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The optimality principle in networking refers to the idea that a route is considered
optimal if it leads to the lowest cost path to a destination. In the context of routing
algorithms, this principle guides the selection of routes to ensure efficient and
reliable packet delivery in computer networks.
Here's how the Distance Vector Routing Algorithm works with an example:
Initially, each node creates a distance vector table listing its directly connected
neighbors and their distances. For example
Node A:
B B 1
C C 1
D - ∞
Node B:
A A 1
D D 1
C - ∞
Node C:
D D 1
B - ∞
Node D:
B B 1
C C 1
A - ∞
Then, each node exchanges its distance vector table with its neighbors. Based on the
received information, each node recalculates its distance vector table and updates it
if it finds a shorter path. This process continues iteratively until convergence, where
no further updates are made.
For example, after the first iteration, the tables might look like this
Node A:
B B 1
C C 1
D B 2
Node B:
A A 1
D D 1
C C 2
Node C:
A A 1
D D 1
B B 2
Node D:
B B 1
C C 1
A A 2
The algorithm continues until convergence. The limitations of the Distance Vector
Routing Algorithm include:
3. Explain the steps followed in the Link state routing algorithm with an example.
The Link State Routing Algorithm, also known as Dijkstra's algorithm, is used to find
the shortest path from a source node to all other nodes in a network. Here are the
steps followed in the algorithm:
1. Initialization:
• Each node initializes its own distance from the source node as infinity,
except for the source node itself, which initializes its distance as zero.
• Each node also maintains a list of its neighbors and the cost (distance)
to reach them.
2. Sending Link State Packets:
• Each node broadcasts information about its neighbors and the cost to
reach them to all other nodes in the network. This information is called
a "link state packet."
• Link state packets include information such as the ID of the sending
node, the ID of the neighbor nodes, and the cost to reach those
neighbors.
3. Building the Link State Database:
• Each node collects the link state packets from all other nodes in the
network and builds a database containing the topology of the entire
network.
• The database includes information about all nodes and their neighbors,
as well as the cost to reach each neighbor.
4. Shortest Path Calculation:
• Using the information in the link state database, each node performs
Dijkstra's algorithm to calculate the shortest path from itself to all other
nodes in the network.
• Dijkstra's algorithm iteratively selects the node with the smallest
distance (cost) from the source node and updates the distances to its
neighbors accordingly.
• This process continues until all nodes in the network have been visited
and their shortest paths have been calculated.
5. Updating Routing Tables:
• Once the shortest paths have been calculated, each node constructs its
routing table based on this information.
• The routing table specifies the next hop for each destination node,
along with the total cost of reaching that destination.
6. Forwarding Packets:
• When a node receives a packet destined for another node, it consults
its routing table to determine the next hop for that destination.
• The packet is then forwarded to the next hop node, which repeats the
process until the packet reaches its final destination.
Example: Let's consider a simple network with five nodes: A, B, C, D, and E, connected
as follows:
Suppose we want to find the shortest path from node A to all other nodes:
1. Initialization: A initializes its distance to itself as 0 and to all other nodes as
infinity.
2. Sending Link State Packets: Each node broadcasts information about its
neighbors and the cost to reach them.
3. Building the Link State Database: A collects the link state packets from all
other nodes and builds a database containing the topology of the entire
network.
4. Shortest Path Calculation: A runs Dijkstra's algorithm to calculate the
shortest paths to all other nodes.
5. Updating Routing Tables: A constructs its routing table based on the
shortest paths calculated.
6. Forwarding Packets: When a packet needs to be forwarded from A to
another node, A consults its routing table to determine the next hop for that
destination and forwards the packet accordingly.
4. State the advantage of the Hierarchical Routing algorithm over others and Briefly explain the
various Broadcast routing algorithms.
The main advantage of the Hierarchical Routing Algorithm over others lies in its
scalability and efficiency in managing large networks. In hierarchical routing, the
network is organized into multiple levels of hierarchy, with each level containing a
subset of nodes. This hierarchical structure reduces the complexity of routing by
partitioning the network into manageable regions. Here are some advantages:
These are just a few examples of broadcast routing algorithms, each with its own
trade-offs in terms of efficiency, reliability, and complexity. The choice of algorithm
depends on the specific requirements and characteristics of the network.
13. With the help of a State diagram explain the Connection establishment and Connection Release
process of the transport layer.
