Professional Documents
Culture Documents
REMINDERS:
Please note that this is a playtest document, not the definitive version of the document,
not every special rule/ force mentioned is used in this playtest.
Furthermore, noting the historical sensitivities of the period, the author assures that this
document is intended for hobbyist use to represent military capabilities in a force-
against-force replication of combat.
FEEDBACK:
If you wish to provide feedback, please let me known via the “Team Yankee (Unofficial):
World War III” webpage - htps://www.facebook.com/groups/1059009290806417
Feedback is appreciated and will only help to further enhance the final product of the
document.
Thanks for playing and enjoy the opportunity to re-enact what were some of the largest
battles on the African continent since the second world war!
Cheers,
Nathan C.
. .
AFRICAN TERRAIN:
For terrain it is recommended one follows the terrain op�ons from the ‘NAM book with a
suitable African savannah flavour for most combat areas, although there would be some areas
more open and desert like, and other areas of wet swamp depending on the focus.
A great reference for terrain in the region is the following resource:
htps://coldwargamer.blogspot.com/2015/06/terrain-african-bush-of-angolan-border.html
DEADLY WILDS:
Whilst the fighting between men rocks the Savannah, the land itself also presents its own
challenges and risks… be it startled Gazelle, an angered Hippopotamus or even an agitated
‘Stoffel’, the risk to humans that let their guard down was extant and could be just as dangerous
as their fellow man.
Furthermore, the remnants of war are strewn across most of the lands fought over, with twenty
plus years of constant conflict and incursions into their territories the region has numerous
instances of abandoned minefields, unexploded ordnance, and other remnants of war.
Each force commander can deploy up to three danger tokens into the field. This represents a
cause of concern on the batlefield in ques�on.
Deploying danger tokens – Danger tokens must be deployed in neutral or your own deployment
area and must be deployed within terrain features.
Each player takes turns to deploy their danger tokens. Players must deploy their first tokens
inside area terrain located in neutral space before deploying other tokens either within their
own deployment area or in other neutral terrain features.
Each terrain feature must have at least one danger token before danger tokens can be placed in
the same terrain feature.
Danger tokens and riverways/water terrain – If a water feature is present on the map, the
atacking player must place one marker within the water feature. The danger token must be
deployed at a crossing point if one exists in the water feature.
Danger tokens and objec�ves – Danger tokens cannot be deployed within 8”/20cm of any
objec�ve marker.
Danger token and movement – Roll a die for each danger token, on a 1, the atacker can move
the tokens up to 2”/5cm in a direc�on of their choice, on a 6, the defender may move the tokens.
The markers do not move on any other number.
This movement represents the fact that the exact location of the dangerous element is not quite
known to either force.
Danger tokens cannot leave their terrain feature once deployed but may move within them as
per the rules above.
. .
DEADLY WILDS:
Unit ac�va�on – If a unit from either force moves within 4”/10cm of a danger token (or the token is
moved within 4”/10cm) roll a die:
1-2: Startled creatures: The unit that triggers the danger token counts as having been hit by one
atack for pinning purposes.
3: Animal warren/ abandoned fieldworks: One team of opponent’s choice within 4”/10cm of the
ac�va�on marker cannot move or assault for the coming turn as the vehicle is stuck / a soldier
sprains their ankle in a large animal burrow of some descrip�on or gets caught up in old rusted
barbed wire, the platoon counts as having been hit once for pinning purposes.
4: Dangerous animal: The closest unit to the ac�va�on marker is atacked by an animal of some
sort before it is killed/ escapes into the bush. Roll one atack against the unit with following profile:
Assault 4+, AT 4, FP 6, Pinning +1.
5: Unexploded ordinance: The opponent places an AT3, FP1+ booby trap directly under a unit of
their choice within 4”/10cm of the token – it ac�vates immediately.
6: Unmarked minefield: Opponent places an AT3, FP1+ minefield marker that follows all the rules
for minefields within 4”/10cm of the ac�va�on marker.
‘BUNDU BASHING’:
The vegetation and grassland of the Savannah holds numerous surprises for the foolhardy. Tempting
fate by going off the beaten path by ‘Bundu Bashing’ (bush bashing) may introduce those less fortunate
to the pitfalls of the terrain along with the associated unpleasant and unplanned maintenance.
On a 5+ a unit may elect to move at their Cross-Country dash speed through terrain that would
normally only allow a terrain dash speed. Roll a skill dice at the end of this movement (on top of any
crossing checks) for any vehicles and heavy weapon infantry in the team.
If the skill check fails, the affected team has suffered a mechanical failure/ injured a soldier during
Bundu Bashing. The affected team or teams are considered to pinned for movement and shoo�ng
purposes for its next turn as it resolves the issue at hand.
Affected teams can fall out of command of the wider unit if desired.
DEADLIER AT NIGHT:
Forces cannot conduct ‘Bundu bashing’ at night, it is simply too dangerous.
Any unit that ac�vates a danger token at night rolls two die and must accept the higher die outcome
unless the unit is using some form of night vision aid. Units using searchlights to avoid a second die roll
are treated as per normal rules for searchlight use.
Other global battlegrounds:
The chaos of a European battleground is replicated with the same die rolls:
‘Startled creatures’ can be replaced with ‘Fleeing refugees.’
‘Dangerous animal’ can be interpreted as ‘Scavengers and Looters.’
Bundu bashing rules can represent the dangers of rapid movement within a conflict zone.
The ‘Bushmen’ skill can be considered as ‘Local area knowledge.’
. .
BUSHMEN:
Knowing the area intimately, local specialists can blend into the surroundings and move freely through
the terrain as if they were just one of the plethora of wildlife on the plains.
Teams with the Bushmen trait may atempt to conduct ‘Bundu Bashing’ on a 3+ and may re-roll their
cross and Bundu bashing skill checks if they fail but must accept the second result.
