Stellar Dragons
‘Tremendous in size, peaceful, and highly intelligent,
these enormous philosophers of the phlogiston wander
the flow seeking discourse with the keepers of the
exystal spheres.
Unusual Appearance. The scales of stellar dragons
are iridescent decp purple, with a chrome drop at the tip
of each scale. Gems of myriad colors and sizes adorn the
scales in random patterns, giving the stellar dragon its
name. Two main fins, like the fins ofa lionfish, adorn
either side of the central torso, and four enormous
lace-like wings provide guidance and stability. Numerous
other fins of various sizes cover the rest of the dragon's
body. They have no visible arms or legs.
Above it All, Sellar dragons, unlike their smaller kin,
the radiants, are neutral. They consider stooping to
‘meddle in the affairs of smaller beings to be loutish and.
in bad taste. When they encounter humanoids, stellar
dragons prefer to watch rather than involve themselves.
Only rarely do they speak with lesser beings. However,
ifone has information previously unknown to the dragon,
this may gain its interest and even useful knowledge in
trade, Information is the stellar dragon's food and drink,
if anything is, and itis willing to trade in kind. One rumor
has it that the Greyhawk wizard Bighy learned his
interposing hand and grasping hand spells from a stellar
dragon in exchange for a juicy tidbit of information.
Intellectual Appetites. Stellar dragons literally
consume their knowledge, transforming it into clear or
milky gems of varying size. These gems of wisdom and
pearls of knowledge push their way outward to rest
embedded in the dragon's scales. The number of gems
and pearls studding its scales mark its status among
other dragons. The encrustation also roughly indicates
its age; younger dragons have few gems, whereas
venerable stellars are literally covered in jewels. The
chief, or mikado, is another case entirely. The stellar
dragons’ range covers the entire cosmos, so their exact
numbers are unknown; parties encounter them only
rarely. However, once every 500 years, the stellar
dragons convene for their mating ceremony, In this
ceremony, the most worthy stellar dragons are selected
by their tribal head, called the mikado. There is only one
smikado at any time. The mikado is distinguished by the
single crystal horn on its forehead. Those dragons that
the mikado selects as mates each produce a single
offspring, This dragon, born fully sentient, leaves to
make its own way among the stars.
‘Vast Territories. Stellar dragon territories are vast,
extending into other planes and dimensions. Individuals
negotiate boundaries to prevent intrusion on each.
other's space. However, they haggle endlessly to obtain
dynamic civilizations to monitor.
Truth Seekers. The stellar dragon's ultimate goal is
truth. It abhors dishonesty and misinformation, Though
its information may be cryptic, it is never false. A lesser
‘eing's misinterpretation is that being’s own fault.
Misinformation causes a stellar dragon severe, painful
indigestion. And as with its smaller kin, a dragon in pain
is dangerous.
A Stellar Dragon's Lair
‘Stellar dragon's make their home in nigh impossible to
reach caverns and mountain peaks seldom seen by eyes
beyond their own. They consider the whole planet on
which they reside to be their domain, and as such are
ever vigilant against threats from beyond, The actual
‘space of their lairs are coated in magnificent crystals, all
of which were once scales on the dragon's body and are
infused with magic used to store treasured memories.
Lair Actions. On initiative count 20 (losing initiative ties),
the dragon takes a lair action to cause one of the
following effects; the dragon can\t use the same effect two
rounds in a row:
Light erupts from the many brilliant crystals within
the layer. ll creatures of the dragon's choice within the
lair must succeed on a DC 15 Constitution saving throw
or be blinded until the end of their next turn.
Teleportation magic surges and causes every creature of
the dragonis choice within the lair be teleported 30 feet
ina random direction,
- Thousands of voices belonging to creatures the dragon
once encountered boom from the memory crystals all
throughout the cave, converging on a single 20 foot area
that the dragon can see. All creatures in the area must,
succeed on a DC 15 Constitution saving throw or take 21
(66) thunder damage.
Regional Effects. The region containing a legendary
stellar dragon’ lair is warped by the dragon's magic,
which creates one or more of the following effects
Recalling information becomes difficult within 1 mile of
the dragon’ lair, as the dragon's magic syphons memory
and information to be copied by its lair crystals. All
creatures have disadvantage on knowledge checks.
