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WORLD WAR III ON THE AFRICAN PLAINS

“CUTIO CUANAVALE” SADF PLAYTEST RELEASE


. .

REMINDERS:
Please note that this is a playtest document, not the definitive version of the document,
not every special rule/ force mentioned is used in this playtest.
Furthermore, noting the historical sensitivities of the period, the author assures that this
document is intended for hobbyist use to represent military capabilities in a force-
against-force replication of combat.
FEEDBACK:
If you wish to provide feedback, please let me known via the “Team Yankee (Unofficial):
World War III” webpage - htps://www.facebook.com/groups/1059009290806417
Feedback is appreciated and will only help to further enhance the final product of the
document.
Thanks for playing and enjoy the opportunity to re-enact what were some of the largest
battles on the African continent since the second world war!
Cheers,
Nathan C.
. .

AFRICAN TERRAIN:
For terrain it is recommended one follows the terrain op�ons from the ‘NAM book with a
suitable African savannah flavour for most combat areas, although there would be some areas
more open and desert like, and other areas of wet swamp depending on the focus.
A great reference for terrain in the region is the following resource:
htps://coldwargamer.blogspot.com/2015/06/terrain-african-bush-of-angolan-border.html

DEADLY WILDS:
Whilst the fighting between men rocks the Savannah, the land itself also presents its own
challenges and risks… be it startled Gazelle, an angered Hippopotamus or even an agitated
‘Stoffel’, the risk to humans that let their guard down was extant and could be just as dangerous
as their fellow man.
Furthermore, the remnants of war are strewn across most of the lands fought over, with twenty
plus years of constant conflict and incursions into their territories the region has numerous
instances of abandoned minefields, unexploded ordnance, and other remnants of war.
Each force commander can deploy up to three danger tokens into the field. This represents a
cause of concern on the batlefield in ques�on.
Deploying danger tokens – Danger tokens must be deployed in neutral or your own deployment
area and must be deployed within terrain features.
Each player takes turns to deploy their danger tokens. Players must deploy their first tokens
inside area terrain located in neutral space before deploying other tokens either within their
own deployment area or in other neutral terrain features.
Each terrain feature must have at least one danger token before danger tokens can be placed in
the same terrain feature.
Danger tokens and riverways/water terrain – If a water feature is present on the map, the
atacking player must place one marker within the water feature. The danger token must be
deployed at a crossing point if one exists in the water feature.
Danger tokens and objec�ves – Danger tokens cannot be deployed within 8”/20cm of any
objec�ve marker.
Danger token and movement – Roll a die for each danger token, on a 1, the atacker can move
the tokens up to 2”/5cm in a direc�on of their choice, on a 6, the defender may move the tokens.
The markers do not move on any other number.
This movement represents the fact that the exact location of the dangerous element is not quite
known to either force.
Danger tokens cannot leave their terrain feature once deployed but may move within them as
per the rules above.
. .

DEADLY WILDS:
Unit ac�va�on – If a unit from either force moves within 4”/10cm of a danger token (or the token is
moved within 4”/10cm) roll a die:

1-2: Startled creatures: The unit that triggers the danger token counts as having been hit by one
atack for pinning purposes.
3: Animal warren/ abandoned fieldworks: One team of opponent’s choice within 4”/10cm of the
ac�va�on marker cannot move or assault for the coming turn as the vehicle is stuck / a soldier
sprains their ankle in a large animal burrow of some descrip�on or gets caught up in old rusted
barbed wire, the platoon counts as having been hit once for pinning purposes.
4: Dangerous animal: The closest unit to the ac�va�on marker is atacked by an animal of some
sort before it is killed/ escapes into the bush. Roll one atack against the unit with following profile:
Assault 4+, AT 4, FP 6, Pinning +1.
5: Unexploded ordinance: The opponent places an AT3, FP1+ booby trap directly under a unit of
their choice within 4”/10cm of the token – it ac�vates immediately.
6: Unmarked minefield: Opponent places an AT3, FP1+ minefield marker that follows all the rules
for minefields within 4”/10cm of the ac�va�on marker.

‘BUNDU BASHING’:
The vegetation and grassland of the Savannah holds numerous surprises for the foolhardy. Tempting
fate by going off the beaten path by ‘Bundu Bashing’ (bush bashing) may introduce those less fortunate
to the pitfalls of the terrain along with the associated unpleasant and unplanned maintenance.

On a 5+ a unit may elect to move at their Cross-Country dash speed through terrain that would
normally only allow a terrain dash speed. Roll a skill dice at the end of this movement (on top of any
crossing checks) for any vehicles and heavy weapon infantry in the team.
If the skill check fails, the affected team has suffered a mechanical failure/ injured a soldier during
Bundu Bashing. The affected team or teams are considered to pinned for movement and shoo�ng
purposes for its next turn as it resolves the issue at hand.
Affected teams can fall out of command of the wider unit if desired.
DEADLIER AT NIGHT:
Forces cannot conduct ‘Bundu bashing’ at night, it is simply too dangerous.
Any unit that ac�vates a danger token at night rolls two die and must accept the higher die outcome
unless the unit is using some form of night vision aid. Units using searchlights to avoid a second die roll
are treated as per normal rules for searchlight use.
Other global battlegrounds:
The chaos of a European battleground is replicated with the same die rolls:
‘Startled creatures’ can be replaced with ‘Fleeing refugees.’
‘Dangerous animal’ can be interpreted as ‘Scavengers and Looters.’
Bundu bashing rules can represent the dangers of rapid movement within a conflict zone.
The ‘Bushmen’ skill can be considered as ‘Local area knowledge.’
. .

BUSHMEN:
Knowing the area intimately, local specialists can blend into the surroundings and move freely through
the terrain as if they were just one of the plethora of wildlife on the plains.
Teams with the Bushmen trait may atempt to conduct ‘Bundu Bashing’ on a 3+ and may re-roll their
cross and Bundu bashing skill checks if they fail but must accept the second result.

ROMEO-MIKE TACTICS:
Rhodesian ‘Fireforce’ skills have been transferred into units such as the SADF Recce special forces and
the South West African Territorial Forces – these forces would further enhance the Fireforce concept into
units such as the 101 Battalion ‘Romeo-Mike’ teams.
101 Batalion and Recce teams may deploy as per the ‘Resistance’ rule from RED DAWN with the
following modifica�ons:
101 Battalion Romeo-Mike teams: On a 4+, Romeo-Mike teams and their atached transporta�on may
arrive on site from any neutral table edges or from their own star�ng table edge.
SADF Recce teams: On a 4+ SADF Recce teams may opt to deploy for ANY table edge (including the
ENEMY table edge).
If a 6 is rolled then the Recce team may opt to deploy from ambush using any ‘DEADLY WILDS’ token
that is not within 8”/20cm of an enemy force or objec�ve.
The token is removed after this; THEY were the hidden danger in the deadly wilds!

FEARSOME REPUTATION:
The force known as ‘Koevoet’ was particularly effective at taking the fight to enemy forces, building on
the more aggressive aspects of the Rhodesian fire-force tactics with even their vehicles being used to
tear through the concealing scrublands.
Koevoet teams require eight hits in defensive fire before they fall back from an assault and must
counteratack the enemy whenever they roll to counteratack.
. .

EXPERT TRACKERS:
Whether it be the slightest footstep, the subtle breaking of the wrong branches, or even the simple
noises of the savannah sounding ‘wrong’, specialist man-trackers excelled in locating and engaging
the enemy; doggedly tracking them until they either forced an engagement or (on the rare occasion)
lost the trail.
BASIC RULES:
Roll a spo�ng check like you would for ar�llery, all normal ar�llery spo�ng rules apply.
If successful, your team now ignores line of sight blocking terrain (except for bulletproof terrain) and
ignores distance effects for any long-range shots against the target.
If a tracking team is ranging in ar�llery on a tracked target, the tracking team ignores nega�ve
modifiers for line-of-sight and distance.
BREAKING TRACK:
The tracked unit can break the tracking efforts by rolling their own spo�ng check against the tracking
team, moving more than 20”/50cm away from your tracking team, or by pinning the tracking unit.
REACQUIRING THE TARGET:
The tracking team may atempt to reacquire the trail; however, they must spot the target again as per
the normal spo�ng rules.

MINE PROTECTED VEHICLES:

A signature of the Bush Wars and the Rhodesian conflict before it, the Mine Protected Vehicle would
later become a staple of many militaries as the concept evolved further into the “Mine Resistant
Ambush Protected” uparmoured combat vehicles that are (in)famous in modern conflicts.

Vehicles with the Mine Protected Vehicle trait (MPV) have the following features:
• Re-roll any failed skill test to drive through a minefield.
• Re-roll failed firepower saves against mines.
• Count as FRONT and SIDE Armour 6 against HEAT weapons.
. .

TOWED WEAPONS:

Towed Weapons count as passengers in a vehicle with how many based on the number listed against
them. i.e TOWED WEAPON (3) means you would need three passenger slots on a vehicle to tow the
weapon in question.
Mortars, recoilless guns, HMGs and ATGMs do not count as ‘towed guns’ as per current Team Yankee
rules unless it is specifically stated in their stats.
Towing a weapon follows all the rules for embarking and disembarking passengers, except that the
transport vehicle must be moved to attach to/ detach from the towed weapon.
Weapon may move on their own without a towing vehicle if they have values other than -TOWED- in
a movement profile, but otherwise must use their towing vehicle for movement.
No towing requirement: Weapons in line with current Team Yankee dynamics.
Mortars (including wheeled mortars) up to 120mm, Towed Recoilless Rifles, Tripod HMGs and ATGMs.
Towed 1: ZPU-1/2 AA gun, 20mm towed AA, ZU-23-2, Type 63 MRL, Vasilek mortar.
OPTIONAL -wheeled 120mm mortars.
Towed 2: ZPU-4, G-1 25 pounder gun, ZiS-3 76mm gun, mortars 120mm-160mm.
Towed 3: S-60 57mm AA, GDF 35mm AA, D-30 122mm gun, G-2 5.5inch gun, 160mm-200mm mortars.
Towed 4: HAWK SAM system, M-46 130mm gun, G-3/4/5 guns, 200mm+ mortars, most radars.
Towed 5: Strategic SAM systems and large ‘mobile’ radars, S-23 180mm gun, M-115 203mm gun.
. .

AIRBORNE OBSERVERS:

Perfected through hard-fought experience in Vietnam, Rhodesia and other small-scale conflicts, the art of artillery fire
control from an airborne platform is a double-edged sword. It is an asset for the better vantage point provided for detection
and targeting, but a greater risk to trained personnel as the obvious sounds of a helicopter overhead meant these
reasonably delicate platforms were the target of every person who knew what their presence would herald.
The risk to crews associated in these roles is one of the reasons why UAVs began to take place of these platforms in future
conflicts. The SADF used both the Alouette III and the ‘Bosvark’ light observation plane for such duties.

