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Stellar Dragons ‘Tremendous in size, peaceful, and highly intelligent, these enormous philosophers of the phlogiston wander the flow seeking discourse with the keepers of the exystal spheres. Unusual Appearance. The scales of stellar dragons are iridescent decp purple, with a chrome drop at the tip of each scale. Gems of myriad colors and sizes adorn the scales in random patterns, giving the stellar dragon its name. Two main fins, like the fins ofa lionfish, adorn either side of the central torso, and four enormous lace-like wings provide guidance and stability. Numerous other fins of various sizes cover the rest of the dragon's body. They have no visible arms or legs. Above it All, Sellar dragons, unlike their smaller kin, the radiants, are neutral. They consider stooping to ‘meddle in the affairs of smaller beings to be loutish and. in bad taste. When they encounter humanoids, stellar dragons prefer to watch rather than involve themselves. Only rarely do they speak with lesser beings. However, ifone has information previously unknown to the dragon, this may gain its interest and even useful knowledge in trade, Information is the stellar dragon's food and drink, if anything is, and itis willing to trade in kind. One rumor has it that the Greyhawk wizard Bighy learned his interposing hand and grasping hand spells from a stellar dragon in exchange for a juicy tidbit of information. Intellectual Appetites. Stellar dragons literally consume their knowledge, transforming it into clear or milky gems of varying size. These gems of wisdom and pearls of knowledge push their way outward to rest embedded in the dragon's scales. The number of gems and pearls studding its scales mark its status among other dragons. The encrustation also roughly indicates its age; younger dragons have few gems, whereas venerable stellars are literally covered in jewels. The chief, or mikado, is another case entirely. The stellar dragons’ range covers the entire cosmos, so their exact numbers are unknown; parties encounter them only rarely. However, once every 500 years, the stellar dragons convene for their mating ceremony, In this ceremony, the most worthy stellar dragons are selected by their tribal head, called the mikado. There is only one smikado at any time. The mikado is distinguished by the single crystal horn on its forehead. Those dragons that the mikado selects as mates each produce a single offspring, This dragon, born fully sentient, leaves to make its own way among the stars. ‘Vast Territories. Stellar dragon territories are vast, extending into other planes and dimensions. Individuals negotiate boundaries to prevent intrusion on each. other's space. However, they haggle endlessly to obtain dynamic civilizations to monitor. Truth Seekers. The stellar dragon's ultimate goal is truth. It abhors dishonesty and misinformation, Though its information may be cryptic, it is never false. A lesser ‘eing's misinterpretation is that being’s own fault. Misinformation causes a stellar dragon severe, painful indigestion. And as with its smaller kin, a dragon in pain is dangerous. A Stellar Dragon's Lair ‘Stellar dragon's make their home in nigh impossible to reach caverns and mountain peaks seldom seen by eyes beyond their own. They consider the whole planet on which they reside to be their domain, and as such are ever vigilant against threats from beyond, The actual ‘space of their lairs are coated in magnificent crystals, all of which were once scales on the dragon's body and are infused with magic used to store treasured memories. Lair Actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can\t use the same effect two rounds in a row: Light erupts from the many brilliant crystals within the layer. ll creatures of the dragon's choice within the lair must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn. Teleportation magic surges and causes every creature of the dragonis choice within the lair be teleported 30 feet ina random direction, - Thousands of voices belonging to creatures the dragon once encountered boom from the memory crystals all throughout the cave, converging on a single 20 foot area that the dragon can see. All creatures in the area must, succeed on a DC 15 Constitution saving throw or take 21 (66) thunder damage. Regional Effects. The region containing a legendary stellar dragon’ lair is warped by the dragon's magic, which creates one or more of the following effects Recalling information becomes difficult within 1 mile of the dragon’ lair, as the dragon's magic syphons memory and information to be copied by its lair crystals. All creatures have disadvantage on knowledge checks. - The local fauna within 1 mile of the dragon's lair is seemingly random, and contains a vast array of weird and rare creatures that would normally not be found in the environment, All creatures within 1 mile ofthe lair find it very difficult to lie, and have disadvantage on deception checks. However, all creatures also have advantage on persuasion checks if they are offering true information 1s part of their attempt to persuade. Ifthe dragon dies, these effects fade over the course of 1d10 days. STELLAR DRAGON WYRMLING eye dagen as Armor Class 17 (natural armor) Hit Points 95 (10410 + 40) Speed 30 ft, climb 30 ft, ly 60 ft STR DEX CON