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Your armoured units may move In all combats during the first tactical
across corners in the first tactical fase fase of this turn, the enemy must
of this turn, even if those corners declare all tactics he will use, before
touch 2 enemy-occupied squares. you pick your own tactics.
Choose one-untipped enemy unit and Units using road movement this turn
make a legal road move with it. That are not tipped. They may move again
unit is now tipped. in the tactical fase.
Choose one square in which the Chose one enemy square. One
enemy may not play any tactics enemy unit in that square (your
during the first tactical phase of this choice) that used road movement
turn last turn, through any terrain, take
one loss.
Defender gets one shift up. Attacker gets one shift down
One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.
RECCE RECCE
Your side shoots first in this combat. Your side shoots first in this combat.
AIRSTRIKE AIRSTRIKE
Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.
FLAMETHROWERS INFILTRATION
Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.
If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.
PINNING ATTACK SMOKE
Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.
Defender gets one shift up. Attacker gets one shift down
One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.
RECCE RECCE
Your side shoots first in this combat. Your side shoots first in this combat.
AIRSTRIKE AIRSTRIKE
Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.
FLAMETHROWERS INFILTRATION
Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.
If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.
Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.
Defender gets one shift up. Attacker gets one shift down
One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.
RECCE RECCE
Your side shoots first in this combat. Your side shoots first in this combat.
AIRSTRIKE AIRSTRIKE
Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.
FLAMETHROWERS INFILTRATION
Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.
If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.
Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.
Defender gets one shift up. Attacker gets one shift down
FAST REACTION GUN LINE
One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.
RECCE RECCE
Your side shoots first in this combat. Your side shoots first in this combat.
AIRSTRIKE AIRSTRIKE
Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.
FLAMETHROWERS INFILTRATION
Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.
If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.
Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.
STALIN´S ORGANS RESERVE ARTILLERY
If at least one KATYUSHA barrages, Attacker gets one shift up. only in the
the attacker ignores any shifts down first tactical phase of the turn.
for Urban, Mountain, or Bocage
terrain.