BASELINE RULES:
• Airborne observers are independent teams with the SCOUT atribute.
• Enemy teams are not considered ‘Gone to Ground’ if they are within 4”/10cm of an Airborne
Observer team.

ADVANCED RULES – EXPERT TRACKER:


• Airborne observers may atempt to track an enemy using the ‘Expert tracker rule’ instead of
calling in an ar�llery bombardment.

AIRBORNE OBSERVERS and BREAKING TRACK:


• Units tracked by an airborne observer can only break track through directly breaking track
(rolling to spot the helicopter as if spo�ng for ar�llery fire).

• A unit cannot fire at the helicopter and break track in the same turn – they must choose one
or the other (firing at the helicopter would be a dead giveaway of their location after all!)

AIRBORNE OBSERVERS AND REACQUIRING THE TARGET:


• Airborne Observers may roll a fourth atempt to reacquire a track, this succeeds on a 5+.

TARGETING Airborne Observers:


• Due to the low and slow moving nature of observer planes, airborne observers are targeted as
per normal an�-aircra� targe�ng rules against helicopters instead of against aircra�.
. .

UNMANNED AERIAL VEHICLES:

BASELINE RULES:

‘Unmanned Aerial Vehicle’ trait:


• UAVs are aircraft teams but can use the SCOUT and HUNTER KILLER rules.
• UAVs may attempt to spot enemies anywhere within their Line Of Sight and ignore any
concealing terrain except for Bulletproof cover and Smoke Screens.

SENSOR DATALINK:
• UAVs can only support units if they can (and have) purchased the SENSOR DATALINK capability.
• If the Sensor Datalink is lost for a team, they can no longer link to the UAV observer.
• UAV ranging in markers track with the target if the target moves at their TACTICAL speed.

Targe�ng the UAV:


• UAVs can only be targeted by systems with Dedicated AA, Guided AA, or Anti-Helicopter traits.
• Each enemy team can only target the UAV if they spot it first as if ranging in for ar�llery.
• Atemp�ng to spot a UAV does not stop the team from shoo�ng their AA in the same turn,
however the unit may ONLY engage in AA ac�vi�es on the same turn they scan for UAVs.
• Once a team member spots the UAV, the whole team can detect the UAV for AA purposes.

ADVANCED RULES – REAL TIME INTEL (UAV EXPERT TRACKER RULE) AND SENSOR TYPES:

TARGETING UAVs using SENSOR TYPES:


• Targe�ng Sensors systems get a +1 to their atempts to spot UAVs.

UAVs: REAL TIME INTEL


• UAVs automa�cally track their targets with the EXPERT TRACKER skill if they successfully spot
for ar�llery (vs ground-based units rolling to spot for artillery OR roll to track a target).
• Units with a datalink to the UAV gain these advantages when engaging the target.
REAL TIME INTEL and BREAKING TRACK:
• Units tracked by a UAV can only break track if they successfully roll two spo�ng checks – the
first to detect the UAV and the second to defeat the UAV’s sensor systems.
• A unit cannot fire at the UAV and break track in the same turn – it is one or the other.
REAL TIME INTEL AND REACQUIRING THE TARGET:
• UAVs may reacquire their target using a single 3+ check or their regular spo�ng check.
. .

INCREASED TARGETING FUNCTIONS – SENSOR SYSTEMS,


SENSOR-SUPPORTED WEAPON TYPES AND ANTI-RADIATION MISSILES

BASELINE RULES:
Any team with a dedicated sensor system in its unit gets +1 to its GUIDED AA or ‘RADAR’ attributes
for its weapons.
‘Slaved to Sensor’ weapons cannot fire if their sensor system is removed from play, this is a case-by-
case basis.
ARM weapons reroll misses against systems with the ‘Guided AA’ or ‘RADAR’ weapon traits.
ADVANCED RULES:
Guided AA is renamed into TRACKING, TELAR and IR-SAM systems: Transport/ Erector/ Launcher
And Radar or InfraRed-Surface to Air Missile. The ‘normal’ Team Yankee Guided AA system.
TELAR examples – SA-8/ ROLAND, IR-SAM examples, Chapparal/SA-9/SA-7/S�nger.
Targeting Sensor (X): A team that provides the ‘Guided AA’, ‘NLOS’ or ‘Radar’ trait to their supported
teams. It is usually a specific radar or specialist vehicle system dedicated to this role.
TEL (X): Transport/Erector/Launcher systems are weapon systems that are slaved to a targeting
system for weapon guidance. The TEL will list in its profile the specific sensor it needs to work.
TEL weapons use the line of sight of their sensor team to the target when aiming, then use their own
platform skill and range to the target when shooting.
If a TEL weapon is out of command range of its targeting sensor (or the sensor is removed from play)
then that weapon is no longer able to fire.
Sensor Supported – (X): Teams with this trait gain the weapon attribute listed whilst they are within
command range of their targeting sensor.
If the team moves out of command distance (or the sensor is removed from play), they replace the
trait with ‘Manual targeting’ for AA or ‘Slow Firing’ for ground units.
Sensor Datalink – (X): As long as at least one weapon team of the unit is within command distance of
the targeting sensor, other weapon teams only need to be within command distance of each other to
gain the supported weapon trait.

ANTI-RADIATION MUNITIONS:
Weapons with the ARM trait reroll misses against systems that have the GUIDED AA or RADAR
attributes. If using the enhanced sensor types, ARM’s reroll misses against TELARs and any targeting
sensors that provide supported units with the TRACKING or RADAR attributes.
. .

INFANTRY SUPPORT
RATEL IFV SERIES
.TANK ATTACHMENT. MINE PROTECTED VEHICLE. PASSENGERS 2.

COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 4+

IS HIT ON 4+
FRONT SIDE TOP
3 2 0

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS


10”/25cm 12”/30cm 18”/45cm 40”/100cm 4+

WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

RATEL 20:
20mm GI-2 Cannon 20”/50cm 3 2 6 5+ Anti-Helicopter, Stabiliser
7.62mm AAMG 16”/40cm 3 1 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6

RATEL 60:
M2 60mm Mortar 16”40cm 2 1 4 4+ Overhead Fire, Smoke
M2 60mm Shrapnel 8”/20cm 4 4 1 6
Firing Bombardment 8”/20cm - ARTILLERY ARTILLERY 1 6 Smoke Bombardment
32”/80cm
7.62mm AAMG 16”/40cm 3 1 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6

RATEL 90:
90mm GT-2 Cannon 32”/80cm 2 1 16 3+ HEAT, Overworked
7.62mm AAMG 16”/40cm 3 1 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6

In the 1960’s, the SADF was looking for a new IFV to replace the Saracen wheeled APC. Initial tests of various
vehicles including the French Panhard M3 and VBX-170, German UR-416 and even the Brazilian EE-11 Urutu
finally led to the development of a local design on a six-wheeled MAN truck chassis called the Ratel.
The Ratel series was first used in combat in 1976, with the 20mm variant being developed and used in combat
first, shortly followed by the 60mm and 90mm variants to replace the Eland ‘Noddy Car’ armoured cars as
the new vehicle was found to be considerably better at bush-bashing than the smaller armoured car.
The specialised design, built with the fine sands of the South African environment in mind, saw the
development of the first dedicated wheeled Infantry Fighting Vehicle in modern use. Although considerably
advanced for its time, most production was focused on local needs and very few were exported until the
1990’s. The Ratel’s cousin, the Belgian SIBMAS, only saw service with the Malaysian army.
The Ratel remains in service in the modern SANDF, with the vehicle only recently beginning to be replaced
with the new (and controversy-riddled) Badger IFV under Project Hoefyster.
. .

Further enhancements would see the a INFANTRY TRANSPORT


dedicated mortar carrier with an 81mm RATEL-CV HQ VEHICLE
M3 mortar system. The mortar could be
dismounted if required, although the
.HQ ATTACHMENT. INFRA-RED. MINE PROTECTED VEHICLE.
weapon was designed to be fired from
within the security of the armoured COURAGE 3+ SKILL 4+
vehicle. MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 4+
Later on in the wars the first integrated
ATGM capability for the SADF would see IS HIT ON 4+
service on this platform, with ZT-3 FRONT SIDE TOP
‘Mongol’ Anti-Tank missile system being 3 2 0
tested at Cutio Cuanavale by 32 ‘Buffalo’
Battalion. TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
A command vehicle variant was also
developed in the 1980’s, allowing for
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
more room for comms and battle HALTED MOVING TANK POWER
planning using mapping tools. .50 Cal HMG 20”/50cm 3 2 4 5+ Anti-Helicopter
7.62mm AAMG 16”/40cm 3 3 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6

ANTI-TANK ARTILLERY
RATEL ZT-3 ATGM CARRIER RATEL-81 MORTAR CARRIER
.TANK UNIT. HAMMERHEAD. MINE PROTECTED VEHICLE. THERMAL IMAGING. .TANK UNIT. MINE PROTECTED VEHICLE.

COURAGE 3+ SKILL 4+ COURAGE 3+ SKILL 4+


MORALE 3+ ASSAULT 4+ MORALE 3+ ASSAULT -
REMOUNT 4+ COUNTERATTACK 4+ REMOUNT 4+ COUNTERATTACK -

IS HIT ON 4+ IS HIT ON 4+
FRONT SIDE TOP FRONT SIDE TOP
3 2 0 3 2 0

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH

10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+ 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+

WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES WEAPON RANGE RATE OF FIRE ANTI- FIRE-
TANK POWER
NOTES
HALTED MOVING TANK POWER HALTED MOVING
ZT-3A Ingwe ATGM 8”20cm - 1 - 21 3+ Guided, HEAT
M3 81mm Mortar 56”/140cm ARTILLERY ARTILLERY 1 4+ Smoke Bombardment
48”/120cm
7.62mm AAMG 16”/40cm 3 1 2 6
ZT-3B Ingwe ATGM 8”20cm - 1 - 23 3+ Guided, HEAT, Tandem Warhead
48”/120cm
7.62mm AAMG 16”/40cm 3 3 2 6
Turret 7.62mm MG 16”/40cm 1 1 2 6
. .

TRANSPORT
CASSPIR APC
.TANK ATTACHMENT. MINE PROTECTED VEHICLE. PASSENGERS 3.

