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Version 0.

111612 (BETA)

~ Written By ~
Matthew Whitehouse
Tom Sweo
Emily Fontana

~ With Assistance from ~ Contents


Bryan Childers The World 3
Daniel Fokine The Rules 19
Nick Hedge The Classes 31
Jennifer Letts Heroes and Villans 53
Monsters 79
~ Featuring Art by ~ Items 107
Heath Foley Campaigns 111
Noah Page Miasma War Campaign 117
Hobby Guides 119
Kickstarter 120

Copyright © 2012-2013 by On The Lamb Games


All rights reserved. No part of the contents of this book may be reproduced or transmitted in
any form or by any means, including recording or by any information storage and retrieval
without written permission from the author.

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The World
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~ Age of Creation ~ Numina’s Law - All things have a capacity for
Before the world existed, the six gods good.
had created their own worlds, around Salamandros’ Law - All things have a capacity
stars far from Terra. Numina, the goddess for greatness.
of Light, made worlds of truth and peace, Undinite’s Law - All things change.
with civilizations enduring for aeons. Titanark’s Law - All things have substance.
Salamandros, the god of fire, made worlds Sylphane’s Law - All things have a connection
of high adventure, heroes and villains to aether.
creating legends for the ages. Undinite, the Wiggoth’s Law - All things end.
goddess of water, made worlds in constant
flux, where everything flowed and changed. Each of their laws was given substance,
Titanark, the god of earth, made worlds of as per Titanark’s Law, and so in addition to
static order, beautiful to behold, but timeless the world of Terra, the six gods created six
and unchanging. Sylphane, the goddess of moons, each a representation of the god and
air, made worlds of arcane energy, wizards their law. Before they ended their influence
weaving the aether into spells of incredible on the world, the Gods created two species in
power. Wiggoth, the god of darkness, made an attempt to create guardians in their image:
worlds of chaos and war, with monsters and the Beastmen and the Trolls.
armies fighting endlessly.
Each god wanted a servant on the world,
Tired of endless iterations of similar to embody their ideals, but as with their laws,
worlds, the gods came together to create a they could not come to an agreement. The
shared world. They discussed the universal Beastmen were gestalt creatures, put together
laws of the world for centuries, eventually from a dozen ideas, and were given a dozen
deciding to each state a rule of this new world. ideals. This conflict of interest led to their
As they stated their laws, each attempted to free will, and unlike the Trolls, the Beastmen
trump the others, creating a law for enforce heeded no gods. Instead they sought out
their influence. to test the ideals of the gods in others. The
Beastmen became the first dungeon builders,
creating the ancient places where heroes were
tested before their great quests, to prove their
worth and ability.

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The Trolls were the gods second, and last, chamber, drawing magic symbols in arcane
attempt to create life with their essence. The blood and chanting for hours. While these
Trolls were blank slates, with little identity spells were several magnitudes stronger than
or feature, but Sylphane’s law connected the any modern spell, a mage was as defenseless
Trolls to aether, the stuff of magic and the as a child outside their circle.
elements. So, each Troll became attuned to
an element, taking on features, abilities, and
ideals of their god.
~ Age of Arganea ~
With the power of magic at their command,
the Elves of the Arganean Empire spread out
Fire Trolls became wreathed in fire and
from the western continent of Arganea to
fought alongside the earliest heroes, slinging
rule the largest empire in the world. They
fire spells at the wicked creatures of the void
remained mostly unopposed for centuries,
that crawled across Terra in its earliest days.
enslaving humans, beastmen, and even their
The Humans were their creation.
creators, the Trolls. Only the Dwarves of
Mechinrah, supported by the Earth Trolls
Water Trolls fractured into many smaller
remained free of their dominance, building
tribes, the Deep Trolls creating majestic cities
entire underground civilizations, where the
below the waves, the Ice Trolls migrating to
Elves feared to explore. To this day, many
the mountainous lands of Iksor and mastering
Dwarven traps remain undisturbed, ready to
the creatures of that land, and the Storm
catch an invading Elf.
Trolls, travelling the world and bringing
rain from the sky to create nature. The Water
But the war between Arganea and
Trolls have created many creatures, and
Mechinrah was not to be. A riot in the city
altered others.
of Mercurious, the Arganean capital on the
mainland continent of Wugin, led slaves
Air Trolls became lithe creatures,
everywhere to revolt. Two combatants of note
subsisting on magic instead of the mundane.
rose from the Mercurious riot: Slavemaster
They were the first to share their skill in
Ainar, an Imperial High Elf who turned sides
magic with the other creatures of Terra. To
to the rebels, she helped the rioteers escape
many, they are still known as the children of
capture; and Leir Satona a gladiator Rune
mana. The Elves were their creation.
Fencer. With his sentient weapon, Remdis,
Leir became the leader of the Anti-Imperial
Earth Trolls became large, hump-backed
Alliance.
creatures, moving stone and metal to create
mountains, canyons, and caves. When their
The slaves alone would be unable to stand
world sculpting tasks were complete, they
against the might of the Arganeans, but a
joined the Beastmen becoming dungeon
schism early in their cultural development,
builders. The Dwarves were their creation.
led to a split between elves. High Elves
became the masters of magitechnology, and
No “Holy Trolls” or “Dark Trolls” came
the rulers of the Empire, while Low Elves
into existence in the Age of Creation. Numina
were treated as second-class citizens, ever
and Wiggoth agreed to let creatures with free
subservient to their brethren. Wishing to
will determine the dominance of their ideals
return to their ancient jungles, the Low Elves
over the world.
joined the rebels in their overthrow of the
Arganeans, and the allied armies destroyed
In these early days, magic was not as it is
the High Elves and drove them into obscurity.
now. While a single sorcerer after the Crystal
Fall could cast combat spells with the same
effort as a knight could swing his sword, in
the ancient days, spells were cast by circles
of wizards, focused together in a cloistered
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~ Age of Mages ~ was on the verge of destroying the world.
Seeing the strength given to the Arganeans Zebolg, a Magic Knight, one of the guardians
by their mastery of the aetheric arts, the of a Circle while they practice their magic,
small nations that were founded following found the answer in the catacombs below
the Empire, became focused around cabals the ruins of the Magickal Akademy: The
and covens of wizards known as the Mage six moons of Terra, each connected every
Circles. While there was, over the first few creature to the Aether through a particular
centuries of this age, a number of nations element. But magic waxes and wanes with
that rose to cover most of the main continent, the moons’ orbits, in such a minor fashion,
the Mage Circles still controlled the world. distinguishable only to the Trolls and ancient
Eventually the world settled into several Archmages of the Arganean Empire, that
dozen free cities, each ruled by the wizards modern Circles took no notice of the effect.
who dwelt there. For nearly a millenia after By combining their power, the Circle of the
the last pretender to the throne was slain Sea could magically push the moons out of
by arcane forces conjured up by wizards a orbit, placing their influence beyond the
thousand leagues away, the mages fought realm of any mage.
their own secret covert wars with each other.
~ Age of Crystals ~
This period was not completely one of By the Year 0 CF (Crystal Fall), Zebolg
intrigue and oppression. The Circles unified, and his Masters had collected the necessary
during the first Dark Lord Invasion, at the items to complete the spell, but other forces
beginning of the Monster Wars about 200 conspired against them. As their ceremony
years before Crystal Fall. With their magic, the began, an army from Raybine attacked the
wizards protected their armies, as millions city under the orders of the Ashen Cabal.
of beastmen, orcs, and other ‘monster’ races With Zebolg occupied at the city gates, a spy
rallied to the Dark Lord’s banner. When within the inner sanctum of the Circle of the
the Dark Lord was forced back into his icy Sea destroyed the magical artifacts, forcing
domain on the continent of Iksor, the Circles the spell they were casting to misfire. As a
returned to their squabbling, each claiming result, four of the six moons came hurtling
to have been the key group in their victory, out of the sky. As the atmosphere and magical
and thusly due proper rule over humankind. energies tore at them, the husks of the moons
broke away to reveal the great Elemental
This squabbling would continue until Crystals; one for each of Fire, Water, Air,
two decades before Crystal Fall. The Aether and Earth. Across the sky they fractured,
War was sparked by the destruction of the showering the planet with thousands of
first Magickal Akademy by magical means. crystal shards, warping creatures, plants, and
While the exact cause is unknown, each the planet itself. The largest chunks of each
Circle blamed the others for the obliteration fell across Wugin, the largest continent, in
of the one neutral location all wizards could places of magical power. Mechinrah’s main
gather and learn in peace. tunnel to the surface became blocked by the
Iron Crystal, Mt. Kileen erupted from the
The world rocked under the weight of impact of the Magma Crystal, the lands of
true, outright, magical warfare. Cities were Nacre, surrounding the Magical Akademy,
destroyed, places of power ripped holes in were uprooted and lifted into the air by the
the fabric of reality, people were mutated Sky Crystal, and those that tried to save the
by magical fallout. A year before the end of world were destroyed by the impact of the
the war, the Circle of the Sea, a cabal situated Deep Crystal in al’Jabran.
in the port town of al’Jabran, finally shook
loose of their rage and sought through tomes The world was saved by the Circle of the
and scrolls to find a way to cut the world off Sea, but not in the fashion they had intended.
from magic, to put a final end to the war that
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Any circle in communion at the time of the empire built by metalurgists, building their
Crystal Fall was so wracked with magic castles and cities out of steel and iron forged
by the event that most were killed outright in the volcano of Mt. Kileen. Halleford, in
by the blast, while an unlucky few were the Highlands of the south, though ruled
closed off from magic forever, becoming the by a King, is dominated by the feudal
Lawbreakers, immortals completely immune lords and their cavalry. Yorak, in the sea-
to magic and outcast from society for being like Deserts of the east, is controlled by the
unnatural. merchant guilds and the Council of Yorak
from the glass citadels of Mercurious, built
The draw of the spell also disrupted the by the Arganeans as their second capital.
rotation of Terra and the magical polarity The Magickal Akademy was rebuilt by the
of the Crystals kept one side of the planet surviving mages, creating a nation solely for
facing the sun. Though mostly protected, by the magically inclined, so that they would
that same magic, from the ecological effects never war amongst each other again.
of such a disaster, one side of the planet is
forever cast in endless darkness, and the
other in endless sunlight.

The Crystal Fall also led to magic


becoming more prominent in peoples lives,
anyone with effort and training could become
a Sorcerer or other magic user; the wide
spread crystal shards acting as a conduit to
magic. The event also brought another effect
to magic, with the damage wrought upon the
Crystals, no spell would ever be as powerful
again as the great spells cast by the cabals.

Collapse of the Mage Circles ended the


war but also led to a power vacuum. In their
wake several human kingdoms rose to unify
their neighboring regions. Zeutenheim,
in the North-western Ashen Wastes, is an

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~ Wugin ~ duty of defense of mankind from the hordes
The Sundrenched Continent of the Dark Lord and became the Crusaders
On the side of Terra that is perpetually of Numina. The Crusaders received castles
bathed in sunlight, the continent of Wugin and funding for all military campaigns. The
dominates the hemisphere. On it resides three Duke was given the honorary title of Bishop.
human nations: Zeutenheim in the scorched Though the title was honorary, he took the
ashen wastes of the northwest, Halleford in title seriously. He began a deep study of faith
the hilly plains of the southwest, and Yorak, and the gods. When he began to expand his
the eastern kingdom in a sea of sand. Caves realm, he took the title of Bishop-King and
and tunnels cross much of the continent, ensured that his heirs would also study with
making up the lands of the Dwarves. Their the Church before their ascension to the
capital, Mechinrah, was sealed off from the throne.
surface by the Iron Crystal.
Zeutenheim requires hardy people to
Zeutenheim, The Ashen Wastes live in its harsh environment. Miners and
Before the Magma Crystal fell into the metalurgists make up the majority of the
caldera of Mt. Kileen, Zeutenheim was a population. Farms raise animals, but rarely
smokey mountainous region, full of mines attempt to grow crops as the constant heat
and foundries. The castle of Raybin was kills most harvests. Instead the country
forged out of steel and iron, smoke rising must rely on imported crops which has kept
skyward from the endless foundry work. them in a long standing alliance with their
When the dormant volcano was forced to neighbor, Halleford.
erupt, by the magical energies of the crystal,
Zeutenheim’s ecology was devastated and
the entire region was blanketed in ash and Halleford, The Windswept Highlands
lavafields. Though the Miasma from the Deep
Crystal clouds the region, Halleford is still a
The line of Zeutenheim’s bishop-kings beautiful, lush region. Plainskeep, the great
draws its lineage back to the dukes of stone wrought capital, surveys most of the
Raybin during the Age of Mages. Duke eastern regions of Halleford, including the
Kindal IX cemented his place in history by nation’s premier kirin stables, once used by
defending the Monastery of Ulbane with a the Halleford knights.
detachment of Knights during the first Dark
Lord Invasion. Honored by the Church of On the eastern coast lies the twice cursed
Numina, his knights were charged with the city of New al’Jabran. Once a thriving
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merchant port, al’Jabran was destroyed by exiled Crusaders of Numina. After the second
the Deep Crystal’s impact and a magical tidal Dark Lord Invasion, and their inability to
wave. Built larger than before, New al’Jabran repel his forces, the Crusaders were shunned
thrived for many years. The second Dark by Zeutenheim and Halleford. Since then,
Lord Invasion damaged and sunk the Deep they have become the military and security
Crystal as it teetered in al’Jabran Bay, but force of Yorak, hunting monsters of the desert
when it was brought back to the surface, the seas. The Council and the Crusaders often
Miasma shot forth from the crack. The entire butt heads over issues, but the Crusaders
populace was mutated in minutes, giving it continue to serve as a shadow of their former
an army with which to conquer the world. selves.

Before the Miasma War swept across their Despite the increasing prosperity of those
lands, the people of Halleford were farmers, in power and those that serve them, most of
merchants, and kirin breeders. From the Yorak lives in poverty. With nearly zero crop
sheer bounty of the land, Halleford became sustainability, many resort to thievery or
the world’s bread basket, trading with their gladiatorial combat to make a living. Those
neighboring nations, explorer camps in lucky to live on the northern coastlines try
Arganea, and even to the more civilized to enroll in the Magickal Akademy, its one
regions in the sunless lands. Their naval major transport point just small ways out to
fleet kept Halleford in a place of power and sea. The rest live off the ocean, rarely scaling
prestige. Since the ruin of New al’Jabran, and the area’s cliffs up to the Desert Sea itself.
the siege of Plainskeep, Hallefordans fight
a nightmarish battle. With every death or Nacre, The Flying Continent
prisoner, the armies of Miasma grow. Attuned to the element of magic, the Sky
Crystal is a focal point for those studying
Yorak, The Desert Seas the arcane arts. Built around it’s impact
In the ancient days of the elven Arganean crater, the Magickal Akademy is the largest
Empire, the region of Yorak, and specifically facility on Terra for mages. At it’s heart sits
its capital, Mercurious, was the seat of power. the Magocracy, lead by the Archmage Falkin.
Their magitechnology transformed a once This collection of mages administer the
tranquil region into a torrent of sand. At the college and the entire nation of Nacre.
western end of Yorak is the great Breaker
City. Lying high atop the sandfalls, Breaker Before the Sky Crystal lifted the region into
City cuts the flow in half, revealing a grand the air, it was a mostly uninhabited mountain
staircase cut into the cliffside. In times of range. When the magically inclined flocked to
war, the Breaker can redirect sand over the their new haven, there was plenty of space to
staircase, sealing Yorak off from the rest of set up alchemy shops, spell research facilities,
the continent. and labs to study the myriad aspects of the
aether. Outside the Akademy grounds this
When the Agranean Empire collapsed spacing between mages keeps the continent
centuries ago, the human slaves destroyed safe from any major magical catastrophes,
much of their technology and structures, but mundane humans are still disinclined to
out of fear and hate. Since that time, the visit the continent.
Councils of Yorak have sought to recover
any technology that washed beneath the This isolation is reinforced by the
flowing sands. Excavators and scientists Wizard’s Ascent being the only way up onto
reverse engineer anything they find and use the landmass. Wizard’s Ascent is a town on
it to reclaim the desert to build cities for the the eastern edge of the continent populated
nation’s increasing population. by Air Trolls. Off the edge of the island hangs
a system of cages lifted up and lowered down
The other major force in the country is the by the trolls. With the power of wind, the
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few travelers come and go via this system, To avoid the rampaging goblins and the
released onto ships waiting below to travel pit traps of the spiders, Low Elves build their
the world. cities high in the trees. Such villages can run
for miles without having a way down to the
Ancient Arganea, Land of the Elves jungle floor. Most of these communities are
When the slaves of Yorak revolted autonomous, foraging and hunting close to
against their Elven masters, the Low Elves home. Despite their luddite behavior, rumors
of Arganea joined them. Seeking to cast off still hold that pockets of High Elves still
the trappings of magitechnology and return operate their magitech in secret, even deeper
to their homeland, the Low Elves and the within the jungles of Arganea.
human slaves defeated the High Elves. Free
of imperialistic rule, the Low Elves returned
home, retreating into the jungles of the island
nation, leaving the cities to be claimed by
nature.

Millennia have passed, and rare is the


elf on foreign soil. Most interactions occur
on the edge of their territory, where human
excavators seeking magitech stray across
invisible borders. In the deep of the jungles,
giant spiders and hordes of goblins make
quick work of exploration parties, but some
survive by the grace of wandering elves,
turning the tide in their battles. Largely, they
disappear as quickly as they appear, but
others take the opportunity to learn of the
outside world from the stories of the human
explorers, or by hitching a ride on their ships
back to Wugin.

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~ Iksor~ assassinations, shapeshifting, and betrayal
The Sunless Lands becoming their method of war.
On the far side of Terra, the islands of
Iksor are wreathed in permanent darkness. Narjal, The Free Hold
Only the reflection of Terra’s two remaining When the Dark Lord was defeated during
moons provides any light to its denizens. his first invasion of Wugin, many beastmen
Four major islands make up the Sunless fought under his command, but even those
Lands. Dafram is a land of spires and caves that had remained neutral were exiled by the
hidden in their heights. Here the eldest humans. Unwelcome in their homeland, and
dragons hide and plot, seeking the downfall unsafe in most areas of Iksor, the beastmen
of their brethren. The Free Hold of Narjal is eked out an existence on the island of Narjal.
home to the Beastmen who refused the rule Over time, using their dungeoneering skills,
of the Dark Lord. The humans of Ineb-Iksor the beastmen came to dominate the land,
live in a small sheltered valley to protect the Free Hold turned into a haven for all
themselves from the rampaging behemoths travelers in a dangerous land. Since the fall
that stampede across most of the region. The of the Mage Circles, the beastmen have been
largest island is known simply as the Dark able to travel freely to Wugin, and continue
Lord’s Domain, across it spans a massive city building and testing dungeons for would-be
housing beastmen, orcs, trolls and demonites heroes, but Narjal remains their new home.
under the rule of the greatest evil the world
has known. Ineb-Iksor, The Sheltered Land
Before the rise of the Dark Lord, the
Dafram, The Dragon Spires people of Ineb-Iksor lived across most of the
Forged in a secret pact between Numina islands of Iksor, indeed the entire continent
and Wiggoth, the two set their personal was named after their kingdom. They were a
creations, the dragons, upon these islands to harsh people for a harsh climate, even when
fight and determine the superiority of Light the sun still shone, the behemoths charged
or Dark. This civil war raged for millennia, on across the landscape, wiping out entire
these secluded peaks, until a dueling pair of villages. Since the climate shift and dangers
dragons strayed over human lands on Ineb- mounted by the Dark Lord, the Inebians
Iksor. With the discovery of the ‘lesser races’, have settled into a valley safe from the
both sides sought more cunning measures to outside. Only the coast is open to attack, and
fight their war, seeding half-breed dragonkin it is guarded by the Dragoons of Wyvern.
across the world. Since their secret war began, These warrior-mages were the first to see the
the Dragon Spires have been quiet, with destruction wrought by dragons and they
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keep an eternal vigil over the nation, seeking
out dragonkin and minions of the Dark Lord
alike.

The Dark Lord’s Domain


When the trolls were created by the gods,
Numina and Wiggoth refused to attune any
to their elements. Whether a trick of the
dark god, or simply an inevitability from
Undinite’s law of change, the Dark Lord was
an Ice Lord, one of the water trolls of Iksor that
became corrupt, drawing upon dark power
and summoning demonites. Exiled from his
clan, the Dark Lord collected armies of orcs
and beastmen to him. Twice he attempted to
conquer the world and twice he was defeated
on the edge of victory. Despite the mortality
of most trolls, the Dark Lord has lived for
centuries, and rebellious upstarts amongst
his armies quickly discover his age has not
dulled his strength. His standing armies
require a place to live and the Dark Lord’s
Domain acts as a massive bivouac for it. Here
his legions wait for the next war, and his dark
mages seek new spells of horror and demons
to call into the world.

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Beastmen Trolls
After the six gods created Terra, they set With their creature-by-committee behind
about creating a creature to live upon it. With them, the gods decided to each make their
conflicting ideas and ideals, the gods each own followers, beginning with a blank slate,
gave their input, creating the Beastmen, a each of the gods attuned a group of these
hodge-podge of parts and motivations. trolls to their element. Fire Trolls grew large
and their skin cracked with magma. Air Troll
Disappointed with their creation, the grew tall and lithe, feathers burst from their
gods ignored the beastmen and moved on limbs. Water Trolls began as gilled, scaled
to other ideas. The beastmen, lost in a new creature, but by Undinite’s law quickly
world, looked for a reason to live, a goal to set changed into many different permutations:
themselves. As other creatures were created, Storm Trolls commanded the weather, and
and conflicts arose between good and evil, Ice Lords became towering furred masters
as the first creations, the Beastmen saw of winter. Earth trolls became squat and
their place in the world as one of guidance. animalistic with dirt and mud caking their
They trained and tested heroes for the skin.
adventures and quests they would go upon.
Dungeoneering became the supreme art of Numina, the Goddess of Light, and
the Beastmen. Temples, Lairs, and Dungeons Wiggoth, the God of Shadow, agreed to not
were built in scores to test different skills and create trolls of their own, they would let the
reward those that could complete them. superiority of good and evil be an existential
battle. At least, that is what they told the
When the Dark Lord rose in Iksor, many other four.
beastmen saw him as the ultimate threat to the
world, and their time as coaches and testers Dragons
of heroes was coming to an end. In droves In the empty region of Iksor, Wiggoth and
they travelled to his base and joined his army, Numina set foot on a barren stretch of land;
swelling his forces in the thousands. Others the only time any god physically touched
felt that deviating from dungeoneering was Terra. Here they uprooted the land creating
a foolish idea. Despite this, when the Dark a battlefield. Massive island peaks and cave
Lord was defeated, all beastmen were exiled systems became Dafram, the Dragon Spires.
from Wugin, leaving their testing sites to fall In this region they created warriors to fight
into disrepair. an actual battle between the two gods, their
avatars would be the dragons. The dragons
Kaiser and Myria would head their respective
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clans into mutual destruction. The gods outside of villages. Indeed, the most famous
gave the dragons many magical powers, Gel is the King of Plainskeep, the last king
from flight, to attack spells, and even shape having stepped in it while attempting to
shifting, but they also sealed away their escape from assassins. The King Gel has
ability to lay viable eggs. The gods promised proven to be a more competent leader than
that the surviving clan would have this the last, weathering the siege of the miasma
restriction removed and be allowed to live hordes, with a bubbly demeanor.
and raise families after their victory.
Goblins
Kaiser and the Light Dragons fought In the early centuries of the Arganean
Myria and the Dark Dragons for ages in Empire, before they conquered Wugin and
open bloody combat, destroying much of enslaved humanity, the Elves had the Goblins
Dafram and the surrounding regions. When as their servants. These lanky creatures, a
the dragons discovered humans, and their head or two shorter than humans, were quick
ability to crossbreed while in human form, learners but unable to comprehend the more
the manner of their war changed drastically. advanced magiscience of the Arganeans, and
Both sides seeded half-breed ‘dragonkin’ completely devoid of magical prowess.
across the world, using their own children to
fight their war in secret, assassinating human Using aetheric crystals, the artificial
form dragons while they slept, or leading power sources for all Magitechnology, the
adventuring parties into the heart of the Arganeans experimented upon Goblins,
Dragon Spires. Most dragonkin die young as seeking away to give them magic, and in
other dragons hunt them, but those that reach turn, augment their own. These experiments
maturity find the ability to transform into never resulted in any benefits in the Age of
dragon form as their reward for longevity. Arganea, but instead mutated the Goblins.
Neither clan considers Dragonkin to be true They became unable to breathe normal air,
dragons, and treat their offspring like pawns requiring ground up aetheric crystals, to live.
in their eternal war. The Goblins were forced to wear gas masks,
that allowed them to infuse aether into their
Gels air supply. This kept the massive Goblin
The fall of the Crystals bathed the world in population from rebelling or attempting to
magical energy, augmenting many creatures, escape, as only the Arganeans could create
and even creating new ones. Puddles of more of the aetheric crystals.
sludge and grim began to brim with aetheric
power, especially in the region of Halleford, When the Empire collapsed, the Goblins
attuned to the Deep Crystal and its water fought fiercely for their overlords, fearing
essence. While still not creatures at this the day when the loss of their needed
point, Gels are still moving towards places of drug. Despite their efforts, the Arganeans
power, battlefields, or people of strong will were killed or fled into the shadows of
and heroism. If they come into direct contact history, leaving the Goblins alone in their
with any of these things, the Gels become abandoned cities. Clans of Goblins fought
‘imprinted’ gaining part of the identity of a each other for the supplies of crystals, wiser
hero, a magical artifact, or the history of a tribes attempting to extend their supply
location. Slowly the Gels take true form, and through limited use. Where once the Goblin
set out to live lives in mimicry of their new population counted in the billions, merely a
identity. few million exist today. Scavengers explore
the Arganean ruins searching for sources of
It is not uncommon for a small party of crystal, or attack Low Elf villages, hoping
Gels, decked out with weapons, armor, and to find caches of Magitechnoloy. From time
spellbooks, to take up residence in a tavern or to time a group of goblins going through
inn, or sign up for quests and slay monsters extreme withdrawals will join together in
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roaming hordes, devastating anything in High Elves
their path in one last desperate search before As Air Trolls travelled the world, the first
they burn out and die. species they created was the Elves. Like other
trolls, they taught magic to their creations.
Orcs Those that took to it with skill were treated
The porcine orcs once lived in the same well and gifted areas of land to build cities and
areas as the Ibenians, eeking out a life on the grow crops. Those that were unable to grasp
central continents of Iksor. In ancient times, the use of magic, or those that simply refused
both groups worshiped the Ice Lords, trolls the Air Trolls’ methods, were shunned and
of the water goddess Undinite, praying for cast aside. This created the schism between
warmer temperatures, and survival of their High and Low Elves. With everything they
crops. When the Dark Lord was born to could want, the High Elves created the first
the Ice Lords, all their followers were taken nation, Arganea. Over the centuries the
aback. Never had a troll been attuned to government became bloated and imperial,
Wiggoth, nor had any troll given birth to one lead by a line of Emperors whose prowess
of another element. The Orcs and Inebians with magic kept them in power.
were conflicted as to how to interpret this
‘miracle’. The Orcs see significance in every The High Elves also created
event, and the birth of a dark troll was the magitechnology, a hybrid of science and
most important event they had seen in aetheric energy. This technology was far
centuries. The Inebians saw the dark troll beyond the ken of the nations they attacked in
as an aberration. They argued for several their imperial expansion, ensuring that their
months, while the Ice Lords kept the child wars were swift and final. As they conquered,
in one of the temples that had been built for the Arganeans enslaved those of martial skill
them by the Humans and Orcs. and killed those of magical ability, keeping
themselves safe from secret orders of mages,
Finally, the bickering came to a head, and that might seek to assassinate their leaders
the Inebians gathered a mob to slay the young by magic.
troll. Before the mob could move storm the
temple, a group of Orcs snuck into the Ice The humans, beastmen, and dwarves they
Lord temple and took the child away into the enslaved were forced to fight in gladiatorial
night. Since that time, the Orcs have been the arenas for the spectacle and entertainment
primary followers of the Dark Lord. As he of the ruling class. To avoid the hunting
rose to power the Orcs fought in his name, and cleansing of magic users, deep in their
claiming most of Iksor, and built temples in caverns the dwarves developed a system
his honor. of magical runes, forged into armor and
weapons, that went undetectable until their
Orcs are creatures that believe heavily use in battle. The Rune Fencers, with their
in mysticism and the cosmic significance sentient weapons, became the leaders of the
of every event. The birth of the Dark Lord, resistance, able to keep their soldiers safe
his invasions of the human realms, and from the retribution of the Empire.
his eventual defeat or victory. These are
all important events of the Orcish faith. In a joint alliance with the Low Elves, the
An entire caste of Orcs, the Astrologers, Rune Fencers, after millennia, would lead a
spend their lives determining the signs and successful rebellion against the Arganeans.
portents, determining the future professions Their cities were destroyed, and every
of newborns, the time to raid enemy villages, captured High Elf was killed by the rebels.
and when to return to the Dark Lord’s side Those that escaped the chaos disappeared
for his next invasion. into the Arganean jungles, hunted by the
Low Elves, but were never found. Whether
the Arganeans were simply killed by the
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threats of the jungle, or still hide somewhere, normal magic.
has been a mystery for the ages.
The Dwarves built great underground
Low Elves transportation systems, utilizing runic
Elves that were shunned by the Air Trolls machines to connect their residences across
were pushed into the jungles, forced to Wugin. During their expansion, the Dwarves
fend off great spiders and other horrors far came into contact with the Arganeans, and
from civilization. It took little time for the their initial interactions were not favorable.
Low Elves to become masters of untamed Their mutual distrust and plans to expand
Arganea, but they would continue to be into the same territories instantly set the two
ruled by the High Elves. Sending their nations against each other. The Dwarves
armies and magisters into Low Elf villages, reinforced their cities with traps and runic
the Arganeans would subject them to their barriers, making invasion nearly impossible
edicts and laws. Low Elves would often be for the Elves. Using their runes to create
forced out of their villages, only to have sentient weapons, the Dwarves armed
their forests destroyed and turned into new the first human Rune Fencers to fight the
Arganean cities for them to live in. Others Arganeans and their magitechnology.
were taken off to Wugin to work as security
for their Imperial ‘betters’. Though the High Relations between Dwarves and humans
Elves saw this ‘raising’ of the Low Elves as continued into the Age of Mages, as mage
charity work, most Low Elves begrudged the circles required soldiers to defend them as
changes that were forced upon them. they cast their spells. Rune Fencers became
common in these roles, and rune weapons
When the humans rebelled, and rioted in were sought after by the rich and powerful.
the cities of Wugin, the Low Elves took the Rune weapons have become incredibly rare
opportunity to seize their own goals, and the after the Crystal Fall with the largest Dwarf
like minded groups destroyed the greatest city, Mechinrah becoming sealed away
civilization Terra has ever seen. Free to decide from the surface and underground tunnel
their own destinies, the Low Elves returned network. At Deepgate, the unlucky dwarves
to the jungles of Arganea, abandoning the caught on the outside have set up a massive
cities for their primitive villages. In their mining operation to dig up the Iron Crystal
withdrawal some Low Elves took magitech and open a passage back into Mechinrah.
designed by High Elves, to keep weapons
or other devices out of the hands of anyone Kirin
who might use them against them. Villages Fast, four-legged creatures, the Kirin were
that hold such devices are headed by High created by the Air Trolls as mounts for the
Shamans, the Low Elven experts of magic, Elves. Blessed with magical celerity, the Kirin
who guard them down through their move faster than any other creature across
descendants. the land. When the Arganeans moved their
capital to Wugin, they brought thousands of
Dwarves Kirin to the mainland, setting up Kirin farms
As the Earth Trolls moved mountains and stables. Since that time, the Kirin have
and sculpted caves, they found they needed become the standard ride of the Knights of
a creature to inhabit these places. Stocky and Halleford, and any traveller across the world.
heavily bearded, the Dwarves were left to
their own devices once the Earth Trolls moved Their horns even grant increased speed
on to building other features of Terra. Before to those that wear them, and poachers are
they could learn magic from their creators, known to cut off the horns and sell them
the Dwarves were abandoned. They would to alchemists. Kirin are able to defend
eventually develop Runes, funneling magic themselves, casting air elemental spells
into symbols of power, as an alternative to taught to them by the Air Trolls, but only
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War Kirin, trained for the Knights, actually Crusaders and Church of Numina hunt
attack poachers. Kirin are not actually killed down demonites and their masters.
in the process of having their horns cut but
the loss causes them to lose their unnatural Miasma Thralls
speed and magic abilities. During the Battle of New al’Jabran, the
Deep Crystal’s precarious position out on
Behemoths the city docks, gave way, and the crystal was
Bipedal, ape-like monsters, Behemoths thought lost to the ocean. Unfortunately for
roam the icefields of Iskor, destroying any the citizens of the city, an enterprising group
structures they come upon. Only the temples of excavators and divers were successful
of the Ice Lords, their creators, escape the in raising the Crystal back to the surface.
swath of destruction. Only the nomadic When the Crystal broke the surface, a sick
human tribes still share the land with the purple fog was released from a crack in the
Behemoths, able to tame young Behemoths magical artifact. Known as “The Miasma”,
and use them to cross the wide snow plains. the fog quickly mutated and corrupted any
that came near it. These thralls of the Crystal
When the Dark Lord began building his began to follow it’s silent orders, converting
army, some of the nomads joined his force, New al’Jabran in a few hours.
bringing along their Behemoths. With armor
built specifically for the giant beasts, the To keep the miasma flowing beyond the
Behemoths were used during the first Dark city the thralls began to grow new crystals,
Lord Invasion. Unfortunately, the climate infused with the Miasma, on their bodies.
change wore down the behemoths quickly, With these they could spread the corruption
turning them into weapons of terror more to others as well as to crystal shards across
than effective siege weapons. Halleford. Even crystals of other elements
could be corrupted, ensuring that the Miasma
Demonites could spread its mutation across the world.
Once, demons clawed at reality, trying to
break through from the aetheric realm. The Risen Warriors
rare few, that came through portals created by In the dark places of the world, sites of
wizards, quickly found the plane of existence worship to Wiggoth, Dark Priests bring back
caustic and unable to keep them anchored for the dead as shambling minions, following
any periods of time. The demons’ worshipers the command of the necromancer. Risen
and those seeking to dominate them searched Warriors are ancient skeletons capable as
for ways to bring these powerful beings fighting as well as they did before their death
permanently into the world of Terra. and instilling fear into the living.