- The local fauna within 1 mile of the dragon's lair is
seemingly random, and contains a vast array of weird
and rare creatures that would normally not be found in
the environment,
All creatures within 1 mile ofthe lair find it very difficult
to lie, and have disadvantage on deception checks.
However, all creatures also have advantage on
persuasion checks if they are offering true information
1s part of their attempt to persuade.
Ifthe dragon dies, these effects fade over the course of
1d10 days.STELLAR DRAGON WYRMLING
eye dagen as
Armor Class 17 (natural armor)
Hit Points 95 (10410 + 40)
Speed 30 ft, climb 30 ft, ly 60 ft
STR DEX CON INT WIS. CHA
19(+4) 10(60) 18(+4) 18 (+4) 12(41) 15(42)
‘Saving Throws Dex +2, Con +6, Int +6, Wis +3
Skills Any Knowledge +6, Perception +3, Stealth +2
Damage Resistances cold
Damage Immunities force
‘Senses blindsight 10 ft, darkvision 120 ft, passive
Perception 13
Languages Draconic
Challenge 5 (1,800 XP)
Innate Spelicasting. The dragon's innate spelicasting
ability is Inteligence (spell save DC 15, +7 to hit with spell
attacks). It can innately cast the following spelis, requiring
‘no material components:
[At il: identify, detect thoughts, magic missile
3/day each: conjure minor elemental, conjure woodland
beings,
ACTIONS
Bite, Melee Weapon Attack: +7 tohit reach § ft, one
target. Hit:9 (1410 + 4) piercing damage plus 3 (16)
force damage.
Gravtie Breath (Recharge 5-6). The dragon inhales matter
ina 15-foot cone, attempting to pul foes into the sphere
Cf annihilation housed within the dragon's throat. Each
creature that is medium size or emellerin that area must
‘make a DC 14 Dexterity saving throw, or be pulled 15 feet
towards the dragon. The dragon may then choose one
target within 5 feet of it that failed its saving throw to
‘momentarily have pat of its body engulfed by the
dragon's sphere of annihilation, causing them to take 31
(748) force damage. If this damage reduces the target to
Ohit points, the target is immediately killed and their body
completely destroyed.
YOUNG STELLAR DRAGON
‘Armor Class 19 (natural armor)
Hit Points 212 (17412+ 102)
‘Speed 40 ft, climb 40 ft, fly B0 ft.
STR DEX CON INT WIS CHA
24(47) 10(+0) 22(+6) 21(+5) 14(42) 19¢44)
‘Saving Throws Dex +4, Con +10, Int +9, Wis +6
Skills Any Knowledge +8, Perception +6, Stealth +4
Damage Resistances cold
Damage Immunities force
‘Senses blindsight 30 ft, darkvision 120 ft, passive
Perception 16
Languages Draconic, Common
Challenge 11 (7,200 XP)
Innate Spelicasting. The dragor's innate speicasting
ability is intelligence (spel save DC 17, +9 to hit with spel
attacks). It can innately cast the following spells, requiring
‘no material components:
‘At wil Identity, detect thoughts, magie miselle
'3/day each: conjure minor elemental, conjure woodland
beings
1/day each: conjure elemental
Actions
‘Multiattack. The dragon makes three attacks: one with its
bite and two with ts tll.
Bite, Melee Weapon Attack: +10 to hit reach 10 ft, one
target. Hit: 17 (2410 + 6) piercing damage plus 4 (148)
force damage.
Tall Melee Weapon Attack: +10 to hit reach § ft, one
target. Hit: 13 (2d6 + 6) bludgeoning damage.
