Professional Documents
Culture Documents
EDITION
Barbarossa Digital is a .pdf Compilation of all released Digital lists for the
Barbarossa Book.
This document has been compiled and proofread with the intent of
compatibility with the Flames of War V3 Rules, for the Early War era of
play.
Love, Photoscanfag
2
TABLE OF CONTENTS
3
PANSSARIKOMPPANIA
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black
and may field one platoon from each box shaded grey.
Panssarikomppania HQ
WEAPONS PLATOONS
SUPPORT PLATOONS
SUPPORT PLATOONS
ARMOUR INFANTRY ANTI-TANK ARTILLERY
COMBAT PLATOONS
Jääkäri Anti-Tank
Jääkäri Platoon Artillery Battery
Platoon
Panssari Platoon
INFANTRY INFANTRY ARTILLERY
ARMOUR
Jääkäri Platoon
Jääkäri Tank-Hunter
Artillery Battery
Platoon
Panssari Platoon Pioneer Platoon Heavy Artillery Battery
4
PANSSARIKOMPPANIA HQ
HEADQUARTERS
2 T-26 95 points
2 Vickers 6-ton 70 points
Hunters
Finland is a country of forests and lakes, and the
natives know their country well. Skiing is the
national sport in Finland, as well as a necessity for
travelling cross-country. They are able to quickly
move through this difficult terrain quickly and easily.
Finnish platoons are ski-equipped, increasing their
mobility during winter.
5
PANSSARI PLATOON
PLATOON
5 Vickers 6-ton 170 points
4 Vickers 6-ton 135 points
3 Vickers 6-ton 100 points
You may only field one Panssari Platoon equipped However, by 1941 the Finns had 167 captured Soviet
with T-28 tanks in your force. tanks in service. The tank battalion spearheaded the
Finnish attack during the Battle of Tuulos. Most of
During the Winter War only the Finnish 4th Tank the captured tanks were T-26 light tanks, which were
Company saw action with their Vickers 6-ton tanks. comparable with the Finns’ own Vickers 6-ton tanks.
The Finns ordered 32 Vickers 6-ton tanks in 1936. Captured equipment was also used to upgrade the
These were fitted with 37mm Bofors guns with a Vickers tanks to the same standard as the Soviet T-26
co-ax machine-gun in Finland. A 9mm submachine- tanks. The upgraded Vickers tanks were redesignated
gun was also fitted to the hull. T-26E, the ‘E’ standing for English. The Finns also
fielded a platoon of two uparmoured T-28 tanks in
1941.
6
PANSSARI CHRISTIE PLATOON
PLATOON
3 BT-5 and 2 BT-7 255 points
2 BT-5 and 2 BT-7 205 points
2 BT-5 and 1 BT-7 150 points
OPTIONS
• Mount SMG Tank Escorts on all tanks for +10
points per tank.
7
PANSSARI T-34 PLATOON
PLATOON
1 T-34 obr 1941 355 points
8
JÄÄKÄRI PLATOON
PLATOON
HQ Section with:
4 Jääkäri Squads 170 points
3 Jääkäri Squads 130 points
OPTIONS
• Replace the Command Rifle team with a
Command Close-defence Rifle team for +5
points.
• Replace all Rifle teams with SMG teams and
Close-defence Rifle teams with Close-defence
SMG teams for +15 points per squad.
FEARLESS VETERAN
You may only replace the Rifle teams with SMG teams
in one Jääkäri Platoon in your company.
The Jääkäri (yay-ay-kahr-ee, from the German Jäger, During the Continuation War (1941 to 1944) some
meaning hunter or scout) Platoon are the light troops Jääkäri trained to support tanks, and eventually
of an infantry division. Their tactics emphasise speed formed the infantry component of the Panssari
and mobility, utilising skis during the Winter War (armoured) division.
to swiftly move through the forests. These highly
motivated and skilled fighters are men from rural
areas and have excellent fieldcraft skills.
9
JÄÄKÄRI ANTI-TANK PLATOON
PLATOON
HQ Section with:
2 37 PstK/36 80 points
OPTIONS
• Replace Command Rifle team with a Command
Close-defence Rifle team for +5 points.
FEARLESS VETERAN
10
JÄÄKÄRI TANK-HUNTER PLATOON
PLATOON
HQ Section with:
2 Boys anti-tank rifles 70 points
OPTIONS
• Replace anti-tank rifle teams with Close-
defence Rifle teams at no cost.
• Add Close-defence Rifle teams for +25 points
per team.
FEARLESS VETERAN
11
PIONEER PLATOON
PLATOON
HQ Section with:
4 Pioneer Squads 285 points
3 Pioneer Squads 220 points
2 Pioneer Squads 155 points
OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.
CONFIDENT VETERAN
You may replace up to two Pioneer Rifle teams with
Flamethrower teams at the start of the game before
deployment.
12
ARMOURED CAR PLATOON
PLATOON
3 BA-6 205 points
2 BA-6 135 points
CONFIDENT VETERAN
13
ARTILLERY BATTERY
PLATOON
HQ Section with:
4 76 K/02 275 points
2 76 K/02 145 points
OPTIONS
• Add horse-drawn wagon and limbers for +5
points for the battery.
CONFIDENT VETERAN
14
HEAVY ARTILLERY BATTERY
PLATOON
HQ Section with:
4 105 K/13 gun 285 points
2 105 K/13 gun 150 points
OPTIONS
• Add horse-drawn wagon and limbers for +5
points for the battery.
CONFIDENT VETERAN
You may not field a Heavy Artillery Battery unless you The Finns used French 105 K/13 (105mm L
are also fielding an Artillery Battery. mle 1913 S) guns and 152 H/17 (155mm C mle
1917 S) howitzers, British 114 H/18 (OQF 4.5”)
A Heavy Artillery Battery may not be deployed in howitzers, and Imperial Russian 122 H/09 howitzers.
Ambush. (armoured) division.
15
ANTI-AIRCRAFT PLATOON
PLATOON
HQ Section with:
2 40ItK/38 105 points
2 20ItK/30 65 points
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
CONFIDENT VETERAN
16
AIR SUPPORT
17
ARSENAL
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower
TANKS
T-26 Slow Tank 1 1 1 Co-ax MG, Limited vision, Unreliable.
T-28 Slow Tank 4 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide tracks.
Vickers 6-ton Slow Tank 0 0 1 Co-ax MG, Hull SMG, Limited vision, Unreliable.
BT-5 Standard Tank 0 0 1 Co-ax MG, Fast tank, Limited vision, Unreliable.
BT-7 Standard Tank 1 1 1 Co-ax MG, Fast tank, Limited vision, Unreliable.
T-34 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Wide-
tracks.
RECONNAISANCE
BA-10 Wheeled 1 0 0 Co-ax MG, Hull MG, Limited vision.
TRANSPORT TEAMS
Trucks
Tractors
ARTILLERY
76 K/02 gun Heavy 24"/60cm 2 8 3+ Gun shield, Smoke.
114 H/18 (OQF 4.5") howitzer Heavy 24"/60cm 1 7 2+ Breakthrough gun, Gun shield,
Smoke.
105 K/13 (105mm L mle 1913 S) gun Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield,
122 H/09 (122mm obr 1910/30) howitzer Immobile 16"/40cm 1 6 2+ Breakthrough gun, Gun shield.
152 H/17 (155mm C mle 1917 S) howitzer Immobile 16"/40cm 1 10 1+ Bunker buster, Gun shield.
ANTI-AIRCRAFT
40 ItK/38 (Bofors 40mm) gun Immobile 24"/60cm 4 6 4+ Anti-aircraft, Turntable.
18
ARSENAL
Bombs 4 5 2+
VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
19
PIONIERKOMPANIE (HEER)
HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
20
PIONIERKOMPANIE HQ (HEER)
HEADQUARTERS
Company HQ 40 points
OPTIONS
• Add motorcycles and sidecars for +5 points for
the platoon.
21
PIONIER PLATOON (HEER)
PLATOON
HQ Section with:
3 Pionier Squads 220 points
2 Pionier Squads 155 points
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add Pioneer Supply horse-drawn wagon for
+20 points or
• Add Pioneer Supply 3-ton truck for +25 points.
You may replace up to one Pioneer Rifle team per In the First World War, the Germans formed their
Pionier Squad with a Flame-thrower team at the start pioneers into assault groups equipped with flame-
of the game before deployment. throwers and other specialised equipment. They
continued these tactics in the Second World War
Pioneer work was largely a matter of pick and spade where they were called on to lead assaults against
work for the German army. As a result they formed fortified positions.
large pioneer platoons to make sure there were
plenty of picks and spades doing the work.
22
PIONIERKOMPANIE (SS)
HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
AIR SUPPORT
23
PIONIERKOMPANIE HQ (SS)
HEADQUARTERS
Company HQ 50 points
OPTIONS
• Add motorcycles and sidecars for +5 points for
the platoon.
24
PIONIER PLATOON (SS)
PLATOON
HQ Section with:
3 Pionier Squads 280 points
2 Pionier Squads 195 points
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add Pioneer Supply horse-drawn wagon for
+20 points or
• Add Pioneer Supply 3-ton truck for +25 points.
You may replace up to one Pioneer Rifle team per In the First World War, the Germans formed their
Pionier Squad with a Flame-thrower team at the start pioneers into assault groups equipped with flame-
of the game before deployment. throwers and other specialised equipment. They
continued these tactics in the Second World War
Pioneer work was largely a matter of pick and spade where they were called on to lead assaults against
work for the German army. As a result they formed fortified positions.
large pioneer platoons to make sure there were
plenty of picks and spades doing the work.
