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DIGITAL

EDITION
Barbarossa Digital is a .pdf Compilation of all released Digital lists for the
Barbarossa Book.

This document has been compiled and proofread with the intent of
compatibility with the Flames of War V3 Rules, for the Early War era of
play.

This document obviously makes no claim whatsoever to affiliation with


Battlefront, nor ownership of any part or aspect of the Flames of War game.
It is merely an effort to make these lists visible and available to the gaming
community at large in the hopes that it will enrich their gaming and inspire
them to by the actual lists when possible.

Full disclosure though, this document is *also* a gigantic rude gesture at


Battlefront’s present (and frankly boneheaded) digital/book release policies.

Seriously BF, get your shit together.

Love, Photoscanfag

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TABLE OF CONTENTS

3 ...........Table of Contents 193.........Slovak Lists


4 ...........Finnish Lists 193.........Motorizovaná Pechota Rota
4 ...........Panssarikomppania 200.........Obrnený Rota
18 ..........Finnish Arsenal 210.........Slovak Arsenal
20 ..........German Lists 212.........Soviet Lists
20 ..........Pionierkompanie (Heer) 212.........Kazachiy Polk (Guards)
23 ..........Pionierkompanie (SS) 222.........Kazachiy Polk (Red Army)
26 ..........Kavallerieschwadron 232.........Bystrokhodny Tankovy Batalon
37 ..........Leichte Pionierkompanie 239.........Legkiy Tankovy Batalon
77 ..........German Arsenal 242.........Sredniy Tankovy Batalon
80 ..........Hungarian Lists 245.........Tyazhelyy Tankovy Batalon
80 ..........Gépkocsizó Lövész Század 262.........Soviet Arsenal
90 ..........Huszár Század
96 ..........Páncélautó Század
99 ..........Könnyüharckocsizó Század
109.........Hungarian Arsenal
111.........Italian Lists
112.........Battaglione Fucilieri (BlackShirt)
117.........Battaglione Fucilieri (Fucilieri)
124.........Compagnia Bersaglieri
130.........Compagnia Motociclisti
134.........Squadroni di Cavalleria
148.........Italian Arsenal
150.........Romanian Lists
151.........Companie de Puscasi (Elite)
159.........Companie de Puscasi (Regular)
166.........Companie Vanatori Motorizata
174.........Companie de Cavalerie
179.........Companie de Tancuri
191.........Romanian Arsenal

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PANSSARIKOMPPANIA

CONFIDENT TRAINED TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black
and may field one platoon from each box shaded grey.

Panssarikomppania HQ
WEAPONS PLATOONS

SUPPORT PLATOONS

SUPPORT PLATOONS
ARMOUR INFANTRY ANTI-TANK ARTILLERY
COMBAT PLATOONS

Jääkäri Anti-Tank
Jääkäri Platoon Artillery Battery
Platoon
Panssari Platoon
INFANTRY INFANTRY ARTILLERY

ARMOUR

Jääkäri Platoon

Jääkäri Tank-Hunter
Artillery Battery
Platoon
Panssari Platoon Pioneer Platoon Heavy Artillery Battery

ARMOUR RECONNAISSANCE ANTI-AIRCRAFT

Armoured Car Platoon Anti-Aircraft Platoon


Panssari Platoon

Panssari Christie AIR SUPPORT


Platoon

Panssari T-34 Platoon


Air Support

4
PANSSARIKOMPPANIA HQ

HEADQUARTERS
2 T-26 95 points
2 Vickers 6-ton 70 points

The large number of T-26 light tanks captured, along Sisu


with the large quantities of guns, in the Winter War The Finns are a stubborn people used to adversity
have allowed the Finns to field a substantial number and have plenty of Sisu or ‘Guts’ (approximate
of reasonably well armed tanks. translation). The survival of their country is at stake.
All Finnish troops are prepared to fight at close
Self-sufficient quarters if needed.
The Finnish Army is composed of farmers and
hunters, used to an outdoor lifestyle and making When Finnish platoons test their Motivation to
their own decisions. Their training emphasised this Counterattack in assaults, you may re-roll the die and
self-sufficiency. apply the re-rolled result to all Finnish platoons that
failed on the original roll.
Finnish Platoons use the German Mission Tactics
special rule (see page 242 of the rulebook).

Hunters
Finland is a country of forests and lakes, and the
natives know their country well. Skiing is the
national sport in Finland, as well as a necessity for
travelling cross-country. They are able to quickly
move through this difficult terrain quickly and easily.
Finnish platoons are ski-equipped, increasing their
mobility during winter.

Finnish Infantry and Man-packed Gun teams may


move At the Double through Forests, Woods, Snow,
and Deep Snow (see page 30 of the rulebook).

5
PANSSARI PLATOON

PLATOON
5 Vickers 6-ton 170 points
4 Vickers 6-ton 135 points
3 Vickers 6-ton 100 points

5 T-26 240 points


4 T-26 190 points
3 T-26 145 points

2 T-28 300 points


1 T-28 150 points

You may only field one Panssari Platoon equipped However, by 1941 the Finns had 167 captured Soviet
with T-28 tanks in your force. tanks in service. The tank battalion spearheaded the
Finnish attack during the Battle of Tuulos. Most of
During the Winter War only the Finnish 4th Tank the captured tanks were T-26 light tanks, which were
Company saw action with their Vickers 6-ton tanks. comparable with the Finns’ own Vickers 6-ton tanks.
The Finns ordered 32 Vickers 6-ton tanks in 1936. Captured equipment was also used to upgrade the
These were fitted with 37mm Bofors guns with a Vickers tanks to the same standard as the Soviet T-26
co-ax machine-gun in Finland. A 9mm submachine- tanks. The upgraded Vickers tanks were redesignated
gun was also fitted to the hull. T-26E, the ‘E’ standing for English. The Finns also
fielded a platoon of two uparmoured T-28 tanks in
1941.

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PANSSARI CHRISTIE PLATOON

PLATOON
3 BT-5 and 2 BT-7 255 points
2 BT-5 and 2 BT-7 205 points
2 BT-5 and 1 BT-7 150 points

OPTIONS
• Mount SMG Tank Escorts on all tanks for +10
points per tank.

Only one platoon of captured Soviet BT tanks was


used by the Finns in 1941. It was known as the
Christie Detachment after the BT tank’s suspension
design. The Christie Detachment was also unusual in
having its own unit of escort infantry that rode into
battle with them.

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PANSSARI T-34 PLATOON

PLATOON
1 T-34 obr 1941 355 points

The Finns were able to capture a single T-34 in 1941


and put it into action for their offensives to the Svir
River. It was the favoured tank of the battalion due
to it being the most mechanically reliable of all the
tanks.

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JÄÄKÄRI PLATOON

PLATOON
HQ Section with:
4 Jääkäri Squads 170 points
3 Jääkäri Squads 130 points

OPTIONS
• Replace the Command Rifle team with a
Command Close-defence Rifle team for +5
points.
• Replace all Rifle teams with SMG teams and
Close-defence Rifle teams with Close-defence
SMG teams for +15 points per squad.

FEARLESS VETERAN

You may only replace the Rifle teams with SMG teams
in one Jääkäri Platoon in your company.

The Jääkäri (yay-ay-kahr-ee, from the German Jäger, During the Continuation War (1941 to 1944) some
meaning hunter or scout) Platoon are the light troops Jääkäri trained to support tanks, and eventually
of an infantry division. Their tactics emphasise speed formed the infantry component of the Panssari
and mobility, utilising skis during the Winter War (armoured) division.
to swiftly move through the forests. These highly
motivated and skilled fighters are men from rural
areas and have excellent fieldcraft skills.

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JÄÄKÄRI ANTI-TANK PLATOON

PLATOON
HQ Section with:
2 37 PstK/36 80 points

2 45 PstK/37 115 points

OPTIONS
• Replace Command Rifle team with a Command
Close-defence Rifle team for +5 points.

FEARLESS VETERAN

The Jääkäri only have a handful of anti-tank guns


available, so they must be used carefully. During the
Winter War they used Bofors 37mm PstK/36 guns,
but as the war wore on they captured Soviet 45mm
guns.

10
JÄÄKÄRI TANK-HUNTER PLATOON

PLATOON
HQ Section with:
2 Boys anti-tank rifles 70 points

2 Lahti anti-tank rifles 70 points

OPTIONS
• Replace anti-tank rifle teams with Close-
defence Rifle teams at no cost.
• Add Close-defence Rifle teams for +25 points
per team.

FEARLESS VETERAN

The lack of anti-tank weapons in the army has forced


the formation of infantry Lähitorjunta (anti-tank) or
Close-defence teams. These are armed with molotov
cocktails, explosives, and rifles, and trained to
destroy tanks in close assault. Only the bravest men
serve in these teams.

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PIONEER PLATOON

PLATOON
HQ Section with:
4 Pioneer Squads 285 points
3 Pioneer Squads 220 points
2 Pioneer Squads 155 points

OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.

CONFIDENT VETERAN
You may replace up to two Pioneer Rifle teams with
Flamethrower teams at the start of the game before
deployment.

The large number of foresters in the Finnish Army


means there is no shortage of soldiers familiar with
explosives and engineering equipment. These units
are amongst the best trained in the whole army, and
have the full range of pioneer abilities, as well as
satchel charges for use against fortifications or tanks.

The Finns received their first flame-throwers from


Italy in 1940, but they were not used during the
Winter War. However, they saw extensive use from
1941 during the Continuation War.

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ARMOURED CAR PLATOON

PLATOON
3 BA-6 205 points
2 BA-6 135 points

3 BA-10 235 points


2 BA-10 155 points

3 T-38 105 points


2 T-38 70 points

CONFIDENT VETERAN

An Armoured Car Platoon is a Reconnaissance


Platoon.

The Finns captured a wide range of different


armoured vehicles during the Winter War. Those
that were useful for scouting were placed into
independent reconnaissance platoons that would be
sent out to support any unit that needed it.

13
ARTILLERY BATTERY

PLATOON
HQ Section with:
4 76 K/02 275 points
2 76 K/02 145 points

OPTIONS
• Add horse-drawn wagon and limbers for +5
points for the battery.

CONFIDENT VETERAN

An Artillery Battery may not be deployed in Ambush.

Finnish artillery is well-trained, although equipped


with a motley collection of older guns. The most
common is the Russian 76mm field gun, the 76 K/02.

The Finns had 190 76 K/02 guns that were either


captured or bought between 1918 and 1931. The
Finns also used 75mm guns borrowed from Sweden
for the Winter War, the 75 K/02. These had a similar
performance to the 76 K/02.

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HEAVY ARTILLERY BATTERY

PLATOON
HQ Section with:
4 105 K/13 gun 285 points
2 105 K/13 gun 150 points

4 114 H/18 howitzer 260 points


2 114 H/18 howitzer 140 points

4 122 H/09 howitzer 230 points


2 122 H/09 howitzer 125 points

4 152 H/17 howitzer 400 points


2 152 H/17 howitzer 210 points

OPTIONS
• Add horse-drawn wagon and limbers for +5
points for the battery.

CONFIDENT VETERAN

You may not field a Heavy Artillery Battery unless you The Finns used French 105 K/13 (105mm L
are also fielding an Artillery Battery. mle 1913 S) guns and 152 H/17 (155mm C mle
1917 S) howitzers, British 114 H/18 (OQF 4.5”)
A Heavy Artillery Battery may not be deployed in howitzers, and Imperial Russian 122 H/09 howitzers.
Ambush. (armoured) division.

While the field batteries were mostly made up of


a few types of guns, the heavy artillery had a wide
variety of guns and howitzers from all over Europe.

15
ANTI-AIRCRAFT PLATOON

PLATOON
HQ Section with:
2 40ItK/38 105 points

2 20ItK/30 65 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.

CONFIDENT VETERAN

Most Finnish anti-aircraft guns were deployed


around the cities to protect them from Soviet air
raids, but a few 20mm and 40mm weapons protected
the troops on the front line.

Thirty German 20mm ItK/30 (FlaK38) guns were


delivered just before the Winter War and another
20 arrived in early December 1939. The Finns also
had 53 40mm ItK/38 (Bofors) at the outbreak of the
Winter War.

16
AIR SUPPORT

SPORADIC AIR SUPPORT


Fokker CX 90 points

The Finnish Air Force has its hands full keeping


Soviet bombers from devastating Helsinki and
other cities, leaving few resources to support the
infantry on the front lines. A handful of outdated
Fokker biplanes are all that is available. However, the
determination and courage of their pilots allow them
to achieve much with so little.

17
ARSENAL
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower

TANKS
T-26 Slow Tank 1 1 1 Co-ax MG, Limited vision, Unreliable.

45mm obr 1934 gun 24"/60cm 2 7 4+

T-28 Slow Tank 4 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide tracks.

76mm L-10 gun 24"/60cm 2 7 3+

Vickers 6-ton Slow Tank 0 0 1 Co-ax MG, Hull SMG, Limited vision, Unreliable.

37mm Psv.K/36 gun 24"/60cm 2 6 4+

BT-5 Standard Tank 0 0 1 Co-ax MG, Fast tank, Limited vision, Unreliable.

45mm obr 1934 gun 24"/60cm 2 7 4+

BT-7 Standard Tank 1 1 1 Co-ax MG, Fast tank, Limited vision, Unreliable.

45mm obr 1934 gun 24"/60cm 2 7 4+

T-34 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Wide-
tracks.

76mm F-34 gun 32"/80cm 2 9 3+

RECONNAISANCE
BA-10 Wheeled 1 0 0 Co-ax MG, Hull MG, Limited vision.

45mm obr 1934 gun 24"/60cm 2 7 4+

BA-6 Wheeled 0 0 0 Co-ax MG, Hull MG, Limited vision.

45mm obr 1934 gun 24"/60cm 2 7 4+

T-38 Half-tracked 0 0 1 MG, Amphibious, Limited vision, Unreliable.

TRANSPORT TEAMS
Trucks

Horse-drawn wagon Wagon - - -

3-ton truck Wheeled - - -

Tractors

Horse-drawn limber Wagon - - -

Weapon Mobility Range ROF Anti-Tank Firepower Notes


ANTI-TANK GUNS
Lahti anti-tank rifle Man-packed 16"/40cm 3 5 5+

37 PstK/36 gun Light 24"/60cm 3 6 4+ Gun shield.

45 PstK/37 (45mm obr 1937) gun Light 24"/60cm 3 7 4+ Gun shield.

ARTILLERY
76 K/02 gun Heavy 24"/60cm 2 8 3+ Gun shield, Smoke.

Firing bombardments 64"/160cm - 3 6+ Smoke bombardment.

114 H/18 (OQF 4.5") howitzer Heavy 24"/60cm 1 7 2+ Breakthrough gun, Gun shield,
Smoke.

Firing bombardments 64"/160cm - 4 3+ Smoke bombardment.

105 K/13 (105mm L mle 1913 S) gun Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield,

Firing bombardments 80"/200cm - 4 4+

122 H/09 (122mm obr 1910/30) howitzer Immobile 16"/40cm 1 6 2+ Breakthrough gun, Gun shield.

Firing bombardments 64"/160cm - 4 3+

152 H/17 (155mm C mle 1917 S) howitzer Immobile 16"/40cm 1 10 1+ Bunker buster, Gun shield.

Firing bombardments 72"/180cm - 5 2+

ANTI-AIRCRAFT
40 ItK/38 (Bofors 40mm) gun Immobile 24"/60cm 4 6 4+ Anti-aircraft, Turntable.

20 ItK/38 (2cm FlaK38) gun Light 16"/40cm 4 5 5+ Anti-aircraft, Turntable.

18
ARSENAL

Aircraft Weapon To-Hit Anti-Tank Firepower Notes


AIRCRAFT
Fokker CX MG 3 3 6+

Bombs 4 5 2+

Team Range ROF Anti-tank Firepower Notes


INFANTRY TEAMS
Rifle team 16"/40cm 1 2 6+

SMG team 4"/10cm 3 1 6+ Full ROF when moving.

Flame-thrower team 4"/10cm 2 - 6+ Flame-thrower.

Boys Anti-tank Rifle team 16"/40cm 1 4 5+ Tank Assault 3.

Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team.

Additional Training and Equipment


Close-defence teams and Pioneer teams are rated as Tank Assault 4.

VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.

19
PIONIERKOMPANIE (HEER)

CONFIDENT VETERAN INFANTRY COMPANY

HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS

may field one platoon from each box shaded grey.

Your Company HQ must be either Heer or SS. All other


platoons with either of these variants must be of the same
Pionierkompanie HQ type as your Company HQ.

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
DIVISIONAL SUPPORT

INFANTRY ARMOUR ANTI-TANK ARTILLERY


COMBAT PLATOONS

Assault Gun Platoon Infanterie Anti-Tank Light Artillery Battery


Pionier Platoon (Heer) (Heer) Gun Platoon (Heer) (Heer)

ARMOUR ANTI-TANK ARTILLERY


INFANTRY

Infanterie Anti-Tank Light Artillery Battery


Gun Platoon (Heer) (Heer)
Flammpanzer Platoon
Pionier Platoon (Heer) Tank-Hunter Platoon Heavy Artillery Battery
(Heer)
Looted Panzer Platoon (Heer) (Heer)
INFANTRY (Heer) Heavy Tank-Hunter Smoke Launcher
Platoon (Heer) Platoon
INFANTRY Luftwaffe Heavy Anti-
Aircraft Gun Platoon ANTI-AIRCRAFT

Pioneer Platoon (Heer)

Kradschützen Platoon Luftwaffe Light Anti-


(Heer) Aircraft Platoon
Infanterie Platoon
(Heer) AIR SUPPORT

German Air Support

20
PIONIERKOMPANIE HQ (HEER)

HEADQUARTERS
Company HQ 40 points

OPTIONS
• Add motorcycles and sidecars for +5 points for
the platoon.

21
PIONIER PLATOON (HEER)

PLATOON
HQ Section with:
3 Pionier Squads 220 points
2 Pionier Squads 155 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add Pioneer Supply horse-drawn wagon for
+20 points or
• Add Pioneer Supply 3-ton truck for +25 points.

You may replace up to one Pioneer Rifle team per In the First World War, the Germans formed their
Pionier Squad with a Flame-thrower team at the start pioneers into assault groups equipped with flame-
of the game before deployment. throwers and other specialised equipment. They
continued these tactics in the Second World War
Pioneer work was largely a matter of pick and spade where they were called on to lead assaults against
work for the German army. As a result they formed fortified positions.
large pioneer platoons to make sure there were
plenty of picks and spades doing the work.

22
PIONIERKOMPANIE (SS)

FEARLESS VETERAN INFANTRY COMPANY

HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS

may field one platoon from each box shaded grey.

Your Company HQ must be either Heer or SS. All other


platoons with either of these variants must be of the same
Pioneerkompanie HQ type as your Company HQ.

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
DIVISIONAL SUPPORT

INFANTRY ARMOUR ANTI-TANK ARTILLERY


COMBAT PLATOONS

Assault Gun Platoon Infanterie Anti-Tank Light Artillery Battery


Pioneer Platoon (SS) (SS) Gun Platoon (SS) (SS)

ARMOUR ANTI-TANK ARTILLERY


INFANTRY

Infanterie Anti-Tank Light Artillery Battery


Looted Panzer Platoon Gun Platoon (SS) (SS)
Pioneer Platoon (SS) (SS) Tank-Hunter Platoon Heavy Artillery Battery
(SS) (SS)
INFANTRY Smoke Launcher
INFANTRY SS-Heavy Anti-Aircraft
Gun Platoon Platoon
Luftwaffe Heavy Anti-
Aircraft Gun Platoon ANTI-AIRCRAFT
Kradschützen Platoon
Pioneer Platoon (SS) (SS)
Infanterie Platoon (SS) SS-Light Anti-Aircraft
Gun Platoon
Luftwaffe Light Anti-
Aircraft Platoon

AIR SUPPORT

German Air Support

23
PIONIERKOMPANIE HQ (SS)

HEADQUARTERS
Company HQ 50 points

OPTIONS
• Add motorcycles and sidecars for +5 points for
the platoon.

24
PIONIER PLATOON (SS)

PLATOON
HQ Section with:
3 Pionier Squads 280 points
2 Pionier Squads 195 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add Pioneer Supply horse-drawn wagon for
+20 points or
• Add Pioneer Supply 3-ton truck for +25 points.

You may replace up to one Pioneer Rifle team per In the First World War, the Germans formed their
Pionier Squad with a Flame-thrower team at the start pioneers into assault groups equipped with flame-
of the game before deployment. throwers and other specialised equipment. They
continued these tactics in the Second World War
Pioneer work was largely a matter of pick and spade where they were called on to lead assaults against
work for the German army. As a result they formed fortified positions.
large pioneer platoons to make sure there were
plenty of picks and spades doing the work.

25
KAVALLERIESCHWADRON

CONFIDENT VETERAN MECHANISED COMPANY

HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS

may field one platoon from each box shaded grey.

A Kavallerieschwadron selects Divisional Support from the


Heer entry when both Heer and SS options exist.
Kavallerieschwadron
HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
WEAPONS PLATOONS

INFANTRY MACHINE-GUNS ANTI-TANK ARTILLERY


COMBAT PLATOONS

Kavallerie Machine- Tank-Hunter Platoon Horse Artillery Battery


Kavallerie Platoon Gun Platoon

MACHINE-GUNS ANTI-TANK ARTILLERY


INFANTRY
OR ARTILLERY

Divisional Anti-Tank
Gun Platoon Horse Artillery Battery
Kavallerie Machine-
Kavallerie Platoon Gun Platoon Light Artillery Battery
INFANTRY
Dismounted Kavallerie Kavallerie Mortar
Platoon Platoon
AIR SUPPORT
INFANTRY ANTI-TANK Kradschützen Platoon

Kavallerie Platoon German Air Support


Kavallerie Anti-Tank
Kavalleriepionier
Gun Platoon
Platoon
Kavallerie Platoon
Dismounted Kavallerie Infanterie Platoon
Platoon
INFANTRY
REGIMENTAL PLATOONS

RECONNAISANCE

Light Panzerspäh
Kavalleriepionier
Platoon
Platoon
Mixed Panzerspäh
RECONNAISANCE Platoon
Heavy Panzerspäh
Platoon
Kavallerie Panzerspäh
Platoon

ANTI-TANK ARTILLERY

Kavallerie Anti-Tank Kavallerie Infantry


Gun Platoon Gun Platoon
26
KAVALLERIESCHWADRON HQ

HEADQUARTERS
Company HQ 50 points

OPTIONS
• Add Anti-tank Rifle Section for +55 points.
• Replace either or both Command Cavalry SMG
teams with Command Cavalry Panzerknacker
SMG teams for +10 points per team.

Cavalry teams use the Cavalry rules on pages 202 to


204 of the Flames Of War rulebook.

A cavalry squadron is commanded by a Hauptmann


(Captain). Under his command are three platoons.

27
KAVALLERIE PLATOON

PLATOON
HQ Section with:
3 Kavallerie Squads 180 points
2 Kavallerie Squads 130 points

OPTIONS
• Replace Command Cavalry Rifle/MG team
with a Command Cavalry SMG team at no cost,
or
• Replace Command Cavalry Rifle/MG team
with a Command Cavalry Panzerknacker SMG
team for +10 points.

The cavalry are just as well-armed as the infantry.


Each Kavallerie Squad is equipped with carbines and
one MG34 light machine-gun, giving them plenty of
firepower.

They also have their horses, reliable companions


on campaign. Being mounted gives them great
tactical and strategic mobility allowing them to out
manoeuvre the enemy.

28
DISMOUNTED KAVALLERIE PLATOON

PLATOON
HQ Section with:
3 Kavallerie Squads 155 points
2 Kavallerie Squads 110 points

OPTIONS
• Replace Command Rifle/MG team with a
Command SMG team at no cost, or
• Replace Command Rifle/MG team with a
Command Panzerknacker SMG team for +10
points.

29
KAVALLERIE MACHINE-GUN PLATOON

PLATOON
HQ Section with:
2 Machine-gun Sections 135 points
1 Machine-gun Section 70 points

OPTIONS
• Mount Command SMG team and all MG34
HMG teams as Cavalry for +5 points per team.

Machine-gun firepower is provided by the men of


the machine- gun platoon armed with sMG34 heavy
machine-guns.

30
KAVALLERIE MORTAR PLATOON

PLATOON
HQ Section with:
2 Mortar Sections 120 points
1 Mortar Section 70 points

OPTIONS
• Mount Command SMG and Observer teams,
and all 8cm GW34 mortars as Cavalry for +5
points per team.

The 8cm GW34 mortar provided the cavalry with


immediate artillery support, as well as direct fire
support. They can knock out enemy gun nests and
pin down enemy positions.

31
KAVALLERIE ANTI-TANK GUN PLATOON

PLATOON
HQ Section with:
2 3.7cm PaK36 75 points

OPTIONS
• Mount Command SMG team as Cavalry, and
add Horse-drawn limbers for +5 points for the
platoon.

Kavallerie Anti-tank Gun Platoons use the Horse


Artillery special rule on page 118 of the rulebook.

The cavalry’s anti-tank guns are light, but mobile.


Their horse-limber teams and crews are trained for
rapid deployment.

32
KAVALLERIEPIONIER PLATOON

PLATOON
HQ Section with:
3 Pionier Squads 230 points
2 Pionier Squads 165 points

OPTIONS
• Replace Command Cavalry Pioneer Rifle/MG
team with a Command Cavalry Pioneer SMG
team at no cost.

In the cavalry division even the pioneers are


mounted for mobility. They carry with them light
engineering equipment such as explosives and mines
to be used when called on.

33
KAVALLERIE PANZERSPÄH PLATOON

PLATOON
3 Sd Kfz 221 (MG) 100 points
2 Sd Kfz 221 (MG) 70 points

Kavallerie Panzerspäh Patrols are Reconnaissance


Platoons.

Not all the troops in the cavalry division are


mounted on horses. The reconnaissance troops are
issued with light armoured cars to scout ahead of
the divisions. Their light armour protects them from
enemy small arms fire.

34
KAVALLERIE INFANTRY GUN PLATOON

PLATOON
HQ Section with:
2 7.5cm leIG18 65 points

OPTIONS
• Mount Command SMG team and Observer
Rifle team as Cavalry, and add Horse-drawn
limbers for +5 points for the platoon.

Kavallerie Infantry Gun Platoons use the Horse


Artillery special rule on page 118 of the rulebook.

Light infantry guns give the cavalry excellent


weapons for knocking out enemy guns and dug-in
infantry.

35
KAVALLERIE REGIMENTAL ANTI-TANK
GUN PLATOON

PLATOON
HQ Section with:
3 5cm PaK38 255 points
2 5cm PaK38 170 points

OPTIONS
• Add a motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.

The regimental anti-tank guns are armed with hard


hitting 5cm PaK38 gun by 1941, just in time to
counter the new T-34 tanks used by the Soviets. They
medium guns are pulled by light trucks to allow
them to keep pace with the cavalry.

36
LEICHTE PIONIERKOMPANIE

CONFIDENT VETERAN MECHANISED COMPANY

HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS

may field one platoon from each box shaded grey.

A Leichte Pionierkompanie selects Divisional Support from


the Heer entry when both Heer and SS options exist.
Leichte
Pionierkompanie HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
DIVISIONAL SUPPORT

INFANTRY ARMOUR ANTI-TANK INFANTRY


COMBAT PLATOONS

Divisional Anti-Tank
Gun Platoon Kradschützen Platoon
Leichte Pionier Platoon
Light Panzer Platoon
Gepanzerte Pionier ANTI-TANK Schützen Platoon
Platoon
Panzer II Platoon
Panzerschützen
INFANTRY Mittlere Panzer Divisional Anti-Tank Platoon
Platoon Gun Platoon
Panzer III Platoon ARTILLERY
Tank-Hunter Platoon

Leichte Pionier Czech Panzer Platoon


Platoon ANTI-TANK
Assault Gun Platoon
INFANTRY Light Artillery Battery

Heavy Artillery Battery


ARMOUR Heavy Tank-Hunter
Platoon
Luftwaffe Heavy Anti- ARTILLERY
Leichte Pionier Platoon Aircraft Gun Platoon
Destruction Platoon Panzer III Platoon

ARMOUR Czech Panzer Platoon Light Artillery Battery

Flammpanzer Platoon Smoke Launcher


Platoon
Self-Propelled Infantry
Destruction Platoon Gun Platoon ANTI-AIRCRAFT

Luftwaffe Light Anti-


Aircraft Platoon

AIR SUPPORT

German Air Support

37
LEICHTE PIONIERKOMPANIE HQ

HEADQUARTERS
Company HQ 45 points

OPTIONS
• Replace Company Command SMG team
and motorcycle and sidecar with Company
Command Panzer I for +15 points.

38
LEICHTE PIONIER PLATOON

PLATOON
HQ Section with:
3 Pionier Squads 245 points
2 Pionier Squads 175 points

OPTIONS
• Replace Command Pioneer Rifle team with a
Command Pioneer SMG team for +5 points.
• Add second Kfz 70 truck to each squad at no
cost.
• Add Pioneer Supply truck for +25 points.

Each panzer division had a Panzerpionier Battaillon


(Armoured Engineer Battalion) equipped with
engineer equipment, bridging equipment, demolition
explosives and mines. They are specialists equally
at home preparing fortifications or assaulting them.
One company is mounted in trucks for mobility, but
fights on foot.