ROMEO-MIKE TACTICS:
Rhodesian ‘Fireforce’ skills have been transferred into units such as the SADF Recce special forces and
the South West African Territorial Forces – these forces would further enhance the Fireforce concept into
units such as the 101 Battalion ‘Romeo-Mike’ teams.
101 Batalion and Recce teams may deploy as per the ‘Resistance’ rule from RED DAWN with the
following modifica�ons:
101 Battalion Romeo-Mike teams: On a 4+, Romeo-Mike teams and their atached transporta�on may
arrive on site from any neutral table edges or from their own star�ng table edge.
SADF Recce teams: On a 4+ SADF Recce teams may opt to deploy for ANY table edge (including the
ENEMY table edge).
If a 6 is rolled then the Recce team may opt to deploy from ambush using any ‘DEADLY WILDS’ token
that is not within 8”/20cm of an enemy force or objec�ve.
The token is removed after this; THEY were the hidden danger in the deadly wilds!
FEARSOME REPUTATION:
The force known as ‘Koevoet’ was particularly effective at taking the fight to enemy forces, building on
the more aggressive aspects of the Rhodesian fire-force tactics with even their vehicles being used to
tear through the concealing scrublands.
Koevoet teams require eight hits in defensive fire before they fall back from an assault and must
counteratack the enemy whenever they roll to counteratack.
. .
EXPERT TRACKERS:
Whether it be the slightest footstep, the subtle breaking of the wrong branches, or even the simple
noises of the savannah sounding ‘wrong’, specialist man-trackers excelled in locating and engaging
the enemy; doggedly tracking them until they either forced an engagement or (on the rare occasion)
lost the trail.
BASIC RULES:
Roll a spo�ng check like you would for ar�llery, all normal ar�llery spo�ng rules apply.
If successful, your team now ignores line of sight blocking terrain (except for bulletproof terrain) and
ignores distance effects for any long-range shots against the target.
If a tracking team is ranging in ar�llery on a tracked target, the tracking team ignores nega�ve
modifiers for line-of-sight and distance.
BREAKING TRACK:
The tracked unit can break the tracking efforts by rolling their own spo�ng check against the tracking
team, moving more than 20”/50cm away from your tracking team, or by pinning the tracking unit.
REACQUIRING THE TARGET:
The tracking team may atempt to reacquire the trail; however, they must spot the target again as per
the normal spo�ng rules.
A signature of the Bush Wars and the Rhodesian conflict before it, the Mine Protected Vehicle would
later become a staple of many militaries as the concept evolved further into the “Mine Resistant
Ambush Protected” uparmoured combat vehicles that are (in)famous in modern conflicts.
Vehicles with the Mine Protected Vehicle trait (MPV) have the following features:
• Re-roll any failed skill test to drive through a minefield.
• Re-roll failed firepower saves against mines.
• Count as FRONT and SIDE Armour 6 against HEAT weapons.
. .
TOWED WEAPONS:
Towed Weapons count as passengers in a vehicle with how many based on the number listed against
them. i.e TOWED WEAPON (3) means you would need three passenger slots on a vehicle to tow the
weapon in question.
Mortars, recoilless guns, HMGs and ATGMs do not count as ‘towed guns’ as per current Team Yankee
rules unless it is specifically stated in their stats.
Towing a weapon follows all the rules for embarking and disembarking passengers, except that the
transport vehicle must be moved to attach to/ detach from the towed weapon.
Weapon may move on their own without a towing vehicle if they have values other than -TOWED- in
a movement profile, but otherwise must use their towing vehicle for movement.
No towing requirement: Weapons in line with current Team Yankee dynamics.
Mortars (including wheeled mortars) up to 120mm, Towed Recoilless Rifles, Tripod HMGs and ATGMs.
Towed 1: ZPU-1/2 AA gun, 20mm towed AA, ZU-23-2, Type 63 MRL, Vasilek mortar.
OPTIONAL -wheeled 120mm mortars.
Towed 2: ZPU-4, G-1 25 pounder gun, ZiS-3 76mm gun, mortars 120mm-160mm.
Towed 3: S-60 57mm AA, GDF 35mm AA, D-30 122mm gun, G-2 5.5inch gun, 160mm-200mm mortars.
Towed 4: HAWK SAM system, M-46 130mm gun, G-3/4/5 guns, 200mm+ mortars, most radars.
Towed 5: Strategic SAM systems and large ‘mobile’ radars, S-23 180mm gun, M-115 203mm gun.
. .
AIRBORNE OBSERVERS:
Perfected through hard-fought experience in Vietnam, Rhodesia and other small-scale conflicts, the art of artillery fire
control from an airborne platform is a double-edged sword. It is an asset for the better vantage point provided for detection
and targeting, but a greater risk to trained personnel as the obvious sounds of a helicopter overhead meant these
reasonably delicate platforms were the target of every person who knew what their presence would herald.
The risk to crews associated in these roles is one of the reasons why UAVs began to take place of these platforms in future
conflicts. The SADF used both the Alouette III and the ‘Bosvark’ light observation plane for such duties.
BASELINE RULES:
• Airborne observers are independent teams with the SCOUT atribute.
• Enemy teams are not considered ‘Gone to Ground’ if they are within 4”/10cm of an Airborne
Observer team.
• A unit cannot fire at the helicopter and break track in the same turn – they must choose one
or the other (firing at the helicopter would be a dead giveaway of their location after all!)
BASELINE RULES:
SENSOR DATALINK:
• UAVs can only support units if they can (and have) purchased the SENSOR DATALINK capability.
• If the Sensor Datalink is lost for a team, they can no longer link to the UAV observer.
• UAV ranging in markers track with the target if the target moves at their TACTICAL speed.
ADVANCED RULES – REAL TIME INTEL (UAV EXPERT TRACKER RULE) AND SENSOR TYPES:
BASELINE RULES:
Any team with a dedicated sensor system in its unit gets +1 to its GUIDED AA or ‘RADAR’ attributes
for its weapons.
‘Slaved to Sensor’ weapons cannot fire if their sensor system is removed from play, this is a case-by-
case basis.