COURAGE 4+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 5+

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH


10”/25cm 12”/30cm 18”/45cm 40”/100cm 4+

IS HIT ON 4+
FRONT SIDE TOP
2 1 0

WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES


HALTED MOVING TANK POWER
Twin 7.62mm MG 16”/40cm 5 3 2 6 Forward Firing
Hull 7.62mm MG 16”/40cm 1 1 2 6 Forward Firing
WEAPONS CARD:
106mm Recoilless Rifle 24”/60cm 1 1 17 2+ Accurate, Brutal, Forward Firing,
HEAT, Recoilless, Slow Firing
20mm Cannon 20”/50cm 3 2 6 5+ Forward Firing
14.5mm KPV HMG 20”/50cm 3 2 5 5+ Forward Firing
.50cal AAMG 20”/50cm 3 2 4 5+ Forward Firing

The Casspir is the first true vehicle that can be considered a ‘modern’ Mine Resistant Ambush Protected
(MRAP) vehicle and is considered the grandfather of most Mine Protected Vehicle concepts used in modern
military forces.
Designed specifically in support of the South African Police by the Council for Scientific and Industrial
Research, the name CASSPIR is actually an anagram of the two respective service names – SAP and CSIR.
The Casspir was initially (and very successfully) used by the Koevoet counter-insurgency forces, the Casspir
would later be integrated into other units such as 101 Battalion SWATF and the Recce units of the SADF.
Although initially unarmed, Casspirs were very quickly modified in-field to be equipped with weapon mounts
– these weapons were most commonly single or twin 7.62mm machine guns, although almost as common
were .50 calibre M2 HMG mounts and passenger-side ‘hull’ mounted 7.62mm MGs.
Other weapons that would be mounted onto Casspirs included captured 14.5mm KPV machine guns, 20mm
autocannons and even 106mm recoilless rifles for anti-armour support.
Numerous variants of the Casspir were developed both during and after the Bush War providing important
armoured logistics services, psychological warfare and mine clearing support to wider force elements.
. .

TRANSPORT
BUFFEL APC
.TANK ATTACHMENT. MINE PROTECTED VEHICLE. PASSENGERS 3.

COURAGE 4+ SKILL 4+
MORALE 3+ ASSAULT 5+
REMOUNT 4+ COUNTERATTACK 5+

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS


10”/25cm 10”/25cm 16”/40cm 36”/90cm 4+

IS HIT ON 4+
OPTIONS: FRONT SIDE TOP
Replace front mounted AAMG 1 1 0
with twin 7.62mm MGs on any
Buffel for +1pt/platoon.
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
Add a second twin 7.62mm MG HALTED MOVING TANK POWER
position to any Buffel for 2x 7.62mm AAMG 16”40cm 4 4 2 6 Passenger Fired
+1pt/platoon. Twin 7.62mm MG 16”/40cm 5 3 2 6 Forward Firing, Passenger Fired
Replace up to half the team’s Twin rear 7.62mm MG 16”/40cm 3 2 2 6 Rear Firing, Passenger Fired
forward AAMGs with 12.7mm 12.7mm HMG 20”/50cm 3 2 4 5+ Forward Firing, Passenger Fired
HMGs for +1pt/platoon.

Called ‘Kots Koets’ (Afrikaans – Vomit Carriage) due to it’s unstable


nature in rough terrain and high speeds. The Buffel is one of the first
mass-produced Mine Protected Vehicles to see major battlefield and
export success.

Designed after the development of the interim ‘Bosvark’ protected


vehicle (essentially a Unimog truck with a plated lower frame to try and
deflect mine blasts away from transported soldiers) and as a
replacement for the ‘Hippo’ mine protected vehicle built on the elderly
Bedford truck chassis – the Buffel has the rather unique claim of being
Baboon-safe after one was drugged, strapped into the driver’s seat and
subsequently survived having explosives detonated under it!

The Buffel is another iconic vehicle of the Bush War period, and
throughout almost the entirety of the war wherever SADF were to be
found so to would you find the Buffel or its variants. A small selection of
modified variants were built and developed, with most of the production
run focusing entirely on the production of the armoured transport
variant.

The vehicle remained in service until the end of the war and into the mid
1990’s – with some upgraded models still being used by other, smaller
militaries even today.
. .

TRANSPORT
JAKKAL LIGHT JEEP
.UNARMOURED TRANSPORT. GUN TRANSPORT. JAKKAL. OVERWORKED. PARACHUTE. PASSENGERS 1.

COURAGE - SKILL -
MORALE - ASSAULT 6
REMOUNT - COUNTERATTACK 6

IS HIT ON SAVE
5+ 5+

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS


6”/15cm 12”/25cm 16”/40cm 32”/80cm 4+

JAKKAL:
Jakkals do not have their own driver teams and so have no stats with
exception of their ASSAULT and COUNTERATTACK values.
Stats such as courage, skill, morale and remount are passenger based.
Jakkal vehicles teams are considered ‘Bailed out’ if their passengers leave.
Jakkals are destroyed immediately if engaged in close combat when empty.
Passenger fired weapons can be fired by dismounted owning infantry within
2”/5cm of the Jakkal in lieu of firing their own weapons.
Jakkals count as one passenger when being considered for heliborne airlift,
and can be delivered via parachute as per Red Dawn parachute rules.
Jakkals may be armed and can choose weapons from the profiles listed
below. Allowed options will be listed in relevant force details.

WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

7.62mm AAMG 16”40cm 1 1 2 6


Single 12.7mm AAMG 20”/50cm 3 2 4 5+
Twin 12.7mm AAMG 20”/50cm 5 3 4 5+ Anti-Helicopter
20mm GA-1 Cannon 20”/50cm 3 2 6 5+ Anti-Helicopter, Manual Tracking
106mm Recoilless Rifle 24”/60cm 1 1 17 2+ Accurate, Brutal, HEAT, Recoilless

The Jakkal is a unique solution to the need for high mobility within
difficult terrain in an air-droppable package. Specifically built for use by
the SADF ‘Parabat’ airborne infantry, the Jakkal was a local design that
won out over cut-down Landrover jeeps (known as Firefly jeeps, and
subsequently ‘acquired’ by the SADF Recon elements), modified scooters
and rebuilt and overhauled light tricycle airdrop motorbikes.

The tiny vehicle would become a critical force enabler for the Parabats,
being able to tow anti-tank gun prototypes, heavy mortars and even be
used as a heavy weapon carriage itself.
. .

OPTIONS: GUN TRACTOR/ TRANSPORT


Upgrade to SAMIL series trucks
(cross +1) +1pt/unit.
UNIMOG/ SAMIL-20 LIGHT TRUCK
If you choose this option, you must .UNARMOURED TRANSPORT. GUN TRANSPORT. INDEPENDENT UNIT. PASSENGERS 3.
upgrade ALL trucks within your
force to SAMIL series trucks.
COURAGE 4+ SKILL 5+
Any SAMIL series trucks may be MORALE 4+ ASSAULT -
upgraded to their ‘Kwevoel’ REMOUNT 4+ COUNTERATTACK -
armoured variant for +1pt/unit.

This upgrade gives the trucks in this IS HIT ON SAVE


unit the following stats:
3+ 5+
FRONT: 0, SIDE: 0, TOP: 0
MINE PROTECTED VEHICLE
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Independent transports: 10”/25cm 10”/25cm 14”/35cm 48”/120cm 3/4+
Independent transport teams may
transport multiple infantry or gun
teams at the same time.
GUN TRACTOR/ TRANSPORT
Jakkal light vehicles may be
transported by these vehicles. BEDFORD/ SAMIL-50 MEDIUM TRUCK
.UNARMOURED TRANSPORT. GUN TRANSPORT. INDEPENDENT UNIT. PASSENGERS 4.
Initially, the majority of SADF soft-
skin vehicles were Commonwealth COURAGE 4+ SKILL 5+
MORALE 4+ ASSAULT -
force designs from World War II
REMOUNT 4+ COUNTERATTACK -
such as the Bedford truck and the
C15 series. As sanctions and age
IS HIT ON SAVE
impacted on these designs they
were replaced with mostly German 3+ 5+
designs such as the ubiquitous
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Unimog light truck and the larger
Magrius-Deutz trucks often used 10”/25cm 10”/25cm 14”/35cm 48”/120cm 3/4+
as artillery tractors.
GUN TRACTOR/ TRANSPORT
However; there was also the issue
that was presented by mine MAGIRUS-DEUTZ/ SAMIL-100 HEAVY TRUCK
warfare, now a favourite method
.UNARMOURED TRANSPORT. GUN TRANSPORT. INDEPENDENT UNIT. PASSENGERS 6.
of insurgency employed by the
SADF’s foes. Local research and COURAGE 4+ SKILL 5+
development led to the SAMIL MORALE 4+ ASSAULT -
series of trucks, these would REMOUNT 4+ COUNTERATTACK -
supplement and eventually replace
the older European designs for the IS HIT ON SAVE
most part. 3+ 5+

Multiple variants of each truck TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
exist, but the most interesting are 10”/25cm 10”/25cm 14”/35cm 48”/120cm 3/4+
the mine protected ‘Kwevoel’
variants, all with their unique
shovel-nose crew compartment.
. .

HELICOPTER ATTACHMENTS: SADF INFANTRY TRANSPORT


You may replace the normal
transportation systems of ANY South ORYX HELICOPTER TRANSPORT
African or UNITA infantry platoons with
either of the following: . HELICOPTER AIRCRAFT ATTACHMENT. GUN TRANSPORT. PASSENGERS 5.
• Two ORYX helicopters
-or-
• One Super Frelon helicopter
COURAGE 4+ SKILL 4+
Parabat platoons may swap their Oryx
helicopters for two Frelon helicopters at MORALE 3+
no cost.
Frelon helicopters may carry Land
Rovers, Jakkals and Parabat Ferrets. IS HIT ON SAVE
UNITA forces must keep their CSI liaison 4+ 5+
teams attached for airlift.

The SADF, like the Rhodesians TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
and US forces before them, put ------------------------------------------ UNLIMITED --------------------------- AUTO
great emphasis on effective
aerial resupply and use of air WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
assault elements. Although HALTED MOVING TANK POWER

limited in number, the Puma Door MAG MGs 16”/40cm 4 4 2 6 Door Guns
transport helicopter would
prove to be extremely valuable
to both specific Special Force SADF INFANTRY TRANSPORT
and Parabat operations, but
also in general movement of SUPER FRELON HELICOPTER TRANSPORT
normal SADF infantry forces – . HELICOPTER AIRCRAFT ATTACHMENT. GUN TRANSPORT. PASSENGERS 7.
more often than not it would be
regular soldiers from 32
Battalion who would utilise the COURAGE 4+ SKILL 4+
Puma (and the upgraded Oryx)
MORALE 3+
for cross-border operations.

For oversized transport and IS HIT ON SAVE


logistics needs, the SADF had a 3+ 5+
smaller supply of Super Frelon
heavy lift helicopters. More
often than not these were used TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
to supply large amounts of ------------------------------------------ UNLIMITED --------------------------- AUTO
munitions to field artillery units
deployed into forward WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
operations areas, but there HALTED MOVING TANK POWER

were some instances where Door MAG MGs 16”/40cm 4 4 2 6 Door Guns
these larger helicopters would
assist in the provision of
infantry forces (although
usually in the rear lines rather
than a forward echelon force).
. .

OBSERVATION VEHICLE
RATEL-20 ARTILLERY OBSERVATION VEHICLE
. INDEPENDENT TANK UNIT. INFRA-RED. MINE PROTECTED VEHICLE. OBSERVER. SCOUT.

COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 4+

IS HIT ON 4+
FRONT SIDE TOP
3 2 0

Artillery observation of fires was TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
critical in the Bush War, and with 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
the terrain being as difficult as it
could be there was often plenty WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
of reason to supplement the
20mm GI-2 Cannon 20”/50cm 3 2 6 5+ Anti-Helicopter, Stabiliser
direct ground-based recon 7.62mm AAMG 16”/40cm 3 3 2 6
teams that were directly 2x 7.62mm MG 16”/40cm 2 2 2 6
attached to artillery forces with
an associated airborne element.
OBSERVATION AIRCRAFT
South African forces would also BOSVARK OBSERVATION AIRCRAFT
be one of the pioneers in the
development and fielding of one . AIR OBSERVATION UNIT. EXPERT TRACKER. OBSERVER. SCOUT.
of the world’s first effective
modern-day UAVs. COURAGE 4+ SKILL 4+
MORALE 3+
This was because while the
concept of the Remote Piloted IS HIT ON SAVE
Vehicle existed and had been
5+ 5+
tested by the USSR and USA,
under their superpower
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
agreements the technology used
for unmanned vehicles was ------------------------------------------ UNLIMITED --------------------------- AUTO
considered too close to cruise
missile technology and so was
limited – and given the choice
between more missiles or a OBSERVATION AIRCRAFT
drone, both chose the former SEEKER UAV
over the latter.
. UNMANNED AERIAL VEHICLE. OBSERVER. REAL TIME INTEL.
. SENSOR DATALINK. THERMAL IMAGING.

SKILL 5+

IS HIT ON SAVE
5+ 6

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS


------------------------------------------ UNLIMITED --------------------------- AUTO
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


RATEL MECHANISED INFANTRY COMPANY (Historical – Cuito Cuanavale)
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.

.INFANTRY FORMATION. .HQ TRANSPORT.


COURAGE 3+ SKILL 3+
MORALE 3+ ASSAULT 4+
RALLY 3+ COUNTERATTACK 3+

IS HIT ON SAVE
RATEL MECHANISED INFANTRY COMPANY HQ
4+ 3+

1x R1 rifle team with Ratel 20 1 POINT TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS

8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO

VISION WEAPON RANGE RATE OF FIRE ANTI- FIRE-


NOTES
OPTIONS: HALTED MOVING TANK POWER

R1 Rifle Team 16”/40cm 1 1 1 6


Replace R1 team and Ratel 20 with R4 Assault
Rifle Team and Ratel CV/OP for no cost. R4 Assault Rifle Team 12”/30cm 3 3 1 6 Pinned ROF 1

INFANTRY INFANTRY
INFANTRY ARTILLERY

RATEL MECHANISED RATEL MECHANISED PARABAT AIRBORNE VALKIRI ROCKET


PLATOON PLATOON INFANTRY PLATOON LAUNCHER BATTERY

32 BATTALION M-5 120MM HEAVY


INFANTRY INFANTRY
RAIDER PLATOON MORTAR BATTERY

ANTI-TANK ARTILLERY

RATEL MECHANISED RATEL-60 PIONEER


PLATOON PLATOON
RATEL FIRE SUPPORT
BUFFEL MOTORISED BUFFEL PIONEER PLATOON RATEL 81
INFANTRY PLATOON PLATOON MORTAR PLATOON
32 BATTALION ZT-3
ATGM PLATOON

AIRCRAFT ARTILLERY ARMOUR ANTI-AIRCRAFT


ARMOUR

SAAF AIR G-6 RENOSTER OLIFANT 1A YSTERVAARK


FIELD BATTERY OLIFANT
ARMOURED 1A
TROOP SPAA PLATOON
ATTACK GROUP
ARMOURED TROOP
G-5 HOWITZER
FIELD BATTERY

This formation has been created to allow players to build the mechanised forces of 61 MECHBAT and 4 SAI as they were
present during the Battle of Cuito Cuanavale; a period of extended operations that occurred around the township of the
same name between 14 August 1987 up to 23 March 1988 which resulted in some of the largest battles on the African
ti i ld
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


RATEL MECH INFANTRY PLATOON
.INFANTRY UNIT.
RATEL MECH INFANTRY PLATOON COURAGE 3+ SKILL 4+
6x R4 Assault Rifle team with MORALE 3+ ASSAULT 4+
R1M1 AT Rifle Grenades
RALLY 4+ COUNTERATTACK 4+
1x FN MAG team
1x RPG-7 an�-tank teams
4x RATEL 20 IFV 11 POINTS
IS HIT ON SAVE
4x R4 Assault Rifle team with
R1M1 AT Rifle Grenades 4+ 3+
1x FN MAG team
1x RPG-7 an�-tank team
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
3x RATEL 20 IFV
8 POINTS
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO

OPTIONS: WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES


Replace all R4 Assault Rifle and FN MAG
teams with R1/ FN MAG Teams at no cost. HALTED MOVING TANK POWER
R4 Assault Rifle Team 12”/30cm 3 3 1 5+/4+ Pinned ROF1, Meerkat MGL
Equip all RIFLE or ASSAULT RIFLE teams
with Meerkat/ Milkor MGL (+1 Firepower) or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing
+1pt/platoon. R1/FN MAG Rifle Team 16”/40cm 2 1 2 5+/4+ Meerkat MGL
or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing
Replace RPG-7 launcher with LRAC-89
launcher +1pt/platoon. FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
Add one 60mm M1 mortar team and one RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
RPG-7 team with a Ratel 60 IFV
M1 60mm Mortar 24”/60cm 1 1 1 4+ Assault 5, Heavy Weapon,
+2pts/platoon
Overhead Fire, Slow Firing, Smoke
Replace 60mm M1 mortar with M4 Patrol
Mortar (PATMOR) +1pt/platoon. Meerkat MGL Firepower +1 for all R1/MAG Rifle
or R4 Assault Rifle Teams
Upgrade all Ratel-20 IFV to Ratel-90 IFV for
+3pts/platoon. LRAC-89 An�-Tank Team 16”/40cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
M4 60mm Patrol Mortar 16”/40cm 2 1 1 4+ Overhead Fire, Slow Firing, Smoke

The backbone of the modern ‘External’ conventional forces


known as 61 Mechanised Battalion, the Ratel Infantry
Fighting Vehicle and its soldiers is a combination of lethality,
mobility and training that is simply unmatched compared to
their foes.

With the assistance of Israeli technology transfers and cross-


pollination of lessons-learnt from years of conflict these
forces have been honed into a cadre of veterans and well-
trained servicemen that could be considered the equal of any
European military unit.

Originally equipped with the powerful R1 battle rifle – the


SADF has recently began to shift towards the new R4 assault
rifle, a development of the ever-growing military relationship
between South Africa and Israel.

Furthermore, the new ‘Meerkat’ multiple grenade launchers


provide a significant firepower punch to the regular SADF
infantry forces. This large revolver-type weapon allows the
unit grenadier to create a significant amount of destruction
with up to six 40mm grenades being lobbed into an area in
rapid succession.

A unique feature of the SADF infantryman, these new MGL’s


make them extremely dangerous when clearing confined
spaces and shrubland – the exact kind of environs they
regularly face in their external operations.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


BUFFEL MOTORISED INFANTRY PLATOON
.INFANTRY UNIT.
BUFFEL MOTORISED INFANTRY COURAGE 3+ SKILL 4+
PLATOON MORALE 3+ ASSAULT 4+
6x R4 Assault Rifle team with RALLY 4+ COUNTERATTACK 4+
R1M1 AT Rifle Grenades
3x RPG-7 an�-tank team
3x Buffel APC
8 POINTS IS HIT ON SAVE
4+ 3+
4x R4 Assault Rifle team with
R1M1 AT Rifle Grenades
2x RPG-7 an�-tank team
5 POINTS
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
2x Buffel APC
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
OPTIONS:
Replace all R4 Assault Rifle teams with
R1/ FN MAG Teams at no cost. WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
Equip all RIFLE or ASSAULT RIFLE teams
R4 Assault Rifle Team 12”/30cm 3 3 1 5+/4+ Pinned ROF1, Meerkat MGL
with Meerkat/ Milkor MGL (+1 Firepower)
+1pt/platoon. or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing

Add one Buffel and a support team of the R1/FN MAG Rifle Team 16”/40cm 2 1 2 5+/4+ Meerkat MGL
following units: or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing
One 60mm M1 mortar team, FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
One LRAC-89 anti-tank team; and,
One FN MAG team RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
+4pts/platoon
M1 60mm Mortar 24”/60cm 1 1 1 4+ Assault 5, Heavy Weapon,
Replace 60mm M1 mortar with M4 Patrol Overhead Fire, Slow Firing, Smoke
Mortar (PATMOR) +1pt/platoon.
WEAPONS CARD
Meerkat MGL Firepower +1 for all R1/FN MAG
Rifle or R4 Assault Rifle Teams
LRAC-89 An�-Tank Team 16”/40cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
M4 60mm Patrol Mortar 16”/40cm 2 1 1 4+ Overhead Fire, Slow Firing, Smoke

Very similar in construct to the Ratel mechanised infantry, the Buffel teams are still important infantry forces
in combat and help provide the larger infantry force to help sweep the nooks and crannies of areas cleared
by the Ratel mechanised infantry forces.

The Buffel remains an impressive armoured vehicle in the bush war, able to withstand mines and explosions
that even the best European APCs would have difficulty with. Buffel APCs are unique in that they do not have
troop access or entry doors, instead, soldiers climb in via rungs and railings on the sides of the vehicle – and
when required to disembark into combat, the sides of the Buffel can drop to provide jump-ramps for soldiers
to launch themselves to the ground below.

Like their mechanised compatriots, they too utilise the Milkor MGL and new R4 assault rifles. Both teams are
also often found using the ever-present RPG-7, captured in numbers so great that these are now standard
issue to SADF troops to complement the limited number of the more advanced LRAC-89 weapon systems
available for use as specialist anti-armour systems.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


RATEL-60 PIONEER PLATOON
.INFANTRY UNIT. ENGINEERS. SMOKE.