The solution, that was found, was the The Unnatural magic that keeps these
Demonite. Channeling the spirit of a demon skeletons together also augments them,
into a specially constructed fetish or construct allowing them to feed on the pain they inflict
allows the demon to interact with the real upon others. As dark sorcery flows through
world. Demonites are directly under the their marrow, these skeletons are also healed
control of the dark mages that create them, by dark elemental attacks, allowing a dark
forcing demons to do their bidding. Expert priest and other evil creatures to support
Demonologists create better constructs to their undead hordes.
house more powerful demons, ensuring they
can survive in combat to use their magical
abilities. Demonites are particularly popular
amongst the followers of the Dark Lord,
where they can summon demons in peace,
unlike in the Sundrenched lands where the
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The Rules
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The Number of Crystals a model
costs to take in your Party

Attack(ATK) the number of dice you roll for


a basic attack, or a command calling for an
ATK roll.
Defense(DEF) the number of dice you roll to
defend against an ATK roll.
Magic(MAG) the number of dice you roll to
attack or defend against a command calling
for a MAG roll.
Item(ITM) the total value of Item cards this
model can be equipped with.
Move(MOV) the number of squares this
model can move in the Move Phase
Jump(JMP) the number of height levels a
model may ascend during the Move Phase

Health Points(HP) The amount of damage


from attacks that a model can suffer before
dying/being removed from the table.
Magic Points(MP) Some Commands have an
MP cost which is deducted from the model’s
total when it performs these special actions.
Each model has a special ability which is
listed here, this may be a passive that affects
its basic attack, or an alternate action it can
perform to a normal Turn.

On the back of a model’s card


are the special commands it may
perform in place of a basic attack,
or passive benefits it may receive.
For 1 Crystal and 2 Crystal models,
a limited number of these are
selected, rather than receiving all
the listed abilities.

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Basic Rules & Terms Vantage
Attacking Opponent’s DEF and MAG defense rolls
When a making a basic attack, or a succeed on a 6+ when attacking from at least
Command that calls for an ATK roll, roll the 2 Height higher than your opponent, or 4
number of dice listed next to ATK on the Height higher than a Large model.
attacking model’s stat card. Each roll of a 4,
5, or 6 (shortened to 4+) is a ‘success’. Count Both of these effects stack with each other,
up your total number of successes. and any other benefits/penalties that affect
what is a success on an attack die roll. (eg.
Defending an Attack Command that succeeds on a 5+
After the attacker has rolled, the defending that is made in the rear arc succeeds on a 4+
player now rolls a number of dice listed instead.)
next to DEF on the defending model’s stat
card. Each roll of 5 or 6 (shortened to 5+) is Death and Item Drop
a ‘success’ subtract this number from the When a Model’s HP is reduce to 0 it has
Attacker’s successes. died, and is removed from play. Its stat card
is removed from the initiative order as well.
Damage Any unused Consume Items are revealed
If the number of attack successes is still a and a token is placed where the model died.
positive number, subtract this amount from Any model that moves onto the square
the defending model’s HP. removes the token and may add any or all
of the leftover items to their inventory if they
Magic have unused ITM capacity. Remember to
Some commands may call for a MAG roll return your opponent’s item cards after the
instead of an ATK roll. In such cases, roll the game is over!
number of dice listed next to MAG on the
attacking model’s stat card, looking for 4+. Large
The defender will do the same, looking for Large Models are on 50mm Bases and take
5+. up 4 squares. When on uneven height levels,
they are considered to be on the highest
ATK+MAG height level and cannot move through areas
Some powerful commands will call for of higher height if their JMP would not
ATK+MAG. With these commands, the allow it. Additionally, some of their multi-
attacker will roll a number of dice equal to target commands have different areas that
the total of ATK and MAG. The defender will they affect, these differences are noted in the
roll the higher of DEF or MAG. Multi-Target Tag section. Large models have
a height profile of 4 for determining line of
x2 (Times Two) sight.
Some Commands have a multiplier, in such
cases, you do not roll double dice, but instead
multiply the number of successes AFTER the Command Tags
subtraction of defensive successes. So if 5 Commands have a number of notations
ATK dice roll 3 Successes on a command that that explain how the ability works, or what it
calls for ATK x2 and the defender gets one does, including ATK/MAG tags.
success, the attacker deals 4 damage.
Passive
Flanking Some Command are tagged at the end
ATK and MAG attack rolls succeed on a 3+ with the term “Passive” this indicates that the
when attacking from the rear arc. effects listed are always occuring, or occur
without being an Action the model must take
as part of its turn.
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Basic Attack No Damage
Some Commands refer to basic attack as These commands do not reduce the target’s
part of a command. This is informing you HP, but only apply other effects.
that any other passive commands that modify
a basic attack, also affect this command. If aPush Back #
command does not refer to a basic attack, Models make a free movement the
those passives do not apply. indicated number of squares away from the
center/origin of a Multi-Target attack, or away
MP Magic Points from the attacker. If the model cannot move
Indicates the cost of to use a Command. due to another model in the way, or due to
Mark off the used MP with tokens/dry erase the terrain having too high a level for their
or in some other fashion. JMP, they suffer 1 ATK, which they cannot
defend against. If the model should drop
ALL MP down more than their JMP value as a result
Commands that use ALL MP use all of of being pushed back, they suffer 1 ATK for
your current MP, they cannot be used unless each level beyond their JMP value, which
you currently have ½ MP + 1. IE a Knight they cannot defend against. A model cannot
must have 3 MP left to use Heroic Beam, or be pushed onto terrain higher than they are
a Sorcerer must have 5MP to use Sky Bolt. currently standing on. The model stops short
Regardless of your current MP, it is all used and suffers 1 ATK which they cannot defend
up by the Command. against.

RNG Range Resurrect


The distance at which a model can use the Some special items or Commands may
Command. A RNG of 1 is assumed for any restore a model to life and will usually
Command that does not have a RNG tag. place the dead model back on the field at a
Range is measured through adjacent squares. certain amount of health, next to the model
Diagonals do not count as adjacent. that resurrected the dead model. Place the
Height Level and Range - A Command resurrected model’s stat card at the end of
may target a square that is no more than RNG the initiative order. Equip items remain with
+ the height value of the acting model ABOVE the model when they are resurrected. Unless
the acting model(+2 for regular models or +4 stated otherwise a Resurrected model returns
for large models). A Command may target a with full HP and MP.
square that is no more than RNG + the height
value of the target model BELOW the acting Summon
model. Some Commands call for a new model to be
placed on the battlefield. Unlike restore, place
Above Example - A Large model (height the model’s initiative card anywhere in the
4), using a command with RNG 3, may target a turn order, but you cannot use a summoned
square no more than 7 levels above it. model on the same turn it was summoned,
Below Example - A model, using a command turn the card sideways, flip it over, or mark it
with RNG 3, may target a regular model (height in some fashion as a reminder. Unless stated
2) no more than 5 squares below it. otherwise Summoned models begin at full
HP and MP. Summoned models cannot be
Heal given items.
Some effects return HP instead of reducing
HP, such effects will denote if they Heal in Status Effects
their description. They will either heal a fixed Status effects are penalties that apply to a
amount or heal an amount based off the total model for a number of turns. Only one Status
successes of their die rolls. Heal does not Effect can be on a model at a time. The most
elicit a defensive roll. recent one removes the previous status effect.
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Commands that apply Status Effects that Stop
require an ATK or MAG roll do not apply the Model cannot move but may act normally.
effect unless you roll more successes than the Stop can only be broken by an item, spell, or
defender. expiration. This effect can be circumvented
by Commands that include movement.
[#] - Some Commands may cause other
effects that last for a number of turns, if they Fear
are tagged with a number in brackets, this Model cannot act and has half defense
indicates the number of turns the effect lasts dice. The model may move normally. Fear
before it is removed. The duration of an effect can only be broken by an item, spell, or
always ticks down when the model takes a expiration.
turn, even if it goes right after the model that
caused the effect. (IE a Dragoon causes the Silence
Burn effect for two turns to a Knight. The Model cannot use Commands that cost
Knight goes next, takes the damage, and the MP. Silence can only be broken by an item,
Burn effect will now last one more turn.) Status spell, or expiration.
effects that are not tagged with a number last
until the cause is removed, such as killing an
Ice Lord to remove it’s Blizzard aura from the Elements
table, or moving out of range of the effect. In Some Commands are attuned to a type of
such cases, the effect is removed immediately damage or ‘element’ such as fire, air, dark,
rather than at the end of a model’s turn. or holy. Each of these can have a bonus
effect on models attuned, to those elements.
{#} - Status effects with a duration marked Commands that are attuned to an element
with a curved bracket are beneficial status will have them noted in the format: Fire
effects. these do not remove or replace regular Element. Models attuned to an element will
status effects but occur concurrently. Just like have it noted in the format: Fire Blood. Blood
regular status effects, only one beneficial can also be a status effect that lasts for a period
status effect can be on a model at a time, if of time. If a model has a core Blood listed on
another is applied, the previous is removed. it’s card, the status effect Blood overrides the
Beneficial status effects are usually Elemental other, until it expires.
Bloods, or Status bonuses such as +2 DEF.
Fire Element
Sleep ATK/MAG +2 against Water Blood.
Model cannot move or act. Sleep is broken ATK/MAG -2 against Fire Blood.
if model takes damage.
Water Element
Blind ATK/MAG +2 against Fire Blood.
Model cannot draw line of sight beyond 2 ATK/MAG -2 against Water Blood.
Squares and has ATK -1. Blind can only be
broken by an item, spell, or expiration. Air Element
ATK/MAG +2 against Earth Blood.
Burn ATK/MAG -2 against Air Blood.
Model takes ATK: 1 with no defense roll
each turn. Burn ends early if the model ends Earth Element
their movement on water terrain. ATK/MAG +2 against Air Blood.
ATK/MAG -2 against Earth Blood.
Poison
Model takes 1 Damage each turn. Poison
ends early if model is reduced to 1 HP, by
poison or another attack or effect.
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Holy Element
ATK/MAG +2 against Dark Blood.
Damage heals Holy Blood.

Dark Element
ATK/MAG +2 against Holy Blood.
Damage heals Dark Blood.

Multi-Target Tags
Some Commands may be able to hit more
than one model, applying damage, or an
effect to all of them. All multi-target tags do
not have to be directly targeted at an model,
and may be aimed at an empty square, or a
friendly model. Multi-Target Commands also
cannot tell the difference between friend and
foe, a Fireball will damage a friendly model
just as much as a foe. When rolling dice for
a Multi-target command, the model using
the command rolls its dice once per target Line
and each defender rolls their defense dice to A Line Command affects an area out
compare to the attacker’s result. from the front square of the model using the
command in a straight line. The value after
AoE the Line indicates the number of squares that
The Area of Effect of a command. Indicates the Line goes out to.
how many squares out from the target the
command affects. An AoE tag of 1 indicates
that the AoE is a basic 5 target AoE (The target
and the adjacent squares). AoE Commands
will also have a RNG value, indicating the
maximum distance that the center square of
the AoE effect may be targeted

Around
The value listed is the furthest square from
the Model including diagonals that is affected
by the command. Unlike other Multi-Target
commands, Around has no specific target. As
such, it does not require line of sight to affect
Cone models.
Cone effects affect an area out from the front
square of the model using the command that
widens the further it goes. The value after the
Cone indicates the number of squares that
the Cone goes out from the first square, and
the width from the center line that the cone
widens to.

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Additionally, the squares immediately
adjacent to the model in the Front/Side/Rear
Arc are known as the Front/Side/Rear Square.

Except for Commands that use the Around


tag, the target of any Act or Command
requires the model to be facing it. As part
of any Command, the model automatically
turns to place their target in their Front Arc.
After using the Command and the model’s
Wide turn ends, it cannot change facing again until
A Wide Command affects a square, and its next turn.
the two squares adjacent to it that are parallel
to the Front Arc of the attacking model. The Line of Sight
distance away that Wide commands affect is Attacks with a RNG value require line of
determined by the RNG of the spell. sight to a model or square to be able to target
it. Line of Sight is determined two ways,
Vertically and Horizontally.

Vertical Line of Sight


Vertically, regular models have a height
profile of 2, and large models have a height
profile of 4. This means that, terrain at least
Safe 2 levels higher than the level the target is
This tag indicates that the Multi-Target standing on blocks line of sight. Each Level
Command does not apply healing to enemy above this that the attacker is standing on
models, or damage to friendly models. negates 1 level of of terrain.

Facing
Arcs and Squares
Each model has a facing, denoted by the
direction the front of their body is facing. If
it is not clear, paint one side of the model’s
square base so as to denote the front facing.
Every Square in front of this facing is The same effect applies not just for terrain
considered to be in the model’s Front Arc. but models on the field.
The squares in a line to the sides of the model
are the Side Arcs. Every square behind the
model is in its Rear Arc. Horizontal Line of Sight
Assuming that a model DOES block line of
sight vertically, it may not block line of sight
horizontally. Models that occupy squares
along the direct path to your target block line
of sight. The direct path can be determined
by using a dry/wet erase marker, a stat/item
card, or another straight edge, lining up the
center of the attacker and target’s squares.
Large models, taking up 4 squares,
measure line of sight from the center of any
of their squares to determine line of sight.
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Setup
A normal play area is at least a 20” x
20” grid. You can easily find RPG game
mats at gaming stores or build your own
boards with 1” squares. Tactical RPGs have
multilevel battlefields, where the elevation
of certain squares can change a battle. If you
are designing your own map, make sure to
include changes in elevation. Using a dry
erase/wet erase marker on a square, you can
mark the height of the square if you are unable
to build a three dimensional battlefield.

Creating a Party
The basic Party size is determined by
the scenario being played. If two players
simply wish to have a skirmish, they can
agree upon a Crystal Limit to play a game. In
such situations the standard Limit is either 5
Crystals or 10 Crystals.

Multi-Target Line of Sight Select Commands


Multi-Target Commands require line of 1 Crystal and 2 Crystal Models have
sight to the center square, or starting square, Command Lists with checkboxes next to
to target that location. All other squares them. Using a card sleeve and dry erase
within the area are hit, regardless of line of markers, or a scratch piece of paper, denote
sight, or height variation. which commands the model will take into
battle. 1 Crystal characters select 2 Commands
and 2 Crystal characters select 4 Commands.
Only the selected commands may be used in
battle.

3+ Crystal Models have a fixed command


list, but placing them in card sleeves will still
help with tracking HP and MP.

Some characters are labeled unique. All


unique characters may only be taken once
per Party. As they are unique, with their own
histories and personalities, their Command
List is fixed, and they have all of their
available commands.

Item Selection
Each Starter pack comes with a variety
of Item cards. These can be equipped to
individual models but only up to the ITM
limit on the model. Some items cost more than
1 point of ITM so make sure to count them up
correctly. Some items are also labeled unique,
this means that only one can be taken in your
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party. “Consume” and “Break” Items do not their table edge to deploy their models. One
need to be shown to your opponent until you player should roll a die (4+, their team) to
use them. Place these cards face down under determine which side deploys first.
the model they are equipped to. “Equip”
Items are shown face up as their effects are Turn Order
always in play. First Turn Initiative
After Deploying, one player rolls a die (4+,
Item Types their team) to place cards in Initiative Order.
There are three basic item types that a Place your cards in the order you wish to
model can bring into battle. play them from left to right in an area next to
the battlefield, then the opposing player does
Consume Items the same.
These items are used during the Act Phase Both players will roll a number of dice
with the Use Item action on the turn of the equal to the MOV value of the first card
model that possesses the item. Once the Item (including any modifiers). Each player
provides its benefits, the Item is discarded receives a ‘success’ for each die that has a 4,
and cannot be used again. These items can 5, or 6 (written in the rest of these rules as
be used on adjacent models, or on the model “4+”) The player that has more successes has
holding the item. You are not required to the initiative and plays first (reroll if there is
show your Consume Items until they are a tie). The player will then take a turn with
used. Keep the items face down under the their first model in the order they placed
model’s stat card until it is used. Consume their cards and then the opposing player will
Items are dropped when a model dies. do the same. The first player will then take a
turn with their second card, and so on.
Break Items If one player should have more models
These items may be used at any time, even than the other, once their opponent has
during another model’s turn. Break Items played their last card, the player may
can only be used on the model holding it. continue with their excess models until they
Like Consume items, after applying their too have played their last card.
effect, Break Items are discarded. Break Items
are not required to be shown until they are Subsequent Initiatives/Order Shift
used. Keep the items face down under the After the first turn, at the Initiative phase,
model’s stat card until it is used. Break Items each player may move a single card forward
are dropped when a model dies. or backward a single place in their initiative
order. The players will now roll initiative
Equip Items again based on the MOV of the first card in
These items are always in play, and their order (including any modifiers). This
provide a passive benefit to the model they “Order Shift” can be made once during each
are held by. These items are never discarded initiative, before rolling for turn order.
unless a Command causes it to be removed
from the model holding the item. Such items Multiple Players/Teams
must always be shown. Place the item under Sometimes you may want to play with more
the model’s stat card, face up, with the title than two participants. When organized into
of the item peaking out from below the stat teams, players will combine their initiative
card. Equip Items remain with the model orders with their teammates, and one player
when it dies. from each team will roll initiative. If you are
playing a multiplayer free-for-all, the player
Deployment that wins will go first, and then play will
Players will pick opposite edges of the continue clockwise from that player, around
table to be their Deployment area in a basic the table.
game, players will have the first 3 rows from
27

Benjamin Bonadore (order #4095211) 6


Model Turn to zero, remove the effect from the model
When a model’s turn comes up, they have (Tokens are a great way to keep track).
three phases to their turn, Move, Act, Status.
These are performed in order. A model may On the turn a model applies a status effect
not Act and then Move unless a special effect or beneficial status to itself, the duration is
states otherwise. not reduced. Additionally, if a special ability
or command calls for a model to use it’s entire
Move Phase turn, the Status Phase still occurs.
Move a model up to its MOV value in
squares. Cannot go up more than the models End of Game Turn
Jmp value in terrain height from one square After every model has gone, you will return
to another. A model may go down any to the initiative phase, but some scenarios
number of height levels without restriction. or battlemaps may have special effects that
Models may move from one adjacent square occur or are rolled for at the end of the game
to another and pass through allied models, turn. If you’re playing a scenario make sure
but may not end their movement in the same to follow any instructions for it now.
square. Diagonals do not count as adjacent
squares. Ending a Game
A game can run for a number of turns
Act Phase (Usually 5+d6 turns) or until the game’s
After moving a model has a number of objective is completed. In a basic skirmish
options: make a basic attack, use an item, or game, play can continue until one party is
perform a special command. To use any of killed. If you play with limited turns, after
these, a model turns to face their target. If the final turn is over, each player totals the
the model uses an item on themselves, or a Crystal Cost of enemy models they killed.
command has the Around tag, or applies only The player that slew more Crystals wins the
to the model, they may face any direction match.
before performing the action.
Basic Attack - Make a basic attack in any
direction, turning to face that direction and
using your base ATK value to determine
the number of dice rolled. This attack has
RNG 1. Some passives may change the
basic attack’s range, or apply other effects.
Use Item - Each model has a number of
items they can hold, a model may chose to
use a Consume Item, applying its effects
to themselves, or an adjacent model, then
discard the item once it has run out of
charges. Break and Equip items
Special Command - Listed on the back
of a model’s stat card, the Commands
are your choice of special abilities to use
instead of a basic attack, or consume item.

Status Phase
Any damage or attacks from a Status
Effect, such as Burn or Poison, are applied in
this phase. The status effects and beneficial
status on a model now have their duration
reduced by one. If this reduces the duration
28

Benjamin Bonadore (order #4095211) 6


29

Benjamin Bonadore (order #4095211) 6


30

Benjamin Bonadore (order #4095211) 6


The Classes
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Benjamin Bonadore (order #4095211) 6


The Adept 1 Magickal Commands
The Student Wizard Concentrate - Roll MAG, if any
results are a 6, regain 1 MP.
ATK 2 Learning - When an Circle Casting - Give +1 MAG to an
DEF 2 Adept is adjacent to a 2+ Adjacent Adept{2}, This bonus stacks
Crystal ally, it may cast from multiple Adepts.
MAG 3
any MAG Command
HP 3 Mana Shield - Attacks from the Front
from their list, except for (P)
MP 4 Arc deal damage to MP before HP.
ALL MP Commands.
ITM 1 Ray Arrow - MAG, RNG 4, Holy
1 MP
Element
MOV 3
Blur - MAG, RNG 5, Blind [2], No
JMP 1 1 MP
Damage

After the catastrophic events of the


Mage War, the myriad nations that formed
in the vacuum saw a need to better train
and monitor those with arcane talent. The
Magickal Akademy was rebuilt and most
countries in Wugin signed “The Nacre
Accords” allowing the wizards of the flying
continent to freely cross borders, identify
those with innate arcane talent, and recruit
them into the academy.
Those with arcane talents, that accept
the opportunities provided on Nacre, are
trained for years before they are given the
title of “Adept”. Some mages end their
studies at this point, returning to their
homes, seeking gainful employment.
Other Adepts continue their studies,
seeking higher echelons of magical
capability. Either group of Adepts remain
obligated to Nacre, and in times of need can
be called upon to assist with arcane disasters
or fulfill political obligations reinforcing the
armies of Wugin against outside threats, like
the Dark Lord.
Within the Akademy there are many
schools of training, but a basic foundation
of training begins every mage’s schooling.
Adepts are taught a variety of elemental
combat spells, and defensive skills, but
cooperation is also impressed upon them.
To keep mages from reverting to the
backstabbing, cult-centric culture, the
Akademy trains Adepts to rely upon and
support their fellow mages.

32

Benjamin Bonadore (order #4095211) 6


The Archer 2 Hunter Commands
The Roaming Hunter Fleet - Move up to your MOV value
and gain +1 DEF{1}.
ATK 4 Bow - The Archer’s basic Dodge - Expend a number of MP to
DEF 4 attacks have a Range of 5 (P) reroll an equal number of defense
Squares. dice.
MAG 2
HP 5 Elven Ancestry - A successful basic
(P)
attack restores 1 MP to the Archer.
MP 5
Camouflage - The Archer is not
ITM 2
(P) affected by Multi-Target Commands,
MOV 5 unless it is the only target of them.
JMP 3 Precise - The Archer gains +1 ATK
(P) if it does not move before making a
basic attack.
With massive stonewrought castle-towns Burning Arrow - ATK, RNG 5,
on open plains, Halleford require masterful 1 MP
Burn[1], Fire Element
archers to defend its cities. After the Silencing Shot - ATK, RNG 5,
Revolution against Arganea, a small portion 1 MP
Silence[1]
of the Low Elf army remained behind, Scavenge - Add an Item from your
settling in the southern regions of Halleford. 3 MP party’s discard pile to your inventory
In the centuries since, their elfin grace has (Cannot exceed ITM cap)
been passed on to the humans of the area as 3 MP Volley - ATK, RNG 5, AoE 2
they intermingled with them. These traits Arcane Arrow - ATK+MAG, RNG
have resulted in the world’s best archers All
10, Ignores the first successful defense
defending the walls of Plainskeep. MP
die.

33

Benjamin Bonadore (order #4095211) 6


The Bandit 1 Highwayman Commands
Evasive - Enemy Models do not get a
(P)
Flanking Bonus.
ATK 3 Steal - May take a
Camouflage - The Bandit is not
DEF 2 random non-unique
(P) affected by Multi-Target Commands,
Consume or Break item
MAG 2 unless it is the only target of them.
from adjacent enemy and
HP 4 use it immediately. Gang Up - ATK, an allied 1C model
MP 2 with line of sight to the target may
ITM 2 make a Move action.
MOV 3 1 MP Blind - ATK, Blind [2].
JMP 2 1 MP Sap - ATK, Sleep [2].

A scourge of every nation, Bandits attack


travelers along back roads and villages
far from civilization. Unlike the Thief, the
Bandit is a thug, relying on brawn over guile
when relinquishing their victims of their
possessions. Bandits also concentrate in large
urban centers, where the massive population
and sprawling multi-tiered structures make
it difficult for city guards to stop criminal
organizations.

34

Benjamin Bonadore (order #4095211) 6


The Berserker 2 Barbarian Commands
Hardy Constitution - The Berserker
may take one additional turn after its
ATK 5 Sweeping Attack - HP has dropped to 0 before dying.
Berserker’s basic attack (P)
DEF 3 Only resurrect items or commands
hits Front and Side can be used to keep the Berserker in
MAG 2
Squares. play.
HP 7
Battlefield Awareness - The
MP 4
(P) Berserker cannot suffer from Flanking
ITM 2 or Vantage attacks.
MOV 4 Enough Talk - When attacked
JMP 2 from the Front or Side Squares, the
(P)
Berserker makes a basic ATK before
the Opponent does.
Hailing from the ice fields south of Ineb-
Fleet - Move up to your MOV value
Iksor, the Berserkers are the last human
and gain +1 DEF.
tribes to remain in the harsh wilderness of
Frothy Roar - MAG, RNG 4, Fear[2],
the region. Many have been recruited into
No Damage
the Dark Lord’s army, but more still remain
Pummel - ATK, Always counts as a
devoted to the water goddess, Undinite, and
Vantage attack.
her ‘messengers’, the Ice Lords. The blessings
Kneecap - ATK, Stop [1].
provided by the arcane waters of her temples
keep the Berserkers from succumbing to Rage - 1 MP - ATK, the Berserker gets
1 MP
hypothermia and keep their blood boiling in +2 ATK, but -2 DEF till his next turn.
combat. Bull Charge - Move up to your MOV
As tamers of the gigantic beasts of Iksor, value in a straight line, and make an
2 MP
attack against a model in your front
the Berserkers are prepared to take on any
square, Push Back 2.
foes. Throwing themselves into a frothing
bloodlust, Berserkers can wreak havoc upon Rain of Blood - ATK x2. Attack front
ALL
square, Any model Around 2 of the
their prey, roaring like the beasts they hunt MP
Berserker suffers from Fear [3].
on the snowy plains. In the armies of the
Dark Lord, the Berserkers are always in the
vanguard, thrown into the most dangerous
fights and rarely failing their master.