These are just a few examples of broadcast routing algorithms, each with its own
trade-offs in terms of efficiency, reliability, and complexity. The choice of algorithm
depends on the specific requirements and characteristics of the network.
14. Define all the Berkely socket primitives and explain how the client-server communication
is implemented by using these service primitives.
Berkeley socket primitives are a set of functions provided by the Berkeley Software
Distribution (BSD) Unix operating system for network communication. These
primitives allow programs to create, send, receive, and manage network connections.
Here are the basic socket primitives:
1. socket():
• socket() is used to create a new socket.
• It takes parameters specifying the communication domain (such as
AF_INET for IPv4), the socket type (such as SOCK_STREAM for TCP or
SOCK_DGRAM for UDP), and the protocol (usually 0, which allows the
system to choose the appropriate protocol).
• The function returns a socket descriptor, which is used in subsequent
socket operations.
2. bind():
• bind() associates a socket with a specific network address (IP address
and port number) on the local machine.
• It takes the socket descriptor returned by socket(), a pointer to a
sockaddr structure containing the address information, and the size of
the structure.
• This function is typically used by servers to specify the address on
which they will listen for incoming connections.
3. listen():
• listen() is used by a server to indicate that it is ready to accept
incoming connections.
• It takes the socket descriptor returned by socket() and a backlog
parameter, which specifies the maximum length of the queue of
pending connections.
• After calling listen(), the server can accept incoming connections using
accept().
4. accept():
• accept() is used by a server to accept a pending connection request.
• It blocks until a connection request arrives, then creates a new socket
for the incoming connection and returns a new socket descriptor.
• The original socket continues to listen for additional connection
requests.
5. connect():
• connect() is used by a client to establish a connection to a server.
• It takes the socket descriptor returned by socket(), a pointer to a
sockaddr structure containing the address of the server, and the size of
the structure.
• This function initiates the three-way handshake for TCP connections
and establishes the connection with the server.
6. send() and recv():
• send() is used to send data over a connected socket.
• recv() is used to receive data from a connected socket.
• Both functions take the socket descriptor, a pointer to the data buffer,
the size of the buffer, and optional flags.
• They return the number of bytes sent or received, or an error code if an
error occurs.
7. close():
• close() is used to close a socket and release its associated resources.
• It takes the socket descriptor as a parameter and frees the socket for
reuse.
Client-Server Communication:
1. The server creates a socket using socket() and binds it to a specific address
using bind().
2. The server listens for incoming connections using listen() and accepts
connections using accept().
3. The client creates a socket using socket() and establishes a connection to the
server using connect().
4. Once the connection is established, the client and server can exchange data
using send() and recv() functions.
5. After the communication is complete, both the client and server close their
sockets using close().
This basic communication model allows for bidirectional data exchange between
clients and servers over a network using TCP/IP or UDP protocols, depending on the
socket type specified during socket creation
18. Explain all the fields of UDP header and TCP header.
UDP Header:
TCP Header:
These headers are part of the TCP and UDP protocols and provide the necessary
information for communication between networked devices. They help in routing,
error detection, flow control, and other aspects of reliable data transmission over a
network
24. Explain with example the working of persistent and non-persistent HTTP protocol and
also state which one is advantageous and why?
Example:
1. Client Request:
• The client (web browser) sends an HTTP request to the server for a web
page.
• Let's say the web page contains an HTML file, a CSS file, and three
image files.
2. Server Response:
• The server sends back the requested HTML file.
• The client receives the HTML file and parses it.
• The client discovers that the HTML file references additional resources
(CSS file, images).
3. Additional Requests:
• For each additional resource (CSS file, images), the client sends
separate HTTP requests to the server.
4. Server Responses:
• The server responds to each request by sending the requested
resource.
5. Connection Closure:
• After each response is received, the connection is closed.
Example:
1. Client Request:
• The client sends an HTTP request to the server for a web page.
• The server responds with the requested web page and leaves the
connection open.
2. Subsequent Requests:
• If the web page contains additional resources, such as CSS files or
images, the client can send additional requests over the same
connection without establishing new connections.
3. Server Responses:
• The server responds to each request with the requested resource.
4. Connection Persistence:
• The connection remains open after each response, allowing for efficient
transmission of subsequent requests and responses.
Advantages:
Persistent HTTP connections offer several advantages over non-persistent
connections:
Overall, persistent HTTP connections are advantageous for web applications that
require efficient and high-performance communication between clients and servers,
making them the preferred choice for most modern web applications