ARM weapons reroll misses against systems with the ‘Guided AA’ or ‘RADAR’ weapon traits.
ADVANCED RULES:
Guided AA is renamed into TRACKING, TELAR and IR-SAM systems: Transport/ Erector/ Launcher
And Radar or InfraRed-Surface to Air Missile. The ‘normal’ Team Yankee Guided AA system.
TELAR examples – SA-8/ ROLAND, IR-SAM examples, Chapparal/SA-9/SA-7/S�nger.
Targeting Sensor (X): A team that provides the ‘Guided AA’, ‘NLOS’ or ‘Radar’ trait to their supported
teams. It is usually a specific radar or specialist vehicle system dedicated to this role.
TEL (X): Transport/Erector/Launcher systems are weapon systems that are slaved to a targeting
system for weapon guidance. The TEL will list in its profile the specific sensor it needs to work.
TEL weapons use the line of sight of their sensor team to the target when aiming, then use their own
platform skill and range to the target when shooting.
If a TEL weapon is out of command range of its targeting sensor (or the sensor is removed from play)
then that weapon is no longer able to fire.
Sensor Supported – (X): Teams with this trait gain the weapon attribute listed whilst they are within
command range of their targeting sensor.
If the team moves out of command distance (or the sensor is removed from play), they replace the
trait with ‘Manual targeting’ for AA or ‘Slow Firing’ for ground units.
Sensor Datalink – (X): As long as at least one weapon team of the unit is within command distance of
the targeting sensor, other weapon teams only need to be within command distance of each other to
gain the supported weapon trait.
ANTI-RADIATION MUNITIONS:
Weapons with the ARM trait reroll misses against systems that have the GUIDED AA or RADAR
attributes. If using the enhanced sensor types, ARM’s reroll misses against TELARs and any targeting
sensors that provide supported units with the TRACKING or RADAR attributes.
. .
INFANTRY SUPPORT
RATEL IFV SERIES
.TANK ATTACHMENT. MINE PROTECTED VEHICLE. PASSENGERS 2.
COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 4+
IS HIT ON 4+
FRONT SIDE TOP
3 2 0
RATEL 20:
20mm GI-2 Cannon 20”/50cm 3 2 6 5+ Anti-Helicopter, Stabiliser
7.62mm AAMG 16”/40cm 3 1 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6
RATEL 60:
M2 60mm Mortar 16”40cm 2 1 4 4+ Overhead Fire, Smoke
M2 60mm Shrapnel 8”/20cm 4 4 1 6
Firing Bombardment 8”/20cm - ARTILLERY ARTILLERY 1 6 Smoke Bombardment
32”/80cm
7.62mm AAMG 16”/40cm 3 1 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6
RATEL 90:
90mm GT-2 Cannon 32”/80cm 2 1 16 3+ HEAT, Overworked
7.62mm AAMG 16”/40cm 3 1 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6
In the 1960’s, the SADF was looking for a new IFV to replace the Saracen wheeled APC. Initial tests of various
vehicles including the French Panhard M3 and VBX-170, German UR-416 and even the Brazilian EE-11 Urutu
finally led to the development of a local design on a six-wheeled MAN truck chassis called the Ratel.
The Ratel series was first used in combat in 1976, with the 20mm variant being developed and used in combat
first, shortly followed by the 60mm and 90mm variants to replace the Eland ‘Noddy Car’ armoured cars as
the new vehicle was found to be considerably better at bush-bashing than the smaller armoured car.
The specialised design, built with the fine sands of the South African environment in mind, saw the
development of the first dedicated wheeled Infantry Fighting Vehicle in modern use. Although considerably
advanced for its time, most production was focused on local needs and very few were exported until the
1990’s. The Ratel’s cousin, the Belgian SIBMAS, only saw service with the Malaysian army.
The Ratel remains in service in the modern SANDF, with the vehicle only recently beginning to be replaced
with the new (and controversy-riddled) Badger IFV under Project Hoefyster.
. .
ANTI-TANK ARTILLERY
RATEL ZT-3 ATGM CARRIER RATEL-81 MORTAR CARRIER
.TANK UNIT. HAMMERHEAD. MINE PROTECTED VEHICLE. THERMAL IMAGING. .TANK UNIT. MINE PROTECTED VEHICLE.
IS HIT ON 4+ IS HIT ON 4+
FRONT SIDE TOP FRONT SIDE TOP
3 2 0 3 2 0
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES WEAPON RANGE RATE OF FIRE ANTI- FIRE-
TANK POWER
NOTES
HALTED MOVING TANK POWER HALTED MOVING
ZT-3A Ingwe ATGM 8”20cm - 1 - 21 3+ Guided, HEAT
M3 81mm Mortar 56”/140cm ARTILLERY ARTILLERY 1 4+ Smoke Bombardment
48”/120cm
7.62mm AAMG 16”/40cm 3 1 2 6
ZT-3B Ingwe ATGM 8”20cm - 1 - 23 3+ Guided, HEAT, Tandem Warhead
48”/120cm
7.62mm AAMG 16”/40cm 3 3 2 6
Turret 7.62mm MG 16”/40cm 1 1 2 6
. .
TRANSPORT
CASSPIR APC
.TANK ATTACHMENT. MINE PROTECTED VEHICLE. PASSENGERS 3.
COURAGE 4+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 5+
IS HIT ON 4+
FRONT SIDE TOP
2 1 0
The Casspir is the first true vehicle that can be considered a ‘modern’ Mine Resistant Ambush Protected
(MRAP) vehicle and is considered the grandfather of most Mine Protected Vehicle concepts used in modern
military forces.
Designed specifically in support of the South African Police by the Council for Scientific and Industrial
Research, the name CASSPIR is actually an anagram of the two respective service names – SAP and CSIR.
The Casspir was initially (and very successfully) used by the Koevoet counter-insurgency forces, the Casspir
would later be integrated into other units such as 101 Battalion SWATF and the Recce units of the SADF.