39
GEPANZERTE PIONIER PLATOON

PLATOON
HQ Section with:
3 Pionier Squads 325 points
2 Pionier Squads 225 points

OPTIONS
• Replace Command Pioneer Rifle team with a
Command Pioneer SMG team for +5 points.
• Add Pioneer Supply truck for +25 points.

Gepanzerte Pionier Platoons may use the Mounted


Assault special rule on page 243.

The armoured company of the Panzerpionier


Battaillon (Armoured Engineer Battalion) does the
bulk of the assault work when confronted by enemy
fortifications. They are protected by armoured
half-tracks for approaching the enemy positions
and armed with a variety of explosives and mines to
dealing with bunkers and pillboxes.

40
DESTRUCTION PLATOON

PLATOON
5 Panzer II C (late) 280 points
4 Panzer II C (late) 225 points
3 Panzer II C (late) 170 points

OPTIONS
• Equip any or all Panzer II C (late) tanks with
Demolition Charges for +10 points for the
platoon.

Once per game each Panzer II C (late) tank with a


Demolition Charge may place their demolition charge
against an adjacent Bunker or Barbed Wire Obstacle
instead of shooting.

• On a roll of 4+, a Bunker is Destroyed and a


Barbed Wire Obstacle is removed as if a Fully-
tracked tank had crossed it.
• Otherwise a Bunker is Pinned Down and an
Obstacle remains intact.

41
ASSAULT GUN PLATOON (HEER)

PLATOON
Sd Kfz 253 half-track with:
2 StuG A or D 495 points

The concept of the Sturmgeschütz (StuG), or assault


gun, began in 1936 after a request for an armoured
vehicle for the artillery that could provide support
for the infantry through direct fire against machine-
gun nests and bunkers.

42
LOOTED PANZER PLATOON (HEER)

PLATOON
3 captured T-26 150 points
2 captured T-26 100 points
1 captured T-26 50 points

3 captured BT-7 180 points


2 captured BT-7 120 points
1 captured BT-7 60 points

1 captured T-60 30 points

1 captured T-34 obr 1940 260 points

1 captured T-34 obr 1941 365 points

CONFIDENT TRAINED

As soon as the new heavy Soviet tanks began to


appear in the in the front lines, the Germans were
prepared to use captured examples against their
former owners.

43
FLAMMPANZER PLATOON (HEER)

PLATOON
4 Flammpanzer II 275 points
3 Flammpanzer II 205 points
2 Flammpanzer II 135 points

3 Flammpanzer B-2 740(f) 515 points


2 Flammpanzer B-2 740(f) 345 points

Flammpanzer II tanks were issued to Panzerabteilung in the Soviet Union. These were converted from
(F) 100 and Panzer Abteilung (F) 101. During captured French Char B heavy tanks. They were
Operation Barbarossa, Panzerabteilung (F) 100 was issued to Panzerabteilung (F) 102 and served with 7.
attached to 18. Panzerdivision, and Panzerabteilung Armee until the unit was disbanded on 30 July 1941.
(F) 101 was attached to 7. Panzerdivision.

The Flammpanzer II tanks were used as a close


combat weapon working in support of infantry.
Flammpanzer B-2 740(f ) tanks also saw service

44
KRADSCHÜTZEN PLATOON (HEER)

PLATOON
HQ Section with:
3 Schützen Squads 290 points
2 Schützen Squads 215 points

OPTIONS
• Add a Motorcycle Anti-tank Rifle team for +20
points.
• Replace Command Motorcycle MG team with a
Command Motorcycle SMG team at no cost.
• Replace Command Motorcycle MG team
or Command Motorcycle SMG team with a
Command Motorcycle Panzerknacker SMG
team for +10 points.

Kradschützen Platoons use the Motorcycle Armed with two MG-34 machine-guns in each
Reconnaissance rules on pages 196 to 197 of the squad, they have plenty of firepower on attack and
Flames Of War rulebook and are Reconnaissance defence. While dismounted they fight as hard as any
Platoons while mounted. other German infantry and can be armed with an
anti- tank rifle and Panzerknacker anti-tank teams in
addition to their rifles and machine-guns.
Filling the dual role of fast mobile infantry and light
reconnaissance, the Kradschützen troops are an
invaluable part of the German war machine.

45
INFANTERIE PLATOON (HEER)

PLATOON
HQ Section with:
4 Infanterie Squads 220 points
4 Infanterie Squads 175 points
4 Infanterie Squads 130 points

OPTIONS
• Add Anti-tank Rifle team for +25 points.
• Replace Command Rifle/MG team with a
Command SMG team at no cost.
• Replace Command Rifle/MG team or
Command SMG team with a Command
Panzerknacker SMG team for +10 points.
• Add 3-ton trucks for +5 points for the platoon.

The SS and a few elite motorised divisions are This does not diminish their fighting ability or
mounted in trucks. These motorised formations importance to the German war effort. They fight
are able to keep pace with the fast moving panzer with the same determination and skill as their
spearheads that lead the advance. The motorised motorised brothers-in-arms.
divisions are the second line, following the panzer
troops, securing ground and holding off enemy No matter their transport situation, Infanterie
counterattacks. Platoons are well-armed with a MG-34 machine-
gun in each squad and access to anti-tank rifles and
The bulk of the German infantry travel on foot. Panzerknacker teams.

46
INFANTERIE ANTI-TANK GUN PLATOON
(HEER)

PLATOON
HQ Section with:
4 3.7cm PaK36 145 points
3 3.7cm PaK36 110 points
2 3.7cm PaK36 75 points

OPTIONS
• Add motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.

The divisional Panzerjäger Abteilung (anti-tank gun


battalion) is armed with 3.7cm PaK36 light anti-tank
guns. These little anti-tank guns can deal with most
enemy tanks like the BT and T-26 that the Soviets
have in abundance.

47
TANK-HUNTER PLATOON (HEER)

PLATOON
4 Panzerjäger I 335 points
3 Panzerjäger I 250 points
2 Panzerjäger I 165 points

German High Command recognised the need for a


specialised vehicle capable of engaging enemy heavy
tanks with a weapon of greater penetrating power
than the standard 3.7cm PaK36. To meet this need,
they fitted a Czech 4.7cm anti-tank gun in a limited
traverse mount on a Panzer I chassis with a gun
shield to protect the crew. The resulting vehicle was
called the 4.7cm PaK(t) (Sf ) auf Panzerkampfwagen I
Ausf B, or Panzerjäger I for short.

The Panzerjäger I tank-hunter was used by 521.


Panzerjäger Abteilung, 529. Panzerjäger Abteilung,
616. Panzerjäger Abteilung, 643. Panzerjäger
Abteilung, and 670. Panzerjäger Abteilung in the
Soviet Union. Army Group Centre (Panzergruppe
2, Panzergruppe 4, and 4. Armee) received three
companies, Army Group North and Army Group
South, one company each, attached respectively to
Panzergruppe 4 and Panzergruppe 1.

48
HEAVY ANTI-TANK PLATOON (HEER)

PLATOON
2 Dicker Max 960 points
1 Dicker Max 480 points

2 8.8cm FlaK18 (Sfl) 450 points


1 8.8cm FlaK18 (Sfl) 225 points

Bunkerflak The Dicker Max was designed to be used against


The 8.8cm FlaK18 Sfl ‘Bufla’ was designed to the fortifications of the Maginot Line in France. It
suppress bunkers from outside the range of the mounted a 10.5cm K18 gun on a Panzer IV chassis.
defenders’ weapons. The crews were well-trained in The resulting design gave the vehicle a somewhat
identifying and locating bunkers and hitting their rotund appearance which lead to its nickname,
firing slits to force the defenders to take cover. ‘Dicker Max’ or Fat Max. Two Dicker Max prototypes
were assigned to 3. Panzerdivision for Operation
8.8cm FlaK18 Sfl self-propelled guns can shoot at Barbarossa. One was destroyed in an ammunition
bunkers up to 24”/60cm away rather than the normal explosion, but the second vehicle fought with success
16”/40cm limitation. for three months. The design was ultimately rejected
in favour of other designs of heavy tank-hunters.

49
LIGHT ARTILLERY BATTERY (HEER)

PLATOON
HQ Section with:
4 10.5cm leFH18 360 points
2 10.5cm leFH18 190 points

OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 11 half-tracks at no cost.

The artillery of the divisions sent to invade the Soviet


Union have been almost universally equipped with
the excellent 10.5cm leFH18 howitzer. This sturdy
howitzer has superior hitting power than Soviet field
guns who still mostly rely on lighter 7.62cm models.

A Light Artillery Battery (Heer) may not be deployed


in Ambush.

50
HEAVY ARTILLERY BATTERY (HEER)

PLATOON
HQ Section with:
4 s10cm K18 585 points
2 s10cm K18 305 points

4 15cm sFH18 480 points


2 15cm sFH18 250 points

OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 7 half-tracks at no cost.

You may not field a Heavy Artillery Battery unless you


are also fielding a Light Artillery Battery.

A Heavy Aritllery Battery (Heer) may not be deployed


in Ambush.

51
SMOKE LAUNCHER PLATOON

PLATOON
HQ Section with:
4 10.5cm NbW35 120 points
2 10.5cm NbW35 65 points

6 10.5cm NbW40 170 points


4 10.5cm NbW40 120 points
2 10.5cm NbW40 65 points

6 15cm NW41 175 points


4 15cm NW41 125 points
2 15cm NW41 70 points

OPTIONS
• Add motorcycle and sidecar and 3-ton trucks to
the platoon for +5 points.

The chief weapon of the chemical corps of the The Nebel-Lehr-Regiment also fought with a mix of
German army is the 10.5cm Nebelwerfer 35, a mortars and rocket launchers. In June 1941 it was
conventional heavy mortar, which is able to fire organized with one battalion with two batteries
high-explosive, chemical, or smoke rounds. Its name 10.5cm NbW40 mortars and one battalion with
comes from Nebelwerfer, German for smoke or fog two batteries 15cm NW41 rocket launchers. It
projector. was attached to the XXXXVIII Armeekorps (Mot),
Panzergruppe 1, Army Group South during
The 10.5cm Nebelwerfer 40 mortar began replacing Operation Barbarossa and took part in the battles for
the 10.5cm Nebelwerfer 35 mortar in 1941. the Uman Pocket, Dnepr Bend, and Dnepropetrovsk
Bridgehead.
15cm Nebelwerfer 41 rocket launcher was first issued
to Nebelwerfer Abteilung 1 in June 1941 and it served
on the Southern Front in Russia in the Perekop
Isthmus and at Simferopol.

52
DIVISIONAL ANTI-TANK GUN PLATOON

PLATOON
HQ Section with:

4 3.7cm PaK36 145 points


3 3.7cm PaK36 110 points
2 3.7cm PaK36 75 points

3 5cm PaK38 255 points


2 5cm PaK38 170 points

2 7.62cm FK36(r) 240 points

2 7.62cm FK39(r) 200 points

OPTIONS
• Add motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.

The Panzerjäger Abteilung of a panzer division is


equipped with 3.7cm PaK36 light anti-tank guns
as well as new medium 5cm PaK38 anti-tank guns.
Some crews have pushed captured Red Army field
guns into service to deal with the threat from new
well-armoured tanks like the T-34. These 7.62cm
field guns offer a bit more punch and range than the
lighter anti-tank guns.

53
LIGHT PANZERSPÄH PLATOON

PLATOON
6 Sd Kfz 221 (MG) 200 points
3 Sd Kfz 221 (MG) 100 points

6 Panhard 178 (f) 270 points


3 Panhard 178 (f) 135 points

The Panzerspäh Patrols of a Light Panzerspäh Platoon Kradschützen troops also served with the
Armoured Car operate as separate platoons, each with Aufklärungs Abteilung (reconnaissance detachment)
their own command team. of the panzer divisions and fought alongside the
armoured cars. The Light Panzerspäh Platoon is
Panzerspäh Patrols are Reconnaissance Platoons made up of six Sd Kfz 221 light armoured cars, but
some divisions were instead issued with captured
French Panhard armoured cars.

54
MIXED PANZERSPÄH PLATOON

PLATOON
4 Panzerspäh Patrols 300 points
3 Panzerspäh Patrols 225 points
2 Panzerspäh Patrols 150 points
1 Panzerspäh Patrol 75 points

The Panzerspäh Patrols of a Mixed Panzerspäh


Platoon Armoured Car operate as separate platoons,
each with their own command team.

Panzerspäh Patrols are Reconnaissance Platoons

55
HEAVY PANZERSPÄH PLATOON

PLATOON
6 Sd Kfz 231 (8-rad) 330 points
4 Sd Kfz 231 (8-rad) 220 points
2 Sd Kfz 231 (8-rad) 110 points

The Panzerspäh Patrols of a Heavy Panzerspäh


Platoon Armoured Car operate as separate platoons,
each with their own command team.

Panzerspäh Patrols are Reconnaissance Platoons

The third Panzerspäh Platoon from a panzer division


Aufklärungs Abteilung is equipped with eight-
wheeled Sd Kfz 231 (8-rad) heavy armoured cars.
These armoured cars are well-protected and armed
with a 2cm cannon.

56
HORSE ARTILLERY BATTERY

PLATOON
HQ Section with:
4 7.5cm FK18 280 points
2 7.5cm FK18 150 points

OPTIONS
• Mount Command SMG team and Observer
Rifle team as Cavalry, and add Horse-drawn
wagon and limbers for +5 points for the battery.

Kavallerie Infantry Gun Platoons use the Horse


Artillery special rule on page 118 of the rulebook.

The cavalry division is issued with light field guns


that can be quickly manoeuvred into action by their
highly drilled horsedrawn limber teams and crew.

A Horse Artillery Battery may not be deployed in


Ambush.

57
LIGHT PANZER PLATOON

PLATOON
1 Panzer II C (late) and 4 205 points
Panzer I
1 Panzer II C (late) and 2 130 points
Panzer I
3 Panzer II C (late) and 2 245 points
Panzer I
2 Panzer II C (late) and 1 150 points
Panzer I

With not enough Panzer II tanks to equip every


division, older Panzer I light tanks still see service in
Russia. These light tanks are still deadly against Red
Army infantry and guns.

58
PANZER II PLATOON

PLATOON
5 Panzer II C (late) 280 points
4 Panzer II C (late) 225 points
3 Panzer II C (late) 170 points

5 Panzer II F 335 points


4 Panzer II F 270 points
3 Panzer II F 205 points

59
PANZER III PLATOON

PLATOON
5 Panzer III F (late) or G 770 points
4 Panzer III F (late) or G 615 points
3 Panzer III F (late) or G 460 points

OPTIONS
• Replace up to 2 Panzer III F (late) or G tanks
with Panzer III E for -20 points per tank.
• Replace any or all Panzer III F (late) or G tanks
with Panzer III H for +55 points per tank.
• Replace any or all Panzer III F (late) or G tanks
with Panzer III J for +80 points per tank.
• Replace Command Panzer III F (late) or G with
Confident Veteran Command Warrior Tank
team Oberfeldwebel Hermann Bix in his Panzer
III G tank for +50 points.

Oberfeldwebel Hermann Bix is a Command Warrior KV Killer


Tank team and is rated Confident Veteran. Bix Bix’s gunner, Krause, took out two KV-1 heavy tanks
replaces the Command Panzer III F (late) or G in a by shooting through the main gun barrels. On both
Panzer III Platoon with Bix’s Panzer III G tank for an occasions he fired three shots, and all three hit the
additional +50 points. gun. This feat was pulled off at extremely short range.

Leading the Way! If an enemy tank passes an Armour Save when hit by
After advancing independently and destroying a Bix’s tank’s main gun at a range of up to 8”/20cm, roll
Soviet column at Baturyn in October 1941 and a die.
earning himself the Iron Cross 1st Class, Bix soon
found himself leading the way for his company and • On a roll of 6 the enemy tank is destroyed.
platoon or engaged in reconnaissance missions. • On any other roll the shot is saved and has no
effect.
Bix’s Panzer III Platoon may use the Spearhead
Deployment special rule (see page 261 of the rulebook).

60
MITTLERE PANZER PLATOON

PLATOON
4 Panzer IV D 600 points
3 Panzer IV D 450 points
2 Panzer IV D 300 points

OPTIONS
• Replace any or all Panzer IV D tanks with
Panzer IV E for +70 points per tank.
• Replace any or all Panzer IV D tanks with
Panzer IV F for +95 points per tank.

61
CZECH PANZER PLATOON

PLATOON
5 Panzer 35(t) 420 points
4 Panzer 35(t) 335 points
3 Panzer 35(t) 250 points

5 Panzer 38(t) B 440 points


4 Panzer 38(t) B 350 points
3 Panzer 38(t) B 260 points

OPTIONS
• Replace any or all Panzer 38(t) B tanks with
Panzer 38(t) E/F for +25 points per tank.

The rapid expansion of the German panzer forces for


the invasion of the Soviet Union has seen a number
of panzer divisions equipped with Czech built tanks.
These are still being produced by the Czech factories
under German management. Increased armoured
protection has been added to the new Panzer 38(t) E
and F models.

62
SELF-PROPELLED INFANTRY GUN
PLATOON

PLATOON
2 15cm sIG33 auf Panzer I 135 points

Heavy Infantry Gun The 15cm sIG33 auf Panzer I was an attempt to make
Unarmoured targets automatically fail their saves the 15cm infantry gun more mobile for attacks on
when hit by the main gun of a 15cm sIG33 auf Panzer bunkers and fortified buildings—a need highlighted
I self-propelled infantry gun. in the Polish Campaign. The result was a devastating
weapon for the short-range destruction of guns and
fortifications.

63
ASSAULT GUN PLATOON (SS)

PLATOON
Sd Kfz 253 half-track with:
2 StuG A or D 555 points

The concept of the Sturmgeschütz (StuG), or assault


gun, began in 1936 after a request for an armoured
vehicle for the artillery that could provide support
for the infantry through direct fire against machine-
gun nests and bunkers.

64
LOOTED PANZER PLATOON (SS)

PLATOON
3 captured T-26 165 points
2 captured T-26 110 points
1 captured T-26 55 points

3 captured BT-7 195 points


2 captured BT-7 130 points
1 captured BT-7 65 points

1 captured T-60 35 points

1 captured T-34 obr 1940 295 points

1 captured T-34 obr 1941 410 points

FEARLESS TRAINED

As soon as the new heavy Soviet tanks began to


appear in the in the front lines, the Germans were
prepared to use captured examples against their
former owners.

65
INFANTERIE PLATOON (SS)

PLATOON
HQ Section with:
4 Infanterie Squads 260 points
4 Infanterie Squads 210 points
4 Infanterie Squads 155 points

OPTIONS
• Add Anti-tank Rifle team for +25 points.
• Replace Command Rifle/MG team with a
Command SMG team at no cost.
• Replace Command Rifle/MG team or
Command SMG team with a Command
Panzerknacker SMG team for +10 points.
• Add 3-ton trucks for +5 points for the platoon.

The SS and a few elite motorised divisions are This does not diminish their fighting ability or
mounted in trucks. These motorised formations importance to the German war effort. They fight
are able to keep pace with the fast moving panzer with the same determination and skill as their
spearheads that lead the advance. The motorised motorised brothers-in-arms.
divisions are the second line, following the panzer
troops, securing ground and holding off enemy No matter their transport situation, Infanterie
counterattacks. Platoons are well-armed with a MG-34 machine-
gun in each squad and access to anti-tank rifles and
The bulk of the German infantry travel on foot. Panzerknacker teams.

66
KRADSCHÜTZEN PLATOON (SS)

PLATOON
HQ Section with:
3 Schützen Squads 340 points
2 Schützen Squads 255 points

OPTIONS
• Add a Motorcycle Anti-tank Rifle team for +20
points.
• Replace Command Motorcycle MG team with a
Command Motorcycle SMG team at no cost.
• Replace Command Motorcycle MG team
or Command Motorcycle SMG team with a
Command Motorcycle Panzerknacker SMG
team for +10 points.

Kradschützen Platoons use the Motorcycle Armed with two MG-34 machine-guns in each
Reconnaissance rules on pages 196 to 197 of the squad, they have plenty of firepower on attack and
Flames Of War rulebook and are Reconnaissance defence. While dismounted they fight as hard as any
Platoons while mounted. other German infantry and can be armed with an
anti- tank rifle and Panzerknacker anti-tank teams in
addition to their rifles and machine-guns.
Filling the dual role of fast mobile infantry and light
reconnaissance, the Kradschützen troops are an
invaluable part of the German war machine.

67
INFANTERIE ANTI-TANK GUN PLATOON
(SS)

PLATOON
HQ Section with:
4 3.7cm PaK36 160 points
3 3.7cm PaK36 120 points
2 3.7cm PaK36 80 points

OPTIONS
• Add motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.

The divisional Panzerjäger Abteilung (anti-tank gun


battalion) is armed with 3.7cm PaK36 light anti-tank
guns. These little anti-tank guns can deal with most
enemy tanks like the BT and T-26 that the Soviets
have in abundance.

68
TANK-HUNTER PLATOON (SS)

PLATOON
4 Panzerjäger I 375 points
3 Panzerjäger I 280 points
2 Panzerjäger I 185 points

German High Command recognised the need for a The Panzerjäger I tank-hunter was used by 521.
specialised vehicle capable of engaging enemy heavy Panzerjäger Abteilung, 529. Panzerjäger Abteilung,
tanks with a weapon of greater penetrating power 616. Panzerjäger Abteilung, 643. Panzerjäger
than the standard 3.7cm PaK36. To meet this need, Abteilung, and 670. Panzerjäger Abteilung in the
they fitted a Czech 4.7cm anti-tank gun in a limited Soviet Union. Army Group Centre (Panzergruppe
traverse mount on a Panzer I chassis with a gun 2, Panzergruppe 4, and 4. Armee) received three
shield to protect the crew. The resulting vehicle was companies, Army Group North and Army Group
called the 4.7cm PaK(t) (Sf ) auf Panzerkampfwagen I South, one company each, attached respectively to
Ausf B, or Panzerjäger I for short. Panzergruppe 4 and Panzergruppe 1.

69
SS-HEAVY ANTI-AIRCRAFT PLATOON

PLATOON
HQ Section with:
2 8.8cm FlaK36 440 points
1 8.8cm FlaK36 225 points

OPTIONS
• Add Kfz 15 field car and Sd Kfz 7 half-tracks for
+5 points for the platoon.
• Model 8.8cm FlaK36 guns with eight or more
crew and increase their ROF to 3 for +10 points
per gun.

The SS-anti-aircraft units also had their own


8.8cm FlaK36 heavy anti-aircraft gun batteries.
These excellent dual purpose weapons were
equally effective against tanks and aircraft. With
the appearance of the heavier T-34 and KV
tanks, the 8.8cm FlaK36 was soon to see plenty
of action against Soviet counterattacks.

70
LIGHT ARTILLERY BATTERY (SS)

PLATOON
HQ Section with:
4 10.5cm leFH18 405 points
2 10.5cm leFH18 215 points

OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 11 half-tracks at no cost.

The artillery of the divisions sent to invade the Soviet


Union have been almost universally equipped with
the excellent 10.5cm leFH18 howitzer. This sturdy
howitzer has superior hitting power than Soviet field
guns who still mostly rely on lighter 7.62cm models.

A Light Artillery Battery (SS) may not be deployed in


Ambush.

71
HEAVY ARTILLERY BATTERY (SS)

PLATOON
HQ Section with:
4 s10cm K18 660 points
2 s10cm K18 345 points

4 15cm sFH18 540 points


2 15cm sFH18 280 points

OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 7 half-tracks at no cost.

You may not field a Heavy Artillery Battery unless you


are also fielding a Light Artillery Battery.

A Heavy Aritllery Battery (SS) may not be deployed in


Ambush.

72
SS-LIGHT ANTI-AIRCRAFT GUN PLATOON

PLATOON
4 Sd Kfz 10/5 (2cm) 140 points
2 Sd Kfz 10/5 (2cm) 105 points

73
LUFTWAFFE LIGHT ANTI-AIRCRAFT GUN
PLATOON

PLATOON
4 Sd Kfz 10/5 (2cm) 90 points
3 Sd Kfz 10/5 (2cm) 70 points

CONFIDENT TRAINED

ALLIED PLATOON
The Luftwaffe provided additional anti-aircraft cover
for most divisions. The light gun of the Sd Kfz 10/5
(2cm) half-track has a good rate-of-fire and can put
enough fire in the air to see off most enemy sorties.

74
LUFTWAFFE HEAVY ANTI-AIRCRAFT
PLATOON

PLATOON
HQ Section with:
2 8.8cm FlaK36 295 points
1 8.8cm FlaK36 150 points

OPTIONS
• Add Kfz 15 field car and Sd Kfz 7 half-tracks for
+5 points for the platoon.
• Model 8.8cm FlaK36 guns with eight or more
crew and increase their ROF to 3 for +10 points
per gun.

CONFIDENT TRAINED

ALLIED PLATOON

75
GERMAN AIR SUPPORT

PRIORITY AIR SUPPORT


Ju 87B Stuka 150 points
• Establish a Stuka Schwerpunkt for +25 points.

LIMITED AIR SUPPORT


Ju 87B Stuka 115 points

Stuka Schwerpunkt The Junkers Ju 87B dive bomber was known by


The role of the Luftwaffe (Air Force) in Operation both sides as the Stuka (an abbreviation for the
Barbarossa was to focus its efforts at the German word for dive bomber). The bent wing
breakthrough points, totally dominating the air silhouette of the Stuka epitomised Blitzkrieg warfare,
above the battle. developing a fearsome reputation during the Polish
campaign, which it further enhanced with massed
If you establish a Stuka Schwerpunkt (see the option dive-bombing attacks during the Battle of France.
for Priority Air Support above), you roll two dice on They were once more in action during Operation
the How Many Aircraft Table and take the best result. Barbarossa, leading the assault on Soviet airfields
and troop concentrations.

76
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower

TANKS
Panzer I A or B Half-tracked 1 1 1 Twin MG.

Panzer II C (late) Standard Tank 2 1 1 Co-ax MG, Protected ammo.

2cm KwK38 gun 16"/40cm 3 5 5+

Panzer II F Standard Tank 3 1 1 Co-ax MG, Protected ammo.

2cm KwK38 gun 16"/40cm 3 5 5+

Panzer III E or F Standard Tank 3 3 1 Twin co-ax MG, Hull MG, Protected ammo.

3.7cm KwK gun 24"/60cm 3 6 4+

Panzer III F (late) or G Standard Tank 3 3 1 Co-ax MG, Hull MG, Protected Ammo.

5cm KwK gun 24"/60cm 3 7 4+

Panzer III H Standard Tank 4 3 1 Co-ax MG, Hull MG, Protected Ammo.

5cm KwK gun 24"/60cm 3 7 4+

Panzer III J Standard Tank 5 3 1 Co-ax MG, Hull MG, Protected Ammo.

5cm KwK gun 24"/60cm 3 7 4+

Panzer IV C or D Standard Tank 3 2 1 Co-ax MG, Hull MG, Protected ammo.

7.5cm KwK37 gun 24"/60cm 2 7 3+ Smoke.

Firing bombardments 48"/120cm - 2 6+

Panzer IV E Standard Tank 4 3 1 Co-ax MG, Hull MG, Protected ammo.

7.5cm KwK37 gun 24"/60cm 2 7 3+ Smoke.

Firing bombardments 48"/120cm - 2 6+

Panzer IV F Standard Tank 5 3 1 Co-ax MG, Hull MG, Protected ammo.

7.5cm KwK37 gun 24"/60cm 2 7 3+ Smoke.

Firing bombardments 48"/120cm - 2 6+

Panzer 35(t) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo, Unreliable.

3.7cm KwK34(t) gun 24"/60cm 2 6 4+

Panzer 38(t) A, B, C or D Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo.

3.7cm KwK38(t) gun 24"/60cm 2 6 4+

Panzer 38(t) E/F Standard Tank 3 2 1 Co-ax MG, Hull MG, Protected ammo.

3.7cm KwK38(t) gun 24"/60cm 2 6 4+

ASSAULT GUNS
Sd Kfz 253 Half-tracked 1 0 1 AA MG.

StuG A or D Standard Tank 5 3 1 Protected ammo.

7.5cm StuK37 gun 24"/60cm 2 7 3+ Hull mounted.

TANK-HUNTERS
Panzerjäger I Half-tracked 0 0 0

4.7cm PaK(t) gun 24"/60cm 2 8 4+ Hull mounted.

8.8cm FlaK18 (Sfl) Half-tracked 1 0 0 Awkward Layout, Overloaded.

8.8cm FlaK18 gun 40"/100cm 3 13 3+ Hull mounted, Bunkerflak.

Dicker Max Standard Tank 4 1 0 AA MG.

s10cm K18 gun 40"/100cm 2 15 2+ Hull mounted.

SP ARTILLERY
15cm sIG33 auf Panzer I Slow Tank 0 0 0 Overloaded.

15cm sIG33 gun 16"/40cm 1 8 1+ Bunker Buster, Hull mounted.

FLAME TANKS
Flammpanzer II Half-tracked 2 1 1 MG.

Two 1.4cm Flammenwerfer 4"/10cm 2 - 6+ Flame-thrower, Hull mounted, ROF 2 (each).

Flammpanzer B-2 740(f) (Char B-1) Slow Tank 6 5 1 Co-ax MG, Unreliable.

4.7cm KwK35 (f) gun 24"/60cm 2 6 4+ One-man turret.