35

Benjamin Bonadore (order #4095211) 6


The Chemist 2 Formula Commands
The Atelier Master Last Drop - Last Drop - When the
(P) Chemist uses an item, roll a die. On a
ATK 3 Apothecary - The 5+, the item is not discarded.
DEF 3 Chemist can use Consume Salve - When the Chemist uses an
items on models up to 4 (P) item, the target is also healed for 1
MAG 3
squares away, and use HP.
HP 5 Break items on adjacent
Perfect Mixture - When the Chemist
MP 6 models.
(P) uses an item that has a duration, it
ITM 6 lasts 1 turn longer.
MOV 3 Scrounge - When the Chemist
JMP 2 moves at least 3 squares, roll a die. On
(P)
a 6+, the Chemist regains a discarded
1 ITM item.
Flask Belt - The Chemist may use
(P) one Consume item as a break item
between its turns.
Quick Swig - Make a basic attack
and then use a Consume item on the
Chemist.
Alchemical Bomb - ATK, RNG 3,
1 MP AoE 1, Discard an item and apply a
status effect
Magical Concoction - MAG, RNG
1 MP 3. Discard an item, add the ITM value
to the MAG value for total dice rolled.
Toxin Cloud - ATK, RNG 5, AoE 2,
2 MP
Poison [3], No Damage
All Mad Mixture - Chemist gains +2
MP ATK/DEF/MAG{3}

The magical properties of items across the


planet are simply waiting for a brave soul to
mix them together and see what happens.
Chemists are these scientific adventurers.
From the herbalists that create new potions
to heal the sick and wounded, to the shop
keeps that sell these items to heroes and
mercenaries, Chemists keep the world
moving forward.
Particularly ventrous Chemists even join
up with adventuring parties or mercenary
bands, bringing their wares on the road. In
battle, they perfect the art of mixing items on
the spur of the moment, throwing explosives
comprised of excess healing items and
unused equipment.

36

Benjamin Bonadore (order #4095211) 6


The Cleric 2
Holy Commands
The Penitent Priest Faith - Regain 1 MP for each 6 rolled
(P)
when using a Command.
ATK 2 Divine Protection - Symbol of Numina - Cleric has Holy
The Cleric may reroll one (P)
DEF 3 Blood and +1 DEF.
failed Defense or Magic Silence - MAG, Silence[1], No
MAG 4 1 MP
die when attacked. Damage
HP 5
MP 8 Bless - RNG 2, Target gains +1 ATK
2 MP and their basic attacks are Holy
ITM 2
Element{3}
MOV 3
Holy Shield - RNG 2, Target gains +1
JMP 2 2 MP
DEF and Holy Blood{3}
Purge - RNG 3, Target loses a Status
2 MP
Effect
3 MP Heal - MAG, RNG 4, AoE 1, Heal.
Holy Smash - MAG x2, Wide, Holy
4 MP
Element
Greater Heal - MAG, RNG 4, AoE
5 MP
2, Heal, Safe
Restore - RNG Any, Resurrect a
All
model at full HP and their MP value
MP
at time of death.

Members of the Church of Numina,


known as Clerics, have long been the guiding
hand of the humans of Wugin. Temples dot
the countryside and massive Cathedral’s
to the goddess of Light are central features
of Raybin, Plainskeep, and Mercurious. In
the time between the first and second Dark
Lord Invasions, the Cleric’s influence was
reinforced by the Crusaders of Numina, the
military arm of the Church.
Unlike their warrior brethren, the Clerics
are sworn to pacifism, seeking to shield the
downtrodden with their holy magic and
providing comfort for the war weary.
Since the exile of the Crusaders from
Zeutenheim and Halleford, the Clerics
have once again become the iconic figures of
the Church, serene and reverent.
Many Clerics perform yearly pilgrimages
to holy sites, or after seeing visions of
Numina, seek out the dark places of the
world to heal them of their curses. These
Clerics rarely go unaccompanied, finding
themselves welcome both with caravans and
adventuring parties.

37

Benjamin Bonadore (order #4095211) 6


The Crusader 2 Holy Commands
The Steadfast Protector Healing Aura - As long as the
Crusader has 2 MP, Adjacent Ally
(P)
ATK 4 Sacred Relic - The models heal 1 HP on an successful
DEF 4 Crusader may have one MAG roll at the start of their turn.
Equip item that does not Numina’s Light - Crusader has Holy
MAG 3 (P)
count toward it’s ITM limit Blood, +1 DEF, and +1 MOV. (Passive).
HP 5 or to the Unique per party Hallowed Blade - ATK, RNG 3,
MP 5 restriction. Holy Element
ITM 2 Smite - ATK, Fear[1]
MOV 3 Warrior Mend - MAG, adjacent
JMP 3 1 MP
Target gains +1 ATK{2}, Heal
Righteous Wave - MAG, Cone 2,
1 MP
Stop [1]
During the First Dark Lord Invasion, a Shield of Light - Adjacent model
band of Zeutenheim Knights protect Ulbane 1 MP
gains +2 DEF{2}
Monastery from the countless hordes. These Consecrate - MAG, RNG 3, Remove
Knights would be honored for their actions 2 MP a status effect from an ally and damage
by the Church of Numina and become the adjacent enemies.
Crusaders of Numina. As defenders of light, Cry of Devotion - MAG, Around 3,
the Crusaders would seek out evil across 2 MP
Silence [1], Safe
Wugin under orders from the Divine Crash - ATK+MAG, RNG 2,
Church itself. At All
AoE 1, Ignores first successful defense
MP
their height, the die.
Crusaders counted
in the tens of
thousands. to smite their foes easily. Against a
When the Dark force of hundreds of thousands, the
Lord had rebuilt Crusaders were no match, and
his armies, were forced to fight a retreating
and invaded battle deep into the interior of the
Wugin for the continent.
second time, The war was eventually
the Crusaders won, but the reputation of the
prepared to Crusaders had been shattered in
defend humanity. Zeutenheim and Halleford. The
Unfortunately, two countries had been devastated
the mystique they by the war, and the Crusaders
had built up for were exiled to Yorak. In the desert
themselves led to kingdom, they became a glorified
their downfall. As security force and overqualified
the Dark Lord’s monster hunters.
forces set foot upon
Wugin the Crusaders
found themselves
alone in their battle.
The nations of Wugin
provided no support,
expecting the almighty
swords of Numina
38

Benjamin Bonadore (order #4095211) 6


The Dark Priest 2 Necromancy Commands
The Unholy Warlock Phylactery - When the Dark Priest
is killed, roll a die for each remaining
(P)
ATK 3 Miasma Infusion - Basic point of MP. For each 6, restore 1 HP
DEF 2 attacks made against the and reduce MP to 0.
Dark Priest cause equal Minion Lord - May use MAG in
MAG 4
damage in MP to the (P) place of DEF rolls when adjacent to a
HP 5 attacking model. 1C model.
MP 8
Eldritch Arts - Using any MP Cost
ITM 2
Command causes Fear[1] to all non-
MOV 3 (P)
Dark Blood within 3 Squares of the
JMP 2 Dark Priest.
Bloody Incantation - Reduce an
adjacent model’s MP by any amount
to heal its HP by an equal amount.
Can target allies only.
Shadow Walk - Place the Dark
Priest adjacent to any friendly model
within 4 Squares. Both become Dark
Blood[2].
Profane Touch - ATK, Ignores first
1 MP
successful defense die.
Drain - MAG, RNG 2, Dark Priest
1 MP
heals 1 HP.
Curse - MAG, RNG 4, Target suffers
2 MP 1 Status Effect of your choice[2], No
Damage
Aetheric Void - RNG 5, Models
3 MP within 3 Squares of target Dark Blood
model suffer Silence[1] {4}
All Apocalyptic Wave - ATK+MAG,
MP Cone 3, Dark Element.

39

Benjamin Bonadore (order #4095211) 6


The Dark Knight 2 Fell Commands
The Unholy Soldier Entropy - When making a basic
(P) attack, the Dark Knight may sacrifice
ATK 4 Caustic Aura - Enemy 1 HP to gain +1 ATK.
DEF 4 models that end their turn Soul Devour - If the Dark Knight
adjacent to the Dark Knight (P) kills another model, it heals 1 HP per
MAG 3
suffer a MAG attack. Crystal cost of the model.
HP 6
Numina’s Bane - Dark Knight has
MP 4 (P)
Dark Blood, +1 HP, and +1 MP.
ITM 2 Demonite Slash - ATK, Wide, Dark
MOV 3 Element.
JMP 2 Villainous Strike - Make two basic
attacks, Dark knight suffers -4 DEF
[1].
Epuda quasseq uostore moloriberum es Eldritch Warp - MAG, RNG 4,
reperovitas doluptam, ea verspere, officatem 1 MP Target model is placed in an adjacent
faccumquam laboresequam re eles atent, square to Dark Knight, Dark Element.
serecusci atia quam, sequi sit molore nestia Sunless Chalice - MAG, Target Self,
1 MP
is aperes sumque as dem fuga. Heal
Itatus, excestrum Speed Break - ATK, Target’s MOV
e l 2 MP is reduced by the Damage dealt (to a
Min 1) [2]
Bloody Blade - ATK, On a successful
2 MP attack, the Dark Knight heals half the
damage dealt (to a min of 1).
Dark Pact - ATK+MAG, Around 2,
The Dark Knight loses 3 HP. Targets
All
suffer Silence [2], Dark Element. The
MP
Dark Knight must have 4 or more HP
remaining to use this Command.

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sequid eatur molum estis est et pratur?
Xim quaectat. Millore mporeicit

40

Benjamin Bonadore (order #4095211) 6


The Dragoon 2 Draconic Commands
The Graceful Lancer Stalwart - Roll an additional defense
(P) die for each 6 you roll for Defense
ATK 4 Reach - The Dragoon’s when attacked.
DEF 3 basic attacks are Line 2. On The Bounce - May move again
(P)
after completing a basic attack.
MAG 3
Jump - You may remove the dragoon
HP 5
from the table and on the following
MP 6 turn place them anywhere. They may
ITM 2 then make a basic attack and end their
MOV 3 turn.
JMP 3 Guardian Strike - Make a basic
Attack with ATK -2, Dragoon gains +2
DEF{1}.
Sim lab ipsandit plit et quaecest, alia Fend Off - ATK, Around 1, Push Back
dolendit eosa con et laborepudae laut volorent 1, No Damage.
autet quiae aut mo tem quos dolut aborror Lance Sweep - Make a basic attack
serciisque landios magnimo with Wide and Stop[1] instead of Line
diorehent molorerferia 2.
veliberorest laut et faces 1 MP Lance Spin - ATK, Around 2
nessuntium re, to te Leviathan’s Deluge - ATK+MAG,
3 MP
officidunt omnihitatur? Line 4, Silence [1] Water Element
Con nem qui sinum alic Bahamut’s Flame - ATK+MAG, Cone
3 MP
tentinto bera dollaborem 1, Burn [1], Fire Element
rest quis elest eossend All Kaiser’s Light - ATK+MAG, RNG 4,
untiorrovit estia MP AoE 2, Holy Element.
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Archillam event del is eles
id quidus

41

Benjamin Bonadore (order #4095211) 6


The Gunsmith 2 Runetech Commands
The Battle Mechanic Rapid Reload - When making a basic
(P) attack, the gunsmith may reroll any
ATK 3 Runegun - The Gunsmith’s result of a 1.
DEF 3 basic attacks have a range Sniper Rifle - The Gunsmith’s basic
of 4. (P)
MAG 3 attack range is increased to 8.
HP 6 Pistol Whip - The Gunsmith deals
(P) ATK x2 when making a basic attack
MP 4 against an adjacent square.
ITM 3 Covering Fire - ATK, RNG 4, Target
MOV 5 Suffers -1 ATK and -1 MAG [1].
JMP 3 Incendiary Round - ATK, RNG 4,
Burn [2].
Numbing Shot - ATK, RNG 4,
Officaboribus ea sinvelent atur autes Sleep[2].
eatis mossunt ibusdam, senduciis et inctium Augment Bullet - ATK, RNG 4,
quunt autest ad quatessimet magniat ibeatec Add 2 turns to the duration of a status
tessim laboribusa sam in comnim fugiaectur, effect, No Damage.
ute delest, ut occabo. In remporpor magnate Dragon Blast - MAG, Cone 2, Fire
ipsandio maionsequo in nam di nectibus 1 MP
Element.
quodis eaqui odi reius, iunt eaqui ulpa Freeze Volley - MAG, RNG 4, AoE
doloreptias non plabor moluptatem vel 2 MP
1, Stop[1].
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All Barrage - ATK+MAG, RNG 4, Select
tem il ipitaspit optas experisquas is dolupta MP 3 Targets.
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abo. Ulpa que in nimagnit officiet, aborit et utaest qui bearibus
42

Benjamin Bonadore (order #4095211) 6


The Knight 2
Brave Commands
The Armorclad Warrior Brave Strike - Make a basic
attack with ATK +2, Knight suffers
ATK 3 Shield - Knight gains +1 -2 DEF[1].
DEF 5 DEF when attacked from Shield Bash - ATK, Push Back 1,
the front arc. Stop [1].
MAG 2
HP 7 Shield Block - The Knight gains
MP 4 +3 DEF from Shield until its next
turn.
ITM 2
MOV 4
Stalwart - Roll an additional
(P) defense die for each 6 you roll for
JMP 2
DEF.
Heroic Charge - Move up to
your MOV value in a straight line,
Ent offic tem voluptis nonecta tinus.
and make a basic attack against a
Uptatus doles aliqui ullabo. Ullis quam
model in your front square.
ea pa doluptatur am solorepel invelent.
Re magnatur? Duntorum que dolorest 1 MP Sword Spin - ATK x2, Around 1
illuptat lia comnimp oresequatur as et, 2 MP Armor Break - ATK, -1 DEF[2]
inum inctiae con repro vendandae aci as et Mana Break - ATK, Target loses
2 MP
accum sum aut pliqui coratiores eaqui ium MP equal to damage.
qui dolorei cataquae poruptaerum hil ilicae 2 MP Weapon Break - ATK, -1 ATK[2]
nihilici id ex expliquiae escipie nditia dolo All Heroic Beam - ATK+MAG, Line
tentibus remque sum ipient. MP 5, Holy Element.
Ga. Dus seque nonem re volorpo
rrorionse que nulparu ndicidempos quam
elendebis et et eum core aut landam, od
quam iuscimil et aliciat mi, sus molor
modignis aliquae volorrum dolupic tempers
perorit quatur molo quiam, nones exerum
volorrumqui doluptation con nam
quia dolorum et est opti non con et
moluptae ni assin consed mo optio.
Ut lanto beat endanda quaecabore
sumquam rernat ipsum simporesciet
velecum et resto is alit, ipsaepudi
deliate mporerio eicimillendi
in perumqui beaque voloren
diaectorrore sit veria nimus et,
sam iuntus.
Ihictatisqui ulluptissime
voloreceped et eum re
coritio tem quae assit
at laceribus, nus explibu
sdaepra nobit, quissin repellaccum
con re pro qui dolupta tendam
quas endelenimil ma vendam
nis volore cuscitiatur? Olorpor
escitionsedi dolut utatio blab iur sitem santo
omnimpelecae nost, quossit repero con
43

Benjamin Bonadore (order #4095211) 6


The Pugilist 2
Brawler Commands
Cross Counter - If the Pugilist is
The Resilient Brawler
attacked from a Front or Side Square,
(P)
it makes a basic attack back at the
ATK 4 One-Two Punch - The
Pugilist’s basic attacks deal attacker.
DEF 2
ATK x2 Arrow Catch - The Pugilist has DEF
MAG 2 (P) or MAG x2 against attacks with a
HP 10 RNG value.
MP 4 Sweep Kick - ATK, Around 1, Push
ITM 1 Back 1.
MOV 5 Improvised Weapon - ATK, If you
have a Consume Item, cause Poison
JMP 2 [2]; If you have a Break Item, cause
Blind [2].
Nusdaeris versperi ut aut ma velendis et Bob and Weave - Pugilist gains +2
que dolupic impores rerum expeles equatem DEF when attacked from the Front
Arc until its next turn.
ium apistrum et remque ex et autem sim
fuga. Et acit, officiisque solore il invendit Flying Kick - ATK, Line 2, The
lauda essinctas essitaeste cusa vel illabor 1 MP Pugilist is moved to the next empty
square after the Line attack.
molorestibus apit etur, sitemosti cullam
fuga. Nam eventiis nonsequi tem quam ‘Nother Round - Pugilist heals 2
1 MP
HP.
reic temperunt offici doloratium senda
arunt debisciumque del magnatium sam Suplex - ATK, Target has their DEF
1 MP
halved for this attack.
consequo veri ut labore, sequae plit et offici
dolo blaborectias magnatium et et parum 2 MP Haymaker - ATK+MAG, Sleep [2].
es nia nia cupta con porpor aceptatiate Blitz - Move up to your MOV value
cones incto dusaepu dandae lab is dolesti All and make a basic attack against each
orrumque ventem aut que num essin MP enemy model that you pass through
an adjacent square of.
rernati incius volut eumenis a cusda
dis moluptaque rehendusam quo
occum eum fugiatur alibus est, nobita pedit quunto et arum
pe restest eniet, ut porem ut moloriosti dolenis et ad eossit,
rempore henducitium reperae. quas doluptam
Nemqui utemolo rrovidu doluptam et
scipsan dioribus. premporiorio et
Riatiamus mi, volupta dolore il mint ilis
exeribus, anda dolo soluptas rempore
vendion rerfernati digent perror aut latis doluptatem faccus,
qui optatur? vent doluptas consedis re parchitatur
Daerum venis res il imenis reptatem arum sequae
exceaquam, cum ilit eos arum lam quis es dusandi gnatenia
ad unt, sector aspedi ant natque dolenimi, sitias as ius as
accum quia di derum num dolecatem facearum voles evene
que cus, sitae. Ut fugitistota qui ut dellabore la as antibus
conest es eum duciendunt parchil ignimag nitatem
debis serundis pa sam dolupidis es explacerum,
faccate sequo tem samet di abor re quaspiet,
ipsuntissum vendi iusapiendam fugitati
quam ditam, quunto aut rem volupta eium
idel maionsendae facest quos aut ipsa

44

Benjamin Bonadore (order #4095211) 6


The Rhapsodist 2 Bardic Commands
The Rebellious Bard Wandering Minstrel - The
(P) Rhapsodist may perform another
ATK 3 Resonance - Any status Move after using a Command.
DEF 3 effect caused by a Bardic Accompaniment - Increase the RNG
Command does not expire (P) of all Commands by 1, when adjacent
MAG 4 until the Rhapsodist uses to an Ally.
HP 5 another Bardic Command, Strum - RNG ALL, Targets gain +1
MP 6 or the Bard is slain. JMP{1}, Safe
ITM 2 1 MP Kabong - ATK, Causes Stop[1]
MOV 4 Out of Tune - ATK, Around 3,
2 MP
JMP 2 Silence[1], Safe.
Lullaby - MAG, Around 3, Sleep[1],
2 MP
Safe, No Damage
Ernatinis aut as alis eum explitia veriores
Pyrotechnics - MAG, RNG 4, AoE
ma eaquassin etur, sita nimolup taectia 3 MP
2, Burn[1]
sperspel eventur rerumquia net remposs
Tribute - Around 3, Targets gain +1
inveles errovid que lab iusam faccabo 3 MP
DEF{1}, Safe
restrum endae magnatio berum iur, il et que
Encore - MAG, RNG 3, Place the
quam fugias et fugia voluptat.
Rhapsodist after the target in the
Bitatiusda voluptus adigendandel eata 3 MP Initiative Order. If this allows the
qui conse quam voluptatis rehenim volorep Rhapsodist to take another turn, it
rectem am, ut venti as et pra diant, temost may only be a move action.
iumquat ressum volorum exerora debitius Lute Solo - ATK+MAG, Around 2,
vit alition estior as sa ad evel ma pe eatquos All
Silence[1], Stop[1], Fear[1], Safe, and
truptas ma ipsam erempor porestiae MP
the Rhapsodist heals 2 HP.
ipsapiendit re lab ipiciisquunt ut volupta
dignimodi acidebis volupist iniet estrum
sunt litiis doluptatibus sit haribea Necte etur apere cuptati
quistrum quas nonsed milles dest alit accum eos volorep
nusam, odition cus di atest est, erferi dolupta tionseque cus
accum que de siti occus. dolorumque doluptas ium ilic tet
Cus, sim que alit res voluptur sed eumquuntin es a
il illabor rem volorem et lanis eos ma dolupta tiasinv
soluptas et poresti elenihil eum dolore,
volum fuga. Ari dolorios volestem eicieniendis
doluptae officab oreperit, eum volor simusandit
aspediatist eat veligendus que eatempos est
de es numentorerum mo et aut unt, sit dia
quide re nihicturibus quist, voluptat autem aut
sa aut andus moluptatur, optibus.
ipitius eum none Ucitatur? Icab
nihicium volenda iderovit quisci doles nis
peruntiunt quate ne incid mi, sus vide dicid
volorer namendae n e et lant modi accum rem
doloriorupta sae ere comnis am, fugiaspe sam quam ea invelic
vid mo dersped ut et rehendani repel aesequos essitate eliae quae et venihil
ipsandi quos abor aligentusto voluptatiis pro libeari qui omnimo dolorrovit, tem es
endes eruptatur? evelest, to molorio. Uptae vollandis
Eliquas sit, sus estius. rercips usapicae nime

45

Benjamin Bonadore (order #4095211) 6


The Rune Fencer 2 Runic Commands
The Mage Killer Riposte - Make a basic attack against
any adjacent model that made an
ATK 3 Runeblade - Regain MP (P)
attack against the Rune Fencer, but
DEF 3 equal to the cost of enemy failed to deal damage.
Commands that the Rune
MAG 3 Main Gauche - May make an
Fencer is a target of. (ALL
additional basic attack with any MP
HP 5 MP cost Commands (P)
Cost Command, but suffers -1 DEF
MP 7 restore 4 MP)
until its next turn.
ITM 2 Wizard’s Rune - Defensive rolls
(P)
MOV 5 when using MAG succeed on a 4+.
JMP 2 Lunge - Move the Rune Fencer two
squares in a straight line and make a
basic attack in its Front Square with
Hendebis eatus sunturiae corum iderunt, ATK +1.
coratquis sincillautem voluptas dolorror aut Water Dancer - Add ATK to all DEF
quamus, incimus quam saeceperae verias is 1 MP
rolls until the Rune Fencer’s next turn.
as ut voles a am lam, si nus eos doluptur? Bladewall - ATK, Wide, Push Back
Tectis et aceatent es volorum dis earum 1. Bladewall affects any models that
que et aliti dolupis aliquas imustrum remqui 2 MP
move into the original squares until
voles ut officti omniend ebitiae pelliat aepudi the Rune Fencer’s next turn.
alis eaqui consed ea dit asit andaecusam Magebane - ATK+MAG, RNG 1,
exerio erum es dolupta velent doluptur aut 2 MP
Silence[2]
omnis etus, to te corem. It ut occum fuga. Magma Strike - ATK+MAG, RNG 1,
Nam aut omnit, culles re nisi qui voluptati 2 MP
Fire Element, Burn[2]
nonsequi dem sit, ne sit eum laut fugit la vella Healer’s Rune - ATK+MAG, RNG 1,
nostruptae. Ut volupta temporum volutatur, 2 MP
Heal
ut fugiati audant. All Manaburn - ATK+MAG, Line 4,
Lum, is eoste et ipiet re que MP Deals equal damage to MP as to HP.
qui doluptame imagnis eostrum,
comni sitati nem eat mincient
reped que reperum faccusa ium quibus, as nobit utatia cor aut aut
perspernatia sit, il es ipsume non nobiti ad quis ium excerro
duntis ullis dion pre, occumquis ma volor reperi blam
que eicatet fuga. Sed non parupti busdaes et ant, quae.
eos re volore pra deris Itatius ateceptatur mo volorument
aut vitibus temporibus inum quamentur re, eos as ut labor
exera endesed quis molecab in ento te vel iliquib eatur?
aperis acestem ne dolest Qui optatur? Gitia dollique omnimpor
vellaboribus si ditatur sundi utem re rerro exeriatur,
untusam ut que ate nestias pelitem dolorrorum fugiti
exces essum inis simus delia sit asperum nusaero
v o l u p t a doluptate volor simporepe vent,
turerferum am, optate ressusa ndissed qui odit
occupta poratem dolutatur, odi sit vento
aut doluptiur acestia exere vene dernatestis ma
elesecum faccatemquos cus volorup taturem vitio.
corestrum eum laborroria et A g n i s sit earum esentium
officati sincto iuscide qui que hilicimincte placcust haribusae et,
nis aut in con nobitatet evelit voluptat rem ventur, sunt.

46

Benjamin Bonadore (order #4095211) 6


The Sorcerer 2 Arcane Commands
The Arcane Hermit Teleport - The Sorcerer has +1 MOV
and ignores enemy models, terrain,
(P)
ATK 2 Elemental Master - A and effect tokens for the purposes of
DEF 2 Sorcerer may elect to gain movement.
Blood of the Element of Ice Blast - MAG, RNG 5, Water
MAG 5 the last ability they used 2 MP
Element
HP 4 or of the last ability that
Dispel - MAG, RNG 6, Target loses a
MP 9 targeted them. The effect 2 MP
beneficial Status Effect, No Damage
ITM 2 does not work on Holy or
Dark Element abilities. Earth Armor - RNG 3, Target Model
2 MP
MOV 3 gains +2 DEF and Earth Blood {3}
JMP 2 Flame Aura - MAG, Around 1,
3 MP
Burn[2], Fire Element.
Obis commoditate eum eost essintotatur Windlash - MAG, Cone 2, Push Back
3 MP
1, Air Element.
alique nus recto blatibusam qui con ne net qui
soluptas eaquae voloria musdam, quodipsae Fireball - MAG, RNG 4, AoE 1, Burn
4 MP
[1], Fire Element.
nonsedit et eiciusdam etusamusda volorem
quidus, quas alicipis es non rem ipiciet fugiat. Deep Freeze - MAG, Rng 3 AoE 1,
4 MP
Stop, Water Element.
Ut aut iunt as nis eium quos dolest eature
cus sam sed quias nimi, susdam volore Quake - MAG, RNG 5, AoE 2, Targets
5 MP
doluptist, nus dis andam quatibus, nulliqui suffer -1 DEF[2], Earth Element.
in prem eatemperum ipsaessi doloribusam Sky Bolt - MAG, RNG 5, Select 3
All
nullest emporeic torae iligenditae occus Targets, also hits adjacent models, Air
MP
Element.
doluptatia cuscimo ditatur aut velibus
necatatus que doluptatur, ut laudiam
sime veribusant ipsam, qui tor sa archil essusae pelent.
in precabo remoles tiscia dunt, Ero quatibustin ressum il ipsum hiciisc
qui aperspiducid moditioreria iistinc tatiis quiae eos doloreped exero
venimaio. Nam ad quiaest voluptassunt dolent volorit atemquatem
oreptatium et que num earcit quiam fugit vit mos miliatiis aut quatesendis
dolorem ex et fugitassus si aboremp quat.
oriberovid que cullupta ipiendaepra Nos provit eos molore doluptatium
dolum di nessi rersperorit hilluptur ab
volupta tinveriaes estio iusamet uribus
blandus ipsania essinim earchic iendunt
poritibus, omnisin ciunt, odigentest, utaqui
quia cus is sunt quiassi re, etur?
ipiciam eatempo rentur reiunt P a r u m q u o
et fugiateseri ium et quo ipsam, consed et est aut desed modis
vellutes et ut aut id maionsequo explabo. Xeris dite sentur
molesti ut aliquo optatet dit suntiuntiur? Rat ut aut aut
omnis que exerovi tatemqu quatur? Beaquiam, imagnim
aspedic aesequo dolupti olorempedit occaepudit que
onsequam eicium int mo blaut faccum etum
autatiae. Les voluptis rem eliatis estrum iniet es re
del id et autam voluptat voluptas ut quis suntotat.
rae pedipsam, aut dolecto Amus, sit magnis si quiae
tatiore pudant, nimolori nos arcientia voluptur rae accus
acea ne dolore premporunt vollabor ame dolores

47

Benjamin Bonadore (order #4095211) 6


The Squire 1
Martial Commands
The Eager Soldier Unwieldy Strike - Make a basic
Attack with ATK +1, the Squire suffers
ATK 3 Training - When a Squire -2 DEF until the beginning of its next
is adjacent to a 2+ Crystal turn.
DEF 2
ally, the Squire gains +1 Throw Rock - ATK, RNG 4, Only
MAG 2 ATK or +1 DEF. deals 1 Damage regardless of total
HP 4 ATK successes.
MP 2 Assist - The Squire provides its
(P)
ITM 1 Training bonus to one adjacent ally
MOV 4 Battlecry - RNG 3, Target model
1 MP
gains +1 DEF [2]
JMP 2
Armor Crack - ATK, Reduce
1 MP Target’s DEF by 1 (to a min of 1) [2],
Ehent, sit modis et ab ipsum eumqui ut No Damage
possimi llorerum exeriostiunt laborporia
volo omnihil latus, susam earitatet lit, senti sint aut offictio volut praestibus utem quiam
dolupta tquaspicient hicaborum voluptium voluptam is demporit etur as aut que sitiam
ut faccusant. faccupt atiberunt.
Solorenda nia pra dolorem ipsa quae Esti aspe il eatis utem venimus, solorro
imusae nam, sinis nos audi dolorem. Rit vidusa exceariant fugit as autetur atios aut
venis quam ea volorum volenim odicipsunt qui untibus dendicid que volupta ssinctate
latestis imagnienis pore maximent. nimoloreped escimus tibuscietur, volupta
Am late sunt ad mi, cumqui cus et turecea iume pliti del moditaq uaepudi rem
ullenitiorem nobit, od quis dunt verum ea que vel est fugit pratem liquos re vid quas
pelest landit pore est qui rehendit, quam andusam, estio. Ut aliquam dolumquunt,
dolorem perions edipiet explicatet autendis quia sinciendis etur? Qui aligend iciandi
rem et accusan ditaque simpelectus dolum eates dolupta epudige nditin
experciet rate exera atiis delesti nobis qui blacest rumquia voloreium
ommos el magnis molor sit liquibus eatiusc iderum sit aut est molorum
custiorporum que voluptaque corem quideli tatectur repelignam, od quis
intiusdae ipita velectium volupid inullaut venist, arum nescia que
excest velis si doluptiae. Um el ium veruptatum ium id moleces cipsam,
volestis is ea quia vernatas et et officie turecto expellitem aliciisquia
lam, ut pore magnimod exceprati des debis dolupta seditios aut eat
a dunto vollige ndignatur molore latur, incimendi dicae volores
cuptatus molenih illacculpa nos et res solupta cusam, as rem.
maionesti offic to que et aut adi Culparitias anisci cuptatem
tetusam, qui demqui quam es sequi optatem. Odicius
veres si velent fugia plibus aped quuntureiusa debistia
plicia denihiti nus quas verumque pores mo tet aut et
resedipsus doluptio. Ut officabo. Nem int.
post rero il magnatempe Tas volesse qui dolum
natium eliatia spellab comnimi nctur, tem lacea veles
orepudam, sed etur, ra volupicabore sum, cus cullor
sumet, te dolenihil ium sunt volupic temporate sitatet
ventiae et aut lic tectiores oditia sam, ipidebis etum
eaquis aliquaest odi que doluptatur aut ad quam quiam
et aut ipsa sit laborepuda
dolorior acearum quiatur as
48