Although initially unarmed, Casspirs were very quickly modified in-field to be equipped with weapon mounts
– these weapons were most commonly single or twin 7.62mm machine guns, although almost as common
were .50 calibre M2 HMG mounts and passenger-side ‘hull’ mounted 7.62mm MGs.
Other weapons that would be mounted onto Casspirs included captured 14.5mm KPV machine guns, 20mm
autocannons and even 106mm recoilless rifles for anti-armour support.
Numerous variants of the Casspir were developed both during and after the Bush War providing important
armoured logistics services, psychological warfare and mine clearing support to wider force elements.
. .
TRANSPORT
BUFFEL APC
.TANK ATTACHMENT. MINE PROTECTED VEHICLE. PASSENGERS 3.
COURAGE 4+ SKILL 4+
MORALE 3+ ASSAULT 5+
REMOUNT 4+ COUNTERATTACK 5+
IS HIT ON 4+
OPTIONS: FRONT SIDE TOP
Replace front mounted AAMG 1 1 0
with twin 7.62mm MGs on any
Buffel for +1pt/platoon.
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
Add a second twin 7.62mm MG HALTED MOVING TANK POWER
position to any Buffel for 2x 7.62mm AAMG 16”40cm 4 4 2 6 Passenger Fired
+1pt/platoon. Twin 7.62mm MG 16”/40cm 5 3 2 6 Forward Firing, Passenger Fired
Replace up to half the team’s Twin rear 7.62mm MG 16”/40cm 3 2 2 6 Rear Firing, Passenger Fired
forward AAMGs with 12.7mm 12.7mm HMG 20”/50cm 3 2 4 5+ Forward Firing, Passenger Fired
HMGs for +1pt/platoon.
The Buffel is another iconic vehicle of the Bush War period, and
throughout almost the entirety of the war wherever SADF were to be
found so to would you find the Buffel or its variants. A small selection of
modified variants were built and developed, with most of the production
run focusing entirely on the production of the armoured transport
variant.
The vehicle remained in service until the end of the war and into the mid
1990’s – with some upgraded models still being used by other, smaller
militaries even today.
. .
TRANSPORT
JAKKAL LIGHT JEEP
.UNARMOURED TRANSPORT. GUN TRANSPORT. JAKKAL. OVERWORKED. PARACHUTE. PASSENGERS 1.
COURAGE - SKILL -
MORALE - ASSAULT 6
REMOUNT - COUNTERATTACK 6
IS HIT ON SAVE
5+ 5+
JAKKAL:
Jakkals do not have their own driver teams and so have no stats with
exception of their ASSAULT and COUNTERATTACK values.
Stats such as courage, skill, morale and remount are passenger based.
Jakkal vehicles teams are considered ‘Bailed out’ if their passengers leave.
Jakkals are destroyed immediately if engaged in close combat when empty.
Passenger fired weapons can be fired by dismounted owning infantry within
2”/5cm of the Jakkal in lieu of firing their own weapons.
Jakkals count as one passenger when being considered for heliborne airlift,
and can be delivered via parachute as per Red Dawn parachute rules.
Jakkals may be armed and can choose weapons from the profiles listed
below. Allowed options will be listed in relevant force details.
The Jakkal is a unique solution to the need for high mobility within
difficult terrain in an air-droppable package. Specifically built for use by
the SADF ‘Parabat’ airborne infantry, the Jakkal was a local design that
won out over cut-down Landrover jeeps (known as Firefly jeeps, and
subsequently ‘acquired’ by the SADF Recon elements), modified scooters
and rebuilt and overhauled light tricycle airdrop motorbikes.
The tiny vehicle would become a critical force enabler for the Parabats,
being able to tow anti-tank gun prototypes, heavy mortars and even be
used as a heavy weapon carriage itself.
. .
Multiple variants of each truck TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
exist, but the most interesting are 10”/25cm 10”/25cm 14”/35cm 48”/120cm 3/4+
the mine protected ‘Kwevoel’
variants, all with their unique
shovel-nose crew compartment.
. .
The SADF, like the Rhodesians TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
and US forces before them, put ------------------------------------------ UNLIMITED --------------------------- AUTO
great emphasis on effective
aerial resupply and use of air WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
assault elements. Although HALTED MOVING TANK POWER
limited in number, the Puma Door MAG MGs 16”/40cm 4 4 2 6 Door Guns
transport helicopter would
prove to be extremely valuable
to both specific Special Force SADF INFANTRY TRANSPORT
and Parabat operations, but
also in general movement of SUPER FRELON HELICOPTER TRANSPORT
normal SADF infantry forces – . HELICOPTER AIRCRAFT ATTACHMENT. GUN TRANSPORT. PASSENGERS 7.
more often than not it would be
regular soldiers from 32
Battalion who would utilise the COURAGE 4+ SKILL 4+
Puma (and the upgraded Oryx)
MORALE 3+
for cross-border operations.
were some instances where Door MAG MGs 16”/40cm 4 4 2 6 Door Guns
these larger helicopters would
assist in the provision of
infantry forces (although
usually in the rear lines rather
than a forward echelon force).
. .
OBSERVATION VEHICLE
RATEL-20 ARTILLERY OBSERVATION VEHICLE
. INDEPENDENT TANK UNIT. INFRA-RED. MINE PROTECTED VEHICLE. OBSERVER. SCOUT.
COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 4+
IS HIT ON 4+
FRONT SIDE TOP
3 2 0
Artillery observation of fires was TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
critical in the Bush War, and with 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
the terrain being as difficult as it
could be there was often plenty WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
of reason to supplement the
20mm GI-2 Cannon 20”/50cm 3 2 6 5+ Anti-Helicopter, Stabiliser
direct ground-based recon 7.62mm AAMG 16”/40cm 3 3 2 6
teams that were directly 2x 7.62mm MG 16”/40cm 2 2 2 6
attached to artillery forces with
an associated airborne element.
