Professional Documents
Culture Documents
EFT Rulebook
EFT Rulebook
111612 (BETA)
~ Written By ~
Matthew Whitehouse
Tom Sweo
Emily Fontana
Before the Miasma War swept across their Despite the increasing prosperity of those
lands, the people of Halleford were farmers, in power and those that serve them, most of
merchants, and kirin breeders. From the Yorak lives in poverty. With nearly zero crop
sheer bounty of the land, Halleford became sustainability, many resort to thievery or
the world’s bread basket, trading with their gladiatorial combat to make a living. Those
neighboring nations, explorer camps in lucky to live on the northern coastlines try
Arganea, and even to the more civilized to enroll in the Magickal Akademy, its one
regions in the sunless lands. Their naval major transport point just small ways out to
fleet kept Halleford in a place of power and sea. The rest live off the ocean, rarely scaling
prestige. Since the ruin of New al’Jabran, and the area’s cliffs up to the Desert Sea itself.
the siege of Plainskeep, Hallefordans fight
a nightmarish battle. With every death or Nacre, The Flying Continent
prisoner, the armies of Miasma grow. Attuned to the element of magic, the Sky
Crystal is a focal point for those studying
Yorak, The Desert Seas the arcane arts. Built around it’s impact
In the ancient days of the elven Arganean crater, the Magickal Akademy is the largest
Empire, the region of Yorak, and specifically facility on Terra for mages. At it’s heart sits
its capital, Mercurious, was the seat of power. the Magocracy, lead by the Archmage Falkin.
Their magitechnology transformed a once This collection of mages administer the
tranquil region into a torrent of sand. At the college and the entire nation of Nacre.
western end of Yorak is the great Breaker
City. Lying high atop the sandfalls, Breaker Before the Sky Crystal lifted the region into
City cuts the flow in half, revealing a grand the air, it was a mostly uninhabited mountain
staircase cut into the cliffside. In times of range. When the magically inclined flocked to
war, the Breaker can redirect sand over the their new haven, there was plenty of space to
staircase, sealing Yorak off from the rest of set up alchemy shops, spell research facilities,
the continent. and labs to study the myriad aspects of the
aether. Outside the Akademy grounds this
When the Agranean Empire collapsed spacing between mages keeps the continent
centuries ago, the human slaves destroyed safe from any major magical catastrophes,
much of their technology and structures, but mundane humans are still disinclined to
out of fear and hate. Since that time, the visit the continent.
Councils of Yorak have sought to recover
any technology that washed beneath the This isolation is reinforced by the
flowing sands. Excavators and scientists Wizard’s Ascent being the only way up onto
reverse engineer anything they find and use the landmass. Wizard’s Ascent is a town on
it to reclaim the desert to build cities for the the eastern edge of the continent populated
nation’s increasing population. by Air Trolls. Off the edge of the island hangs
a system of cages lifted up and lowered down
The other major force in the country is the by the trolls. With the power of wind, the
9
10
12
The solution, that was found, was the The Unnatural magic that keeps these
Demonite. Channeling the spirit of a demon skeletons together also augments them,
into a specially constructed fetish or construct allowing them to feed on the pain they inflict
allows the demon to interact with the real upon others. As dark sorcery flows through
world. Demonites are directly under the their marrow, these skeletons are also healed
control of the dark mages that create them, by dark elemental attacks, allowing a dark
forcing demons to do their bidding. Expert priest and other evil creatures to support
Demonologists create better constructs to their undead hordes.
house more powerful demons, ensuring they
can survive in combat to use their magical
abilities. Demonites are particularly popular
amongst the followers of the Dark Lord,
where they can summon demons in peace,
unlike in the Sundrenched lands where the
17
20
Dark Element
ATK/MAG +2 against Holy Blood.
Damage heals Dark Blood.
Multi-Target Tags
Some Commands may be able to hit more
than one model, applying damage, or an
effect to all of them. All multi-target tags do
not have to be directly targeted at an model,
and may be aimed at an empty square, or a
friendly model. Multi-Target Commands also
cannot tell the difference between friend and
foe, a Fireball will damage a friendly model
just as much as a foe. When rolling dice for
a Multi-target command, the model using
the command rolls its dice once per target Line
and each defender rolls their defense dice to A Line Command affects an area out
compare to the attacker’s result. from the front square of the model using the
command in a straight line. The value after
AoE the Line indicates the number of squares that
The Area of Effect of a command. Indicates the Line goes out to.
how many squares out from the target the
command affects. An AoE tag of 1 indicates
that the AoE is a basic 5 target AoE (The target
and the adjacent squares). AoE Commands
will also have a RNG value, indicating the
maximum distance that the center square of
the AoE effect may be targeted
Around
The value listed is the furthest square from
the Model including diagonals that is affected
by the command. Unlike other Multi-Target
commands, Around has no specific target. As
such, it does not require line of sight to affect
Cone models.
