Professional Documents
Culture Documents
Wield the power of the goddess of ice and snow. The fickle
deity of winter, Auril wants nothing more than to bring the
fear of frigid gales, raging rime riddled storms and
avalanches to the mortals of Faerûn. No veneration is
greater to her than pure terror. Her clerics show their
devotion to her by threatening to bring a harsher winter to
the lay folk of a town or city, extracting offerings and
sacrifices through intimidation. While it is possible to be an
altruistic member of this clergy, the route of antagonism is
the most common amongst The Frostmaiden’s Faithful.
Frostmaiden Cleric
Proficiency Cantrips Spells -- Spell Slots per Spell Level --
Level Bonus Features Known Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Divine Domain 4 2 2 - - - - - - - -
Channel Divinity (1/rest), Channel
2nd +2 4 3 3 - - - - - - - -
Divinity:Wrath of Winter
3rd +2 — 4 4 4 2 - - - - - - -
4th +2 Ability Score Improvement 5 5 4 3 - - - - - - -
5th +3 Destroy Undead (CR ½) 5 6 4 3 2 - - - - - -
6th +3 Channel Divinity (2/rest), Blizzard’s Fury 5 7 4 3 3 - - - - - -
7th +3 — 5 8 4 3 3 1 - - - - -
Ability Score Improvement, Destroy
8th +3 5 9 4 3 3 2 - - - - -
Undead (CR 1), Divine Strike
9th +4 — 5 10 4 3 3 3 1 - - - -
10th +4 Divine Intervention 6 11 4 3 3 3 2 - - - -
11th +4 Destroy Undead (CR 2) 6 12 4 3 3 3 2 1 - - -
12th +4 Ability Score Improvement 6 12 4 3 3 3 2 1 - - -
13th +5 — 6 13 4 3 3 3 2 1 1 - -
14th +5 Destroy Undead (CR 3) 6 13 4 3 3 3 2 1 1 - -
15th +5 — 6 14 4 3 3 3 2 1 1 1 -
16th +5 Ability Score Improvement 6 14 4 3 3 3 2 1 1 1 -
17th +6 Destroy Undead (CR 4), Permafrost 6 15 4 3 3 3 2 1 1 1 1
18th +6 Channel Divinity (3/rest) 6 15 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 6 15 4 3 3 3 3 2 1 1 1
20th +6 Divine Intervention improvement 6 15 4 3 3 3 3 2 2 1 1
1
expend your Channel Divinity to maximize the damage
Equipment
on that roll.
You start with the following equipment, in addition to the
equipment granted by your background:
⦁ (a) a mace or (b) a warhammer (if proficient)
Blizzard’s Fury
6th-level Frostmaiden Domain Feature
⦁ (a) scale mail, (b) leather armor, or (c) chain mail (if
Starting at 6th Level, whenever you deal cold damage
proficient)
⦁ (a) a light crossbow and 20 bolts or (b) any simple with a weapon attack, you can use a bonus action to
2
or take 2d6 cold damage, half as much on a save. Viable when cast in the desert, any other dry climate, or in a
targets are campfires, a lit torch, a candle, a lantern, a building without a source of water within 30 feet.
burning enemy or even a wall of flames. The flame will At Higher Levels. The damage of this spell increases by
remain blue and confer no heat until extinguished. 1d6 piercing and 1d6 cold for each level above 3rd.
At Higher Levels. The damage of this spell is increased Classes: Cleric, Sorcerer, Wizard, Druid
by 1d6 for every spell slot above 1st. Subclasses: Arcane Trickster Rogue, Eldritch Knight
Classes: Cleric, Sorcerer, Wizard, Druid Fighter.
Subclasses: Arcane Trickster Rogue, Eldritch Knight
Fighter.
Ice Gauntlets
3rd-level transmutation
3
Frost Breath Heat Leech
4th-level transmutation 8th-level necromancy
Casting Time: 1 action Casting Time: 1 action
Range: Self Range: Self (30 foot radius)
Components: V, S Components: V, S
Duration: Concentration, up to 1 minute Duration: Instantaneous
You gain the ability to exhale a frigid blast as an action. All creatures within 30 feet of you have the heat siphoned
When you use this breath weapon, all creatures in a 20 from their bodies. Each affected creature must succeed
foot cone must succeed on a Constitution saving throw. on a Constitution Saving Throw. Affected creatures take
Creatures take 2d6 cold damage on a failed save and 4d6 cold damage on a failed save and half as much
half as much damage on a successful one. Any creature damage on a successful save. You heal for half of the
that fails the saving throw by 5 or more is petrified, frozen damage dealt by this spell. Any excess healing is turned
in a block of ice. The petrified creature can use their into Temporary Hit Points up to an amount equal to you 3
action each turn to repeat the saving throw, escaping the times your wisdom modifier.
ice on a success. The effect also ends if a petrified At Higher Levels. The damage of this spell increases by
creature is within 5 feet of a flame for a full round or takes 4d6 when cast at 9th level.
fire damage. Classes: Cleric, Sorcerer, Wizard, Druid
At Higher Levels. The damage of this spell is increased Subclasses: Arcane Trickster Rogue, Eldritch Knight
by 1d6 for every spell slot above 4th. Fighter.
Classes: Cleric, Sorcerer, Wizard, Druid
Subclasses: Arcane Trickster Rogue, Eldritch Knight
Power Word Freeze
9th-level enchantment
Fighter.
Casting Time: 1 action
4
A SwordCoastScryingNetwork Subclass
patreon.com/SCSN
Patrons
Mark M.
Kel V.