OBSERVATION AIRCRAFT
South African forces would also BOSVARK OBSERVATION AIRCRAFT
be one of the pioneers in the
development and fielding of one . AIR OBSERVATION UNIT. EXPERT TRACKER. OBSERVER. SCOUT.
of the world’s first effective
modern-day UAVs. COURAGE 4+ SKILL 4+
MORALE 3+
This was because while the
concept of the Remote Piloted IS HIT ON SAVE
Vehicle existed and had been
5+ 5+
tested by the USSR and USA,
under their superpower
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
agreements the technology used
for unmanned vehicles was ------------------------------------------ UNLIMITED --------------------------- AUTO
considered too close to cruise
missile technology and so was
limited – and given the choice
between more missiles or a OBSERVATION AIRCRAFT
drone, both chose the former SEEKER UAV
over the latter.
. UNMANNED AERIAL VEHICLE. OBSERVER. REAL TIME INTEL.
. SENSOR DATALINK. THERMAL IMAGING.
SKILL 5+
IS HIT ON SAVE
5+ 6
IS HIT ON SAVE
RATEL MECHANISED INFANTRY COMPANY HQ
4+ 3+
1x R1 rifle team with Ratel 20 1 POINT TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
INFANTRY INFANTRY
INFANTRY ARTILLERY
ANTI-TANK ARTILLERY
This formation has been created to allow players to build the mechanised forces of 61 MECHBAT and 4 SAI as they were
present during the Battle of Cuito Cuanavale; a period of extended operations that occurred around the township of the
same name between 14 August 1987 up to 23 March 1988 which resulted in some of the largest battles on the African
ti i ld
. .
Add one Buffel and a support team of the R1/FN MAG Rifle Team 16”/40cm 2 1 2 5+/4+ Meerkat MGL
following units: or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing
One 60mm M1 mortar team, FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
One LRAC-89 anti-tank team; and,
One FN MAG team RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
+4pts/platoon
M1 60mm Mortar 24”/60cm 1 1 1 4+ Assault 5, Heavy Weapon,
Replace 60mm M1 mortar with M4 Patrol Overhead Fire, Slow Firing, Smoke
Mortar (PATMOR) +1pt/platoon.
WEAPONS CARD
Meerkat MGL Firepower +1 for all R1/FN MAG
Rifle or R4 Assault Rifle Teams
LRAC-89 An�-Tank Team 16”/40cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
M4 60mm Patrol Mortar 16”/40cm 2 1 1 4+ Overhead Fire, Slow Firing, Smoke
Very similar in construct to the Ratel mechanised infantry, the Buffel teams are still important infantry forces
in combat and help provide the larger infantry force to help sweep the nooks and crannies of areas cleared
by the Ratel mechanised infantry forces.
The Buffel remains an impressive armoured vehicle in the bush war, able to withstand mines and explosions
that even the best European APCs would have difficulty with. Buffel APCs are unique in that they do not have
troop access or entry doors, instead, soldiers climb in via rungs and railings on the sides of the vehicle – and
when required to disembark into combat, the sides of the Buffel can drop to provide jump-ramps for soldiers
to launch themselves to the ground below.
Like their mechanised compatriots, they too utilise the Milkor MGL and new R4 assault rifles. Both teams are
also often found using the ever-present RPG-7, captured in numbers so great that these are now standard
issue to SADF troops to complement the limited number of the more advanced LRAC-89 weapon systems
available for use as specialist anti-armour systems.
. .
OPTIONS: TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Replace all R4 Assault Rifle teams with R1/ FN
MAG Teams at no cost. 8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
Add Casspir APC with PLOFADDER mine
clearing rocket +2pts/platoon WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
TEAM SPECIFIC RULE – ENGINEERS: HALTED MOVING TANK POWER
R4 Assault Rifle Team 12”/30cm 3 3 1 4+ Pinned ROF1, Meerkat MGL
Dig in on a 3+ and can dig in other teams using
or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing, Smoke
a skill check if they are within 2”/5cm of a team.
R1/FN MAG Rifle Team 16”/40cm 2 1 2 4+ Meerkat MGL
May move or shoot in the same turn they clear a
minefield or barbed wire. or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing, Smoke
May attack bunkers or nests from any angle. FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
Engineer rifle teams may generate a smoke effect RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
instead of shooting an AT Rifle Grenade. WEAPONS CARD:
Engineers may attempt to clear an insurgent Meerkat MGL Firepower +1 for all R1/MAG Rifle
minefield or booby trap BEFORE it activates if or R4 Assault Rifle Teams
they pass a skill check.
Mine clearing rocket 8”/20cm - SMOKE BOMABRDMENT - AUTO Mine Clearing Device,
16”/80cm Smoke Bombardment, One Shot
During the battles in Angola both 61 MECHBAT and 4 SAI had their own combat engineers, also known as
‘Pioneers’ or ‘Sappers’ depending on the specific nature of their engineer duties and responsibilities.
61 MECHBATs combat engineers were fortunate enough to have access to several Ratel-60 Infantry Fighting
Vehicles, these systems meant that the platoon had the ability to create a high explosive bombardment or
provide large smokescreen for use against a threat on demand. This combined with their effective armoured
plating and mine protection meant the systems were valuable additions to the overall capability of these
combat engineers.
. .
During the battles in Angola both 61 MECHBAT and 4 SAI had their own combat engineers, also known as
‘Pioneers’ or ‘Sappers’.
Although not as fortunate as their 61 MECHBAT equivalents in that they were utilising the Buffel APC, the
combat engineers of 4 SAI were just as important in helping to protect their units from the hidden threats of
Angolan minefields, building defensive positions and assisting in the removal of booby traps from captured
enemy trench lines.
. .
Replace Buffel twin MG mount with 12.7mm R2/ HK21 SAW Team 16”/40cm 2 2 2 5+
HMG on up to two Buffels +1pt/platoon. FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
Replace all Buffel APCs with Casspir APCs RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
+1pt/platoon.