INT WIS. CHA 19(+4) 10(60) 18(+4) 18 (+4) 12(41) 15(42) ‘Saving Throws Dex +2, Con +6, Int +6, Wis +3 Skills Any Knowledge +6, Perception +3, Stealth +2 Damage Resistances cold Damage Immunities force ‘Senses blindsight 10 ft, darkvision 120 ft, passive Perception 13 Languages Draconic Challenge 5 (1,800 XP) Innate Spelicasting. The dragon's innate spelicasting ability is Inteligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spelis, requiring ‘no material components: [At il: identify, detect thoughts, magic missile 3/day each: conjure minor elemental, conjure woodland beings, ACTIONS Bite, Melee Weapon Attack: +7 tohit reach § ft, one target. Hit:9 (1410 + 4) piercing damage plus 3 (16) force damage. Gravtie Breath (Recharge 5-6). The dragon inhales matter ina 15-foot cone, attempting to pul foes into the sphere Cf annihilation housed within the dragon's throat. Each creature that is medium size or emellerin that area must ‘make a DC 14 Dexterity saving throw, or be pulled 15 feet towards the dragon. The dragon may then choose one target within 5 feet of it that failed its saving throw to ‘momentarily have pat of its body engulfed by the dragon's sphere of annihilation, causing them to take 31 (748) force damage. If this damage reduces the target to Ohit points, the target is immediately killed and their body completely destroyed. YOUNG STELLAR DRAGON ‘Armor Class 19 (natural armor) Hit Points 212 (17412+ 102) ‘Speed 40 ft, climb 40 ft, fly B0 ft. STR DEX CON INT WIS CHA 24(47) 10(+0) 22(+6) 21(+5) 14(42) 19¢44) ‘Saving Throws Dex +4, Con +10, Int +9, Wis +6 Skills Any Knowledge +8, Perception +6, Stealth +4 Damage Resistances cold Damage Immunities force ‘Senses blindsight 30 ft, darkvision 120 ft, passive Perception 16 Languages Draconic, Common Challenge 11 (7,200 XP) Innate Spelicasting. The dragor's innate speicasting ability is intelligence (spel save DC 17, +9 to hit with spel attacks). It can innately cast the following spells, requiring ‘no material components: ‘At wil Identity, detect thoughts, magie miselle '3/day each: conjure minor elemental, conjure woodland beings 1/day each: conjure elemental Actions ‘Multiattack. The dragon makes three attacks: one with its bite and two with ts tll. Bite, Melee Weapon Attack: +10 to hit reach 10 ft, one target. Hit: 17 (2410 + 6) piercing damage plus 4 (148) force damage. Tall Melee Weapon Attack: +10 to hit reach § ft, one target. Hit: 13 (2d6 + 6) bludgeoning damage. GGravitic Breath (Recharge 5-6). The dragon inhales matter in a 30-foot cone, attempting o pul foes into the sphere ‘of annihilation housed within the dragon's throat. ach Creature that is large size or smaller in that area must ‘make a DC 17 Dexterity saving throw, or be pulled 30 feet towards the dragon, The dragon may then choose up to two targets within § feet of t that failed their saving throws to momentarlly have part of theirbodies engulfed by the dragon's sphere of annihilation, causing them to take 72 (16d8) force damage. If this damage reduces the target 0.0 hit points the target is immediately kiled and their body completely destroyed ADULT STELLAR DRAGON Gargantua dragon noua ‘Armor Class 20 (natural armor) Hit Points 370 (20420 + 160) Speed 40 ft, climb 40 ft, fly 80 ft STR DEX CON INT WIS CHA 28 (+9) 10 (+0) 26(+8) 26(+8) 16(+3) 22(+6) Saving Throws Dex +6, Con +14, Int #14, Wis +9 Skills Any Knowledge +14, Perception +9, Stealth +6 Damage Resistances cold Damage Immunities force Senses blindsight 20 ft, darkvision 120 ft, passive Perception 19 Languages All Challenge 18 (20,000 XP) Legendary Resistance (3/Day). Ifthe dragon falls @ saving throw, it can choose to succeed instead. Innate Spelicasting. The dragon's innate spelicasting ability is Inteligence (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: ‘Atwil: identify, detect thoughts, magic missile 3/day each: conjure minor elemental, conjure woodland beings, ‘Uday each: conjure elemental, conjure fey, plane shift, teleport ACTIONS. ‘Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tal Bite, Melee Weapon Attack: +15 to hit, reach 10 ft, one target. Hit:17 (2410 +9) piercing damage plus 9 (2d8) force damage. Incr Pines Tail, Melee Weapon Attack: +1510 hit, reach § ft, one target. Hit: 13 (2d6 + 9) bludgeoning damage. Frightful Presence. Each creature of the dragor's choice that is within 120 feet of the dragon and aware of it must ‘succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Ifa creature's saving throw is ‘successful or the effect ends for it the creature is, immune to the dragon's Frightful Presence for the next 24 hours, Gravitic Breath (Recharge 5-6). The dragon inhales ‘matter in 2 60-foot cone, attempting to pull foes into the ‘sphere of annihilation housed within the dragon's throat. Each creature that is huge size or smaller in that area ‘must make a DC 22 Dexterity saving throw, or be pulled (60 feet towards the dragon. The dragon may then choose up to three targets within § feet of it that failed their ‘saving throws to momentarily have part of their bodies ‘engulfed by the dragor's sphere of annihilation, causing them to take 81 (18d8) force damage. If this damage reduces the target to 0 hit points, the target is immediately killed and their body completely destroyed. ‘Any medium or smaller sized creature must succeed on ‘an additional DC 