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—— LoreSmyth’s Ulcit Py TaVaeU In Alex Clippinger, Elf Vesala, JVC Parry, Richie Lewin ¥ | Rae + LoreSmyth's Ultimate Guide to: REMARKABLE SHOPS THEIR WARES ———_—— ‘Wairers: Alex Clippinger, Elf Vesala, JVC Parry, Richie Lewin Editing: Paul Wright, Patrick Rosenthal Product Development: Chris van der Linden Cover Artwork: Thai Nguyen Shop & Chapter Artwork: Jens Kuczwara - Utopia Tree studio Pencil Illustrations: Thai Nguyen, Natasja van Gestel Ornaments Illustrations: Daniel Comerci PROOFREADERS: ‘Amanda Kasser, Bill Buchater, ill iemer, CasChatk, aylan Macfarlane-Walker, Chris Leigh, Despina Farley, Elizabeth Norton, Eric Krieger, Tunter Mayer, Ian Brockbank, ra Sanborn, James Svoboda, Jason Gus, Jon up, Joba Campbell, John Robertson, Jonas Strdbele, joseph Grace, J Paul Keller. Mathews Penrose, Pete Lombardi, Robert Banks, Sagar Patel, Shawn Toot, Spvain Cousineas, Wybe Buising, Zach Ward This product has been released under the OGL (Open Gaming License Version 1.03 For details please reference the License at the back ofthe book First Printing. Softback ISBN: 9789495135109 | Hardback ISBN:9780493135116 Copyright © 2020 LoreSmyth Publishing ‘worwdloresmyth.com = ee TABLE OF CONTENTS iveRY Irem Has A Story 4 The Origins of New Discovery 4 House or Harmony Empires From Small Beginnings . Peak Performance Using this Book 4 ‘Unmatched Artistry Part Exchange THE REMARKABLE SHOPS 6 Genre ‘Taunperserre Force 8 ‘Musical Wares Frozen Fury 8 ‘Magic Instruments Bridge of Souls 9 Rumors & Secrets Owner & Staff 9 Ewrorio VERDANTIS Notable Patrons 10 Resplendent Ecology Exclusive Items 10 Invigorating Waters Rumors & Secrets a Owner & Staff ‘Tue Bazaar or MaRkoon 2 Notable Patrons Beyond the Stone 2 Rumors & Secrets Bazaar Merchants B Feplering The Bareac 4 Brinainc Your Sxops To Lire Rumors & Secrets, 35 Weatrn &Prices 2 Tue Ow Mut 16 Poor Establishments 43 ‘Trade Winds 16 Rich Establishments ms ‘The Monthly Auction 17 Currencies 46 ‘Spending the Night a Bartering, 06 Owner & Staff oy ‘Suokezpen’s INFLUENCE a Available Wares 18 ——_Diseoarion 48 Rumors & Secrets 19 ipteretiina revels a ‘Unpersea ARCHIVE By a 50 Layers of Consciousness 20 Thwareness eh ‘Seeds of Knowledge Re a pen ae a ‘The Challenges of Supply 52. cena = Affecting Circumstances 53 Grime & Sows Tunkenunes 2 Rei Wane as me a Fantastical Shops 5h cee: = Peculiar Potions 37 owt ui a5) onteivaes 2 ces ze Amazing Armor, Outfits & Weapons a ad pe Outfits & Clothing o eaierge Secrets a Intoxicating Instruments 66 eee zs ‘Minor Magic Items o Secret Services 28 Owner & Staff 29 Haircuts & Tonics 30 Notable Patrons 31 Rumors & Secrets 31 PLaveR OPERATED STORE ‘Tae Proseecr or WeatrH. PLANNING Puase ‘Typical Store Types Size Matters! Store Location ‘Total Building Cost Butoins PHase Orerarins Your Stoxs Staff, Goods & Operating Costs ‘Maxine a Prorrr ‘The Profit Roll ‘Making More Money Success or Failure Failing in Business Creatine Your Own SHoP Sraucrure & Location Fantasy Business Milliew City Districts Shop Name Decorarinc Your SuoP Atmosphere Shop Condition Memorable Features APPENDIX 1: Creatine Custom STAFF ‘Tar Stiopkneee ‘Appearance Apparel Mannerisms Background Secrets Sales Technique Stor AssistANTS Staff Role Staff Task Staff attitude Store Customers Customer Type Quirky Twists 3 BEANS SSSSP ssa sssaaxrzas APPENDIX 2: Creatine Custom Irems 94 Crearine Custom Trews Base Items ‘Major & Minor Enchantments Power Sources ‘The Finished Item Ornowat Irem Deans Item Flaws Origin & Past Events Materials ‘Adornments Suor Froorpians 12 ‘SPECIAL BACKER CREDITS ‘Andrew O'Dell, Anthony Douglas, Balder Viétor, Bret jordan, Bret Rowan, Cali, Charles Lynch, Christopher Marshall, David Stephenson, Debra Bohnet, Dennis Renneberg Andersen, Deven ‘Morgan, Emily Smirle, George Skare, Ira Sanborn, Ihean, Jared Black, Jonas Strdbele,Joran aus den Schatten, Jordan Wiatros, Joshua Erickson, joshua Horsman, Jude Rowe, Julian