25
KAVALLERIESCHWADRON
HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
WEAPONS PLATOONS
Divisional Anti-Tank
Gun Platoon Horse Artillery Battery
Kavallerie Machine-
Kavallerie Platoon Gun Platoon Light Artillery Battery
INFANTRY
Dismounted Kavallerie Kavallerie Mortar
Platoon Platoon
AIR SUPPORT
INFANTRY ANTI-TANK Kradschützen Platoon
RECONNAISANCE
Light Panzerspäh
Kavalleriepionier
Platoon
Platoon
Mixed Panzerspäh
RECONNAISANCE Platoon
Heavy Panzerspäh
Platoon
Kavallerie Panzerspäh
Platoon
ANTI-TANK ARTILLERY
HEADQUARTERS
Company HQ 50 points
OPTIONS
• Add Anti-tank Rifle Section for +55 points.
• Replace either or both Command Cavalry SMG
teams with Command Cavalry Panzerknacker
SMG teams for +10 points per team.
27
KAVALLERIE PLATOON
PLATOON
HQ Section with:
3 Kavallerie Squads 180 points
2 Kavallerie Squads 130 points
OPTIONS
• Replace Command Cavalry Rifle/MG team
with a Command Cavalry SMG team at no cost,
or
• Replace Command Cavalry Rifle/MG team
with a Command Cavalry Panzerknacker SMG
team for +10 points.
28
DISMOUNTED KAVALLERIE PLATOON
PLATOON
HQ Section with:
3 Kavallerie Squads 155 points
2 Kavallerie Squads 110 points
OPTIONS
• Replace Command Rifle/MG team with a
Command SMG team at no cost, or
• Replace Command Rifle/MG team with a
Command Panzerknacker SMG team for +10
points.
29
KAVALLERIE MACHINE-GUN PLATOON
PLATOON
HQ Section with:
2 Machine-gun Sections 135 points
1 Machine-gun Section 70 points
OPTIONS
• Mount Command SMG team and all MG34
HMG teams as Cavalry for +5 points per team.
30
KAVALLERIE MORTAR PLATOON
PLATOON
HQ Section with:
2 Mortar Sections 120 points
1 Mortar Section 70 points
OPTIONS
• Mount Command SMG and Observer teams,
and all 8cm GW34 mortars as Cavalry for +5
points per team.
31
KAVALLERIE ANTI-TANK GUN PLATOON
PLATOON
HQ Section with:
2 3.7cm PaK36 75 points
OPTIONS
• Mount Command SMG team as Cavalry, and
add Horse-drawn limbers for +5 points for the
platoon.
32
KAVALLERIEPIONIER PLATOON
PLATOON
HQ Section with:
3 Pionier Squads 230 points
2 Pionier Squads 165 points
OPTIONS
• Replace Command Cavalry Pioneer Rifle/MG
team with a Command Cavalry Pioneer SMG
team at no cost.
33
KAVALLERIE PANZERSPÄH PLATOON
PLATOON
3 Sd Kfz 221 (MG) 100 points
2 Sd Kfz 221 (MG) 70 points
34
KAVALLERIE INFANTRY GUN PLATOON
PLATOON
HQ Section with:
2 7.5cm leIG18 65 points
OPTIONS
• Mount Command SMG team and Observer
Rifle team as Cavalry, and add Horse-drawn
limbers for +5 points for the platoon.
35
KAVALLERIE REGIMENTAL ANTI-TANK
GUN PLATOON
PLATOON
HQ Section with:
3 5cm PaK38 255 points
2 5cm PaK38 170 points
OPTIONS
• Add a motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.
36
LEICHTE PIONIERKOMPANIE
HEADQUARTERS You must field one platoon from each box shaded black and
HEADQUARTERS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
Divisional Anti-Tank
Gun Platoon Kradschützen Platoon
Leichte Pionier Platoon
Light Panzer Platoon
Gepanzerte Pionier ANTI-TANK Schützen Platoon
Platoon
Panzer II Platoon
Panzerschützen
INFANTRY Mittlere Panzer Divisional Anti-Tank Platoon
Platoon Gun Platoon
Panzer III Platoon ARTILLERY
Tank-Hunter Platoon
AIR SUPPORT
37
LEICHTE PIONIERKOMPANIE HQ
HEADQUARTERS
Company HQ 45 points
OPTIONS
• Replace Company Command SMG team
and motorcycle and sidecar with Company
Command Panzer I for +15 points.
38
LEICHTE PIONIER PLATOON
PLATOON
HQ Section with:
3 Pionier Squads 245 points
2 Pionier Squads 175 points
OPTIONS
• Replace Command Pioneer Rifle team with a
Command Pioneer SMG team for +5 points.
• Add second Kfz 70 truck to each squad at no
cost.
• Add Pioneer Supply truck for +25 points.
39
GEPANZERTE PIONIER PLATOON
PLATOON
HQ Section with:
3 Pionier Squads 325 points
2 Pionier Squads 225 points
OPTIONS
• Replace Command Pioneer Rifle team with a
Command Pioneer SMG team for +5 points.
• Add Pioneer Supply truck for +25 points.
40
DESTRUCTION PLATOON
PLATOON
5 Panzer II C (late) 280 points
4 Panzer II C (late) 225 points
3 Panzer II C (late) 170 points
OPTIONS
• Equip any or all Panzer II C (late) tanks with
Demolition Charges for +10 points for the
platoon.
41
ASSAULT GUN PLATOON (HEER)
PLATOON
Sd Kfz 253 half-track with:
2 StuG A or D 495 points
42
LOOTED PANZER PLATOON (HEER)
PLATOON
3 captured T-26 150 points
2 captured T-26 100 points
1 captured T-26 50 points
CONFIDENT TRAINED
43
FLAMMPANZER PLATOON (HEER)
PLATOON
4 Flammpanzer II 275 points
3 Flammpanzer II 205 points
2 Flammpanzer II 135 points
Flammpanzer II tanks were issued to Panzerabteilung in the Soviet Union. These were converted from
(F) 100 and Panzer Abteilung (F) 101. During captured French Char B heavy tanks. They were
Operation Barbarossa, Panzerabteilung (F) 100 was issued to Panzerabteilung (F) 102 and served with 7.
attached to 18. Panzerdivision, and Panzerabteilung Armee until the unit was disbanded on 30 July 1941.
(F) 101 was attached to 7. Panzerdivision.
44
KRADSCHÜTZEN PLATOON (HEER)
PLATOON
HQ Section with:
3 Schützen Squads 290 points
2 Schützen Squads 215 points
OPTIONS
• Add a Motorcycle Anti-tank Rifle team for +20
points.
• Replace Command Motorcycle MG team with a
Command Motorcycle SMG team at no cost.
• Replace Command Motorcycle MG team
or Command Motorcycle SMG team with a
Command Motorcycle Panzerknacker SMG
team for +10 points.
Kradschützen Platoons use the Motorcycle Armed with two MG-34 machine-guns in each
Reconnaissance rules on pages 196 to 197 of the squad, they have plenty of firepower on attack and
Flames Of War rulebook and are Reconnaissance defence. While dismounted they fight as hard as any
Platoons while mounted. other German infantry and can be armed with an
anti- tank rifle and Panzerknacker anti-tank teams in
addition to their rifles and machine-guns.
Filling the dual role of fast mobile infantry and light
reconnaissance, the Kradschützen troops are an
invaluable part of the German war machine.
45
INFANTERIE PLATOON (HEER)
PLATOON
HQ Section with:
4 Infanterie Squads 220 points
4 Infanterie Squads 175 points
4 Infanterie Squads 130 points
OPTIONS
• Add Anti-tank Rifle team for +25 points.
• Replace Command Rifle/MG team with a
Command SMG team at no cost.
• Replace Command Rifle/MG team or
Command SMG team with a Command
Panzerknacker SMG team for +10 points.
• Add 3-ton trucks for +5 points for the platoon.
The SS and a few elite motorised divisions are This does not diminish their fighting ability or
mounted in trucks. These motorised formations importance to the German war effort. They fight
are able to keep pace with the fast moving panzer with the same determination and skill as their
spearheads that lead the advance. The motorised motorised brothers-in-arms.
divisions are the second line, following the panzer
troops, securing ground and holding off enemy No matter their transport situation, Infanterie
counterattacks. Platoons are well-armed with a MG-34 machine-
gun in each squad and access to anti-tank rifles and
The bulk of the German infantry travel on foot. Panzerknacker teams.
46
INFANTERIE ANTI-TANK GUN PLATOON
(HEER)
PLATOON
HQ Section with:
4 3.7cm PaK36 145 points
3 3.7cm PaK36 110 points
2 3.7cm PaK36 75 points
OPTIONS
• Add motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.
47
TANK-HUNTER PLATOON (HEER)
PLATOON
4 Panzerjäger I 335 points
3 Panzerjäger I 250 points
2 Panzerjäger I 165 points
48
HEAVY ANTI-TANK PLATOON (HEER)
PLATOON
2 Dicker Max 960 points
1 Dicker Max 480 points
49
LIGHT ARTILLERY BATTERY (HEER)
PLATOON
HQ Section with:
4 10.5cm leFH18 360 points
2 10.5cm leFH18 190 points
OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 11 half-tracks at no cost.
50
HEAVY ARTILLERY BATTERY (HEER)
PLATOON
HQ Section with:
4 s10cm K18 585 points
2 s10cm K18 305 points
OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 7 half-tracks at no cost.