1.4cm Flammenwerfer 4"/10cm 3 - 5+ Flame-thrower, Hull mounted.

77
ARSENAL
SP ANTI-AIRCRAFT
Sd Kfz 10/5 (2cm) Half-tracked - - - Gun shield.

2cm FlaK38 gun 16"/40cm 4 5 5+ Anti-aircraft.

RECONNAISANCE
Sd Kfz 231 (8-rad) Jeep 2 0 0 Co-ax MG.

2cm KwK38 gun 16"/40cm 3 5 5+

Sd Kfz 222 (2cm, early) Wheeled 0 0 0 Co-ax MG.

2cm KwK38 gun 16"/40cm 3 5 5+ Self-defence anti-aircraft.

Sd Kfz 221 (MG) Wheeled 0 0 0 AA MG.

Panhard 178 (f) Wheeled 1 1 0 Co-ax MG, Limited vision.

2.5cm KwK(f) gun 16"/40cm 2 6 5+ No HE.

Motorcycle Anti-tank Rifle team Jeep - - - Motorcycle reconnaissance, Dismount as Anti-tank Rifle
team.

7.92mm PzB39 anti-tank rifle 16"/40cm 1 4 6+ Hull mounted, Awkward layout.

Motorcycle Light Mortar team Jeep - - - Motorcycle Reconnaissance, Dismount as Light Mortar
team.

Light Mortar team 16"/40cm 1 1 4+ Hull mounted, Awkward layout, Smoke, Can fire over
friendly teams.

Motorcycle MG team Jeep - - - Motorcycle Reconnaissance, Dismount as MG team.

MG 16"/40cm 3 2 6+ Hull mounted, Vehicle MG.

Motorcycle SMG team Jeep - - - Motorcycle Reconnaissance, Dismount as SMG team.

SMG 4"/10cm 3 1 6+ Hull mounted, Vehicle MG.

TRANSPORT TEAMS
Trucks

Horse-drawn wagon Wagon - - -

Motorcycle & Sidecar or Kubelwagen Jeep - - - Optional Passenger-fired hull MG.

Kfz 15 field car Jeep - - -

Horch, Krupp, or Steyr Kfz 70 truck Wheeled - - -

Opel Kfz 68 radio truck Wheeled - - -

3-ton truck Wheeled - - -

Pioneer Supply 3-ton truck Wheeled - - -

Tractors

Horse-drawn limber Wagon - - -

Sd Kfz 10 (1t), Sd Kfz 11 (3t), or Sd Kfz 7 Half-tracked - - -


(8t) half-track

Armoured Personnel Carriers

Sd Kfz 250/1 or 251/1 half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG.

Sd Kfz 251/7 (Pioneer) half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG, Assault bridge.

Weapon Mobility Range ROF Anti-Tank Firepower Notes


MACHINEGUNS
MG34 HMG team Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.

ANTI-TANK GUNS
7.62cm FK36(r) gun Heavy 32"/80cm 2 10 3+ Gun shield.

7.62cm FK39(r) gun Heavy 32"/80cm 2 9 3+ Gun shield.

3.7cm PaK36 gun Light 24"/60cm 3 6 4+ Gun shield.

5cm PaK38 gun Medium 24"/60cm 3 9 4+ Gun shield.

ARTILLERY
7.5cm FK18 (75/27) gun Heavy 24"/60cm 2 8 3+ Gun shield, Smoke.

Firing bombardments 64"/160cm - 3 6+ Smoke bombardment.

78
10.5cm leFH18 howitzer Immobile 24"/60cm
ARSENAL
1 9 2+ Gun shield, Smoke, Breakthrough
gun.

Firing bombardments 72"/180cm - 4 4+ Smoke bombardment.

15cm sFH18 howitzer Immobile 24"/60cm 1 11 1+ Bunker buster, Smoke.

Firing bombardments 80"/200cm - 5 2+ Smoke bombardment.

s10cm K18 gun Immobile 32"/80cm 1 15 2+

Firing bombardments 96"/240cm - 4 4+

8cm GW34 mortar Man-packed 24"/60cm 2 2 3+ Smoke, Minimum range 8"/20cm.

Firing bombardments 40"/100cm - 2 6+ Smoke bombardment.

10.5cm NbW40 mortar Light 56"/140cm - 3 4+ Smoke bombardment.

10.5cm NbW35 mortar Man-packed 40"/100cm - 3 4+ Smoke bombardment.

15cm NW41 rocket launcher Light 64"/160cm - 3 4+ Rocket Launcher, Smoke bombard-
ment.

ANTI-AIRCRAFT
8.8cm FlaK36 gun Immobile 40"/100cm 2 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.

8.8cm FlaK36 gun (8 crew) Immobile 40"/100cm 3 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.

Aircraft Weapon To-Hit Anti-Tank Firepower Notes


AIRCRAFT
Ju 87B Stuka Bombs 4 5 2+

Team Range ROF Anti-tank Firepower Notes


INFANTRY TEAMS
Rifle team 16"/40cm 1 2 6+

Rifle/MG team 16"/40cm 2 2 6+

MG team 16"/40cm 3 2 6+ ROF 2 when pinned down.

SMG team 4"/10cm 3 1 6+ Full ROF when moving.

Flame-thrower team 4"/10cm 2 - 6+ Flame-thrower.

Anti-tank Rifle team 16"/40cm 1 4 6+ Tank Assault 3.

Light Mortar team 16"/40cm 1 1 4+ Can fire over friendly teams.

Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team.

Additional Training and Equipment


Panzerknacker teams and Pioneer teams are rated as Tank Assault 4.

VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.

Twin Vehicle MG 16"/40cm 4 2 6 ROF 2 if other weapons fire.

79
HUSZÁR SZÁZAD

CONFIDENT TRAINED MECHANISED COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.

Huszár Század HQ
WEAPONS PLATOONS

ARTILLERY

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ARMOUR
COMBAT PLATOONS

Huszár Machine-Gun Könnyüharckocsizó Motorised Artillery


Platoon Platoon Battery
Huszár Platoon
Horse Artillery Battery
MACHINE-GUNS ARMOUR
INFANTRY
ARTILLERY

Huszár Machine-Gun Könnyüharckocsizó


Platoon Platoon
Huszár Platoon Corps Artillery Battery
ARTILLERY ARMOUR
Dismounted Huszár Light Artillery Battery
Platoon (Heer)
Light Artillery Battery
Huszár Mortar Platoon Könnyüharckocsizó
INFANTRY (SS)
Platoon

Panzer II Platoon ANTI-AIRCRAFT


INFANTRY
REGIMENTAL PLATOONS

Panzer III Platoon


Huszár Platoon
Mittlere Panzer Anti-Aircraft Platoon
Dismounted Huszár Platoon
Platoon Cavalry Pioneer AIRCRAFT
Platoon RECONNAISANCE
ARMOUR
Hungarian Air Support
Páncélautó Platoon
Cavalry Tankette German Air Support
Platoon
ANTI-TANK
ARTILLERY INFANTRY

Motorised Anti-Tank
Regimental Gun Platoon
Gépkocsizó Lövész
Battery
Platoon
Assault Pioneer
ANTI-TANK
Platoon
Infanterie Platoon
(Heer)
Motorised Anti-Tank
Platoon Infanterie Platoon (SS)
80
HUSZÁR SZÁZAD HQ

HEADQUARTERS
Company HQ 30 points

OPTIONS
• Add Cavalry 20mm 36M anti-tank rifle teams
for +20 points per team.

A Huszár Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
The Huszár Század (Cavalry Company) is another
important element in the make up of the Hungarian Any Huszár Platoon with a Command team may
Mobile Corps. The Huszárs provide a mobile fighting attempt a Huszár move at the start of the Shooting
force that is not restricted to the roads and can fight Step instead of shooting. If a platoon attempts to make
mounted or dismounted as required. a Huszár move, it may not shoot even if it fails to
make a Huszár move.
Huszár
Hungary has a strong cavalry tradition descended Roll a Skill test for each platoon:
from Magyar horsemen. Hungarian knights often
stood alone against the Ottoman Turks as the • If the test is successful, the platoon may move
defenders of Europe and during the 17th to 19th another 4”/10cm,
Centuries they supplied the Habsburg Empire’s elite • Otherwise the platoon cannot move this step.
light cavalry. Hungarian mobile troops are famed for
their aggression and wide sweeping movements. All normal rules apply for this movement. Platoons
cannot make Huszár moves if they are Pinned Down
or have moved At the Double. Bogged Down or Bailed
vehicles cannot make Huszár moves.

Platoons that are made up entirely of Cavalry teams


normally use the Advance at the Gallop rule (see page
202 of the rulebook). However, Hungarian Huszár
Platoons that are made up entirely of Cavalry teams
instead re-roll failed Skill Tests to make a Huszár
move.

81
HUSZÁR PLATOON

PLATOON
HQ Section with:
3 Huszár Squads 135 points
2 Huszár Squads 95 points

Huszár Platoons are Huszár Platoons.

The Huszár is trained to fight as a cavalryman and as


an infantryman. Their horse gives them the abiliry to
move with speed and surprise, catching the enemy
off guard. They fight equaly well on foot, using their
horse to get them to where the fighting is at and
dismounting to fight on foot.

82
DISMOUNTED HUSZÁR PLATOON

PLATOON
HQ Section with:
3 Huszár Squads 110 points
2 Huszár Squads 80 points

Huszár Platoons are Huszár Platoons.

In the thick of battle it is sometimes best to dismount


and send your horses to the saftly of the rear.
On these occasion the Huszárs fight with great
determination and skill and are the equal to any
specialist foot infantry.

Whether dismounted or mounted the Huszár is


armed with a 95/31M carbine backed up by the
squad’s Solothurn 31M light machine-gun.

83
HUSZÁR MACHINE-GUN PLATOON

PLATOON
HQ Section with:

2 Machine-gun Sections 100 points


1 Machine-gun Section 55 points

OPTIONS
• Mount Command Rifle team and 7/31 HMG
teams as Cavalry for +10 points per section.

A Huszár Machine-gun Platoon may make Combat


Attachments to Huszár Platoons.

Machine-gun support provides the Huszárs with


additional firepower. These are often carried on a
pack horse to keep up with the Huszárs.

84
HUSZÁR MORTAR PLATOON

PLATOON
HQ Section with:

2 Mortar Sections 80 points


1 Mortar Section 45 points

OPTIONS
• Mount Command Rifle team, Observer Rifle
team, and 81mm 36/39M mortar teams as
Cavalry for +10 points per section.

Mortars are the ideal light artillery support for the


Huszárs. These light weapon are easily transported
on horseback or foot and can be available to fire at
short notice.

85
MOTORISED ANTI-TANK PLATOON

PLATOON
HQ Section with:

3 37mm 36M 90 points


2 37mm 36M 60 points

OPTIONS
• Add Botond trucks for +5 points for the
platoon.

The Hungarians rely on licence built German 37mm


antitank guns, designated the 36M, but vertually
identical to the German 3.7cm PaK36 anti-tank gun.

86
CAVALRY PIONEER PLATOON

PLATOON
HQ Section with:

3 Pioneer Squads 120 points


2 Pioneer Squads 85 points

OPTIONS
• Mount all Rifle teams as Cavalry for +10 points
per section.
• Add Pioneer Supply horse-drawn wagon for
+20 points.

Cavalry Pioneer Platoons are Huszár Platoons.

The Huszárs have their own pioneers that can be


mounted on horseback to keep up. However, they
do their best work dismoutned, clearing mines and
removing obstacles to the Huszárs’ advance.

87
CAVALRY TANKETTE PLATOON

PLATOON
5 Fiat-Ansaldo 35M 150 points
4 Fiat-Ansaldo 35M 120 points
3 Fiat-Ansaldo 35M 90 points

Cavalry Tankette Platoons are Huszár Platoons.

The Huszár Regiments had their own allocation


of tankettes. These are ideal for offering additional
machine-gun support to the Huszárs’ attacks

88
REGIMENTAL GUN BATTERY

PLATOON
HQ Section with:

4 75mm 15/31M 95 points


2 75mm 15/31M 55 points

OPTIONS
• Mount Observer Rifle team as Cavalry for +5
points.
• Add horse-drawn wagon and limbers for +5
points for the battery.

Regimental Gun Batteries are Huszár Platoons.

A Regimental Gun Battery uses the Horse Artillery


special rule (see page 118 of the Flames Of War
rulebook).

The Huszárs own regimental guns are light and


mobile. They get into action fast to provide
immediate support. With big six-horse limber teams
they are able to get into position with speed.

89
GÉPKOCSIZÓ LÖVÉSZ SZÁZAD

CONFIDENT TRAINED INFANTRY COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.
Gépkocsizó Lövész
Század HQ
WEAPONS PLATOONS

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ARMOUR ARTILLERY
COMBAT PLATOONS

Gépkocsizó Lövész Könnyüharckocsizó Motorised Artillery


Gépkocsizó Lövész Machine-Gun Platoon Platoon Battery
Platoon
MACHINE-GUNS ARMOUR ARTILLERY
INFANTRY

Gépkocsizó Lövész Könnyüharckocsizó


Machine-Gun Platoon Platoon Corps Artillery Battery
Gépkocsizó Lövész
Platoon Light Artillery Battery
ARTILLERY ARMOUR (Heer)
Light Artillery Battery
INFANTRY (SS)
Gépkocsizó Lövész Könnyüharckocsizó
Mortar Platoon Platoon ANTI-AIRCRAFT

Gépkocsizó Lövész Panzer II Platoon


Platoon INFANTRY
REGIMENTAL PLATOONS

Panzer III Platoon Anti-Aircraft Platoon


Mittlere Panzer
Platoon AIRCRAFT
Motorised Pioneer
Platoon RECONNAISANCE

ANTI-TANK Hungarian Air Support

German Air Support


Páncélautó Platoon
Motorised Anti-Tank
Platoon
ANTI-TANK
INFANTRY

Motorised Anti-Tank
Platoon
Huszár Platoon

Assault Pioneer
Platoon
Infanterie Platoon
(Heer)

Infanterie Platoon (SS)


90
GÉPKOCSIZÓ LÖVÉSZ SZÁZAD HQ

HEADQUARTERS
Company HQ 25 points

OPTIONS
• Add Anti-tank Rifle Section for +30 points.
• Add Light Mortar Section for +30 points.

A Gépkocsizó Lövész Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
The Gépkocsizó Lövész Század (Motorised Infantry
Company ~ pronounced gaep-koh-chi-oe loo-vaes Any Huszár Platoon with a Command team may
saz-od)) are at the core of any Hungarian Mobile attempt a Huszár move at the start of the Shooting
Corps force. Mounted in trucks, they are able to keep Step instead of shooting. If a platoon attempts to make
pace with the rapid advance of the Germans and a Huszár move, it may not shoot even if it fails to
offer support were they can. make a Huszár move.

Huszár Roll a Skill test for each platoon:


Hungary has a strong cavalry tradition descended
from Magyar horsemen. Hungarian knights often • If the test is successful, the platoon may move
stood alone against the Ottoman Turks as the another 4”/10cm,
defenders of Europe and during the 17th to 19th • Otherwise the platoon cannot move this step.
Centuries they supplied the Habsburg Empire’s elite
light cavalry. Hungarian mobile troops are famed for All normal rules apply for this movement. Platoons
their aggression and wide sweeping movements. cannot make Huszár moves if they are Pinned Down
or have moved At the Double. Bogged Down or Bailed
vehicles cannot make Huszár moves.

Platoons that are made up entirely of Cavalry teams


normally use the Advance at the Gallop rule (see page
202 of the rulebook). However, Hungarian Huszár
Platoons that are made up entirely of Cavalry teams
instead re-roll failed Skill Tests to make a Huszár
move.

91
GÉPKOCSIZÓ LÖVÉSZ PLATOON

PLATOON
HQ Section with:

3 Rifle Squads 120 points


2 Rifle Squads 85 points

OPTIONS
• Replace the Command Rifle team with a
Command Páncélvadász SMG team for +10
points.
• Add Botond trucks for +5 points for the
platoon.

Gépkocsizó Lövész Platoons are Huszár Platoons.

The motorised infantry are mounted in all-terrain


Botond trucks for the invasion of the Soviet Union.
These trucks are hardy native designed that are
able to cope with the rough country roads that run
through Ukraine and Russia.

92
GÉPKOCSIZÓ LÖVÉSZ MACHINE-GUN
PLATOON

PLATOON
HQ Section with:

3 Machine-gun Sections 75 points


2 Machine-gun Sections 50 points

OPTIONS
• Add Botond trucks for +5 points for the
platoon.

A Gépkocsizó Lövész Machine-gun Platoon may make


Combat Attachments to Gépkocsizó Lövész Platoons.

93
GÉPKOCSIZÓ LÖVÉSZ MORTAR PLATOON

PLATOON
HQ Section with:

2 Mortar Sections 75 points


1 Mortar Section 40 points

OPTIONS
• Add Botond trucks for +5 points for the
platoon.

Another important weapon in the motorised


infantrymen’s arsenal was the medium mortar.
The Hungarians use the 36/39M 81mm mortar
produced by the Hungarian State Weapons Factory
at Diósgyőr. It could provide smoke as well as high-
explosive bombardments on enemy positions.

94
GÉPKOCSIZÓ LÖVÉSZ PIONEER PLATOON

PLATOON
HQ Section with:

3 Pioneer Squads 170 points


2 Pioneer Squads 120 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add a Pioneer Supply 3-ton truck for +25
points.

Motorised Pioneer Platoons are Huszár Platoons.

The pioneers play an importan role in the advance


of the Hungarian Mobile Corps, ensuring the roads
a clear, bridges are repaired, and mines and other
obstacles are lifted. Like their German counterparts
they are often called on to deal with stubborn enemy
heavy armour that blocks the advance of the tank
troops.

95
PÁNCÉLAUTÓ SZÁZAD

CONFIDENT TRAINED MECHANISED COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.

Páncélautó Század HQ
WEAPONS PLATOONS

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
RECONNAISSANCE INFANTRY ARMOUR ANTI-TANK
COMBAT PLATOONS

Könnyüharckocsizó Motorised Anti-Tank


Motorised Pioneer Platoon Platoon
Páncélautó Platoon
Platoon
Panzer II Platoon
ARTILLERY
RECONNAISSANCE
Panzer III Platoon

Mittlere Panzer
Platoon Motorised Artillery
Battery
Páncélautó Platoon
INFANTRY ARTILLERY

RECONNAISSANCE
Gépkocsizó Lövész
Platoon Corps Artillery Battery

Huszár Platoon Light Artillery Battery


Páncélautó Platoon (Heer)
Assault Pioneer
Light Artillery Battery
Platoon
(SS)
RECONNAISSANCE
INFANTRY ANTI-AIRCRAFT

Páncélautó Platoon Gépkocsizó Lövész


Anti-Aircraft Platoon
Platoon

Huszár Platoon AIRCRAFT


Infanterie Platoon
(Heer)

Infanterie Platoon (SS) Hungarian Air Support

German Air Support

96
PÁNCÉLAUTÓ SZÁZAD HQ

HEADQUARTERS
2 Csaba 39M 80 points
1 Csaba 39M 40 points

A Páncélautó Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
The teams of a Páncélautó Század HQ are Recce
teams. Any Huszár Platoon with a Command team may
attempt a Huszár move at the start of the Shooting
The Hungarian Mobile Corps has a armoured car Step instead of shooting. If a platoon attempts to make
company in each of its three brigades in 1941. These a Huszár move, it may not shoot even if it fails to
provided reconnaissance for the two motorised make a Huszár move.
brigades and the cavalry brigade.
Roll a Skill test for each platoon:
Huszár
Hungary has a strong cavalry tradition descended • If the test is successful, the platoon may move
from Magyar horsemen. Hungarian knights often another 4”/10cm,
stood alone against the Ottoman Turks as the • Otherwise the platoon cannot move this step.
defenders of Europe and during the 17th to 19th
Centuries they supplied the Habsburg Empire’s elite All normal rules apply for this movement. Platoons
light cavalry. Hungarian mobile troops are famed for cannot make Huszár moves if they are Pinned Down
their aggression and wide sweeping movements. or have moved At the Double. Bogged Down or Bailed
vehicles cannot make Huszár moves.

Platoons that are made up entirely of Cavalry teams


normally use the Advance at the Gallop rule (see page
202 of the rulebook). However, Hungarian Huszár
Platoons that are made up entirely of Cavalry teams
instead re-roll failed Skill Tests to make a Huszár
move.

97
PÁNCÉLAUTÓ PLATOON

PLATOON
3 Csaba 39M 105 points
2 Csaba 39M 70 points

OPTIONS
• Replace Command Csaba armoured car with
the Fearless Veteran Warrior Recce Tank team
Zászlós (Ensign) László Merész for +40 points.

Páncélautó Platoon are Huszár and Reconnaissance Zászlós László Merész


Platoons.
Zászlós (Ensign) László Merész is a Warrior and
Csaba (pronounced Cha-ba) armoured cars provided a Recce Tank team and is rated Fearless Veteran.
the Mobile Corps with it eyes and ears. They lead Merész replaces the Command Csaba armoured car in
the advance, finding enemy troop concentrations, an Páncélautó Platoon (above) for an additional +40
probing for gaps in the defence, and looking for ways points.
to out manoeuvre the enemy.
Make every shot count!
During his battle at Golovansvsk Merész and his
crew displayed incredible calm in battle, letting off
shot after shot of machine-gun and 20mm rounds
taking a heavy toll on the Soviet cavalry, trucks,
infantry and tanks facing him.

Merész may re-roll any failed To Hit rolls when he


shoots with the main gun of his armoured car.

Let the hordes approach!


Merész and his platoon fought with great bravery
despite the overwhelming odds facing them.

Merész and his Armoured Car Platoon pass


Motivation tests on a 3+.

98
KÖNNYÜHARCKOCSIZÓ SZÁZAD

CONFIDENT TRAINED TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.
Könnyüharckocsizó
Század HQ
WEAPONS PLATOONS

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR ANTI-TANK
COMBAT PLATOONS

Könnyüharckocsizó Motorised Anti-Tank


Könnyüharckocsizó Motorised Pioneer Platoon Platoon
Platoon Platoon
Páncélautó Platoon
ARTILLERY
ARMOUR Panzer II Platoon

Panzer III Platoon Motorised Artillery


Battery
Könnyüharckocsizó Mittlere Panzer
Platoon Platoon
ARTILLERY

ARMOUR INFANTRY

Corps Artillery Battery


Gépkocsizó Lövész
Könnyüharckocsizó Platoon Light Artillery Battery
Platoon (Heer)
Huszár Platoon Light Artillery Battery
(SS)
ARMOUR Assault Pioneer
Platoon
ANTI-AIRCRAFT
INFANTRY
Könnyüharckocsizó
Platoon Anti-Aircraft Platoon
Gépkocsizó Lövész
Platoon AIRCRAFT
Huszár Platoon

Infanterie Platoon
(Heer) Hungarian Air Support

Infanterie Platoon (SS) German Air Support

99
KÖNNYÜHARCKOCSIZÓ SZÁZAD HQ

HEADQUARTERS
2 Toldi I 80 points
1 Toldi I 40 points

2 Fiat-Ansaldo 35M 60 points


1 Fiat-Ansaldo 35M 30 points

OPTIONS
• Add AA MG to one or both Toldi I tanks for +5
points per tank.

A Könnyűharckocsizó Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
You must field at least one Könnyűharckocsizó Platoon
entirely equipped with the same model of tank as the Any Huszár Platoon with a Command team may
Company HQ. attempt a Huszár move at the start of the Shooting
Step instead of shooting. If a platoon attempts to make
Hungarian tank froces in 1941 were armed with a a Huszár move, it may not shoot even if it fails to
mix of two vehicles, the Italian Fiat-Ansaldo 35M make a Huszár move.
tankette armed with a pair of machine-guns, and the
more modern Toldi light tank. Roll a Skill test for each platoon:

Huszár • If the test is successful, the platoon may move


Hungary has a strong cavalry tradition descended another 4”/10cm,
from Magyar horsemen. Hungarian knights often • Otherwise the platoon cannot move this step.
stood alone against the Ottoman Turks as the
defenders of Europe and during the 17th to 19th All normal rules apply for this movement. Platoons
Centuries they supplied the Habsburg Empire’s elite cannot make Huszár moves if they are Pinned Down
light cavalry. Hungarian mobile troops are famed for or have moved At the Double. Bogged Down or Bailed
their aggression and wide sweeping movements. vehicles cannot make Huszár moves.

Platoons that are made up entirely of Cavalry teams


normally use the Advance at the Gallop rule (see page
202 of the rulebook). However, Hungarian Huszár
Platoons that are made up entirely of Cavalry teams
instead re-roll failed Skill Tests to make a Huszár
move.

100
KÖNNYÜHARCKOCSIZÓ PLATOON

PLATOON
4 Toldi I 160 points
3 Toldi I 120 points

5 Fiat-Ansaldo 35M 150 points


4 Fiat-Ansaldo 35M 120 points
3 Fiat-Ansaldo 35M 90 points

OPTIONS
• Add an AA MG to Command Toldi I tank for
+5 points.

Könnyüharckocsizó Platoons are Huszár Platoons.

While the Italian Fiat-Ansaldo 35M tankette is older


design unsuitable for the rigors of modern warfare,
the Toldi light tank was a relatively new design. The
Toldi 38M was based on the Swedish Stridsvagn
L-60 light tank and was built under licence from
the Swedes. A few minor changes were made, like
using the Hungarian built 20mm Solothurn antitank
rifle as it main armament. Later models also had
increased armoured and 40mm gun armament.

Though no match for the Soviets T-34 and KV tanks,


the Toldi proved itself an excellent light tank during
the fighting in Yugoslavia and the USSR in 1941.

101
MOTORISED PIONEER PLATOON

PLATOON
HQ Section with:

3 Pioneer Squads 170 points


2 Pioneer Squads 120 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add a Pioneer Supply 3-ton truck for +25
points.

Motorised Pioneer Platoons are Huszár Platoons.

The pioneers play an importan role in the advance


of the Hungarian Mobile Corps, ensuring the roads
a clear, bridges are repaired, and mines and other
obstacles are lifted. Like their German counterparts
they are often called on to deal with stubborn enemy
heavy armour that blocks the advance of the tank
troops.

102
ASSAULT PIONEER PLATOON

PLATOON
HQ Section with:

3 Pioneer Squads 170 points


2 Pioneer Squads 120 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add a Pioneer Supply 3-ton truck for +25
points.

You may replace up to two Pioneer Rifle teams


with Flamethrower teams at the start of the before
deployment.

The Corps level assault pioneers come forward when


fortifcations need to be stormed or cleared.

103
MOTORISED ARTILLERY BATTERY

PLATOON
HQ Section with:

4 105mm 37M 260 points


2 105mm 37M 135 points

OPTIONS
• Add 3-ton truck and Hansa-Lloyd half-tracks
for +5 points for the battery.

Motorised Artillery Batteries are Huszár Platoons.

A Motorised Artillery Battery may not be deployed in


Ambush.

The motorised portion of the Mobile Corps artillery


are armed with 105mm 37M howitzers, a licence
built version of the German 10.5cm leFH18 howitzer,
and towed by licence built half-tracks.

104
HORSE ARTILLERY BATTERY

PLATOON
HQ Section with:

4 80mm 05/08M 215 points


2 80mm 05/08M 110 points

OPTIONS
• Mount Observer Rifle team as Cavalry for +5
points.
• Add horse-drawn wagon and limbers for +5
points for the battery.

Horse Artillery Batteries are Huszár Platoons.

A Motorised Artillery Battery may not be deployed in


Ambush.

A Horse Artillery Battery uses the Horse Artillery


special rule (see page 118 of the Flames Of War
rulebook).

The horse artillery inbody all the cavalry traditions of


the Huszárs, and provide them with artillery support
that they can call on as needed. They are armed with
80mm 05/08M guns that are easily pullled by horse-
drawn limbers.

105
CORPS ARTILLERY BATTERY

PLATOON
HQ Section with:

4 100mm 14M 245 points


2 100mm 14M 130 points

4 149mm 14/31M 260 points


2 149mm 14/31M 135 points

OPTIONS
• Add 3-ton truck and Hansa-Lloyd half-tracks
for +5 points for the battery.

A Corps Artillery Battery may not be deployed in


Ambush.

Some batteries are armed with older Skoda 100mm


14M howitzers and the heavy artillery are armed
with 149mm 14/31M heavy howitzers. Tow vehicles
consisted of a range of half-tracks and artillery
tractors.

Though dating from WWI, these howitzers were still


powerful weapons on the battlefield, able to pound
enemy positions into submission with ease.

106
ANTI-AIRCRAFT PLATOON

PLATOON
HQ Section with:
2 40mm 36M 110 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.

The Swedish 40mm Bofors anti-aircraft guns were


built in Hungary under licence and provided the
Mobile Corps with excellent anti-aircraft protection.

107
HUNGARIAN AIR SUPPORT

SPORADIC AIR SUPPORT


Fiat CR.42 90 points

LIMITED AIR SUPPORT


Fiat CR.42 115 points

GERMAN SPROADIC AIR


SUPPORT
Ju 87B Stuka 90 points

108
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower

TANKS
Fiat-Ansaldo 35M Half-tracked 1 0 1 Twin MG, Unreliable.

Toldi I Standard Tank 1 1 1 Co-ax MG.