Schmid, Kayla, Kevin Gallagher, Kostas Mavridis, Lee Lambertson, Lee Lambertson, Liam Butler, Lucky Hand Dice, Lakes Buergi, Mark & Tygre Hamilton, Mark C.Hunt, Matt “Catapult” Wang, Md Sufian Bin Jafar Siddique, Michael A. Schwwaab, Michael Craft, Mike McMains, Natalie Pierson, Nick ‘Ackermann, Noemi, Patrick Rosenthal, Patrick ‘Trautner, Philip Newton, Rob Wells Jr, Scott Pinaov, ‘Sean Bradley, Shelley A Miller, Stefan Thomas, ‘Stephanie Teunissen, Soren Hioeg Pedersen Tanner ‘MeMillion, Thomas Cruz, Tim Troxel, Travis Ci ‘Tristan Hadlow, Troy Ringering, William "Shalbe" Zaragoza, Yari Wildheatt, ZR Gan, Zemi Lawrence SSSA EVERY ITEM HAS A STORY “Ifthereis one thing Ihave discovered, from al the places Thave ben its that if you want to learn about he world, ‘youshould visita shop. They are the vanguard, the shields pointing toward the arrow of time. For you never know what lurks on the unventured shelves of some far distant store. - ‘once procured a dagger made out of lkevian Marble from a ‘merchant in the isles of Montrel. They saidit wns old, oder than the ancients. even managed to get the quill—the very quill—that Landberg the Great used to write the scrol that bhanished the dark forces and ended te Blood Moon Wars. 10 be out there again, exploring unknown riches, trinkets, and wares, each a page of history ata time, that is what moves me. Traveling the word, to be a part ofjust one more remarkable story.” - Brildur Grost, Traveling Merchant Extraordinaire Tue ORIGINS OF New Discovery hops area city’s beatinghheart, and there isnothing more indicative of a settlement’s health than the state ofits businesses. Asociety that flourishes will boast establishments with artisans at the peak of their craft and goods at their most, potent and remarkable quality. Even a city that struggles will often bereflected inthe sparse supplies of its shops. A Iocation that enjoys peace and freedom ‘will see goods and patronage from exotic, far-flung locations; a society full of fear ‘or desperation will close themselves off, theircraftsmen limited to local materials and traditions. Morethan an economicbarometer, a shop is the enabler and origin of adventure, What intrepid do-gooders could brave the deepest dungeons without supplies from magic lanterns to acommon rope? What skilled craftsman isnot called upon to forge weapons and trinkets used tobest the foulest creatures that threaten theland? How many lost artifacts, tomes of forgotten, knowledge, hidden maps, and family heirlooms have traveled countless miles and untold years to ie in wait ‘n proprietor’ shelf in anticipation of discovery? EMPIRES FROM SMALL BEGINNINGS ‘Tradersand their routes have created empires from ashes, But they dasomuch more than supply; they build. The world as we know it hasbeen built on theback ofa cart, trundling throughan open desert and led by a merchant looking to sell his wares. It relies on every piece of gold placed intothe hands of blacksmith, on every boat of cargo safely reaching its destination. Ifthe apothecaries were shuttered, the general stores abandoned, and the market stalla left empty, the world would simply stop moving. Usine THIS Book Remarkable Shops & Their Waresis an inspirational ‘world-building guide, toturn ordinary shop Visits into memorable roleplaying experiences. It will provide you with everything you need toelevate your fantasy Stores beyond dull bookkeeping or simply swapping gold for items. Random generation tables encourage ‘new avenues of roleplaying as characters enquire about various goods and services, or haggle over prices. This ‘book will help you leok beyond one-dimensional buying ‘experiences and nondescript businesses, replacing them ‘with locations of wonder and active engagement. From crooked, back-alley establishments to haberdasheries filled with breathtaking magic, personality in both environment and characters turns locations from generic ‘supply depots to memorable recurring locations, ‘CHAPTER 