to wound with this attack, use the enemy's Discipline instead of its Resilience.

Height: Standard
Vampire Knights 240 pts Type: Cavalry
0­2 Units per
3 models, may add up to 3 additional models for 90 pts/model Base: 25x50mm
Army

Global Adv Mar Dis Rea Model Rules

7” 14” 7 1 Undead, Autonomous, Scoring, Fear, Fearless


Defensive HP Def Res Arm

2 5 4 2 Heavy Armour, Shield


Offensive Att Off Str AP Agi

Vampire Knight 2 5 5 2 5 Lance, Vampiric (6+)


Undead Mount 1 3 4 1 2 Harnessed

Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Blood Ties (Brotherhood of the Dragon) options:


Must take Devastating Charge (+1 Att) on the
Vampire Knight and Plate Armour on the model 25 / model

Model Rules 23 Ch M Co S TS SD
Height: Large
Winged Reapers 320 pts 0­2 Units per
Type: Infantry
2 models, may add up to 2 additional models for 180 pts/model Army
Base: 50x75mm

Global Adv Mar Dis Rea Model Rules

Ground 6” 12” 10 D3 Undead, Fear, Fly (6”, 12”), Light Troops, Swiftstride, Ashes to Ashes,
Fly 6” 12” Necromantic Aura, Fearless
Defensive HP Def Res Arm

4 5 5 2

Offensive Att Off Str AP Agi

Winged Reaper 4 5 5 2 4 Lethal Strike

Options: pts
May take a Close Combat Weapon (one choice only):
Paired Weapons 15 / model
Halberd 15 / model

Height: Large
Varkolak 335 pts 0­3 Units per
Type: Beast
single model Army
Base: 50x50mm

Global Adv Mar Dis Rea Model Rules

8” 16” 7 1 Undead, Autonomous, Fear, Vanguard, Fearless


Defensive HP Def Res Arm

4 5 5 0 Fortitude (4+)
Offensive Att Off Str AP Agi

Varkolak 5 5 6 3 4 Hatred, Vampiric (3+)

Height: Large
Vampire Spawn 240 pts 0­3 Units per
Type: Infantry
3 models, may add up to 5 additional models for 80 pts/model Army
Base: 40x40mm

Global Adv Mar Dis Rea Model Rules

Ground 6” 12“ 8 D3 Undead, Autonomous, Fear, Fly (9”, 18”), Light Troops, Swiftstride,
Fly 9” 18” Frenzy, Fearless
Defensive HP Def Res Arm

3 3 4 0
Offensive Att Off Str AP Agi

Vampire Spawn 3 4 5 2 4 Vampiric (6+), Battle Focus

Options: pts
May upgrade one model to a Champion 20

Model Rules 24 Ch M Co S TS SD

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