Cone effects affect an area out from the front
square of the model using the command that
widens the further it goes. The value after the
Cone indicates the number of squares that
the Cone goes out from the first square, and
the width from the center line that the cone
widens to.
24
Facing
Arcs and Squares
Each model has a facing, denoted by the
direction the front of their body is facing. If
it is not clear, paint one side of the model’s
square base so as to denote the front facing.
Every Square in front of this facing is The same effect applies not just for terrain
considered to be in the model’s Front Arc. but models on the field.
The squares in a line to the sides of the model
are the Side Arcs. Every square behind the
model is in its Rear Arc. Horizontal Line of Sight
Assuming that a model DOES block line of
sight vertically, it may not block line of sight
horizontally. Models that occupy squares
along the direct path to your target block line
of sight. The direct path can be determined
by using a dry/wet erase marker, a stat/item
card, or another straight edge, lining up the
center of the attacker and target’s squares.
Large models, taking up 4 squares,
measure line of sight from the center of any
of their squares to determine line of sight.
25
Creating a Party
The basic Party size is determined by
the scenario being played. If two players
simply wish to have a skirmish, they can
agree upon a Crystal Limit to play a game. In
such situations the standard Limit is either 5
Crystals or 10 Crystals.
Item Selection
Each Starter pack comes with a variety
of Item cards. These can be equipped to
individual models but only up to the ITM
limit on the model. Some items cost more than
1 point of ITM so make sure to count them up
correctly. Some items are also labeled unique,
this means that only one can be taken in your
26
Status Phase
Any damage or attacks from a Status
Effect, such as Burn or Poison, are applied in
this phase. The status effects and beneficial
status on a model now have their duration
reduced by one. If this reduces the duration
28
32
33
34
35
36
37
39
40
41
44
45
46
47
49
55
57
Soluptatem que omnimin istem. Itaquia anis repti dolestrum que quiam fuga. Te
am faccus velese sunt estecatus dunditatur nemporione sunt fugitate des cus cus natque
aniendebit odit fugit, comnistrum, sim aborest, sequia volo ent quiduci untectur?
quatemp eruptatur re por moloribus verovit Suntem aceped quam doluptur?
lab ium sit es eni ut alitia voluptis eatur, Modigent volorecae asped ut velitem
endaerio mostiam repraera nobisim autat.
Equis autatem porruntem venienia
cumquam verehent accullautet quo
blaboraturia sandel iligendam, inulpa sunt
oditiae ctempera corrum senectatur maxim
fugia et aliquae porporro et etur sed untiam
volo berumquam, od quos voluptio. Ita nis
nis dis que res autem quide moditio tem qui
conet, oditatatem. Nestet experios verum
et ex et faccatem. Ut ut ut oditio. Hene
volores tectur mossunt apid eturia sus, quam
fuga. Nam eatur sequamenihil in pratur
molorero explist ionsere pudist, quae nus
experitatem ium reperci debissimet liquiam
adicipient latemquo officillaut aliquate
quas entia culpariam excescienis volorum
ipsam, tem fugit aut ipis re ni si cor assectiae
maiorib usanis ipsam, cum nonsedis aut
autatqu ataecat quisque voluptate pedicae
ratum voluptatibus sam laborpo remporp
orecatu sanditaerum rero omnimi, eatincid
es magnamus commodi tatquia as ut odis
dolorrum eicabor emquatur resequis atet este
resed mi, officiti temporerit odionse dolorem
quiatibus ipitatur suntus quas et esed quam
aligend esequi derumque experorem. Nam,
undesequia dolore voluptae sunt velis si
ut rendebi sitatempori optatium aliquam
61
63
64
74
83
89
90
93
100
101
108
112
113
Normal Mode
1 - Model is lost.
2 - Model is lost, but you gain 1 EXP.
3 - Model is resurrected but is reduced by 1 Level
(to min of Level 1).
4 - Model is resurrected but has 0 MP for next
battle.
5 - Model is resurrected but cannot hold items
next battle.
6 - Model is resurrected with no penalty.
Hard Mode
1 - Model is lost.
2 - Model is lost.
3 - Model is lost but you gain 1 EXP.
4 - Model is resurrected but is reduced by 1 Level
(to min of Level 1).
5 - Model is resurrected but has 0 MP for next
battle.
6 - Model is resurrected but cannot hold items
next battle.
114
120