60mm Mortar 24”/60cm 1 1 1 4+ Assault 5, Heavy Weapon,
Replace two Casspir twin MG mounts with one
20mm cannon and one .50cal HMG Overhead Fire, Slow Firing, Smoke
+1pt/platoon. WEAPONS CARD:
Provided a force contains at least one 32 AKM Rifle Grenades Firepower +1 for AKM teams
Battalion Raider Platoons, the formation AKM AT Rifle Grenade 4”/10cm 1 1 11 4+ HEAT, Slow Firing
may elect to take a Ratel ZT-3 ATGM team.
PKM LMG Team 16”/40cm 7 4 2 6 Assault 5, Heavy Weapon
32 Battalion, SADF, was a unique force-within-a-force in the SADF, speaking a totally different language to
most SADF forces as most of 32 Battalion soldiers were ex-Portuguese who had fled from Angola following
the end of Portuguese colonial rule.
32 Battalion would be a pivotal force in many of the cross-border excursions that would be the hallmark of
SADF presence and influence in the Angolan civil war and earn the ferocious nickname “Os Terríveis” or “The
Terrible Ones” from those who would engage their elements in battle.
Whilst engaging on their own terms, units would often dress in ex-Portuguese military attire and use either
ex-Portuguese or captured enemy equipment as part of its role as a deep-strike force. When fighting as part
of a wider combined, conventional force, the unit would usually swap these weapons out for more
conventional SADF force equipment and the usual ‘Nutria’ combat uniforms to avoid blue-on-blue incidents.
. .
The Parabats have recently introduced the new ‘Jakkal’ light air-
droppable vehicle to their force register and they have already
proven to be dependable and extremely effective vehicles.
Although they have limited role in the battles that rage around Cuito
Cuanavale due to the dangerous air defence environment the foe
presents, they still have an important influence in the field.
If using them historically, only choose the smaller teams and equip
them with Buffel APCs, Milkor MGLs and 60mm PATMOR teams.
. .
5 POINTS
3x Ratel-90 Fire Support Vehicle IS HIT ON 4+
FRONT SIDE TOP
OPTIONS:
3 2 0
Replace up to three Ratel-90 IFVs with any
mix of Ratel-60 or Ratel-20 IFVs at no cost.
Each MILAN team in a Mechanised Fire Support Platoon may opt to be directly mounted to a Ratel in the platoon.
Any vehicle with this attachment now counts as having a MILAN-1 ATGM capability with the following missile profile.
OPTIONAL: MILAN missile team, 8”/20cm – 36”/90cm, ROF 1 halted, AT21, Firepower 3+, Guided, HEAT, Infra-Red.
Your MILAN ATGM GROUP can be WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
distributed across multiple MILAN HALTED MOVING TANK POWER
ATTACHMENT teams if you so wish. MILAN missile team 8”/20cm – 1 - 21 3+ Guided, HEAT, Infra-Red
36’/90cm
. .
COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 4+
IS HIT ON 4+
FRONT SIDE TOP
3 2 0
RATEL ZT-3 ATGM PLATOON TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
4x Ratel ZT-3 ATGM Carrier
8 POINTS 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
2x Ratel-90 Fire Support Vehicle
2x Ratel ZT-3 ATGM Carrier WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
4 POINTS HALTED MOVING TANK POWER
1x Ratel-90 Fire Support Vehicle
ZT-3A Ingwe ATGM 8”20cm - 1 - 21 3+ Guided, Hammerhead, HEAT,
You may field the RATEL ZT-3 ATGM platoon 48”/120cm Thermal Imaging
instead of the Ratel Fire Support Platoon if 7.62mm AAMG 16”/40cm 3 3 2 6
you have at least one 32 BATTALION
Turret 7.62mm MG 16”/40cm 1 1 2 6
RAIDER PLATOON within your force.
The Ratel-90 was an extremely useful combat vehicle for the SADF and would be used in multiple roles to
replace the ever-useful ‘Eland’ that came before it. Chief amongst those roles was acting as reconnaissance-
in-force for mechanised units, and further operating as an ‘assault gun’ with extra ammunition in the
passenger compartment to allow for sustained direct-fire combat against enemy forces.
Equipped with the same 90mm cannon as the Eland before it, the Ratel had to overcome the same difficulties
that the Eland had faced when fighting the enemy’s heaviest tanks in the form of the T-55 series – it was here
that the Ratel’s ability to detect its targets above the line of sight of the shorter T-series tanks leant it a critical
advantage. Using their earlier detection, the Ratel teams were able to strike the target first and bracket them
with fire to penetrate critical areas in the side and rear of these tanks and damage equipment such as the
tracks, turret rings and engines to disable the vehicles before striking the finishing blow at close range.
Noting concern about these knife-fight engagements South Africa began to develop a dedicated anti-tank
missile capability as whilst having access to some MILAN ATGMs was of value, a dedicated ATGM carrier was
required to help even the playing field.
From this development came the ZT-3 ‘Mongol’ anti-tank missiles system (a weapon that may, or may not,
have had Israeli developmental support due to its similarity to the MAPATS ATGM). The first ZT-3 systems
were operationally fielded in support of 32 Battalion forces in the battles of Cuito Cuanavale, where they
proved their worth taking out several enemy tanks.
Separately, around this same time small numbers of Ratel-90 vehicles were fitted with turret mounted night-
vision devices, with specially equipped vehicles being used in 32 Battalion’s Anti-Tank team and being
distributed within other units.
. .
OPTIONS:
FRONT SIDE TOP
The Ratel-81 may dismount it’s 81mm mortar
3 2 0
and instead operate as an infantry carried 81mm
mortar team.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Your mortar may dismount and move as per
Infantry movement but must stay within 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
command distance of their individual Ratel-81.
Use the stats for a CANADIAN C3 81mm MORTAR
WEAPON RANGE RATE OF FIRE ANTI- FIRE-
TEAM from ‘TEAM YANKEE: NATO FORCES’ when
TANK POWER
NOTES
deployed in this manner. HALTED MOVING
The Ratel-81 itself may not fire its mortar system M3 81mm Mortar 56”/140cm ARTILLERY ARTILLERY 1 4+ Smoke Bombardment
until the disembarked mortar team remounts
7.62mm AAMG 16”/40cm 3 1 2 6
into the vehicle as per normal passenger rules.