20mm 36M anti-tank rifle 16"/40cm 3 5 5+

Toldi I with AA MG Standard Tank 1 1 1 Co-ax MG, AA MG.

20mm 36M anti-tank rifle 16"/40cm 3 5 5+

RECONNAISANCE
Csaba 39M Wheeled 1 0 0 Co-ax MG.

20mm 36M anti-tank rifle 16"/40cm 3 5 5+

TRANSPORT TEAMS
Trucks

Horse-drawn wagon Wagon - - -

Motorcycle & Sidecar or Kubelwagen Jeep - - - Optional Passenger-fired hull MG.

3-ton/Botond truck Wheeled - - -

Pioneer Supply 3-ton truck Wheeled - - -

Tractors

Horse-drawn limber Wagon - - -

Hansa-Lloyd (Sd Kfz 11) half-track Half-tracked - - -

109
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
7/31M HMG Team Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.

ANTI-TANK GUNS
20mm 36M anti-tank rifle Man-packed 16"/40cm 3 5 5+ Tank asasult 3.

37mm 36M (3.7cm PaK36) gun Light 24"/60cm 3 6 4+ Gun shield.

ARTILLERY
75mm 15/31M (GebK15) gun Light 16"/40cm 2 5 3+ Gun shield.

Firing bombardments 64"/160cm - 3 6+

80mm 5/8M (75/27) gun Heavy 24"/60cm 2 8 3+ Gun shield, Smoke.

Firing bombardments 64"/160cm - 3 6+ Smoke bombardment.

15cm sFH18 howitzer Immobile 24"/60cm 1 11 1+ Bunker buster, Smoke.

Firing bombardments 80"/200cm - 5 2+ Smoke bombardment.

105mm 37M (10.5cm leFH18) howitzer Immobile 24"/60cm 1 9 2+ Gun shield, Breakthrough gun,
Smoke.

Firing bombardments 72"/180cm - 4 4+ Smoke bombardment.

100mm 14M howitzer (100/17) Immobile 24"/60cm 1 7 2+ Gun shield, Breakthrough gun.

Firing bombardments 72"/180cm - 4 4+

149mm 14/31M howitzer Immobile 16"/40cm 1 8 1+ Gun shield, Bunker buster.

Firing bombardments 72"/180cm - 5 2+

81mm 36/39M mortar Man-packed 24"/60cm 2 2 3+ Smoke, Minumum range 8"/20cm.

Firing bombardments 40"/100cm - 2 6+

ANTI-AIRCRAFT
40mm 36M Bofors gun Immobile 24"/60cm 4 7 4+ Anti-aircraft, Turntable.

Aircraft Weapon To-Hit Anti-Tank Firepower Notes


AIRCRAFT
Ju 87B Stuka Bombs 4 5 2+

FIAT CR.42 MG 3 5 5+

Bombs 4 5 2+

Team Range ROF Anti-tank Firepower Notes


INFANTRY TEAMS
Rifle team 16"/40cm 1 2 6+

Rifle/MG team 16"/40cm 2 2 6+

SMG team 4"/10cm 3 1 6+ Full ROF when moving.

Flame-thrower team 4"/10cm 2 - 6+ Flame-thrower.

Light Mortar team 16"/40cm 1 1 4+ Can fire over friendly teams.

Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team.

Additional Training and Equipment


Páncélvadász teams are rated as Tank Assault 3. Pioneer teams are rated as Tank Assault 4.

VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.

Twin Vehicle MG 16"/40cm 4 2 6 ROF 2 if other weapons fire.

110
Early-War 8 Million Bayonets Gun teams carried by Pack Mule teams are
Mountaineers, see page 61 of the rulebook. Pack
Mussolini demanded an army eight million strong to Mule teams are Transport teams. Pack Mule teams
create his new Roman Empire. The rapid expansion carry Gun teams as Passengers and the Gun team is
needed for this led to reservist officers being recalled removed from the table while it is carried by the Pack
to the colours with little extra training. After 20 years Mule team.
of civilian life, some were still good soldiers, however
most were not!

To reflect the variable quality of Italian officers,


Italian platoons are rated as Regular, Black Shirt,
Elite, or Artillery. After deployment, but before the
first turn, roll a die for each platoon and its attached
teams and consult the Early-war 8 Million Bayonets
table to determine their Training and Motivation
characteristics.

Early-War 8 Million Bayonets Table


Roll Regular Black Shirts
1 Reluctant Conscript Confident Conscript
2 Reluctant Trained Fearless Conscript
3 Reluctant Trained Fearless Conscript
4 Reluctant Trained Reluctant Trained
5 Confident Conscript Confident Trained
6 Confident Trained Confident Trained

Roll Elite Artillery


1 Reluctant Trained Confident Trained
2 Reluctant Trained Confident Trained
3 Confident Trained Fearless Trained
4 Confident Trained Fearless Trained
5 Fearless Conscript Fearless Trained
6 Fearless Trained Confident Veteran

111
BATTAGLIONE FUCILIERI (BLACKSHIRT)

BLACKSHIRT INFANTRY COMPANY

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
HEADQUARTERS
HEADQUARTERS

Your Company HQ must be either Fucilieri, or Black Shirt. All


Combat and Weapons Platoons must be of the same type as your
Company HQ. Support platoons may be of any type and may be
Battaglione Fucilieri different from the Company HQ.
(Blackshirt) HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY ANTI-TANK ARMOUR TRANSPORT
REGIMENTAL SUPPORT
COMBAT PLATOONS

Anti-tank Platoon
Fucilieri Company Tankette Platoon Transport Platoon
(Black Shirt)
(Blackshirt)

ARTILLERY ARMOUR ARTILLERY


INFANTRY

Mortar Platoon (Black


Tankette Platoon Cannon Battery
Shirt)
Fucilieri Company
(Blackshirt)
ARTILLERY
INFANTRY
INFANTRY

Cannon Battery
Cavalleria Platoon
Fucilieri Company Howitzer Battery
(Blackshirt)
Light Artillery Battery
INFANTRY (Heer)
Light Artillery Battery
(SS)

ANTI-AIRCRAFT
Bersaglieri Platoon

Fucilieri Company
(Fucilieri) Light Anti-Aircraft
Fucilieri Company Platoon
(Black Shirt)
Infanterie Platoon AIRCRAFT
ANTI-TANK (Heer)

Infanterie Platoon (SS)

Anti-tank Platoon Fallschirmjäger Italian Air Support


(Fucilieri) Platoon
German Air Support
Anti-tank Platoon
(Black Shirt)
Divisional Anti-tank
Gun Platoon (Heer)

112
BATTAGLIONE FUCILIERI (BLACKSHIRT)
HQ

HEADQUARTERS
Battalion HQ 25 points

Despite Mussolini’s boasts, the Italian army Heroism


was unprepared for a war with Greece. Chaotic The Italian army’s lack of modern equipment gave
mobilisation meant conscripts were sent to Albania its officers plenty of opportunities to display extreme
without training just as the veteran troops were eroismo, heroism. Because these great deeds were
removed from the theatre after serving their term usually fatal to the hero, it was impossible to know
in the army. The poor Italian supply chain meant in advance who the heroes were, though if their
units were badly equipped for the conditions they comrades survived, their deeds would be enshrined
were about to face. Despite these issues the Italians in heroic prose and a medal sent to their dearest.
dutifully went to war.
When your company first has a Command team
Avanti! Destroyed by the enemy shootimg or assault (but not
The Italian army learned many lessons from the First as a result of a failed Platoon Morale Check), roll a
World War. From the Germans they took the concept Motivation Test for that Command team. This test can
of speed and mobility in breakthrough operations. never be re-rolled for any reason.
From the French they gained the techniques of
methodical destruction of the enemy defences. The If they pass the Motivation Test, the officer shrugs off
resulting doctrine emphasised mobile warfare and his wounds, shouts encouragement to his men and a
demanded rapid movement into contact with the challenge to the enemy, and fights on as an Unknown
enemy before bringing massive firepower to bear to Hero.
open a gap and allow manoeuvre once more. On any other roll, the Command team is Destroyed
as normal and you roll again to discover your hero the
Any Italian platoon with a Command team may next time a Command team is Destroyed.
attempt an Avanti move at the start of its Shooting step
instead of shooting. If a platoon attempts to make an Once you have found your Unknown Hero, stop
Avanti move, it may not shoot even if fails to make an rolling. There can only be one Unknown Hero in your
Avanti move. company in each game.

Roll a Motivation test for each platoon: If the Unknown Hero is an Infantry team, bring the
team back into play. If the Unknown Hero was a
• If the test is successful, the platoon may move Tank team, the hero transfers to any other tank in his
another 4”/10cm, platoon that is within Command Distance making
• Otherwise the platoon cannot move this step. that the Platoon Command team. If no suitable tank is
within Command Distance, the Unknown Hero is out
All of the normal rules apply for this movement. of the battle and removed from the game.
Platoons cannot make Avanti moves if they are Pinned
Down or moved At the Double. Bogged Down or An Unknown Hero and any platoon led by him always
Bailed Out vehicles cannot make Avanti moves. pass Motivation tests on a roll of 2+. If the Unknown
Hero is Destroyed while leading a platoon, the platoon
will continue to take Motivation tests as if led by the
Unknown Hero, although all other penalties for being
Out Of Command still apply.
113
FUCILIERI COMPANY (BLACKSHIRT)

COMPANY
HQ Section with:
3 Fucilieri Platoons 290 points
2 Fucilieri Platoons 200 points
1 Fucilieri Platoons 105 points

OPTIONS
• Add three Brixia 45mm Mortars for +35 points
• Add Machine-gun Platoon for +65 points.

While playing a Battaglione Fucilieri, whenever the


rules talk about a Platoon read that as a Fucilieri
Company. Where the rules talk about a Company,
read that as a Battaglione Fucilieri.

114
ANTI-TANK PLATOON (BLACKSHIRT)

PLATOON
HQ Section with:
4 47/32 100 points

4 37/45 95 points

OPTIONS
• Add TL37 tractors for +5 points for the platoon.

Expecting to fight a war in the Alps, the Italian


army ensured that all of its support weapons were
man-portable. The light cannone da 47/32 modello
35 anti-tank gun was perfect for the mountainous
conditions in Greece since it could be broken down
and carried by troops. Its low silhouette helped keep
the gun hidden from enemy fire. Combined with the
gun’s high rate of fire and high explosive shells made
them excellent infantry support weapons.

The Italians also received a handful of the German


3.7cm PaK36 light anti-tank guns, designated as the
37/45 anti- tank gun. While the performance was
similar, the gun’s armoured shield offered the crew a
bit more protection.

115
MORTAR PLATOON (BLACKSHIRT)

PLATOON
HQ Section with:
6 81/14 mortars 115 points
4 81/14 mortars 80 points

OPTIONS
• Add Observer Rifle team for +15 points.

Italian infantry divisions were also supplied with


a mortar company to reinforce the battalion’s own
Brixia light mortars.

These additional weapons could also respond to a


need for a quick barrage to break up enemy attacks,
destroy guns, or conceal manoeuvre under a smoke
bombardment.

116
BATTAGLIONE FUCILIERI (FUCILIERI)

ELITE INFANTRY COMPANY

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
HEADQUARTERS
HEADQUARTERS

Your Company HQ must be either Fucilieri, or Black Shirt. All


Combat and Weapons Platoons must be of the same type as your
Company HQ. Support platoons may be of any type and may be
Battaglione Fucilieri different from the Company HQ.
(Fucilieri) HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
WEAPONS PLATOONS

INFANTRY ARTILLERY ARMOUR TRANSPORT


COMBAT PLATOONS

Fucilieri Mortar Tankette Platoon Transport Platoon


Fucilieri Company
Platoon (Fucilieri)
(Fucilieri)
Regimental Gun
Platoon (Fucilieri) ARMOUR ARTILLERY
INFANTRY

Tankette Platoon Cannon Battery


Fucilieri Company
(Fucilieri) ANTI-TANK
REGIMENTAL SUPPORT

ARTILLERY
INFANTRY
INFANTRY
Anti-tank Platoon
(Fucilieri)
Cannon Battery
Cavalleria Platoon
Fucilieri Company ARTILLERY Howitzer Battery
(Fucilieri)
Light Artillery Battery
INFANTRY (Heer)
Mortar Platoon Light Artillery Battery
(Fucilieri) (SS)

ANTI-AIRCRAFT
Bersaglieri Platoon

Fucilieri Company
(Fucilieri) Light Anti-Aircraft
Fucilieri Company Platoon
(Black Shirt)
Infanterie Platoon AIRCRAFT
ANTI-TANK (Heer)

Infanterie Platoon (SS)

Anti-tank Platoon Fallschirmjäger Italian Air Support


(Fucilieri) Platoon
German Air Support
Anti-tank Platoon
(Black Shirt)
Divisional Anti-tank
Gun Platoon (Heer)

117
BATTAGLIONE FUCILIERI (FUCILIERI) HQ

HEADQUARTERS
Battalion HQ 25 points

Despite Mussolini’s boasts, the Italian army Heroism


was unprepared for a war with Greece. Chaotic The Italian army’s lack of modern equipment gave
mobilisation meant conscripts were sent to Albania its officers plenty of opportunities to display extreme
without training just as the veteran troops were eroismo, heroism. Because these great deeds were
removed from the theatre after serving their term usually fatal to the hero, it was impossible to know
in the army. The poor Italian supply chain meant in advance who the heroes were, though if their
units were badly equipped for the conditions they comrades survived, their deeds would be enshrined
were about to face. Despite these issues the Italians in heroic prose and a medal sent to their dearest.
dutifully went to war.
When your company first has a Command team
Avanti! Destroyed by the enemy shootimg or assault (but not
The Italian army learned many lessons from the First as a result of a failed Platoon Morale Check), roll a
World War. From the Germans they took the concept Motivation Test for that Command team. This test can
of speed and mobility in breakthrough operations. never be re-rolled for any reason.
From the French they gained the techniques of
methodical destruction of the enemy defences. The If they pass the Motivation Test, the officer shrugs off
resulting doctrine emphasised mobile warfare and his wounds, shouts encouragement to his men and a
demanded rapid movement into contact with the challenge to the enemy, and fights on as an Unknown
enemy before bringing massive firepower to bear to Hero.
open a gap and allow manoeuvre once more. On any other roll, the Command team is Destroyed
as normal and you roll again to discover your hero the
Any Italian platoon with a Command team may next time a Command team is Destroyed.
attempt an Avanti move at the start of its Shooting step
instead of shooting. If a platoon attempts to make an Once you have found your Unknown Hero, stop
Avanti move, it may not shoot even if fails to make an rolling. There can only be one Unknown Hero in your
Avanti move. company in each game.

Roll a Motivation test for each platoon: If the Unknown Hero is an Infantry team, bring the
team back into play. If the Unknown Hero was a
• If the test is successful, the platoon may move Tank team, the hero transfers to any other tank in his
another 4”/10cm, platoon that is within Command Distance making
• Otherwise the platoon cannot move this step. that the Platoon Command team. If no suitable tank is
within Command Distance, the Unknown Hero is out
All of the normal rules apply for this movement. of the battle and removed from the game.
Platoons cannot make Avanti moves if they are Pinned
Down or moved At the Double. Bogged Down or An Unknown Hero and any platoon led by him always
Bailed Out vehicles cannot make Avanti moves. pass Motivation tests on a roll of 2+. If the Unknown
Hero is Destroyed while leading a platoon, the platoon
will continue to take Motivation tests as if led by the
Unknown Hero, although all other penalties for being
Out Of Command still apply.
118
FUCILIERI COMPANY (FUCILIERI)

COMPANY
HQ Section with:
3 Fucilieri Platoons 305 points
2 Fucilieri Platoons 210 points
1 Fucilieri Platoons 110 points

OPTIONS
• Add six Brixia 45mm Mortars for +70 points.
• Add three Brixia 45mm Mortars for +35 points.
• Add Machine-gun Platoon for +65 points.

While playing a Battaglione Fucilieri, whenever the


rules talk about a Platoon read that as a Fucilieri
Company. Where the rules talk about a Company,
read that as a Battaglione Fucilieri.

119
REGIMENTAL GUN PLATOON (FUCILIERI)

PLATOON
HQ Section with:
4 65/17 guns 70 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Equip all 65/17 guns with Pack mules for +5
points for the platoon.

Gun teams equipped with Pack mules are rated as


Manpacked Gun teams and are Mountaineers.

The old, yet reliable, cannone da 65/17 modello


13 mountain gun proved to be a valuable asset
providing close support to the Italian infantry.
It could be broken down and transported on
packhorses, making it ideal for supporting an attack
in the rough Greek terrain. The gun’s high explosives
made it perfect for destroying enemy machine-guns
and anti-tank guns, opening the way for Italian
infantry to attack.

120
FUCILIERI MORTAR PLATOON (FUCILIERI)

PLATOON
HQ Section with:
3 81/14 mortars 65 points

OPTIONS
• Add Observer Rifle team for +15 points.

The long range and quick response of the 81/14


modello 35 mortars were vital in the close,
mountainous terrain of Greece. They could be taken
anywhere and would rapidly respond to a call for
artillery support.

121
ANTI-TANK PLATOON (FUCILIERI)

PLATOON
HQ Section with:
4 47/32 105 points

4 37/45 100 points

OPTIONS
• Add TL37 tractors for +5 points for the platoon.

Expecting to fight a war in the Alps, the Italian army


ensured that all of its support weapons were man-
portable. The light cannone da 47/32 modello 35 anti-
tank gun was perfect for the mountainous conditions
in Greece since it could be broken down and carried
by troops. Its low silhouette helped keep the gun
hidden from enemy fire. Combined with the gun’s
high rate of fire and high explosive shells made them
excellent infantry support weapons.

The Italians also received a handful of the German


3.7cm PaK36 light anti-tank guns, designated as the
37/45 anti- tank gun. While the performance was
similar, the gun’s armoured shield offered the crew a
bit more protection.

122
MORTAR PLATOON (FUCILIERI)

PLATOON
HQ Section with:
6 81/14 mortars 120 points
4 81/14 mortars 85 points

OPTIONS
• Add Observer Rifle team for +15 points.

Italian infantry divisions were also supplied with


a mortar company to reinforce the battalion’s own
Brixia light mortars.

These additional weapons could also respond to a


need for a quick barrage to break up enemy attacks,
destroy guns, or conceal manoeuvre under a smoke
bombardment.

123
COMPAGNIA BERSAGLIERI

ELITE INFANTRY COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Compagnia Bersaglieri
HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ARMOUR INFANTRY
REGIMENTAL SUPPORT
COMBAT PLATOONS

Bersaglieri Machine-
Tankette Platoon Motociclisti Platoon
Bersaglieri Platoon gun Platoon
Infanterie Platoon
ARTILLERY ARMOUR (Heer)
INFANTRY
Infanterie Platoon (SS)

Bersaglieri Mortar Fallschirmjäger


Tankette Platoon
Platoon Platoon
Bersaglieri Platoon

ANTI-TANK ANTI-TANK ARTILLERY


INFANTRY

Bersaglieri Anti-tank Anti-tank Platoon


Platoon Cannon Battery
Divisional Anti-tank
Bersaglieri Platoon Gun Platoon (Heer)
ARTILLERY

TRANSPORT

Cannon Battery

Transport Platoon Howitzer Battery


Light Artillery Battery
(Heer)
Light Artillery Battery
(SS)
AIRCRAFT
ANTI-AIRCRAFT

Italian Air Support


Light Anti-Aircraft
Platoon
German Air Support

124
COMPAGNIA BERSAGLIERI HQ

HEADQUARTERS
Company HQ 25 points

OPTIONS
• Add Solothurn anti-tank rifle team for +15
points or
• Add 25/72 gun for +20 points.

The men of a Compagnia Bersaglieri (light infantry


company, pronounced kom-pan-yee-ah bearr-
sah-yearr-ee) fight as part of the motorised and
armoured divisions with great bravery, even when
facing overwhelming odds.

Numbers of Solothurn 20mm anti-tank rifles were


issued to give them some protection from enemy
tanks.

125
BERSAGLIERI PLATOON

PLATOON
HQ Section with:
3 Bersaglieri Squads 110 points

In North Africa General Rommel said ‘The German


soldier impressed the world, the Italian bersaglieri
impressed the German soldier!’

126
BERSAGLIERI MACHNE-GUN PLATOON

PLATOON
HQ Section with:
3 Machine-gun Sections 70 points

The Italians used the 8mm modello 37 Breda light


machine- gun, an improved model that replaced
an older and less reliable design. The Bersaglieri, as
part of the elite, were lucky enough to get this more
reliable Breda machine gun, which didn’t have the
issues with jamming of the older weapon.

The Breda machine-gun could lay down an


impressive 450 rounds per minute, enough firepower
to halt any determined enemy infantry assault.

127
BERSAGLIERI ANTI-TANK PLATOON

PLATOON
HQ Section with:
4 37/45 100 points
2 37/45 50 points

4 47/32 105 points


2 47/32 55 points

OPTIONS
• Add TL37 tractors for +5 points for the platoon.

The light-weight cannone da 47/32 modello 35 gun


is ideal for the harsh conditions on the eastern front
where it could be picked up by the Bersaglieri and be
carried across rough terrain and snow. It could also
be easily concealed as it was only 20”/50cm tall when
its wheels were removed.

128
BERSAGLIERI MORTAR PLATOON

PLATOON
HQ Section with:
3 Mortar Sections 75 points

OPTIONS
• Add Transport Section for +5 points.

The Bersaglieri use the long-ranged mortaio da 81/14


modello 35 mortar. Although similar to most other
mortars of its size, Italian technology gave it a greater
range making it the envy of its foes by using more
efficient and powerful rounds to extend its range far
beyond that of other mortars in use.

It’s great at breaking up attacks and pinning down


enemy defenders before the Bersaglieri assaults.
Being easy to move and simple to entrench, it is
also ideal for supporting the Bersaglieri in defensive
positions.

129
COMPAGNIA MOTOCICLISTI

ELITE MECHANISED COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Compagnia Motociclisti
HQ
DIVISIONAL SUPPORT

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY ARMOUR ANTI-TANK ARTILLERY
COMBAT PLATOONS

Anti-tank Platoon
Tankette Platoon Cannon Battery
Motociclisti Platoon
Divisional Anti-tank
Gun Platoon (Heer)
INFANTRY ARMOUR ARTILLERY

INFANTRY
Tankette Platoon Cannon Battery
Motociclisti Platoon
Motociclisti Platoon Howitzer Battery

INFANTRY Infanterie Platoon Light Artillery Battery


(Heer) (Heer)
Light Artillery Battery
Infanterie Platoon (SS) (SS)

Fallschirmjäger ANTI-AIRCRAFT
Motociclisti Platoon
Platoon

INFANTRY
Light Anti-Aircraft
Platoon

Motociclisti Machine-
AIRCRAFT
gun Platoon

Italian Air Support

German Air Support

130
COMPAGNIA MOTOCICLISTI HQ

HEADQUARTERS
Company HQ 25 points

Teams in a Compagnia Motociclisti HQ use the


Motorcycle Reconnaissance rules on pages 196 to 197
of the rulebook and are Recce Teams while mounted.

131
MOTOCILISTI PLATOON

PLATOON
HQ Section with:
4 Motociclisti Squads 165 points
3 Motociclisti Squads 130 points
2 Motociclisti Squads 95 points

Motociclisti Platoons use the Motorcycle


Reconnaissance rules on pages 196 to 197 of the
rulebook and are Recce Teams while mounted.

Rather than having a driver ferry them around like


most motorcycle troops, motociclisti ride their own
machines. Each motorcycle carries two riflemen,
with some motorcycle teams also equipped with a
light Breda machine-gun.

The Moto Guzzi motorcycle has a unique mounting


for the machine-gun on the handlebars that allows
the gun to be brought into action quickly when
halted.

132
MOTOCILISTI MACHINE-GUN PLATOON

PLATOON
HQ Section with:
4 Machine-gun Sections 110 points
3 Machine-gun Sections 85 points

Motociclisti Machine-gun Platoons use the Motorcycle


Reconnaissance rules on pages 196 to 197 of the
rulebook and are Recce Teams while mounted.

The motomitraglieri, the motorcycle heavy machine-


gunners mount their weapons on the handlebars of
their motorcycles so that they can shoot from a short
halt without dismounting. Once dismounted, the
machine-guns will help keep an objective secured
from enemy infantry.

133
SQUADRONI DI CAVALLERIA

ELITE MECHANISED COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Squadroni di Cavalleria
HQ
DIVISIONAL SUPPORT

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ANTI-TANK RECONNAISANCE
COMBAT PLATOONS

Cavalleria Machine- Anti-tank Platoon


Cavalleria Platoon gun Platoon Motociclisti Platoon
Divisional Anti-tank
Gun Platoon (Heer)
INFANTRY MACHINE-GUNS
ARTILLERY
ARMOUR
Cavalleria Machine-
gun Platoon
Dismounted Cavalleria Horse Artillery Battery
Platoon Tankette Platoon
Cavalleria Platoon
ARTILLERY
ARMOUR
INFANTRY

Horse Artillery Battery


Tankette Platoon
Howitzer Battery
Dismounted Cavalleria
Platoon INFANTRY Light Artillery Battery
(Heer)
Cavalleria Platoon Light Artillery Battery
(SS)

Bersaglieri Platoon ANTI-AIRCRAFT

Fucilieri Company
(Fucilieri)
Light Anti-Aircraft
Fucilieri Company
Platoon
(Black Shirt)
Infanterie Platoon
(Heer) AIRCRAFT

Infanterie Platoon (SS)

Fallschirmjäger Italian Air Support


Platoon
German Air Support

134
SQUADRONI DI CAVALLERIA HQ

HEADQUARTERS
Company HQ 25 points

135
CAVALLERIA PLATOON

PLATOON
HQ Section with:
3 Cavalleria Squads 130 points
2 Cavalleria Squads 95 points

The Italian cavalry, like that of other nations, has


undergone a period of reform and transformation
into the mounted infantry combat role. Their mounts
provide them with the mobility needed to cross
difficult terrain and get around the enemy’s flanks.
Though the change of doctrine has taken full effect
they still remember the cavalry tradition and retain
their mounted abilities. The core of a Squadroni di
Cavalleria are the Cavalleria Platoons. These skilled
fighting men can preform equally well in the infantry
and cavalry roles. They are armed with the Carcano
91/38 carbine with folding bayonet and the Breda 30
machine-gun. They carry the modello 1871 cavalry
sabre for mounted fighting.

136
DISMOUNTED CAVALLERIA PLATOON

PLATOON
HQ Section with:
3 Cavalleria Squads 105 points
2 Cavalleria Squads 75 points

Due to a lack of mounts some squadrons fought


dismounted both on attack and defence.

137
CAVALLERIA MACHINE-GUN PLATOON

PLATOON
HQ Section with:
2 Machine-gun Sections 95 points
1 Machine-gun Section 50 points

OPTIONS
• Mount all Mod 37 HMG teams and Command
team as Cavalry teams for +5 points per team.

A Cavalleria Machine-gun Platoon may make Combat


Attachments to Cavalleria Platoons.

The 8mm Breda modello 37 machine gun laid


down an impressive 450 rounds a minute, a big
improvement over the old unreliable FIAT-Revelli
modello 35 (nicknamed the ‘knuckle-buster’ for its
exposed recoil mechanism!)

In the hands of an adept gunner, a withering hail of


fire could be maintained. To support the advancing
cavalrymen the machine-gunners were also mounted
on horses for speed, but dismounted to fire.

138
HORSE ARTILLERY BATTERY

PLATOON
HQ Section with:
4 75/27 190 points
2 75/27 95 points

OPTIONS
• Add Horse-drawn Limbers and Wagon for +5
points for the battery.

ARTILLERY

A Horse Artillery Battery uses the Horse Artillery rule


(see page 118 of the rulebook).

The artiglieria (artillery) of the Second World War


used the guns that their fathers fired in the First
World War. These guns are still the equal of any
artillery in the world.

A Horse Artillery Battery may not be deployed in


Ambush.

139
TANKETTE PLATOON

PLATOON
4 L3/35 100 points
3 L3/35 75 points

OPTIONS
• Replace up to two L3/35 tanks with L3/35
Solothurn tanks at no cost.

4 L3/35 Brixia 110 points


3 L3/35 Brixia 85 points ELITE

The small tankettes of the Centauro Division could Remember, a Hull MG cannot fire at the same time as
have been valuable if used in the right terrain and a hull-mounted main gun.
in the right season. However, in Greece they were
deployed in areas with few roads that had already Only one Tankette Platoon in your force may be
been churned to mud and many had to be left behind equipped with L3/35 Brixia tanks.
in the 1940 Italian retreat.

140
TRANSPORT PLATOON

PLATOON
6 3-ton trucks 15 points
4 3-ton trucks 10 points

REGULAR

A Transport Platoon follows the rules for Transport


Platoons on page 47 of the rulebook.

141
ANTI-TANK PLATOON

PLATOON
HQ Section with:
4 47/32 105 points

4 37/45 100 points

OPTIONS
• Add TL37 tractors for +5 points for the platoon.

Expecting to fight a war in the Alps, the Italian army


ensured that all of its support weapons were man-
portable. The light cannone da 47/32 modello 35 anti-
tank gun was perfect for the mountainous conditions
in Greece since it could be broken down and carried
by troops. Its low silhouette helped keep the gun
hidden from enemy fire. Combined with the gun’s
high rate of fire and high explosive shells made them
excellent infantry support weapons.