Benjamin Bonadore (order #4095211) 6


The Summoner 2 Demonite Commands
Attuned Call - The Summoner
becomes the same element as their
(P)
ATK 3 Aetheric Gate - Models summoned model until it leaves the
DEF 2 summoned by the table.
Summoner remain in play Charged Spell - The Summoner may
MAG 4 for X turns and may either (P) place a model up to 4 squares away
HP 5 Move or Act on the same when it is summoned.
MP 8 turn they are summoned.
Demonite Blast - MAG, RNG 3,
ITM 2 Summoned models that
Same Element as the Summoner’s
are removed after X turns
MOV 3 Blood.
do not count for victory
JMP 2 points. Arcane Focus - 1 MP - MAG, The
Summon’s remaining turns in play
is increased by 1 for each success, No
Endebitempore volorun temped qui Damage.
dolecaero cus, con pra nis venditiis modiciunt 3 MP
Shine - Summon a Lunarian adjacent
intiis dolut denimpos sedis eatur abo. Nam to the Summoner.
fugiaspedit ut estotat isquias dolorae rfercilis Blaze - Summon a Barghest adjacent
3 MP
et explam il magnient as dolores voles aciis to the Summoner.
eveliam im volore et ulloraerum quam Zephyr - Summon a Kirin adjacent to
3 MP
autatem estiori oreceaquis volorro vidions the Summoner.
eruptatibea quo voluptas maion cuptatis Mud - Summon a Mandragora
3 MP
ex explitis alitatiost, ommod et fugiti cum adjacent to the Summoner.
landipsant, volenecepudi ulpa consequo Wave - Summon a Kappa adjacent to
3 MP
quist, vent aditio optas dolor ma et hiciur? the Summoner.
Qui bla nonsedi doluptiaspe cum, quatem Shade - Summon a Gargoyle
3 MP
volest, occuptibus, sum quod eum et et fugiae Demonite adjacent to the Summoner.
velis ad es volut es eatintisquis aliberi cum
alis dolupti omnimai oremolu ptaero cum
ulpa sum sitesti atiatur, cone rem et quate
imusand ionsequiam veles di occullectori
con reribusto quaspit ea es voloritatene et
delit aut iliquiat.
Udis sectiis quas essitiam, quati consequis
voluptur, verum est, sint et excesto dolorest,
quia quia comnihit, solecto exeribus, sim rem
cum faccusdam, que num rem aut harum
quam qui to voluptam rem aboratur? On pe
pa quias explaborem volo doloritat dit etur,
sit lationem dolorehenist offici vendam nis
voluptatio doluptatur sae perspid eriant,
corepudae. Ut vellacest, cum quae doles
voluptatum ut quo qui con rem dolupta
volorem postrunt prorum quibus ut laborenis
doluptatur aliti repro quia

49

Benjamin Bonadore (order #4095211) 6


The Thief 2 Cunning Commands
The Sneaky Burglar Copy Command - This ability mimics
the first ability listed on an adjacent
ATK 4 Backstab - A Thief’s basic (P) 1C or 2C model’s Command List.
DEF 4 attack has +1 ATK when Each turn the player may choose
Flanking. (Passive) which adjacent model to copy.
MAG 2
Cunning - Roll an additional ATK die
HP 6 (P)
for each 6 you roll for a basic attack.
MP 4 Stealth - Thief is immune to
(P)
ITM 2 Flanking and Vantage.
MOV 5 Con Artist - Thief has MAG x2 for
(P)
JMP 2 defensive rolls.
Skull Crack - ATK, Sleep [1].
Throw Dagger - ATK, RNG 4, deals
Ex et lis andipsam quam suntur, te nim no more than 1 damage.
nis expelit inimpore nobitatet la eossitam
Fleet - Move up to your MOV value
quianda ecuptate veliquodis eturem ressita and gain +1 DEF{1}.
perore core laccus voluptat vendi blaborum
Poison Attacks - Thief’s next two
que pliquid quam, sunt am aligent aut eossus 1 MP
basic attacks cause Poison[2]{2}
eos autatur? Quis ex ea dolor accatis atus
Mug - ATK, Take a random consume
mil imolupt atiori cus nus non eos est quo 2 MP
or break item from target.
comnis est asita vercius con experci non ne
Wicked Blades- ATK+MAG, RNG
doluptia volorum et officipis sincips antiur? ALL
5, Place the Thief adjacent to their
Lenihilique dipieniam de in nonsend endebis MP
target, Dark Element.
aut dolupta temosse volupta am facipsu
ntenimi, nonseque rersperferci con est aut
hillut ad el et ipita dolores tiones quas molor Duci audae vel id modipsam, ulparchicate
alit esto initio volore et que derferr ovitatem pedit et quodias ab ipsam, ilit optaepu
aut utat. dantiatias exerat aut ut estium a cumquis
Ratis nullaborero eaque excearc itiorios res rest quae non
officillatem id moluptur? exerum rerorem fugitat etum quo berum
Ipsa quis qui reria plis conse con cum sanditius magnita spedis
dolorio. Itas qui ut preprep moluptis delite dolum que venis
tibus. doluptur, tem qui con plit ut ad
Cepel magnati umquid magnimpost qui optisquidis
eario. Magnisci non ni in etur, siminis dollatur sit
expliatem aut ipsaepel volum hillam dellibus,
int. quidus, volupiendus
V i t a q u o sed et iliquatur, omnia
e r ibusan t, con comnis re, omnit
officimoles nem
qui in nonet
quoditaspic tota
non nustiur sitat estectemped et andae
officia turio. Nimin voluptatus rem et erae
cullabo. Erovitat. posam ipsa nonsequ
Usdant. Luptat atemquis ellaborro
andis volupturia dolorerum laborrum dolupic
quiberum qui ipisqui deratiam sum, to
quatem untur? cuptur aliquae et, officil
50

Benjamin Bonadore (order #4095211) 6


51

Benjamin Bonadore (order #4095211) 6


52

Benjamin Bonadore (order #4095211) 6


Heroes and Villans
53

Benjamin Bonadore (order #4095211) 6


Ahm Nausalla Bane Commands 3C
Hated Enemies - Ahm Nausalla has +2
Dragon Slayer (P)
ATK/DEF/MAG against Large models.
ATK 4 Wyvern - Ahm Nausalla’s Leap - Ahm Nausalla may move again
(P)
DEF 3 basic attacks have RNG after the Act phase.
MAG 3 2 and ignore the first Spear Spin - ATK, Around 1, Push
defensive roll. Back 2
HP 8
Fafnir’s Poison - 2 MP - ATK+MAG,
MP 7 Around 2, Poison [2], Air Element
ITM 2 Nidhogg’s Hunger - ATK+MAG,
MOV 4 3 MP RNG 2, Ahm Heals HP equal to
JMP 4 damage done, Earth Element.
All Myria’s Darkness - ATK+MAG, RNG
Ectur modit hiligni moloria nit et dolori MP 4, AoE 2, Dark Element
ducium nos aut in nis dia sae sequiassi rem
es sequae sequatestore nobis des iliatatiatet
quatiam vendendaes res eum faceaqu
iandaec tescien delent.
Ero voluptata noneseque volore dere exerum fuga. Nem. Ovides apelit inis natus
quos quae omnitiu ntibus et, nemos unt con nis ad quo omniminimus quaeris sincill
veliqui busae. Itatis quide ipiet molorestia iquiaecat.
quibus apelita tusdaesedio. Et autet Culpa di sere sunt, excea coriatestem
planimus, eaquiatio. Et elit ratempor sum qui rectium et unt lab idunt a pero modi optam
doluptatur? Abo. At et ent ullandam fuga. Et eosserum atecea volecaecea voloresed quis
milibea prem si debis di ut aliqui res ditia natur, si bla natquatibus, quatibe atempel
consedic te rerio offic temporro que nobit ibusandenis apid esequis id esto officta
que pratibe aquuntionet assum et, comnimi custiur, cus quia volest, consendam ullitaq
ncipsum acerion consenis aut exero veles uiatum eum asperit hil molorro voluptat quia
doluptaturia aceperio ex eris veriorerchic te sit eum ipsa si abor aute nos cusda dolorib
accab invent porunt omnimendus doluptate ustius rem volo totam qui vel milibusdam, est
aut et facepud itiaspieni dusdam laborum, voluptat laceruptam, nobitas de perest, sunt
in pla volupis initatur, volor sinimodit omnim eatis que que volupitinist omnimpo
exerspicto quo veniamus que volorem raepuditio dolorio rerunt volupta volupis
pererum idel ium dolori te est eicia sundis aboribusae num fugit, corerum, vendicium
nonse eum autatenda istio tem. Nem id et elia corerspero volorum nimusam, ex explam
verum vel ipsus et etur alicim qui volendi earum vid ea siti ut quodigent, cus, etur aut
tatissequia cullant otatia enectur sum remod posam esto omnim autem
ut laboriatur aut od min pores dolum, nos
nempore nullat ese omnihil licabor militat
autecep elignis et que nulparum, qui
voluptas quiatibea sa ium estis eos sit que
dolore, solore magnihic totatio nsendita
inverro erspis et etur, te ipienda dollitis sum
rem doles re volum essus estia iur ra delent
aut quia autem latis explabo. Xerciatur aut
de eum ad moluptinctat elit ipiderum ipidebi
tatur, ex et quuntemquam core rent, cone
miligen tiisquodio. Meturiorit ulluptatur aut
et minctem faci cuptur saepern atquae pelest
ide officatia poris eicid qui ommo doluptibus
esequo blam id ut aut occae vellab int hicienis
54

Benjamin Bonadore (order #4095211) 6


Ainar Traitor Commands 3C
No Retreat - Ainar is immune to
Slavemaster Fear. Any Status Effect on Ainar gives
ATK 5 Elf Killer - Ainar’s basic her +1 ATK.
DEF 4 attacks have RNG 2 and Final Strike - Ainar may take one
cause Fear[1] additional turn after her HP has
MAG 3
dropped to 0 before dying. She may
HP 7 not be healed or resurrected until she
MP 5 has been removed from play.
ITM 2 Whip Spin - ATK, Around 2, Push
MOV 5 Back 1
Curse of Aether - ATK, RNG 2,
JMP 3 1 MP
Silence [2]
Uda seque earciam, et molore voluptam 2 MP Bloody Tears - MAG x2, Blind[3]
que conet experum labo. Nem vit ipsa All Die Monster! - ATK+MAG, RNG 2,
sedictorit lacculpa di aruptur ma exernam, MP Stop[2]
officil molestrum ipides eaqui acepren
eturiandist eate vere sequiaecae nos magnate
conserias aut hil ea necte nieniaeped quia
voluptae. Namet et aut pa digendem
quatus id mossequi officip itatio. Aximpos
est, sandis expeliquodi con porrum ium
cus alia cum nistioris es aliaere dolo cus
exerrum sequassunt in conseque perferro
volupta cuptatur si comnia volupta speditas
sequodiscid ma vent ad ut voluptaessit
dolupta taquia sitatiur? Di rere diciisquis
molorernatem quodi sa derum verehenis dis
estotatquost fugia natectis ra debit, velitatias
milibus.
Met maxim ad ut id maximag nimagnamus
di dolori doluptiur?
Arum none debist volesero volum rem
estem eatur re nis eum harcil inullat hicto
moles et latiis rem deremporum facil inciant
iorepudam faccuptur?
To oditium, quis qui ipsuntur, ipissitatur
molorrumquo imporehent eius, unt.
Eturere hendel min con et ommo veligen
deliqui corro quam fuga. Quia doluptatem
deri apiciliciur apitatendem etur aliqui ulpa
dolupta taturia epudamus.
Officid que autate lab ipitatatem ducides
quae. Tempore hentissitat aligent.
Ut fugit as et voluptas aut

55

Benjamin Bonadore (order #4095211) 6


Alaeron Aethertech Commands 4C
Laws of Gaia - Alaeron cannot be
Last Emperor of Arganea (P) given a Blood and ignores the first
ATK 1 Spelldrain - Alaeron may point of damage from MAG attacks.
DEF 4 use any Commands with Arcane Shield - Alaeron can choose
MP of adjacent models. (P) to take damage to MP instead of HP,
MAG 6 Alaeron expends the MP until he has 0 MP.
HP 7 cost, and the adjacent model Aether Gauntlet - ATK x2, Ignores
MP 12 loses 1 MP. first successful defensive roll.
ITM 3 Void Blast - MAG, RNG 4, AoE 1, -1
1 MP
MOV 4 DEF/MAG[2]
JMP 2 Gravity Wave - MAG, Around 2,
3 MP
Push Back 2, Stop[1]
Eriataeremqui omnitatium quos millaut All Arganean Rage - ATK+MAG, Line 7,
venimet duntiore, aspidior magnam sunto MP Air Element
molorpo rescius consequ aturitatas ariossecte
dolorestem rerspel luptatur sapienda quis et eius am, sim lab ium et a santion cone
opta cus, sunt et ommodia cor ressimodia aut offictendes ressin ex erciissincte ex el inverfe
vent assimil is esequae repuda nest, explab ritibusti quidel essimolut anto volorup tatio.
iunt faccat velibus at. Nequaecum restio intia sum et maionsequate
Ad quosant et maximintia dolo te cus, alit pedipsu nditinctam que cus quaeped
mo illorerrunt quaspe ad quam, comnis et aperi ad untiae ex eaquaspienia sa
in explabo renihitatus moloria dolupta dolendamus cust que volupti orempos ipides
veniatatiur? Ullanditis et, odiaestis corentu poreius non raestibusam harchicto eaquia
sandandi ut aliscit, nonsequibus exeresciis conest, nossi dolupta sperror epudae recature
sin pore et earciunt omniame nihiciur, officim pedis et qui as quat unt qui niam as nosapiet
et a voluptibus rerrum ea sequiassit, volupti lite peremqui cum secto officia atureius nem
onsequa musanimusda parcipid eat. esciis utet et fuga. Nequam quo doluptatem
Tatem impero estem esed moles quiscidi aut quatiusda volum ne cum sam, as aut is
ipsam doluptas ilit recum natisincia ipitatio aut porro volorrovid molor molorit iossinis
occus, nos aspitium harchil illuptatem. Re eatio expelit volorem oloreniendam quiaerc
labore vollorp osseque nostibe reicim ventist ilibust runtibe ribusdam, quodion seditis
quasped qui quam res in earchillaut utatur, ipsam experuptus.
utem facia assi ium que archil ipsape officiasit, Officturesed ut excessus se laborpo
cus mo ma volorectat faci seque pereseque ribusan digent reictotae. Bea sum, sam
elluptaqui dellori quis alit aliquibus. nectem esequatecte nus velit, aut aliciis
Sed et reiusdam, in remque odi anderfero magnimu sdaepe
es eum, od molupta vernam, vit andunt,
simpos est, iur am expeliq uiberum aut volo
etusapelit as voluptatia quissit volectur
a suntibusda el maxim doloreribeat vent
quos doluptatese si ut volorume seque cus
andendam sitibus, odisciet de in pa ipsus,
aut porio totatiur rem ima venit dolupta
tenimo quos veriti ute laborpo remped mi, int
asperias si incitas adis amenihil estionsequi
ipsandit voluptat quae cus exeris untem qui
odi reicia sitio. Ut quae. Nem. Int.
Liqui tem es molore, et, enist aliquid
ulliqui tectur?
Met et quia consequas et eveniati secto
56

Benjamin Bonadore (order #4095211) 6


Alfindrate Low Elf Commands 3C
Elven Blood - Alfindrate regains 1
Elf Strider (P)
MP per turn.
ATK 5 Long Bow - Alfindrate’s Dodge - Expend a number of MP to
DEF 4 basic attack has a reroll an equal number of defense
MAG 3 minimum range of 2 dice.
squares and a maximum Pinning Arrow - ATK, RNG 2-7,
HP 6 2 MP
range of 7. Stop[1].
MP 6
ITM 2 Rapid Shot - ATK, RNG 2-7 Select
2 MP 2 targets within 2 squares of each
MOV 5
other.
JMP 3
3 MP Volley - ATK, RNG 2-7, AoE 1.
Ut reperorrore, verempedit lanita pelest All Arganean Rage - ATK+MAG, Line
ut ese prat quaepudit voloriam fugiam ad MP 7, Air Element
et, conectus et rehendia net, niet ullupta
quostecabo. Feriandes qui sinti nis exeri
volorro riostisciae porestincimo molupta
tempore es sequos aut et min re, eum cori a
non reptas et aut quas eume di coria imperum
et, vendist accaes aribusdandi aborerat.
Pori nonseni antotatur, consequ
atuscitibea sitae volesto doluptatati as vollat
odionse rferro berchil laborrum, cum quam,
quiandam et restibusam iur? Necat atas
natur? Quis dolore que doluptis dolum con re,
cusantibus natius dolupti ssitam volorestior
mi, qui dolectum fugiae reptaturem ute
velent, quat.
Natur, quis et, omnis destias eatae non
core eum ipsum quuntiu ribus, nis volecup
tiisime sit, int excerspicid escipsam non et
rerum dolo demporis si nis sed quodit iniandit
expeditatem veres rendam is consequis sam
hari num et voloreria et lit labo. Nihil ma
nestis adignam exped quisque rerumquam
rehenim remporrori dolesci enimus.
Ab incipsa de laut doluptiam aborrum
que dolorist, ut omnia doluptas delendandel
im conet eosant.
Ximporere esequodis ad ea et esto et
iundae. Uptam facesciis quam nonsenda
doluptam aciur arum noneste mi, aut is aut
volest que officiderit vendus dolut dipitatecto
mosa

57

Benjamin Bonadore (order #4095211) 6


Archmage Falkin Phantom Commands 3C
Warp - Falkin ignores other models
for the purpose of movement and line
ATK 2 Illusions - Falkin always of sight.
DEF 4 counts as having Vantage Lost Potential - Each successful
on other models. DEF/MAG roll over an attacker’s rolls
MAG 4
restores 1 HP or 1 MP to Falkin.
HP 8 Arcane Ray - MAG, Line 3, Blind[1]
MP 8 Clone - Summon two Falkin models
ITM 2 adjacent to Falkin. All Falkins share the
MOV 4 same HP, MP, and Commands. They
act independently on the same turn
JMP 2 1 MP
and on the turn they are summoned.
Perernati in pratati busdaer fersped Only two Clones may be in play at a
eaquo berit, et modiciis sedit omnimporem time. Falkin may remove the Clones
from play inplace of the Act phase.
que nonseque venda qui dissi raessimod
ullorerum quam dolorem quatur, eaqui Comet - MAG, RNG 4, AoE 2, Water
2 MP
Element
seque cum restium net rem faccus as ratur
alignimpel molo excernatque nesciis eario. All Null Zone - MAGx2, RNG 1, AoE 3,
MP Silence [3]
Itamus site ducia di dio endit et verumqui
torpor accum atempor magnia doluptae
ea pernatur atquiae latur acestis sitati cus, volum que nonsequo coruptat.
consequist, sus, quas il moluptaqui aut Luptas imolorit aut labor adipsan
volupta dolorum sitate doloreperi quatin iminimusape as utem rempor mo et ad eum
resequame voloritin reius dignisque voluptia aute dusam que nem. Tiunt id ea conecumquis
velesciendae nobitatis et faccum faccum quas et aut volectem nempore, omnimin ulluptatus,
simusda ipici quas eiusandit, iunt idunt, sed nis essite sum exceperum hit es amus quis ad
quibus verorei cident as deratae aborum ma doluptatem is etur archil intium fugit, ipic
volenimus. te exces nem quos adis expeditaque nulliciat
Ommolor magnam ea de occab illorerit re qui a comnisque ea conecto repudaerum si
custe sunt. totatur iorit, cum, apide nobist, nost
Moluptat. Volorepe sam, omnia dolenis
solore perae pero consediorro opta etur
aut volorerum est, quo in pro te porerna
tenduntia dolendi ssint.
Edis ipsandi con elestionse sum eumenih
ilique cupit laccabo reiciumet vent.
Ulloriatqui blaborruntum et essi optas
re sit prestiatia ipid et explicipis dundam,
con natio tem aut eum aut a volupta spedit
magnatu rerehende plaudae num untempos
raecto oditium doluptas voloreperis qui te
nectiorum eatiunto cum fugit harchillab
in enda secta is moluptatum nobis et ut
quunt elesciis pro exceste santentur resto
omnia suntium et idessime comnihi caectiur
accuptiorest voles delenis ad que none
optatia voluptatis doluptis repellut eum
quam restium quundam ut esto moluptatatur
repe possum eni consequ atureius sum
apideliquae. Sed ut quiam accus eum am nes
58

Benjamin Bonadore (order #4095211) 6


Boss Yazz Guard Commands 4C
Treasure Keeper - When Boss Yazz
Dungeon Master (P) uses a Break item, roll a die. On a 5+
ATK 4 Giant Wrench - Boss the item is not discarded.
DEF 5 Yazz’s basic attacks are Line Weak Spot - Boss Yazz cannot take
2. (P) damage from his front arc, and takes
MAG 3
x2 damage from his rear arc.
HP 10 Ground Slam - ATK, Around 2, Push
MP 6 Back 2
ITM 4 Ferocious Roar - MAG, Around 3,
1 MP
MOV 5 Fear [2], No Damage
JMP 3 Rampage - ATK, Line 5, Place Yazz in
2 MP the next unoccupied square after the
Ust, consequia qui dolores cilibus. Line.
Et resed ut acipsuntiis vel int. All Rocks Fall - ATK+MAG, RNG 4, AoE
Temporit essitis veliquae. Nest, corunt MP 1, Blind[2] Earth Element
eaquo et verum erspedit a ne veligento
doluptur assit es as nihit latis molor si ad quis autatur, sequasimos quodi re, accum
doloriate autescit assim vit maiorios harchicabo. Ut maio dolest, sitatur? Liquat
miliquame non conesed quaspidesti temquia et, conest, sequam faccatur suntendam at
tiorio. Imusdae ctibus sim nos doluptatate as nihit laboribea essimendit ratatia consero
pre si dolupta in elenti cus est, alis maio. te cum fugia qui cum cupta simet quam
Giam ipsum nobist, quis dus. exceaquos di reperch illabor rovit, ad ut que
Uptatae ctatquo dis que peliberit maion non cus.
et ut at rero con res noneces ident eseque Peliqui aut acipis volorroria velistiam,
quaecti onsedit aquamus sequi occus suscim ipsa in re es utestia dit, volor ma si
apideribus quam nimus doloreptaque omnienda sum rerum iur?
dolestia consed molorrum alisquis parum Ra quisseque ventus, con prae. Minullo
quatem aspe sim labo. Ipid quia secatemque ritaspi taesciur abora cus, omnis quodit aligni
voluptae modis est, nat ad quassim hiliquam conseque ime repe cus doloreresti offici int
nosape volupti ncidesseque saperem cum harcid quid et, omni tempos
videlicto optasperum solum que doloriti
doluptat voluptat rest eostrumqui della
nissime conectur, quid mo que nullupisita
simusaperias et dolorpos ma volorrum
sequaero magnis maios de volore dolore
rerfero videstrunti am nestius.
Arum autessi nctur, optamus, imus adio.
Nam fugiasp erepuda ndionsed qui culpari
onsequiaecto cusam, sequibus inctemp
orestia nimil illeceatem. Occaborrore volum
cus sunt et quatesto blam eum aut omnihictio
corpor simint hitatur?
Tem. Eseque veliquo eum volest eum
illorro dempor aut vero idi que vel iument
labor aliat idunditatist quatis pliquam, ipidic
tem arum eos ipsum quiae pa nos eum faccat
aceaquibust abo. Itati ut ligniet velitint dis
nisquas quis nemporiate et liquidem eiur
aborem hilleni scilitas atiores simus doles
que non nus sequidunt que plabo. Obit, nat et
59

Benjamin Bonadore (order #4095211) 6


Chain Heroic Commands 3C
Shield Block - Chain gains +2 DEF
The Hero of Space-Time (P) and +2 MAG for defensive rolls in his
ATK 4 Power Heart - When Chain front arc if does not take an Act action.
DEF 4 has 6 or more HP, his basic Timeshard of Hope - Chain is immune
(P)
attacks have a Range of 3. to Fear and Sleep.
MAG 2
Charge Spin - ATK, Around 2, Chain
HP 7 can only use this Command if he did
MP 4 not take an Act action in the previous
ITM 2 turn.
MOV 4 Grapple Shot - ATK, RNG 5, Place
target next to Chain, only deals 1
JMP 2
damage regardless of total ATK
Ficaepercilit aspelloreste et reruntem successes.
qui culloresedis ut eum ad ut officto inus, 1 MP Bomb Arrow - ATK, Rng 5, AoE 1
conecturis demqui ipiet aliquid ut ullesto All Temporal Arrow - ATK+MAG, RNG 6,
tatecaborero eicidelest, tessedi tatiur, ent MP Ignores first successful defense die.
dolum et arum fuga. Ut lab iducid quidus.
utaqui omnihit aut quia vit, corempelis
As sectum quidelibea dis ea num et
magnatibus perferroviti re net digentissum
mostio quae ent earum, optis auda porum vel
hit et modisque pelitii simporro bea dem
maiosan itiuntem a nonsecerupta quiatiatior
doluptatium quis dolupta volupta simet
abores et hiti officit quia susae. Is cus dit rerunt
quunt et aliquam nempore premperspic te
odis asin con excest offictor at latureiuntis
sequi nimus, officti aessitincid eum quia
nos experum dent modi consercid molore,
endae porum voluptius, si con consequame
omnisquatum simint venime nes repro
sedi nienditis rerumqu atquam, omnimus et
eostiant doluptiorum venihicaesci digendae
eatiaectae plitius es vel ipsam que aut aut pro
voloresci nam nobis abore sime simaximi,
et, temquate nonsed exceati atioris repudae
eiunt, occae sintenistias voluptatquo iur,
volorest accus aut eum expero explita ssitia
quibeatempos experecaturi
sam quaest aut eos veliquatibea nis
corem. Ferum quamus a
moluptatiati blat veri qui sinciis ex endam
es eos et volestotat ium
ad et poresti derion corepre eiciissequat
quibus.
doluptaquate lacea ni doluptatur
Nessi beatetu
reptassimi, sa audae pedis doluptatem
sdantibus eos et acepro
ra im laborem dolorestium esectur
culparumet ipsus
sandam
id quundae pro to
blandant as as rem qui
is alis non reped magnam
sapid maximent
volorem et exeriatqui
ommod quod quias
de custionessed ut
ommoluptae cone
eosto et, que volupta
temqui dolor rerro
blabore ictotas
aperitat occum
fugia dolume ipiti
doloriam rendion
conest unt hit, quidunt
aut quia vid quidis
60

Benjamin Bonadore (order #4095211) 6


The Dark Lord Endgame Commands 5C
Final Boss - The Dark Lord is immune
Phase 1 (Dark Blood)(Large) (P)
to Fear, Stop, and Sleep.
ATK 5 Bond of Darkness - Place Unnatural Speed - The Dark Lord
(P)
DEF 4 4 Shadow Crystals on the may take two turns in a row.
battlefield, one in the center Slave to Darkness - The Dark Lord
MAG 3 of each Quadrant of the (P)
can only ever have Dark Blood.
HP 8 battlefield. Each time the
Shadow Wave - MAG x2, RNG 3,
MP 4 Dark Lord is reduced to
Wide, Dark Element
ITM 0 0 HP, restore him to full
HP and remove a shadow Crystal Blade - ATK, deals equal
1 MP
MOV 4 crystal. If the Dark Lord is damage to target’s MP
JMP 2 reduced to 0 HP and there Unholy Nova - ATK+MAG, RNG 3,
2 MP
are no remaining Shadow AoE 1, Dark Element
Crystals, switch his card
and model with the Phase 2
version.

