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PASSIVE

BOUNTY HUNTER ASSASSIN ACTIVE

RANKED

Assassin Bonus Career Skills: Melee, Ranged (Heavy), Skulduggery, Stealth

GRIT LETHAL BLOWS STALKER DODGE


Gain +1 strain threshold. Add +10 per rank of Lethal Add per rank of Stalker to When targeted by combat
COST 5 Blows to any Critical Injury all Stealth and Coordination check, may perform a Dodge
result inflicted on opponents. checks. incidental to suffer a number
of strain no greater than
COST 5 COST 5
ranks of Dodge, then
upgrade the difficulty of the
check by that number.
COST 5

PRECISE AIM JUMP UP QUICK STRIKE QUICK DRAW


Once per round, may Once per round, may stand Add per rank of Quick Once per round, draw or
perform a Precise Aim from seated or prone as an Strike to combat checks holster a weapon or
maneuver. Suffer a number incidental. against targets that have not accessible item as an
of strain no greater than COST 10 acted yet this encounter. incidental.
ranks in Precise Aim, then
COST 10 COST 10
reduce target’s melee and
ranged defense by that
number.
COST 10

TARGETED BLOW STALKER LETHAL BLOWS ANATOMY LESSONS


After making a successful Add per rank of Stalker to Add +10 per rank of Lethal After making a successful
attack, may spend 1 Destiny all Stealth and Coordination Blows to any Critical Injury attack, may spend 1 Destiny
Point to add damage equal to checks. result inflicted on opponents. Point to add damage equal to
Agility to one hit. Intellect to one hit.
COST 15 COST 15
COST 15 COST 15

STALKER SNIPER SHOT DODGE LETHAL BLOWS


Add per rank of Stalker to Before making a non-thrown When targeted by combat Add +10 per rank of Lethal
all Stealth and Coordination ranged attack, may perform check, may perform a Dodge Blows to any Critical Injury
checks. a Sniper Shot maneuver to incidental to suffer a number result inflicted on opponents.
increase the weapon’s range of strain no greater than
COST 20 COST 20
by 1 range band per rank in ranks of Dodge, then
Sniper Shot. Upgrade the upgrade the difficulty of the
difficulty of the attack by 1 check by that number.
per range band increase.
COST 20
COST 20

PRECISE AIM DEADLY ACCURACY DEDICATION MASTER OF SHADOWS

Once per round, may When acquired, choose 1 Gain +1 to a single Once Per round, suffer 2
perform a Precise Aim combat skill. Add damage characteristic. This cannot strain to decrease difficulty
maneuver. Suffer a number equal to ranks in that skill to bring a characteristic above of next Stealth or Subterfuge
of strain no greater than one hit of successful attack 6. check by one.
ranks in Precise Aim, then made using that skill.
COST 25 COST 25
reduce target’s melee and
ranged defense by that COST 25
number.
COST 25
PASSIVE

BOUNTY HUNTER GADGETEER ACTIVE

RANKED

Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged (Light)

BRACE TOUGHENED ◆ INTIMIDATING DEFENSIVE STANCE


Perform a Brace maneuver to Gain +2 wound threshold. May suffer a number of Once per round, may
remove per rank of Brace strain to downgrade difficulty perform Defensive Stance
COST 5
from next Action. This may of Coercion checks, or maneuver and suffer a
only remove added by upgrade difficulty when number of strain to upgrade
environmental targeted by Coercion checks, difficulty of all incoming
circumstances. by an equal number. Strain melee attacks by an equal
suffered this way cannot number. Strain suffered this
COST 5 exceed ranks in Intimidating. way cannot exceed ranks in
Defensive Stance.
COST 5
COST 5

SPARE CLIP JURRY RIGGED ◆ POINT BLANK DISORIENT


Cannot run out of ammo due Choose 1 weapon, armor or Add 1 damage per rank of After hitting with a combat
to result. Items with other item and give it a Point Blank to damage of one check, may spend to
limited ammo quality run out permanent improvement hit of successful attack while disorient target for a number
of ammo as normal. while it remains in use. using Ranged (Heavy) or of rounds equal to ranks in
Ranged (Light) skills at close Disorient.
COST 10 COST 10
range or engaged.
COST 10
COST 10