RATEL-60 PIONEER PLATOON COURAGE 3+ SKILL 4+


5x R4 Assault Rifle team with
Meerkat MGL and AT grenades
MORALE 3+ ASSAULT 4+
1x FN MAG MG team RALLY 4+ COUNTERATTACK 4+
2x RPG-7 team
9 POINTS
4x RATEL-60 IFV IS HIT ON SAVE
3x R4 Assault Rifle team with
Meerkat MGL and AT Grenades 4+ 3+
1x RPG-7 an�-tank teams
6 POINTS
2x RATEL-60 IFV

OPTIONS: TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Replace all R4 Assault Rifle teams with R1/ FN
MAG Teams at no cost. 8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
Add Casspir APC with PLOFADDER mine
clearing rocket +2pts/platoon WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
TEAM SPECIFIC RULE – ENGINEERS: HALTED MOVING TANK POWER
R4 Assault Rifle Team 12”/30cm 3 3 1 4+ Pinned ROF1, Meerkat MGL
Dig in on a 3+ and can dig in other teams using
or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing, Smoke
a skill check if they are within 2”/5cm of a team.
R1/FN MAG Rifle Team 16”/40cm 2 1 2 4+ Meerkat MGL
May move or shoot in the same turn they clear a
minefield or barbed wire. or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing, Smoke

May attack bunkers or nests from any angle. FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon

Engineer rifle teams may generate a smoke effect RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
instead of shooting an AT Rifle Grenade. WEAPONS CARD:
Engineers may attempt to clear an insurgent Meerkat MGL Firepower +1 for all R1/MAG Rifle
minefield or booby trap BEFORE it activates if or R4 Assault Rifle Teams
they pass a skill check.
Mine clearing rocket 8”/20cm - SMOKE BOMABRDMENT - AUTO Mine Clearing Device,
16”/80cm Smoke Bombardment, One Shot

During the battles in Angola both 61 MECHBAT and 4 SAI had their own combat engineers, also known as
‘Pioneers’ or ‘Sappers’ depending on the specific nature of their engineer duties and responsibilities.

61 MECHBATs combat engineers were fortunate enough to have access to several Ratel-60 Infantry Fighting
Vehicles, these systems meant that the platoon had the ability to create a high explosive bombardment or
provide large smokescreen for use against a threat on demand. This combined with their effective armoured
plating and mine protection meant the systems were valuable additions to the overall capability of these
combat engineers.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


BUFFEL PIONEER PLATOON
. INFANTRY UNIT. ENGINEERS. SMOKE.

BUFFEL PIONEER PLATOON


COURAGE 3+ SKILL 4+
3x R4 Assault Rifle team with
Meerkat MGL and AT grenades MORALE 3+ ASSAULT 4+
1x FN MAG MG team RALLY 4+ COUNTERATTACK 4+
2x RPG-7 team
3x 60mm mortar teams
8 POINTS IS HIT ON SAVE
3x Buffel APC
4+ 3+
3x R4 Assault Rifle team with
Meerkat MGL and AT Grenades
1x RPG-7 an�-tank teams
2x 60mm mortar teams
5 POINTS TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
2x Buffel APC

8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO


OPTIONS:
Replace all R4 Assault Rifle teams with R1/ FN WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
MAG Teams at no cost.
HALTED MOVING TANK POWER
Add Casspir APC with PLOFADDER mine R4 Assault Rifle Team 12”/30cm 3 3 1 4+ Pinned ROF1, Meerkat MGL
clearing rocket +2pts/platoon or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing, Smoke
TEAM SPECIFIC RULE – ENGINEERS: R1/FN MAG Rifle Team 16”/40cm 2 1 2 4+ Meerkat MGL
Dig in on a 3+ and can dig in other teams using or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing, Smoke
a skill check if they are within 2”/5cm of a team.
FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
May move OR shoot in the same turn they clear a
minefield or barbed wire. RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
May attack bunkers or nests from any angle. M1 60mm Mortar 24”/60cm 1 1 1 4+ Assault 5, Heavy Weapon,
Overhead Fire, Slow Firing, Smoke
Engineer rifle teams may generate a smoke effect
instead of shooting an AT Rifle Grenade. WEAPONS CARD:
Engineers may attempt to clear an insurgent Meerkat MGL Firepower +1 for all R1/MAG Rifle
minefield or booby trap BEFORE it activates if or R4 Assault Rifle Teams
they pass a skill check.
Mine clearing rocket 8”/20cm - SMOKE BOMABRDMENT - AUTO Mine Clearing Device,
16”/80cm Smoke Bombardment, One Shot

During the battles in Angola both 61 MECHBAT and 4 SAI had their own combat engineers, also known as
‘Pioneers’ or ‘Sappers’.

Although not as fortunate as their 61 MECHBAT equivalents in that they were utilising the Buffel APC, the
combat engineers of 4 SAI were just as important in helping to protect their units from the hidden threats of
Angolan minefields, building defensive positions and assisting in the removal of booby traps from captured
enemy trench lines.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


32 BATTALION RAIDER PLATOON
. INFANTRY UNIT. BUSHMEN.
32BN RAIDER PLATOON
6x AKM Assault Rifle team
2x FN MAG team
2x RPG-7 an�-tank team
1x 60mm mortar team
4x Buffel APC 10 POINTS
COURAGE 3+ SKILL 3+
MORALE 3+ ASSAULT 4+
5x AKM Assault Rifle team
RALLY 4+ COUNTERATTACK 4+
1x FN MAG team
1x RPG-7 an�-tank team
IS HIT ON SAVE
1x 60mm mortar team
3x Buffel APC
4+ 3+
8 POINTS

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS


OPTIONS:
Equip AKM Assault Rifle teams with AKM 8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
AP and AT rifle grenades for +1pt/platoon.
Replace all AKM Assault Rifle teams with R2/
HK21 SAW teams at +1pt/platoon. WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
Replace one RPG-7 launcher with LRAC-89
HALTED MOVING TANK POWER
launcher +1pt/platoon. AKM Assault Rifle Team 8”/20cm 3 3 1 5+/4+ Pinned ROF1, AKM AP
Add one PKM LMG team +1pt/platoon. Rifle Grenades

Replace Buffel twin MG mount with 12.7mm R2/ HK21 SAW Team 16”/40cm 2 2 2 5+
HMG on up to two Buffels +1pt/platoon. FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
Replace all Buffel APCs with Casspir APCs RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
+1pt/platoon.
60mm Mortar 24”/60cm 1 1 1 4+ Assault 5, Heavy Weapon,
Replace two Casspir twin MG mounts with one
20mm cannon and one .50cal HMG Overhead Fire, Slow Firing, Smoke
+1pt/platoon. WEAPONS CARD:

Provided a force contains at least one 32 AKM Rifle Grenades Firepower +1 for AKM teams
Battalion Raider Platoons, the formation AKM AT Rifle Grenade 4”/10cm 1 1 11 4+ HEAT, Slow Firing
may elect to take a Ratel ZT-3 ATGM team.
PKM LMG Team 16”/40cm 7 4 2 6 Assault 5, Heavy Weapon

32 Battalion, SADF, was a unique force-within-a-force in the SADF, speaking a totally different language to
most SADF forces as most of 32 Battalion soldiers were ex-Portuguese who had fled from Angola following
the end of Portuguese colonial rule.

32 Battalion would be a pivotal force in many of the cross-border excursions that would be the hallmark of
SADF presence and influence in the Angolan civil war and earn the ferocious nickname “Os Terríveis” or “The
Terrible Ones” from those who would engage their elements in battle.

Whilst engaging on their own terms, units would often dress in ex-Portuguese military attire and use either
ex-Portuguese or captured enemy equipment as part of its role as a deep-strike force. When fighting as part
of a wider combined, conventional force, the unit would usually swap these weapons out for more
conventional SADF force equipment and the usual ‘Nutria’ combat uniforms to avoid blue-on-blue incidents.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


PARABAT INFANTRY PLATOON
. INFANTRY UNIT. AIRBORNE. PARACHUTE.
PARABAT INFANTRY PLATOON COURAGE 3+ SKILL 3+
MORALE 3+ ASSAULT 3+
6x R4 Assault Rifle team with RALLY 3+ COUNTERATTACK 4+
R1M1 AT Rifle Grenades
2x FN MAG team
2x RPG-7 an�-tank teams
IS HIT ON SAVE
2x M1 60mm PATMOR team
3x Oryx Helicopter 16 POINTS 4+ 3+
4x R4 Assault Rifle team with
R1M1 AT Rifle Grenades
1x FN MAG team
1x RPG-7 an�-tank team
2x M1 60mm PATMOR team TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
2x Oryx helicopter 12 POINTS
8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO

OPTIONS: WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES


Replace all R4 Assault Rifle and FN MAG
teams with R1/ FN MAG Teams at no cost. HALTED MOVING TANK POWER
Equip all RIFLE or ASSAULT RIFLE teams R4 Assault Rifle Team 12”/30cm 3 3 1 5+/4+ Pinned ROF1, Meerkat MGL (+1FP)
with Meerkat/ Milkor MGL (+1 Firepower) or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing
+1pt/platoon.
R1/FN MAG Rifle Team 16”/40cm 2 1 2 5+/4+ Meerkat MGL (+1 FP)
Replace one RPG-7 launcher with LRAC-89 or AT Rifle Grenade 4”/10cm 1 1 13 4+ HEAT, Slow Firing
launcher +1pt/platoon.
FN MAG Team 16”/40cm 5 2 2 6 Assault 5, Heavy Weapon
Replace 60mm M1 mortar with M4 Patrol
Mortar (PATMOR) +1pt/platoon. RPG-7 An�-Tank Team 12”/30cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
Replace half your platoon for an equal number M1 60mm Mortar 24”/60cm 1 1 1 4+ Assault 5, Heavy Weapon,
of Jakkals jeeps with no weapons at no cost. Overhead Fire, Slow Firing, Smoke
Replace half your platoon for a shared number WEAPONS CARD:
of Jakkal MG (7.62mm) and MG (.50cal)
Meerkat MGL Firepower +1 for all R1/FN MAG
vehicles +3pts/platoon cost.
Rifle or R4 Assault Rifle Teams
(You must keep at least 2xRIFLE teams)
LRAC-89 An�-Tank Team 16”/40cm 1 1 17 4+ Assault 5, HEAT, Slow Firing
-OR-
M4 60mm Patrol Mortar 16”/40cm 2 1 1 4+ Overhead Fire, Slow Firing, Smoke
Replace all Oryx helicopters with Buffel APCs
for +2pts/platoon.
Replace Buffel twin MG mount with 12.7mm The Parabats of the 1980’s were renowned for their success in the
HMG on up to two Buffels +1pt/platoon. field of battle and elements were involved in the wider battle of Cuito
Cuanavale through provision of reconnaissance support and liaison
with UNITA forces.

Furthermore, a section of 120mm mortars would also be involved in


the battle, providing fire support as required.

The Parabats have recently introduced the new ‘Jakkal’ light air-
droppable vehicle to their force register and they have already
proven to be dependable and extremely effective vehicles.

Although they have limited role in the battles that rage around Cuito
Cuanavale due to the dangerous air defence environment the foe
presents, they still have an important influence in the field.

Historical anecdote: Historically, the Parabat forces were only


suppor�ng the wider 61 MECHBAT and 4 SAI in limited numbers,
most elements being used as recon and liaison between UNITA
teams.