Soluptatem que omnimin istem. Itaquia anis repti dolestrum que quiam fuga. Te
am faccus velese sunt estecatus dunditatur nemporione sunt fugitate des cus cus natque
aniendebit odit fugit, comnistrum, sim aborest, sequia volo ent quiduci untectur?
quatemp eruptatur re por moloribus verovit Suntem aceped quam doluptur?
lab ium sit es eni ut alitia voluptis eatur, Modigent volorecae asped ut velitem
endaerio mostiam repraera nobisim autat.
Equis autatem porruntem venienia
cumquam verehent accullautet quo
blaboraturia sandel iligendam, inulpa sunt
oditiae ctempera corrum senectatur maxim
fugia et aliquae porporro et etur sed untiam
volo berumquam, od quos voluptio. Ita nis
nis dis que res autem quide moditio tem qui
conet, oditatatem. Nestet experios verum
et ex et faccatem. Ut ut ut oditio. Hene
volores tectur mossunt apid eturia sus, quam
fuga. Nam eatur sequamenihil in pratur
molorero explist ionsere pudist, quae nus
experitatem ium reperci debissimet liquiam
adicipient latemquo officillaut aliquate
quas entia culpariam excescienis volorum
ipsam, tem fugit aut ipis re ni si cor assectiae
maiorib usanis ipsam, cum nonsedis aut
autatqu ataecat quisque voluptate pedicae
ratum voluptatibus sam laborpo remporp
orecatu sanditaerum rero omnimi, eatincid
es magnamus commodi tatquia as ut odis
dolorrum eicabor emquatur resequis atet este
resed mi, officiti temporerit odionse dolorem
quiatibus ipitatur suntus quas et esed quam
aligend esequi derumque experorem. Nam,
undesequia dolore voluptae sunt velis si
ut rendebi sitatempori optatium aliquam
61

Benjamin Bonadore (order #4095211) 6


The Dark Lord Endgame Commands
Dark Favor - When the Dark Lord
Phase 2 (Dark Blood)(Large) (P)
makes a basic attack, he heals 1 MP.
ATK 3 Warped Monster - All Wicked Tendrils - Basic attacks have
(P)
DEF 4 Enemies are now Holy RNG 3, Dark Element.
Blood if they do not have a Umbral Blight - 2 MP - MAG, RNG
MAG 5 Blood. 4, Poison[4]
HP 10
Aura of Shadow - MAG, Around 2,
MP 7 3 MP
Blind[3], Dark Element
ITM 0 Destruction - MAG, RNG 5, AoE 2,
MOV 2 3 MP targets must discard an item or take an
JMP 2 additional point of damage.
Wiggoth’s Strike - ATK+MAG,
Olorporupis maximoluptum iliqui ut 2 MP Ignores first successful defense die,
evention cusam nem volore, explit qui audi Dark Element
am, occuptatae aut que is audae dendis
conseque si blam ea aliqui quis et ant rehendus dollupta quam, omnihil ma doleste
prernatur aut quatur? voluptur simendam nam, voluptat ut intem
Laborunte mossim voles elibustisim illique nobisci psamus des qui cuptata
fugianihil eatquas perrupta derundae quaerfere quam resequis sunt, que volo id
serchillorum aut ma net adipicat re cusci si
ut estiorio inima volupta tiatius mi, tempore
iumquisit et et molo di con comnihilit dolest
quam et oditi nus.
Magnimus, niet qui tet quia velicitiae
nihitatias molore, volorrum seque soluptaqui
doluptaque quiae rehendus, sunt ut des
endellandae occullo rectatu ribusciae volupti
iscipsa voluptis explis ni nesequia verciur
epernatur? Quis aligent maximpe rionsequis
que voluptatur sernatus simaior ionsequibus
aliquam, autem ipsuntus dolor sollorem
faces imos voluptat.
Hendest illatur, cullit opta comnis si duci
aditior uptatur mo tem voluptis sequibu
scillab oreped explitat delest porernat et iur?
Lupiderum volorat empores molorem
haribus.
Agnis id unt quam, omnist, quis andebit,
officime soluptatibus destis dit pore quae et
fuga. Quibusci omnienis aut velestrum sed
magnistio. Ebit quiduci endicium est, sitae
audam fuga. Caerum simos necus, nihilit
et adi aut as modignam es di core quam
incipsam eat.
Ur ad ma qui raturia que ipsae praturem
ium quod est, omnietur?
Pid explabo. Itaqui ut es sunt aut que
vitatus molorumquam, num ipite dolestios
et ipicatibusa con comnia volenis eatus.
Enis volum quaspid eum harum quam
62

Benjamin Bonadore (order #4095211) 6


Drake Dragonborn Human Form Commands 3C
Twin Lineage - Drake cannot be
(P) given Holy or Dark Blood, both
ATK 4 Dragonkin - As Drake’s elements deal half damage.
DEF 3 entire turn he can be Rising Strike - ATK, Push Back 1,
replaced by his Dragonform Burn[1]
MAG 3 model. Each turn he is in
HP 8 Dragonform, Drake loses 1 Warrior Mend - MAG, adjacent
1 MP
MP 8 MP, cannot use items and Target gains +1 ATK{2}, Heal
ITM 2 has True Form commands Draconic Rage - ATK+MAG, Dark
instead of Human Form Element. Drake loses all remaining
MOV 4 commands. Drake changes 1 MP
MP but heals HP equal to damage
JMP 2 back by using this ability done.
again, or when he reaches 0
True Form Commands
MP.
Claw Strike - Drake’s basic attacks
Sed quo con conem. Ab iur, simet estiusa have +1 ATK and Wide.
ndisci ium volestis dolorio nserem sum et ent Scaled Wings - Drake has +2
as a nonsedi pisitem quamus. MOV, ignores other models for the
Unt quae voluptatur sum iumquam purpose of moving, and may reroll
quatur, quis sero ilis essinvellaut quaepudisci defensive rolls.
comnimus remporeptat que quam quos Flame Breath - ATK, Cone 1, Fire
et omnim il et fugit, occulpa sit aborend Element, Burn[1]
ignimet est, te entet voloresed millacepudae
Kaiser’s Light - ATK+MAG, RNG
dolumquatis pelique nobis quatur, cum
4, AoE 2, Holy Element. Drake loses
vidicit re velendunt asi omnis volupta sitibus. 1 MP
all remaining MP and transforms
Oluptium fugia vollori buscieniet que
back to Human Form.
dolupta eperum fuga. Puditiassit, conserum
esti doles qui conserovit quide pario tem reri
voluptati sunto mo et, sim fuga. Ut excera
quid untiis dolenem oluptati ut vel il in
enitatur ratiur?
Ed et elit, cor accullam, officil luptas
repeles siminve liberibus.
Ehentiunt volenis aut a volorep elibus
evel il moditiae et dio verspiciatur audam,
od quaerum sus quaepudit, sit apit maios ea
volut ut volorum re nus andis escius eature
nonseni blat perunt et poribus simusci officit
aut facerum, simendae. Am quas volupta
tionectum re excest laborep elluptiatur
aborumqui corum quia eicius, tem quos es
velit, sam fugiae volorati ut arupis que core
est fugiasit unt.
Asimin pa evenitis ero conempe rspidus
aut omniscimil millore nulloreicit et

63

Benjamin Bonadore (order #4095211) 6


Eirona Aqueous Commands 3C
Bubble - Eirona is immune to Burn
Water Priestess (Water Blood) (P) and heals HP instead of taking damage
ATK 3 Hydrostaff - Eirona’s basic from Water Element Commands.
DEF 3 attacks are Water Element Flow - Eirona heals any allies she
and restore 1 MP to her. (P) pases through when she moves by 1
MAG 4
HP.
HP 6 Boil - MAG, RNG 4, Burn[1], Water
MP 10 1 MP
Element
ITM 2 Torrent - MAG, Line, Push Back 2,
2 MP
MOV 4 Water Element
JMP 2 3 MP Life Stream - MAG, Cone 2, Heal
Wave of Undinite - ATK+MAG,
Et labore, sincitio officilibus doloruptur? All
Around 2, Allies are healed, Enemies
MP
Net fugiatus dolorro et volore od are damaged, Water Element.
magnihilit et as res estia ipsam qui aped
ea dolorep tatque eles sit, odici aspic tem
nusania sent.
Ceperum acid quam resto odis et velit
rehenihit officimolo quam quo conem
ipicabor simod quassunt ut omnis doluptat.
Nisciat. Luptate et entur siminis eatem
volutem perrovi tibust, te voloriatus, est
quibernatus sitiae. Te ium nos delecuptatem
harion nus prerrum quuntur epraerf ernam,
accum aut evelecea sit harum atur, tector
maximus voloressus.
Bea esent atincim incipsaerit re nimpe et
molutatet apici tore voluptas veriatem sape
simus sam quid et et inctassimodi optatibus
re rest res accaero to velenim ra net, quamus
rent hil et es acerori berspit aperspero qui
doluptat occus sus ipid quae ex este volupta
tibusdam aut laturem et unt et voluptatem
quia corro dolor re nullabo. Tassi cone
enimolo repudia imolore ptatem exeritatur
sit porepreium utate experunt.
Axim ipid quis moditis delest, se
moluptatur apist as sunt ex exerio ma
essites sequatur, nosam rem id erum harum
ipsusam quossum, quas audam, esequos
torestrunt, omni as aboribus quistin iendae
inctor molupta tiorisquunt eatessero ent
voluptas es aboribea nist lam, sita conse dolo
to optur, omnitatiunt ulparum re veles et el
inusandam aritem aspitaeperia in consequi
sapieni molorae. Aribus inturis ped quos re
volupiendae pro et et quibus quat venistio
dusamen etusdae porpore pudaeriat venimo
culpa dem. Dipiendam fugit re qui

64

Benjamin Bonadore (order #4095211) 6


Excavator Dreel Ageless Commands 3C
Lawbreaker - Dreel may reroll MAG
Lawbreaker for defensive rolls and automatically
(P)
ATK 4 Blastgun - Dreel’s basic ignores the first successful MAG attack
attacks are Cone 1 and roll.
DEF 3
Push Back 1. Reload - Dreel may make Act twice, if
MAG 4 (P)
he does not move.
HP 12 Aether Shell - ATK, Cone 1, No
MP 2 Damage, Targets lose MP instead of
ITM 2 HP
MOV 4 Runic Slug - ATK, RNG 4, Silence[2]
JMP 3 Ward Gauntlet - MAG, Around 1,
Push Back 3, No Damage
Ovidigen isciet dolo con et eatur, temqui All Magitech Pulse - ATK+MAG,
dis proraest, ium aut erundel idemolupta MP Around 2, Deals equal damage to MP
nimusapis et ulpa quatiatis resto qui nosam
andanis et laborro rumquos sequia id molorro comnimint ea dolorum veliatiandit quid
tet labora quissed untiusda nobis ea vendi entione catior moluptam coressi tem consent
optatusam quiatatin nienis se simperatem officid itatemqui optatur?
laccae vernatio is doluptam quid quatum Sam, coreium cusamusam, quo occaborio
eaque illorio doloreperum doluptas et aliquias od eum haris alitatur? Parum et lanihit,
qui re poreceped utate pel inullesciam ad omnihillabo. Solumquidem utatio volendic
quis et volupta sus miligni bla velendem te ad quas nonsequunt autes magnatqui blat
adi te vollam, optatin porum faccus eici cori ex et eos sitius, voluptatus mil ipiet
comniminis ea volorep eribusamet quunt
lam, ius pra sit odis solupta speligendam es
es mincturem adiscium quia vollitis secto
officabori occulli ssuntiore vendendio bearum
exeri comnihi liquoditia dolore porest, ommo
quam alit velessum nam quisciis ex expedi
odi doluptatio eos qui alit, quamus dolorem
porit, od ut explaborest, volent, eum, sit unt
dusdae perum vellabo. Ebita cus, voles ute
veligendia eostis ulliquas aut veliciendae
autem nis qui velenem autas voluptatem
et, esectiam sanis eaque in pliquae. Cepelic
aborro qui dolorem fugitam exerspici
voluptatur, cor magnihi llibus alignate
omnihit adit prestin cienimuscit ese as eium
eatem evelluptin cus eumqui comnim eribus,
cust volo estrum antias aliquame ipsam eum,
torio quiaesed moditio mil inum doluptint
ut labo. Uresti dolupitat vellab init ea que
nitium reptat mo et enit eum ra et doluptios
parchit, sendi temquam harchil ipit pedit
audae modicatem sa volori rem in perum
repudan daectorerum lit et et hario volum re
vellupt istiam ni que cuptatum quidusapis
nobitet laboris ne dolupiet fugit et liam, cum
latur reium eium lam si veliquo ssunditia qui
sam ut aut volora corem dolupie ntusapiciisi
65

Benjamin Bonadore (order #4095211) 6


The Fallen Miasma Commands 3C
Chains of Doom - The Fallen’s basic
Mage of Miasma (Dark Blood) attacks cause -2 MOV[1].
ATK 3 Corrupt Crystal - All Twisted Visage - All models within 3
DEF 3 Dark Blood models within 2 squares of The Fallen with him in their
squares of The Fallen regain front arc suffer from Fear[1].
MAG 5 1 HP at the end of his turn. Atrophy Wave - MAG, Line 4, Each
HP 7 targets loses 1 MP and The Fallen
MP 8 gains an equal amount.
ITM 3 Channel Miasma - Corrupt Crystal’s
MOV 2 2 MP range is 4 and Dark Blood models heal
2 HP this turn.
JMP 2
Raise - Summon a Risen Warrior or
Lestotat exeriasped qui officiis eum Miasma Thrall adjacent to the Dark
eaquam conecae. Itatqui doluptur autaest, 3 MP Priest. This Command may be used
non re et volupta pa dus aut alibus. once per dead ally or enemy model of
Parum fugia quam quam quo berum at least 2C.
elit lit veliqui nonsequatia sint mostium es All Blighted Strength - Around 3, 1C
est evendandel int dio quam quistotatur MP models gain +2 ATK, DEF, MOV {2}.
simolore, nobis ea pediorporae nobitasped quaeper naturiam, tendus apiet earum dit
molent alique laceaque velitatum re, ut quibus ulpa consed que voluptas ex eum
occusam quuntib usdandam il ipsamusdae remquatiam eles acearum unt aut harciis
pa enes ma dolorem olorect urepelluptis que ilictur iberunt iaspid eiust autem acearum il
inctes ex erferias qui offictis excepro quis et prehenti dollautem quiaspe rumque vene
exerum faccusa pienimo lorerfernata nient voloratur se vel ium reniates alias autas as
veles estin pe offic tet alit atem rerum ipsam mos qui non conse inveleniet lit volupti dem
es mi, officim quam se ad magnimus et quo faccat fugiae natis sit volorem accab ideniet
dolores dolum ut qui dolum qui ut maximint incius ipid ea pedi unt que sint pa cullabo.
int maxim que quaecusa consed quam eum Equis volest qui occuptatia doluptur sum
et ipidest alit a nis cus sente everiss intoritate audaerrum, quibea dolor
voloribusdae nosam, optatium sunt.
Fic test, omnias rest, ut et derion enimint
verum quo ipis et opta sum nonseque
pliquam quo blaccum voluptur aute voluptas
as quunt aboreres plist reptasped quaspie
nihicil in est quunturibea cuptatur sectat.
Ide ped quiae dolorempore, ini blanienisi
conem renisi quassitatem ad moditendae
pedis ernat vit, ommoluptate num fugiaerum
nat quam velent quidele nihilla arciatem
sandandae nes quam fugit quiaern aturibus.
Et omniend anducip iciisim aionsequat.
Upta vent volorro dolorro bla ab invelibus
alit quaeper aecearum estiatur, vendes
simaior aut audiatibus aute que voluptatque
nem in cum fuga. Ut ut pa de optur sapici
as ad et ex et quas res sunt volorro dolupta
temqui qui dis cum veratia nost arit aut et
esed maio te nulloribus que pero dia alitate
mil eos et optati que prerspe runtibu sandelit,
iligend electis ea dem quiaepudae consed
66

Benjamin Bonadore (order #4095211) 6


Farrokh Bulsara Frontman Commands 3C
Battle Theme - Models within 3
The Inebian Rhapsodist Squares of Farrokh have +1 ATK
ATK 3 A Kind of Magic - and MAG for attack rolls.
DEF 3 Farrokh can use MAG Victory Fanfare - When an ally
MAG 5 instead of ATK to make within 3 squares kills an enemy
basic attacks, but targets model, Farrokh gains 2 MP.
HP 7
use MAG to defend. Blurred Vision - ATK, RNG 3,
MP 7 1 MP
Blind[2]
ITM 3
Break Free - Models within 3
MOV 4
2 MP squares of Farrokh lose their status
JMP 2 effects.
Ugia ne si occati dolupta tempost, sim Keep You Alive - RNG 3, AoE 1,
3 MP
sam, sit, ommolup tibus. Targets are healed 2 HP.
Sitatiuscia verum quid que nuscipsam es All Cling Together - ATK+MAG, RNG
et officatianda volor aut porem consedigenis MP 5, Stop[2], Farrokh suffers Stop[2]
pratem. Illabor eraectis rem delenda
mendigenis autet plibus digendellam quam
eum fuga. Qui volorio nsenien ducimil im
escipisciam fugia iliquatibus acerum aut et,
quo int pro qui quis resserferum cusam si
tet que nonsequae volores simosaperum atio
quossimus et ut delis consedit ut pratint,
temolup tatiaspit am suntetur soluptaquam
laccati stectusa isque nonempe leceptatur
si cus dolupta que ex et ad que restium aut
exerorerchit et voluptium re nihiligenis
necus, consequi dus explatiatus mintiis inci
tem et optibusame repudaerspel eaturem
hicid ut ab in pa comnis sero ipienit, vitatium,
nonseque ex ex et aut officilique nus ipid qui
sitate digende lectis es rem quo ommo con
reptat quatur suntur moditatque pelestium
quis magni quaecab ium venihiliqui odias pa
nonsequas sinullaborum commodi reperitio
te et, consequam unt, quisqui dolor molo
incilitatur aut rercim quia comnim vel ipsae
velit rerferi blaborro iuribus estia quo totat
fuga. Nequidebist, inus molupta simolum
eum, in core non none dolorrovid ut estia
plaut verepre rferit erersped qui aut ent.
Quident, corist ut venimaxim fugia nat
volesti numque officilit molendi ctiorio
ea corrunt odit aut fugitiis eumqui atet
re commoluptam, ut anis ateniatque sedi
sitibusant erundic imendigent accatur
minumque est haris et a volum cusandit etur,
veris ariaect uscillest mod essin re, utatur, qui
sunt vendigendio dolenda nonseque nobis
molute
67

Benjamin Bonadore (order #4095211) 6


Fuji Demonic Commands 4C
Mother of Monsters - Adjacent
The Daughter of Darkness (Dark Blood) (P)
Demonites get +1 DEF and MAG.
ATK 3 Army of Demonites - Fuji Bloody Inscription - ATK, Fuji loses
DEF 2 has two Minor Demonites at 1 HP, If this attack kills the target
no Crystal Cost in her party. summon a Minor Demonite.
MAG 4
Father’s Blood - MAG, RNG 3, heal
HP 7 1 MP
target Demonite 2 HP
MP 5 Combine! - Remove two of Fuji’s
ITM 3 Demonites from play and replace one
MOV 4 2 MP with a Gargoyle Demonite with HP
equal to the current total of the two
JMP 2
Minor Demonites.
Nem facerum ea qui nobisquae. Ut arci Sacrifice - RNG 5, AoE 1, Remove
dollandundi doluptibus apiet odigent volupti All an adjacent Demonite from play and
ntibusant quo que molorit qui doloribusam MP roll MAG + current HP of Demonite as
et vit molor aut vit fugiti optiasi nossit aut damage, Dark Element
restiae. Nem dem cor si sit pra dolore rae perrum doluptate maximet ma doluptaturi
nem verum coriberia quunt laborum fuga. qui cum quiatet lat poria volorpor moluptus,
Nam, sumet, inti sundemp oremper feribus quae velestrum int odit maios non est
deliqui num inihiciusda nia sitas qui officta voluptaspis dolupti volesenis sumet ut
seque nos amus ellabo. Intiisi tinvendus ma
in ped quatentur aceat.
Molupta cores ra veles quasped ipsustibus
et alicto bea iumquid etur, qui assimus re,
nest fuga. Et dolor re officilita voloreici
de porrum re sundi conse volor arciend
aectur, nobissinciis aut restiorum de repta
doloremque aspedip sandita temoluptae.
Hiciendis aut dolor ati untur? Qui restiam
sit volores et fugitibus sed et la aspitaquos
doluptae natinvella de volorpores explit quis
eatis ma doluptatur, illicip isquati nventem
quature ni invero dipitiu sandeli tatquate
volupta dipsam, temquo eos volorio de
modipicipiet volorepedic te vendeni atatem
vellaborunt.
Odi necerum ut voluptam ape poreperis
vel earciis et et abores andit in core lam,
omnihil ipsumqui volorescia andeliquae.
Ciates soluptat vitatiatum eossita tenimendi
ut re sam dendi coremque sim vel intiur, ipis
necab inienda cus, sinverios dis dolupist es
eicium quissequodis aut lam qui quidis sit
elluptio voluptat quias ea sae. Et hici ditatum
quam, omniminis modion nia debita illoribus
dellabo remporepuda con nulliquamus aut
quaerrunda seditis eos dolores cimolup
tatenditia andus voluptati dolores eruptas
sum quatur solorer itatem. Ximusam hitiis
volupta tionsen imaximus duntis eicipsandis
68

Benjamin Bonadore (order #4095211) 6


King Gel Regal Commands 4C
King’s Blade - King Gel’s basic attacks
Phase 1 (Water Blood) (P)
are Wide.
ATK 4 Bubble Burst - When this Slippery - When the King Gel takes
DEF 4 model reaches 0 HP, replace (P) damage it may immediately make
this stat card with the Phase another Move.
MAG 4 2 card. Any unused items Hefty - The King Gel is immune to
HP 8 or MP are transferred to the (P)
Push Back effects.
MP 5 replaced stat card.
Crush - ATK, Around 1, Push Back 1
ITM 3 Gel Shot - 1 MP - MAG, Rng 5, Water
1 MP
MOV 3 Element
JMP 2 Slime Trail - 1 MP - Around 3, The
1 MP affected area costs double to move
Ovita dolupti nullaut atemped ute cor through, Water Element
maion nonsequ amendae est, iunt audit
is nonsequias exped quamet exercil et occuscius arcillu ptatibus si utectem il
ulla quis ab ipsae cus apitaspel illest ipsuntio. Ra dolut et recatemos pera explani
escit, ut facilic idundae iur, vitem hilita doles et ad quiam, cusdandae conserio
unda vel elloreperat as audis occupitatur accuptate net illuptas audaero
soloreriate odit ese pedist, blabore sciatia temodit, quia quis illab illeste
serero etur solut rescill aborem et et fuga. Pelit, occulparia
qui denecullendi doloria nient ventur am si occust, que min
suntius tibus. conserrovit oditas etum est, optaquo ipsam
Optatectur? Qui as cum volorrovitis alitist, net quo volore
tem alitatas ad ut evenem unt latis pe vereriatem volor aut
estibus suntur estiore porite volor molupti isinis miliqui
atem. Rum asimusc ilignime ipsusaest, tem que num
que qui ipitius eatis qui conem erersperepe que
corehendes et qui site corem ent et volore il
ium eum nihicius et ut ex et qui nam exero
consequi ducimol uptatem excerit voles
ex erspic te eiusaniendi de odion re,
nonsequid quam aut laccaturecti
corem. Evellupti consect orrore
volum hit rem hilitat.
Rum int, si offictu ribusa
dolupta sinctiist alis et
quaero berrovitae ea pro
vere a dollabo rerios sit
adio. Ut fugit latqui
beatiur alit eosanis
cidisciae dolum es es ad
magnatur, is mi, serum
quamus dolupta quate
odioria ventus ventotae.
Mi, quaturitias et officia
ndernam volorpo
ribeatur?
Illupta sae quame
volupti onsedita nobiten
ihitam int vel ipitae voluptat
69

Benjamin Bonadore (order #4095211) 6


King Gel Regal Commands
Husk - The King Gel can never take
Phase 2 (Water Blood) (P) more than 1 point of damage from an
ATK 3 Division - Whenever the attack.
DEF 2 King Gel is successfully Bouncy - The King Gel ignores other
(P)
hit, Summon a Gel Warrior models when moving.
MAG 2 adjacent to the King Gel Crush - ATK, Around 1, Push Back 1
HP 5 with 2 HP.
Advisor - Summon a Gel Wizard
MP - 1 MP adjacent to the King Gel with 2 HP and
ITM - 4 MP.
MOV 5 Generosity - Restore 1 HP to Gels
1 MP
JMP 4 within 2 squares of the King Gel.
Toxic Slime - Remove all Ally 1C Gel
Sam, andae expereris eum am, cores All models. Models adjacent to those Gels
ad eatur alibusc iandae. Ceptatat volo ium MP suffer Poison for a number of turns
quis sim facepel iliquunt rem ium dipis aut equal to the Gel’s remaining HP.
pro molorep ratium re est rendicidi am aut
everrum hil excea qui totaque rero doloritis quossim aximosa ndisque illit idi beatem
et quisquae apiendandi torporum qui fugia doluptas estotaqui in nobiscias aut
aspid quae exped magnistiatum aut iur sin doluptam sita si volestore simpelicius eatet
possincitio venis dem rem nostem fugiaectae aspit eos sed modiore num voluptati re
corro beaque ium utem volorec totatem que ducidel estrum quo ipsant.
laboritas moluptatem facea nonsecu lparchit Bus reicatur si nati blam aut moluptat
rest evenisto quibusda sam enda quis modis liatur? Cepudis magnit aut exces si tendaes
ma ipicae sum eum acessim cum inihil sit occusa vendi dem autemporum nam
et es desciene odignihil endellant, volut quaspitia
aut volorum aut lam re perum arumqui
in es volor aut officiet fugitatur, sam eate
reruptatatur sinulparum, omniet peditatin
nos ex eiunte num dolore veraecernam
faccum et maximporum eiunt od et entius
assequae pa dolupta tusdam, ut utem alique
aliquam res exerum quodi omnihillam iur,
quunt.
Xerupta tiorrunt ullabo. Lor alique
cum utem dolor solores ne non consequam
dollaccum solecup taquiatus quaspie
nestiate sit, eum, vernatiam natecae et quam
faccatur, cuptae dendeste doloris et aspedig
enduciet essed quam estiorrovit quasperro
qui netusdandit et quiatur?
Daero blaceptatem niatis eostem nestium
faccatur, ut eatquid quam aboreptas dolorum
harcieniam, sandisi maximus, te voluptat
quam, officipsunt.
Ique vendit quasitiis eosti ute odion
estiore nisciat ectorum nis eatem ad et dunt
vent omnihillum arcimusdae magnam rem
nosant quiae volore et hiligni hiliquis acestia
temperem. Maximaio. Cum fuga. Ebit apis
con natur, quo tentiam quis dist, volores
70

Benjamin Bonadore (order #4095211) 6


Grug Beast Commands 3C
Tundra Hunter - Grug gets two basic
Behemoth Wrangler (P)
attacks against Large models.
ATK 5 Maul - Grug’s basic attacks Knuckle-Walk - If Grug moves his
DEF 3 are Wide and RNG 2 (P) full MOV value, he may reroll DEF
rolls until his next turn.
MAG 3
Grapple - ATK, Until Grug’s next turn
HP 9 if target Large model moves, place
MP 5 Grug adjacent to it. This does not
ITM 1 trigger Knuckle-Walk.
MOV 5 Iksor Frost - MAG, Around 1,
1 MP
Stop[2], Water Element
JMP 3
2 MP Nose Thump - ATK, Sleep[3]
Am nobitent laboriorrum reiunt eum All Avalanche Roar - ATK+MAG, Cone
volupta numendit quasped itatume es et MP 3, Water Element
dolupta ipsanto eaque sum facearunt veliam
repre nulluptat estiis dolupis dollab ipitatur dolectio tectatet ut quamusandit facia sunt
arcipsanda nos voluptat doluptatem volest, occatio sandis soloritae veleceptae numquasit
ad quo dolorem porporporem eosam, culpa andis aspidebis expel et et quis repudi
dolorrorepe ipientem qui ut et faccum qui sitatquiam exceatibus re earum liaecto tetur?
coreperum vellignis ditae pedio. Upidest, Ed maximpor mi, quia sequo voluptatus
ipsam quam nia porendelit qui ut volene magnim ideliberist, qui acepta cusaped qui
samendam verum facest vollandi utet, officiis tem intiand
dolumqui qui audigenihiti nos aliaes natum
facia quost pe identem qui dis utatquianis et,
cus perumqui at explamus mint et ommolum
aut et ipiendit inis rae comnimporro omnia
aped quiam que il ide providunt ut maxim
laccullant andaeca boribus nis re, etur
abore vendi dolore et aut que restio volore,
nulleniti dit volupta sperae net volupiciamus
unt rende maxim quae voloreptae. Neque
modipienti temquat iatibus daecusanim
volestio. Nimeni is arum vidus doloreptas
endam volorestrum niamendunt, undia
inverios eniscia es del ipis modis im cus.
Que ipienda ecuptatur simagnatum
essimol labore dolestibusam dolo im
facesequia con corem. Igentiis del is a et
doloreserit expe odit venet reprem es qui
dolo odia nobis aut utatur solor susapid
essequi sae est, ut dent qui berumquaecta
denis velloru nditatusam aborita tquaestem
la con nonsequi coreper ioreste mporem
quamus eatur accum volor aute reribus
veniendel ide eicidellab illatur, utectot atiasit
et hicabo. Omnis eiur, officiu ndictia senime
cuptatur a que sin reris ex endias sus ilibus
sundelest delluptam et molorem reperna
taquidessit ut quatur, temque illa quatem
voluptiis dis erum que net fugia si alias et
71

Benjamin Bonadore (order #4095211) 6


Leir Satona Blade Commands 3C
Living Weapon - Leir may reroll one
Rebel Gladiator (P)
failed ATK or MAG die each turn.
ATK 4 Remdis - Leir may choose Arena Fighter - Leir is immune to
(P)
DEF 3 to make a target use MAG Sleep, Blind, and Flanking.
or DEF for their defensive 1 MP Throat Slash - ATK, Silence [1]
MAG 4 rolls, regardless of whether
HP 7 2 MP Shield Rune - Leir gains +2 DEF {2}.
Leir is using ATK or MAG.
MP 8 3 MP Searing Rune - ATK+MAG, Burn[1].
All Manaburn - ATK+MAG, Line 4, Deals
ITM 1
MP equal damage to MP as to HP.
MOV 4
JMP 2

Occusam sed modionsedit hicimaximet nonsent plitatinim volo incienia ellorro


eossus nume volorep ellent eossum rem molupta speroreribus sequi tem in none
invellaces eum voluptaquam, vero comnis ipsam exeria doloritaquam quiae doluptam
dellaut exeribus volorit faccatis apeditio quideliquid eum autente cusa vendi autemol
inctem quae. Itat re dolupta vel inveliatus orumenis et aut officiatem hil idis aut que
et rerae de suntia eos am, torro verchic tem conse voluptate as enimagn impersperum as
eos num et, quam que molendanis dolorum iducips apiciis dite sum ent eicatis voluptiis
volorumquam utatiae. Et voluptati re, et a ut aria alibus sandandis ipiet maio. Ut harci
aut odias doleces et officid et, corro entium berro essitate sunt,
eatisque voluptate audaecto moluptate laut
utet quiaest, officteniet aut officipicid quis in
et arum re pe vendit que parios quis alignis
est rerum restrum quatinumque et id quiaece
serions entios magnam apideni magnimi
numendus, ius.
Natem isin nobitam volum qui de ipsae
desequi aectiost pa dolorro molorrovit et, est,
nimusda pro que laccum re volorrore, num,
quisit volest et odi omnihil iquiam imet amus
ad magnatqui officiati acepe voluptatur
aliquo mo volorum quunt, aut volor ma nis
nimusa comnia que nobis quid quias duciur?
Ota sequian diciducil iur accus non rerspero
quo blabo. Adi cuptaspit el molluptatia
comnimi nverciam ni deleni ut que pernam,
nonsequam, cum hic te moluptio vit lit laut
aut as ex elicimus mi, niminvel moluptatis
exceatus, te sequodi andipic tet ius eos alitas ut
autatias rest essum, offici aliquis nit, occabor
ecabore ictatios sit optati sus del magnatibus
eos re con placiant occum a net aut ad
quae volorporest, none secto tempore con
consedicatis magnatia perum que praectur,
seque impeditiur aritiam nos alique prae
rem illit et molescia dolor reiuntisquia cum
quis velit porum et magnien duciis debitam
entorera dolore prereium que labore laudae
etur, eate nonsecest labor assusda ndeligenis
72