TOUGHENED ARMOR MASTER ◆ NATURAL ENFORCER STUNNING BLOW


Gain +2 wound threshold. When wearing armor, Once per session, may re-roll When making Melee checks,
increase total soak value by any 1 Coercion or Streetwise may inflict damage as strain
COST 15
1. check. instead of wounds. This does
COST 15 COST 15 not ignore soak
COST 15

JURRY RIGGED TINKERER ◆ DEADLY ACCURACY ◆ IMPROVED STUNNING BLOW

Choose 1 weapon, armor or May add 1 additional hard When acquired, choose 1 When dealing strain damage
other item and give it a point to a number of items combat skill. Add damage with Melee or Brawl, spend
permanent improvement equal to ranks in Tinkerer. equal to ranks in that skill to to stagger target for 1
while it remains in use. Each item may only be one hit of successful attack round per spent.
modified once. made using that skill.
COST 20 COST 20
COST 20 COST 20

INTIMIDATING DEDICATION IMPROVED ARMOR MASTER CRIPPLING BLOW


May suffer a number of Gain +1 to a single When wearing armor with Increase the difficulty of next
strain to downgrade difficulty characteristic. This cannot soak of 2 or higher, increase combat check by 1. If check
of Coercion checks, or bring a characteristic above defense by 1. deals damage, target suffers
upgrade difficulty when 6. 1 strain whenever they move
COST 25
targeted by Coercion checks, for the rest of the encounter.
COST 25
by an equal number. Strain
suffered this way cannot COST 25
exceed ranks in Intimidating.
COST 25
PASSIVE ACTIVE

BOUNTY HUNTER MARTIAL ARTIST RANKED

Bonus Career Skills: Athletics, Brawl, Coordination, Discipline

IRON BODY PARRY GRIT PRECISION STRIKE


Remove per rank of Iron When hit by a melee attack, Gain +1 strain threshold. When this character inflicts a
body from Coordination and suffer 3 strain to reduce COST 5 Critical Injury with a Brawl,
Resilience checks. Reduce damage by 2 plus ranks in Melee or Lightsaber weapon,
the critical rating of unarmed Parry. may suffer 1 strain to change
attacks by 1 per rank of Iron the result to any Easy ( )
Body (to a minimum of 1). COST 5 Critical Injury Result.

COST 5 COST 5

PARRY TOUGHENED MARTIAL GRACE GRIT


When hit by a melee attack, Gain +2 wound threshold. Once per round, suffer 2 Gain +1 strain threshold.
suffer 3 strain to reduce strain to add damage equal COST 10
COST 10
damage by 2 plus ranks in to ranks in Coordination to
Parry. next Brawl check made this
turn.
COST 10
COST 10

UNARMED PARRY GRAPPLE IRON BODY IMPROVED


PRECISION STRIKE
May Parry while unarmed. Once per round, may Remove per rank of Iron
Once per round, when
Reduce strain cost to Parry perform the Grapple body from Coordination and
inflicting a Critical Injury with
while unarmed by 1 (to a maneuver. Until the Resilience checks. Reduce
a Brawl or Melee weapon,
minimum of 1). beginning of character’s next the critical rating of unarmed
may suffer 2 strain to change
turn, foes must spend 2 attacks by 1 per rank of Iron
COST 15 maneuvers instead of 1 to Body (to a minimum of 1).
the result to any Average
move from engaged to short ( ) Critical Injury.
range. COST 15
COST 15
COST 15

OVERBALANCE TOUGHENED MIND OVER MATTER GRIT


When a combat check made Gain +2 wound threshold. The character may spend one Gain +1 strain threshold.
by an engaged foe generates Destiny Point to recover COST 20
COST 20
or , may stagger strain equal to his Willpower
attacker until the end of his rating.
next turn.
COST 20
COST 20

