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GAP IN HIS LINES INTEL FROM PRISONERS

Your armoured units may move In all combats during the first tactical
across corners in the first tactical fase fase of this turn, the enemy must
of this turn, even if those corners declare all tactics he will use, before
touch 2 enemy-occupied squares. you pick your own tactics.

INTERCEPTED SIGNALS OFF ROAD

Choose one-untipped enemy unit and Units using road movement this turn
make a legal road move with it. That are not tipped. They may move again
unit is now tipped. in the tactical fase.

REORGANIZE ARMOUR REORGANIZE INFANTRY

Reorganize one supplied, non-isolated Reorganize one supplied, non-isolated


armour unit. infantry unit

SURPRISE ATTACK PARTISANS

Choose one square in which the Chose one enemy square. One
enemy may not play any tactics enemy unit in that square (your
during the first tactical phase of this choice) that used road movement
turn last turn, through any terrain, take
one loss.

REORGANIZE ARMOUR MASKIROVKA

Reorganize one supplied, non-isolated In his coming turn, the enemy


armour unit. discards new OPS dice on rolls of 1s,
2s, or 3s.

GAP IN HIS LINES WITHDRAW

Your armoured units may move Defenders all retreat. There is no


across corners in the first tactical fase combat. Negated if attacker uses
of this turn, even if those corners PINNING ATTACK).
touch 2 enemy-occupied squares.
CONCEALED POSITIONS DEFENSE IN DEPTH

Defender gets one shift up. Attacker gets one shift down

FAST REACTION GUN LINE

One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.

RECCE RECCE

Your side shoots first in this combat. Your side shoots first in this combat.

AIRSTRIKE AIRSTRIKE

Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.

FLAMETHROWERS INFILTRATION

Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.

MASSED TARGET RESERVE ARTILLERY

If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.
PINNING ATTACK SMOKE

Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.

STALIN´S ORGANS WITHDRAW

If at least one KATYUSHA barrages, Defenders all retreat. There is no


the attacker ignores any shifts down combat. Negated if attacker uses
for Urban, Mountain, or Bocage PINNING ATTACK).
terrain.

STALIN´S ORGANS SMOKE

If at least one KATYUSHA barrages, Defender gets one shift down.


the attacker ignores any shifts down
for Urban, Mountain, or Bocage
terrain.

ATTACKERS BROKEN UP ATTACKERS BROKEN UP

Defenders barrage causes one Defenders barrage causes one


attacking unit (active choice) to attacking unit (active choice) to
retreat before combat retreat before combat

CONCEALED POSITIONS DEFENSE IN DEPTH

Defender gets one shift up. Attacker gets one shift down

FAST REACTION GUN LINE

One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.
RECCE RECCE

Your side shoots first in this combat. Your side shoots first in this combat.

AIRSTRIKE AIRSTRIKE

Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.

FLAMETHROWERS INFILTRATION

Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.

MASSED TARGET RESERVE ARTILLERY

If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.

PINNING ATTACK SMOKE

Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.

STALIN´S ORGANS ATTACKERS BROKEN UP

If at least one KATYUSHA barrages, Defenders barrage causes one


the attacker ignores any shifts down attacking unit (active choice) to
for Urban, Mountain, or Bocage retreat before combat
terrain.
STALIN´S ORGANS SMOKE

If at least one KATYUSHA barrages, Defender gets one shift down.


the attacker ignores any shifts down
for Urban, Mountain, or Bocage
terrain.

CONCEALED POSITIONS DEFENSE IN DEPTH

Defender gets one shift up. Attacker gets one shift down

FAST REACTION GUN LINE

One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.

WITHDRAW STALIN´S ORGANS

Defenders all retreat. There is no If at least one KATYUSHA barrages,


combat. Negated if attacker uses the attacker ignores any shifts down
PINNING ATTACK). for Urban, Mountain, or Bocage
terrain.

RECCE RECCE

Your side shoots first in this combat. Your side shoots first in this combat.

AIRSTRIKE AIRSTRIKE

Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.
FLAMETHROWERS INFILTRATION

Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.

MASSED TARGET RESERVE ARTILLERY

If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.

PINNING ATTACK SMOKE

Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.

STALIN´S ORGANS SMOKE

If at least one KATYUSHA barrages, Defender gets one shift down.


the attacker ignores any shifts down
for Urban, Mountain, or Bocage
terrain.

WITHDRAW ATTACKERS BROKEN UP

Defenders all retreat. There is no Defenders barrage causes one


combat. Negated if attacker uses attacking unit (active choice) to
PINNING ATTACK). retreat before combat

CONCEALED POSITIONS DEFENSE IN DEPTH

Defender gets one shift up. Attacker gets one shift down
FAST REACTION GUN LINE

One passive unit can move from an All defending un-tipped artillery units
adjacent uncontested square into this in this square use their barrage value
square, before resolving the combat, as their combat value.
if stacking permits.

RECCE RECCE

Your side shoots first in this combat. Your side shoots first in this combat.

AIRSTRIKE AIRSTRIKE

Attackers get one shift up. Clear Attackers get one shift up. Clear
weather only. Not permitted in weather only. Not permitted in
woods. woods.

FLAMETHROWERS INFILTRATION

Attacker gets one shift up when Double the combat value of one
attacking Urban, as long as one infantry unit if attacking Mountain,
infantry unit is attacking. Woods or Bocage.

MASSED TARGET RESERVE ARTILLERY

If there are 3 defending units, double Attacker gets one shift up. only in the
the barrage value of one artillery unit. first tactical phase of the turn.

PINNING ATTACK SMOKE

Defending units may not evade. Defender gets one shift down.
Also negates defenders WITHDRAW
tactics.
STALIN´S ORGANS RESERVE ARTILLERY

If at least one KATYUSHA barrages, Attacker gets one shift up. only in the
the attacker ignores any shifts down first tactical phase of the turn.
for Urban, Mountain, or Bocage
terrain.

STALIN´S ORGANS SMOKE

If at least one KATYUSHA barrages, Defender gets one shift down.


the attacker ignores any shifts down
for Urban, Mountain, or Bocage
terrain.

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