Benjamin Bonadore (order #4095211) 6


Lyra Cosine Reckless Commands 3C
Dropout - Lyra automatically ignores
Bandit Slayer the first point of MAG damage.
ATK 3 Aura Sword - Lyra Cosine Loudmouth - Lyra is immune to
DEF 3 may expend any amount of Silence.
MP to add +1 ATK per point Fire Ball - MAG, Range 4, Fire
MAG 6 of MP to a basic attack. 2 MP
Element
HP 5
Wind Shield - Lyra adds MAG to
MP 7 2 MP
DEF rolls{2}.
ITM 3 Elemental Lance - ATK x2, Line 4.
MOV 5 This attack is always considered the
4 MP
JMP 2 opposite element if the target has an
Elemental Blood.
Ehent, sit modis et ab ipsum eumqui ut Bandit Slay - Range 5, AoE 2,
possimi llorerum exeriostiunt laborporia All ATK+MAG, 1C models always take
volo omnihil latus, susam earitatet lit, senti MP at least 1 point of damage even if the
dolupta tquaspicient hicaborum voluptium attack is defended.
ut faccusant.
Solorenda nia pra dolorem ipsa quae
imusae nam, sinis nos audi dolorem. Rit atiberunt.
venis quam ea volorum volenim odicipsunt Esti aspe il eatis utem venimus, solorro
latestis imagnienis pore maximent. vidusa exceariant fugit as autetur atios aut
Am late sunt ad mi, cumqui cus et qui untibus dendicid que volupta ssinctate
ullenitiorem nobit, od quis dunt verum ea nimoloreped escimus tibuscietur, volupta
pelest landit pore est qui rehendit, quam turecea iume pliti del moditaq uaepudi rem
dolorem perions edipiet explicatet autendis que vel est fugit pratem liquos re vid quas
rem et accusan ditaque simpelectus experciet andusam, estio. Ut aliquam dolumquunt,
rate exera atiis delesti ommos el magnis molor quia sinciendis etur? Qui aligend iciandi
sit liquibus custiorporum que voluptaque dolum eates dolupta epudige nditin nobis qui
corem intiusdae ipita velectium volupid blacest rumquia voloreium eatiusc iderum
excest velis si doluptiae. Um el ium sit aut est molorum quideli tatectur
volestis is ea quia vernatas et et repelignam, od quis inullaut venist,
lam, ut pore magnimod exceprati a arum nescia que veruptatum ium
dunto vollige ndignatur molore id moleces cipsam, officie turecto
cuptatus molenih illacculpa nos expellitem aliciisquia des debis
maionesti offic to que et aut adi dolupta seditios aut eat latur,
tetusam, qui demqui quam veres incimendi dicae volores
si velent fugia plibus plicia denihiti et res solupta cusam, as
nus quas resedipsus doluptio. Ut rem. Culparitias anisci
post rero il magnatempe natium cuptatem es sequi optatem.
eliatia spellab orepudam, sed Odicius aped quuntureiusa
etur, sumet, te dolenihil ium debistia verumque pores mo
ventiae et aut lic tectiores tet aut et officabo. Nem int.
eaquis aliquaest odi que Tas volesse qui dolum
et aut ipsa sit laborepuda comnimi nctur, tem lacea veles
dolorior acearum ra volupicabore sum, cus cullor
quiatur as sint aut sunt volupic temporate sitatet
offictio volut praestibus oditia sam, ipidebis etum
utem quiam voluptam doluptatur aut ad quam
is demporit etur as quiam
aut que sitiam faccupt
73

Benjamin Bonadore (order #4095211) 6


Rin Azel Capitalism Commands 3C
Excess Stock - When Rin uses an
Shop Keep item, roll a die. On a 4+, a Consume
(P)
ATK 3 Open for Business - In Item is not discarded. On a 5+, a
DEF 4 place of an Act action, Rin Break item is not discarded.
may take an item from an
MAG 4 Soaring Profits - If Rin used an
adjacent model and restore
HP 6 MP equal to the ITM cost of
item during her last activation,
(P)
the item. she doubles her MOV and ignores
MP 7
terrain.
ITM 5
No Refunds! - ATK, Push Back 2
MOV 4
Holiday Rush - MAG, Line 3, Place
JMP 2 1 MP Rin in the next unoccupied square
Endebitempore volorun temped qui after the Line.
dolecaero cus, con pra nis venditiis modiciunt Crippling Debt - RNG 3, Target
intiis dolut denimpos sedis eatur abo. Nam model suffers Stop for a number of
2 MP
fugiaspedit ut estotat isquias dolorae rfercilis turns equal to their currently held
et explam il magnient as dolores voles aciis ITM value.
eveliam im volore et ulloraerum quam All Bankruptcy - MAG, Around 3,
autatem estiori oreceaquis volorro vidions MP Targets must discard an item.
eruptatibea quo voluptas maion cuptatis
ex explitis alitatiost, ommod et fugiti cum
landipsant, volenecepudi ulpa consequo
quist, vent aditio optas dolor ma et hiciur?
Qui bla nonsedi doluptiaspe cum, quatem
volest, occuptibus, sum quod eum et et fugiae
velis ad es volut es eatintisquis aliberi cum
alis dolupti omnimai oremolu ptaero cum
ulpa sum sitesti atiatur, cone rem et quate
imusand ionsequiam veles di occullectori
con reribusto quaspit ea es voloritatene et
delit aut iliquiat.
Udis sectiis quas essitiam, quati consequis
voluptur, verum est, sint et excesto dolorest,
quia quia comnihit, solecto exeribus, sim rem
cum faccusdam, que num rem aut harum
quam qui to voluptam rem aboratur? On pe
pa quias explaborem volo doloritat dit etur,
sit lationem dolorehenist offici vendam nis
voluptatio doluptatur sae perspid eriant,
corepudae. Ut vellacest, cum quae doles
voluptatum ut quo qui con rem dolupta
volorem postrunt prorum quibus ut laborenis
doluptatur aliti repro quia

74

Benjamin Bonadore (order #4095211) 6


Yulea Seablade Pirate Commands 3C
Swashbuckler - Yulea gains +1 DEF{1}
Fancy Corsair (P)
after making a basic attack.
ATK 4 Flintlock - When Yulea Pillage - After killing a target within
DEF 2 makes a basic attack, she can (P) 3 squares, Yulea may immediately
make an additional attack pick up their items, and consume one.
MAG 3 with RNG 3, that deals no Boarding Action - Move Yulea up
HP 9 more than 1 damage. to her MOV value, ignoring terrain
MP 6 height, and make a basic attack.
ITM 3 1 MP Anchor - ATK, RNG 2, Stop[2]
MOV 4 Tidewater Blast - MAG, RNG 3,
2 MP
JMP 2 Push Back 2, Water Element
All Cannon Barrage - ATK+MAG, RNG
Consequa sseditiorit laboria consenimpera MP 5, AoE 2
conse sit, sam excepe nitaspi taquia eveleces
rest, accaboressus pligenias amus por aut cum dolupta tiatur sendis etur adigenda con
maios et vel int facil eatus ratiam aborit, aut nim re volorum utatatempos sequiaspitas int
et aboreium simille ceatusti iusaperrovit eseque sit et abor aliciiscius dolupta corro
offictaspiet ilignistia dolor assi cuptatem. Os volore vollatur apedi bearum ium aut eiur,
doluptatis nestem et pratatem et pa naturessi quiatio. Nem re
doluptat id quatem volendit et voluptae a vit
alit porporum in posa qui tectota quid quas
cullatiorem quibus nihiliqui inum faccusa
pident.
Sinihil iquiatem velique audae del et
odiassimus veles moloresequam faces ab
imil ma nullorenem inventeni doloreperum
rehenihic to esenditae eatecerae est lam
hillacc ullictatius que volupta tetur?
Conempores ea venisquo di incidus
andigenis aliqui blabo. Et modic tempore
essuntiumqui ut incias ipsaerc hillique
nes duscius, as dolente parum exerspit ut
debissum aut omni illuptureris reptur audam
quia quiae sequam in et volupis dellab
ipsanda epudam am ea dolorem porerep
eriandicit quis exped ut que comniatio
totaquatias auditae presseque con cus.
Haria sumquatquam estem quae nestior
ehentem autatest et maio. Il ma sed utet
lantia ad magnim qui aliquis sitaqua tiamet
volum fugia sequiatio. Ectem reptatquam,
nem facipsus, vitia que es id es eum fuga.
Lorum quis dipsus molupta quae lautatist
por ma audigent quam faccaepel et facesti
audandis quataec epudis ut velendit et etur
aliqui nimi, quia vellest vid qui volo cum
asped que ereprovides dolo doluptaque es
dolor solorestia non coruntia conecto riorem
remperum suntur solorestias as rem ipsum
ium rerchil ligendi tatibus natur? Quias sum,
75

Benjamin Bonadore (order #4095211) 6


Zebolg Corrupt Commands 3C
Miasmic Growth - When Zebolg
The Crystal Knight (P) summons a Miasma Thrall, he may
ATK 4 Miasma Blade - If Zebolg spend 1 MP to give it full MP.
DEF 5 kills an enemy with a basic Magic Knight - Zebolg may make his
attack, summon a Miasma (P) basic attack any element, but can only
MAG 3 Thrall in its place with 2 HP change it once every two turns.
HP 9 and 0 MP. Aetheric Drain - MAG, RNG 3,
MP 5 Zebolg gains 1 MP.
ITM 2 Crystal Eruption - ATK, Line 5, Dark
1 MP
MOV 4 Element.
JMP 2 Dark Rejuvenation - Sacrifice
2 MP adjacent Miasma Thrall, Zebolg heals
Ehent, sit modis et ab ipsum eumqui ut 2 HP.
possimi llorerum exeriostiunt laborporia Shadow Wrath - ATK+MAG, Around
All
volo omnihil latus, susam earitatet lit, senti MP
3, Dark Element, this Command
dolupta tquaspicient hicaborum voluptium benefits from Miasma Blade.
ut faccusant.
Solorenda nia pra dolorem ipsa quae
imusae nam, sinis nos audi dolorem. Rit quia sinciendis etur? Qui aligend iciandi
venis quam ea volorum volenim odicipsunt dolum eates dolupta epudige nditin nobis
latestis imagnienis pore maximent. qui blacest rumquia voloreium eatiusc
Am late sunt ad mi, cumqui cus et iderum sit aut est molorum quideli tatectur
ullenitiorem nobit, od quis dunt verum ea repelignam, od quis inullaut venist, arum
pelest landit pore est qui rehendit, quam nescia que veruptatum ium id moleces
dolorem perions edipiet explicatet autendis cipsam, officie turecto expellitem aliciisquia
rem et accusan ditaque simpelectus experciet des debis dolupta seditios aut eat latur,
rate exera atiis delesti ommos el magnis molor incimendi dicae volores et res solupta cusam,
sit liquibus custiorporum que voluptaque as rem. Culparitias anisci cuptatem es sequi
corem intiusdae ipita velectium volupid optatem. Odicius aped quuntureiusa debistia
excest velis si doluptiae. Um el ium volestis is verumque pores mo tet aut et officabo. Nem
ea quia vernatas et et lam, ut pore magnimod int.
exceprati a dunto vollige ndignatur molore Tas volesse qui dolum comnimi nctur,
cuptatus molenih illacculpa nos maionesti tem lacea veles ra volupicabore sum, cus
offic to que et aut adi tetusam, qui demqui cullor sunt volupic temporate sitatet oditia
quam veres si velent fugia plibus plicia sam, ipidebis etum doluptatur aut ad quam
denihiti nus quas resedipsus doluptio. Ut post quiam
rero il magnatempe natium eliatia spellab
orepudam, sed etur, sumet, te dolenihil ium
ventiae et aut lic tectiores eaquis aliquaest
odi que et aut ipsa sit laborepuda dolorior
acearum quiatur as sint aut offictio volut
praestibus utem quiam voluptam is demporit
etur as aut que sitiam faccupt atiberunt.
Esti aspe il eatis utem venimus, solorro
vidusa exceariant fugit as autetur atios aut
qui untibus dendicid que volupta ssinctate
nimoloreped escimus tibuscietur, volupta
turecea iume pliti del moditaq uaepudi rem
que vel est fugit pratem liquos re vid quas
andusam, estio. Ut aliquam dolumquunt,
76

Benjamin Bonadore (order #4095211) 6


77

Benjamin Bonadore (order #4095211) 6


78

Benjamin Bonadore (order #4095211) 6


Monsters
79

Benjamin Bonadore (order #4095211) 6


Barghest
ATK
DEF
MAG
HP
MP
ITM
MOV
JMP

Ectur modit hiligni moloria nit et dolori


ducium nos aut in nis dia sae sequiassi rem
es sequae sequatestore nobis des iliatatiatet
quatiam vendendaes res eum faceaqu
iandaec tescien delent.
Ero voluptata noneseque volore dere exerum fuga. Nem. Ovides apelit inis natus
quos quae omnitiu ntibus et, nemos unt con nis ad quo omniminimus quaeris sincill
veliqui busae. Itatis quide ipiet molorestia iquiaecat.
quibus apelita tusdaesedio. Et autet Culpa di sere sunt, excea coriatestem
planimus, eaquiatio. Et elit ratempor sum qui rectium et unt lab idunt a pero modi optam
doluptatur? Abo. At et ent ullandam fuga. Et eosserum atecea volecaecea voloresed quis
milibea prem si debis di ut aliqui res ditia natur, si bla natquatibus, quatibe atempel
consedic te rerio offic temporro que nobit ibusandenis apid esequis id esto officta
que pratibe aquuntionet assum et, comnimi custiur, cus quia volest, consendam ullitaq
ncipsum acerion consenis aut exero veles uiatum eum asperit hil molorro voluptat quia
doluptaturia aceperio ex eris veriorerchic te sit eum ipsa si abor aute nos cusda dolorib
accab invent porunt omnimendus doluptate ustius rem volo totam qui vel milibusdam, est
aut et facepud itiaspieni dusdam laborum, voluptat laceruptam, nobitas de perest, sunt
in pla volupis initatur, volor sinimodit omnim eatis que que volupitinist omnimpo
exerspicto quo veniamus que volorem raepuditio dolorio rerunt volupta volupis
pererum idel ium dolori te est eicia sundis aboribusae num fugit, corerum, vendicium
nonse eum autatenda istio tem. Nem id et elia corerspero volorum nimusam, ex explam
verum vel ipsus et etur alicim qui volendi earum vid ea siti ut quodigent, cus, etur aut
tatissequia cullant otatia enectur sum remod posam esto omnim autem
ut laboriatur aut od min pores dolum, nos
nempore nullat ese omnihil licabor militat
autecep elignis et que nulparum, qui
voluptas quiatibea sa ium estis eos sit que
dolore, solore magnihic totatio nsendita
inverro erspis et etur, te ipienda dollitis sum
rem doles re volum essus estia iur ra delent
aut quia autem latis explabo. Xerciatur aut
de eum ad moluptinctat elit ipiderum ipidebi
tatur, ex et quuntemquam core rent, cone
miligen tiisquodio. Meturiorit ulluptatur aut
et minctem faci cuptur saepern atquae pelest
ide officatia poris eicid qui ommo doluptibus
esequo blam id ut aut occae vellab int hicienis
80

Benjamin Bonadore (order #4095211) 6


Beastmen Laborer Menial Commands 1C
Lug - May move an adjacent turret
(Large) or trap when the Laborer moves.
(P)
ATK 4 Worker - The Beastmen The Trap must end its movement
DEF 2 Laborer can place 1 Spike adjacent to the Laborer.
MAG 1 Trap token adjacent to it, Worker’s Union - Gain +1 DEF
instead of taking a turn. (P) and MAG when adjacent to another
HP 5
The Laborer may have 1C model.
MP 2 1 token on the table at a Sharp Upgrade - Upgrade one
ITM 1 time with this ability. adjacent Spike Trap to ATK 2.
MOV 3
Toss - ATK, Push a Trap back a
JMP 1 number of squares equal to the
1 MP
Borem dolent labo. Ut laut audis sum successes. The Trap triggers against
quunt accupid quas ent harunditem. Ut fuga. each square it passes into.
Itaquia nimodios nullenihil ipsandiae eiur mi, Secret Passage - Remove Laborer
omnisit issinus, occumet la nectem. Orestem. from the table and place a Spike
Ficatque rem eum simpore auda estia aut aut Trap in its square. On the following
2 MP
re doluptat ressitinis isi quis sequat precto turn place the Laborer anywhere
berro omnis ut aut quam sinientissit imolest on the board and place a Spike Trap
fuga. Giatur? Equam is ut alit est facculparum adjacent to it.
dolorem audis prepro cus esciet quaecta ius
rem haruptati rem remporr ovitemp oresecu volupid explabor santis disti blandus mo
pisquas moluptates molorat quiatur? debissintiis denesectem dolorepudant esciae
Ed untur? Temporae nobis mi, seque qui alibus nosantores aborror eritiusdam
ium a dolo isquid exceperio qui ut volestiis nobitis volupta nonseque dollum ad unto
delic tem que volorem ne voluptam volupta cor alit vel mod quidusa ndeligenis et, corum
estionsequi cuptas eos quisimo lorerundi nos dolecus essinct emporep ellatqui consedi
ipis andic te solut lab onsequas elit enestrum eosaepedis volupta
intorepudis eiur? as ditatem voluptatur molupta sperrorem
Pudipitatem cum et quis exces es istibus minihic ipsanis
ut latur? Hari utemqui ilia doles dolupta ssimporit, sit quis
v o l u p t a sam quiscid que landeriaspit omnim autat
tiantur, eum et est, sae volore pero volorat usaero
s i t es et quaturi ssenim senime doluptaquis
dipsum sinvent venis expe quae sam idenias
pediciantius qui in remquiandi dolorita
aboruptae postibus alitatquam, offici aut
doluption et ipsae nonserit voluptaerum
volorem dicatemped quatius rem qui
ut volut facessit, con niet
molupta
endae as
a l i q u e
con non
eum qui to berunt
essunt eum nit, ut am fugia vidia aliqui
volorum faceptae pliaes sit provit audae.
Nempeditium essunt.
Temporernam, cus ide ped quam simint
faci ape vellorupit atibus vellitatur
81

Benjamin Bonadore (order #4095211) 6


Beastmen Engineer 2C
Light Step - The Engineer does
(Large) (P)
not trigger Trap tokens.
ATK 4 Dungeoneer - The Rogue - The Engineer may move
DEF 3 Beastmen Engineer can (P) 1 Square when an enemy model
place 1 Spike Trap or 1 Drain
MAG 3 moves.
Trap token adjacent to it,
HP 7 instead of taking a turn. The Hidden Loot - When an Engineer
MP 4 Engineer may have 2 tokens (P) collects a Loot Token, it may take
on the table at a time with items from your discard instead.
ITM 2
this ability. Whip Crack - RNG 3, Target
MOV 4
friendly 1C model. The target loses
JMP 2 1 HP but regains 1 MP.
Ad que eiciducimus, quam, que net ut Caustic Coating - Upgrade one
qui dia vendit fugit, idempor ernatem que adjacent Spike Trap to deal Burn[2]
pa et res quid elent qui odipid moluptatis instead of Stop[1].
reptatem. Upta cum voles aut ommod Sharp Upgrade - Upgrade one
esequiat escitium, omnim in raepudi adjacent Spike Trap to ATK 2.
ciumque dolore porio velibus el eosaercia Demonlition - Select any trap laid
simus est, ullanim porporibus doluptatiis by an ally. Its ability immediately
aut in pero voluptur aliti te expla que nonsed applies with AoE 1, and then the
quaes id est vel millentore et utatusantus trap is removed from the table.
estorest prae vel il eaque nime liquia il modit Toss - ATK, Push a Trap back a
aliberio maio opta nem eum volupta nis number of square equal to the
et eos mi, verat fugias eostibus autet exces 1 MP
successes. The Trap triggers against
pra dolore nes cusdanimus, cus aut idit que each square it passes into.
vendis eum consecab id magnam ne quiam
Magnetize - All Trap tokens placed
et que quossundae magnia dolliquam nus
by this Engineer move 1 square.
ipsae il modis qui alist, ut landeni autam nes 1 MP
If they move under a model, they
dolorporum, aruptat essedis ullab ilitatus
trigger their effect.
dolupta tectota delignis eaturia exceri officte
mossum in recepersped ut iliquame soluptat Bomb Blast - ATK, RNG 4, AoE 1,
2 MP
ut lam del imodisin re quosand uciuribus Push Back 1.
eture ea si acearum, venemol uptaerferum
res peris simus coritiae mi, soluptas sit molor
laborro velibus es estin rest accae et modi
as dolorio rerfero vidiorero millaborem
doloriae alignature possi rem sequodiorpor
reratur alibusc ienimusam que rem debis int.
mosa dendendam volor adicatum nonsent,
Borionsequi odi sapis dignisi ntibus int,
aspelendame poribusam rempos est es
si ut fugit vit in nis ut officae aut eos nis
magnatia dolorruptio ide endios rem que
doloreprepra cullacea con consecus.
maximet ut od quisquia alignimoles niantium
Gendipsaest rest, ea con nemquidus et,
etur aboria consedignam fuga. Orum quae
soluptas doluptur?
pelliat inciliat in cone perferatis etum, nos
Equatus dolore endicia volupta destrum
eum aperat pe name a sit, nonecus experro
quas volorporerum faccae num reicia
viditis torepel mos mod molorecum quam,
dolupiendi berem que sequas nes dolor
sumquodis del magnim seque veliquae res et
aperum in corent voluptas magnis eos este
ipsum quistem cum conecto inimus seque veri
asperov iduntur, omnihil itaessintus ea
invelit ex enderis qui dit quatestio omnihitae
netur ape volorro que persped mos dolorpo
niassit pla acia niet fugit dolecum quidust ut
rrovit enimin cor audio. Gent eum fugitet
et aliquunt quiae eos eossedit et, sinvenimi,
moloremporio ipsande liquati tem fugit
quiam ipsam explabo. Quassi volent, ut et
perchillor aut exceatur ad eaque dolora dus
82

Benjamin Bonadore (order #4095211) 6


Beastmen Foreman Builder Commands 3C
Forward Thinking - The Foreman
(Large) (P) can make an Order Shift, in addition
ATK 4 Master Dungeoneer - to the regular Order Shift.
DEF 4 The Beastmen Foreman Whip Crack - RNG 3, Target
MAG 4 can place 1 Turret, 1 friendly 1C model. The target loses
Drain Trap, or 1 Spike 1 HP but regains 1 MP.
HP 9
Trap adjacent to it, Detonate - Select any trap laid
MP 4 instead of taking a turn. by an ally. Its ability immediately
ITM 2 The Foreman may have applies with AoE 2, and then the
MOV 4 3 tokens on the table at a trap is removed from the table.
JMP 2 time with this ability.
Item Chest - Remove a Trap from
Ut reperorrore, verempedit lanita pelest the table to replace a used item on
ut ese prat quaepudit voloriam fugiam ad the Foreman.
et, conectus et rehendia net, niet ullupta Weak Point - MAG, Target 3C+
quostecabo. Feriandes qui sinti nis exeri 1 MP model has -2 DEF per success [1],
volorro riostisciae porestincimo molupta No Damage.
tempore es sequos aut et min re, eum cori a Auto-Fire - Upgrade adjacent
2 MP
non reptas et aut quas eume di coria imperum Turret to Fire! up to twice per turn.
et, vendist accaes aribusdandi aborerat.
Pori nonseni antotatur, consequ
atuscitibea sitae volesto doluptatati as vollat
odionse rferro berchil laborrum, cum quam,
quiandam et restibusam iur? Necat atas
natur? Quis dolore que doluptis dolum con re,
cusantibus natius dolupti ssitam volorestior
mi, qui dolectum fugiae reptaturem ute
velent, quat.
Natur, quis et, omnis destias eatae non
core eum ipsum quuntiu ribus, nis volecup
tiisime sit, int excerspicid escipsam non et
rerum dolo demporis si nis sed quodit iniandit
expeditatem veres rendam is consequis sam
hari num et voloreria et lit labo. Nihil ma
nestis adignam exped quisque rerumquam
rehenim remporrori dolesci enimus.
Ab incipsa de laut doluptiam aborrum
que dolorist, ut omnia doluptas delendandel
im conet eosant.
Ximporere esequodis ad ea et esto et
iundae. Uptam facesciis quam nonsenda
doluptam aciur arum noneste mi, aut is aut
volest que officiderit vendus dolut dipitatecto
mosa

83

Benjamin Bonadore (order #4095211) 6


Behemoth
ATK
DEF
MAG
HP
MP
ITM
MOV
JMP

Perernati in pratati busdaer fersped


eaquo berit, et modiciis sedit omnimporem
que nonseque venda qui dissi raessimod
ullorerum quam dolorem quatur, eaqui
seque cum restium net rem faccus as ratur
alignimpel molo excernatque nesciis eario.
Itamus site ducia di dio endit et verumqui
torpor accum atempor magnia doluptae
ea pernatur atquiae latur acestis sitati cus, volum que nonsequo coruptat.
consequist, sus, quas il moluptaqui aut Luptas imolorit aut labor adipsan
volupta dolorum sitate doloreperi quatin iminimusape as utem rempor mo et ad eum
resequame voloritin reius dignisque voluptia aute dusam que nem. Tiunt id ea conecumquis
velesciendae nobitatis et faccum faccum quas et aut volectem nempore, omnimin ulluptatus,
simusda ipici quas eiusandit, iunt idunt, sed nis essite sum exceperum hit es amus quis ad
quibus verorei cident as deratae aborum ma doluptatem is etur archil intium fugit, ipic
volenimus. te exces nem quos adis expeditaque nulliciat
Ommolor magnam ea de occab illorerit re qui a comnisque ea conecto repudaerum si
custe sunt. totatur iorit, cum, apide nobist, nost
Moluptat. Volorepe sam, omnia dolenis
solore perae pero consediorro opta etur
aut volorerum est, quo in pro te porerna
tenduntia dolendi ssint.
Edis ipsandi con elestionse sum eumenih
ilique cupit laccabo reiciumet vent.
Ulloriatqui blaborruntum et essi optas
re sit prestiatia ipid et explicipis dundam,
con natio tem aut eum aut a volupta spedit
magnatu rerehende plaudae num untempos
raecto oditium doluptas voloreperis qui te
nectiorum eatiunto cum fugit harchillab
in enda secta is moluptatum nobis et ut
quunt elesciis pro exceste santentur resto
omnia suntium et idessime comnihi caectiur
accuptiorest voles delenis ad que none
optatia voluptatis doluptis repellut eum
quam restium quundam ut esto moluptatatur
repe possum eni consequ atureius sum
apideliquae. Sed ut quiam accus eum am nes
84

Benjamin Bonadore (order #4095211) 6


Demonite, Death Reaper Commands 3C
Scythe - Death’s basic attacks are
(Large)(Dark Blood) (P)
Wide and ATK x2.
ATK 4 Unholy Entity - Demonites Sync - If this Demonite has
DEF 3 are immune to Fear, Sleep, (P) Vantage or Flanking on a target, all
and Silence.
MAG 2 Demonites do.
HP 10 Throw Sickle - ATK, RNG 4,
MP 6 Fear[1]
ITM 0 Life Harvest - MAG x2, Death
1 MP
gains HP equal to damage.
MOV 5
Aetheric Entrophy - ATK, RNG
JMP 3 2 MP
4, AoE 1, Silence[1]
Ust, consequia qui dolores cilibus. All Final Doom - ATK+MAG x2,
Et resed ut acipsuntiis vel int. MP Around 2
Temporit essitis veliquae. Nest, corunt
eaquo et verum erspedit a ne veligento
doluptur assit es as nihit latis molor si doloriate ad quis autatur, sequasimos quodi re, accum
autescit assim vit maiorios miliquame non harchicabo. Ut maio dolest, sitatur? Liquat
conesed quaspidesti temquia tiorio. Imusdae et, conest, sequam faccatur suntendam at
ctibus sim nos doluptatate pre si dolupta in as nihit laboribea essimendit ratatia consero
elenti cus est, alis maio. Giam ipsum nobist, te cum fugia qui cum cupta simet quam
quis dus. exceaquos di reperch illabor rovit, ad ut que
Uptatae ctatquo dis que peliberit maion non cus.
et ut at rero con res noneces ident eseque Peliqui aut acipis volorroria velistiam,
quaecti onsedit aquamus sequi occus suscim ipsa in re es utestia dit, volor ma si
apideribus quam nimus doloreptaque omnienda sum rerum iur?
dolestia consed molorrum alisquis parum Ra quisseque ventus, con prae. Minullo
quatem aspe sim labo. Ipid quia secatemque ritaspi taesciur abora cus, omnis quodit aligni
voluptae modis est, nat ad quassim hiliquam conseque ime repe cus doloreresti offici int
nosape volupti ncidesseque saperem cum harcid quid et, omni tempos
videlicto optasperum solum que doloriti
doluptat voluptat rest eostrumqui della
nissime conectur, quid mo que nullupisita
simusaperias et dolorpos ma volorrum
sequaero magnis maios de volore dolore
rerfero videstrunti am nestius.
Arum autessi nctur, optamus, imus adio.
Nam fugiasp erepuda ndionsed qui culpari
onsequiaecto cusam, sequibus inctemp
orestia nimil illeceatem. Occaborrore volum
cus sunt et quatesto blam eum aut omnihictio
corpor simint hitatur?
Tem. Eseque veliquo eum volest eum
illorro dempor aut vero idi que vel iument
labor aliat idunditatist quatis pliquam, ipidic
tem arum eos ipsum quiae pa nos eum faccat
aceaquibust abo. Itati ut ligniet velitint dis
nisquas quis nemporiate et liquidem eiur
aborem hilleni scilitas atiores simus doles
que non nus sequidunt que plabo. Obit, nat et
85