COODRINATION DODGE DEDICATION NATURAL BRAWLER SUPREME PRECISION


STRIKE
When targeted by a combat Gain +1 to a single Once per session, may re-roll
Once per session, when
check, may spend 1 Destiny characteristic. This cannot any 1 Brawl or Melee check.
inflicting a Critical Injury with
Point to add equal to bring a characteristic above
COST 25 an unarmed attack, may
ranks in Coordination to 6.
suffer 3 strain to change the
check.
COST 25 result to any Hard ( )
COST 25 Critical Injury.

COST 25
PASSIVE ACTIVE

BOUNTY HUNTER OPERATOR RANKED

Bonus Career Skills: Astrogation, Gunner, Piloting (Planetary), Piloting (Space)

GRIT GALAXY MAPPER SHORTCUT OVERWHELM DEFENSES

Gain +1 strain threshold. Remove per rank of During a chase, add per Upon unsuccessful attack
COST 5 Galaxy Mapper from rank in Shortcut to any with a starship or vehicle
Astrogation checks. checks made to catch or weapon, may spend
Astrogation checks take half escape an opponent. per rank of Overwhelm
normal time. Defenses. Reduce the
COST 5 defense in the targeted zone
COST 5
by 1 for every spent.

COST 5

FULL THROTTLE PLANET MAPPER GRIT DEBILITATING SHOT

Take a Full Throttle action; Remove per rank of Planet Gain +1 strain threshold. Upon Successful attack with
make a Hard ( ) Mapper from Streetwise or COST 10 a starship or vehicle weapon,
Piloting check to increase a Survival checks used for may spend to reduce
vehicle’s top speed by 1 for a navigation on a world. Such the maximum speed of the
number of rounds equal to checks also take half normal target by 1 until the end of
Cunning. time. the next round.
COST 10 COST 10 COST 10

SKILLED JOCKEY ALL-TERRAIN DRIVER OFFENSIVE DRIVING GRIT


Remove per rank of Do not suffer usual penalties As a maneuver, suffer system Gain +1 strain threshold.
Skilled Jockey from all for driving through difficult strain up to vehicle’s highest COST 15
Piloting (Planetary) and terrain when using Piloting defense to upgrade the
Piloting (Space) checks the (Planetary). difficulty of target’s next
character attempts. Piloting check that many
COST 15 times.
COST 15
COST 15

LET’S RIDE SHORTCUT GRIT OVERWHELM DEFENSES

Once per round, may mount During a chase, add per Gain +1 strain threshold. Upon unsuccessful attack
or dismount a vehicle or rank in Shortcut to any COST 20 with a starship or vehicle
beast, or enter a cockpit or checks made to catch or weapon, may spend
weapon station on a vehicle, escape an opponent. per rank of Overwhelm
as an incidental. Defenses. Reduce the
COST 20 defense in the targeted zone
COST 20
by 1 for every spent.

COST 20

DEDICATION IMPROVED SHORTCUT SKILLED JOCKEY HINDERING SHOT


Gain +1 to a single When engaging in a chase or Remove per rank of Increase the difficulty of next
characteristic. This cannot race, may suffer 2 strain to Skilled Jockey from all Gunnery check by 1. If check
bring a characteristic above add equal to ranks in Piloting (Planetary) and deals damage, target starship
6. Shortcut to the check. Piloting (Space) checks the or vehicle suffers system
character attempts. strain equal to speed when it
COST 25 COST 25 moves until the end of the
COST 25 encounter.
COST 25
PASSIVE ACTIVE

BOUNTY HUNTER SKIP TRACER RANKED

Bonus Career Skills: Cool, Knowledge (Underworld), Negotiation, Skulduggery

BYPASS SECURITY HARD-BOILED GOOD COP RAPID RECOVERY


Remove per rank of When recovering strain after May spend from When healing strain after an
Bypass Security from checks an encounter, may spend Charm or Negotiation check encounter, heal 1 additional
made to disable a security up to ranks in Hard-Boiled to to upgrade ability of a single strain per rank of Rapid
device or open a locked door. recover 1 wound per ally’s subsequent Social Recovery.
spend. Interaction check against the
COST 5 COST 5
target a number of times
COST 5 equal to ranks in Good Cop.
COST 5