If using them historically, only choose the smaller teams and equip
them with Buffel APCs, Milkor MGLs and 60mm PATMOR teams.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


RATEL FIRE SUPPORT PLATOON
. TANK UNIT. INFRA RED. MILAN ATTACHMENT. MILAN MOUNT. MINE PROTECTED VEHICLE. SCOUT.
RATEL FIRE SUPPORT PLATOON
COURAGE 3+ SKILL 4+
10 POINTS
MORALE 3+ ASSAULT 4+
6x Ratel-90 Fire Support Vehicle REMOUNT 4+ COUNTERATTACK 4+

5 POINTS
3x Ratel-90 Fire Support Vehicle IS HIT ON 4+
FRONT SIDE TOP
OPTIONS:
3 2 0
Replace up to three Ratel-90 IFVs with any
mix of Ratel-60 or Ratel-20 IFVs at no cost.

If a force contains a Ratel Fire Support


TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Platoon, it may also take a Milan ATGM
Group with up to six MILAN teams. 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+

MILAN MOUNTS and RATEL IFV:


Historically, whilst there are some very limited shots of MILAN ATGM (ZT-2 in SADF service) being u�lised on top of some Ratel vehicles
(the most cited photo being that of Ratel 72A, often mistaken for being a Ratel-20 when it is in fact a Ratel-90 FSV) litle evidence exists
to show that a dedicated mount was pursued. Doctrinally, post-1990 the MILAN troop would be used within six vehicles of the an�-
tank platoon with ZT-2 launchers in lieu of ZT-3’s, it is noted there are only limited reports of such use in major Angolan ac�ons.

Each MILAN team in a Mechanised Fire Support Platoon may opt to be directly mounted to a Ratel in the platoon.
Any vehicle with this attachment now counts as having a MILAN-1 ATGM capability with the following missile profile.
OPTIONAL: MILAN missile team, 8”/20cm – 36”/90cm, ROF 1 halted, AT21, Firepower 3+, Guided, HEAT, Infra-Red.

CROSS-BORDER ‘EXTERNAL’ FORCES


MILAN ATGM ATTACHMENT
. INFANTRY ATTACHMENT. HEAVY WEAPON. INFRA-RED.
MILAN ATGM Group COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 5+
Up to 6x MILAN ATGM teams +1pt/team RALLY 4+ COUNTERATTACK 5+

You may field one MILAN ATGM group if


you have any platoons with MILAN IS HIT ON SAVE
ATTACHMENT options.
4+ 3+
MILAN ATGM teams must be attached to
any platoons that allow the option.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
There must be enough space across
platoons to account for all ATGM teams, 8”/20cm 8”/20cm 12”/30cm 12”/30cm AUTO
either as MILAN MOUNTS or PASSENGERS.

Your MILAN ATGM GROUP can be WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
distributed across multiple MILAN HALTED MOVING TANK POWER
ATTACHMENT teams if you so wish. MILAN missile team 8”/20cm – 1 - 21 3+ Guided, HEAT, Infra-Red
36’/90cm
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


32 BATTALION ZT-3 ATGM PLATOON
. TANK UNIT. INFRA RED. MINE PROTECTED VEHICLE. SCOUT.

COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 4+ COUNTERATTACK 4+

IS HIT ON 4+
FRONT SIDE TOP
3 2 0

RATEL ZT-3 ATGM PLATOON TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
4x Ratel ZT-3 ATGM Carrier
8 POINTS 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
2x Ratel-90 Fire Support Vehicle

2x Ratel ZT-3 ATGM Carrier WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
4 POINTS HALTED MOVING TANK POWER
1x Ratel-90 Fire Support Vehicle
ZT-3A Ingwe ATGM 8”20cm - 1 - 21 3+ Guided, Hammerhead, HEAT,
You may field the RATEL ZT-3 ATGM platoon 48”/120cm Thermal Imaging
instead of the Ratel Fire Support Platoon if 7.62mm AAMG 16”/40cm 3 3 2 6
you have at least one 32 BATTALION
Turret 7.62mm MG 16”/40cm 1 1 2 6
RAIDER PLATOON within your force.

The Ratel-90 was an extremely useful combat vehicle for the SADF and would be used in multiple roles to
replace the ever-useful ‘Eland’ that came before it. Chief amongst those roles was acting as reconnaissance-
in-force for mechanised units, and further operating as an ‘assault gun’ with extra ammunition in the
passenger compartment to allow for sustained direct-fire combat against enemy forces.

Equipped with the same 90mm cannon as the Eland before it, the Ratel had to overcome the same difficulties
that the Eland had faced when fighting the enemy’s heaviest tanks in the form of the T-55 series – it was here
that the Ratel’s ability to detect its targets above the line of sight of the shorter T-series tanks leant it a critical
advantage. Using their earlier detection, the Ratel teams were able to strike the target first and bracket them
with fire to penetrate critical areas in the side and rear of these tanks and damage equipment such as the
tracks, turret rings and engines to disable the vehicles before striking the finishing blow at close range.

Noting concern about these knife-fight engagements South Africa began to develop a dedicated anti-tank
missile capability as whilst having access to some MILAN ATGMs was of value, a dedicated ATGM carrier was
required to help even the playing field.

From this development came the ZT-3 ‘Mongol’ anti-tank missiles system (a weapon that may, or may not,
have had Israeli developmental support due to its similarity to the MAPATS ATGM). The first ZT-3 systems
were operationally fielded in support of 32 Battalion forces in the battles of Cuito Cuanavale, where they
proved their worth taking out several enemy tanks.

Separately, around this same time small numbers of Ratel-90 vehicles were fitted with turret mounted night-
vision devices, with specially equipped vehicles being used in 32 Battalion’s Anti-Tank team and being
distributed within other units.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


RATEL 81 MORTAR PLATOON
. TANK UNIT. MINE PROTECTED VEHICLE.
RATEL-81 MORTAR PLATOON
COURAGE 3+ SKILL 4+
4x Ratel-81 Mortar Carrier 4 POINTS MORALE 3+ ASSAULT -
REMOUNT 4+ COUNTERATTACK -
2x Ratel-81 Mortar Carrier 2 POINTS
IS HIT ON 4+

OPTIONS:
FRONT SIDE TOP
The Ratel-81 may dismount it’s 81mm mortar
3 2 0
and instead operate as an infantry carried 81mm
mortar team.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Your mortar may dismount and move as per
Infantry movement but must stay within 10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
command distance of their individual Ratel-81.
Use the stats for a CANADIAN C3 81mm MORTAR
WEAPON RANGE RATE OF FIRE ANTI- FIRE-
TEAM from ‘TEAM YANKEE: NATO FORCES’ when
TANK POWER
NOTES
deployed in this manner. HALTED MOVING

The Ratel-81 itself may not fire its mortar system M3 81mm Mortar 56”/140cm ARTILLERY ARTILLERY 1 4+ Smoke Bombardment
until the disembarked mortar team remounts
7.62mm AAMG 16”/40cm 3 1 2 6
into the vehicle as per normal passenger rules.

The Ratel-81, like most other mechanised mortar systems, fulfils similar functions of immediate fire support
to infantry forces, generation of smokescreens using smoke shells and providing illumination at night against
enemy forces.

The vehicle’s onboard M3 81mm mortar system is the same mortar used by regular SADF medium mortar
teams and can be disembarked for use away from the vehicle if deemed necessary. When used inside the
chassis, the mortar has a full 360 rotating turntable for the mortar to use within it.

The vehicle can carry an impressive amount of ammunition (over 140 rounds) for it’s 81mm mortar system,
which is extremely useful due to the vast distances required for logistics support during most external
operations.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


M5 120MM MORTAR PLATOON
. INFANTRY UNIT. HEAVY WEAPON. TOWED GUN (1).
M5 120MM MORTAR PLATOON
1x Ratel CV COURAGE 3+ SKILL 4+
1x Ratel-20 MORALE 3+ ASSAULT 6
4x M5 120mm 6 POINTS RALLY 4+ COUNTERATTACK 6
4x Light truck

1x Ratel-20 IS HIT ON SAVE


2x M5 120mm
2x Light Truck
3 POINTS 4+ 3+

Due to its ability to be ‘man packed’, the M5 mortar


OPTIONS:
Upgrade Light Trucks to
can be moved by its team the distances listed.
Medium or Heavy trucks +1pt.

Upgrade trucks to ‘Kwevoel’ TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
armour upgrade +1pt/platoon.
- 4”/10cm 6”/15cm 8”/20cm 4+
Upgrade Ratel CV with UAV
DATALINK +4pts/platoon.
WEAPON RANGE RATE OF FIRE ANTI- FIRE-
TANK POWER
NOTES
HALTED MOVING

M5 120mm Mortar 56”/140cm ARTILLERY ARTILLERY 3 3+ Smoke Bombardment

Purchased by the South Africans from the Israeli military as part of the wider clandestine military support
arrangement between the two nations, the heavy mortar known as the M-5 in SADF service is essentially an
Israeli Soltam M-65 120mm mortar system which has been given a different name.

This matters little, as the weapon still provides the same massive 120mm mortar shell that has been used to
devastating effect.

Historical anecdote: The main operator of the 120mm artillery used in Cuito Cuanavale was SADF 20 Artillery
Brigade’s Sierra battery, although eventually elements of the SADF’s 44 Parabat 18 Light Regiment would
become involved. These specific units should simply be represented by the above-mentioned 120mm systems
as none of the Parabat units at Cuito were airdropped into the zone, instead they were driven in.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


VALKIRI 127MM ROCKET LAUNCHER BATTERY
. UNARMOURED TANK UNIT. MINELETS. MINE PROTECTED VEHICLE.
VALKIRI ROCKET LAUNCHER
COURAGE 3+ SKILL 4+
BATTERY
MORALE 3+ ASSAULT -
1x Ratel CV
REMOUNT 4+ COUNTERATTACK -
1x Ratel-20 9 POINTS
6x Valkiri

1x Ratel CV IS HIT ON SAVE


1x Ratel-20 6 POINTS
4x Valkiri 4+ 5+
1x Ratel-CV
2x Valkiri 3 POINTS

OPTIONS: TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Add up to four light trucks as 10”/25cm 10”/25cm 14”/35cm 48”/120cm 4+
‘dummy targets’ to the unit at
+1pt/platoon.
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
Upgrade Ratel CV with UAV HALTED MOVING TANK POWER
DATALINK +4pts/platoon.
Valkiri 127mm rockets 96”/240cm ARTILLERY ARTILLERY 3 4+ Minelets
VALKIRI MRLs count as LIGHT TRUCKS
when checking for the MISTAKEN
TARGET rule.

After suffering the effects of the dreaded ‘Stalin Organ’ BM-24 and BM-21 multiple launch rocket systems,
emphasis had been put on developing a counter to these forces and ensuring that SADF would be able to fight
against such concentrated firepower.

The initial attempt at rectifying the artillery disparity has been the Valkiri MRL system, a lightweight 127mm
rocket launcher battery that would in turn be nicknamed “Vorster’s Organ” as it was developed during the
Prime Ministership of John Vorster.

Although it does not have as many launch tubes as a BM-21 Hail, the Valkiri does have the very useful ability
to be rapidly disguised as a regular SADF military logistics truck – either a Unimog or a SAMIL series lookalike
being the options available. This is expressly done to provide maximum survivability to these precious MRL
systems.