The Italians also received a handful of the German


3.7cm PaK36 light anti-tank guns, designated as the
37/45 anti- tank gun. While the performance was
similar, the gun’s armoured shield offered the crew a
bit more protection.

142
CANNON BATTERY

PLATOON
HQ Section with:
4 75/27 170 points
2 75/27 90 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon as transport and
Horse-drawn limbers as tractors for +5 points
for the battery.

ARTILLERY

A Cannon Battery may not be deployed in Ambush.

143
HOWITZER BATTERY

PLATOON
HQ Section with:
4 100/17 165 points
2 100/17 90 points

4 105/28 295 points


2 105/28 150 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon as transport and
Horse-drawn limbers as tractors for +5 points
for the battery.

ARTILLERY

A Cannon Battery may not be deployed in Ambush.

144
LIGHT ANTI-AIRCRAFT PLATOON

PLATOON
HQ Section with:
2 20/65 on 3-ton truck 50 points

ARTILLERY

The Italian divisions attacking Greece were supplied


with 20mm Breda anti-aircraft guns that worked in
concert with the Italian air forces to maintain Italy’s
command of the skies.

145
ITALIAN AIR SUPPORT

SPORADIC AIR SUPPORT


Fiat CR.42 Falco 90 points

GERMAN SPROADIC AIR


SUPPORT
Ju 87B Stuka 90 points

Poor weather hampered the operations of the Regia


Aeronautoca (Royal Air Force) but they were still
able to carry out their attacks across the Greek
peninsula. They held a clear numerical superiority
over the Greek air forces.

146
FALLSCHIRMJÄGER PLATOON

PLATOON
HQ Section with:
3 Fallschirmjäger Squads 265 points
2 Fallschirmjäger Squads 185 points

FEARLESS VETERAN

ALLIED PLATOON

Fallschirmjäger platoons were larger than standard


German Army rifle platoons, with the intention
being that a unit this size would be able to absorb
the casualties expected from an opposed parachute
assault.

In Russia they fight as infantry. At the end of 1941


they fought alongside the Italian divisions on the
Don Front.

147
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower

TANKS
L3/35 Half-tracked 0 0 1 Twin hull MG.

L3/35 Brixia Half-tracked 0 0 1 Twin hull MG.

Brixia 45mm mortar 16"/40cm 2 1 5+ Hull mounted, Can fire over friendly troops.

L3/35 Solothurn Half-tracked 0 0 1

20mm Solothurn anti-tank rifle 16"/40cm 2 5 5+ Hull mounted.

RECONNAISANCE
Motorcycle Rifle/MG team Jeep - - - Solo Motorcycle Reconnaissance, Dismount as Rifle/MG
team.

Rifle/MG 16"/40cm 2 2 6+ Hull-mounted, Vehicle MG.

Motorcycle Mod 37 HMG Jeep - - - Solo Motorcycle Reconnaissance, Dismount as Mod 37


HMG.

MG 16"/40cm 3 2 6+ Hull mounted, Vehicle MG.

Motorcycle Rifle team Jeep - - - Solo Motorcycle Reconnaissance, Dismount as Rifle team.

Rifle 16"/40cm 1 2 6+ Hull-mounted, Vehicle MG.

SP ANTI-AIRCRAFT
20/65 on 3-ton truck Wheeled - - -

20/65 gun 16"/40cm 4 5 5+ Anti-aircraft, Portee.

TRANSPORT TEAMS
Trucks

Horse-drawn wagon Wagon - - -

SPA TL37, Dovunque 3-ton, or Lancia 3 RO Wheeled - - -


6-ton truck

Tractors

Horse-drawn limber Wagon - - -

SPA TL37, Dovunque 3-ton, or Lancia 3 RO Wheeled - - -


6-ton truck

148
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
Mod 37 HMG Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.

ANTI-TANK GUNS
37/45 (3.7cm PaK36) gun Light 24"/60cm 3 6 4+ Gun shield.

47/32 gun Man-packed 24"/60cm 3 6 4+

25/72 gun (25mm SA-34) Light 16"/40cm 3 6 5+ Gun shield, No HE.

Solothurn anti-tank rifle Man-packed 16"/40cm 3 5 5+

ARTILLERY
65/17 gun Light 16"/40cm 2 5 3+

Firing bombardments 64"/160cm - 2 6+

75/27 gun Heavy 24"/60cm 2 7 3+ Gun shield, Smoke.

Firing bombardments 64"/160cm - 3 6+ Smoke bombardment.

100/17 howitzer Immobile 24"/60cm 1 7 2+ Gun shield, Breakthrough gun.

Firing bombardments 72"/180cm - 4 4+

105/28 howitzer Immobile 24"/60cm 1 9 2+ Gun shield, Breakthrough gun.

Firing bombardments 80"/200cm - 4 4+

105mm 37M (10.5cm leFH18) howitzer Immobile 24"/60cm 1 9 2+ Gun shield, Breakthrough gun,
Smoke.

Firing bombardments 72"/180cm - 4 4+ Smoke bombardment.

81/14 mortar Man-packed 24"/60cm 2 2 3+ Smoke, Minumum range 8"/20cm.

Firing bombardments 48"/120cm - 2 6+ Smoke bombardment.

Brixia 45mm mortar Man-packed 16"/40cm 2 1 5+ Can fire over friendly troops.

Firing bombardments 24"/60cm - - 6+

ANTI-AIRCRAFT
20/65 gun Light 16"/40cm 4 5 5+ Anti-aircraft, Turntable.

Aircraft Weapon To-Hit Anti-Tank Firepower Notes


AIRCRAFT
Ju 87B Stuka Bombs 4 5 2+

FIAT CR.42 Falco MG 3 5 5+

Bombs 4 5 2+

Team Range ROF Anti-tank Firepower Notes


INFANTRY TEAMS
Rifle team 16"/40cm 1 2 6+

Rifle/MG team 16"/40cm 2 2 6+

Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team.

VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.

Twin Vehicle MG 16"/40cm 4 2 6 ROF 2 if other weapons fire.

149
Peasant Army
Romania’s huge army was drawn from the rural
peasant class, officered by the aristocratic upper class,
and disciplined by NCO’s using 18th Century-style
corporal punishment. Men were regularly beaten
for minor breaches in regulation and discipline. The
separation of men, NCOs, and officers even went
as far as meals that were supplied in three qualities,
with officers, naturally, getting the best. The officers
were also responsible for the training of their own
units. This resulted in a great variation in the quality
of troops’ combat preparedness.

After deployment, but before the first turn, roll a die


for each Romanian platoon and Independent Warrior
team. Consult the Peasant Army table to determine
their Skill and Motivation ratings. Platoons held in
Reserves do not roll until they arrive.

Peasant Army Table


Roll Regular Elite
1 Confident Conscript Confident Trained
2 Fearless Conscript Confident Trained
3 Fearless Conscript Confident Trained
4 Confident Trained Fearless Trained
5 Confident Trained Fearless Trained
6 Fearless Trained Confident Veteran

150
COMPANIE DE PUSCASI (REGULAR)

REGULAR INFANTRY COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.

Your Company HQ must be either Regular or Elite. All Combat,


Companie de Puscasi Weapons, and Support platoons with variants must be of the
HQ (Regular) same type as your Company HQ.

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
REGIMENTAL SUPPORT
COMBAT PLATOONS

Puscasi Mortar Platoon Artillery Battery


Puscasi Platoon R-35 Tancuri Platoon (Regular)
(Regular)
(Regular) Light Artillery Battery
(Heer)
INFANTRY ANTI-TANK ARMOUR Light Artillery Battery
(SS)

Puscasi Anti-tank ARTILLERY


R-35 Tancuri Platoon
Platoon (Regular)
Puscasi Platoon
(Regular)
INFANTRY ANTI-TANK
INFANTRY Corps Artillery Battery

Puscasi Anti-tank
Platoon (Regular) ANTI-AIRCRAFT
Puscasi Pioneer Platoon
(Regular) Divisional Anti-tank
Puscasi Platoon
(Regular) Gun Platoon (Heer)
Anti-Aircraft Platoon
(Regular)
INFANTRY
AIRCRAFT

Puscasi Pioneer Platoon


(Regular)

Cavalerie Platoon Romanian Air Support

Cavalerie Scout
Platoon

Infanterie Platoon (SS)

Infanterie Platoon
(Heer)

151
COMPANIE DE PUSCASI (REGULAR) HQ

HEADQUARTERS
Company HQ 25 points

OPTIONS
• Add Mortar Section for +35 points.
• Add Machine-gun Section for +45 points.

The stoic infantrymen of the Romanian infantry


divisions are led by the upper echelons of society,
who are not always in tune with the simple needs
of their men. Their rule was reinforced by the harsh
disipline of the NCOs. However, despite these
conditions the Romanian infantryman managed to Defend the Homeland
fight with bravelry and purpose of action. Though the Romanian infantryman may have mixed
treatment from his officers and NCO’s once in the
French Doctrine thick of the fighting he would often fight tenaciously
The Romanian troops are trained in the French when confronted by the enemy. They were not
doctrine of trench warfare. Their operational plan is interested in invading Russia or conquering the
to make a short deliberate advance then fortify their world, but to simply fight stubbornly to defend what
position. they already have.

Romanian Infantry and Gun teams attempting to Dig When Romanian platoons take a Motivation Test to
In succeed on a roll of 3+. Counterattack in assaults, you may re-roll the die and
apply the re-rolled result to Romanian platoons instead
When conducting Defensive Fire, Infantry and Gun of the original result.
teams that are Dug In or in Entrenchments can shoot
over any Man-packed or Light Gun teams that are also
Dug In or in Entrenchments.

Central Fire Control


Like the US Army, the Romanians were great
followers of French doctrine during the 1920’s and
1930’s and their artillery methods reflect this.

Romanian Company Command teams cannot act as


spotting teams for Artillery Bombardments.

When a Romanian artillery battery that has a Staff


team fires an Artillery Bombardment, any other
artillery batteries with Staff teams may join it before
rolling to Range In and fire as a single combined
Artillery Battery.

152
PUSCASI PLATOON (REGULAR)

PLATOON
HQ Section with:
3 Puscasi Squads 115 points
2 Puscasi Squads 80 points

OPTIONS
• Replace Command Rifle team with Fearless
Veteran Warrior Command Rifle team
Sublocotenent Marius Dumitrescu for +15
points.

Each rifleman in Puscasi Platoon (Rifle Platoon) is


armed with a 7.92mm ZB-24 or 8mm Mannlicher
M95 rifle. Each squad is backed up by the a 7.92mm
ZB-30 light machine- gun, a Czech weapon from
which the famous British Bren gun was derived.
Sublocotenent Marius Dumitrescu

Sublocotenent Marius Dumitrescu is a Warrior


Command Rifle team is rated Fearless Veteran.
Dumitrescu may join a Companie de Puscasi and
replaces the Command Rifle team in Puscasi Platoon
for an additional +15 points.

Lead the Assault!


Dumitrescu led the assault on Karpova railway
station from the front, inspiring his men and the rest
of his battalion and regiment to get forward.

Dumitrescu’s platoon may Re-roll failed Motivation


Tests to rally from being Pinned Down.

Fighting!
Dumitrescu fought to the bitter end, taking many
Red Army soldiers with him.

Dumitrescu may re-roll any failed Skill Tests to hit in


Assault for his team.

153
PUSCASI PIONEER PLATOON (REGULAR)

PLATOON
HQ Section with:
3 Pioneer Squads 155 points
2 Pioneer Squads 110 points

OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.

The infantry pioneers carry their engineering


supplies on foot or in a horse-drawn wagon. But
don’t let their old-fashioned equipment lead you to
underestimate the pioneers abilities. These troop are
more than capable of clearing fortifications, mines
and obstacles.

You may replace up to one Pioneer Rifle team with


a Flamethrower team at the start of the game before
deployment.

154
PUSCASI ANTI-TANK PLATOON
(REGULAR)

PLATOON
HQ Section with:
4 TAC 37mm Bofors 100 points
2 TAC 37mm Bofors 50 points

4 TAC 47mm Bohler 100 points


2 TAC 47mm Bohler 50 points

OPTIONS
• Add Horse-drawn limbers for +5 points for the
platoon.

The anti-tank guns of the Romanian infantry come


in a variety of type and include Swedish 37mm
Bofors guns and Austrian 47mm Bohler guns.

155
PUSCASI MORTAR PLATOON (REGULAR)

PLATOON
HQ Section with:
6 81.4mm Brandt mortar 95 points
4 81.4mm Brandt mortar 70 points

OPTIONS
• Add Observer Rifle team for +15 points.

Medium mortars give the Romanian infantrymen


immediate support that can be called on quickly
when needed. A few minutes later a mortar barrage
will be falling among the enemy troops causing
havoc and destruction.

156
ANTI-AIRCRAFT PLATOON (REGULAR)

PLATOON
HQ Section with:
4 Mitral 20mm 90 points
2 Mitral 20mm 45 points

OPTIONS
• Add Horse-drawn limbers for +5 points for the
platoon.

Most anti-aircraft platoon rely on horse-power to


move them about on the battlefield. Luckily the
Mitral 20mm is a light and mobile design that allows
for fast and easy positioning.

157
ARTILLERY BATTERY (REGULAR)

PLATOON
HQ Section with:

4 75mm RF 190 points


2 75mm RF 100 points

4 Skoda 100mm M14 185 points


2 Skoda 100mm M14 95 points

4 Skoda 100mm M30 205 points


2 Skoda 100mm M30 100 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon and Horse-drawn
limbers for +5 points for the battery.

An Artillery Battery may not be deployed in Ambush.

The Romanians use artillery guns and howitzers


from a variety of sources, some a new, while others
were gained as war reparations from the Austro-
Hungarians after WWI. The RF 75mm is an old
Russian field gun dating back to the first world war,
while the howitzers are both reliable Czech Skoda
designs.

158
COMPANIE DE PUSCASI (ELITE)

ELITE INFANTRY COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.

Your Company HQ must be either Regular or Elite. All Combat,


Companie de Puscasi Weapons, and Support platoons with variants must be of the
HQ (Elite) same type as your Company HQ.

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
REGIMENTAL SUPPORT
COMBAT PLATOONS

Puscasi Mortar Platoon Artillery Battery (Elite)


R-35 Tancuri Platoon
Puscasi Platoon (Elite) (Elite)
Light Artillery Battery
(Heer)
INFANTRY ANTI-TANK ARMOUR Light Artillery Battery
(SS)

Puscasi Anti-tank ARTILLERY


R-35 Tancuri Platoon
Platoon (Elite)
Puscasi Platoon (Elite)
INFANTRY ANTI-TANK
INFANTRY Corps Artillery Battery

Puscasi Anti-tank
Puscasi Pioneer Platoon Platoon (Elite) AIRCRAFT
(Elite) Divisional Anti-tank
Puscasi Platoon (Elite) Gun Platoon (Heer)

INFANTRY Romanian Air Support

Puscasi Pioneer Platoon


(Elite)

Cavalerie Platoon

Cavalerie Scout
Platoon

Infanterie Platoon (SS)

Infanterie Platoon
(Heer)

159
COMPANIE DE PUSCASI (ELITE) HQ

HEADQUARTERS
Company HQ 30 points

OPTIONS
• Add Mortar Section for +40 points.
• Add Machine-gun Section for +50 points.

The stoic infantrymen of the Romanian infantry


divisions are led by the upper echelons of society,
who are not always in tune with the simple needs
of their men. Their rule was reinforced by the harsh
disipline of the NCOs. However, despite these
conditions the Romanian infantryman managed to Defend the Homeland
fight with bravelry and purpose of action. Though the Romanian infantryman may have mixed
treatment from his officers and NCO’s once in the
French Doctrine thick of the fighting he would often fight tenaciously
The Romanian troops are trained in the French when confronted by the enemy. They were not
doctrine of trench warfare. Their operational plan is interested in invading Russia or conquering the
to make a short deliberate advance then fortify their world, but to simply fight stubbornly to defend what
position. they already have.

Romanian Infantry and Gun teams attempting to Dig When Romanian platoons take a Motivation Test to
In succeed on a roll of 3+. Counterattack in assaults, you may re-roll the die and
apply the re-rolled result to Romanian platoons instead
When conducting Defensive Fire, Infantry and Gun of the original result.
teams that are Dug In or in Entrenchments can shoot
over any Man-packed or Light Gun teams that are also
Dug In or in Entrenchments.

Central Fire Control


Like the US Army, the Romanians were great
followers of French doctrine during the 1920’s and
1930’s and their artillery methods reflect this.

Romanian Company Command teams cannot act as


spotting teams for Artillery Bombardments.

When a Romanian artillery battery that has a Staff


team fires an Artillery Bombardment, any other
artillery batteries with Staff teams may join it before
rolling to Range In and fire as a single combined
Artillery Battery.

160
PUSCASI PLATOON (ELITE)

PLATOON
HQ Section with:
3 Puscasi Squads 135 points
2 Puscasi Squads 90 points

OPTIONS
• Replace Command Rifle team with Fearless
Veteran Warrior Command Rifle team
Sublocotenent Marius Dumitrescu for +15
points.

Each rifleman in Puscasi Platoon (Rifle Platoon) is


armed with a 7.92mm ZB-24 or 8mm Mannlicher
M95 rifle. Each squad is backed up by the a 7.92mm
ZB-30 light machine- gun, a Czech weapon from
which the famous British Bren gun was derived.
Sublocotenent Marius Dumitrescu

Sublocotenent Marius Dumitrescu is a Warrior


Command Rifle team is rated Fearless Veteran.
Dumitrescu may join a Companie de Puscasi and
replaces the Command Rifle team in Puscasi Platoon
for an additional +15 points.

Lead the Assault!


Dumitrescu led the assault on Karpova railway
station from the front, inspiring his men and the rest
of his battalion and regiment to get forward.

Dumitrescu’s platoon may Re-roll failed Motivation


Tests to rally from being Pinned Down.

Fighting!
Dumitrescu fought to the bitter end, taking many
Red Army soldiers with him.

Dumitrescu may re-roll any failed Skill Tests to hit in


Assault for his team.

161
PUSCASI PIONEER PLATOON (ELITE)

PLATOON
HQ Section with:
3 Pioneer Squads 180 points
2 Pioneer Squads 125 points

OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.

The infantry pioneers carry their engineering


supplies on foot or in a horse-drawn wagon. But
don’t let their old-fashioned equipment lead you to
underestimate the pioneers abilities. These troop are
more than capable of clearing fortifications, mines
and obstacles.

You may replace up to one Pioneer Rifle team with


a Flamethrower team at the start of the game before
deployment.

162
PUSCASI ANTI-TANK PLATOON (ELITE)

PLATOON
HQ Section with:
4 TAC 37mm Bofors 120 points
2 TAC 37mm Bofors 60 points

4 TAC 47mm Bohler 120 points


2 TAC 47mm Bohler 60 points

OPTIONS
• Add Horse-drawn limbers for +5 points for the
platoon.

The anti-tank guns of the Romanian infantry come


in a variety of type and include Swedish 37mm
Bofors guns and Austrian 47mm Bohler guns.

163
PUSCASI MORTAR PLATOON (ELITE)

PLATOON
HQ Section with:
6 81.4mm Brandt mortar 110 points
4 81.4mm Brandt mortar 80 points

OPTIONS
• Add Observer Rifle team for +15 points.

Medium mortars give the Romanian infantrymen


immediate support that can be called on quickly
when needed. A few minutes later a mortar barrage
will be falling among the enemy troops causing
havoc and destruction.

164
ARTILLERY BATTERY (ELITE)

PLATOON
HQ Section with:

4 75mm RF 220 points


2 75mm RF 115 points

4 Skoda 100mm M14 215 points


2 Skoda 100mm M14 110 points

4 Skoda 100mm M30 225 points


2 Skoda 100mm M30 115 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon and Horse-drawn
limbers for +5 points for the battery.

An Artillery Battery may not be deployed in Ambush.

The Romanians use artillery guns and howitzers


from a variety of sources, some a new, while others
were gained as war reparations from the Austro-
Hungarians after WWI. The RF 75mm is an old
Russian field gun dating back to the first world war,
while the howitzers are both reliable Czech Skoda
designs.

165
COMPANIE VANATORI MOTORIZATA

ELITE INFANTRY COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Companie Vanatori
Motorizata HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
COMBAT PLATOONS

WEAPONS PLATOONS

Motorizata Light Motorised Artillery


Vanatori Motorizata Mortar Platoon R-2 Tancuri Platoon Battery
Platoon Light Artillery Battery
R-35 Tancuri Platoon (Heer)
INFANTRY MACHINE-GUNS Light Artillery Battery
Cavalry Tank Platoon (SS)

Motorizata Machine- ARTILLERY


gun Platoon ARMOUR
Vanatori Motorizata
Platoon
MACHINE-GUNS Motorised Artillery
INFANTRY Battery
R-2 Tancuri Platoon
Corps Artillery Battery
Motorizata Machine- R-35 Tancuri Platoon
gun Platoon
Vanatori Motorizata Cavalry Tank Platoon RECONNAISANCE
Platoon

ANTI-TANK
Armoured Car Platoon

ARTILLERY Motorcycle Recon


REGIMENTAL SUPPORT

Motorised Anti-Tank
Platoon Platoon
Divisional Anti-tank
Motorised Mortar Gun Platoon (Heer) ANTI-AIRCRAFT
Platoon

ANTI-TANK INFANTRY Motorised Anti-Aircraft


Platoon
Anti-Aircraft Machine-
Motorised Anti-Tank Gun Platoon
Platoon Motorised Pioneer
Platoon

INFANTRY AIRCRAFT

Motorised Pioneer
Romanian Air Support
Platoon

166
COMPANIE VANATORI MOTORIZATA HQ

HEADQUARTERS
Company HQ 30 points

OPTIONS
• Add 60mm Brandt mortars for +20 points per
mortar.
• Add 1.5-ton truck to Mortar Section for +5
points.

The Vanatori Motorizate (motorised light infantry)


provided the 1st Armoured Division with mobile
infantry support.
Defend the Homeland
Though the Romanian infantryman may have mixed
They were mounted in trucks, often any type they as
treatment from his officers and NCO’s once in the
available.
thick of the fighting he would often fight tenaciously
when confronted by the enemy. They were not
interested in invading Russia or conquering the
French Doctrine world, but to simply fight stubbornly to defend what
The Romanian troops are trained in the French they already have.
doctrine of trench warfare. Their operational plan is
to make a short deliberate advance then fortify their When Romanian platoons take a Motivation Test to
position. Counterattack in assaults, you may re-roll the die and
apply the re-rolled result to Romanian platoons instead
Romanian Infantry and Gun teams attempting to Dig of the original result.
In succeed on a roll of 3+.

When conducting Defensive Fire, Infantry and Gun


teams that are Dug In or in Entrenchments can shoot
over any Man-packed or Light Gun teams that are also
Dug In or in Entrenchments.

Central Fire Control


Like the US Army, the Romanians were great
followers of French doctrine during the 1920’s and
1930’s and their artillery methods reflect this.

Romanian Company Command teams cannot act as


spotting teams for Artillery Bombardments.

When a Romanian artillery battery that has a Staff


team fires an Artillery Bombardment, any other
artillery batteries with Staff teams may join it before
rolling to Range In and fire as a single combined
Artillery Battery.

167
VANATORI MOTORIZATA PLATOON

PLATOON
HQ Section with:
3 Vanatori Squads 135 points
2 Vanatori Squads 95 points

The elite motorised infantry’s role is to hold the


positions taken by the tanks, as well as rapidly
moving to support them. They ferret out the Soviet
anti-tank guns and deal with them before they can
knock out the Romanian tanks.

168
MOTORIZATA LIGHT MORTAR PLATOON

PLATOON
HQ Section with:
6 60mm Brandt mortar 125 points
4 60mm Brandt mortar 90 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add 1.5-ton truck and 3-ton trucks for +5
points for the platoon.

Much of the Romanian equippment of the Romanian


forces has French origins, like their 60mm Brandt
mortars. These mortars can be used both in the light
mortar role offering direct fire support, and in the
more conventional medium mortar role dropping
rapid barrages on the enemy positions.

169
MOTORIZATA MACHINE-GUN PLATOON

PLATOON
HQ Section with:

2 Machine-gun Sections 55 points

OPTIONS
• Add 1.5-ton trucks for +5 points for the
platoon.

The Czech ZB-53 machine-gun is a very modern


weapon with a good rate-of-fire, able to hold off the
most determined enemy attack.

A Motorizata Machine-gun Platoon may make


Combat Attachments to Vanatori Motorizata
Platoons.

170
MOTORISED ANTI-TANK PLATOON

PLATOON
HQ Section with:
4 TAC 37mm Bofors 120 points
2 TAC 37mm Bofors 60 points

4 TAC Schneider 47mm 225 points


2 TAC Schneider 47mm 115 points

OPTIONS
• Add 1.5-ton trucks for +5 points for the
platoon.
• Replace 1.5-ton trucks with Malaxa tractors for
+5 points for the platoon.

The Romanian used imported anti-tank guns. The


TAC Bofors 37mm is a good and reliable light gun
from Sweden, while the TAC Schneider 47mm is a
more heavy hitting gun from France.

171
MOTORISED MORTAR PLATOON

PLATOON
HQ Section with:
6 81.4mm Brandt mortar 110 points
4 81.4mm Brandt mortar 80 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add 1.5-ton truck and 3-ton trucks for +5
points for the platoon.

As well as the Brandt 60mm mortar the Romanian


also make use of the medium 81.4mm Brandt
mortar. Equally as handy, it provides a little more
firepower for knocking out enemy troops.

172
MOTORISED PIONEER PLATOON

PLATOON
HQ Section with:
3 Pioneer Squads 180 points
2 Pioneer Squads 125 points

OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add Pioneer Supply 3-ton truck for +25 points.

The Romanian motorised pioneers are mounted in


3-ton trucks to get all their engineering equipment to
the front lines. They are equipped to handle enemy
fortifications, minefields, and other obstacles in the
way of the advance.

You may replace up to one Pioneer Rifle team with


a Flamethrower team at the start of the game before
deployment.

173
COMPANIE DE CAVALERIE

ELITE MECHANISED COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Companie de Cavalerie
HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY ARMOUR ANTI-TANK ARTILLERY
REGIMENTAL SUPPORT
COMBAT PLATOONS

Motorised Anti-Tank
Cavalry Tank Platoon Horse Artillery Battery
Platoon
Cavalerie Platoon
Light Artillery Battery
(Heer)
ARMOUR INFANTRY
INFANTRY Light Artillery Battery
(SS)

Cavalry Tank Platoon ARTILLERY


Vanatori Motorizata
Cavalerie Platoon Platoon

Horse Artillery Battery


INFANTRY INFANTRY

Corps Artillery Battery

Motorised Pioneer
Cavalerie Platoon Platoon ANTI-AIRCRAFT

Cavalerie Scout Platoon


MACHINE-GUNS
Anti-Aircraft Machine-
Gun Platoon
Motorizata Machine-
gun Platoon
AIRCRAFT

ARTILLERY

Romanian Air Support


Motorised Mortar
Platoon

174
COMPANIE DE CAVALERIE HQ

HEADQUARTERS
Company HQ 35 points

The Romanian cavalry is traditionally divided


into the Cãlãrasi and Rosiori, but by 1941
any organisational or training differences had
disappeared. The 12 Rosiori and six Cãlãrasi
Defend the Homeland
Though the Romanian infantryman may have mixed
Regiments made up the six cavalry divisions while
treatment from his officers and NCO’s once in the
the other seven Cãlãrasi Regiments provided the
thick of the fighting he would often fight tenaciously
cavalry for the infantry and higher formations.
when confronted by the enemy. They were not
interested in invading Russia or conquering the
world, but to simply fight stubbornly to defend what
French Doctrine they already have.
The Romanian troops are trained in the French
doctrine of trench warfare. Their operational plan is When Romanian platoons take a Motivation Test to
to make a short deliberate advance then fortify their Counterattack in assaults, you may re-roll the die and
position. apply the re-rolled result to Romanian platoons instead
of the original result.
Romanian Infantry and Gun teams attempting to Dig
In succeed on a roll of 3+.

When conducting Defensive Fire, Infantry and Gun


teams that are Dug In or in Entrenchments can shoot
over any Man-packed or Light Gun teams that are also
Dug In or in Entrenchments.

Central Fire Control


Like the US Army, the Romanians were great
followers of French doctrine during the 1920’s and
1930’s and their artillery methods reflect this.

Romanian Company Command teams cannot act as


spotting teams for Artillery Bombardments.

When a Romanian artillery battery that has a Staff


team fires an Artillery Bombardment, any other
artillery batteries with Staff teams may join it before
rolling to Range In and fire as a single combined
Artillery Battery.

175
CAVALERIE PLATOON

PLATOON
HQ Section with:
3 Cavalerie Squads 150 points
2 Cavalerie Squads 105 points

The cavalry are the elite of the Romanian army.


They are mobile, highly trained and motivated. The
cavalry proved time and time again some of the
toughest troops in the Romanian forces.

176
CAVALERIE SCOUT PLATOON

PLATOON
HQ Section with:
3 Cavalerie Squads 190 points
2 Cavalerie Squads 135 points

The mounted scouts provide the reconnaissance for


the cavalry brigades. These hand picked mounted
troopers are fast and can seek out the enemy’s
intentions and uncover his ambushes with expert
observation.

Cavalerie Scout Platoons are Reconnaissance Platoons.

