Professional Documents
Culture Documents
Army Limits are rules for army construction that promote balanced armies by
limiting duplicate units and abilities. These limits apply to both deathmatch and
domination modes. In domination mode, these limits apply across starting armies
and reinforcements together as one single army. These sections will answer ques-
tions like, “How many spearmen, archers, spells, characters, or monsters can I bring?”
Rules of Play are guidelines for deathmatch games on land battle maps to promote
fair play between opponents by limiting behavior on 3 basic principles: both players
must attack, players cannot corner camp, and players cannot forest camp. These
sections will answer questions like, “What actions are considered attacking, how
close can I get to the map edge, and how can I legally use forest terrain?”
TA B L E O F C O N T E N T S
Army Limits 2
» Duplicate unit limits 2
» Variant limits 2
» Unit category limits 3
» Rare Single Entity (RSE) limits 3
» Ability limits 3
Rules of Play 4
• Attacking Rule 4
» Multi entity units (ME) 4
» Single entity units (SE) 4
» Attacking at a reasonable pace 5
• White Line Abuse 5
• Forest Abuse 5
Individual Faction Summaries 6–29
Acknowledgments 30
1
ARMY LIMITS
Armies must start with at least 400 models. Artillery are counted by their pieces,
not their crew. Summons and decoys don’t count toward army limits. Faction-
wide effects and abilities never count toward any unit, category, or ability limit.
D U P L I C AT E U N I T L I M I T S
Duplicate unit limits determine how many duplicates of a specific unit you can
bring. They are generally determined by the price and type of unit. Unit ranks
or chevrons never affect price limits. Summons and decoys may exceed limits.
Unique limits that don’t match their price bins are indicated on the faction pages.
All other multiple entity units (cavalry, etc.) All single entity units
Price Type
0-1,200 4 each Single entities 2 each
1,201+ 3 each Superweapons 1 each
Mounted characters (lords and heroes) count toward the duplicate unit limits of
their single entity mounts. Legendary lords and regiments of renown count toward
the limits of their base unit. Exalted characters count toward the limits of their
unexalted base unit. Players may not field duplicates of regiments of renown or
named characters (such as Gotrek and Felix).
UNIT VA R I A NT S
Unit variants are limited to 8 per variant group. Units with minor variations like
added armor or different weapon types are classified as variants. Shielded units
are the same unit as their unshielded variant when they cost more. Marked units
with the same weapon type are the same unit as their unmarked variant.
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U N I T C AT E G O R Y L I M I T S
Unit category limits are per-army. Units and characters may count toward multiple
categories. Summons and decoys may exceed these limits.
Armies are limited to 4 total single entities. Single entity units (SE) have 1 initial
entity, not as a result of casualties. Multiple entity units (ME) have more than 1 initial
entity. Characters are single entities. Exempt single entities (XSE) don’t count toward
single entity limits. Rare Single Entities (RSE) are limited to 2 each and 3 per army.
Ranged units are limited to 12 total per army. All units with ammunition, except
single entities with only nontargetable ranged attacks (like Khorne Soulgrinders), are
ranged units. Ranged units with 360° firing arcs are limited to 6 per army, including
single entities. Multi-entity ranged cavalry and chariots are limited to 6 per army.
ABILIT Y LIMITS
An army may not contain:
• Duplicates of any selectable item or ability priced above 0 that has a limited
duration and number of uses.
• Duplicates of any selectable spell or rune. Bound spells are not selectable.
• More than 1 passive health draining ability with unlimited duration.
• More than 2 total nets, of which only 1 may be targetable.
• More than 2 flying units with breath attacks.
R U L E S O F P L AY
All judgments and interpretations of rules by tournament administrators are final.
Intentional use of bugs or exploits to gain an advantage is prohibited and should
be punished by admins. Live coaching during a battle (after army selection and
deployment) is prohibited.
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AT TA C K I N G R U L E
Players must attack at all times. Attacking shattered units is never attacking, and
units that are routing or shattered cannot fulfill the attacking rule.
Multiple entity units including summons and decoys can fulfill the attacking rule by:
Single entity units including summons and decoys can fulfill the attacking rule by:
4
Attacking at a reasonable pace requires that there is some purpose to not attacking
faster other than to benefit from something that does not count as attacking (such
as casting spells; using abilities; and regenerating health, vigor, winds of magic, and
barriers). Temporary lapses in fulfilling the attacking rule should be excused. Admins
should strictly enforce the attacking rule on players benefiting from something that
does not constitute attacking and should give wide leeway otherwise.