TOUGHENED EXPERT TRACKER STREET SMARTS BOUGHT INFO


Gain +2 wound threshold. Remove per rank of Remove per rank of Street Instead of making a
Expert Tracker to find tracks Smarts from Streetwise or Knowledge check, may take a
COST 10
or track targets. Decrease Knowledge (Underworld) Bought Info action; spend
time to track a target by half. checks. credits equal to 50 times the
difficulty of the check to pass
COST 10 COST 10
with on .

COST 10

HARD-BOILED RAPID RECOVERY IMPROVED STREET SMARTS STREET SMARTS


Once per session, may take
When recovering strain after When healing strain after an Remove per rank of Street
an Improved Street Smarts
an encounter, may spend encounter, heal 1 additional Smarts from Streetwise or
action; make a Formidable
up to ranks in Hard-Boiled to strain per rank of Rapid Knowledge (Underworld)
Recovery. ( ) Streetwise or checks.
recover 1 wound per
Knowledge (Underworld)
spend.
COST 15 check to learn one vital clue COST 15
COST 15 from the GM. Reduce the
difficulty once per rank of
street smarts.
COST 15

BYPASS SECURITY NOBODY’S FOOL GOOD COP INFORMANT


Remove per rank of Upgrade difficulty of May spend from Once per session, may reveal
Bypass Security from checks incoming Charm, Coercion, Charm or Negotiation check a contact who can shed light
made to disable a security or Deception checks once per to upgrade ability of a single on a chosen subject.
device or open a locked door. rank of Nobody’s Fool. ally’s subsequent Social
Interaction check against the COST 20
COST 20 COST 20 target a number of times
equal to ranks in Good Cop.
COST 20

RECONSTRUCT THE HARD-BOILED DEDICATION SOFT SPOT


SCENE
When recovering strain after Gain +1 to a single After making a successful
Perform the Reconstruct the
an encounter, may spend characteristic. This cannot attack, spend 1 Destiny Point
Scene action; make a Hard
up to ranks in Hard-Boiled to bring a characteristic above to add damage equal to
( ) Perception check to
recover 1 wound per 6. Cunning to one hit.
identify the physical
spend. COST 25
characteristics of a person COST 25
present at the scene within COST 25
24 hours.
COST 25
PASSIVE

BOUNTY HUNTER SURVIVALIST ACTIVE

RANKED

Survivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience, Survival

FORAGER STALKER OUTDOORSMAN EXPERT TRACKER


Remove up to from skill Add per rank of Stalker to Remove per rank of Remove per rank of
checks to find food, water, or all Stealth and Coordination Outdoorsman from checks to Expert Tracker to find tracks
shelter. Survival checks to checks. move through terrain or or track targets. Decrease
forage take half the time. manage environmental time to track a target by half.
COST 5
effects. Decrease overland
COST 5 travel time by half.
COST 5

COST 5

OUTDOORSMAN SWIFT HUNTER SOFT SPOT


Remove per rank of Do not suffer the usual Add per rank of Hunter to After making a successful
Outdoorsman from checks to penalties for moving through all checks when interacting attack, spend 1 Destiny Point
move through terrain or difficult terrain. with beast or animals to add damage equal to
manage environmental (including combat checks). Cunning to one hit.
COST 10
effects. Decrease overland Add +10 to Critical Injury
travel time by half. results against beasts or COST 10
animals per rank of Hunter.
COST 10
COST 10

TOUGHENED EXPERT TRACKER STALKER NATURAL OUTDOORSMAN

Gain +2 wound threshold. Remove per rank of Add per rank of Stalker to Once per session, reroll any 1
Expert Tracker to find tracks all Stealth and Coordination Resilience or Survival check.
COST 15
or track targets. Decrease checks.
time to track a target by half. COST 15
COST 15
COST 15