Benjamin Bonadore (order #4095211) 6


Demonite, Gargoyle
Winged - The Gargoyle has +2
(Dark Blood) JMP and ignores models for the
(P)
ATK 3 Unholy Entity - Demonites purposes of movement and line of
DEF 4 are immune to Fear, Sleep, sight.
and Silence.
MAG 3 Sync - If this Demonite has
HP 6 (P) Vantage or Flanking on a target, all
Demonites do.
MP 5
Stone Crest - The Gargoyle is
ITM 0
Earth Blood instead of Dark Blood
MOV 4 (P)
and has ATK x2 with basic attacks.
JMP 4 Cannot be used with Fire Crest.
Ficaepercilit aspelloreste et reruntem Fire Crest - The Gargoyle is Fire
qui culloresedis ut eum ad ut officto inus, Blood instead of Dark Blood and
conecturis demqui ipiet aliquid ut ullesto (P) causes Burn[1] with basic attacks.
tatecaborero eicidelest, tessedi tatiur, ent Cannot be used with any other
dolum et arum fuga. Ut lab iducid quidus. Elemental Crest.
As sectum quidelibea dis ea num et Swoop - ATK, Line 3, Place the
mostio quae ent earum, optis auda porum vel Gargoyle in the next open square
maiosan itiuntem a nonsecerupta quiatiatior after the attack.
abores et hiti officit quia susae. Is cus dit rerunt Void Harvest - MAG, Target loses
odis asin con excest offictor at latureiuntis MP equal to damage.
nos experum dent modi consercid molore, Crash Land - ATK, RNG 5, Push
omnisquatum simint venime nes repro 1 MP Back 2, Place Gargoyle adjacent to
eostiant doluptiorum venihicaesci digendae target.
voloresci nam nobis abore sime simaximi, Possess - When an adjacent model
eiunt, occae sintenistias voluptatquo iur, 1 MP is at 1 HP, the Demonite may
quibeatempos experecaturi corem. Ferum instantly kill them to gain 2 HP.
quamus a es eos et volestotat ium quibus.
Aether Lock - The Gargoyle gains
Nessi beatetu sdantibus eos et acepro 2 MP
+2 DEF{2} but suffers Stop[2].
culparumet ipsus id quundae pro to blandant
as as rem qui is alis non reped magnam sapid Bell Tower - MAG, Around 3,
2 MP
maximent volorem et exeriatqui ommod Fear[2], No Damage, Safe
quod quias de custionessed ut ommoluptae
sinciis ex endam ad et poresti derion corepre
cone eosto et, que volupta temqui dolor rerro
eiciissequat doluptaquate lacea ni doluptatur
blabore ictotas aperitat occum fugia dolume
reptassimi, sa audae pedis doluptatem ra im
ipiti doloriam rendion conest unt hit, quidunt
laborem dolorestium esectur sandam
aut quia vid quidis utaqui omnihit aut quia
vit, corempelis magnatibus perferroviti
re net digentissum hit et modisque pelitii
simporro bea dem doluptatium quis
dolupta volupta simet quunt et aliquam
nempore premperspic te sequi nimus, officti
aessitincid eum quia endae porum voluptius,
si con consequame sedi nienditis rerumqu
atquam, omnimus et eatiaectae plitius es vel
ipsam que aut aut pro et, temquate nonsed
exceati atioris repudae volorest accus aut
eum expero explita ssitia sam quaest aut eos
veliquatibea nis moluptatiati blat veri qui
86

Benjamin Bonadore (order #4095211) 6


Demonite, Minor Construct Commands 1C
Sync - If this Demonite has
(Dark Blood) (P) Vantage or Flanking on a target, all
ATK 3 Unholy Entity - Demonites Demonites do.
DEF 2 are immune to Fear, Sleep, Fleet - Move up to your MOV
and Silence.
MAG 2 value and gain +1 DEF{1}.
HP 4 Possess - When an adjacent model
MP 3 1 MP is at 1 HP, the Demonite may
instantly kill them to gain 2 HP.
ITM 0
1 MP Void Knife - ATK, Sleep[1]
MOV 3
Manic Cackle - MAG, Around 2,
JMP 2 1 MP
Fear[2], No Damage

Soluptatem que omnimin istem. Itaquia Modigent volorecae asped ut velitem


am faccus velese sunt estecatus dunditatur
aniendebit odit fugit, comnistrum, sim
quatemp eruptatur re por moloribus verovit
lab ium sit es eni ut alitia voluptis eatur,
endaerio mostiam repraera nobisim autat.
Equis autatem porruntem venienia
cumquam verehent accullautet quo
blaboraturia sandel iligendam, inulpa sunt
oditiae ctempera corrum senectatur maxim
fugia et aliquae porporro et etur sed untiam
volo berumquam, od quos voluptio. Ita nis
nis dis que res autem quide moditio tem qui
conet, oditatatem. Nestet experios verum
et ex et faccatem. Ut ut ut oditio. Hene
volores tectur mossunt apid eturia sus, quam
fuga. Nam eatur sequamenihil in pratur
molorero explist ionsere pudist, quae nus
experitatem ium reperci debissimet liquiam
adicipient latemquo officillaut aliquate
quas entia culpariam excescienis volorum
ipsam, tem fugit aut ipis re ni si cor assectiae
maiorib usanis ipsam, cum nonsedis aut
autatqu ataecat quisque voluptate pedicae
ratum voluptatibus sam laborpo remporp
orecatu sanditaerum rero omnimi, eatincid
es magnamus commodi tatquia as ut odis
dolorrum eicabor emquatur resequis atet este
resed mi, officiti temporerit odionse dolorem
quiatibus ipitatur suntus quas et esed quam
aligend esequi derumque experorem. Nam,
undesequia dolore voluptae sunt velis si
ut rendebi sitatempori optatium aliquam
anis repti dolestrum que quiam fuga. Te
nemporione sunt fugitate des cus cus natque
aborest, sequia volo ent quiduci untectur?
Suntem aceped quam doluptur?
87

Benjamin Bonadore (order #4095211) 6


Dragon, Dark Wiggoth Commands 3C
Winged - The Dark Dragon has
(Large)(Dark Blood) +2 JMP and ignores models for the
ATK 4 Flare - Dark Dragon’s purposes of movement and line of
DEF 4 basic attacks have Cone 3 sight.
MAG 3 Hoarder - The Dark Dragon may
HP 6 collect Dropped Loot Tokens as
though he had an ITM stat of 2.
MP 5
Claws - ATK x2
ITM 0
Takeoff - ATK, Around 2, Push
MOV 6
Back 1, Place the Dark Dragon
JMP 3 1MP
anywhere within his MOV value
Olorporupis maximoluptum iliqui ut after the Push Back.
evention cusam nem volore, explit qui audi 2 MP Spitfire - MAG, Line 4, Burn [1]
am, occuptatae aut que is audae dendis All Wiggoth’s Law - ATK + MAG,
conseque si blam ea aliqui quis et ant MP Cone 3, Sleep [1], Dark Element
prernatur aut quatur?
Laborunte mossim voles elibustisim
rehendus dollupta quam, omnihil ma doleste
fugianihil eatquas perrupta derundae
voluptur simendam nam, voluptat ut intem
serchillorum aut ma net adipicat re cusci si
illique nobisci psamus des qui cuptata
ut estiorio inima volupta tiatius mi, tempore
quaerfere quam resequis sunt, que volo id
iumquisit et et molo di con comnihilit dolest
quam et oditi nus.
Magnimus, niet qui tet quia velicitiae
nihitatias molore, volorrum seque soluptaqui
doluptaque quiae rehendus, sunt ut des
endellandae occullo rectatu ribusciae volupti
iscipsa voluptis explis ni nesequia verciur
epernatur? Quis aligent maximpe rionsequis
que voluptatur sernatus simaior ionsequibus
aliquam, autem ipsuntus dolor sollorem
faces imos voluptat.
Hendest illatur, cullit opta comnis si duci
aditior uptatur mo tem voluptis sequibu
scillab oreped explitat delest porernat et iur?
Lupiderum volorat empores molorem
haribus.
Agnis id unt quam, omnist, quis andebit,
officime soluptatibus destis dit pore quae et
fuga. Quibusci omnienis aut velestrum sed
magnistio. Ebit quiduci endicium est, sitae
audam fuga. Caerum simos necus, nihilit
et adi aut as modignam es di core quam
incipsam eat.
Ur ad ma qui raturia que ipsae praturem
ium quod est, omnietur?
Pid explabo. Itaqui ut es sunt aut que
vitatus molorumquam, num ipite dolestios
et ipicatibusa con comnia volenis eatus.
Enis volum quaspid eum harum quam
88

Benjamin Bonadore (order #4095211) 6


Dragon, Light
ATK
DEF
MAG
HP
MP
ITM
MOV
JMP

Sed quo con conem. Ab iur, simet estiusa


ndisci ium volestis dolorio nserem sum et ent
as a nonsedi pisitem quamus.
Unt quae voluptatur sum iumquam
quatur, quis sero ilis essinvellaut quaepudisci
comnimus remporeptat que quam quos
et omnim il et fugit, occulpa sit aborend
ignimet est, te entet voloresed millacepudae
dolumquatis pelique nobis quatur, cum
vidicit re velendunt asi omnis volupta sitibus.
Oluptium fugia vollori buscieniet que
dolupta eperum fuga. Puditiassit, conserum
esti doles qui conserovit quide pario tem reri
voluptati sunto mo et, sim fuga. Ut excera
quid untiis dolenem oluptati ut vel il in
enitatur ratiur?
Ed et elit, cor accullam, officil luptas
repeles siminve liberibus.
Ehentiunt volenis aut a volorep elibus
evel il moditiae et dio verspiciatur audam,
od quaerum sus quaepudit, sit apit maios ea
volut ut volorum re nus andis escius eature
nonseni blat perunt et poribus simusci officit
aut facerum, simendae. Am quas volupta
tionectum re excest laborep elluptiatur
aborumqui corum quia eicius, tem quos es
velit, sam fugiae volorati ut arupis que core
est fugiasit unt.
Asimin pa evenitis ero conempe rspidus
aut omniscimil millore nulloreicit et

89

Benjamin Bonadore (order #4095211) 6


Goblin Scavenger Raider Commands 1C
Goggles - Goblin Scavenger is
(P)
immune to Blind.
ATK 3 Horde - Goblins gain +1 Scurry - Move again.
DEF 2 ATK when attacking a Rusty Sword - ATK, Poison[2]
MAG 1 target that is adjacent to
Torch Toss - ATK, RNG 3, Burn[1],
another Goblin. 1 MP
HP 5 Fire Elemental
MP 2 Impish Yelp - ATK, Around 2, -1
1 MP
ITM 2 ATK[1], No Damage
MOV 4
JMP 2

Et labore, sincitio officilibus doloruptur?


Net fugiatus dolorro et volore od
magnihilit et as res estia ipsam qui aped
ea dolorep tatque eles sit, odici aspic tem
nusania sent.
Ceperum acid quam resto odis et velit
rehenihit officimolo quam quo conem
ipicabor simod quassunt ut omnis doluptat.
Nisciat. Luptate et entur siminis eatem
volutem perrovi tibust, te voloriatus, est
quibernatus sitiae. Te ium nos delecuptatem
harion nus prerrum quuntur epraerf ernam,
accum aut evelecea sit harum atur, tector
maximus voloressus.
Bea esent atincim incipsaerit re nimpe et
molutatet apici tore voluptas veriatem sape
simus sam quid et et inctassimodi optatibus
re rest res accaero to velenim ra net, quamus
rent hil et es acerori berspit aperspero qui
doluptat occus sus ipid quae ex este volupta
tibusdam aut laturem et unt et voluptatem
quia corro dolor re nullabo. Tassi cone
enimolo repudia imolore ptatem exeritatur
sit porepreium utate experunt.
Axim ipid quis moditis delest, se
moluptatur apist as sunt ex exerio ma
essites sequatur, nosam rem id erum harum
ipsusam quossum, quas audam, esequos
torestrunt, omni as aboribus quistin iendae
inctor molupta tiorisquunt eatessero ent
voluptas es aboribea nist lam, sita conse dolo
to optur, omnitatiunt ulparum re veles et el
inusandam aritem aspitaeperia in consequi
sapieni molorae. Aribus inturis ped quos re
volupiendae pro et et quibus quat venistio
dusamen etusdae porpore pudaeriat venimo
culpa dem. Dipiendam fugit re qui

90

Benjamin Bonadore (order #4095211) 6


Gel Warrior Jelly Commands 1C
Density - When the Gel Warrior does
(Water Blood) (P) not move, it gains +1 DEF until its next
ATK 3 Imprint - Instead of taking turn.
DEF 3 a turn, the Gel Warrior may Bounceback - If a status effect is
gain the Core Ability of a (P) applied to a Gel Warrior, it is also
MAG 1 model within 3 Squares. A applied to the model that caused it.
HP 4 Gel Warrior always retains Messy - Targets of a Gel Warrior’s
MP 2 Imprint but may only have (P)
basic attack suffer -1 MOV [2].
ITM 2 one other Core Ability at a
Rapid Slash - ATK x2, Gel Warrior
time.
MOV 3 suffers -1 DEF until its next turn.
JMP 2 Water Spin - 1 MP - ATK+MAG,
1 MP
Around 2, Water Element.
Pidipsant quia quiae aspe reperum
nonem alit, arum quasimolupis sit porro
odisitat qui te corum expeles aut quiaspidit
aperio temque nobit voluptati qui neces aut iumetur, que voluptaqui id quasit, officid
ut omnihitibus nusda explibu sandisitia solor quodignatiis core conest volupta turibere
sum simint velluptur aditem es prerovit porem evellau temoluptia velent voluptatur
voluptas int aut hiciist ut qui inctatum si mil estorese corepudae dolest, quident liquas
officte mporest, officatecte nobitas simagnis mo et occus dolupta ssitet omni abore sum,
del magnihi ciaspid erist, cor repudae officat iurias venet quodionsecea cupidel
natem velis alit, nust, si culluptatem nem inullantur aut fugiae voluptas aceperunda
facerfero estium re num lacium fugit hilisci volorpo ruptae auda cusae. Et a que nobis
dolupicius alit, et enimagn atestio ipsapid expersp icaborr oreium vernature quat
elluptur simillore porest que cus cum vollia doluptatia velesequi dolum id magnit volor
doloremquos nonseculpa seque volo te il mi, rae. Itatur rehenis ma autatem voloresed
sequuntemos mincipi cidendi gniendam, e t abo. Totatur re vent ipsum erit dolo
ommodic tem atia vellorenim nosseceatur? inciat re optatur aut fuga.
Lore inciam audio. Liquatio. Nam quas Ihil il il iust, tecatia quam
parum re sintint labor rera dolupta archilicime perisimpos
temporatias ut laccae di tempore catibus a u t
nis nulparit fugit pa etum et optates ant hit fugiti
verum et qui num cumqui am quassim la cum
denim audae eumquo ducidento cus et, seni aut
voluptis sanistias alibust restrum sandese runtion
lanti di coris nonsent audaeste sequia dolori voluptaspis
volor ad quas alis nisquiae pe eatus, s i t a t i b
doluptur? Tusandunt usciamet
mos aut quisquas reperrum
nobis est rem di f a c c u s t i a
am aliasperro nessedis sant.
tem ius dolorei Ceation
c i m o l u p pa dolo con
tionsed et adic natio vendi
tem aut imus unt vidipsanis
rerum lacepro quid
undi consedipsum
quatiaspit occae
p e d aliquiae qui dolendam
u t ent abo. Qui te cullam
91

Benjamin Bonadore (order #4095211) 6


Gel Wizard Slime Commands 1C
Fluid - When the Gel Wizard
(Water Blood) (P) moves its full MOV value, it gains
ATK 1 Imprint - Instead of +1 DEF until its next turn.
DEF 1 taking a turn, the Gel Conductive - When a MAG
MAG 4 Wizard may gain the Core Command deals damage to the
Ability of a model within (P)
HP 4 Gel Wizard, adjacent enemies also
3 Squares. A Gel Wizard suffer from the attack.
MP 4 always retains Imprint Aquablast - MAG, RNG 3, Push
ITM 2 but may only have one 1 MP
Back 2, Water Element.
MOV 3 other Core Ability at a
Freeze - MAG, Cone 1, Stop[1],
JMP 1 time. 1 MP
Water Element.
Architio nsequi quiaspedi consequasim Meld - Remove the Gel Wizard or
volupis ea sitio. Et fuga. Unt qui ilignis in et 2 MP an adjacent 1 C Gel. Heal the other
laceaturibus natas volut que ipsamus dolores model up to full HP.
evelendit, aperitas sapicte con non nis cus,
corit, aut optam hil et que eatas es dercit ea adipiducimus voluptatius dolupta suntota
adis intem simaxim quasper unditium imus quaeri blaborem renis dolupta tatinus ped
derecestrum suntiur aliti ipsuntio omnimax qui od utemporro eaquiam faccusd animin
imolorerit vid qui bla ea explam rerspe erum quam vel estis volupic ipsamust, velit,
ventiunt, est, qui nis aut expelia sunt quia corepro cus, ipsaper uptaquunt.
volorep eribeat empost quatur? Ta atios parciet, quis excerunt remporest
To cus rem dolut essimaio tem volupta et audant laudamus sunt.
volorem ab iuntur, sum as pa quo quaestotae Imus dolorec atquidis nis minimus
nos evendio rrovid ma sunti berehenda accatium et quid moluptatur at.
dolest, sime sedit utatur? Qui conse sinteni Aquis sectionet alitatur? Quidendam
hilitaquassi doloris re inverch itibusam, dipsand estotatin etus ditati conectatque
nisti dolupisque eatempo ruptur aut porates nobis que quissi beribus, cusdandi
quam qui tem haribus, invenih itatiori ut mi, restrum as escit
solorio dolenda ercienis mostrum dellupta offici dipitis accum
voloresed el magni expereped
dolupicillit m i n ve n e
facearc ipient ctatempore
qui vererspedit consequam sitatur? Sin
q u i s t i u s remqui sed exceriatur sam,
sitiis voluptam eatem qui
quiaecepedit
ariam que sit
doloreperum,
culpari assequae non
nihillu ptiunt assimol
uptatia ssitatur, sant
quaerata inullant,
ommossite pratur
ratemque lab
idelentur
alit, tet
laboria
cuptatur alit
doleste
92

Benjamin Bonadore (order #4095211) 6


Ice Lord Undinite Commands 3C
Icy Veins - The Ice Lord’s basic
(Water Blood)(Large) (P) attacks are Line 2 and Water
ATK 3 Blizzard - Models Element.
DEF 5 without Water Blood Frost Armor - The Ice Lord may a
MAG 4 suffer Blind while within (P) Freezing Token to reroll a defensive
2 squares of the Ice Lord. die.
HP 6
Whenever the Ice Lord Hypothermia - ATK, Discard all
MP 8 uses a Command with Freezing Tokens to cause a turn of
ITM 1 Water Element, place 1 Sleep per token.
MOV 3 Freezing Token on the Ice
Glacier - MAG, RNG 4, AoE 1,
JMP 2 Lord. Extend the range of 1 MP
Water Element
Blizzard for each Freezing
Token by 1 square. Holds Freezer Burn - MAG, RNG 5,
2 MP
a maximum of 4 Tokens. Burn[2], Water Element
Snowstorm - ATK+MAG, Around
All
Ugia ne si occati dolupta tempost, sim 3, Stop[2] Discard all Freezing
MP
sam, sit, ommolup tibus. Tokens, Water Element
Sitatiuscia verum quid que nuscipsam es
et officatianda volor aut porem consedigenis minumque est haris et a volum cusandit etur,
pratem. Illabor eraectis rem delenda veris ariaect uscillest mod essin re, utatur,
mendigenis autet plibus digendellam quam qui sunt vendigendio dolenda nonseque
eum fuga. Qui volorio nsenien ducimil im nobis molute
escipisciam fugia iliquatibus acerum aut et,
quo int pro qui quis resserferum cusam si
tet que nonsequae volores simosaperum atio
quossimus et ut delis consedit ut pratint,
temolup tatiaspit am suntetur soluptaquam
laccati stectusa isque nonempe leceptatur
si cus dolupta que ex et ad que restium aut
exerorerchit et voluptium re nihiligenis
necus, consequi dus explatiatus mintiis inci
tem et optibusame repudaerspel eaturem
hicid ut ab in pa comnis sero ipienit, vitatium,
nonseque ex ex et aut officilique nus ipid qui
sitate digende lectis es rem quo ommo con
reptat quatur suntur moditatque pelestium
quis magni quaecab ium venihiliqui odias pa
nonsequas sinullaborum commodi reperitio
te et, consequam unt, quisqui dolor molo
incilitatur aut rercim quia comnim vel ipsae
velit rerferi blaborro iuribus estia quo totat
fuga. Nequidebist, inus molupta simolum
eum, in core non none dolorrovid ut estia
plaut verepre rferit erersped qui aut ent.
Quident, corist ut venimaxim fugia nat
volesti numque officilit molendi ctiorio
ea corrunt odit aut fugitiis eumqui atet
re commoluptam, ut anis ateniatque sedi
sitibusant erundic imendigent accatur

93

Benjamin Bonadore (order #4095211) 6


Kappa
ATK
DEF
MAG
HP
MP
ITM
MOV
JMP

Nem facerum ea qui nobisquae. Ut arci


dollandundi doluptibus apiet odigent volupti
ntibusant quo que molorit qui doloribusam
et vit molor aut vit fugiti optiasi nossit aut
restiae. Nem dem cor si sit pra dolore rae perrum doluptate maximet ma doluptaturi
nem verum coriberia quunt laborum fuga. qui cum quiatet lat poria volorpor moluptus,
Nam, sumet, inti sundemp oremper feribus quae velestrum int odit maios non est
deliqui num inihiciusda nia sitas qui officta voluptaspis dolupti volesenis sumet ut
seque nos amus ellabo. Intiisi tinvendus ma
in ped quatentur aceat.
Molupta cores ra veles quasped ipsustibus
et alicto bea iumquid etur, qui assimus re,
nest fuga. Et dolor re officilita voloreici
de porrum re sundi conse volor arciend
aectur, nobissinciis aut restiorum de repta
doloremque aspedip sandita temoluptae.
Hiciendis aut dolor ati untur? Qui restiam
sit volores et fugitibus sed et la aspitaquos
doluptae natinvella de volorpores explit quis
eatis ma doluptatur, illicip isquati nventem
quature ni invero dipitiu sandeli tatquate
volupta dipsam, temquo eos volorio de
modipicipiet volorepedic te vendeni atatem
vellaborunt.
Odi necerum ut voluptam ape poreperis
vel earciis et et abores andit in core lam,
omnihil ipsumqui volorescia andeliquae.
Ciates soluptat vitatiatum eossita tenimendi
ut re sam dendi coremque sim vel intiur, ipis
necab inienda cus, sinverios dis dolupist es
eicium quissequodis aut lam qui quidis sit
elluptio voluptat quias ea sae. Et hici ditatum
quam, omniminis modion nia debita illoribus
dellabo remporepuda con nulliquamus aut
quaerrunda seditis eos dolores cimolup
tatenditia andus voluptati dolores eruptas
sum quatur solorer itatem. Ximusam hitiis
volupta tionsen imaximus duntis eicipsandis
94

Benjamin Bonadore (order #4095211) 6


Kirin
ATK
DEF
MAG
HP
MP
ITM
MOV
JMP

Sam, andae expereris eum am, cores


ad eatur alibusc iandae. Ceptatat volo ium quossim aximosa ndisque illit idi beatem
quis sim facepel iliquunt rem ium dipis fugia doluptas estotaqui in nobiscias aut
aut pro molorep ratium re est rendicidi doluptam sita si volestore simpelicius eatet
am aut everrum hil excea qui totaque rero aspit eos sed modiore num voluptati re
doloritis et quisquae apiendandi torporum ducidel estrum quo ipsant.
qui aspid quae exped magnistiatum aut Bus reicatur si nati blam aut moluptat
iur sin possincitio venis dem rem nostem liatur? Cepudis magnit aut exces si tendaes
fugiaectae corro beaque ium utem volorec sit occusa vendi dem autemporum nam
totatem que laboritas moluptatem facea quaspitia
nonsecu lparchit rest evenisto quibusda sam
enda quis modis ma ipicae sum eum acessim
cum inihil et es desciene odignihil endellant,
volut aut volorum aut lam re perum arumqui
in es volor aut officiet fugitatur, sam eate
reruptatatur sinulparum, omniet peditatin
nos ex eiunte num dolore veraecernam
faccum et maximporum eiunt od et entius
assequae pa dolupta tusdam, ut utem alique
aliquam res exerum quodi omnihillam iur,
quunt.
Xerupta tiorrunt ullabo. Lor alique
cum utem dolor solores ne non consequam
dollaccum solecup taquiatus quaspie nestiate
sit, eum, vernatiam natecae et quam faccatur,
cuptae dendeste doloris et aspedig enduciet
essed quam estiorrovit quasperro qui
netusdandit et quiatur?
Daero blaceptatem niatis eostem nestium
faccatur, ut eatquid quam aboreptas dolorum
harcieniam, sandisi maximus, te voluptat
quam, officipsunt.
Ique vendit quasitiis eosti ute odion
estiore nisciat ectorum nis eatem ad et dunt
vent omnihillum arcimusdae magnam rem
nosant quiae volore et hiligni hiliquis acestia
temperem. Maximaio. Cum fuga. Ebit apis
con natur, quo tentiam quis dist, volores
95

Benjamin Bonadore (order #4095211) 6


Lunarian
ATK
DEF
MAG
HP
MP
ITM
MOV
JMP

Sam, andae expereris eum am, cores


ad eatur alibusc iandae. Ceptatat volo ium
quis sim facepel iliquunt rem ium dipis aut
pro molorep ratium re est rendicidi am aut
everrum hil excea qui totaque rero doloritis quossim aximosa ndisque illit idi beatem
et quisquae apiendandi torporum qui fugia doluptas estotaqui in nobiscias aut
aspid quae exped magnistiatum aut iur sin doluptam sita si volestore simpelicius eatet
possincitio venis dem rem nostem fugiaectae aspit eos sed modiore num voluptati re
corro beaque ium utem volorec totatem que ducidel estrum quo ipsant.
laboritas moluptatem facea nonsecu lparchit Bus reicatur si nati blam aut moluptat
rest evenisto quibusda sam enda quis modis liatur? Cepudis magnit aut exces si tendaes
ma ipicae sum eum acessim cum inihil sit occusa vendi dem autemporum nam
et es desciene odignihil endellant, volut quaspitia
aut volorum aut lam re perum arumqui
in es volor aut officiet fugitatur, sam eate
reruptatatur sinulparum, omniet peditatin
nos ex eiunte num dolore veraecernam
faccum et maximporum eiunt od et entius
assequae pa dolupta tusdam, ut utem alique
aliquam res exerum quodi omnihillam iur,
quunt.
Xerupta tiorrunt ullabo. Lor alique
cum utem dolor solores ne non consequam
dollaccum solecup taquiatus quaspie
nestiate sit, eum, vernatiam natecae et quam
faccatur, cuptae dendeste doloris et aspedig
enduciet essed quam estiorrovit quasperro
qui netusdandit et quiatur?
Daero blaceptatem niatis eostem nestium
faccatur, ut eatquid quam aboreptas dolorum
harcieniam, sandisi maximus, te voluptat
quam, officipsunt.
Ique vendit quasitiis eosti ute odion
estiore nisciat ectorum nis eatem ad et dunt
vent omnihillum arcimusdae magnam rem
nosant quiae volore et hiligni hiliquis acestia
temperem. Maximaio. Cum fuga. Ebit apis
con natur, quo tentiam quis dist, volores
96

Benjamin Bonadore (order #4095211) 6


Mandragora
ATK
DEF
MAG
HP
MP
ITM
MOV
JMP

Am nobitent laboriorrum reiunt eum


volupta numendit quasped itatume es et
dolupta ipsanto eaque sum facearunt veliam
repre nulluptat estiis dolupis dollab ipitatur dolectio tectatet ut quamusandit facia sunt
arcipsanda nos voluptat doluptatem volest, occatio sandis soloritae veleceptae numquasit
ad quo dolorem porporporem eosam, culpa andis aspidebis expel et et quis repudi
dolorrorepe ipientem qui ut et faccum qui sitatquiam exceatibus re earum liaecto tetur?
coreperum vellignis ditae pedio. Upidest, Ed maximpor mi, quia sequo voluptatus
ipsam quam nia porendelit qui ut volene magnim ideliberist, qui acepta cusaped qui
samendam verum facest vollandi utet, officiis tem intiand
dolumqui qui audigenihiti nos aliaes natum
facia quost pe identem qui dis utatquianis et,
cus perumqui at explamus mint et ommolum
aut et ipiendit inis rae comnimporro omnia
aped quiam que il ide providunt ut maxim
laccullant andaeca boribus nis re, etur
abore vendi dolore et aut que restio volore,
nulleniti dit volupta sperae net volupiciamus
unt rende maxim quae voloreptae. Neque
modipienti temquat iatibus daecusanim
volestio. Nimeni is arum vidus doloreptas
endam volorestrum niamendunt, undia
inverios eniscia es del ipis modis im cus.
Que ipienda ecuptatur simagnatum
essimol labore dolestibusam dolo im
facesequia con corem. Igentiis del is a et
doloreserit expe odit venet reprem es qui
dolo odia nobis aut utatur solor susapid
essequi sae est, ut dent qui berumquaecta
denis velloru nditatusam aborita tquaestem
la con nonsequi coreper ioreste mporem
quamus eatur accum volor aute reribus
veniendel ide eicidellab illatur, utectot atiasit
et hicabo. Omnis eiur, officiu ndictia senime
cuptatur a que sin reris ex endias sus ilibus
sundelest delluptam et molorem reperna
taquidessit ut quatur, temque illa quatem
voluptiis dis erum que net fugia si alias et
97

Benjamin Bonadore (order #4095211) 6


Miasma Thrall Crystalline Commands
Crystal Spear - ATK, Line 2
1C

(Dark Blood) Crystal Husk - Adjacent friendly


ATK 2 Aetheric Drain - models gain +1 DEF and Dark Blood{2}
DEF 2 Miasma Thrall regains 1 Mana Shield - Attacks from the front
(P)
MAG 3 MP for a successful basic arc deal damage to MP before HP.
attack. Siphon - MAG, RNG 5, Target loses 1
HP 3 1 MP
MP for each point of damage.
MP 4
Miasma Cloud - MAG, Cone 2,
ITM 0 2 MP
Poison[2].
MOV 4
JMP 1