177
CAVALRY TANK PLATOON

PLATOON
3 R-1 70 points

R-1 equipped the mechanised reconnaissance


squadrons of the cavalry brigades. The 5th, 6th and
8th Cavalry Brigades received six R-1 tanks each,
while the 1st, 7th and 9th Cavalry Brigades received
four.

Cavalry Tank Platoons are Reconnaissance Platoons.

178
COMPANIE DE TANCURI

ELITE TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Companie de Tancuri
HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR ANTI-AIRCRAFT ANTI-TANK ARTILLERY
COMBAT PLATOONS

WEAPONS PLATOONS

Motorised Anti-Tank Motorised Artillery


Anti-Aircraft Machine- Battery
R-2 Tancuri Platoon Platoon
Gun Platoon
Corps Artillery Battery
R-35 Tancuri Platoon INFANTRY Light Artillery Battery
(SS)
ARMOUR Light Artillery Battery
Motorised Pioneer (Heer)
Platoon
Vanatori Motorizata
Platoon RECONNAISANCE
R-2 Tancuri Platoon
Infanterie Platoon (SS)
R-35 Tancuri Platoon
Infanterie Platoon Armoured Car Platoon
(Heer)
ARMOUR Motorcycle Recon
Platoon
INFANTRY

R-2 Tancuri Platoon ANTI-AIRCRAFT


Vanatori Motorizata
R-35 Tancuri Platoon
Platoon
Motorised Anti-Aircraft
ARMOUR Platoon

AIRCRAFT
R-2 Tancuri Platoon

ARMOUR Romanian Air Support

R-2 Tancuri Platoon

179
COMPANIE DE TANCURI HQ

HEADQUARTERS
1 R-2 65 points

1 R-35 45 points

The Romanian Army started a modernisation Defend the Homeland


program in 1935, as part of that program 126 Skoda Though the Romanian infantryman may have mixed
LT vz.35 tanks were ordered from Czechoslovakia in treatment from his officers and NCO’s once in the
August 1936. thick of the fighting he would often fight tenaciously
when confronted by the enemy. They were not
One regiment initially crossed the Soviet border interested in invading Russia or conquering the
armed with French R-35 tanks, but these were world, but to simply fight stubbornly to defend what
assigned to infantry support soon after the beginning they already have.
of the invasion.
When Romanian platoons take a Motivation Test to
Your company must have all its Combat Platoons Counterattack in assaults, you may re-roll the die and
equipped with the same type of tank as the Company apply the re-rolled result to Romanian platoons instead
HQ. of the original result.

French Doctrine One-man Turret


The Romanian troops are trained in the French The French R35 tank only has enough room in its
doctrine of trench warfare. Their operational plan is turret to have one man, who has to command the
to make a short deliberate advance then fortify their tank as well as load and fire the gun.
position.
Any tank with a One-man Turret that moves adds
Romanian Infantry and Gun teams attempting to Dig +1 to the score required to hit when shooting with its
In succeed on a roll of 3+. turret main gun. Machine-guns and Flame-throwers
do not suffer this penalty.
When conducting Defensive Fire, Infantry and Gun
teams that are Dug In or in Entrenchments can shoot In addition, a tank with a One-man Turret may not
over any Man-packed or Light Gun teams that are also fire both the turret main gun and the turret machine-
Dug In or in Entrenchments. gun in the same turn.

Central Fire Control


Like the US Army, the Romanians were great
followers of French doctrine during the 1920’s and
1930’s and their artillery methods reflect this.

Romanian Company Command teams cannot act as


spotting teams for Artillery Bombardments.

When a Romanian artillery battery that has a Staff


team fires an Artillery Bombardment, any other
artillery batteries with Staff teams may join it before
rolling to Range In and fire as a single combined
Artillery Battery. 180
R-2 TANCURI PLATOON

PLATOON
3 R-2 195 points

By 1939 all 126 modified R-2 Tanks had been


delivered. The Romanians tried to order another 382
tanks from the now German controlled Skoda works
in the middle of 1939, but the Germans denied their
request.

The 1st Tank Regiment of the Armoured Division


was equipped with the R-2 during Operation
Babarossa. The unit proved very successful against
the disorganised Soviets in the early days of of the
operation. The Armoured Division spearheaded the
assault on Kishinev. At Odessa, however, it suffered
heavy losses supporting the infantry during the battle
for the Black Sea port.

181
R-35 TANCURI PLATOON

PLATOON
3 R-35 135 points

Due to the their low speed and weak gun of the


R-35 tank the 2nd Tank Regiment, who were armed
with the R-35, were kept with Fourth Army HQ.
They were used in the liberation of Bessarabia and
Northern Bucovina and in the siege of Odessa.

The R-35 did have heavy armour to its advantage,


but their low speed and weak gun restricted them to
infantry support role.

One-man Turret
The French R35 tank only has enough room in its
turret to have one man, who has to command the
tank as well as load and fire the gun.

Any tank with a One-man Turret that moves adds


+1 to the score required to hit when shooting with its
turret main gun. Machine-guns and Flame-throwers
do not suffer this penalty.

In addition, a tank with a One-man Turret may not


fire both the turret main gun and the turret machine-
gun in the same turn.

182
ANTI-AIRCRAFT MACHINE-GUN PLATOON

PLATOON
HQ Section with:
4 13.2mm AA MG on truck 100 points
2 13.2mm AA MG on truck 55 points

OPTIONS
• Add Field car at no cost.

The Romanians also used the French Hotchkiss


13.2mm heavy machine-gun for anti-aircraft work.
This light weapon could be mounted on a truck and
fired from its deck. These weapons would fill the sky
with rounds to stop any low flying enemy aircraft as
they came in for an attack.

183
HORSE ARTILLERY BATTERY

PLATOON
HQ Section with:
4 75mm RF 220 points
2 75mm RF 115 points

OPTIONS
• Add Observer Rifle teams for +15 points.
• Add horse-drawn wagon and limbers for +5
points for the platoon.

ELITE

A Horse Artillery Battery uses the Horse Artillery rule


(see page 118 of the rulebook).

The horse artillery are provided with more horses to


allow them to keep pace with the cavalry. They are
also trained to get into action as quickly as possible.
They gallop into action, swinging the limber around
at the last moment to unhitch and get the gun ready
to fire in just moments.

A Horse Artillery Battery may not be deployed in


Ambush.

184
MOTORISED ARTILLERY BATTERY

PLATOON
HQ Section with:

4 75mm RF 220 points


2 75mm RF 115 points

4 Skoda 100mm M14 215 points


2 Skoda 100mm M14 110 points

4 Skoda 100mm M30 225 points


2 Skoda 100mm M30 115 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add 3-ton trucks for +5 points for the battery.

ELITE

A Motorised Artillery Battery may not be deployed in


Ambush.

The motorised artillery batteries are armed with


75mm RF field gun, 100mm M14, or M30 howitzers.
They are towed by trucks to let them keep pace with
the other motorised troops.

185
CORPS ARTILLERY BATTERY

PLATOON
HQ Section with:

4 Skoda 150mm M34 460 points


2 Skoda 150mm M34 235 points

4 Schneider 105mm M36 385 points


2 Schneider 105mm M36 195 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Add 3-ton trucks for +5 points for the battery.

ELITE

A Corps Artillery Battery may not be deployed in


Ambush.

At corps level heavy guns are available to reinforce


artillery fire missions. They are armed with either
105mm guns or 150mm howitzers. Both weapons
a modern designs and are equal to any guns the
Germans have available.

186
ARMOURED CAR PLATOON

PLATOON
3 Tatra vz.30 100 points

3 Captured BA-10 155 points

ELITE

Armoured Car Platoons are Reconnaissance Platoons.

The Romanian’s armoured car arsenal was made


up entirely of captured vehicles. Nine Tatra vz.30
armoured cars arrived in 1939 with a Czech unit
seeking refuge after the German invasion. During
Operation Barbarossa a number of Soviet BA-10
armoured cars were captured and also pressed into
service.

187
MOTORCYCLE RECON PLATOON

PLATOON
HQ Section with:
2 Recon Squads 135 points
1 Recon Squad 80 points

ELITE

Motorcycle Recon Platoons use the Motorcycle


Reconnaissance rules (see page 196 of the Flames Of
War rulebook) and are Reconnaissance Platoons while
mounted.

188
MOTORISED PLATOON

PLATOON
HQ Section with:
4 Mitral 20mm 105 points
2 Mitral 20mm 55 points

OPTIONS
• Add 3-ton trucks +5 points for the platoon.

The Mitral 20mm is the German FlaK38 gun made


by Gustloff-werke. ‘Mitral’ is a shortened version
of the Romanian word ‘mitralieră’, which means
machine-gun. The Romanians used it as their main
light anti-aircraft weapon.

189
ROMANIAN AIR SUPPORT

SPORADIC AIR SUPPORT


He-112B 90 points

GERMAN SPROADIC AIR


SUPPORT
Ju 87B Stuka 90 points

The Romanian 5th and 51st Fighter Groups were


equipped with Heinkel He-112B aircraft. The
Heinkels were mainly used in a ground attack role
and were quite successful, but due to the lack of
armour protection they did suffer high losses.

190
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower

TANKS
R-1 Half-tracked 0 0 1 MG.

R-2 (Panzer 35(t)) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo, Unreliable.

3.7cm KwK35(t) gun 24"/60cm 2 6 4+

R-35 Slow Tank 3 3 1 Co-ax MG.

37mm SA18 gun 16"/40cm 2 4 4+ One-man turret.

RECONNAISANCE
Motorcycle Rifle/MG team Jeep - - - Motorcycle Reconnaissance, Dismount as Rifle/MG team.

Rifle/MG 16"/40cm 2 2 6+ Hull-mounted, Vehicle MG.

Captured BA-10 Wheeled 1 0 0 Co-ax MG, Hull MG, Limited vision.

45mm obr 1934 gun 24"/60cm 2 7 4+ Hull mounted, Vehicle MG.

Tatra vz.30 Wheeled 0 0 0 MG, Hull MG.

SP ANTI-AIRCRAFT
13.2mm AA MG on truck Wheeled - - -

13.2mm AA gun 16"/40cm 4 4 5+ Anti-aircraft, Portee.

TRANSPORT TEAMS
Trucks

Horse-drawn wagon Wagon - - -

Pioneer Supply Horse-drawn wagon Wagon - - -

Pioneer Supply 3-ton truck Wheeled - - -

1.5-ton, 3-ton, Kfz 70, or Kfz 68 Radio Wheeled - - -


truck

Field car Jeep - - -

Tractors

Horse-drawn limber Wagon - - -

1.5-ton, 3-ton, Kfz 70, or Kfz 68 Radio Wheeled - - -


truck

Malaxa (Renault UE) tractor Half-tracked 0 0 1

191
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
ZB53 HMG Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.

ANTI-TANK GUNS
TAC Bofors 37mm gun Light 24"/60cm 3 6 4+ Gun shield.

TAC Bohler 47mm gun (47/32) Man-packed 24"/60cm 3 6 4+

TAC 47mm Schneider gun Light 24"/60cm 3 8 4+ Gun shield.

ARTILLERY
RF 75mm gun (76K/02) Heavy 24"/60cm 2 8 3+ Gun shield, Smoke.

Firing bombardments 64"/160cm - 3 6+ Smoke bombardment.

Skoda 100mm M14 (100/17) howitzer Immobile 24"/60cm 1 7 2+ Gun shield, Breakthrough gun.

Firing bombardments 72"/180cm - 4 4+

Skoda 100mm M30 (wz. 14/19) howitzer Immobile 24"/60cm 1 8 2+ Gun shield, Breakthrough gun.

Firing bombardments 88"/220cm - 4 4+

Schneider 105mm M36 gun Immobile 32"/80cm 1 12 2+ Gun shield, Breakthrough gun.

Firing bombardments 88"/220cm - 4 4+

Skoda 150mm M34 howitzer Immobile 32"/80cm 1 13 1+ Gun shield, Bunker buster.

Firing bombardments 88"/220cm - 5 2+

60mm Brandt mortar Man-packed 24"/60cm 2 1 3+ Minimum range 8"/20cm.

Firing bombardments 32"/80cm - 1 6+

81.4mm Brandt mortar Man-packed 24"/60cm 2 2 3+ Smoke, Minimum range 8"/20cm.

Firing bombardments 40"/100cm - 2 6+ Smoke bombardment.

ANTI-AIRCRAFT
13.2mm AA MG Man-packed 16"/40cm 4 4 5+ Anti-aircraft, Turntable.

Mitral 20mm gun (FlaK38) Light 16"/40cm 4 5 5+ Anti-aircraft, Turntable.

Aircraft Weapon To-Hit Anti-Tank Firepower Notes


AIRCRAFT
Ju 87B Stuka Bombs 4 5 2+

He-112B Bombs 4 5 2+

Team Range ROF Anti-tank Firepower Notes


INFANTRY TEAMS
Rifle team 16"/40cm 1 2 6+

Rifle/MG team 16"/40cm 2 2 6+

Flame-thrower team 4"/10cm 2 - 6+ Flame-thrower.

Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team.

Additional Training and Equipment


Pioneer teams are rated as Tank Assault 3.

VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.

192
MOTORIZOVANÁ PECHOTA ROTA

CONFIDENT TRAINED INFANTRY COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Motorizovaná Pechota
Rota HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
COMBAT PLATOONS

WEAPONS PLATOONS

Motorizovaná Mortar Artillery Battery


Motorizovaná Pechota Platoon Obrnený Platoon
Platoon Light Artillery Battery
(Heer)
MACHINE-GUNS Armoured Car Platoon
INFANTRY Light Artillery Battery
(SS)
ARMOUR
Motorizovaná Machine- ARTILLERY
gun Platoon
Motorizovaná Pechota
Platoon
MACHINE-GUNS Obrnený Platoon
INFANTRY Artillery Battery

ANTI-TANK
Motorizovaná Machine-
gun Platoon ANTI-AIRCRAFT
Motorizovaná Pechota
Motorizovaná Anti-
Platoon
Tank Platoon
Anti-Aircraft Platoon

INFANTRY Heavy Anti-Aircraft


Platoon
ARTILLERY
REGIMENTAL SUPPORT

Motorizovaná Pechota AIRCRAFT


Platoon
Motorizovaná Infantry
Gun Platoon Motorcycle Platoon

ANTI-TANK Pioneer Platoon Slovak Air Support

German Air Support


Infanterie Platoon (SS)
Motorizovaná Anti-
Infanterie Platoon
Tank Platoon
(Heer)

193
MOTORIZOVANÁ PECHOTA ROTA HQ

HEADQUARTERS
Company HQ 25 points

OPTIONS
• Add Praga RV truck for +5 points.

A Slovak Motorizovaná Pechota Rota (Motorised Iron Discipline


Infantry Company) is commanded by a Stotník The German Army was impressed by the stoic
(Captain). These troops have fought well during the behaviour and professionalism of the Slovakian
campaigns of 1941 and are now ready to take part in Mobile forces. They noted a tendency to stick to a
the renewed offensives against the Bolsheviks. mission in the face of extremely adverse conditions.

Rychlá (“Rapid”) Doctrine A Slovakian company that retains its Company


Unlike the lumbering Infantry divisions, the Command team may re-roll its first failed Company
Slovakian Mobile forces prided themselves on Morale Check.
conducting a war of manoeuvre based on pre-war
Czech doctrine. The troops covered vast distances in Resourcefulness
the opening stages of the war against the Soviets. Slovakian forces inherited large numbers of LT-35
tanks. The familiarity of Slovakian mechanics and
Any Slovak Platoon with a Command team may crews with this temperamental and complex design
attempt a Rychlá move at the start of the Shooting Step and the assistance of Skoda engineers enabled them
instead of shooting. If a platoon attempts to make a to get the best out of them. After initial problems,
Rychlá move, it may not shoot even if it fails to make a they travelled vast distances largely on their own
Rychlá move. tracks.
Roll a Skill test for each platoon:
In any turn when an LT vz.35 tank fails an
• If the test is successful, the platoon may move unreliability die roll, immediately roll a Skill Test for
another 4”/10cm. the crew. If the Skill Test is successful, the unreliability
• Otherwise the platoon cannot move this step. result is ignored and the tank does not become bogged
down.
All normal rules apply for this movement. Platoons
cannot make Rychlá moves if they are Pinned Down
or have moved At the Double. Bogged Down or Bailed
vehicles cannot make Rychlá moves.

194
MOTORIZOVANÁ PECHOTA PLATOON

PLATOON
HQ Section with:
3 Pechota Squads 130 points
2 Pechota Squads 95 points

OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.

In theory, these platoons were meant to be carried in


trucks, but owing shortages transport is not always
available. When they are motorised the platoon’s
HQ section rides with the rest of the platoon in their
trucks.

A Motorizovaná Pechota Platoon (Motorised


Infantry Platoon) is commanded by a Porocik
(Lieutenant) who works in conjunction with the
Mobile Group’s tanks to rapidly move his troops
forward for the assault. After August 1941 they
learnt to fight as fast deploying infantry without the
support of the tanks, who had been sent home for an
overhaul.

195
MOTORIZOVANÁ MACHINE-GUN
PLATOON

PLATOON
HQ Section with:
2 Machine-gun Sections 100 points
1 Machine-gun Section 50 points

OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.

Motorizovaná Machine-gun Platoons may make


Combat Attachments to Motorizovaná Pechota
Platoons.

The Slovaks inherited their military equipment,


doctrine and training from the old Czechoslovakian
army. This left them a selection of excellent weapons
from the Czech arms industry. Among them were
two modern automatic weapons the vz.26 light
machine-gun and the vz.37 heavy machine-gun.
Both were mounted at various times on tripods in
the infantry support role.

196
MOTORIZOVANÁ MORTAR PLATOON

PLATOON
HQ Section with:
2 Mortar Sections 85 points
1 Mortar Section 50 points

OPTIONS
• Add Field Car and Praga RV trucks for +5
points for the platoon.

The mortar men are always on hand to offer fire


support to the motorised infantry. Armed with the
81mm vz.36 mortar they can screen their troops with
smoke or drop high explosive bombardments on
enemy positions.

197
MOTORIZOVANÁ MORTAR PLATOON

PLATOON
HQ Section with:
4 75mm vz.15 105 points
2 75mm vz.15 60 points

OPTIONS
• Add Field Car and Praga RV trucks for +5
points for the platoon.

The Infantry support gun of the Slovak mobile forces


is the Skoda 75mm mountain howitzer. This weapon
delivers an effective punch from a lightweight frame.
Though towed by trucks it is light enough to be easily
manhandled around the battlefield. The Mobile
Group start with just four of these guns, but by the
time the division was formed in August 1941 they
had 12 available.

198
MOTORIZOVANÁ ANTI-TANK PLATOON

PLATOON
HQ Section with:
4 37mm vz.37 115 points
2 37mm vz.37 60 points

OPTIONS
• Add Field Car and Praga RV trucks for +5
points for the platoon.

The Czech arms industry produced a number of


excellent small calibre anti-tank weapons. Of these
the Slovaks inherited the 37mm vz.37 gun.

199
OBRNENÝ ROTA

CONFIDENT TRAINED TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Obrnený Rota HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR RECONNAISANCE INFANTRY ARTILLERY
COMBAT PLATOONS

WEAPONS PLATOONS

Obrnený Platoon Armoured Car Platoon Motorizovaná Pechota Artillery Battery


Platoon
Light Artillery Battery
Motorcycle Platoon (Heer)
ARMOUR ANTI-TANK Light Artillery Battery
Pioneer Platoon (SS)

Obrnený Platoon Motorizovaná Anti- Infanterie Platoon (SS) ARTILLERY


Tank Platoon
Infanterie Platoon
ARMOUR INFANTRY (Heer)
Artillery Battery

Obrnený Platoon ANTI-AIRCRAFT


Motorizovaná Pechota
Platoon
ARMOUR

Anti-Aircraft Platoon

Obrnený Platoon

AIRCRAFT

Slovak Air Support

German Air Support

200
OBRNENÝ ROTA HQ

HEADQUARTERS
2 LT vz.35 120 points
1 LT vz.35 60 points

2 LT vz.40 65 points
1 LT vz.40 35 points

The Slovak’s armoured battalion fought with LT vz.35 Iron Discipline


(Panzer 35(t)) and LT vz.38 (Panzer 38(t)) tanks The German Army was impressed by the stoic
during the early phases of Operation Barbarossa in behaviour and professionalism of the Slovakian
1941. Initially they fielded 35 LT vz.35 tanks and Mobile forces. They noted a tendency to stick to a
10 LT vz.38 tanks. In addition the battalion had 7 mission in the face of extremely adverse conditions.
machine-gun armed LT vz.40 light tanks. These
looked similar to the LT .vz38 tanks, but with a A Slovakian company that retains its Company
machine-gun mounted in the turret. Command team may re-roll its first failed Company
Morale Check.
Rychlá (“Rapid”) Doctrine
Unlike the lumbering Infantry divisions, the Resourcefulness
Slovakian Mobile forces prided themselves on Slovakian forces inherited large numbers of LT-35
conducting a war of manoeuvre based on pre-war tanks. The familiarity of Slovakian mechanics and
Czech doctrine. The troops covered vast distances in crews with this temperamental and complex design
the opening stages of the war against the Soviets. and the assistance of Skoda engineers enabled them
to get the best out of them. After initial problems,
Any Slovak Platoon with a Command team may they travelled vast distances largely on their own
attempt a Rychlá move at the start of the Shooting Step tracks.
instead of shooting. If a platoon attempts to make a
Rychlá move, it may not shoot even if it fails to make a In any turn when an LT vz.35 tank fails an
Rychlá move. unreliability die roll, immediately roll a Skill Test for
Roll a Skill test for each platoon: the crew. If the Skill Test is successful, the unreliability
result is ignored and the tank does not become bogged
• If the test is successful, the platoon may move down.
another 4”/10cm.
• Otherwise the platoon cannot move this step.

All normal rules apply for this movement. Platoons


cannot make Rychlá moves if they are Pinned Down
or have moved At the Double. Bogged Down or Bailed
vehicles cannot make Rychlá moves.

201
OBRNENÝ PLATOON

PLATOON
5 LT vz.35 300 points
4 LT vz.35 240 points
3 LT vz.35 180 points

5 LT vz.38 310 points


4 LT vz.38 250 points
3 LT vz.38 190 points

OPTIONS
• Replace up to two LT vz.38 tanks with LT vz.40
tanks for -30 points per tank.

A Slovak company can only field two Obrnený Platoon


armed with LT .vz38 tanks.

The Slovaks used both the LT vz.35 (Panzer 35(t))


and LT vz.38 (Panzer 38(t)) tanks of the former
Czechoslovakian army. The LT .vz40 tanks were
made for Lithuania, which could not be delivered
due the Soviet Union’s annexation of their country,
so the Slovaks were glad to take them.

At the beginning of Operation Barbarossa the Slovak


mobile group field these in a two company battalion.
These were put to good use as the armoured arm of
the Fast Division.

202
ARMOURED CAR PLATOON

PLATOON
4 OA vz.30 125 points
3 OA vz.30 95 points

An Armoured Car Platoon is a Reconnaissance


Platoon.

The OA vz.30 Armoured Car was based on a


6-wheeled truck chassis with a hull mounted
machine-gun forward and a simple cylindrical turret
also mounting an machine-gun.

203
MOTORCYCLE PLATOON

PLATOON
HQ Section with:
3 Motorcycle Squads 170 points
2 Motorcycle Squads 120 points

Motorcycle Platoons use the Motorcycle


Reconnaissance rules on page 196 of the rulebook and
are Reconnaissance Platoons while mounted.

The Slovaks motorcycle mounted scouts were the


eyes and ears of the Fast Division. Operating ahead
of the advancing formation ready to report back on
enemy positions and movements.

204
PIONEER PLATOON

PLATOON
HQ Section with:
3 Pioneer Squads 165 points
2 Pioneer Squads 125 points

OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.
• Add Praga RV Pioneer Supply truck for +25
points.

The Pioneers play an important role in combating


field fortifications, obstacles and mine fields. The
Slovak field engineers clear the way for the rest of the
division.

205
ARTILLERY BATTERY

PLATOON
HQ Section with:
4 100mm vz.14/19 245 points
2 100mm vz.14/19 130 points

4 100mm vz.30 260 points


2 100mm vz.30 135 points

4 10.5cm leFH18 260 points


2 10.5cm leFH18 135 points

4 105mm vz.35 355 points


2 105mm vz.35 180 points

OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the platoon.
• Replace horse-drawn wagon and horse-drawn
limbers with Praga RV trucks at no cost.

An Artillery Battery may not be deployed in Ambush.

In 1930 the Czechs upgraded to the Skoda 100mm


howitzer with a longer L28 barrel (from the vz.14/19
L17). This upgraded howitzer had increased range.
This was the main gun of the Slovak artillery forces
until later when the Germans made the 10.5cm
leFH18 howitzer available.

206
ANTI-AIRCRAFT PLATOON

PLATOON
HQ Section with:
2 Anti-aircraft Sections 45 points

OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.

To keep the Soviet ground-attack aircraft at bay the


Slovaks used the 20mm vz.36 anti-aircraft cannon.
Towed by Praga RV trucks the platoon can keep pace
with the rapidly moving Fast Division.

207
HEAVY ANTI-AIRCRAFT PLATOON

PLATOON
HQ Section with:
2 88mm vz.37 305 points
1 88mm vz.37 150 points

OPTIONS
• Model all 88mm vz.37 (8.8cm FlaK36) guns
with eight or more crew and increase their ROF
to 3 for +10 points per gun.
• Add Field car and Praga tractors for +5 points
for the platoon.

After the Fast Division was formed in August 1941,


the Slovaks also received four German 8.8cm FlaK36
guns to booster their anti-tank and anti-aircraft
capabilities.

208
SLOVAK AIR SUPPORT

SPORADIC AIR SUPPORT


Avia B-534 90 points

GERMAN SPROADIC AIR


SUPPORT
Ju 87B Stuka 90 points

209
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower

TANKS
LT vz.40 (Panzer 38(t)) Standard Tank 2 1 1 Turret MG, Hull MG, Protected ammo.

LT vz.35 (Panzer 35(t)) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo, Unreliable.

3.7cm KwK35(t) gun 24"/60cm 2 6 4+

LT vz.38 (Panzer 38(t)) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo.

3.7cm KwK35(t) gun 24"/60cm 2 6 4+

RECONNAISANCE
Motorcycle Rifle/MG team Jeep - - - Motorcycle Reconnaissance, Dismount as Rifle/MG team.

Rifle/MG 16"/40cm 2 2 6+ Hull-mounted, Vehicle MG.

OA vz.30 Wheeled 0 0 1 Hull MG, Recce.

vz.26 MG 16"/40cm 3 2 6+

TRANSPORT TEAMS
Trucks

Horse-drawn wagon Wagon - - -

Pioneer Supply Horse-drawn wagon Wagon - - -

Pioneer Supply 3-ton truck Wheeled - - -

Praga RV truck (Botand) or 3-ton truck Wheeled - - -


(Opel)

Field car Jeep - - -

Tractors

Horse-drawn limber Wagon - - -

1.5-ton, 3-ton, Kfz 70, or Kfz 68 Radio Wheeled - - -


truck

210
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
vz.37 HMG Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.

ANTI-TANK GUNS
37mm vz.37 gun (M3) Light 24"/60cm 3 6 4+ Gun shield.

ARTILLERY
75mm vz.15 gun (GebK15) Light 16"/40cm 2 5 3+ Gun shield.

Firing bombardments 64"/160cm - 3 6+

10.5cm leFH18 howitzer Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield,


Smoke.

Firing bombardments 80"/200cm - 4 4+ Smoke bombardment.

100mm vz.14/19 howitzer (100/17) Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield.

Firing bombardments 72"/180cm - 4 4+

100mm vz.30 howitzer (leFH30) Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield,
Smoke.

Firing bombardments 72"/180cm - 4 4+ Smoke bombardment.

105mm vz.35 gun (Schnieder M36) Immobile 32"/80cm 1 12 2+ Breakthrough gun, Gun shield.

Firing bombardments 88"/220cm - 4 4+

60mm Brandt mortar Man-packed 24"/60cm 2 1 3+ Minimum range 8"/20cm.

Firing bombardments 32"/80cm - 1 6+

81mm vz.36 mortar Man-packed 24"/60cm 2 2 3+ Minimum range 8"/20cm, Smoke.

Firing bombardments 40"/100cm - 2 6+ Smoke bombardment.

ANTI-AIRCRAFT
20mm vz.36 gun (65/20) Immobile 16"/40cm 4 5 5+ Anti-aircraft, Turntable.

88mm vz.37 (FlaK36) gun Immobile 40"/100cm 2 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.

88mm vz.37 (FlaK36) gun (8+ crew) Immobile 40"/100cm 3 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.

Aircraft Weapon To-Hit Anti-Tank Firepower Notes


AIRCRAFT
Ju 87B Stuka Bombs 4 5 2+

Avia B-534 Bombs 4 5 2+

Team Range ROF Anti-tank Firepower Notes


INFANTRY TEAMS
Rifle team 16"/40cm 1 2 6+

Rifle/MG team 16"/40cm 2 2 6+

Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team.

Additional Training and Equipment


Pioneer teams are rated as Tank Assault 3.

VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.