TOUGHENED HUNTER EXPERT TRACKER BLOODED


Gain +2 wound threshold. Add per rank of Hunter to Remove per rank of Add per rank of Blooded
COST 20 all checks when interacting Expert Tracker to find tracks to all checks to resist or
with beast or animals or track targets. Decrease recover from poisons,
(including combat checks). time to track a target by half. venoms, or toxins. Reduce
Add +10 to Critical Injury duration of ongoing poisons
results against beasts or
COST 20 by 1 round per rank of
animals per rank of Hunter. Blooded to a minimum of 1.
COST 20 COST 20

ENDURING DEDICATION GRIT HEROIC FORTITUDE


Gain +1 soak value. Gain +1 to a single Gain +1 strain threshold. May spend 1 Destiny Point to
characteristic. This cannot COST 25 ignore effects of Critical
COST 25 bring a characteristic above Injuries on Brawn or Agility
6. checks until the end of the
encounter.
COST 25
COST 25
BOUNTY HUNTER ALWAYS GET MY MARK
ATTACHED TO

ALWAYS GET MY MARK BASE ABILITY


Once per game session, the character may choose a known minion NPC on the same planet to be her mark, spend 2 Destiny Points , and make a Hard
( ) Streetwise check. If she succeeds, the character tracks down the chosen mark; a new encounter begins as the character reaches the mark’s
location. The exact nature of the encounter, as well as the circumstances under which it takes place, must be approved by the GM.

COST 30

CHANGE SKILL DESTINY INCREASE EFFECT CHANGE SKILL


May activate Always Get My Always Get My Mark costs 1 Upgrade the difficulty of the May activate Always Get My
Mark with Knowledge Destiny Point instead of 2. check once to find a rival NPC Mark with Survival instead of
(Underworld) instead of instead of a minion. Streetwise.
Streetwise. COST 10
COST 10 COST 10
COST 10

REDUCE DIFFICULTY TAKEDOWN INCREASE RANGE INCREASE EFFECT


Reduce the difficulty of the Upgrade the difficulty of the If the character has a starship Upgrade the difficulty of the
skill check to activate Always check once to begin with the or access to interstellar check twice to find a nemesis
Get My Mark to Average mark in custody. travel, she may choose a NPC (or player character)
( ). character on a different instead of a minion.
COST 15 planet to be her mark. If she
COST 15 does so, she travels to that COST 15
mark’s world.

COST 15
BOUNTY HUNTER UNMATCHED DEVASTATION
ATTACHED TO

UNMATCHED DEVASTATION BASE ABILITY


Once per game session as an incidental, after performing a combat check, the character may spend 2 Destiny Points to perform an additional combat
check against the same target with the difficulty increased by 1 for each successful combat check the character has performed this turn. This combat
check must be made using a non-starship/vehicle weapon that the character has not already used this turn.

COST 30

INCREASE NUMBER DRAW AND FIRE TARGET PRIORITY REMOVE SETBACK


Perform additional combat Before performing each The character may choose a When making a combat
checks equal to ranks in combat check with new legal target for each check as part of Unmatched
Increase Number upgrade. Unmatched Devastation, the combat check made as part Devastation, remove
character may holster and of Unmatched Devastation. equal to ranks in Remove
COST 10 draw a weapon. Setback upgrade.
COST 10
COST 10 COST 10

INCREASE NUMBER REMOVE SETBACK IMPROVE MOBILITY INCREASE NUMBER


Perform additional combat When making a combat Before performing a combat Perform additional combat
checks equal to ranks in check as part of Unmatched check as part of Unmatched checks equal to ranks in
Increase Number upgrade. Devastation, remove Devastation, suffer 2 strain Increase Number upgrade.
equal to ranks in Remove to perform the Move
COST 15 Setback upgrade. maneuver as an incidental. COST 15

COST 15 COST 15

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