1: REMARKABLE SHOPS Brildur Grost has scribed allofhis exciting and strange experiences across the expanses of the world, nding ‘many new oF weitd, but always useful shops along ‘the way. These stores are brought tolife within these ‘pages, and every one of them has ts own wealth of items history, staff, and story totell. They havebeen ignied in such a way that the characters are deep, the jes wide, and the wares are remarkable, making ‘sure that your stores will never be mundane again. CHAPTER 2: BRINGING Your Suops To Lire Keeping shop visits interesting is neveran easy task. ‘This chapter provides you many ideas tobring life to ‘your fantasy stores, Fromthe type of wares they sell, to their disposition towards certain folk, tothe special services they offer How about the differences between ‘a poorestablishment and a wealthy emporium? Expand {your selection of special wares, magical mounts and familiars, clothing, armor, weapons, and more. CuapTer 3: PLaver OperateD SHoPs Runninga shopean bea welcome distraction for higher-level adventurers who are tired of scouring dungeons and saving the world from peril. To many, the prospect of wealth has a strong appeal toturn down their blades, For others, itoffers a meansto fulfill a different role in society, anda break from the chaos of battle. This chapter provides a range ofideas to help players tostart their own emporium, from drawing up ‘thearchitects’ plans, buying land, and construction, todaily operations, sourcing goods, and calamities. [No one said running astere would be uneventful gaminggroup. Yours truly, Chris van der Linden Cuarrer 4: Creatine Your Own Sxops: ‘This chapter provides you, the game master, endless leas and nuggets of detail to create your own fantastical shops, complete with interesting NPCs and memorable ‘estheties. Bring something to your campaign world that has never been seen before:create new and exciting. ‘experiences that your players will never forget. This ‘chapter is bursting with al the generation tables and information you need toconstruct your very own store, APPENDIX 1: ‘Creatine Custom Starr 4 Anentiresection filled tothe 4 brim with colorful ideas to create shopkeepers and stafT NPCs, from how they look and et, totheir past lifeevents, motivations, and darksecrets. ‘There'sn0 end tothe depths of ‘) tion found inthe myriad ‘ofrandom tables here. Havea look around and pick what you like tointroduce new remarkable characters to your world, APPENDIX 2: Creatine Custom Items Crafting custom items such ‘as weaponsand armorcan bea fantastic way for players to express their own uniquecharacter, or ‘a means for theGM tointroduce {thrilling new artifacts into the world. ‘This chapter provides you with a framework tohandle custom item creation: from taking abase item all the way to enchanting it, adding flourishes, special properties or, even a mysterious history. ‘would keto take this moment to lesueaspeclal thanks to everyone who helped make this book. realty. (On behalf ofthe entire Remarkabietear, {wish you countless hours of roleplaying fun foryou and your th THUNDERSPIRE FORGE Wealth steet Prices 00000 Secuty wuwew Influence www Wares _Lightning-powered weapons and armor Services Combat Training, Repairs, Enchanting, Smithing Disposition Elves, Sorcerers (Unwelcome) Favored Dwarves, Giants, Fighters, Barbarians “Have you ever seena thunder-forged hammer? It possesses thedevastating wrath ofa storm. Imagine distilinga roiling tempest into hardened steel. Lightning crackles across the surface ofthe gleaming metal, a deep thunder growling in its core, Now imagine unleashing that on yer foes: the brief Lightning glimmer in their eyes as they realize their end is igh ~Barran Stonekin, Royal Armorer ofthe Nordguard ten-day journey through the tempestuous and icy landscape brings youto Mount Angrav, a towering mountain whose peaks pplerce the clouds but remain ever-shrouded by storm. Signs of past doomed travelers on this