FOREST ABUSE
Players may not hold defensive positions in forests with significant portions of
their army. The attacking rule cannot force players to attack enemy units in or next
to forests. Players may instead retreat to open field from such units until they no
longer affect their army. Administrators should give leeway to routing and rallying
units, to units in patchy forests, and when neither player gains an advantage or
5
BEASTMEN
5 4 3 2
VARIANT RSE
SAME UNIT
VARIANT RSE
360 RSE
VARIANT RSE
1
RSE RSE
VARIANT 360
SAME UNIT
SAME UNIT SAME UNIT
RSE RSE
VARIANT
1 RSE RSE
RSE RSE
SAME UNIT
RSE 360
RSE
RSE RSE
SAME UNIT
SAME UNIT
360
RSE RSE
SAME UNIT
VA RIANT VARIANT
VA RIANT
VA RIANT
SAME UNIT
360
VA RIANT RSE
SAME UNIT
RSE RSE
RSE
VARIANT
F
a
n
a
t
i
c
s
VARIANT
SAME UNIT
VARIANT
360 RSE
RSE
1
RSE RSE RSE
1
RSE
RSE
* Incarnate Flock of Doom is a passive drain effect.
360
* Pack Trap is a targetable net.
* Tzarina Katarin’s Ice Court Sled is banned.
* Vengeance of Spirits is banned.
SAME UNIT
SAME UNIT
SAME UNIT
RSE RSE
SAME UNIT
RSE RSE
1 SAME UNIT
RSE RSE
RSE RSE RSE RSE RSE RSE RSE
SAME UNIT
SAME UNIT
RSE
VARIANT RSE
1
RSE RSE RSE RSE RSE RSE
SAME UNIT
VARIANT
RSE RSE
SAME UNIT
* All Stonehorn variants and mounts are RSEs and count as the same unit.
VARIANT
360 360
VA RIANT
1
RSE RSE RSE RSE RSE
360
* Billowing Death and the Warpstone Armor are passive drain effects.
* Howling Warpgale and Deathmaster’s Sigil are targetable nets. Seismic Snares are non-targetable.
VARIANT RSE
360 RSE
1
RSE RSE RSE RSE RSE RSE
SAME UNIT
* Soul Siphon and Giver of Torturous Glory are passive drain effects.
* The Narcissism faction ability does not count toward the net limit.
* N’Kari, Exalted, and regular Keepers of Secrets are RSEs and count as the same unit.
* Bound spells on regular Keepers of Secrets do not count toward the duplicate spell limit.
RSE RSE
* The Lich Priest of Shadows is banned from play.
* Mounted characters are never exempt single entities.
* Bound spells on Hierotitans do not count toward the duplicate spell limit.
VARIANT RSE
RSE
1 RSE
SAME UNIT
* Bound spells on regular Lords of Change do not count toward the duplicate spell limit.
* Kairos, Sarthorael, Exalted, and regular Lords of Change are RSEs and count as the same unit.
* Aura of Mutation is a passive drain effect.
* The Changeling counts towards any limit that applies to the selected form.
* Gaze of Fate and Petrifying Gaze are targetable nets.
RSE Rare Single Entities 3 Flying Ranged Units 4 Total Chariots 3
360 360° Ranged Units 6 Total Flying Units 6 Ranged Cavalry/Chariots (ME) 6
XSE Exempt Single Entity Ranged Units 12 VARIANT MAX 8 25
VA M P I R E C O A S T
5 4 3 2
VARIANT RSE
VARIANT RSE
XSE RSE
RSE RSE
RSE RSE
VARIANT
2
SAME UNIT RSE RSE
VARIANT
1
RSE RSE RSE RSE RSE RSE RSE
SAME UNIT
S PECI A L T H A NK S
The collaborative effort of the individuals involved in the creation of the Fruit
Rules, Banner Rules, Warhammer Cup Rules, Korea Masters Tournament Rules,
Angel Cup Tournement Rules, and Total War: Warhammer Quick Battle Limits.
Aerocrastic Reym
Crabling Stratgame
Enticity Turin
Felkon Underhill
Hannodins ViciousSatsuma
HumanBoyYesYes Xiphos
Pippington twwstats.com
PK Grommash
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