211
KAZACHIY POLK (GUARDS)

FEARLESS CONSCRIPT MECHANISED COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Kazachiy Polk HQ
(Guards)

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR ANTI-AIRCRAFT ARMOUR ARMOUR AND
COMBAT COMPANIES

WEAPONS COMPANIES

ARTILLERY

Anti-Aircraft Machine-
Kazachiy Company Light Tankovy Company
(Guards) Gun Platoon (Guards) Light Tankovy Company
Scout Tankovy Company Medim Tankovy
ARMOUR ARTILLERY Company
Tankovy Company
Armoured Car Company
Kazachiy Regimental KV Tankovy Company Guards Rocket Mortar
Kazachiy Company Gun Company (Guards) Battalion
(Guards)
Motorised Heavy
Dismounted Kazachiy MACHINE-GUNS INFANTRY Artillery Battalion
Company (Guards)

ARMOUR ANTI-AIRCRAFT
Kazachiy Machine-Gun
Company (Guards)
Sapper Company

ANTI-TANK Anti-Aircraft Company


Kazachiy Company ARTILLERY
(Guards) (Guards)
Dismounted Kazachiy
Company (Guards) Kazachiy Anti-Tank AIRCRAFT
Company (Guards) Kazachiy Artillery
Battery (Guards)
ARMOUR
Heavy Mortar Company

Air Support

Kazachiy Company
(Guards)
Dismounted Kazachiy
Company (Guards)

212
KAZACHIY POLK HQ (GUARDS)

HEADQUARTERS
Battalion HQ 30 points

OPTIONS
• Add Sapper Platoon for +55 points.
• Add Anti-tank Rifle Platoon for +35 points.
• Add Pioneer Supply Wagon to the Sapper
Platoon for +20 points.
• Mount Pioneer Rifle teams as Cavalry Pioneer
Rifle teams for +10 points for the Sapper
Platoon.

Dual Command
In 1939, Soviet units had dual command in which a
unit’s political komissar oversaw the military officer.
In light of the purges, officers usually deferred to the
opinion of the Komissar (who as a civilian lacked
Close Supervision
military experience).
With Komissars interfering at every level of
command, officers rely on direct contact to get their
A Command Komissar team is both a Command team
orders carried out.
and a Komissar team and follows all the rules for both.
A Company Command team or Battalion Komissar
A Company Command Komissar team is both a
Company Command team must be within Command
Company Command team and a Battalion Komissar
Distance of the Platoon Command team of the
team and follows all the rules for both. So a Company
platoon (Soviet Company) it has joined in order to
Command Komissar team may re-roll a Motivation
re-roll failed Motivation Tests using the Command
test first as a Company Command team before
Leadership rule on page 69 of the rulebook.
attempting a re-roll as a Battalion Komissar team.

If a Company Command Komissar or 2iC Command


team appoints a new command team, the appointed
team is a Command Rifle team, rather than a
Command Komissar Team.

Offensive Doctrine
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces
had no defensive methods or plan to fall back on.

A Kazachiy Polk uses the Always Attack special rule


on page 257 of the rulebook.

213
KAZACHIY COMPANY (GUARDS)

COMPANY
HQ Section with:

4 Kazachiy Platoons 275 points


3 Kazachiy Platoons 210 points
2 Kazachiy Platoons 145 points

OPTIONS
• Add Cavalry Light mortar teams for +15 points
per team.

With the loss of some many of their armoured


units during the Germans attack in June 1941, the
Soviets relied on their cavalry to fill the mobile
role. Even in the Second World War there is a need
for light, mobile infantry to fight through some
of the roughest terrain of the war. The vast Pripet
Marshes and the endless forests of western Russia are
impenetrable to mechanised forces, but allow cavalry
free reign to outmanoeuvre their foes. The Cossacks,
the horse warriors of old, fitted this role perfectly.
A kazachiy polk (cossack regiment) could be found
leading the advance along side supporting tanks.

A Kazachiy Company may elect to dismount before the


start of the game sending their horses to the rear and
out of play for the rest of the game.

214
DISMOUNTED KAZACHIY COMPANY
(GUARDS)

COMPANY
HQ Section with:

4 Kazachiy Platoons 220 points


3 Kazachiy Platoons 160 points
2 Kazachiy Platoons 110 points

OPTIONS
• Add Light mortar teams for +10 points per
team.

When on defence the cavalry would dismount to dig-


in and hold a position. Dismounted they fight with
the same determinations as they do while mounted.
On attack the cossacks also dismount a significant
part of their force to pin the enemy from the front
while the mounted troops work around the flanks.
The dismounted troops operate as rifle companies,
launching attacks to force the enemy to commit
their reserves and draw their attention. The cavalry
charging out of the forests to their rear will either
cement the victory of the dismounted troops, riding
down the fleeing foe, or take them in the rear.

215
KAZACHIY REGIMENTAL GUN COMPANY
(GUARDS)

COMPANY
HQ Section with:
4 76mm obr 1927 85 points
2 76mm obr 1927 45 points

4 45mm obr 1937 160 points


2 45mm obr 1937 80 points

OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.

A Kazachiy Regimental Gun Company uses the Horse


Artillery special rule (see page 118 of the Flames Of
War rulebook).

216
KAZACHIY MACHINE-GUN COMPANY
(GUARDS)

COMPANY
HQ Section with:

16 Tachanka 270 points


12 Tachanka 235 points
8 Tachanka 185 points
4 Tachanka 105 points

The tachanka machine-gun cart was invented by the


Ukrainian Anarchist forces during the Russian Civil
War of 1919 to 1922 and quickly adopted by their
Red Army opponents. The concept was simple and
uniquely suited to the circumstances—a marriage of
the deadly Maksim heavy machine-gun with the fast
tachanka (pronounced ta-chanka) cart common in
the southern Russia.

This combination used four horses abreast, chariot-


style, to give the tachanka the speed to keep up with
the light cavalry that formed the strike forces of both
sides, providing them with the fire support they
desperately needed.

With Russian battlefields lacking the impenetrable


barbedwire entanglements of the Western Front,
cavalry were a powerful force limited only by the
enemy machine-guns’ ability to stop them. With the
tachanka carts racing into position, wheeling around
and firing their own machine-guns back, the cavalry
could pin down the enemy machine-guns, then
charge and rout their infantry.

With the Civil War long over and a new enemy


threatening, the Soviet Cossacks find their tachanka
carts as useful as ever.

217
KAZACHIY ANTI-TANK COMPANY
(GUARDS)

COMPANY
HQ Section with:
4 45mm obr 1937 160 points
2 45mm obr 1937 80 points

OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.

A Kazachiy Anti-tank Company uses the Horse


Artillery special rule (see page 118 of the Flames Of
War rulebook).

218
KAZACHIY ARTILLERY BATTALION
(GUARDS)

COMPANY
HQ Section with:

12 76mm obr 1902 460 points


8 76mm obr 1902 365 points
4 76mm obr 1902 210 points

12 76mm obr 1902/30 585 points


8 76mm obr 1902/30 460 points
4 76mm obr 1902/30 265 points

8 76mm obr 1902/30


and 4 122mm obr 1910/30 575 points
4 76mm obr 1902/30
and 4 122mm obr 1910/30 400 points
4 122mm obr 1910/30 160 points

OPTIONS
• Add an Observer Rifle team for +15 points.
• Add horse-drawn wagon and limbers for +5
points for the battalion.
• Mount Command Komissar team as a Cavalry
team for +5 points.
• Mount Observer Rifle team as a Cavalry team
for +5 points.

The Kazachiy artillery battalion’s 76mm obr 1902


and updated 76mm obr 1902/30 field guns not only
provide excellent artillery support, but also provide
devastating anti-tank abilities. The men crewing the
field guns can perform either function often finding
themselves defending the front line for the glory of
Mother Russia.

A Kazachiy Artillery Battalion uses the Horse Artillery


special rule (see page 118 of the rulebook).

A Kazachiy Artillery Battalion may not be deployed in


Ambush.

219
ANTI-AIRCRAFT MACHINE-GUN PLATOON
(GUARDS)

PLATOON
3 Quad Maksim AA on truck 70 points

3 DShK AA on truck 70 points

For anti-aircraft protection the Red Army uses


truck mounted machine-guns. The trucks give them
mobility to keep pace with rapid advances, while on
the defensive they can be dismounted and dug-in
with the riflemen.

220
ANTI-AIRCRAFT COMPANY (GUARDS)

COMPANY
HQ Section with:
4 37mm obr 1939 160 points
2 37mm obr 1939 80 points

OPTIONS
• Add trucks for +5 points for the company.

Though limited in number the men and women of


the Antiaircraft Companies work had to hold off
enemy attacks. They guard the command, artillery
and supply echelons, protecting them from the
roaming enemy ground-attack aircraft.

221
KAZACHIY POLK (RED ARMY)

CONFIDENT CONSCRIPT MECHANISED COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Kazachiy Polk HQ (Red
Army)

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR ARMOUR ARMOUR AND
COMBAT COMPANIES

ANTI-AIRCRAFT
WEAPONS COMPANIES

ARTILLERY

Kazachiy Company (Red Anti-Aircraft Machine- Light Tankovy Company


Army) Gun Platoon (Red Army) Light Tankovy Company
Scout Tankovy Company Medium Tankovy
ARMOUR ARTILLERY Company
Tankovy Company
Armoured Car Company

KV Tankovy Company Guards Rocket Mortar


Kazachiy Regimental
Kazachiy Company (Red Battalion
Gun Company (Red
Army)
Army) Motorised Heavy
Dismounted Kazachiy INFANTRY Artillery Battalion
Company (Red Army)
MACHINE-GUNS
ARMOUR ANTI-AIRCRAFT

Kazachiy Machine-Gun Sapper Company


Company (Red Army)
Anti-Aircraft Company
Kazachiy Company (Red ARTILLERY
ANTI-TANK (Red Army)
Army)
Dismounted Kazachiy
Company (Red Army) AIRCRAFT
Kazachiy Artillery
Kazachiy Anti-Tank
Battery (Red Army)
ARMOUR Company (Red Army)
Heavy Mortar Company

Air Support

Kazachiy Company (Red


Army)
Dismounted Kazachiy
Company (Red Army)

222
KAZACHIY POLK HQ (RED ARMY)

HEADQUARTERS
Battalion HQ 25 points

OPTIONS
• Add Sapper Platoon for +50 points.
• Add Anti-tank Rifle Platoon for +30 points.
• Downgrade Pioneer Rifle teams to Unarmed
Pioneer teams for -35 points.
• Add Pioneer Supply Wagon to the Sapper
Platoon for +20 points.
• Mount Pioneer Rifle teams as Cavalry Pioneer
Rifle teams for +10 points for the Sapper
Platoon.

Dual Command
In 1939, Soviet units had dual command in which a
unit’s political komissar oversaw the military officer.
In light of the purges, officers usually deferred to the
opinion of the Komissar (who as a civilian lacked
Close Supervision
military experience).
With Komissars interfering at every level of
command, officers rely on direct contact to get their
A Command Komissar team is both a Command team
orders carried out.
and a Komissar team and follows all the rules for both.
A Company Command team or Battalion Komissar
A Company Command Komissar team is both a
Company Command team must be within Command
Company Command team and a Battalion Komissar
Distance of the Platoon Command team of the
team and follows all the rules for both. So a Company
platoon (Soviet Company) it has joined in order to
Command Komissar team may re-roll a Motivation
re-roll failed Motivation Tests using the Command
test first as a Company Command team before
Leadership rule on page 69 of the rulebook.
attempting a re-roll as a Battalion Komissar team.

If a Company Command Komissar or 2iC Command


team appoints a new command team, the appointed
team is a Command Rifle team, rather than a
Command Komissar Team.

Offensive Doctrine
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces
had no defensive methods or plan to fall back on.

A Kazachiy Polk uses the Always Attack special rule


on page 257 of the rulebook.

223
KAZACHIY COMPANY (RED ARMY)

COMPANY
HQ Section with:

4 Kazachiy Platoons 245 points


3 Kazachiy Platoons 185 points
2 Kazachiy Platoons 130 points

OPTIONS
• Add Cavalry Light mortar teams for +15 points
per team.

With the loss of some many of their armoured


units during the Germans attack in June 1941, the
Soviets relied on their cavalry to fill the mobile
role. Even in the Second World War there is a need
for light, mobile infantry to fight through some
of the roughest terrain of the war. The vast Pripet
Marshes and the endless forests of western Russia are
impenetrable to mechanised forces, but allow cavalry
free reign to outmanoeuvre their foes. The Cossacks,
the horse warriors of old, fitted this role perfectly.
A kazachiy polk (cossack regiment) could be found
leading the advance along side supporting tanks.

A Kazachiy Company may elect to dismount before the


start of the game sending their horses to the rear and
out of play for the rest of the game.

224
DISMOUNTED KAZACHIY COMPANY (RED
ARMY)

COMPANY
HQ Section with:

4 Kazachiy Platoons 195 points


3 Kazachiy Platoons 150 points
2 Kazachiy Platoons 100 points

OPTIONS
• Add Light mortar teams for +10 points per
team.

When on defence the cavalry would dismount to dig-


in and hold a position. Dismounted they fight with
the same determinations as they do while mounted.
On attack the cossacks also dismount a significant
part of their force to pin the enemy from the front
while the mounted troops work around the flanks.
The dismounted troops operate as rifle companies,
launching attacks to force the enemy to commit
their reserves and draw their attention. The cavalry
charging out of the forests to their rear will either
cement the victory of the dismounted troops, riding
down the fleeing foe, or take them in the rear.

225
KAZACHIY REGIMENTAL GUN COMPANY
(RED ARMY)

COMPANY
HQ Section with:
4 76mm obr 1927 75 points
2 76mm obr 1927 40 points

4 45mm obr 1937 140 points


2 45mm obr 1937 70 points

OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.

A Kazachiy Regimental Gun Company uses the Horse


Artillery special rule (see page 118 of the Flames Of
War rulebook).

226
KAZACHIY MACHINE-GUN COMPANY
(RED ARMY)

COMPANY
HQ Section with:

16 Tachanka 240 points


12 Tachanka 210 points
8 Tachanka 165 points
4 Tachanka 95 points

The tachanka machine-gun cart was invented by the


Ukrainian Anarchist forces during the Russian Civil
War of 1919 to 1922 and quickly adopted by their
Red Army opponents. The concept was simple and
uniquely suited to the circumstances—a marriage of
the deadly Maksim heavy machine-gun with the fast
tachanka (pronounced ta-chanka) cart common in
the southern Russia.

This combination used four horses abreast, chariot-


style, to give the tachanka the speed to keep up with
the light cavalry that formed the strike forces of both
sides, providing them with the fire support they
desperately needed.

With Russian battlefields lacking the impenetrable


barbedwire entanglements of the Western Front,
cavalry were a powerful force limited only by the
enemy machine-guns’ ability to stop them. With the
tachanka carts racing into position, wheeling around
and firing their own machine-guns back, the cavalry
could pin down the enemy machine-guns, then
charge and rout their infantry.

With the Civil War long over and a new enemy


threatening, the Soviet Cossacks find their tachanka
carts as useful as ever.

227
KAZACHIY ANTI-TANK COMPANY (RED
ARMY)

COMPANY
HQ Section with:
4 45mm obr 1937 140 points
2 45mm obr 1937 70 points

OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.

A Kazachiy Anti-tank Company uses the Horse


Artillery special rule (see page 118 of the Flames Of
War rulebook).

228
KAZACHIY ARTILLERY BATTALION (RED
ARMY)

COMPANY
HQ Section with:

12 76mm obr 1902 410 points


8 76mm obr 1902 325 points
4 76mm obr 1902 185 points

12 76mm obr 1902/30 520 points


8 76mm obr 1902/30 410 points
4 76mm obr 1902/30 235 points

8 76mm obr 1902/30


and 4 122mm obr 1910/30 510 points
4 76mm obr 1902/30
and 4 122mm obr 1910/30 355 points
4 122mm obr 1910/30 140 points

OPTIONS
• Add an Observer Rifle team for +15 points.
• Add horse-drawn wagon and limbers for +5
points for the battalion.
• Mount Command Komissar team as a Cavalry
team for +5 points.
• Mount Observer Rifle team as a Cavalry team
for +5 points.

The Kazachiy artillery battalion’s 76mm obr 1902


and updated 76mm obr 1902/30 field guns not only
provide excellent artillery support, but also provide
devastating anti-tank abilities. The men crewing the
field guns can perform either function often finding
themselves defending the front line for the glory of
Mother Russia.

A Kazachiy Artillery Battalion uses the Horse Artillery


special rule (see page 118 of the rulebook).

A Kazachiy Artillery Battalion may not be deployed in


Ambush.

229
ANTI-AIRCRAFT MACHINE-GUN PLATOON
(RED ARMY)

PLATOON
3 Quad Maksim AA on truck 55 points

3 DShK AA on truck 55 points

For anti-aircraft protection the Red Army uses


truck mounted machine-guns. The trucks give them
mobility to keep pace with rapid advances, while on
the defensive they can be dismounted and dug-in
with the riflemen.

230
ANTI-AIRCRAFT COMPANY (RED ARMY)

COMPANY
HQ Section with:
4 37mm obr 1939 140 points
2 37mm obr 1939 70 points

OPTIONS
• Add trucks for +5 points for the company.

Though limited in number the men and women of


the Antiaircraft Companies work had to hold off
enemy attacks. They guard the command, artillery
and supply echelons, protecting them from the
roaming enemy ground-attack aircraft.

231
BYSTROKHODNY TANKOVY BATALON

CONFIDENT CONSCRIPT TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Bystrokhodny Tankovy
Batalon HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES

ANTI-AIRCRAFT
WEAPONS COMPANIES

ARTILLERY

Anti-Aircraft Machine- Motostrelkovy Company


Fast Tankovy Company Gun Platoon (Red Army) Light Tankovy Company
Sapper Company Medium Tankovy
ARMOUR ARMOUR Company
Anti-Aircraft Company
Armoured Car Company
Tank Destrction
Guards Rocket Mortar
Company
Fast Tankovy Company
Battalion
Flame-Tank Company
Motorised Heavy
ARTILLERY Artillery Battalion
Scout Tankovy Company
ARMOUR

AIRCRAFT
ARTILLERY
Motorised Artillery
Battalion
Fast Tankovy Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support

Guards Rocket Mortar


Battalion

232
BYSTROKHODNY TANKOVY BATALON HQ

HEADQUARTERS
BT-5 40 points

BT-7 45 points

OPTIONS
• Arm BT-7 tank with AA MG for +5 points. Turret-rear MG
• Add Turret-rear MG to BT-7 tank for +5 points. While not very practical for long-range shooting, a
machine- gun mounted in the back of the turret is
perfect for discouraging boarders in an assault.
The tank divisions formed the hard hitting core of
the Mechanised Corps. Many of their tank were A Turret-rear MG may not shoot, it is purely defensive.
older fast tanks like the BT-5 and the BT-7. Though
lightly armoured they are armed with the excellent In assault combat, if a hit from an Infantry or Gun
45mm gun. team is allocated to a Tank team armed with a Turret-
rear MG, the team that scored the hit must take
Offensive Doctrine another Skill Test.
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces • If they pass the second Skill Test, the assaulting
had no defensive methods or plan to fall back on. team gets past the machine-gun to hit the tank and
the tank must take an Armour Save as normal.
A Bystrokhodny Tankovy Batalon uses the Always • If they fail the second Skill Test, the machine-
Attack special rule on page 257 of the rulebook. gunner managed to keep the infantry at bay and
protect the tank, and the assaulting team fails to
Close Supervision score a hit.
With Komissars interfering at every level of
command, officers rely on direct contact to get their Bailed Out Tank teams do not benefit from their
orders carried out. Turret-rear MG.

A Company Command team or Battalion Komissar


Company Command team must be within Command
Distance of the Platoon Command team of the
platoon (Soviet Company) it has joined in order to
re-roll failed Motivation Tests using the Command
Leadership rule on page 69 of the rulebook.

Turret-front MG
A turret-front MG is mounted beside the main
gun, but unlike a co-ax MG the gunner must shift
positions in the tank to operate it.

A Turret-front MG has an all-round Field of Fire, but


cannot fire at the same time as the vehicle’s Main Gun.

233
FAST TANKOVY COMPANY

COMPANY
16 BT-5 925 points
15 BT-5 830 points
14 BT-5 740 points
13 BT-5 655 points
12 BT-5 580 points
11 BT-5 510 points
10 BT-5 450 points
9 BT-5 385 points
8 BT-5 330 points
7 BT-5 290 points
6 BT-5 245 points
5 BT-5 205 points

OPTIONS
• Replace any or all BT-5 tanks with BT-7 tanks
for +5 points per tank.
• Add AA MG to BT-7 tanks for +5 points per
tank.
• Add Turret-rear MG to any or all BT-7 tanks for
+5 points per tank.

The BT fast tanks in particular have good speed that


can be utilised by brave patriots to out manoeuvre
the enemy and get behind hit flank to take advantage
of their week rear armour.

234
TANKOVY COMPANY

COMPANY
10 T-34 obr 1940 2830 points
9 T-34 obr 1940 2410 points
8 T-34 obr 1940 2025 points
7 T-34 obr 1940 1675 points
6 T-34 obr 1940 1360 points
5 T-34 obr 1940 1075 points
4 T-34 obr 1940 860 points
3 T-34 obr 1940 645 points
2 T-34 obr 1940 430 points

OPTIONS
• Replace any or all T-34 obr 1940 tanks with
T-34 obr 1941 tanks for +85 points per tank.
• Replace up to three T-34 obr 1940 tanks with
T-34/57 obr 1941 tanks for +105 points per
tank.

The new T-34 tanks were issued to a number of Tank


Divisions in the Mechanised Corps and the Germans
began to run into then within the first few day of
the invasion. The T-34 caused the Germans to often
avoid direct engagement with this well-armoured
tank and powerful 76mm gun.

235
FLAME-TANK COMPANY

COMPANY
10 KhT-26 255 points
9 KhT-26 220 points
8 KhT-26 190 points
7 KhT-26 160 points
6 KhT-26 130 points
5 KhT-26 105 points

• Replace up to half KhT-26 with KhT-130 for +5


points per tank.

10 KhT-130 305 points


9 KhT-130 265 points
8 KhT-130 230 points
7 KhT-130 195 points
6 KhT-130 160 points
5 KhT-130 125 points

OPTIONS
• Add Turret-rear MG to KhT-130 tanks for +5
points per tank.

The chemical or flame-tanks are used to clear the


enemy out of trenches and bunkers, where a quick
burst of liquid fire is sure to send even the most
determined defender running. Two types of flame-
tanks were used by the Red Army in 1941, both
based on the T-26 light tank.

The KhT-26 (KhT = Khimicheskiy Tank, or Chemical


Tank) was based on the twin turret T-26 obr 1932,
which removed one turret and mounted the flame-
thrower in the remaining turret. The second model
used was the KhT-130, which was based on the T-26
obr 1933 and mounted the flame-thrower in its
larger turret.

236
SCOUT TANKOVY COMPANY

COMPANY
10 T-38 225 points
9 T-38 195 points
8 T-38 165 points
7 T-38 140 points
6 T-38 115 points
5 T-38 90 points

The little T-38 amphibious light tank was used by


the Red Army as a scout tank. However, this was
scouting in the Soviet manner. The scout tanks
would go forward and engage the enemy, if the
enemy was weak they would continue to advance.
If the enemy was strong, their destruction and the
sounds of battle would alert the Soviet commanders
to the strength of the enemy in that sector.

237
SELF-PROPELLED GUN BATTERY

COMPANY
6 SU-12 105 points
3 SU-12 55 points

6 BT-7A 160 points


3 BT-7A 80 points

OPTIONS
• Arm any or all BT-7A tanks wint AA MG for
+5 points per tank.

The BT-7A tank and SU-12 self-propelled gun are


assault guns and use the Volley Fire special rule on
page 250 of the rulebook.

For added firepower against enemy infantry, Red


Army tank units often had a battery of self-propelled
guns attached. The 76mm gun of the truck mounted
SU-12 or the BT-7A artillery tank provided the ideal
firepower for digging out entrenched infantry and
guns.

238
LEGKIY TANKOVY BATALON

CONFIDENT CONSCRIPT TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Legkiy Tankovy Batalon
HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES

ANTI-AIRCRAFT
WEAPONS COMPANIES

ARTILLERY

Anti-Aircraft Machine- Motostrelkovy Company


Light Tankovy Company Gun Platoon (Red Army) Light Tankovy Company
Sapper Company Medium Tankovy
ARMOUR ARMOUR Company
Anti-Aircraft Company
Armoured Car Company
Tank Destrction
Guards Rocket Mortar
Company
Light Tankovy Company
Battalion
Flame-Tank Company
Motorised Heavy
ARTILLERY Artillery Battalion
Scout Tankovy Company
ARMOUR

AIRCRAFT
ARTILLERY
Motorised Artillery
Battalion
Light Tankovy Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support

Guards Rocket Mortar


Battalion

239
LEGKIY TANKOVY BATALON HQ

HEADQUARTERS
T-26 obr 1933 or 1939 35 points

T-26E 45 points

OPTIONS
• Arm T-26 obr 1939 tank with AA MG for +5
points. Turret-rear MG
• Arm T-26E tank with AA MG for +5 points. While not very practical for long-range shooting, a
• Add Turret-rear MG to T-26 obr 1939 tank for machine- gun mounted in the back of the turret is
+5 points. perfect for discouraging boarders in an assault.

The tank divisions formed the hard hitting core of A Turret-rear MG may not shoot, it is purely defensive.
the Mechanised Corps. Many of their tank were
older light tanks like the T-26 obr 1933 and the T-26 In assault combat, if a hit from an Infantry or Gun
obr 1939. team is allocated to a Tank team armed with a Turret-
rear MG, the team that scored the hit must take
Offensive Doctrine another Skill Test.
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces • If they pass the second Skill Test, the assaulting
had no defensive methods or plan to fall back on. team gets past the machine-gun to hit the tank and
the tank must take an Armour Save as normal.
A Legkiy Tankovy Batalon uses the Always Attack • If they fail the second Skill Test, the machine-
special rule on page 257 of the rulebook. gunner managed to keep the infantry at bay and
protect the tank, and the assaulting team fails to
Close Supervision score a hit.
With Komissars interfering at every level of
command, officers rely on direct contact to get their Bailed Out Tank teams do not benefit from their
orders carried out. Turret-rear MG.

A Company Command team or Battalion Komissar


Company Command team must be within Command
Distance of the Platoon Command team of the
platoon (Soviet Company) it has joined in order to
re-roll failed Motivation Tests using the Command
Leadership rule on page 69 of the rulebook.

Turret-front MG
A turret-front MG is mounted beside the main
gun, but unlike a co-ax MG the gunner must shift
positions in the tank to operate it.

A Turret-front MG has an all-round Field of Fire, but


cannot fire at the same time as the vehicle’s Main Gun.

240
LEGKIY TANKOVY COMPANY

COMPANY
16 T-26 obr 1933 or 1939 775 points
15 T-26 obr 1933 or 1939 700 points
14 T-26 obr 1933 or 1939 625 points
13 T-26 obr 1933 or 1939 560 points
12 T-26 obr 1933 or 1939 495 points
11 T-26 obr 1933 or 1939 440 points
10 T-26 obr 1933 or 1939 385 points
9 T-26 obr 1933 or 1939 335 points
8 T-26 obr 1933 or 1939 285 points
7 T-26 obr 1933 or 1939 250 points
6 T-26 obr 1933 or 1939 215 points
5 T-26 obr 1933 or 1939 180 points

OPTIONS
• Either replace up to half the T-26 obr 1933 or
1939 tanks with T-26E tanks for +10 points per
tank
• Or replace up to half the T-26 obr 1933 or 1939
tanks with T-26 obr 1932 tanks for -10 points
per tank
• Arm any or all T-26 obr 1939 tanks with AA
MG for +5 points per tank.
• Arm any or all T-26E tanks with AA MG for +5
points per tank.
• Add Turret-rear MG to T-26 obr 1939 tanks for
+5 points per tank (with no AA MG).
• Add Turret-rear MG to T-26E tanks for +5
points per tank (with no AA MG).

241
SREDNIY TANKOVY BATALON

CONFIDENT CONSCRIPT TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Sredniy Tankovy Batalon
HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES

ANTI-AIRCRAFT
WEAPONS COMPANIES

ARTILLERY

Medium Tankovy Anti-Aircraft Machine- Motostrelkovy Company


Company Gun Platoon (Red Army) Light Tankovy Company
Sapper Company Medium Tankovy
ARMOUR ARMOUR Company
Anti-Aircraft Company
Armoured Car Company
Tank Destrction
Guards Rocket Mortar
Medium Tankovy Company
Battalion
Company Flame-Tank Company
Motorised Heavy
ARTILLERY Artillery Battalion
Scout Tankovy Company
ARMOUR

AIRCRAFT
ARTILLERY
Motorised Artillery
Medium Tankovy Battalion
Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support

Guards Rocket Mortar


Battalion

242
SREDNIY TANKOVY BATALON HQ

HEADQUARTERS
T-28 obr 1933 60 points
T-28 obr 1938 105 points
T-28E 110 points

OPTIONS
• Arm T-28 obr 1938 tank with AA MG for +5
points. Turret-rear MG
• Arm T-28E tank with AA MG for +5 points. While not very practical for long-range shooting, a
machine- gun mounted in the back of the turret is
perfect for discouraging boarders in an assault.
Offensive Doctrine
Soviet tank doctrine was based around them being A Turret-rear MG may not shoot, it is purely defensive.
the aggressor in any future war. Soviet tank forces
had no defensive methods or plan to fall back on. In assault combat, if a hit from an Infantry or Gun
team is allocated to a Tank team armed with a Turret-
A Sredniy Tankovy Batalon uses the Always Attack rear MG, the team that scored the hit must take
special rule on page 257 of the rulebook. another Skill Test.