51
SMOKE LAUNCHER PLATOON
PLATOON
HQ Section with:
4 10.5cm NbW35 120 points
2 10.5cm NbW35 65 points
OPTIONS
• Add motorcycle and sidecar and 3-ton trucks to
the platoon for +5 points.
The chief weapon of the chemical corps of the The Nebel-Lehr-Regiment also fought with a mix of
German army is the 10.5cm Nebelwerfer 35, a mortars and rocket launchers. In June 1941 it was
conventional heavy mortar, which is able to fire organized with one battalion with two batteries
high-explosive, chemical, or smoke rounds. Its name 10.5cm NbW40 mortars and one battalion with
comes from Nebelwerfer, German for smoke or fog two batteries 15cm NW41 rocket launchers. It
projector. was attached to the XXXXVIII Armeekorps (Mot),
Panzergruppe 1, Army Group South during
The 10.5cm Nebelwerfer 40 mortar began replacing Operation Barbarossa and took part in the battles for
the 10.5cm Nebelwerfer 35 mortar in 1941. the Uman Pocket, Dnepr Bend, and Dnepropetrovsk
Bridgehead.
15cm Nebelwerfer 41 rocket launcher was first issued
to Nebelwerfer Abteilung 1 in June 1941 and it served
on the Southern Front in Russia in the Perekop
Isthmus and at Simferopol.
52
DIVISIONAL ANTI-TANK GUN PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.
53
LIGHT PANZERSPÄH PLATOON
PLATOON
6 Sd Kfz 221 (MG) 200 points
3 Sd Kfz 221 (MG) 100 points
The Panzerspäh Patrols of a Light Panzerspäh Platoon Kradschützen troops also served with the
Armoured Car operate as separate platoons, each with Aufklärungs Abteilung (reconnaissance detachment)
their own command team. of the panzer divisions and fought alongside the
armoured cars. The Light Panzerspäh Platoon is
Panzerspäh Patrols are Reconnaissance Platoons made up of six Sd Kfz 221 light armoured cars, but
some divisions were instead issued with captured
French Panhard armoured cars.
54
MIXED PANZERSPÄH PLATOON
PLATOON
4 Panzerspäh Patrols 300 points
3 Panzerspäh Patrols 225 points
2 Panzerspäh Patrols 150 points
1 Panzerspäh Patrol 75 points
55
HEAVY PANZERSPÄH PLATOON
PLATOON
6 Sd Kfz 231 (8-rad) 330 points
4 Sd Kfz 231 (8-rad) 220 points
2 Sd Kfz 231 (8-rad) 110 points
56
HORSE ARTILLERY BATTERY
PLATOON
HQ Section with:
4 7.5cm FK18 280 points
2 7.5cm FK18 150 points
OPTIONS
• Mount Command SMG team and Observer
Rifle team as Cavalry, and add Horse-drawn
wagon and limbers for +5 points for the battery.
57
LIGHT PANZER PLATOON
PLATOON
1 Panzer II C (late) and 4 205 points
Panzer I
1 Panzer II C (late) and 2 130 points
Panzer I
3 Panzer II C (late) and 2 245 points
Panzer I
2 Panzer II C (late) and 1 150 points
Panzer I
58
PANZER II PLATOON
PLATOON
5 Panzer II C (late) 280 points
4 Panzer II C (late) 225 points
3 Panzer II C (late) 170 points
59
PANZER III PLATOON
PLATOON
5 Panzer III F (late) or G 770 points
4 Panzer III F (late) or G 615 points
3 Panzer III F (late) or G 460 points
OPTIONS
• Replace up to 2 Panzer III F (late) or G tanks
with Panzer III E for -20 points per tank.
• Replace any or all Panzer III F (late) or G tanks
with Panzer III H for +55 points per tank.
• Replace any or all Panzer III F (late) or G tanks
with Panzer III J for +80 points per tank.
• Replace Command Panzer III F (late) or G with
Confident Veteran Command Warrior Tank
team Oberfeldwebel Hermann Bix in his Panzer
III G tank for +50 points.
Leading the Way! If an enemy tank passes an Armour Save when hit by
After advancing independently and destroying a Bix’s tank’s main gun at a range of up to 8”/20cm, roll
Soviet column at Baturyn in October 1941 and a die.
earning himself the Iron Cross 1st Class, Bix soon
found himself leading the way for his company and • On a roll of 6 the enemy tank is destroyed.
platoon or engaged in reconnaissance missions. • On any other roll the shot is saved and has no
effect.
Bix’s Panzer III Platoon may use the Spearhead
Deployment special rule (see page 261 of the rulebook).
60
MITTLERE PANZER PLATOON
PLATOON
4 Panzer IV D 600 points
3 Panzer IV D 450 points
2 Panzer IV D 300 points
OPTIONS
• Replace any or all Panzer IV D tanks with
Panzer IV E for +70 points per tank.
• Replace any or all Panzer IV D tanks with
Panzer IV F for +95 points per tank.
61
CZECH PANZER PLATOON
PLATOON
5 Panzer 35(t) 420 points
4 Panzer 35(t) 335 points
3 Panzer 35(t) 250 points
OPTIONS
• Replace any or all Panzer 38(t) B tanks with
Panzer 38(t) E/F for +25 points per tank.
62
SELF-PROPELLED INFANTRY GUN
PLATOON
PLATOON
2 15cm sIG33 auf Panzer I 135 points
Heavy Infantry Gun The 15cm sIG33 auf Panzer I was an attempt to make
Unarmoured targets automatically fail their saves the 15cm infantry gun more mobile for attacks on
when hit by the main gun of a 15cm sIG33 auf Panzer bunkers and fortified buildings—a need highlighted
I self-propelled infantry gun. in the Polish Campaign. The result was a devastating
weapon for the short-range destruction of guns and
fortifications.
63
ASSAULT GUN PLATOON (SS)
PLATOON
Sd Kfz 253 half-track with:
2 StuG A or D 555 points
64
LOOTED PANZER PLATOON (SS)
PLATOON
3 captured T-26 165 points
2 captured T-26 110 points
1 captured T-26 55 points
FEARLESS TRAINED
65
INFANTERIE PLATOON (SS)
PLATOON
HQ Section with:
4 Infanterie Squads 260 points
4 Infanterie Squads 210 points
4 Infanterie Squads 155 points
OPTIONS
• Add Anti-tank Rifle team for +25 points.
• Replace Command Rifle/MG team with a
Command SMG team at no cost.
• Replace Command Rifle/MG team or
Command SMG team with a Command
Panzerknacker SMG team for +10 points.
• Add 3-ton trucks for +5 points for the platoon.
The SS and a few elite motorised divisions are This does not diminish their fighting ability or
mounted in trucks. These motorised formations importance to the German war effort. They fight
are able to keep pace with the fast moving panzer with the same determination and skill as their
spearheads that lead the advance. The motorised motorised brothers-in-arms.
divisions are the second line, following the panzer
troops, securing ground and holding off enemy No matter their transport situation, Infanterie
counterattacks. Platoons are well-armed with a MG-34 machine-
gun in each squad and access to anti-tank rifles and
The bulk of the German infantry travel on foot. Panzerknacker teams.
66
KRADSCHÜTZEN PLATOON (SS)
PLATOON
HQ Section with:
3 Schützen Squads 340 points
2 Schützen Squads 255 points
OPTIONS
• Add a Motorcycle Anti-tank Rifle team for +20
points.
• Replace Command Motorcycle MG team with a
Command Motorcycle SMG team at no cost.
• Replace Command Motorcycle MG team
or Command Motorcycle SMG team with a
Command Motorcycle Panzerknacker SMG
team for +10 points.
Kradschützen Platoons use the Motorcycle Armed with two MG-34 machine-guns in each
Reconnaissance rules on pages 196 to 197 of the squad, they have plenty of firepower on attack and
Flames Of War rulebook and are Reconnaissance defence. While dismounted they fight as hard as any
Platoons while mounted. other German infantry and can be armed with an
anti- tank rifle and Panzerknacker anti-tank teams in
addition to their rifles and machine-guns.
Filling the dual role of fast mobile infantry and light
reconnaissance, the Kradschützen troops are an
invaluable part of the German war machine.
67
INFANTERIE ANTI-TANK GUN PLATOON
(SS)
PLATOON
HQ Section with:
4 3.7cm PaK36 160 points
3 3.7cm PaK36 120 points
2 3.7cm PaK36 80 points
OPTIONS
• Add motorcycle and sidecar and Kfz 70 trucks
to the platoon for +5 points.
68
TANK-HUNTER PLATOON (SS)
PLATOON
4 Panzerjäger I 375 points
3 Panzerjäger I 280 points
2 Panzerjäger I 185 points
German High Command recognised the need for a The Panzerjäger I tank-hunter was used by 521.
specialised vehicle capable of engaging enemy heavy Panzerjäger Abteilung, 529. Panzerjäger Abteilung,
tanks with a weapon of greater penetrating power 616. Panzerjäger Abteilung, 643. Panzerjäger
than the standard 3.7cm PaK36. To meet this need, Abteilung, and 670. Panzerjäger Abteilung in the
they fitted a Czech 4.7cm anti-tank gun in a limited Soviet Union. Army Group Centre (Panzergruppe
traverse mount on a Panzer I chassis with a gun 2, Panzergruppe 4, and 4. Armee) received three
shield to protect the crew. The resulting vehicle was companies, Army Group North and Army Group
called the 4.7cm PaK(t) (Sf ) auf Panzerkampfwagen I South, one company each, attached respectively to
Ausf B, or Panzerjäger I for short. Panzergruppe 4 and Panzergruppe 1.