trailare plenty, and the eternal stormis merciless. Avalanches are frequent here, and erushed boulders line theedge of the winding trail, accompanied by frozen-over caravans and still standing corpses coveredin frost. When the storm quiets down and mists recede, yo ‘can see multi-colored lights piercing through the obsidian sky in the distance. Beautiful yet ominous, like 4 prophecy waiting tobe fulfilled, this aurora i not all itseoms tobe. The lights are lightning strikes finding their way tothe towering, copper-plated pinnacle that signifies and powers Thunderspire Forge. On the last day oftravel, when the building peeks: theragged icy ridges, constant electrical erashes send shivers throughout the landscape and color the skies above blue, green, violet, and orange. Static electricity and ozone sizzle through the air, making the hairs on theback of your armsstand upright. Thick fames of sulfurrblacken the snow for miles, and tiny embers rain downon the snow, hissing like a million vexed vipers (Spesesasse2e2 toview over FROZEN FuRY Legends tell ofthis strange building high on the peak ‘of Mount Angrav. They say the place is as tallas temple, with an imposing copper-plated tower that pierces the sky. Fewhave ever visited this place, for vicious storms assault it day and night, whose thunder shakes the snow from the mountain cap, and whose hail falls as ange asa clenched fist. For those who would brave the climb, great tressures await: items forged by. masterwork artisans with lightning-povrered forges. Built by dwarves many thousands of years ago, this tomple-like smithy is constructed of great stone blocks quarried from Mount Angray itself. Angular, octagonal bulwarks stand stoic against the ey winds. The copper- plated tower, for which the forgeis fabled, is known asthe Lightning Rod, ands frequently struck by the lightning of the perpetual storm that shrouds Thunderspire Forge. This constant electrical activity means the place smells, ofburning hairand ozone, an unveleomescent when you're struggling for air at such an altitude. When the light ofthe setting sun and lightning strikes combine in the right ratios and directions, thestark silhouette ofthe forge c mountain, While many ridicule those who claim to have seen the place, itis real, and itisa singular destination forthe most powerful magical weapons and armor. sometimes be seen from the base ofthe BRIDGE OF SOULS Forthose who seek Thunderpire Forge, taining entry ino mean ft. The building is vised upon apatena grate only aceaible by a teacherous riige oie cover 100 feet lng, Legendsays that only the staunchest tf warroremaketaerosethe frozen walkway, and the toulsof thoes who file whipped intothe great storm above forever trappedin te tempestuous wrth. The { ‘wiling stormthat surrounds theice bridge exerts sich force tht leer folk are blown ove the edge, ever tobe sen again. The bidgeissad tobe guarded ty packs offerociousicetrollsand, during thefull moon, Avinter woes that grow areas warhorss, Ar Tue Gates or Mercy Bena anicay notte ioearr rien sae aea Sienaae aie is . ee een SE eesti rane acre aides ; ‘wish to enter must surrender a weapon tothe doorway. Placing a metal blade against the entrance causes magical ice to freeze over it, forever sealing the weapon tothe ‘others. Any who attemptto open the door before the offering is made are instead frozen into the doors; the corpses of those who have tried bear testament tothis. | OWNER & STAFF . | © Masrersmira HorGRIM FELLHAMMER (Maze Dwarr Artisan) Elvindiris the owner of Thunderspire Forge, is responsible for managing the production of the magical weapons and wondrous items renowned throughout the realms. Horgrim isa grim dwarfof advanced years who lost his left © — FoRGEMASTER ELVINDIR OF ANGRAV (MALE STORM GIANT) ‘The Forgemaster ~The rumorsand legends ofthe Forgemaster of Thunderspire aretrue. The ancient smithy wasbuilt and: Eivindir isalmost 30 feet tall, with pate biue skin and fee-white