The Valkiri MRL’s would prove their worth multiple times in the wider African bush war period, with many
attacks by FAPLA and Cuban forces being brought into disarray by the effects of their powerful 127mm
munitions warheads.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


GV5 Luiperd/ G-5 Leopard 155MM ARTILLERY BATTERY
. INFANTRY UNIT. HEAVY WEAPON. BOMBLETS. TOWED WEAPON (4).

G-5 ARTILLERY BATTERY COURAGE 3+ SKILL 3+


MORALE 3+ ASSAULT -
1x Ratel CV,
2x Ratel-20
RALLY 4+ COUNTERATTACK -
4x G-5 155mm 14 POINTS
4x Heavy truck

1x Ratel-CV, IS HIT ON SAVE


2x G-5 155mm 10 POINTS
2x Heavy truck 4+ 5+
OPTIONS: TOWED WEAPON: This weapon can only
Upgrade SAMIL series trucks move distances marked ‘TOWED’ through
with ‘Kwevoel’ armour upgrade
+1pt/platoon. use of an appropriate transport.
Upgrade Ratel CV with UAV
DATALINK +4pts/platoon.
The G-5 is fitted with a diesel APU for
limited self-propulsion over small distances.
APU assisted digging:
Whenever a G5 howitzer
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
atempts to ‘dig in’ roll a
second dice regardless of - 4”/10cm TOWED TOWED 5+
success or failure.
On a 5+ it may atempt to dig WEAPON RANGE RATE OF FIRE ANTI- FIRE-
NOTES
in without affec�ng its ability HALTED MOVING
TANK POWER
to fire a bombardment.
G-5 155mm Gun 106”/270cm ARTILLERY ARTILLERY 4 2+ Forward Firing,
Smoke Bombardment
Or Direct Fire 32”/80cm 1 - 18 1+ Brutal, Forward Firing,
Slow Firing, Smoke

The South African G-5 is a true benchmark for artillery pieces in the modern world. Designed by the weapons
program ‘Sherbert III’, the GV5 Luiperd, known more commonly as simply the G5, has proven to be an absolute
monster in the counter-battery artillery fire role, and is rightly feared by Africa’s foes due to its proven ability
to outrange anything comparable in any modern artillery park.

This weapon is a rare oddity in that it can provide itself a small amount of traction to move into positions,
with it’s small Diesel Auxiliary Power Unit allowing it to move into location and then dig itself into a gun nest.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


G-6 RENOSTER/ RHINO 155MM ARTILLERY BATTERY
. TANK UNIT. BOMBLETS. MINE PROTECTED VEHICLE.

COURAGE 3+ SKILL 3+
MORALE 3+ ASSAULT 5+
REMOUNT 4+ COUNTERATTACK 5+

IS HIT ON 4+
FRONT SIDE TOP
2 1 0

G6 RENOSTER/ RHINO TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
ARTILLERY BATTERY
10”/25cm 12”/30cm 18”/45cm 36”/90cm 3+
1x Ratel-20
16 POINTS
4x G-6 155mm
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
1x Ratel-20 HALTED MOVING TANK POWER
12 POINTS
3x G-6 155mm
G-6 155mm Gun 106”/270cm ARTILLERY ARTILLERY 4 2+ Smoke Bombardment
OPTIONS: Or Direct Fire 32”/80cm 1 - 18 1+ Brutal, Slow Firing, Smoke

Add light truck with UAV 7.62mm AAMG 16”/40cm 3 1 2 6


DATALINK for +4pts.
If a force contains a G6
Renoster/ Rhino Artillery The next generational development of the G5, the new G6 Rhino self-
Battery Platoon it may also
take a GDF 35mm AA battery. propelled artillery pieces are the absolute ‘Mangum Opus’ of SADF
industrial engineering for the conventional battlefield. These latest
prototype weapons, not even full production models, will provide
sterling service in support of the wider effects required to succeed
against Cuban and Angolan forces.

However, like their towed counterparts, these weapons are extremely


high priority targets for destruction by Angolan and Cuban air forces,
so much so that eventually these weapons would be given their very
own specialist air defence element to help draw off and defend against
enemy air attack.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


ARTILLERY OBSERVATION TEAM
. INDEPENDENT UNIT. OBSERVER. SCOUT.
ARTILLERY OBSERVATION TEAM OBSERVATION VEHICLE
1x Ratel-20
Observer Team
1 POINT RATEL-20 ARTILLERY OBSERVATION VEHICLE
. INDEPENDANT TANK UNIT. INFRA-RED. MINE PROTECTED VEHICLE. OBSERVER. SCOUT.
OPTIONS:
Upgrade observation team to COURAGE 3+ SKILL 4+
one of the following: MORALE 3+ ASSAULT 4+
Alouette III Observation Helo: REMOUNT 4+ COUNTERATTACK 4+
+2 points
Seeker UAV Observer:
+5 points IS HIT ON 4+
FRONT SIDE TOP
3 2 0
Your force may include an OP
platform if you have at least one TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH
of the following:
10”/25cm 12”/30cm 20”/50cm 48”/120cm 4+
• 120mm Mortar Battery
• Valkiri MRL Battery
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
• G5 Artillery Battery HALTED MOVING TANK POWER
• G6 Artillery Battery 20mm GI-2 Cannon 20”/50cm 3 2 6 5+ Anti-Helicopter, Stabiliser
7.62mm AAMG 16”/40cm 3 3 2 6
2x 7.62mm MG 16”/40cm 2 2 2 6
The observation systems most
often used during the events of
OBSERVATION AIRCRAFT
Cuito Cuanavale were airborne
observation teams, ground BOSVARK OBSERVATION AIRCRAFT
based special operations
. AIR OBSERVATION UNIT. EXPERT TRACKER. OBSERVER. SCOUT.
elements and self-propelled
Ratel OP teams, and the latest in
COURAGE 4+ SKILL 4+
surveillance technology, the
Seeker UAV. MORALE 3+

The dangerous air defence IS HIT ON SAVE


network developed by Cuban 4+ 5+
and Angolan forces means that
flying Bosvark or Alouette TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
helicopter observation missions
------------------------------------------ UNLIMITED --------------------------- AUTO
can be extremely dangerous,
with the risk of being shot down
mostly mitigated through lower OBSERVATION AIRCRAFT
flying to avoid detection from
the wider air defence net.
SEEKER UAV
. UNMANNED AERIAL VEHICLE. OBSERVER. REAL TIME INTEL.
SADF UAVs would prove to be . SENSOR DATALINK. THERMAL IMAGING.
particularly valuable, with the
first systems being IAI Scout
UAVs used during operation SKILL 5+
Protea. UAV use would prove to
be very useful in ‘drawing out’
enemy air defence units, with IS HIT ON SAVE
many UAVs taking a significant 5+ 6
number of missile engagements
before finally being hit.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
------------------------------------------ UNLIMITED --------------------------- AUTO
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


GDF-002 35MM AA GUN/ RADAR BATTERY
. INFANTRY UNIT. HEAVY WEAPON. SENSOR SUPPORT ‘RADAR’. TOWED WEAPON (3).
GDF 35MM AA BATTERY
CROSS-BORDER ‘EXTERNAL’ FORCES
1x Ratel CV
1x Targe�ng Radar
GDF-002 35MM AA GUN
2x GDF-002 35mm 6 POINTS
3x Medium truck . INFANTRY UNIT. HEAVY WEAPON. SENSOR SUPPORTED – ‘RADAR’. TOWED WEAPON (3).

OPTIONS: COURAGE 4+ SKILL 4+


Upgrade SAMIL series trucks with ‘Kwevoel’ MORALE 4+ ASSAULT -
armour upgrade +1pt/platoon. RALLY 4+ COUNTERATTACK -
If your force contains a G6 Renoster artillery
battery you may take one GDF 35mm AA Gun
Battery.
IS HIT ON SAVE
As this AA has a specific duty, the GDF 3+ 5+
battery MUST deploy within 6”/15cm of your
G6 battery’s Ratel-20.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
If a force contains a GDF-002 Battery or a
Ystervaark battery it may also take one SADF/ - TOWED TOWED TOWED 6
UNITA MANPADS section.

The GDF-002 anti-aircraft gun and radar WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
system is the towed version of the Gepard
mobile AA system used by European GDF Twin 35mm gun 28”/70cm 5 - 11 4+ Dedicated AA, Infra Red

military forces to devastating effect.


Limited in numbers available, the SADF has
CROSS-BORDER ‘EXTERNAL’ FORCES
determined that the use of the new G6
artillery cannons requires that they be TARGETING RADAR
supported and protected from air attack
with these impressive anti-air artillery . INFANTRY UNIT. ATTACHMENT. CANNOT ASSAULT. HEAVY WEAPON.
. TOWED WEAPON (3). TARGETING SENSOR.
pieces.
To support this request, the SADF has sent COURAGE 4+ SKILL -
the 35mm cannons of Regiment Vaalriivier MORALE 4+ ASSAULT -
RALLY 4+ COUNTERATTACK -
to support these new prototype artillery
designs.
IS HIT ON SAVE
3+ 5+
Historical note: Historically, the weapons
had very litle success against aircra� – and
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
based on historical reports it would sound
as if the velocity gate of the automated - TOWED TOWED TOWED 6
radar targe�ng system had been
improperly calibrated or otherwise
affected from the bush-bashing needed to
move these delicate sensors into place to
do their du�es as most observers report
the shells detona�ng accurately, but
behind atacking MiG pla�orms.
To represent this issue use the ‘MANUAL
TARGETING’ trait instead of ‘RADAR’ on
your 35mm cannons for -1 point (making
the unit now cost 5 points instead of 6).
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


YSTERVARK LIGHT AA PLATOON
. TANK UNIT. DEDICATED AA. MANUAL TRACKING. MINE PROTECTED VEHICLE.
YSTERVARK LIGHT
COURAGE 3+ SKILL 3+
AA PLATOON
MORALE 3+ ASSAULT 5+
REMOUNT 4+ COUNTERATTACK 5+
4x Ystervaark AA 3 POINTS

IS HIT ON 4+
2x Ystervaark AA 2 POINTS
FRONT SIDE TOP
If a force contains a GDF-002
Battery or a Ystervark battery it
1 1 0
may also take one SADF/ UNITA
MANPADS section. TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
10”/25cm 12”/30cm 18”/45cm 36”/90cm 3+

WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES


HALTED MOVING TANK POWER

GAI-CO1 20mm gun 20”/50cm 3 2 6 5+ Dedicated AA, Manual Targeting

Mobile air defence systems that were effective and simple to maintain in the field were extremely hard to
come by for the SADF due to international sanctions against their political leadership. Being unable to acquire
their own MANPAD systems from the global market, the SADF instead focused on using the numerous SA-7
Grail light systems that they captured from their foe over the years.
Like most Soviet era equipment, the SADF managed to capture so many of them that they eventually took
several of them into regular service on their own terms – the SA-7 was one such system.
Later, the forces of UNITA would be provided a few hundred examples of the STINGER MANPADS system, a
vastly improved air defence system, UNITA forces would be trained by CIA operators and would be used to
support SADF forces in defence against air threats. These were one of the few UNITA units that would be
regularly seconded to SADF military units.