The Ratel-81, like most other mechanised mortar systems, fulfils similar functions of immediate fire support
to infantry forces, generation of smokescreens using smoke shells and providing illumination at night against
enemy forces.
The vehicle’s onboard M3 81mm mortar system is the same mortar used by regular SADF medium mortar
teams and can be disembarked for use away from the vehicle if deemed necessary. When used inside the
chassis, the mortar has a full 360 rotating turntable for the mortar to use within it.
The vehicle can carry an impressive amount of ammunition (over 140 rounds) for it’s 81mm mortar system,
which is extremely useful due to the vast distances required for logistics support during most external
operations.
. .
Upgrade trucks to ‘Kwevoel’ TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
armour upgrade +1pt/platoon.
- 4”/10cm 6”/15cm 8”/20cm 4+
Upgrade Ratel CV with UAV
DATALINK +4pts/platoon.
WEAPON RANGE RATE OF FIRE ANTI- FIRE-
TANK POWER
NOTES
HALTED MOVING
Purchased by the South Africans from the Israeli military as part of the wider clandestine military support
arrangement between the two nations, the heavy mortar known as the M-5 in SADF service is essentially an
Israeli Soltam M-65 120mm mortar system which has been given a different name.
This matters little, as the weapon still provides the same massive 120mm mortar shell that has been used to
devastating effect.
Historical anecdote: The main operator of the 120mm artillery used in Cuito Cuanavale was SADF 20 Artillery
Brigade’s Sierra battery, although eventually elements of the SADF’s 44 Parabat 18 Light Regiment would
become involved. These specific units should simply be represented by the above-mentioned 120mm systems
as none of the Parabat units at Cuito were airdropped into the zone, instead they were driven in.
. .
OPTIONS: TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Add up to four light trucks as 10”/25cm 10”/25cm 14”/35cm 48”/120cm 4+
‘dummy targets’ to the unit at
+1pt/platoon.
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
Upgrade Ratel CV with UAV HALTED MOVING TANK POWER
DATALINK +4pts/platoon.
Valkiri 127mm rockets 96”/240cm ARTILLERY ARTILLERY 3 4+ Minelets
VALKIRI MRLs count as LIGHT TRUCKS
when checking for the MISTAKEN
TARGET rule.
After suffering the effects of the dreaded ‘Stalin Organ’ BM-24 and BM-21 multiple launch rocket systems,
emphasis had been put on developing a counter to these forces and ensuring that SADF would be able to fight
against such concentrated firepower.
The initial attempt at rectifying the artillery disparity has been the Valkiri MRL system, a lightweight 127mm
rocket launcher battery that would in turn be nicknamed “Vorster’s Organ” as it was developed during the
Prime Ministership of John Vorster.
Although it does not have as many launch tubes as a BM-21 Hail, the Valkiri does have the very useful ability
to be rapidly disguised as a regular SADF military logistics truck – either a Unimog or a SAMIL series lookalike
being the options available. This is expressly done to provide maximum survivability to these precious MRL
systems.
The Valkiri MRL’s would prove their worth multiple times in the wider African bush war period, with many
attacks by FAPLA and Cuban forces being brought into disarray by the effects of their powerful 127mm
munitions warheads.
. .
The South African G-5 is a true benchmark for artillery pieces in the modern world. Designed by the weapons
program ‘Sherbert III’, the GV5 Luiperd, known more commonly as simply the G5, has proven to be an absolute
monster in the counter-battery artillery fire role, and is rightly feared by Africa’s foes due to its proven ability
to outrange anything comparable in any modern artillery park.
This weapon is a rare oddity in that it can provide itself a small amount of traction to move into positions,
with it’s small Diesel Auxiliary Power Unit allowing it to move into location and then dig itself into a gun nest.
. .
COURAGE 3+ SKILL 3+
MORALE 3+ ASSAULT 5+
REMOUNT 4+ COUNTERATTACK 5+
IS HIT ON 4+
FRONT SIDE TOP
2 1 0
G6 RENOSTER/ RHINO TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
ARTILLERY BATTERY
10”/25cm 12”/30cm 18”/45cm 36”/90cm 3+
1x Ratel-20
16 POINTS
4x G-6 155mm
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
1x Ratel-20 HALTED MOVING TANK POWER
12 POINTS
3x G-6 155mm
G-6 155mm Gun 106”/270cm ARTILLERY ARTILLERY 4 2+ Smoke Bombardment
OPTIONS: Or Direct Fire 32”/80cm 1 - 18 1+ Brutal, Slow Firing, Smoke
The GDF-002 anti-aircraft gun and radar WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
system is the towed version of the Gepard
mobile AA system used by European GDF Twin 35mm gun 28”/70cm 5 - 11 4+ Dedicated AA, Infra Red
IS HIT ON 4+
2x Ystervaark AA 2 POINTS
FRONT SIDE TOP
If a force contains a GDF-002
Battery or a Ystervark battery it
1 1 0
may also take one SADF/ UNITA
MANPADS section. TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10”/25cm 12”/30cm 18”/45cm 36”/90cm 3+
Mobile air defence systems that were effective and simple to maintain in the field were extremely hard to
come by for the SADF due to international sanctions against their political leadership. Being unable to acquire
their own MANPAD systems from the global market, the SADF instead focused on using the numerous SA-7
Grail light systems that they captured from their foe over the years.
Like most Soviet era equipment, the SADF managed to capture so many of them that they eventually took
several of them into regular service on their own terms – the SA-7 was one such system.
Later, the forces of UNITA would be provided a few hundred examples of the STINGER MANPADS system, a
vastly improved air defence system, UNITA forces would be trained by CIA operators and would be used to
support SADF forces in defence against air threats. These were one of the few UNITA units that would be
regularly seconded to SADF military units.