15 Dexterity saving throw to avoid being completely engulfed by dragon. Ifa target is completely ‘engulfed by the dragon itis immediately destroyed along with any equipment it is wearing or carrying LEGENDARY ACTIONS You can take 3 legendary action(s), choosig from the options below. ‘nly one legendary action option canbe used at atime and ony athe ‘end of another creatures tar, You regain spent legendary actions ate star of yourtun, Detect. The dragon makes a Wisdom (Perception) check. Tall Attack. The dragon makes a tail attack Cast a Spell (Costs 2 Actions). The dragon casts one of its innate spells. Medewth ctyoypt: Gargantuan dragon (ta neutral 23 (natural armor) 605 (20420 + 290) 40 ft, climb 40 ft, fly 80 ft. 30 (+10) 10(+0) 30 (+10) 30(+10) 18 (+4) 24 (+7) Dex +8, Con +18, Int +18, Wis #12 ‘Any Knowledge +18, Perception +72, Stealth +8 cold, force blindsight 60 ft, darkvision 120 f,truesight 30 ft, passive Perception 22 all 26 (90,000 xP) Legendary Resistance (3/Day). Ifthe dragon fails a saving throw it can choose to succeed instead. Innate Spellcasting. The dragon's innate spelleasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Itcan innately cast the following spells, requiring no material components: ‘At wil: identify, detect thoughts, magic missile 3/day each: conjure minor elemental, conjure woodland beings, ‘day each: conjure celestial, conjure elemental, conjure fey, plane shift, teleport, wish ‘Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail Bite, Melee Weapon Attack: +18 to hit, each 15 ft,, one target. Hit:21 (2410 +10) piercing damage plus 18 (4d8) force damage. Tall. Melee Weapon Attack: +18 10 hit, reach 20 ft, one target. Hit: 19 (248 + 10) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute, A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Ifa creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours, Gravitic Breath (Recharge 5-6). The dragon inhales matter in a 90-foot cone, attempting to pull foes into the sphere of annihilation housed within the dragor's throat, Each creature in that area must make a DC 25 Dexterity saving throw, or be pulled 90 feet towards the dragon, The dragon may then choose up to five targets within 5 feet of it that failed their saving throws to momentarily have part of their bodies engulfed by the dragon's sphere of annihilation, causing them to take 117 (26d8) force damage. If this damage reduces the target to Ohit points, the target is immediately killed and their body completely destroyed. Any large or smaller sized creature must succeed on an additional DC 18 Dexterity saving throw to avoid being completely engulfed by dragon. Ifa target is ‘completely engulfed by the dragon itis immediately destroyed along with any equipment its wearing or carrying, Yeu can take 3 legendary action(s), choosing from te option belon Only one legendary action option canbe used at atime ae ony atthe ‘end of nother cvestues un. You regain spent legonday actions atthe start of yout Detect. The dragon makes a Wisdom (Perception) check Tall Attack. The dragon makes a tal attack. Cast a Spell (Costs 2 Actions). The dragon casts one of its innate spells, GREAT STELLAR WYRM woentven dragon (tite), neutral ‘Armor Class 25 (natural armor) Hit Points 710 (40020 + 290) ‘Speed 100 ft, climb 100 ft, fly 500 ft STR DEX CON INT wis 30 (+10) 12(+1) 30(+10) 30 (+10) 28 (+9) CHA 28 (+9) ‘Saving Throws Dex +10, Con +19, Int #19, Wis +18 Skills Any Knowledge #19, Perception +18, Stealth +10 Damage Immunities cold, force ‘Senses blindsight 150 ft, darkvision 30 ft, passive Perception Languages All Challenge 30 (155,000 XP) ft, truesight 60 Legendary Resistance (3/Day). Ifthe dragon fails a saving thro it can choose to succeed instead, Innate Spelicasting. The dragon's innate spelicasting ability is Inteligence (spell save DC 17, +9 to hit with spell attacks), It can innately cast the following spells, requiring no material components: ‘Atl wish ACTIONS. ‘Multiattack. The dragon can u: ne with its bite and tw s Frightful Presence. It then makes three attack: with its tal Bite, Melee Weapon Attack: +20 to hit, reach 30 ft, one target. Hit: 31 (2420 + 10) piercing damage plus 36 (848) force damage. Tall, Melee Weapon Attack: #20 10 hit, reach § target. Hit:36 (4d12 + 10) bludgeoning damage. ft, one Frightful Presence. Each creature of the dragoris choic that is within 120 feet of the dragon and aware of it must succeed on a DC 30 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving tums, ending the effe itself on a success. Ifa creature's saving throw nds for it the creature is immune to the dragon's Frightful Presence for the next throw at the end of each of successful or the effec 24 hours. Gravitic Breath (Recharge 5-6). The dragon inhales. matter in a 300-foot cone, attempting to pull foes into the sphere of annihilation housed within the dragon's throat. Each creature in that area must make a DC 30 Dexterity ng throw, or be pulled into the dragon's mouth and troyed as if passing through a sphere of annihilation. LEGENDARY ACTIONS You can tate 2 gendaryacton Only one legendary action opti end of another reat Detect. The dragon makes a Wisdom. Tall Attack. The dragon makes a tal attack Casta Spell (Costs 2 Actions). The dragon casts one of its innate spells.

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