CROSS-BORDER ‘EXTERNAL’ FORCES


SADF/UNITA MANPADS SECTION
. INFANTRY ATTACHMENT. INDEPENDENT SECTION. GUIDED AA. HEAVY WEAPON. INFRA-RED.
SADF SA-7 ‘GRAIL’ MANPADS TEAM
SADF/UNITA MANPADS SECTION
COURAGE 3+ SKILL 4+
5 POINTS
MORALE 3+ ASSAULT 6
4x SA-7 Grail Team
RALLY 4+ COUNTERATTACK 5+
3x SA-7 Grail Team 3 POINTS
UNITA STINGER MANPADS TEAM
2x SA-7 Grail Team 1 POINT COURAGE 4+ SKILL 5+
MORALE 4+ ASSAULT 6
OPTIONS: RALLY 4+ COUNTERATTACK 6
Provide unit with light trucks +1pt/ section.
Add 1x CSI AK Assault Rifle Liaison Team and replace
the SADF SA-7 teams with UNITA Stinger teams at IS HIT ON SAVE
no cost to your force.
4+ 3+
You may field one SADF/UNITA MANPADS
section if you have either a GDF-002 or a
Ystervark AA battery within your force.
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS

SADF/UNITA MANPADS Teams may operate


8”/20cm 8”/20cm 12”/30cm 12”/30cm AUTO
as attachments to Anti-Air teams, or as an
independent section. WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
The number of MANPADS teams within the
SA-7 GRAIL AA Missile 48”/120cm 3 - - 5+ Assault 6, Guided AA
section cannot exceed the total number of
Ystervark or GDF cannons in your force. S�nger AA Missile 48”/120cm 3 - - 4+ Guided AA
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


IMPALA MK II AIR STRIKE
. STRIKE AIRCRAFT UNIT
COURAGE 4+ SKILL 4+
MORALE 3+

IS HIT ON SAVE
4+ 5+

TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS


IMPALA MK II AIR STRIKE ------------------------------------------ UNLIMITED --------------------------- AUTO

4x Impala Mk II 3 POINTS
WEAPON RANGE RATE OF FIRE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
2x Impala Mk II 2 POINTS
Twin 30mm cannon 8”/20cm - 3 7 5+ Anti-Helicopter

OPTIONS: 250kg tac�cal bomb 6”/15cm ARTILLERY ARTILLERY 4 2+

Arm all Impala Mk II aircraft with Napalm bombs 6”/15cm ARTILLERY ARTILLERY 1 AUTO Napalm, One Shot
Napalm bombs +1pt each.
SNEB Rocket pods 16”/40cm SALVO SALVO 4 6 One Shot
Arm all Impala Mk II aircraft with Extra rocket pods 16”/40cm - - - - Add extra shot to ‘Rocket Pods’
30mm cannon pods OR extra
rocket pods +1pt each. 30mm cannon pods 8”/20cm - - - - ROF +1 for Twin 30mm cannon

The Atlas Impala Mk II is a small strike aircraft built as a local copy of the Italian Aermacchi MB-326K that
excels in providing close in air support to the forces of the SADF. These aircraft pack a formidable punch for
their size, often carrying not only their twin 30mm cannons, but could also carry also bombs, rocket pods or
even napalm tanks.
In recent times, with the increase in air defence capabilities of Angolan and Cuban forces, these aircraft have
had a harder time getting in with risking the air defence threats present, but nevertheless they still do what
they can to engage in battle.
. .

CROSS-BORDER ‘EXTERNAL’ FORCES


OLIFANT MK1A TANK PLATOON
.TANK UNIT. .INFRA RED.

COURAGE 3+ SKILL 4+
MORALE 3+ ASSAULT 4+
REMOUNT 3+ COUNTERATTACK 3+

IS HIT ON 4+
FRONT SIDE TOP
13 6 2
OLIFANT MK1A TANK PLATOON
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
3x Olifant Mk1A 7 POINTS
10”/25cm 12”/30cm 18”/45cm 18”/45cm 2+

WEAPON RANGE RATE OF FIRE ANTI- FIRE-


OPTIONS: TANK POWER
NOTES
Equip one tank with mine clearing devices for HALTED MOVING
+1pt/ platoon. 105mm GT-3 gun 40”/100cm 2 1 19 2+ Brutal, Laser Rangefinder,
Smoke, Stabiliser
Equip all tanks with Bazooka skirts for +1pt/ 7.62mm AAMG 16”/40cm 3 1 2 6
platoon. 7.62mm MG 16”/40cm 1 1 2 6

Following the increased threat from heavier T-54/-55 series tanks in use by Angolan and Cuban forces, and
the subsequent issues faced when targeting them using the low-velocity 90mm cannons on the Eland and
Ratel armoured cars, the SADF has authorised the use of the Olifant Main battle tank in Angolan cross-border
external raids.
These powerful machines are updated through the assistance of Israeli partners to use better armour piercing
ammunition, improved Diesel engines for better reliability in the heat of the Savannah and even have a new
Infra-Red package to allow the crew to operate the vehicle in darkness with relative ease.
As part of trials and development, Olifant engineers have designed and tested several mine-defeat devices,
and although the plough system has proven to be unsuccessful due to the features of the African terrain, the
mine-rolling platform appears to be a viable replacement.
. .

REPRESENTING UNITA AND FAPLA FORMATIONS (INTERIM):


REPRESENT 32 BATTALION, UNITA and ANGOLAN forces using the following rules – YOU WILL NEED COPIES OF TEAM YANKEE ‘OIL WAR’, TEAM
YANKEE ‘RED DAWN’ and TEAM YANKEE ‘NATO FORCES’ for elements of this process.

32 BATTALION SADF:
Replace all ratel infantry teams with either Buffel motorised teams or 32 batalion raider teams.
You may have a mix of both teams – Ratel mech teams replace the loca�on of 32 batalion raider team on the org chart.
Replace Ratel-81 mortar team with C3 81mm mortar platoon from Canadian airborne list, replace Huey with Unimog truck transport.
Add op�on for .50cal HMG platoon from Canadian airborne list, replace Huey with Unimog truck transport.

UNITA and FAPLA:

Your UNITA force can be allied to a South African force or vice versa.
Your FAPLA force can be allied to a Cuban force or vice versa.

0-1 Command Team: Iraqi Mechanised BTR Command Team, no change.

0-2 UNITA Regular Forces/ 0-2 FAPLA Regulars: Up to 2x Iraqi BTR MECH COMPANY and up to 1x BMP-1 MECH COMPANY.

RESTRICTIONS: BMP MECH COMPANY – MINIMUM SIZE.


Neither force may purchase the AMX-10, OT-64, or MILAN ATGM upgrades for the BTR mech company.
Both may opt to upgrade to a LAW system (counts as RPG-18) for +2pts, this may only be done with the BMP company.
Both sides may choose to replace their BTR-60’s with unarmoured trucks at -2pts/platoon.
These unarmoured trucks follow all stats for Iraqi BTR-60’s but are unarmoured teams and have no weapons.

UNITA ONLY: UNITA forces may not choose to purchase the AT-3 SAGGER ATGM capability.
UNITA forces may opt to replace their BTR-60’s with BUFFEL APCs +1pt/platoon.
UNITA forces may opt to purchase up to two APILAS ATRL teams and one extra BTR-60 for +2pts, for ONE BTR mech company.

FAPLA ONLY: FAPLA may opt to purchase one AGS-17 AGL team, one M-57 60mm light mortar team and a BTR-60 for +1pt/platoon.
Light mortar follows the weapon profile for the Canadian M19 60mm mortar from NATO forces.

0-2 UNITA Semi-Regulars/ 0-1 FAPLA Infantry Company: 1x Iranian Basij Infantry Company.
Both sides may opt to equip this unit with trucks for +2pts/unit.

0-1 Armoured Platoon: 1x Iraqi T-55 tank company – MINIMUM SIZE.

0-1 Armoured Recon team: 1x Iraqi BRDM-2 Scout Platoon.

0-1 D-30 ARTILLERY TEAM: Use Iraqi army 2S1 Carna�on profile, remove all vehicle movement and traits. MINIMUM SIZE.
Add trait FORWARD FIRING to weapon profile.
Add free unarmoured trucks to tow weapons as per towing rules.
D-30 counts as TOWED GUN (3).

0-1 SA-9 GASKIN SAM PLATOON: Iraqi SA-9 Gaskin SAM Platoon. UNITA may only choose the minimal sized platoon (2x launchers).

0-1 M53/59 PRAGA PELOTON ANTIAERO: This represents the various 14.5mm and 23mm towed and portee systems in use.
UNITA ONLY: UNITA may opt to add a team of Stinger missiles as per SADF MANPADS rules.

UNITA ONLY: 0-1 An�-Tank Jeep Group: 1x Iranian An�-Tank Jeep Group with 106mm Recoilless Rifles OR TOW Missile.

FAPLA ONLY: 0-1 SA-8 or SA-13 platoon: As per Iraqi SA-13 and SA-8 op�ons.

FAPLA ONLY: 0-1 ZSU-57-2 SPAA: As per Iraqi ZSU-57-2 op�ons.

FAPLA ONLY 0-1 BM-21 HAIL MRL team: 1x Iraqi BM-21 HAIL platoon. MINIMUM SIZE.
. .

ACKNOWLEDGEMENTS:

The author would like to acknowledge the assistance of the following groups,
Facebook pages and individuals:

Primary internet resources:


War in Angola website (please support the page to keep this excellent resource
up and running!) [htp://www.warinangola.com/Default.aspx?tabid=1260]
“Tanks Encyclopedia” webpages on South African armour [htps://tanks-
encyclopedia.com/south_african_tanks.php]

Secret Projects Forum – SADF Prototypes, projects, concepts etc


[https://www.secretprojects.co.uk/threads/south-african-prototypes-projects-concepts-
etc.9088/]

Social media:
Various Facebook groups such as the “SA Special Forces Association – the
Recces”, “Tanks in Action”, and “South Africa Bush War”.

Pinterest image libraries of two individuals (C.B and P.L.V); and the individual
efforts of Mr B.Lowe.

The Veterans themselves:

Finally, the author would also like to thank the numerous veterans of the
conflict who I have unashamedly ‘acquired’ your service photographs to
either include as eye-candy for the document, or to help me justify decisions
made in this playtest build (and the wider SAVANNAH STORM book I am
writing). Your veteran accounts and photo records have been invaluable in
my research for this document!

Thanks for playing and enjoy the opportunity to re-enact what were some of the largest
battles on the African continent since the second world war!
Cheers,
Nathan C.

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