• If they pass the second Skill Test, the assaulting


Close Supervision team gets past the machine-gun to hit the tank and
With Komissars interfering at every level of
the tank must take an Armour Save as normal.
command, officers rely on direct contact to get their
• If they fail the second Skill Test, the machine-
orders carried out.
gunner managed to keep the infantry at bay and
protect the tank, and the assaulting team fails to
A Company Command team or Battalion Komissar
score a hit.
Company Command team must be within Command
Distance of the Platoon Command team of the
Bailed Out Tank teams do not benefit from their
platoon (Soviet Company) it has joined in order to
Turret-rear MG.
re-roll failed Motivation Tests using the Command
Leadership rule on page 69 of the rulebook. Deck Turrets
Turret-front MG In the 1930’s a number of designers envisioned tanks
A turret-front MG is mounted beside the main as battleships on land. Covered in guns mounted
gun, but unlike a co-ax MG the gunner must shift in deck turrets placed on the top deck of the tank,
they would steam forward into enemy formations to
positions in the tank to operate it.
wreak serious havoc.
A Turret-front MG has an all-round Field of Fire, but
cannot fire at the same time as the vehicle’s Main Gun. Guns and machine-guns mounted in Deck Turrets
have an all-round Field of Fire, except where their
rotation is blocked by the vehicle’s superstructure.
Ignore the facing of Deck Turrets when determining if
a shot hits the Front or Side armour (see page 98 of the
rulebook).

243
MEDIUM TANKOVY COMPANY

COMPANY
10 T-28 obr 1933 810 points
9 T-28 obr 1933 680 points
8 T-28 obr 1933 570 points
7 T-28 obr 1933 465 points
6 T-28 obr 1933 370 points
5 T-28 obr 1933 290 points
4 T-28 obr 1933 235 points

OPTIONS
• Replace any or all T-28 obr 1933 tanks with
T-28 obr 1938 tanks for +45 points per tank.
• Replace up to half T-28 obr 1933 tanks with
T-28E tanks for +50 points per tank.
• Arm any or all T-28 obr 1938 tanks with AA
MG for +5 points per tank.
• Arm any or all T-28E tanks with AA MG for +5
points per tank.

The Medium Tankovy Companies are armed


with the T-28 medium tank. Though replaced in
production by the new T-34 and KV tanks, the Red
Army still has stocks of these tanks in 1941. Most
Mechanised Corps still have a few companies of
them in their arsenals.

244
TYAZHELYY TANKOVY BATALON

CONFIDENT CONSCRIPT TANK COMPANY

HEADQUARTERS
HEADQUARTERS

You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Tyazhelyy Tankovy
Batalon HQ

DIVISIONAL SUPPORT

DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES

ANTI-AIRCRAFT
WEAPONS COMPANIES

ARTILLERY

Anti-Aircraft Machine- Motostrelkovy Company


Heavy Tankovy Company Gun Platoon (Red Army) Light Tankovy Company
Sapper Company Medium Tankovy
ARMOUR ARMOUR Company
Anti-Aircraft Company
Armoured Car Company
Tank Destrction
Guards Rocket Mortar
Company
Heavy Tankovy Company
Battalion
Flame-Tank Company
Motorised Heavy
ARTILLERY Artillery Battalion
Scout Tankovy Company
ARMOUR

AIRCRAFT
ARTILLERY
Motorised Artillery
Battalion
Heavy Tankovy Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support

Guards Rocket Mortar


Battalion

245
TYAZHELYY TANKOVY BATALON HQ

HEADQUARTERS
T-35 135 points

OPTIONS
• Arm T-35 with AA MG for +5 points.

Offensive Doctrine Turret-rear MG


Soviet tank doctrine was based around them being While not very practical for long-range shooting, a
the aggressor in any future war. Soviet tank forces machine- gun mounted in the back of the turret is
had no defensive methods or plan to fall back on. perfect for discouraging boarders in an assault.

A Tyazhelyy Tankovy Batalon uses the Always Attack A Turret-rear MG may not shoot, it is purely defensive.
special rule on page 257 of the rulebook.
In assault combat, if a hit from an Infantry or Gun
Close Supervision team is allocated to a Tank team armed with a Turret-
With Komissars interfering at every level of rear MG, the team that scored the hit must take
command, officers rely on direct contact to get their another Skill Test.
orders carried out.
• If they pass the second Skill Test, the assaulting
A Company Command team or Battalion Komissar team gets past the machine-gun to hit the tank and
Company Command team must be within Command the tank must take an Armour Save as normal.
Distance of the Platoon Command team of the • If they fail the second Skill Test, the machine-
platoon (Soviet Company) it has joined in order to gunner managed to keep the infantry at bay and
re-roll failed Motivation Tests using the Command protect the tank, and the assaulting team fails to
Leadership rule on page 69 of the rulebook. score a hit.

Turret-front MG Bailed Out Tank teams do not benefit from their


A turret-front MG is mounted beside the main Turret-rear MG.
gun, but unlike a co-ax MG the gunner must shift
positions in the tank to operate it. Deck Turrets
In the 1930’s a number of designers envisioned tanks
A Turret-front MG has an all-round Field of Fire, but as battleships on land. Covered in guns mounted
cannot fire at the same time as the vehicle’s Main Gun. in deck turrets placed on the top deck of the tank,
they would steam forward into enemy formations to
wreak serious havoc.

Guns and machine-guns mounted in Deck Turrets


have an all-round Field of Fire, except where their
rotation is blocked by the vehicle’s superstructure.
Ignore the facing of Deck Turrets when determining if
a shot hits the Front or Side armour (see page 98 of the
rulebook).

246
HEAVY TANKOVY COMPANY

COMPANY
10 T-35 1665 points
9 T-35 1435 points
8 T-35 1225 points
7 T-35 1030 points
6 T-35 850 points
5 T-35 675 points
4 T-35 540 points
3 T-35 405 points
2 T-35 270 points

OPTIONS
• Arm any or all T-35 tanks with AA MG for +5
points per tank.

In March 1940, the 5th Separate Heavy Tank Brigade


with its T-35 tanks was renamed the 68th Tank
Regiment and combined with the 14th Tank Brigade
to form the 34th Tank Division. The division served
with the 8th Mechanized Corps in the Kiev Special
Military District.

The T-35 tank’s most famous action was at the


Battle of Brody. On 22 June 1941, the Southwestern
Front ordered a massive armoured counterattack
involving over 3500 Soviet tanks in four mechanised
corps against Panzergruppe 1 with some 700 tanks.
Unfortunately, the Soviet forces were scattered
and attacked piecemeal starting on 24 June. 8th
Mechanised Corps was the strongest of these corps
with over 900 tanks on strength (including 51 T-35
tanks).

The attack launched on the afternoon of 25 June at


Brody (near Lvov) caught the Germans on the move,
cutting off the supply lines for 11. Panzerdivision
and capturing Dubno, making it the most successful
Soviet counterattack at the time. The Germans
reacted violently, and by 28 June, the 8th Mechanized
Corps was under attack by elements of one panzer
and four infantry divisions. Photographs taken
afterthe battle show T-35 tanks ringed with knocked
out German tanks, reflecting the intensity of the
fighting. On 1 July, after a week of continuous battle,
the corps finally retreated, having lost most of its
tanks. 247
Land Battleships
T-35 tanks were designed to drive deep into enemy If a Land Battleship needs to take multiple saves from
defences, fighting an independent battle to knock out an enemy platoon’s shooting, take each save in turn,
enemy artillery and headquarters. applying the result before taking the next save.

Land Battleships like the T-35 use the Multiple Land Battleships Fight On
Weapons, Shooting at Land Battleships, and Land With the crew distributed between different
Battleships Fight On special rules below. compartments, with little communication between
them, the gunners often have little idea why the tank
Multiple Weapons stopped, fighting on regardless.
The T-35 land battleship has five turrets. While
powerful, this is not always useful, as the gunners A Land Battleship that is Bailed Out cannot shoot or
rely on the commander to give them targets and he fight in assaults, but can still move.
can only do one thing at a time!
A Land Battleship that is Bogged Down cannot move,
Land Battleships may fire all main guns and machine- but can still shoot, and if assaulted, fight. If the platoon
guns at the same time, at either the same platoon or moves, it ignores tanks that are Bogged Down for the
different enemy platoons. You may choose which main Stay Together and Hen and Chicks rules on pages 67
gun or machine- gun fires at its normal ROF. All other and 252 of the rulebook.
weapons have ROF 1.
Remember, if a tank moves the ROF of its main guns Hits must be allocated to Land Battleships that are
(but not machine-guns) drops to 1, or if already ROF Bogged Down, but not Bailed Out and therefore able
1, adds +1 to the score needed to hit. As Soviet tanks to shoot, before other teams that are Bailed Out and
they must also add +1 to the score needed to hit with unable to shoot.
main guns when they move due to the Hen and Chicks
special rule. In Assaults, a Land Battleship that has been Bogged
Down, but not Bailed Out, is not ignored for Tank
Shooting at Land Battleships Terror, prevents the Assaulting Platoon from Winning
Land battleships can withstand a lot of punishment if within 4”/10cm, and is counted as still operational
and still keep fighting. for Platoon Morale Checks.

If a Land Battleship that is not Bogged Down becomes If a Land Battleship is Bogged Down and Bailed Out,
Bailed Out, it becomes Bogged Down instead. While it rolls to Remount and to Free itself separately in the
Bogged Down, it cannot move, but can still shoot, and Starting Step. This can result in a Land Battleship that
if assaulted, it can fight. can move but not shoot because it is Bailed Out, but
not Bogged Down.
If a Land Battleship that is Bogged Down becomes
Bailed Out, it becomes Bailed Out as well as Bogged
Down. Any further Bailed Out results then trigger
the Bailed Out a Second Time rule on page 102 of the
rulebook as usual.

If a Land Battleship that is not Bogged Down is


Destroyed by shooting, artillery bombardment, or air
attack, the shooting team immediately takes a second
Firepower Test:

• If it passes, the Land Battleship is Destroyed


outright.
• Otherwise, it is Bogged Down rather than
Destroyed.

If a Land Battleship that is Bogged Down is Destroyed,


it is Destroyed outright with no further tests.
248
HEAVY MORTAR COMPANY

COMPANY
HQ Section with:
4 120-PM-38 80 points
2 120-PM-38 45 points

CONFIDENT CONSCRIPT

The 120mm mortars are some best and newest


weapons available to the Red Army. They combine
the convenience and ease of mobility of a mortar
with the hitting power of a heavy gun. No enemy
position will be safe from these powerful weapons.

249
ANTI-AIRCRAFT COMPANY

COMPANY
HQ Section with:
4 37mm obr 1939 140 points
2 37mm obr 1939 70 points

OPTIONS
• Add trucks for +5 points for the company.

CONFIDENT CONSCRIPT

Though limited in number the men and women of


the Antiaircraft Companies work had to hold off
enemy attacks. They guard the command, artillery
and supply echelons, protecting them from the
roaming enemy ground-attack aircraft.

250
MOTORISED ARTILLERY BATTALION

COMPANY
HQ Section with:

12 76mm obr 1902/30 520 points


8 76mm obr 1902/30 410 points
4 76mm obr 1902/30 235 points

8 76mm obr 1902/30


and 4 122mm obr 1910/30 510 points
4 76mm obr 1902/30
and 4 122mm obr 1910/30 355 points

4 122mm obr 1910/30 140 points

12 76mm obr 1936 740 points


8 76mm obr 1936 580 points
4 76mm obr 1936 330 points

8 76mm obr 1936


and 4 122mm obr 1910/30 680 points
4 76mm obr 1936
and 4 122mm obr 1910/30 450 points

8 76mm obr 1936


and 4 122mm obr 1938 705 points
4 76mm obr 1936
and 4 122mm obr 1938 475 points

4 122mm obr 1938 175 points

251
MOTORISED ARTILLERY BATTALION

12 76mm obr 1939 620 points


8 76mm obr 1939 490 points
4 76mm obr 1939 275 points

8 76mm obr 1939


and 4 122mm obr 1938 570 points
4 76mm obr 1939
and 4 122mm obr 1938 405 points

OPTIONS
• Add an Observer Rifle team for +15 points.
• Add ZIS-5 trucks for +5 points for the
battalion.
• Replace ZIS-5 trucks in Gun Platoons equipped
with 122mm obr 1938 howitzers with STZ-3
tractors at no cost.

A Motorised Artillery Battalion may not be deployed


in Ambush.

CONFIDENT CONSCRIPT

252
MOTORISED HEAVY ARTILLERY
BATTALION

COMPANY
HQ Section with:

12 107mm obr 1910/30 420 points


8 107mm obr 1910/30 330 points
4 107mm obr 1910/30 190 points

12 122mm obr 1910/30 310 points


8 122mm obr 1910/30 245 points
4 122mm obr 1910/30 140 points

12 122mm obr 1938 380 points


8 122mm obr 1938 300 points
4 122mm obr 1938 175 points

12 152mm obr 1910/30 485 points


8 152mm obr 1910/30 380 points
4 152mm obr 1910/30 220 points

12 152mm obr 1931 835 points


8 152mm obr 1931 655 points
4 152mm obr 1931 375 points

OPTIONS
• Add an Observer Rifle team for +15 points.
• Add ZIS-5 trucks for +5 points for the
Battalion.
• Replace ZIS-5 trucks with STZ-3 tractors at no
cost.
All the heavy artillery battalions of the Red Army Some units were armed with longer-ranged weapons
were motorised and can be found supporting such as the 107mm obr 1910/30 gun, a modernised
everything from tanks and motor rifle units to Imperial Russian gun based on a French design, or
cavalry and infantry. the hard-hitting 152mm obr 1931 gun-howitzer, a
thoroughly modern gun with a long range ideally
These units could be armed with a variety of suited to counter-battery fire.
heavy guns and howitzers. Most commonly they
were equipped with 122mm or 152mm howitzers,
CONFIDENT CONSCRIPT
providing additional punch to the various field
artillery battalions.

253
ARMOURED CAR COMPANY

COMPANY
10 BA-6 460 points
9 BA-6 395 points
8 BA-6 340 points
7 BA-6 285 points
6 BA-6 235 points
5 BA-6 185 points

• Replace any or all BA-6 armoured cars with BA-


10 armoured cars for +5 points per car.

10 BA-20 235 points


9 BA-20 205 points
8 BA-20 175 points
7 BA-20 145 points
6 BA-20 120 points
5 BA-20 95 points

Armoured cars are used in large numbers by the


Red Army, usually as wheeled tanks. If they are
used to do any scouting it is in the un-subtle Red
Army method of simply driving until engaged by the
enemy, with the sound of the fighting alerting the
commander to the presence of an enemy unit.

CONFIDENT CONSCRIPT

254
KV TANKOVY COMPANY

COMPANY
10 KV-1 obr 1939 3350 points
9 KV-1 obr 1939 2845 points
8 KV-1 obr 1939 2390 points
7 KV-1 obr 1939 1980 points
6 KV-1 obr 1939 1625 points
5 KV-1 obr 1939 1275 points
4 KV-1 obr 1939 1020 points
3 KV-1 obr 1939 765 points
2 KV-1 obr 1939 510 points
1 KV-1 obr 1939 255 points

OPTIONS
• Replace any or all KV-1 obr 1939 tanks with
KV-1 obr 1940 tanks for +100 points per tank.
• Replace any or all KV-1 obr 1939 tanks with
KV-1e tanks for +110 points per tank.
• Replace any or all KV-1 obr 1939 tanks with
KV-2 tanks for no cost.

CONFIDENT CONSCRIPT

255
TANK DESTRUCTION COMPANY

COMPANY
HQ Section with:
4 85mm obr 1939 490 points
2 85mm obr 1939 245 points

4 76mm obr 1936 anti-tank 370 points


2 76mm obr 1936 anti-tank 185 points

4 57mm ZIS-2 450 points


2 57mm ZIS-2 230 points

4 45mm obr 1937 155 points


2 45mm obr 1937 80 points

OPTIONS
• Add trucks for +5 points for the company.

FEARLESS CONSCRIPT
Toward the end of 1941 the Red Army began to form
special anti-tank tank brigades armed with a variety
of guns. As the Germans approached Moscow these
brigades were pressed into action to halt the assault.
As well as the light 45mm anti-tank guns, which in
themselves are deadly against most enemy tanks, the
Red Army pushed 76mm field guns and 85mm anti-
aircraft gun into action. For use against more heavily
armoured tanks the new 57mm ZIS-2 anti-tank gun
has be designed. This new weapon has excellent
range and can penetrate the armour of any enemy
tank.

256
MOTOSTRELKOVY COMPANY

COMPANY
HQ Section with:
3 Motor Rifle Platoons 260 points
2 Motor Rifle Platoons 175 points

OPTIONS
• Add Maxim HMG teams for +20 ponts per gun.

The Motostrelkovy Company is versatile; it can


either attack alongside the tanks, or it can hold a
position and cover their flanks. With their rifles and
heavy machine-guns they can stop even the most
determined enemy assaults, pumping out enough
firepower to halt the advance and leave the enemy
exposed and vulnerable to the Red Army tanks.

On attack manpower is not a problem and they can


easily absorb any casualties the enemy may inflict
during an assault. They will strike back with sheer
weight of numbers to ensure the success of their
attack. With their Komissar leading them into battle
their morale is sure to hold as they sweep across the
battlefield clearing all before them!

They fight alongside fast, light and heavy tanks and


have the support of artillery, sappers and anti-aircraft
guns. Each battalion also has its own platoon of
45mm obr 1937 anti-tank guns to defend against
enemy tanks.

CONFIDENT CONSCRIPT

257
SAPPER COMPANY

COMPANY
HQ Section with:

3 Sapper Platoons 235 points


2 Sapper Platoons 160 points
1 Sapper Platoon 85 points

OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.
• Downgrade Pioneer Rifle teams to unarmed
Pioneer teams for -50 points per platoon.

Like the riflemen, the sappers get their tasks


done with the minimum of fuss or complaint.
These dedicated specialists clear minefields, dig
fortifications, and assault enemy strongpoints. They
can also lay down wire and mines to help strengthen
the riflemen’s defence.

CONFIDENT CONSCRIPT

258
GUARDS ROCKET MORTAR BATTALION

COMPANY
HQ SSection
e ti
ec t on
nwwith:
itth:
ith:
h
12 BM-13 Katyusha 190 points
8 BM-13 Katyusha 160 points
4 BM-13 Katyusha 95 points
2 BM-13 Katyusha 60 points

12 BM-8 Katyusha 190 points


8 BM-8 Katyusha 160 points
4 BM-8 Katyusha 95 points
2 BM-8 Katyusha 60 points

OPTIONS
• Add Observer Rifle team for +15 points.
• Model BM-13 Katyusha rocket launchers
with five or more crew and count each
rocket launcher as two weapons when firing
a bombardment for +5 points per rocket
launcher.
• Model BM-8 Katyusha rocket launchers
with five or more crew and count each
rocket launcher as two weapons when firing
a bombardment for +5 points per rocket
launcher.

FEARLESS TRAINED

259
Mobile Rocket Launchers Concentrated Fire
Guards Rocket Mortar Battalions use ‘shoot n’ scoot’ With the mass concentration of rockets delivered
tactics to move their truck mounted rocket launchers from the BM-8 Katyusha rocket launcher, the
to avoid counter-battery fire. sheer number of 80mm rockets hitting an area the
chances of hitting the desired target are dramatically
A Guards Rocket Mortar Battalion that fired may take increased.
a Skill Test in the Assault Step:
If a Bombarding Guards Rocket Mortar Battalion
• If it passes the Skill Test, remove all Smoke Trail counts as having 21 to 34 rocket launchers firing, they
markers from all Rocket Launcher teams in the can make a fourth attempt to Range In.
battalion. If a Bombarding Guards Rocket Mortar Battalion
• Otherwise, they are too slow in getting away, counts as having 35 or more rocket launchers firing,
leaving them vulnerable to counterbattery artillery they can make fourth and fifth attempts to Range In.
fire using the Fire In the Sky rule on page 138 of They do not suffer a To Hit penalty if they Ranged In
the rulebook. on their fourth or fifth attempt.

36-rail Launcher
The Soviet BM-8 Katyusha rocket launcher has 36
rails on each launcher (compared to the 10 to 16
other rocket launchers have), giving it much more
firepower.

Each BM-8 Katyusha rocket launcher counts as two


weapons when firing an Artillery Bombardment. If
they have loading crews, they count as four weapons
when firing an Artillery Bombardment instead.

260
SOVIET AIR SUPPORT

SPORADIC AIR SUPPORT


I-153 Chaika 90 points

Il-2 Shturmovik 145 points

261
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower

TANKS
T-38 Half-tracked 0 0 1 MG, Amphibious, Limited vision, Unreliable.

BT-5 Standard Tank 0 0 1 Co-ax MG, Fast tank, Limited vision, Unreliable.

45mm obr 1938 gun 24"/60cm 2 7 4+

BT-7 Standard Tank 1 1 1 Co-ax MG, Fast tank, Limited vision, Unreliable.

45mm obr 1938 gun 24"/60cm 2 7 4+

T-26 obr 1932 Slow tank 1 1 1 Twin MG turrets (see page 113 of rulebook), Limited
vision, Unreliable.

T-26 obr 1933 or 1939 Slow Tank 1 1 1 Co-ax MG, Limited vision, Unreliable.

45mm obr 1934 gun 24"/60cm 2 7 4+

T-26E Very Slow Tank 3 2 1 Co-ax MG, Limited vision, Overloaded, Unreliable.

45mm obr 1934 gun 24"/60cm 2 7 4+

T-34 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.

76mm F-34 gun 32"/80cm 2 9 3+

T-34 obr 1940 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.

76mm L-11 gun 24"/60cm 2 8 3+

T-34/57 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.

57mm ZIS-4 gun 32"/80cm 2 11 4+

T-28 obr 1933 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide tracks.

76mm obr 1927/32 gun 16"/40cm 2 5 3+

T-28 obr 1938 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide tracks.

76mm L-10 gun 24"/60cm 2 7 3+

T-28E Slow Tank 4 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide-tracks.

76mm L-10 gun 24"/60cm 2 7 3+

T-35 Slow Tank 3 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Land battleship, Overloaded, Unreliable.

76mm obr 1927/32 gun 16"/40cm 2 5 3+

45mm obr 1934 gun 24"/60cm 2 7 4+ Deck turret, Co-ax MG.

45mm obr 1934 gun 24"/60cm 2 7 4+ Deck turret, Co-ax MG.

KV-1e Slow Tank 9 8 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.

76mm F-34 gun 32"/80cm 2 9 3+

KV-2 Slow Tank 8 7 2 Hull MG, Turret-rear MG, Limited vision, Unreliable.

152mm obr 1938/40 howitzer 24"/60cm 1 10 1+ Bunker Buster.

KV-1 obr 1939 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.

76mm L-11 gun 24"/60cm 2 8 3+

KV-1 obr 1940 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.

76mm F-34 gun 32"/80cm 2 9 3+

SELF-PROPELLED GUNS
BT-7A Standard Tank 1 1 1 Turret-front MG, Turret-rear MG, Fast tank, Limited vi-
sion, Unreliable.

76mm obr 1927/32 gun 16"/40cm 2 5 3+ Volley fire.

Firing bombardments 64"/160cm - 3 6+

SU-12 Wheeled - - -

76mm obr 1927 gun 16"/40cm 2 5 3+ Gun shield, Volley fire.

Firing bombardments 64"/160cm - 3 6+

262
ARSENAL
SELF-PROPELLED ROCKET LANCHERS
BM-13 Katyusha Wheeled - - - Mobile Rocket Launcher.

BM-13-16 rocket launcher 64"/160cm - 2 4+ Concentrated fire, Rocket launcher.

BM-8 Katyusha Wheeled - - - Mobile Rocket Launcher.

BM-8-36 rocket launcher 56"/140cm - 2 6+ 36-rail launcher, Concentrated fire, Rocket launcher.

FLAME TANKS
KhT-130 Slow tank 1 1 1 Turret MG, Limited vision, Unreliable.

ATO obr 1938 flame-thrower 4"/10cm 3 - 6+ Flame-thrower.

KhT-26 Slow tank 1 1 1 Turret MG, Limited vision, Unreliable.

ATO obr 1933 flame-thrower 4"/10cm 2 - 6+ Flame-thrower.

SP ANTI-AIRCRAFT
DShK AA MG on truck Wheeled - - -

DShK AA gun 16"/40cm 4 4 5+ Anti-aircraft, Portee.

Quad Maksim AA on truck Wheeled - - -

Quad Maksim AA gun 16"/40cm 6 2 6+ Anti-aircraft.

ARMOURED CARS
BA-10 Wheeled 1 0 0 Co-ax MG, Hull MG, Limited vision.

45mm obr 1934 gun 24"/60cm 2 7 4+

BA-6 Wheeled 0 0 0 Co-ax MG, Hull MG, Limited vision.

45mm obr 1934 gun 24"/60cm 2 7 4+

BA-20 Wheeled 0 0 0 MG

CAVALRY WAGONS
Tachanka Cavalry wagon - - -

Maksim HMG 24"/60cm 6 2 6+ HMG Carrier, Portee.

TRANSPORT TEAMS
Trucks

Horse-drawn wagon Wagon - - -

ZIS-5 3-ton, ZIS-6 4-ton, Dodge 3/4-ton, or Wheeled - - -


Studebaker 2 1/2-ton truck

Pioneer Supply Horse-drawn wagon Wagon - - -

Tractors

Horse-drawn limber Wagon - - -

STZ-3 tractor Slow tank - - -

Weapon Mobility Range ROF Anti-Tank Firepower Notes


MACHINEGUNS
Maksim HMG team Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.

ANTI-TANK GUNS
PTRD anti-tank rifle Man-packed 16"/40cm 2 5 5+ Tank assault 3, Volley fire.

45mm obr 1937 gun Light 24"/60cm 3 7 4+ Gun shield, Volley fire.

57mm ZIS-2 gun Medium 32"/80cm 3 11 4+ Gun shield, Volley fire.

76mm obr 1936 anti-tank gun Heavy 32"/80cm 2 10 3+ Gun shield, Volley fire.

85mm obr 1939 gun Immobile 32"/80cm 2 12 3+ Heavy anti-aircraft, Turntable.

263
ARSENAL
ARTILLERY
76mm obr 1927 gun Light 16"/40cm 2 5 3+ Gun shield, Volley fire.

Firing bombardments 64"/160cm - 3 6+

76mm obr 1902 gun Heavy 24"/60cm 2 8 3+ Gun shield, Volley fire.

Firing bombardments 64"/160cm - 3 6+

76mm obr 1902/30 gun Heavy 24"/60cm 2 9 3+ Gun shield, Volley fire.

Firing bombardments 72"/180cm - 3 6+

76mm obr 1936 gun Heavy 32"/80cm 2 10 3+ Gun shield, Volley fire.

Firing bombardments 80"/200cm - 3 6+

76mm obr 1939 field gun Heavy 32"/80cm 2 9 3+ Gun shield, Volley fire.

Firing bombardments 80"/200cm - 3 6+

122mm obr 1910/30 howitzer Immobile 16"/40cm 1 6 2+ Breakthrough gun, Gun shield,
Volley fire.

Firing bombardments 64"/160cm - 4 3+

122mm obr 1938 howitzer Immobile 24"/60cm 1 7 2+ Breakthrough gun, Gun shield,
Volley fire.

Firing bombardments 80"/200cm - 4 3+

120-PM-38 mortar Light 56"/140cm - 3 3+

107mm obr 1910/30 gun Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield,
Volley fire.

Firing bombardments 72"/180cm - 4 4+

152mm obr 1910/30 howitzer Immobile 16"/40cm 1 8 1+ Bunker Buster, Gun shield, Volley
fire.

Firing bombardments 72"/180cm - 5 2+

152mm obr 1931 gun-howitzer Immobile 32"/80cm 1 13 1+ Bunker Buster, Gun shield, Volley
fire.

Firing bombardments 88"/220cm - 5 2+

ANTI-AIRCRAFT
DShK AA gun 16"/40cm 4 4 5+ Anti-aircraft

37mm obr 1939 gun Immobile 24"/60cm 4 6 4+ Anti-aircraft, Turntable.

Aircraft Weapon To-Hit Anti-Tank Firepower Notes


AIRCRAFT
Il-2 Shturmovik Cannon 3 9 5+ Flying Tank.

Bombs 4 5 1+

Rockets 3 6 3+

I-153 MG 3 3 6+

Rockets 4 6 3+

Team Range ROF Anti-tank Firepower Notes


INFANTRY TEAMS
Komissar team 4"/10cm 1 1 6+

Rifle team 16"/40cm 1 2 6+

Unarmed team - - -+ Can still fight in assaults.

Light Mortar team 16"/40cm 1 1 4+ Can fire over friendly teams.

Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team.

Additional Training and Equipment


Pioneer teams are rated as Tank Assault 3.

VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.

Twin Vehicle MG 16"/40cm 4 2 6 ROF 2 if other weapons fire.

264

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