69
SS-HEAVY ANTI-AIRCRAFT PLATOON
PLATOON
HQ Section with:
2 8.8cm FlaK36 440 points
1 8.8cm FlaK36 225 points
OPTIONS
• Add Kfz 15 field car and Sd Kfz 7 half-tracks for
+5 points for the platoon.
• Model 8.8cm FlaK36 guns with eight or more
crew and increase their ROF to 3 for +10 points
per gun.
70
LIGHT ARTILLERY BATTERY (SS)
PLATOON
HQ Section with:
4 10.5cm leFH18 405 points
2 10.5cm leFH18 215 points
OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 11 half-tracks at no cost.
71
HEAVY ARTILLERY BATTERY (SS)
PLATOON
HQ Section with:
4 s10cm K18 660 points
2 s10cm K18 345 points
OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the battery.
• Replace horse-drawn wagon with a Kfz 15 field
car and Kfz 68 radio truck and horse-drawn
limbers with Sd Kfz 7 half-tracks at no cost.
72
SS-LIGHT ANTI-AIRCRAFT GUN PLATOON
PLATOON
4 Sd Kfz 10/5 (2cm) 140 points
2 Sd Kfz 10/5 (2cm) 105 points
73
LUFTWAFFE LIGHT ANTI-AIRCRAFT GUN
PLATOON
PLATOON
4 Sd Kfz 10/5 (2cm) 90 points
3 Sd Kfz 10/5 (2cm) 70 points
CONFIDENT TRAINED
ALLIED PLATOON
The Luftwaffe provided additional anti-aircraft cover
for most divisions. The light gun of the Sd Kfz 10/5
(2cm) half-track has a good rate-of-fire and can put
enough fire in the air to see off most enemy sorties.
74
LUFTWAFFE HEAVY ANTI-AIRCRAFT
PLATOON
PLATOON
HQ Section with:
2 8.8cm FlaK36 295 points
1 8.8cm FlaK36 150 points
OPTIONS
• Add Kfz 15 field car and Sd Kfz 7 half-tracks for
+5 points for the platoon.
• Model 8.8cm FlaK36 guns with eight or more
crew and increase their ROF to 3 for +10 points
per gun.
CONFIDENT TRAINED
ALLIED PLATOON
75
GERMAN AIR SUPPORT
76
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower
TANKS
Panzer I A or B Half-tracked 1 1 1 Twin MG.
Panzer III E or F Standard Tank 3 3 1 Twin co-ax MG, Hull MG, Protected ammo.
Panzer III F (late) or G Standard Tank 3 3 1 Co-ax MG, Hull MG, Protected Ammo.
Panzer III H Standard Tank 4 3 1 Co-ax MG, Hull MG, Protected Ammo.
Panzer III J Standard Tank 5 3 1 Co-ax MG, Hull MG, Protected Ammo.
Panzer 35(t) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo, Unreliable.
Panzer 38(t) A, B, C or D Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo.
Panzer 38(t) E/F Standard Tank 3 2 1 Co-ax MG, Hull MG, Protected ammo.
ASSAULT GUNS
Sd Kfz 253 Half-tracked 1 0 1 AA MG.
TANK-HUNTERS
Panzerjäger I Half-tracked 0 0 0
SP ARTILLERY
15cm sIG33 auf Panzer I Slow Tank 0 0 0 Overloaded.
FLAME TANKS
Flammpanzer II Half-tracked 2 1 1 MG.
Flammpanzer B-2 740(f) (Char B-1) Slow Tank 6 5 1 Co-ax MG, Unreliable.
77
ARSENAL
SP ANTI-AIRCRAFT
Sd Kfz 10/5 (2cm) Half-tracked - - - Gun shield.
RECONNAISANCE
Sd Kfz 231 (8-rad) Jeep 2 0 0 Co-ax MG.
Motorcycle Anti-tank Rifle team Jeep - - - Motorcycle reconnaissance, Dismount as Anti-tank Rifle
team.
Motorcycle Light Mortar team Jeep - - - Motorcycle Reconnaissance, Dismount as Light Mortar
team.
Light Mortar team 16"/40cm 1 1 4+ Hull mounted, Awkward layout, Smoke, Can fire over
friendly teams.
TRANSPORT TEAMS
Trucks
Tractors
Sd Kfz 251/7 (Pioneer) half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG, Assault bridge.
ANTI-TANK GUNS
7.62cm FK36(r) gun Heavy 32"/80cm 2 10 3+ Gun shield.
ARTILLERY
7.5cm FK18 (75/27) gun Heavy 24"/60cm 2 8 3+ Gun shield, Smoke.
78
10.5cm leFH18 howitzer Immobile 24"/60cm
ARSENAL
1 9 2+ Gun shield, Smoke, Breakthrough
gun.
15cm NW41 rocket launcher Light 64"/160cm - 3 4+ Rocket Launcher, Smoke bombard-
ment.
ANTI-AIRCRAFT
8.8cm FlaK36 gun Immobile 40"/100cm 2 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.
8.8cm FlaK36 gun (8 crew) Immobile 40"/100cm 3 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.
VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
79
HUSZÁR SZÁZAD
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.
Huszár Század HQ
WEAPONS PLATOONS
ARTILLERY
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ARMOUR
COMBAT PLATOONS
Motorised Anti-Tank
Regimental Gun Platoon
Gépkocsizó Lövész
Battery
Platoon
Assault Pioneer
ANTI-TANK
Platoon
Infanterie Platoon
(Heer)
Motorised Anti-Tank
Platoon Infanterie Platoon (SS)
80
HUSZÁR SZÁZAD HQ
HEADQUARTERS
Company HQ 30 points
OPTIONS
• Add Cavalry 20mm 36M anti-tank rifle teams
for +20 points per team.
A Huszár Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
The Huszár Század (Cavalry Company) is another
important element in the make up of the Hungarian Any Huszár Platoon with a Command team may
Mobile Corps. The Huszárs provide a mobile fighting attempt a Huszár move at the start of the Shooting
force that is not restricted to the roads and can fight Step instead of shooting. If a platoon attempts to make
mounted or dismounted as required. a Huszár move, it may not shoot even if it fails to
make a Huszár move.
Huszár
Hungary has a strong cavalry tradition descended Roll a Skill test for each platoon:
from Magyar horsemen. Hungarian knights often
stood alone against the Ottoman Turks as the • If the test is successful, the platoon may move
defenders of Europe and during the 17th to 19th another 4”/10cm,
Centuries they supplied the Habsburg Empire’s elite • Otherwise the platoon cannot move this step.
light cavalry. Hungarian mobile troops are famed for
their aggression and wide sweeping movements. All normal rules apply for this movement. Platoons
cannot make Huszár moves if they are Pinned Down
or have moved At the Double. Bogged Down or Bailed
vehicles cannot make Huszár moves.
81
HUSZÁR PLATOON
PLATOON
HQ Section with:
3 Huszár Squads 135 points
2 Huszár Squads 95 points
82
DISMOUNTED HUSZÁR PLATOON
PLATOON
HQ Section with:
3 Huszár Squads 110 points
2 Huszár Squads 80 points
83
HUSZÁR MACHINE-GUN PLATOON
PLATOON
HQ Section with:
OPTIONS
• Mount Command Rifle team and 7/31 HMG
teams as Cavalry for +10 points per section.
84
HUSZÁR MORTAR PLATOON
PLATOON
HQ Section with:
OPTIONS
• Mount Command Rifle team, Observer Rifle
team, and 81mm 36/39M mortar teams as
Cavalry for +10 points per section.
85
MOTORISED ANTI-TANK PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add Botond trucks for +5 points for the
platoon.
86
CAVALRY PIONEER PLATOON
PLATOON
HQ Section with:
OPTIONS
• Mount all Rifle teams as Cavalry for +10 points
per section.
• Add Pioneer Supply horse-drawn wagon for
+20 points.
87
CAVALRY TANKETTE PLATOON
PLATOON
5 Fiat-Ansaldo 35M 150 points
4 Fiat-Ansaldo 35M 120 points
3 Fiat-Ansaldo 35M 90 points
88
REGIMENTAL GUN BATTERY
PLATOON
HQ Section with:
OPTIONS
• Mount Observer Rifle team as Cavalry for +5
points.
• Add horse-drawn wagon and limbers for +5
points for the battery.
89
GÉPKOCSIZÓ LÖVÉSZ SZÁZAD
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.
Gépkocsizó Lövész
Század HQ
WEAPONS PLATOONS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ARMOUR ARTILLERY
COMBAT PLATOONS
Motorised Anti-Tank
Platoon
Huszár Platoon
Assault Pioneer
Platoon
Infanterie Platoon
(Heer)
HEADQUARTERS
Company HQ 25 points
OPTIONS
• Add Anti-tank Rifle Section for +30 points.
• Add Light Mortar Section for +30 points.
A Gépkocsizó Lövész Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
The Gépkocsizó Lövész Század (Motorised Infantry
Company ~ pronounced gaep-koh-chi-oe loo-vaes Any Huszár Platoon with a Command team may
saz-od)) are at the core of any Hungarian Mobile attempt a Huszár move at the start of the Shooting
Corps force. Mounted in trucks, they are able to keep Step instead of shooting. If a platoon attempts to make
pace with the rapid advance of the Germans and a Huszár move, it may not shoot even if it fails to
offer support were they can. make a Huszár move.