IS HIT ON SAVE
4+ 5+
4x Impala Mk II 3 POINTS
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
2x Impala Mk II 2 POINTS
Twin 30mm cannon 8”/20cm - 3 7 5+ Anti-Helicopter
Arm all Impala Mk II aircraft with Napalm bombs 6”/15cm ARTILLERY ARTILLERY 1 AUTO Napalm, One Shot
Napalm bombs +1pt each.
SNEB Rocket pods 16”/40cm SALVO SALVO 4 6 One Shot
Arm all Impala Mk II aircraft with Extra rocket pods 16”/40cm - - - - Add extra shot to ‘Rocket Pods’
30mm cannon pods OR extra
rocket pods +1pt each. 30mm cannon pods 8”/20cm - - - - ROF +1 for Twin 30mm cannon
The Atlas Impala Mk II is a small strike aircraft built as a local copy of the Italian Aermacchi MB-326K that
excels in providing close in air support to the forces of the SADF. These aircraft pack a formidable punch for
their size, often carrying not only their twin 30mm cannons, but could also carry also bombs, rocket pods or
even napalm tanks.
In recent times, with the increase in air defence capabilities of Angolan and Cuban forces, these aircraft have
had a harder time getting in with risking the air defence threats present, but nevertheless they still do what
they can to engage in battle.
. .
COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 3+ COUNTERATTACK 3+
IS HIT ON 4+
FRONT SIDE TOP
13 6 2
OLIFANT MK1A TANK PLATOON
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
3x Olifant Mk1A 7 POINTS
10”/25cm 12”/30cm 18”/45cm 18”/45cm 2+
Following the increased threat from heavier T-54/-55 series tanks in use by Angolan and Cuban forces, and
the subsequent issues faced when targeting them using the low-velocity 90mm cannons on the Eland and
Ratel armoured cars, the SADF has authorised the use of the Olifant Main battle tank in Angolan cross-border
external raids.
These powerful machines are updated through the assistance of Israeli partners to use better armour piercing
ammunition, improved Diesel engines for better reliability in the heat of the Savannah and even have a new
Infra-Red package to allow the crew to operate the vehicle in darkness with relative ease.
As part of trials and development, Olifant engineers have designed and tested several mine-defeat devices,
and although the plough system has proven to be unsuccessful due to the features of the African terrain, the
mine-rolling platform appears to be a viable replacement.
. .
32 BATTALION SADF:
Replace all ratel infantry teams with either Buffel motorised teams or 32 batalion raider teams.
You may have a mix of both teams – Ratel mech teams replace the loca�on of 32 batalion raider team on the org chart.
Replace Ratel-81 mortar team with C3 81mm mortar platoon from Canadian airborne list, replace Huey with Unimog truck transport.
Add op�on for .50cal HMG platoon from Canadian airborne list, replace Huey with Unimog truck transport.
Your UNITA force can be allied to a South African force or vice versa.
Your FAPLA force can be allied to a Cuban force or vice versa.
0-2 UNITA Regular Forces/ 0-2 FAPLA Regulars: Up to 2x Iraqi BTR MECH COMPANY and up to 1x BMP-1 MECH COMPANY.
UNITA ONLY: UNITA forces may not choose to purchase the AT-3 SAGGER ATGM capability.
UNITA forces may opt to replace their BTR-60’s with BUFFEL APCs +1pt/platoon.
UNITA forces may opt to purchase up to two APILAS ATRL teams and one extra BTR-60 for +2pts, for ONE BTR mech company.
FAPLA ONLY: FAPLA may opt to purchase one AGS-17 AGL team, one M-57 60mm light mortar team and a BTR-60 for +1pt/platoon.
Light mortar follows the weapon profile for the Canadian M19 60mm mortar from NATO forces.
0-2 UNITA Semi-Regulars/ 0-1 FAPLA Infantry Company: 1x Iranian Basij Infantry Company.
Both sides may opt to equip this unit with trucks for +2pts/unit.
0-1 D-30 ARTILLERY TEAM: Use Iraqi army 2S1 Carna�on profile, remove all vehicle movement and traits. MINIMUM SIZE.
Add trait FORWARD FIRING to weapon profile.
Add free unarmoured trucks to tow weapons as per towing rules.
D-30 counts as TOWED GUN (3).
0-1 SA-9 GASKIN SAM PLATOON: Iraqi SA-9 Gaskin SAM Platoon. UNITA may only choose the minimal sized platoon (2x launchers).
0-1 M53/59 PRAGA PELOTON ANTIAERO: This represents the various 14.5mm and 23mm towed and portee systems in use.
UNITA ONLY: UNITA may opt to add a team of Stinger missiles as per SADF MANPADS rules.
UNITA ONLY: 0-1 An�-Tank Jeep Group: 1x Iranian An�-Tank Jeep Group with 106mm Recoilless Rifles OR TOW Missile.
FAPLA ONLY: 0-1 SA-8 or SA-13 platoon: As per Iraqi SA-13 and SA-8 op�ons.
FAPLA ONLY 0-1 BM-21 HAIL MRL team: 1x Iraqi BM-21 HAIL platoon. MINIMUM SIZE.
. .
ACKNOWLEDGEMENTS:
The author would like to acknowledge the assistance of the following groups,
Facebook pages and individuals:
Social media:
Various Facebook groups such as the “SA Special Forces Association – the
Recces”, “Tanks in Action”, and “South Africa Bush War”.
Pinterest image libraries of two individuals (C.B and P.L.V); and the individual
efforts of Mr B.Lowe.
Finally, the author would also like to thank the numerous veterans of the
conflict who I have unashamedly ‘acquired’ your service photographs to
either include as eye-candy for the document, or to help me justify decisions
made in this playtest build (and the wider SAVANNAH STORM book I am
writing). Your veteran accounts and photo records have been invaluable in
my research for this document!
Thanks for playing and enjoy the opportunity to re-enact what were some of the largest
battles on the African continent since the second world war!
Cheers,
Nathan C.