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The Organ Stays v.1.2
The Organ Stays v.1.2
Ulrich Zwingli, pastor and theologian, has just denounced music in the church.
You have heard Zwingli’s Followers are planning to destroy your church’s organ.
What is this?
The Organ Stays is a rules-light TTRPG about defending your church’s organ from Zwingli’s Followers.
Gameplay is divided into 3 movements: Set the Scene, Plan and Prepare, and Defend the Organ.
The game ends when either Zwingli’s Followers destroy the organ, or the players successfully defend the organ.
Inspirations include the Home Alone movie franchise and silly micro-RPGs such as Lasers & Feelings by John Harper.
The dice-rolling mechanics take inspiration from Apocalypse World.
It is important to discuss the group’s comfort level with different topics before playing. Some useful RPG consent
tools include Lines and Veils (developed by Ron Edwards) and the X-Card (developed by John Stavropoulos).
While this game traditionally takes place in a Catholic church in Switzerland in the early 1500s, you can adapt it
however you wish. Perhaps it actually takes place in the Roman Forum in 500 B.C. Perhaps Zwingli’s Followers are
replaced by robot droids from the future. There is only one rule that must be followed:
THERE IS ALWAYS AN ORGAN.
CHARACTER CREATION: ASSIGN YOUR ATTRIBUTES
Characters created by the players are called Keepers. Each Keeper has 3 Attributes:
Insight
Vigor
Finesse
EXAMPLES
THE ROLES
Organist Bach Up – Play the organ to boost the morale of your allies. All allies within earshot take +1 to
their next roll. You must be at the organ to use this skill.
Priest Divine Guidance – Call upon your god for guidance. The GM gives you advice from your god.
Roll 1d6 to determine how helpful the advice is.
o 1-2 = The advice is cryptic at best
o 3-4 = The advice is somewhat helpful
o 5-6 = The advice is very helpful
Lector Hymnal Healing – Sing to one individual to heal them. Roll 1d6. The number on the die is how
much HP they regain.
Parishioner Average Joe – You are unassuming. If you are seen by enemies, they will not consider you a
threat or be alarmed by you until you make a move against them.
Organ Ghost Phantom of the Alter – You can haunt objects around the church and use them to perform
minor actions (for example, shutting a door you have haunted). Roll 1d6 to see how successful
the action is:
o 1-2 = Failure
o 3-4 = Partial success
o 5-6 = Solid success
Choose a name and pronouns (the Keepers can be any gender, no matter the role).
Develop your Keeper’s personality and backstory.
HOW TO PLAY
When a Keeper performs an action, the GM decides which Attribute the action falls under.
Convincing a Follower that the church is haunted would likely be Insight.
Shoving one of the pews against the wall would likely be Vigor.
Sneaking up on a Follower by sticking to the shadows would likely be Finesse.
However, special rules apply if the player rolls double 1s or double 6s on the dice.
1. What does the church look like? Draw a map of the church together.
Is it a modest one-room building, or a sprawling cathedral?
What is the name of the church?
What is one feature unique to your church?
3. What are your Keepers’ relationships like with the church and each other?
How long has your Keeper been going to the church?
Does your Keeper know any of the other Keepers? How do they feel about them?
Why does your Keeper want to protect the organ?
When the players have finished setting the scene, continue to the next movement.
2ND MOVEMENT: PLAN AND PREPARE
Someone warned the Keepers that Zwingli’s Followers will attempt to destroy the church’s beloved organ tonight. The
Keepers gather in the church to ready their defenses.
When a trap is set, mark its location on the church map. This will help the players and GM keep track of the traps and
strategize around them.
When the players have finished planning and preparing, continue to the final movement.
3RD MOVEMENT: DEFEND THE ORGAN
Combat
Fighting with a Follower typically requires an Attribute Roll. Complications often involve the Keeper taking damage
and losing some HP.
For example, a Keeper attempts to hit a Follower over the head with a chalice:
THE GAME ENDS WHEN the organ is destroyed OR all Followers are incapacitated or have run away.
Tips
Let the players run wild with their ideas. If they do not know where to start, offer up a question, such as, “Is
there anything in this room that you think could be useful?”
The GM has options for how many Followers there are and how the Followers arrive. Maybe they all clump
at one entrance, or maybe they spread out along the outside of the church.
Encourage your players to make and execute plans together rather than each setting traps by themselves.
There is no specific “turn order”. Do what feels natural. If one player has not made a roll for a while, shift
the spotlight to them and ask what their Keeper is doing.
Alternate Rules
Someone in town overheard how many Followers will attack the organ. Tell the players how many Followers
their Keepers are expecting.
ALTERNATE: Tell the players the number of followers, then roll 1d6. Let the players know that if the
result is a 5 or 6, the Keepers were told the wrong number of Followers. Do not tell the players the
result of the roll. On a 5 or 6, secretly choose a different number of Followers.
The GM sets a timer for the 2nd movement. When the timer rings, the Followers arrive. Shorter times are
recommended for groups who want a greater challenge while strategizing. Longer times are recommended
for groups who enjoy roleplaying.
ALTERNATE: With the approval of the players, the GM sets the timer for a secret amount of time.
Huge thank you to my friends who playtested this silly game with me:
Emily Alexander Parishioner, Constanze Bach. Ancestor of JS Bach and petty rival of Maria Barbara Mozart.
Jackie Ferro Parishioner, Joe. Crushed on the organist, whose organ music made him believe in God.
Bethany A. Gruskin Organist, Helsby Woogle McDougal Woo. Stole organ pieces to build an organ from scratch.
Audrey Springer Parishioner, Dave Pfluger. Just thought this was a finance meeting.
Victor D. Winter Organ ghost, Unnamed raccoon. Died falling from the rafters behind the organ.
Double thank you to Bethany A. Gruskin who edited this before publishing.
Extra-special thank you to Audrey Springer, who told me about Zwingli’s Followers and inspired this idea.