91
GÉPKOCSIZÓ LÖVÉSZ PLATOON
PLATOON
HQ Section with:
OPTIONS
• Replace the Command Rifle team with a
Command Páncélvadász SMG team for +10
points.
• Add Botond trucks for +5 points for the
platoon.
92
GÉPKOCSIZÓ LÖVÉSZ MACHINE-GUN
PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add Botond trucks for +5 points for the
platoon.
93
GÉPKOCSIZÓ LÖVÉSZ MORTAR PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add Botond trucks for +5 points for the
platoon.
94
GÉPKOCSIZÓ LÖVÉSZ PIONEER PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add a Pioneer Supply 3-ton truck for +25
points.
95
PÁNCÉLAUTÓ SZÁZAD
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.
Páncélautó Század HQ
WEAPONS PLATOONS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
RECONNAISSANCE INFANTRY ARMOUR ANTI-TANK
COMBAT PLATOONS
Mittlere Panzer
Platoon Motorised Artillery
Battery
Páncélautó Platoon
INFANTRY ARTILLERY
RECONNAISSANCE
Gépkocsizó Lövész
Platoon Corps Artillery Battery
96
PÁNCÉLAUTÓ SZÁZAD HQ
HEADQUARTERS
2 Csaba 39M 80 points
1 Csaba 39M 40 points
A Páncélautó Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
The teams of a Páncélautó Század HQ are Recce
teams. Any Huszár Platoon with a Command team may
attempt a Huszár move at the start of the Shooting
The Hungarian Mobile Corps has a armoured car Step instead of shooting. If a platoon attempts to make
company in each of its three brigades in 1941. These a Huszár move, it may not shoot even if it fails to
provided reconnaissance for the two motorised make a Huszár move.
brigades and the cavalry brigade.
Roll a Skill test for each platoon:
Huszár
Hungary has a strong cavalry tradition descended • If the test is successful, the platoon may move
from Magyar horsemen. Hungarian knights often another 4”/10cm,
stood alone against the Ottoman Turks as the • Otherwise the platoon cannot move this step.
defenders of Europe and during the 17th to 19th
Centuries they supplied the Habsburg Empire’s elite All normal rules apply for this movement. Platoons
light cavalry. Hungarian mobile troops are famed for cannot make Huszár moves if they are Pinned Down
their aggression and wide sweeping movements. or have moved At the Double. Bogged Down or Bailed
vehicles cannot make Huszár moves.
97
PÁNCÉLAUTÓ PLATOON
PLATOON
3 Csaba 39M 105 points
2 Csaba 39M 70 points
OPTIONS
• Replace Command Csaba armoured car with
the Fearless Veteran Warrior Recce Tank team
Zászlós (Ensign) László Merész for +40 points.
98
KÖNNYÜHARCKOCSIZÓ SZÁZAD
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and
may field one platoon from each box shaded grey.
Könnyüharckocsizó
Század HQ
WEAPONS PLATOONS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR ANTI-TANK
COMBAT PLATOONS
ARMOUR INFANTRY
Infanterie Platoon
(Heer) Hungarian Air Support
99
KÖNNYÜHARCKOCSIZÓ SZÁZAD HQ
HEADQUARTERS
2 Toldi I 80 points
1 Toldi I 40 points
OPTIONS
• Add AA MG to one or both Toldi I tanks for +5
points per tank.
A Könnyűharckocsizó Század HQ is a Huszár Platoon. Hungarian platoons that are Huszár Platoons are so
indicated under those platoons.
You must field at least one Könnyűharckocsizó Platoon
entirely equipped with the same model of tank as the Any Huszár Platoon with a Command team may
Company HQ. attempt a Huszár move at the start of the Shooting
Step instead of shooting. If a platoon attempts to make
Hungarian tank froces in 1941 were armed with a a Huszár move, it may not shoot even if it fails to
mix of two vehicles, the Italian Fiat-Ansaldo 35M make a Huszár move.
tankette armed with a pair of machine-guns, and the
more modern Toldi light tank. Roll a Skill test for each platoon:
100
KÖNNYÜHARCKOCSIZÓ PLATOON
PLATOON
4 Toldi I 160 points
3 Toldi I 120 points
OPTIONS
• Add an AA MG to Command Toldi I tank for
+5 points.
101
MOTORISED PIONEER PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add a Pioneer Supply 3-ton truck for +25
points.
102
ASSAULT PIONEER PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add a Pioneer Supply 3-ton truck for +25
points.
103
MOTORISED ARTILLERY BATTERY
PLATOON
HQ Section with:
OPTIONS
• Add 3-ton truck and Hansa-Lloyd half-tracks
for +5 points for the battery.
104
HORSE ARTILLERY BATTERY
PLATOON
HQ Section with:
OPTIONS
• Mount Observer Rifle team as Cavalry for +5
points.
• Add horse-drawn wagon and limbers for +5
points for the battery.
105
CORPS ARTILLERY BATTERY
PLATOON
HQ Section with:
OPTIONS
• Add 3-ton truck and Hansa-Lloyd half-tracks
for +5 points for the battery.
106
ANTI-AIRCRAFT PLATOON
PLATOON
HQ Section with:
2 40mm 36M 110 points
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
107
HUNGARIAN AIR SUPPORT
108
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower
TANKS
Fiat-Ansaldo 35M Half-tracked 1 0 1 Twin MG, Unreliable.
RECONNAISANCE
Csaba 39M Wheeled 1 0 0 Co-ax MG.
TRANSPORT TEAMS
Trucks
Tractors
109
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
7/31M HMG Team Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.
ANTI-TANK GUNS
20mm 36M anti-tank rifle Man-packed 16"/40cm 3 5 5+ Tank asasult 3.
ARTILLERY
75mm 15/31M (GebK15) gun Light 16"/40cm 2 5 3+ Gun shield.
105mm 37M (10.5cm leFH18) howitzer Immobile 24"/60cm 1 9 2+ Gun shield, Breakthrough gun,
Smoke.
100mm 14M howitzer (100/17) Immobile 24"/60cm 1 7 2+ Gun shield, Breakthrough gun.
ANTI-AIRCRAFT
40mm 36M Bofors gun Immobile 24"/60cm 4 7 4+ Anti-aircraft, Turntable.
FIAT CR.42 MG 3 5 5+
Bombs 4 5 2+
VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
110
Early-War 8 Million Bayonets Gun teams carried by Pack Mule teams are
Mountaineers, see page 61 of the rulebook. Pack
Mussolini demanded an army eight million strong to Mule teams are Transport teams. Pack Mule teams
create his new Roman Empire. The rapid expansion carry Gun teams as Passengers and the Gun team is
needed for this led to reservist officers being recalled removed from the table while it is carried by the Pack
to the colours with little extra training. After 20 years Mule team.
of civilian life, some were still good soldiers, however
most were not!
111
BATTAGLIONE FUCILIERI (BLACKSHIRT)
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
HEADQUARTERS
HEADQUARTERS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY ANTI-TANK ARMOUR TRANSPORT
REGIMENTAL SUPPORT
COMBAT PLATOONS
Anti-tank Platoon
Fucilieri Company Tankette Platoon Transport Platoon
(Black Shirt)
(Blackshirt)
Cannon Battery
Cavalleria Platoon
Fucilieri Company Howitzer Battery
(Blackshirt)
Light Artillery Battery
INFANTRY (Heer)
Light Artillery Battery
(SS)
ANTI-AIRCRAFT
Bersaglieri Platoon
Fucilieri Company
(Fucilieri) Light Anti-Aircraft
Fucilieri Company Platoon
(Black Shirt)
Infanterie Platoon AIRCRAFT
ANTI-TANK (Heer)
112
BATTAGLIONE FUCILIERI (BLACKSHIRT)
HQ
HEADQUARTERS
Battalion HQ 25 points
Roll a Motivation test for each platoon: If the Unknown Hero is an Infantry team, bring the
team back into play. If the Unknown Hero was a
• If the test is successful, the platoon may move Tank team, the hero transfers to any other tank in his
another 4”/10cm, platoon that is within Command Distance making
• Otherwise the platoon cannot move this step. that the Platoon Command team. If no suitable tank is
within Command Distance, the Unknown Hero is out
All of the normal rules apply for this movement. of the battle and removed from the game.
Platoons cannot make Avanti moves if they are Pinned
Down or moved At the Double. Bogged Down or An Unknown Hero and any platoon led by him always
Bailed Out vehicles cannot make Avanti moves. pass Motivation tests on a roll of 2+. If the Unknown
Hero is Destroyed while leading a platoon, the platoon
will continue to take Motivation tests as if led by the
Unknown Hero, although all other penalties for being
Out Of Command still apply.
113
FUCILIERI COMPANY (BLACKSHIRT)
COMPANY
HQ Section with:
3 Fucilieri Platoons 290 points
2 Fucilieri Platoons 200 points
1 Fucilieri Platoons 105 points
OPTIONS
• Add three Brixia 45mm Mortars for +35 points
• Add Machine-gun Platoon for +65 points.
114
ANTI-TANK PLATOON (BLACKSHIRT)
PLATOON
HQ Section with:
4 47/32 100 points
4 37/45 95 points
OPTIONS
• Add TL37 tractors for +5 points for the platoon.
115
MORTAR PLATOON (BLACKSHIRT)
PLATOON
HQ Section with:
6 81/14 mortars 115 points
4 81/14 mortars 80 points
OPTIONS
• Add Observer Rifle team for +15 points.