GGravitic Breath (Recharge 5-6). The dragon inhales matter
in a 30-foot cone, attempting o pul foes into the sphere
‘of annihilation housed within the dragon's throat. ach
Creature that is large size or smaller in that area must
‘make a DC 17 Dexterity saving throw, or be pulled 30 feet
towards the dragon, The dragon may then choose up to
two targets within § feet of t that failed their saving
throws to momentarlly have part of theirbodies engulfed
by the dragon's sphere of annihilation, causing them to
take 72 (16d8) force damage. If this damage reduces the
target 0.0 hit points the target is immediately kiled and
their body completely destroyedADULT STELLAR DRAGON
Gargantua dragon noua
‘Armor Class 20 (natural armor)
Hit Points 370 (20420 + 160)
Speed 40 ft, climb 40 ft, fly 80 ft
STR DEX CON INT WIS CHA
28 (+9) 10 (+0) 26(+8) 26(+8) 16(+3) 22(+6)
Saving Throws Dex +6, Con +14, Int #14, Wis +9
Skills Any Knowledge +14, Perception +9, Stealth +6
Damage Resistances cold
Damage Immunities force
Senses blindsight 20 ft, darkvision 120 ft, passive
Perception 19
Languages All
Challenge 18 (20,000 XP)
Legendary Resistance (3/Day). Ifthe dragon falls @
saving throw, it can choose to succeed instead.
Innate Spelicasting. The dragon's innate spelicasting
ability is Inteligence (spell save DC 17, +9 to hit with
spell attacks). It can innately cast the following spells,
requiring no material components:
‘Atwil: identify, detect thoughts, magic missile
3/day each: conjure minor elemental, conjure woodland
beings,
‘Uday each: conjure elemental, conjure fey, plane shift,
teleport
ACTIONS.
‘Multiattack. The dragon can use its Frightful Presence. It
then makes three attacks: one with its bite and two with
its tal
Bite, Melee Weapon Attack: +15 to hit, reach 10 ft, one
target. Hit:17 (2410 +9) piercing damage plus 9 (2d8)
force damage.
Incr Pines
Tail, Melee Weapon Attack: +1510 hit, reach § ft, one
target. Hit: 13 (2d6 + 9) bludgeoning damage.
Frightful Presence. Each creature of the dragor's choice
that is within 120 feet of the dragon and aware of it must
‘succeed on a DC 20 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success. Ifa creature's saving throw is
‘successful or the effect ends for it the creature is,
immune to the dragon's Frightful Presence for the next
24 hours,
Gravitic Breath (Recharge 5-6). The dragon inhales
‘matter in 2 60-foot cone, attempting to pull foes into the
‘sphere of annihilation housed within the dragon's throat.
Each creature that is huge size or smaller in that area
‘must make a DC 22 Dexterity saving throw, or be pulled
(60 feet towards the dragon. The dragon may then choose
up to three targets within § feet of it that failed their
‘saving throws to momentarily have part of their bodies
‘engulfed by the dragor's sphere of annihilation, causing
them to take 81 (18d8) force damage. If this damage
reduces the target to 0 hit points, the target is
immediately killed and their body completely destroyed.
‘Any medium or smaller sized creature must succeed on
‘an additional DC 15 Dexterity saving throw to avoid being
completely engulfed by dragon. Ifa target is completely
‘engulfed by the dragon itis immediately destroyed along
with any equipment it is wearing or carrying
LEGENDARY ACTIONS
You can take 3 legendary action(s), choosig from the options below.
‘nly one legendary action option canbe used at atime and ony athe
‘end of another creatures tar, You regain spent legendary actions ate
star of yourtun,
Detect. The dragon makes a Wisdom (Perception) check.
Tall Attack. The dragon makes a tail attack
Cast a Spell (Costs 2 Actions). The dragon casts one of
its innate spells.
Medewth ctyoypt:Gargantuan dragon (ta neutral
23 (natural armor)
605 (20420 + 290)
40 ft, climb 40 ft, fly 80 ft.
30 (+10) 10(+0) 30 (+10) 30(+10) 18 (+4) 24 (+7)
Dex +8, Con +18, Int +18, Wis #12
‘Any Knowledge +18, Perception +72, Stealth +8
cold, force
blindsight 60 ft, darkvision 120 f,truesight 30
ft, passive Perception 22
all
26 (90,000 xP)
Legendary Resistance (3/Day). Ifthe dragon fails a
saving throw it can choose to succeed instead.
Innate Spellcasting. The dragon's innate spelleasting
ability is Intelligence (spell save DC 17, +9 to hit with
spell attacks). Itcan innately cast the following spells,
requiring no material components:
‘At wil: identify, detect thoughts, magic missile
3/day each: conjure minor elemental, conjure woodland
beings,
‘day each: conjure celestial, conjure elemental, conjure
fey, plane shift, teleport, wish
‘Multiattack. The dragon can use its Frightful Presence. It
then makes three attacks: one with its bite and two with
its tail
Bite, Melee Weapon Attack: +18 to hit, each 15 ft,, one
target. Hit:21 (2410 +10) piercing damage plus 18 (4d8)
force damage.