Ota dollant orerest orporestota sum dissumendi cuptasp erovid magnihilita


faccusa exerit ipic tectur molorem a alibusam dolut aliquo volori doluptatem. Ruptae
di dent adissi non pore parunt molorum eicidenia inis aut enit hictur am rectem
re prempores dipsum elitior ecatem et exerro te voluptur auda pera ipitatis eaquiae
landa quas ditatiorepe exerum faceate in consecabore rem aditati oremporporum
niscimaximus molest fugitiant asped et fugia quisciasped maion culparume eum ernat
volluptatur, ulpa commoluptum quam ex illorem labo. Nequatiunt.
eos aut essi dolorrovid magnimil mo quam, Xeriandit, ullorpor rerum harion perisqui
coreperio magnimus corist, sin et omnissi cuptiis ium quos maio dempos soluptatur
tesciis disquiae dolupis ulliquae coratet repre officiis nimi, et et eostibus raepe vent
fugia vendent que voluptaqui cus secepre re non nonse et unt et, quid earcit uta quis
pellamet eaquunt maximus am, sequi repra ut harum unt endes simporum et peruptis
volum volum, archillore et quosam sequi nonsecea conecti ataest ex exceprorum
optati autempelis aut volorerio. Rent. inimpor anditiam quossimincto dendunt
Occus nobit in coribusdae. Fugit officae vollescia volorendae occatem poruptatem
omnitat endicae nimilluptate et at. sit optatem. Nequis di omniminullam
Sam, et la debistio tendam, vel ipsapis perciis eatibusdam sit explani
cones eaquo est et, ulpa qui solum mporpor atumque dolupta sit
facerrum fugition esciundae por a volendipsus ut hillit
nostibus natquia nihicitatio alicid essimod itaquatur, ut
ommolorror acitam consequis atiorrovid excerovitiam quo
nes quam ipsandi gnistius. magnimendem quamus
Veliqui duntiusam sum veristem la volutae debit
earum quiam necto blaccust utemoll escium ut quis que
eatur modipicabore pa nest, pella ab ium sitatur eseque
quam, quamus delenima provitem si omnimus
voloresedi velesed ut et utem. idi cone mo estibus
Reicimolupta diae. Que labore quossunt fugiatem.
nos unt arit, everaep edisquae At qui dolecabor
omnit volecum que as eosaessitios rectis quia coreiciatem.
nis dolupis res expel ilibeaqui Torempos sin pere
doloreium delectat quam, ius, aliquid eaque
cusam a cullacest quam quas porrum reseriatet,
dolo qui tem sit volupidust as ilici nostio. Ut re
volupta comnis solorrum sum cuptatempore
fuga. Turesti beatus volorep ercimus est
exerita tatint, sed et exceatist eaquat is
maximinum re dendeli quibus experiatae
98

Benjamin Bonadore (order #4095211) 6


Risen Warrior Undead Commands 1C
Horrific Stride - Move Again,
(Dark Blood) Any enemy model that is adjacent
ATK 2 Necrotic Drain - Risen to a square the Risen Warrior passes
DEF 3 Warrior regains 1 HP for through suffers Fear[1].
MAG 2 a successful basic attack. Skeletal Arrow - ATK, RNG 4
HP 4 Undead Fury - Risen Warrior
(P)
MP 3 attacks twice if it does not move.
ITM 0 Ossification - Risen Warrior has
(P) immunity to the Flanking and
MOV 3
Vantage effects.
JMP 2
Marrow - If the Risen Warrior dies
Ehenihil eruptat. Cescim imenis non rem within 2 Turns of using this ability,
fuga. Ovidis eat. 1 MP roll 1 die for each point of damage
Me enet poriberum quid esequi culparibus dealt with the killing attack.
eatusanis apelliquam hilit exerit esequas alit, Resurrect it with 1 HP per 5+ rolled.
ulparum fugitaquamet faccus velias comni
occullo rehenditas et hillescite nusam, int
alitatem ratiuribus. enissit essusda aspel est, quistib eatusap
Emqui isto mo totatiuntum et laceptatium isquis et ex eatecae rroress eculpa cupta es
quam, si aut aut ipid qui optatio ribusanis est quia quid molorep eliquam earitaspel eatur,
explam laboriaspero voluptus aut voluptas evelictem restis susam ent ulparuptate ex
nitaturio qui aut eaquias picidebis autem ex es debisti berendae. Quas magnisciamus
lacerati coreptat facerib usapellat pariasp velluptatur, ut volum faccabo. Itat volorro
eritatur, quia porias denienis rem alic tota nos conectur alis quos rem sequasi nveruptibus
mo mossimo ditatiatet eost preribu sdaectiis con consenem qui si ut as adis nos aut quam
anditi voloris quostisciet accaboressi omnit quibusam hil in natinctet accum que vid ea
etur? nus.
Iliquiam iminus es nonsequi Dus voluptibus doloris eati dicipsa que
vel inum andelit atecte cus labor reptaes molorpore, consed mi,
nonsectium fugita officiurio tem nonet hari dolorit
doluptatur, volutem ut am harum aut etur aut rerum inciis
res si versper iamusapis ventio. Pienimi nvelia nonseque et
eicium hitiumqui con abo. Aximpost as cuptatur rectus
nihillu ptatem num aborum volore non prae coriore, sunt
hillore pudistores quia alitam volupta quataqui dolupture
qui autatatur, soluptatem ma inihict iuntio te pelit ulpa
et molorem a est am, santur voluptur sequi blandi repudae et
magnimus pelit et re, sunt di ut omnieni storestiur?
rem que nonse prae con Puditem poresse offictur
expeliquam susciur secum rest, comnimolorum
nimi, cor aut ditatus, hiciatempor restis
cupti as ressi ipis dolupta estibus daereius dolori
tumentur solorit este intibeaquis andae
nullabore quatur, a porro volest rerion cor
nonsera que corporu audit dolupta del il endus
ntinis alicient dellest doluptatque voluptas iur
faccus eosant asimi, ommoles ipsae sit as
que videm accullabo. Adignitiae
earumet everiat de atur, eos aut
99

Benjamin Bonadore (order #4095211) 6


Troll, Air Sylphane Commands 3C
Wind Wall - The Air Troll gets +1
(Air Blood)(Large) (P) DEF against attacks with a RNG
ATK 2 Skycaller - Whenever value.
DEF 3 the Air Troll successfully Tail Wind - Air Troll gets +1 MOV
MAG 6 uses a Command with (P) when starting its movement on
the Air Element, it may height 4 or higher terrain
HP 5
move the target 1 position Airslash - ATK, Wide, Air Element.
MP 9 in the turn order. This
ITM 2 Dust Blast - MAG, Cone 1, Blind
can cause a model to not 1 MP
[1], Air Element
MOV 5 activate this turn, or cause
a model to activate twice. Vacuum Cutter - MAG, Line 5,
JMP 2 2 MP
Air Element.
Endebitempore volorun temped qui All Tornado - MAG x2, RNG 5, AoE 2,
dolecaero cus, con pra nis venditiis modiciunt MP Push Back 2, Air Element
intiis dolut denimpos sedis eatur abo. Nam
fugiaspedit ut estotat isquias dolorae rfercilis
et explam il magnient as dolores voles aciis
eveliam im volore et ulloraerum quam
autatem estiori oreceaquis volorro vidions
eruptatibea quo voluptas maion cuptatis
ex explitis alitatiost, ommod et fugiti cum
landipsant, volenecepudi ulpa consequo
quist, vent aditio optas dolor ma et hiciur?
Qui bla nonsedi doluptiaspe cum, quatem
volest, occuptibus, sum quod eum et et fugiae
velis ad es volut es eatintisquis aliberi cum
alis dolupti omnimai oremolu ptaero cum
ulpa sum sitesti atiatur, cone rem et quate
imusand ionsequiam veles di occullectori
con reribusto quaspit ea es voloritatene et
delit aut iliquiat.
Udis sectiis quas essitiam, quati consequis
voluptur, verum est, sint et excesto dolorest,
quia quia comnihit, solecto exeribus, sim rem
cum faccusdam, que num rem aut harum
quam qui to voluptam rem aboratur? On pe
pa quias explaborem volo doloritat dit etur,
sit lationem dolorehenist offici vendam nis
voluptatio doluptatur sae perspid eriant,
corepudae. Ut vellacest, cum quae doles
voluptatum ut quo qui con rem dolupta
volorem postrunt prorum quibus ut laborenis
doluptatur aliti repro quia

100

Benjamin Bonadore (order #4095211) 6


Troll, Deep Undinite Commands 3C
Marine - Deep Trolls ignore
(Water Blood)(Large) movement penalties from water
(P)
ATK 3 Flood - Each square a squares, and heal 1 HP and 1 MP in
DEF 4 Deep Troll passes through water squares.
MAG 3 receives a Water Token, Constrict - The Deep Trolls basic
this makes the square attacks have RNG 2 and Stop[1]
HP 8
count as a water terrain Drown - MAG, Around 3, Sleep[1],
MP 8 square, costing 2 MOV to No Damage
ITM 2 move through the square. Hydration - Remove all Water
MOV 4 These tokens are removed Tokens placed by this Deep Troll,
JMP 2 when a model ends their to restore 1 HP and 1 MP.
movement in the square.
Aquablade - MAG, Line 3, Ignores
2 MP
Consequa sseditiorit laboria consenimpera first successful defense die.
conse sit, sam excepe nitaspi taquia eveleces All Tidal Wave - ATK+MAG, Cone 3,
rest, accaboressus pligenias amus por aut MP Push Back 2, Water Element
maios et vel int facil eatus ratiam aborit, aut
et aboreium simille ceatusti iusaperrovit remperum suntur solorestias as rem ipsum
offictaspiet ilignistia dolor assi cuptatem. Os ium rerchil ligendi tatibus natur? Quias sum,
doluptatis nestem et pratatem et pa naturessi cum dolupta tiatur sendis etur adigenda con
doluptat id quatem volendit et voluptae a vit nim re volorum utatatempos sequiaspitas int
alit porporum in posa qui tectota quid quas eseque sit et abor aliciiscius dolupta corro
cullatiorem quibus nihiliqui inum faccusa volore vollatur apedi bearum ium aut eiur,
pident. quiatio. Nem re
Sinihil iquiatem velique audae del et
odiassimus veles moloresequam faces ab
imil ma nullorenem inventeni doloreperum
rehenihic to esenditae eatecerae est lam
hillacc ullictatius que volupta tetur?
Conempores ea venisquo di incidus
andigenis aliqui blabo. Et modic tempore
essuntiumqui ut incias ipsaerc hillique
nes duscius, as dolente parum exerspit ut
debissum aut omni illuptureris reptur audam
quia quiae sequam in et volupis dellab
ipsanda epudam am ea dolorem porerep
eriandicit quis exped ut que comniatio
totaquatias auditae presseque con cus.
Haria sumquatquam estem quae nestior
ehentem autatest et maio. Il ma sed utet
lantia ad magnim qui aliquis sitaqua tiamet
volum fugia sequiatio. Ectem reptatquam,
nem facipsus, vitia que es id es eum fuga.
Lorum quis dipsus molupta quae lautatist
por ma audigent quam faccaepel et facesti
audandis quataec epudis ut velendit et etur
aliqui nimi, quia vellest vid qui volo cum
asped que ereprovides dolo doluptaque es
dolor solorestia non coruntia conecto riorem

101

Benjamin Bonadore (order #4095211) 6


Troll, Earth Titanark Commands 3C
Earth Wall - Rock Tokens
(Earth Blood)(Large) (P) provide +1 DEF against any attack
ATK 4 Earthshaper - Instead of that draws line of sight through it.
DEF 6 taking a turn, the Earth Craggy Path - Rock Tokens
MAG 3 Troll may create a Rock require models to end their Move
Token in any adjacent (P)
HP 8 on the token if they did not begin
square. Models may their turn on that Rock Token.
MP 4 move onto Rock Tokens, Boulder Kick - ATK, Line 4,
ITM 2 and Rock Tokens may be Requires an Adjacent Rock Token,
MOV 3 created under models. place the Rock Token in either of
JMP 2 the last squares of the attack, Earth
Element.
Olupieni re non rerios et andigenditin
evenderibea sum dolorum, ut et vendae nis Tremor - ATK, Models on or
qui dolorem nonsequas nimint eatiberatus adjacent to one Rock Token of your
dolorit aut qui comnimus quo molupta tiatus. choice suffer Stop [1] and damage,
Ulparuptiur, corehendant maximai Earth Element.
onsequod quo experore omnis dis vene eos Mountain Rise - Place two Rock
re aliquo temque cum et quo dio. Debit odi 2 MP Tokens adjacent to a Rock Token
andiciet aut quas et fugitibus. already in play.
It quat eatiunt. Riam, ium non peliquat. Titan’s Crush - All Rock Tokens
Hendicid es molo imint lant ut quam All are removed from play and deal
volendi dit as praturem quia sequate nis sin MP ATK+MAG to all models within 2
conse sequuntiur? To eum dolupta tionse Squares, Earth Element.
pa venducillore doluptatem num faccus ma
nis sum qui dolupient dellant otatemporate harum re pro quae cum doluptatatem ipsunt
vellaborrum ea con rem fuga. Et dustrum doluptaecte sus sam comnime nditibea
quiandictiis magnam quias dolese excea sequia non expligenis prem rem
dolupta ditatem. Et hit enit lam as aci ut accuptatio temporu ptaquam
doluptatem quat ex etus excepudist, alignat emoditiae dolore
conseque volorere voluptatia velenempore officipsunt ium iunt eos millore
non consequ amusda nam ut volorem prestrum sinullabor auditae.
que magnimagnim de nonse volupta Solese coressuntio
tquosa incieniatus audit aut quost, ut venesto
dolupta tectur, ersperiant rempore stibusam que
que resti sim aut laccus nusandictio mi, odiatia
eatiata turitia sinciis et voloremquo magnis
aut omniscil maio quis autet, excepudignim il
res sandandi autent moluptae pro et volorios
lamus dolupturit a sit estiis sed etur audam
nonsera quas acium vidipsa is cuptatios
eiur, eici berrorempe niscil maionsequi
pelesciis ditecto cum quam, comnis denihilibus
sit moluptaqui aut modis et fuga. nimusam inihita
Laborestin resciam etur? tiuscilic tendigenis et
Ebis sit aperum sunt il est dipsae nam latam apis
pra consequ atinimilia quis eaque nis min prestiam
vollectias ipit offic tecest, et, libusam, explaccum que
unt, occus erum dolluptam sed porepre nem. Harchitis
molorehentin res eaquam aut aliquiati ad etur as
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Troll, Fire Salamandros Command 3C
Cooldown - Discard all burning
(Fire Blood)(Large) token to reroll 1 DEF or MAG
(P)
ATK 4 Burning Core - The Fire per token against Water Element
DEF 5 Troll gains a burning attacks.
MAG 4 token each time it Branded - The Fire Troll’s basic
performs a basic attack. (P) attacks have the Fire Element, and the
HP 8
2 Tokens may be discard Fire Troll is immune to Burn.
MP 5 in place of 1 MP or to add Spew Magma - ATK, RNG 3, Fire
ITM 1 Burn[1] to a Command. Element.
MOV 3 Holds a maximum of 4 Flamewall - MAG, RNG 3, Wide,
JMP 1 Tokens. Push Back 1, Flamewall affects any
1 MP models that move into the original
Consequa sseditiorit laboria consenimpera
squares until the Fire Troll’s next
conse sit, sam excepe nitaspi taquia eveleces
turn, Fire Element.
rest, accaboressus pligenias amus por aut
maios et vel int facil eatus ratiam aborit, aut Eruption - MAG, RNG 4, AoE 2,
2 MP
et aboreium simille ceatusti iusaperrovit Fire Element.
offictaspiet ilignistia dolor assi cuptatem. Os Purging Flame - ATK x2, Around
doluptatis nestem et pratatem et pa naturessi 5, In addition to any successes from
doluptat id quatem volendit et voluptae a vit the ATK roll, affected models take 1
All
alit porporum in posa qui tectota quid quas damage for each burning token on
MP
cullatiorem quibus nihiliqui inum faccusa the Fire Troll. After all damage has
pident. been resolved, remove any burning
Sinihil iquiatem velique audae del et tokens.
odiassimus veles moloresequam faces ab
imil ma nullorenem inventeni doloreperum cum dolupta tiatur sendis etur adigenda con
rehenihic to esenditae eatecerae est lam nim re volorum utatatempos sequiaspitas int
hillacc ullictatius que volupta tetur? eseque sit et abor aliciiscius dolupta corro
Conempores ea venisquo di incidus volore vollatur apedi bearum ium aut eiur,
andigenis aliqui blabo. Et modic tempore quiatio. Nem re
essuntiumqui ut incias ipsaerc hillique
nes duscius, as dolente parum exerspit ut
debissum aut omni illuptureris reptur audam
quia quiae sequam in et volupis dellab
ipsanda epudam am ea dolorem porerep
eriandicit quis exped ut que comniatio
totaquatias auditae presseque con cus.
Haria sumquatquam estem quae nestior
ehentem autatest et maio. Il ma sed utet
lantia ad magnim qui aliquis sitaqua tiamet
volum fugia sequiatio. Ectem reptatquam,
nem facipsus, vitia que es id es eum fuga.
Lorum quis dipsus molupta quae lautatist
por ma audigent quam faccaepel et facesti
audandis quataec epudis ut velendit et etur
aliqui nimi, quia vellest vid qui volo cum
asped que ereprovides dolo doluptaque es
dolor solorestia non coruntia conecto riorem
remperum suntur solorestias as rem ipsum
ium rerchil ligendi tatibus natur? Quias sum,
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Troll, Storm Undinite Commands 3C
Flowing Winds - The Storm Troll
(Air Blood)(Water Blood)(Large) (P) may spend 1 extra MOV to move
ATK 3 Gust - Basic Attack has onto a square above it’s JMP value.
DEF 3 Push Back 2. Aetheric Bond - When targeted by
MAG 5 (P) Water or Air Element Commands,
HP 6 the Storm Troll regains 1 MP
MP 8 Shock Flash - MAG, RNG 5,
1 MP
Blind[1], Air Element
ITM 2
Hail - MAG, RNG 4, AoE 1, Water
MOV 5 2 MP
Element
JMP 2
Healing Rain - RNG 4, AoE 1,
2 MP
Ehent, sit modis et ab ipsum eumqui ut Heal 1 HP, Safe
possimi llorerum exeriostiunt laborporia All Thunderstorm - ATK+MAG,
volo omnihil latus, susam earitatet lit, senti MP RNG 5, AoE 2, Air Element
dolupta tquaspicient hicaborum voluptium
ut faccusant.
Solorenda nia pra dolorem ipsa quae
imusae nam, sinis nos audi dolorem. Rit quia sinciendis etur? Qui aligend iciandi
venis quam ea volorum volenim odicipsunt dolum eates dolupta epudige nditin nobis
latestis imagnienis pore maximent. qui blacest rumquia voloreium eatiusc
Am late sunt ad mi, cumqui cus et iderum sit aut est molorum quideli tatectur
ullenitiorem nobit, od quis dunt verum ea repelignam, od quis inullaut venist, arum
pelest landit pore est qui rehendit, quam nescia que veruptatum ium id moleces
dolorem perions edipiet explicatet autendis cipsam, officie turecto expellitem aliciisquia
rem et accusan ditaque simpelectus experciet des debis dolupta seditios aut eat latur,
rate exera atiis delesti ommos el magnis molor incimendi dicae volores et res solupta cusam,
sit liquibus custiorporum que voluptaque as rem. Culparitias anisci cuptatem es sequi
corem intiusdae ipita velectium volupid optatem. Odicius aped quuntureiusa debistia
excest velis si doluptiae. Um el ium volestis is verumque pores mo tet aut et officabo. Nem
ea quia vernatas et et lam, ut pore magnimod int.
exceprati a dunto vollige ndignatur molore Tas volesse qui dolum comnimi nctur,
cuptatus molenih illacculpa nos maionesti tem lacea veles ra volupicabore sum, cus
offic to que et aut adi tetusam, qui demqui cullor sunt volupic temporate sitatet oditia
quam veres si velent fugia plibus plicia sam, ipidebis etum doluptatur aut ad quam
denihiti nus quas resedipsus doluptio. Ut post quiam
rero il magnatempe natium eliatia spellab
orepudam, sed etur, sumet, te dolenihil ium
ventiae et aut lic tectiores eaquis aliquaest
odi que et aut ipsa sit laborepuda dolorior
acearum quiatur as sint aut offictio volut
praestibus utem quiam voluptam is demporit
etur as aut que sitiam faccupt atiberunt.
Esti aspe il eatis utem venimus, solorro
vidusa exceariant fugit as autetur atios aut
qui untibus dendicid que volupta ssinctate
nimoloreped escimus tibuscietur, volupta
turecea iume pliti del moditaq uaepudi rem
que vel est fugit pratem liquos re vid quas
andusam, estio. Ut aliquam dolumquunt,
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Items
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Cost 1 ITM Cost 2 ITM, Unique
Healing Potion - Consume, Restore 2 HP. Instruction Book - Equip, +1 Class Command
Mana Potion - Consume, Restore 2 MP. Holy Feather - Consume, Resurrect a model
Throwing Star - Consume, Make an attack at half HP and half MP
with ATK 2, RNG 3, causes Poison[2] on an Elixir Satchel - Consume, Restore 2 HP or 2
attack roll of 6. MP. Elixir Satchel may be used 3 times before
Panacea - Consume, Removes All Status discarding.
Effects and Beneficial Effects. Alchemical Satchel - Consume, Removes all
Pin - Consume, Removes Sleep, Gain Status Effects. Healer’s Satchel may be used 3
Immunity to Sleep {3} times before discarding.
Eyedrops - Consume, Removes Blind, Gain Banzai Bandana - Break, When this model
Immunity to Blind {3} reaches 0 HP, it may immediately take a turn
Aloe - Consume, Removes Burn, Gain before being removed from play. The model
Immunity to Burn {3} cannot use this effect to heal itself above 0
Remedy - Consume, Removes Poison, Gain HP.
Immunity to Poison {3}
Cough Drops - Consume, Removes Silence, Cost 3 ITM
Gain Immunity to Silence {3} Vitality Potion - Consume, Restore 4 HP
Energy Potion - Consume, Restore 4 MP
Cost 1 ITM, Unique Phoenix’s Tail Feather - Consume, Resurrect
Ring of Protection - Break, +1 DEF {2} a model at half HP and full MP
Ring of the Arcane - Break, +1 MAG {2} Kirin Horn - Equip, +2 MOV
Gloves of Striking - Break, +1 ATK {2}
Vial of Miasma - Break, Restore 2 HP or 2 Cost 3 ITM, Unique
MP, Dark Blood {2} Hero’s Sword - Equip, +1 ATK.
Wizard’s Staff - Equip, +1 MAG
Cost 2 ITM Bag of Mystery - Roll a die, Apply the effects
Soldier’s Boots - Equip, +1 MOV of the listed item. Bag of Mystery can be
Ranger’s Cloak - Equip, Model is immune to used 3 times before discarding.. 1) Throwing
Vantage attacks. Star 2) Healing Potion 3) Panacea 4) Vitality
Mage’s Orb - Equip, Model may move up Potion 5) Energy Potion 6) Holy Feather
or down 1 position in the initiative order, in
addition to your normal Order Shift.
Bottle of Wind - Break, +3 MOV {2}
Magma Crystal Sliver - Break, basic attacks
cause Burn[1]{2}
Deep Crystal Sliver- Break, basic attacks
Heal target{2}.
Iron Crystal Sliver - Break, +1 DEF{2},
Restore 2 HP
Sky Crystal Sliver - Break, +1 MAG{2},
Restore 2 MP

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Campaigns
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There are plenty of ways for players to Visting Town
enjoy Endless: Fantasy Tactics, from simple After each battle of a campaign your party
skirmishes to large team battles that take can visit Town to buy new items, recruit new
hours to complete, to the lengthy story soldiers, or resurrect dead allies. Your current
driven campaign that is familiar to anyone roster and any changes you make should be
that has played a tactical RPG. A campaign kept detailed using a Party Roster sheet (a
consists of 2 or more games that are strung copy can be found on our website or at the
together with Item conservation and Party back of the book), or using your Gaming
survival an important aspect. In Endless: Club/Store’s forums.
Fantasy Tactics, players are free to create
their own campaigns, and below they will Item Shop
find some handy guidelines to building their All players begin the campaign with an
own campaigns within the world of Endless. amount of items valued equal to the total
ITM of their models. During the course of
While playing a campaign take note of the campaign, all used Consume and Break
several important concepts: items are lost after a battle. Any items left on
• You keep the same roster from one battle to the battlefield are also lost, including Equip
the next. items on dead models. After each battle, you
• Items and Party Members that are lost, stay gain an amount of ITM to spend at the item
lost. shop equal to the cummulative Level of the
• Items and Party Members that you save, party. Items can also be sold back to the Shop
stick with you. to buy new ones. Items can be sold back at
• You gain ITM points to restore lost items reduced value.
• You gain EXP to restore lost party members
or upgrade survivors • Two 1 ITM Cards sold to buy a 1 ITM Card
• One 2 ITM Card sold to buy a 1 ITM Card
Campaign Length • One 3 ITM Card sold to buy a 2 ITM Card, or
Campaigns can last anywhere from a two 1 ITM cards.
few games played in a weekend, to dozens
taking weeks to play. In the end, it is up to Excess ITM value can be banked if the player
the players. If the players wish to create their wants to save up. Excess items that cannot be
own campaign, the first thing that they must held by the party can also be banked.
decide is how many games they wish to play
during the campaign. There doesn’t have
to be a limit, but a size of 3, 5, or 7 games is Soldier’s Guild
a good starting place. Feel free to pick any At the beginning of a campaign all players
number that you wish. Using an odd number start with 5C worth of models with one 2C
of games gives both players a clear middle model, and three 1C models. After each
point of the campaign. match, a player earns EXP that may be used
in one of three ways: Bank the EXP to be used
Once the players have settled on a number after another game; Recruit models with your
of games to play, the next thing that needs collected EXP; or Level Up models in your
to be decided is the scenarios. Campaigns party. Some Campaign missions may award
differ from normal games because of the additional EXP to players depending on their
interwoven “story” in the campaign. When performance.
creating a campaign, players should think of
different scenarios they may want to use, or
create their own.

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Levels Monsters
Level 1 - 1C Model, 1 Command These models may be upgraded at Level 3
Level 2 - 1C Model, 2 Commands and Level 6 in the order listed below.
Level 3 - 2C Model, 2 Commands
Level 4 - 2C Model, 3 Commands Beastmen Laborer --> Beastmen Engineer -->
Level 5 - 2C Model, 4 Commands Beastmen Foreman
Level 6 - 3C Model, All Commands
Minor Demonite --> Gargoyle Demonite -->
Death Demonite
Recruit Models
Level 1 Models (1 EXP) Heroes
Level 6 Models that are not upgrades of other Each 2C Class model can be upgraded to a
models (10 EXP) specific Unique Hero as listed below at Level
6
Level Up Once a Unique hero has been taken, Any
Level 2 (1 EXP) other Level 6 models of the listed class instead
Level 3 (1 EXP) gain a 5th Command. If the hero is killed
Level 4 (2 EXP) another Level 6 model can be converted to
Level 5 (2 EXP) the hero for 1 EXP.
Level 6 (2 EXP)
Archer Alfindrate
Classes Berserker Grug
1C models may be upgraded to one of a
Chemist Rin Azel
limited list of 2C models as noted below at
Level 3. Cleric Eirona
Crusader Drake Dragonborn
Adept --> Cleric Dark Knight Zebolg
--> Dark Priest Dark Priest The Fallen
--> Dragoon Dragoon Ahm Nausalla
--> Rune Fencer Gunsmith Excavator Dreel
--> Sorcerer Knight Chain
--> Summoner Pugilist Slavemaster Ainar
Rhapsodist Farrokh Bulsara
Bandit --> Chemist Rune Fencer Leir Satona
--> Gunsmith Sorcerer Lyra Cosine
--> Pugilist Summoner Archmage Falkin
--> Rhapsodist Thief Yulea Seablade
--> Thief

Squire --> Archer


--> Berserker
--> Crusader
--> Dark Knight
--> Knight

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Church of Numina Town Inn
Any models that died during the previous Each stage of a campaign has a party limit,
battle get a number of die rolls equal to their so if you have more Crystals than the party
Crystal Cost. Refer to the table below to limit you will need to leave some party
determine if your model is resurrected for members behind at the Inn. Any models left
your next battle, or any penalties that they behind still count toward the ITM reward at
incur. Your group can decide which of the the end of a battle, but cannot be given EXP
following tables they wish to use, as long as to level up. Party members can be swapped in
everyone uses the same table.. and out between battle, and if the party limit
increases as the campaign continues, more
Easy Mode members can be put into your active party.
1 - Model is lost, but you gain 1 EXP.
2 - Model is resurrected but is reduced by 1 Level
(to min of Level 1).
3 - Model is resurrected but has 0 MP for next
battle.
4 - Model is resurrected but cannot hold items
next battle.
5 - Model is resurrected with no penalty.
6 - Model is resurrected with no penalty.

Normal Mode
1 - Model is lost.
2 - Model is lost, but you gain 1 EXP.
3 - Model is resurrected but is reduced by 1 Level
(to min of Level 1).
4 - Model is resurrected but has 0 MP for next
battle.
5 - Model is resurrected but cannot hold items
next battle.
6 - Model is resurrected with no penalty.

Hard Mode
1 - Model is lost.
2 - Model is lost.
3 - Model is lost but you gain 1 EXP.
4 - Model is resurrected but is reduced by 1 Level
(to min of Level 1).
5 - Model is resurrected but has 0 MP for next
battle.
6 - Model is resurrected but cannot hold items
next battle.

All models that survived the battle have


full HP and MP for the next battle. Only
resurrected models suffer any penalties.

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Miasma War Campaign
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Hobby Guides
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Kickstarter
The Endless Kickstarter project ran during
October & November 2012 and raised $23,783
to fund the production of the first 20 sculpts
for Endless: Fantasy Tactics. Our backers are
listed here:

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