116
BATTAGLIONE FUCILIERI (FUCILIERI)
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
HEADQUARTERS
HEADQUARTERS
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
WEAPONS PLATOONS
ARTILLERY
INFANTRY
INFANTRY
Anti-tank Platoon
(Fucilieri)
Cannon Battery
Cavalleria Platoon
Fucilieri Company ARTILLERY Howitzer Battery
(Fucilieri)
Light Artillery Battery
INFANTRY (Heer)
Mortar Platoon Light Artillery Battery
(Fucilieri) (SS)
ANTI-AIRCRAFT
Bersaglieri Platoon
Fucilieri Company
(Fucilieri) Light Anti-Aircraft
Fucilieri Company Platoon
(Black Shirt)
Infanterie Platoon AIRCRAFT
ANTI-TANK (Heer)
117
BATTAGLIONE FUCILIERI (FUCILIERI) HQ
HEADQUARTERS
Battalion HQ 25 points
Roll a Motivation test for each platoon: If the Unknown Hero is an Infantry team, bring the
team back into play. If the Unknown Hero was a
• If the test is successful, the platoon may move Tank team, the hero transfers to any other tank in his
another 4”/10cm, platoon that is within Command Distance making
• Otherwise the platoon cannot move this step. that the Platoon Command team. If no suitable tank is
within Command Distance, the Unknown Hero is out
All of the normal rules apply for this movement. of the battle and removed from the game.
Platoons cannot make Avanti moves if they are Pinned
Down or moved At the Double. Bogged Down or An Unknown Hero and any platoon led by him always
Bailed Out vehicles cannot make Avanti moves. pass Motivation tests on a roll of 2+. If the Unknown
Hero is Destroyed while leading a platoon, the platoon
will continue to take Motivation tests as if led by the
Unknown Hero, although all other penalties for being
Out Of Command still apply.
118
FUCILIERI COMPANY (FUCILIERI)
COMPANY
HQ Section with:
3 Fucilieri Platoons 305 points
2 Fucilieri Platoons 210 points
1 Fucilieri Platoons 110 points
OPTIONS
• Add six Brixia 45mm Mortars for +70 points.
• Add three Brixia 45mm Mortars for +35 points.
• Add Machine-gun Platoon for +65 points.
119
REGIMENTAL GUN PLATOON (FUCILIERI)
PLATOON
HQ Section with:
4 65/17 guns 70 points
OPTIONS
• Add Observer Rifle team for +15 points.
• Equip all 65/17 guns with Pack mules for +5
points for the platoon.
120
FUCILIERI MORTAR PLATOON (FUCILIERI)
PLATOON
HQ Section with:
3 81/14 mortars 65 points
OPTIONS
• Add Observer Rifle team for +15 points.
121
ANTI-TANK PLATOON (FUCILIERI)
PLATOON
HQ Section with:
4 47/32 105 points
OPTIONS
• Add TL37 tractors for +5 points for the platoon.
122
MORTAR PLATOON (FUCILIERI)
PLATOON
HQ Section with:
6 81/14 mortars 120 points
4 81/14 mortars 85 points
OPTIONS
• Add Observer Rifle team for +15 points.
123
COMPAGNIA BERSAGLIERI
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Compagnia Bersaglieri
HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ARMOUR INFANTRY
REGIMENTAL SUPPORT
COMBAT PLATOONS
Bersaglieri Machine-
Tankette Platoon Motociclisti Platoon
Bersaglieri Platoon gun Platoon
Infanterie Platoon
ARTILLERY ARMOUR (Heer)
INFANTRY
Infanterie Platoon (SS)
TRANSPORT
Cannon Battery
124
COMPAGNIA BERSAGLIERI HQ
HEADQUARTERS
Company HQ 25 points
OPTIONS
• Add Solothurn anti-tank rifle team for +15
points or
• Add 25/72 gun for +20 points.
125
BERSAGLIERI PLATOON
PLATOON
HQ Section with:
3 Bersaglieri Squads 110 points
126
BERSAGLIERI MACHNE-GUN PLATOON
PLATOON
HQ Section with:
3 Machine-gun Sections 70 points
127
BERSAGLIERI ANTI-TANK PLATOON
PLATOON
HQ Section with:
4 37/45 100 points
2 37/45 50 points
OPTIONS
• Add TL37 tractors for +5 points for the platoon.
128
BERSAGLIERI MORTAR PLATOON
PLATOON
HQ Section with:
3 Mortar Sections 75 points
OPTIONS
• Add Transport Section for +5 points.
129
COMPAGNIA MOTOCICLISTI
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Compagnia Motociclisti
HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY ARMOUR ANTI-TANK ARTILLERY
COMBAT PLATOONS
Anti-tank Platoon
Tankette Platoon Cannon Battery
Motociclisti Platoon
Divisional Anti-tank
Gun Platoon (Heer)
INFANTRY ARMOUR ARTILLERY
INFANTRY
Tankette Platoon Cannon Battery
Motociclisti Platoon
Motociclisti Platoon Howitzer Battery
Fallschirmjäger ANTI-AIRCRAFT
Motociclisti Platoon
Platoon
INFANTRY
Light Anti-Aircraft
Platoon
Motociclisti Machine-
AIRCRAFT
gun Platoon
130
COMPAGNIA MOTOCICLISTI HQ
HEADQUARTERS
Company HQ 25 points
131
MOTOCILISTI PLATOON
PLATOON
HQ Section with:
4 Motociclisti Squads 165 points
3 Motociclisti Squads 130 points
2 Motociclisti Squads 95 points
132
MOTOCILISTI MACHINE-GUN PLATOON
PLATOON
HQ Section with:
4 Machine-gun Sections 110 points
3 Machine-gun Sections 85 points
133
SQUADRONI DI CAVALLERIA
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Squadroni di Cavalleria
HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY MACHINE-GUNS ANTI-TANK RECONNAISANCE
COMBAT PLATOONS
Fucilieri Company
(Fucilieri)
Light Anti-Aircraft
Fucilieri Company
Platoon
(Black Shirt)
Infanterie Platoon
(Heer) AIRCRAFT
134
SQUADRONI DI CAVALLERIA HQ
HEADQUARTERS
Company HQ 25 points
135
CAVALLERIA PLATOON
PLATOON
HQ Section with:
3 Cavalleria Squads 130 points
2 Cavalleria Squads 95 points
136
DISMOUNTED CAVALLERIA PLATOON
PLATOON
HQ Section with:
3 Cavalleria Squads 105 points
2 Cavalleria Squads 75 points
137
CAVALLERIA MACHINE-GUN PLATOON
PLATOON
HQ Section with:
2 Machine-gun Sections 95 points
1 Machine-gun Section 50 points
OPTIONS
• Mount all Mod 37 HMG teams and Command
team as Cavalry teams for +5 points per team.
138
HORSE ARTILLERY BATTERY
PLATOON
HQ Section with:
4 75/27 190 points
2 75/27 95 points
OPTIONS
• Add Horse-drawn Limbers and Wagon for +5
points for the battery.
ARTILLERY
139
TANKETTE PLATOON
PLATOON
4 L3/35 100 points
3 L3/35 75 points
OPTIONS
• Replace up to two L3/35 tanks with L3/35
Solothurn tanks at no cost.
The small tankettes of the Centauro Division could Remember, a Hull MG cannot fire at the same time as
have been valuable if used in the right terrain and a hull-mounted main gun.
in the right season. However, in Greece they were
deployed in areas with few roads that had already Only one Tankette Platoon in your force may be
been churned to mud and many had to be left behind equipped with L3/35 Brixia tanks.
in the 1940 Italian retreat.
140
TRANSPORT PLATOON
PLATOON
6 3-ton trucks 15 points
4 3-ton trucks 10 points
REGULAR
141
ANTI-TANK PLATOON
PLATOON
HQ Section with:
4 47/32 105 points
OPTIONS
• Add TL37 tractors for +5 points for the platoon.
142
CANNON BATTERY
PLATOON
HQ Section with:
4 75/27 170 points
2 75/27 90 points
OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon as transport and
Horse-drawn limbers as tractors for +5 points
for the battery.
ARTILLERY
143
HOWITZER BATTERY
PLATOON
HQ Section with:
4 100/17 165 points
2 100/17 90 points
OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon as transport and
Horse-drawn limbers as tractors for +5 points
for the battery.
ARTILLERY
144
LIGHT ANTI-AIRCRAFT PLATOON
PLATOON
HQ Section with:
2 20/65 on 3-ton truck 50 points
ARTILLERY
145
ITALIAN AIR SUPPORT
146
FALLSCHIRMJÄGER PLATOON
PLATOON
HQ Section with:
3 Fallschirmjäger Squads 265 points
2 Fallschirmjäger Squads 185 points
FEARLESS VETERAN
ALLIED PLATOON
147
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower
TANKS
L3/35 Half-tracked 0 0 1 Twin hull MG.
Brixia 45mm mortar 16"/40cm 2 1 5+ Hull mounted, Can fire over friendly troops.
RECONNAISANCE
Motorcycle Rifle/MG team Jeep - - - Solo Motorcycle Reconnaissance, Dismount as Rifle/MG
team.
Motorcycle Rifle team Jeep - - - Solo Motorcycle Reconnaissance, Dismount as Rifle team.
SP ANTI-AIRCRAFT
20/65 on 3-ton truck Wheeled - - -
TRANSPORT TEAMS
Trucks
Tractors
148
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
Mod 37 HMG Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.
ANTI-TANK GUNS
37/45 (3.7cm PaK36) gun Light 24"/60cm 3 6 4+ Gun shield.