Tall. Melee Weapon Attack: +18 10 hit, reach 20 ft, one
target. Hit: 19 (248 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice
that is within 120 feet of the dragon and aware of it must
succeed on a DC 22 Wisdom saving throw or become
frightened for 1 minute, A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success. Ifa creature's saving throw is
successful or the effect ends for it, the creature is
immune to the dragon's Frightful Presence for the next
24 hours,
Gravitic Breath (Recharge 5-6). The dragon inhales
matter in a 90-foot cone, attempting to pull foes into the
sphere of annihilation housed within the dragor's throat,
Each creature in that area must make a DC 25 Dexterity
saving throw, or be pulled 90 feet towards the dragon,
The dragon may then choose up to five targets within 5
feet of it that failed their saving throws to momentarily
have part of their bodies engulfed by the dragon's sphere
of annihilation, causing them to take 117 (26d8) force
damage. If this damage reduces the target to Ohit points,
the target is immediately killed and their body completely
destroyed. Any large or smaller sized creature must
succeed on an additional DC 18 Dexterity saving throw to
avoid being completely engulfed by dragon. Ifa target is
‘completely engulfed by the dragon itis immediately
destroyed along with any equipment its wearing or
carrying,
Yeu can take 3 legendary action(s), choosing from te option belon
Only one legendary action option canbe used at atime ae ony atthe
‘end of nother cvestues un. You regain spent legonday actions atthe
start of yout
Detect. The dragon makes a Wisdom (Perception) check
Tall Attack. The dragon makes a tal attack.
Cast a Spell (Costs 2 Actions). The dragon casts one of
its innate spells,GREAT STELLAR WYRM
woentven dragon (tite), neutral
‘Armor Class 25 (natural armor)
Hit Points 710 (40020 + 290)
‘Speed 100 ft, climb 100 ft, fly 500 ft
STR DEX CON INT wis
30 (+10) 12(+1) 30(+10) 30 (+10) 28 (+9)
CHA
28 (+9)
‘Saving Throws Dex +10, Con +19, Int #19, Wis +18
Skills Any Knowledge #19, Perception +18, Stealth +10
Damage Immunities cold, force
‘Senses blindsight 150 ft, darkvision 30
ft, passive Perception
Languages All
Challenge 30 (155,000 XP)
ft, truesight 60
Legendary Resistance (3/Day). Ifthe dragon fails a
saving thro
it can choose to succeed instead,
Innate Spelicasting. The dragon's innate spelicasting
ability is Inteligence (spell save DC 17, +9 to hit with
spell attacks), It can innately cast the following spells,
requiring no material components:
‘Atl wish
ACTIONS.
‘Multiattack. The dragon can u:
ne with its bite and tw
s Frightful Presence. It
then makes three attack: with
its tal
Bite, Melee Weapon Attack: +20 to hit, reach 30 ft, one
target. Hit: 31 (2420 + 10) piercing damage plus 36 (848)
force damage.
Tall, Melee Weapon Attack: #20 10 hit, reach §
target. Hit:36 (4d12 + 10) bludgeoning damage.
ft, one
Frightful Presence. Each creature of the dragoris choic
that is within 120 feet of the dragon and aware of it must
succeed on a DC 30 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving
tums, ending the effe
itself on a success. Ifa creature's saving throw
nds for it the creature is
immune to the dragon's Frightful Presence for the next
throw at the end of each of
successful or the effec
24 hours.
Gravitic Breath (Recharge 5-6). The dragon inhales.
matter in a 300-foot cone, attempting to pull foes into the
sphere of annihilation housed within the dragon's throat.
Each creature in that area must make a DC 30 Dexterity
ng throw, or be pulled into the dragon's mouth and
troyed as if passing through a sphere of annihilation.
LEGENDARY ACTIONS
You can tate 2 gendaryacton
Only one legendary action opti
end of another reat
Detect. The dragon makes a Wisdom.
Tall Attack. The dragon makes a tal attack
Casta Spell (Costs 2 Actions). The dragon casts one of
its innate spells.