hairtied up intoa pile of braids. The ses of his head are tattooed with magical giant runes that givethe ability toshape lightning nto any form Elvindirdesires. His magic keeps the storm raging around the peak of Mount Angrav, and hishand teaches the dwarven artisans to ‘create thunder-forged weapons and other magical items. Elvindir greets any who makeit past the doors of Thunderspire Forge with great respect, as the road to Thunderspire Forge isa testo thebrawn and brains of any who would wish to possess weapons ofsuch great ‘power. Those who come with ill intent should tread carefully: any whifTof foul play is ‘met with a stroke from Elvindir’sgreatsword, violently crackling with biuelightning, ‘eye and arm ina devastating accident many centuries; ‘This has left him with branching white scars across hi face and torso. Since then, Horgrim has been a wary man, Although heis always happy tooutlit worthy warriors ‘with the arms they seek, he constantly warns them against hasty useof the powerful items. He has tasted the wrath of the storm like no other, andhisscarred face servesas a powerful reminder ofthe dangersof ‘Uhunder-forged weaponry. Despite his disability, Horgrimis stilloneof the bestsmithsin Thunderspire Forge thanks to the ‘multitude of metaland stone prosthetics he has designed toassist him in his work. © ANGBERABRAWN- MISTRESS OF THE COIN (FEMALE DWARF TRADER) Responsible forthe sale and commissioning of magic ‘tems at Thunderspire isthe Mistress of Coin, Anghera Brawn, Angbera was named after Mount Angrav itselfand has inherited many ofits aspects. She is tall. fora dwarf and built as wide asthe burliest dwarven ‘wrestlers, She stoic and cal mostof the time but, like a storm-triggered avalanche, can be truly fearsome ‘when needed. Angbera is rarely sen without her winter ‘wolf companion and steed Hrim, The Mistress of Coin is most often seen wearing layer upon layerof thick furs, adorned with chains of mixed precious metals that glitter the cold light. On each of her hands area dozen rings, some of which are formed of magieal nevermel ice ‘Those who have proven themselves worthy ofthe {thunder-forged weapons must speak with Angbera first, todesign theitems they desire. Then, in thecoming ‘weeks, these itemsare crafted from thunder forged stel, and enchanted with powerful storm magic by dwarven ‘runby Elvindir, an aged storm giant sans, When payment has been made and the items leted, there is aceremony in which the items bestowed to their new owner. The ceremony takes lace in the great hallof Thunderspire, where statues fof thedvarven artisans who havelost ther lives while ‘working inthe forge lookon. The ghosts of these dwarves sometimes appear during the ceremonies tobless the newly equipped warriors and to beseech them touse theitems for good. After the items have been handed over, theresa feast of roasted meats and fine mead. © Otp SPARK (MALE DWARF ARTIFICER) Unlike the other dwarves of Thunderspire, whose reverence forthe place sometimes borders on dour, (Old Spark, as he isknown, is ofa different disposition, (Old Spark's white hair shoots out frombishead like crackling electricity, hiswit isas fast as lightning, And his laugh as sonorous as the storm. He is almost alwaysaccompanied by at least one of his wyvern. hhatchlings, whom he dotes on as if they were his own. children, Old Spark is responsible forthe upkeep of ‘the Lightning Rod, a task he has been fulfiling for centuries, He's been struck by lightning several times, but seems curiously immune toits effects ‘theelectricity channels through him intothe Lightning Red without causing him harm. Old ‘Sparkis the most knowledgeable when it comes to theuse of bottled lighting and how the stored energy can be used to fuel other items. NorTasie PaTRONS © AXOZAHNBRYCHOR (MALE DRAGONBORN BARBARIAN) ‘Axozabn is arenovned Vo adventurer eho frequents ~\.“Thhunderspire forge. He's a green

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