ARTILLERY
65/17 gun Light 16"/40cm 2 5 3+
105mm 37M (10.5cm leFH18) howitzer Immobile 24"/60cm 1 9 2+ Gun shield, Breakthrough gun,
Smoke.
Brixia 45mm mortar Man-packed 16"/40cm 2 1 5+ Can fire over friendly troops.
ANTI-AIRCRAFT
20/65 gun Light 16"/40cm 4 5 5+ Anti-aircraft, Turntable.
Bombs 4 5 2+
VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
149
Peasant Army
Romania’s huge army was drawn from the rural
peasant class, officered by the aristocratic upper class,
and disciplined by NCO’s using 18th Century-style
corporal punishment. Men were regularly beaten
for minor breaches in regulation and discipline. The
separation of men, NCOs, and officers even went
as far as meals that were supplied in three qualities,
with officers, naturally, getting the best. The officers
were also responsible for the training of their own
units. This resulted in a great variation in the quality
of troops’ combat preparedness.
150
COMPANIE DE PUSCASI (REGULAR)
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
REGIMENTAL SUPPORT
COMBAT PLATOONS
Puscasi Anti-tank
Platoon (Regular) ANTI-AIRCRAFT
Puscasi Pioneer Platoon
(Regular) Divisional Anti-tank
Puscasi Platoon
(Regular) Gun Platoon (Heer)
Anti-Aircraft Platoon
(Regular)
INFANTRY
AIRCRAFT
Cavalerie Scout
Platoon
Infanterie Platoon
(Heer)
151
COMPANIE DE PUSCASI (REGULAR) HQ
HEADQUARTERS
Company HQ 25 points
OPTIONS
• Add Mortar Section for +35 points.
• Add Machine-gun Section for +45 points.
Romanian Infantry and Gun teams attempting to Dig When Romanian platoons take a Motivation Test to
In succeed on a roll of 3+. Counterattack in assaults, you may re-roll the die and
apply the re-rolled result to Romanian platoons instead
When conducting Defensive Fire, Infantry and Gun of the original result.
teams that are Dug In or in Entrenchments can shoot
over any Man-packed or Light Gun teams that are also
Dug In or in Entrenchments.
152
PUSCASI PLATOON (REGULAR)
PLATOON
HQ Section with:
3 Puscasi Squads 115 points
2 Puscasi Squads 80 points
OPTIONS
• Replace Command Rifle team with Fearless
Veteran Warrior Command Rifle team
Sublocotenent Marius Dumitrescu for +15
points.
Fighting!
Dumitrescu fought to the bitter end, taking many
Red Army soldiers with him.
153
PUSCASI PIONEER PLATOON (REGULAR)
PLATOON
HQ Section with:
3 Pioneer Squads 155 points
2 Pioneer Squads 110 points
OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.
154
PUSCASI ANTI-TANK PLATOON
(REGULAR)
PLATOON
HQ Section with:
4 TAC 37mm Bofors 100 points
2 TAC 37mm Bofors 50 points
OPTIONS
• Add Horse-drawn limbers for +5 points for the
platoon.
155
PUSCASI MORTAR PLATOON (REGULAR)
PLATOON
HQ Section with:
6 81.4mm Brandt mortar 95 points
4 81.4mm Brandt mortar 70 points
OPTIONS
• Add Observer Rifle team for +15 points.
156
ANTI-AIRCRAFT PLATOON (REGULAR)
PLATOON
HQ Section with:
4 Mitral 20mm 90 points
2 Mitral 20mm 45 points
OPTIONS
• Add Horse-drawn limbers for +5 points for the
platoon.
157
ARTILLERY BATTERY (REGULAR)
PLATOON
HQ Section with:
OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon and Horse-drawn
limbers for +5 points for the battery.
158
COMPANIE DE PUSCASI (ELITE)
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
REGIMENTAL SUPPORT
COMBAT PLATOONS
Puscasi Anti-tank
Puscasi Pioneer Platoon Platoon (Elite) AIRCRAFT
(Elite) Divisional Anti-tank
Puscasi Platoon (Elite) Gun Platoon (Heer)
Cavalerie Platoon
Cavalerie Scout
Platoon
Infanterie Platoon
(Heer)
159
COMPANIE DE PUSCASI (ELITE) HQ
HEADQUARTERS
Company HQ 30 points
OPTIONS
• Add Mortar Section for +40 points.
• Add Machine-gun Section for +50 points.
Romanian Infantry and Gun teams attempting to Dig When Romanian platoons take a Motivation Test to
In succeed on a roll of 3+. Counterattack in assaults, you may re-roll the die and
apply the re-rolled result to Romanian platoons instead
When conducting Defensive Fire, Infantry and Gun of the original result.
teams that are Dug In or in Entrenchments can shoot
over any Man-packed or Light Gun teams that are also
Dug In or in Entrenchments.
160
PUSCASI PLATOON (ELITE)
PLATOON
HQ Section with:
3 Puscasi Squads 135 points
2 Puscasi Squads 90 points
OPTIONS
• Replace Command Rifle team with Fearless
Veteran Warrior Command Rifle team
Sublocotenent Marius Dumitrescu for +15
points.
Fighting!
Dumitrescu fought to the bitter end, taking many
Red Army soldiers with him.
161
PUSCASI PIONEER PLATOON (ELITE)
PLATOON
HQ Section with:
3 Pioneer Squads 180 points
2 Pioneer Squads 125 points
OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.
162
PUSCASI ANTI-TANK PLATOON (ELITE)
PLATOON
HQ Section with:
4 TAC 37mm Bofors 120 points
2 TAC 37mm Bofors 60 points
OPTIONS
• Add Horse-drawn limbers for +5 points for the
platoon.
163
PUSCASI MORTAR PLATOON (ELITE)
PLATOON
HQ Section with:
6 81.4mm Brandt mortar 110 points
4 81.4mm Brandt mortar 80 points
OPTIONS
• Add Observer Rifle team for +15 points.
164
ARTILLERY BATTERY (ELITE)
PLATOON
HQ Section with:
OPTIONS
• Add Observer Rifle team for +15 points.
• Add Horse-drawn wagon and Horse-drawn
limbers for +5 points for the battery.
165
COMPANIE VANATORI MOTORIZATA
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Companie Vanatori
Motorizata HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
COMBAT PLATOONS
WEAPONS PLATOONS
ANTI-TANK
Armoured Car Platoon
Motorised Anti-Tank
Platoon Platoon
Divisional Anti-tank
Motorised Mortar Gun Platoon (Heer) ANTI-AIRCRAFT
Platoon
INFANTRY AIRCRAFT
Motorised Pioneer
Romanian Air Support
Platoon
166
COMPANIE VANATORI MOTORIZATA HQ
HEADQUARTERS
Company HQ 30 points
OPTIONS
• Add 60mm Brandt mortars for +20 points per
mortar.
• Add 1.5-ton truck to Mortar Section for +5
points.
167
VANATORI MOTORIZATA PLATOON
PLATOON
HQ Section with:
3 Vanatori Squads 135 points
2 Vanatori Squads 95 points
168
MOTORIZATA LIGHT MORTAR PLATOON
PLATOON
HQ Section with:
6 60mm Brandt mortar 125 points
4 60mm Brandt mortar 90 points
OPTIONS
• Add Observer Rifle team for +15 points.
• Add 1.5-ton truck and 3-ton trucks for +5
points for the platoon.
169
MOTORIZATA MACHINE-GUN PLATOON
PLATOON
HQ Section with:
OPTIONS
• Add 1.5-ton trucks for +5 points for the
platoon.
170
MOTORISED ANTI-TANK PLATOON
PLATOON
HQ Section with:
4 TAC 37mm Bofors 120 points
2 TAC 37mm Bofors 60 points
OPTIONS
• Add 1.5-ton trucks for +5 points for the
platoon.
• Replace 1.5-ton trucks with Malaxa tractors for
+5 points for the platoon.
171
MOTORISED MORTAR PLATOON
PLATOON
HQ Section with:
6 81.4mm Brandt mortar 110 points
4 81.4mm Brandt mortar 80 points
OPTIONS
• Add Observer Rifle team for +15 points.
• Add 1.5-ton truck and 3-ton trucks for +5
points for the platoon.
172
MOTORISED PIONEER PLATOON
PLATOON
HQ Section with:
3 Pioneer Squads 180 points
2 Pioneer Squads 125 points
OPTIONS
• Add 3-ton trucks for +5 points for the platoon.
• Add Pioneer Supply 3-ton truck for +25 points.
173
COMPANIE DE CAVALERIE
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Companie de Cavalerie
HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY ARMOUR ANTI-TANK ARTILLERY
REGIMENTAL SUPPORT
COMBAT PLATOONS
Motorised Anti-Tank
Cavalry Tank Platoon Horse Artillery Battery
Platoon
Cavalerie Platoon
Light Artillery Battery
(Heer)
ARMOUR INFANTRY
INFANTRY Light Artillery Battery
(SS)
Motorised Pioneer
Cavalerie Platoon Platoon ANTI-AIRCRAFT
ARTILLERY
174
COMPANIE DE CAVALERIE HQ
HEADQUARTERS
Company HQ 35 points
175
CAVALERIE PLATOON
PLATOON
HQ Section with:
3 Cavalerie Squads 150 points
2 Cavalerie Squads 105 points
176
CAVALERIE SCOUT PLATOON
PLATOON
HQ Section with:
3 Cavalerie Squads 190 points
2 Cavalerie Squads 135 points
177
CAVALRY TANK PLATOON
PLATOON
3 R-1 70 points
178
COMPANIE DE TANCURI
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Companie de Tancuri
HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR ANTI-AIRCRAFT ANTI-TANK ARTILLERY
COMBAT PLATOONS
WEAPONS PLATOONS
AIRCRAFT
R-2 Tancuri Platoon
179
COMPANIE DE TANCURI HQ
HEADQUARTERS
1 R-2 65 points
1 R-35 45 points
PLATOON
3 R-2 195 points
181
R-35 TANCURI PLATOON
PLATOON
3 R-35 135 points
One-man Turret
The French R35 tank only has enough room in its
turret to have one man, who has to command the
tank as well as load and fire the gun.
182
ANTI-AIRCRAFT MACHINE-GUN PLATOON
PLATOON
HQ Section with:
4 13.2mm AA MG on truck 100 points
2 13.2mm AA MG on truck 55 points
OPTIONS
• Add Field car at no cost.
183
HORSE ARTILLERY BATTERY
PLATOON
HQ Section with:
4 75mm RF 220 points
2 75mm RF 115 points
OPTIONS
• Add Observer Rifle teams for +15 points.
• Add horse-drawn wagon and limbers for +5
points for the platoon.
ELITE
184
MOTORISED ARTILLERY BATTERY
PLATOON
HQ Section with:
OPTIONS
• Add Observer Rifle team for +15 points.
• Add 3-ton trucks for +5 points for the battery.
ELITE
185
CORPS ARTILLERY BATTERY
PLATOON
HQ Section with:
OPTIONS
• Add Observer Rifle team for +15 points.
• Add 3-ton trucks for +5 points for the battery.
ELITE
186
ARMOURED CAR PLATOON
PLATOON
3 Tatra vz.30 100 points
ELITE
187
MOTORCYCLE RECON PLATOON
PLATOON
HQ Section with:
2 Recon Squads 135 points
1 Recon Squad 80 points
ELITE
188
MOTORISED PLATOON
PLATOON
HQ Section with:
4 Mitral 20mm 105 points
2 Mitral 20mm 55 points
OPTIONS
• Add 3-ton trucks +5 points for the platoon.
189
ROMANIAN AIR SUPPORT
190
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower
TANKS
R-1 Half-tracked 0 0 1 MG.
R-2 (Panzer 35(t)) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo, Unreliable.
RECONNAISANCE
Motorcycle Rifle/MG team Jeep - - - Motorcycle Reconnaissance, Dismount as Rifle/MG team.
SP ANTI-AIRCRAFT
13.2mm AA MG on truck Wheeled - - -
TRANSPORT TEAMS
Trucks
Tractors
191
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
ZB53 HMG Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.
ANTI-TANK GUNS
TAC Bofors 37mm gun Light 24"/60cm 3 6 4+ Gun shield.
ARTILLERY
RF 75mm gun (76K/02) Heavy 24"/60cm 2 8 3+ Gun shield, Smoke.
Skoda 100mm M14 (100/17) howitzer Immobile 24"/60cm 1 7 2+ Gun shield, Breakthrough gun.
Skoda 100mm M30 (wz. 14/19) howitzer Immobile 24"/60cm 1 8 2+ Gun shield, Breakthrough gun.
Schneider 105mm M36 gun Immobile 32"/80cm 1 12 2+ Gun shield, Breakthrough gun.
Skoda 150mm M34 howitzer Immobile 32"/80cm 1 13 1+ Gun shield, Bunker buster.
ANTI-AIRCRAFT
13.2mm AA MG Man-packed 16"/40cm 4 4 5+ Anti-aircraft, Turntable.
He-112B Bombs 4 5 2+
VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
192
MOTORIZOVANÁ PECHOTA ROTA
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Motorizovaná Pechota
Rota HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
INFANTRY ARTILLERY ARMOUR ARTILLERY
COMBAT PLATOONS
WEAPONS PLATOONS
ANTI-TANK
Motorizovaná Machine-
gun Platoon ANTI-AIRCRAFT
Motorizovaná Pechota
Motorizovaná Anti-
Platoon
Tank Platoon
Anti-Aircraft Platoon
193
MOTORIZOVANÁ PECHOTA ROTA HQ
HEADQUARTERS
Company HQ 25 points
OPTIONS
• Add Praga RV truck for +5 points.
194
MOTORIZOVANÁ PECHOTA PLATOON
PLATOON
HQ Section with:
3 Pechota Squads 130 points
2 Pechota Squads 95 points
OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.
195
MOTORIZOVANÁ MACHINE-GUN
PLATOON
PLATOON
HQ Section with:
2 Machine-gun Sections 100 points
1 Machine-gun Section 50 points
OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.
196
MOTORIZOVANÁ MORTAR PLATOON
PLATOON
HQ Section with:
2 Mortar Sections 85 points
1 Mortar Section 50 points
OPTIONS
• Add Field Car and Praga RV trucks for +5
points for the platoon.
197
MOTORIZOVANÁ MORTAR PLATOON
PLATOON
HQ Section with:
4 75mm vz.15 105 points
2 75mm vz.15 60 points
OPTIONS
• Add Field Car and Praga RV trucks for +5
points for the platoon.
198
MOTORIZOVANÁ ANTI-TANK PLATOON
PLATOON
HQ Section with:
4 37mm vz.37 115 points
2 37mm vz.37 60 points
OPTIONS
• Add Field Car and Praga RV trucks for +5
points for the platoon.
199
OBRNENÝ ROTA
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Obrnený Rota HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR RECONNAISANCE INFANTRY ARTILLERY
COMBAT PLATOONS
WEAPONS PLATOONS
Anti-Aircraft Platoon
Obrnený Platoon
AIRCRAFT
200
OBRNENÝ ROTA HQ
HEADQUARTERS
2 LT vz.35 120 points
1 LT vz.35 60 points
2 LT vz.40 65 points
1 LT vz.40 35 points
201
OBRNENÝ PLATOON
PLATOON
5 LT vz.35 300 points
4 LT vz.35 240 points
3 LT vz.35 180 points
OPTIONS
• Replace up to two LT vz.38 tanks with LT vz.40
tanks for -30 points per tank.
202
ARMOURED CAR PLATOON
PLATOON
4 OA vz.30 125 points
3 OA vz.30 95 points
203
MOTORCYCLE PLATOON
PLATOON
HQ Section with:
3 Motorcycle Squads 170 points
2 Motorcycle Squads 120 points
204
PIONEER PLATOON
PLATOON
HQ Section with:
3 Pioneer Squads 165 points
2 Pioneer Squads 125 points
OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.
• Add Praga RV Pioneer Supply truck for +25
points.
205
ARTILLERY BATTERY
PLATOON
HQ Section with:
4 100mm vz.14/19 245 points
2 100mm vz.14/19 130 points
OPTIONS
• Add horse-drawn wagon and horse-drawn
limbers for +5 points for the platoon.
• Replace horse-drawn wagon and horse-drawn
limbers with Praga RV trucks at no cost.
206
ANTI-AIRCRAFT PLATOON
PLATOON
HQ Section with:
2 Anti-aircraft Sections 45 points
OPTIONS
• Add Praga RV trucks for +5 points for the
platoon.
207
HEAVY ANTI-AIRCRAFT PLATOON
PLATOON
HQ Section with:
2 88mm vz.37 305 points
1 88mm vz.37 150 points
OPTIONS
• Model all 88mm vz.37 (8.8cm FlaK36) guns
with eight or more crew and increase their ROF
to 3 for +10 points per gun.
• Add Field car and Praga tractors for +5 points
for the platoon.
208
SLOVAK AIR SUPPORT
209
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower
TANKS
LT vz.40 (Panzer 38(t)) Standard Tank 2 1 1 Turret MG, Hull MG, Protected ammo.
LT vz.35 (Panzer 35(t)) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo, Unreliable.
LT vz.38 (Panzer 38(t)) Standard Tank 2 1 1 Co-ax MG, Hull MG, Protected ammo.
RECONNAISANCE
Motorcycle Rifle/MG team Jeep - - - Motorcycle Reconnaissance, Dismount as Rifle/MG team.
vz.26 MG 16"/40cm 3 2 6+
TRANSPORT TEAMS
Trucks
Tractors
210
ARSENAL
Weapon Mobility Range ROF Anti-Tank Firepower Notes
MACHINEGUNS
vz.37 HMG Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or
moving.
ANTI-TANK GUNS
37mm vz.37 gun (M3) Light 24"/60cm 3 6 4+ Gun shield.
ARTILLERY
75mm vz.15 gun (GebK15) Light 16"/40cm 2 5 3+ Gun shield.
100mm vz.14/19 howitzer (100/17) Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield.
100mm vz.30 howitzer (leFH30) Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield,
Smoke.
105mm vz.35 gun (Schnieder M36) Immobile 32"/80cm 1 12 2+ Breakthrough gun, Gun shield.
ANTI-AIRCRAFT
20mm vz.36 gun (65/20) Immobile 16"/40cm 4 5 5+ Anti-aircraft, Turntable.
88mm vz.37 (FlaK36) gun Immobile 40"/100cm 2 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.
88mm vz.37 (FlaK36) gun (8+ crew) Immobile 40"/100cm 3 13 3+ Gun shield, Heavy anti-aircraft,
Turntable.
VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
211
KAZACHIY POLK (GUARDS)
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Kazachiy Polk HQ
(Guards)
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR ANTI-AIRCRAFT ARMOUR ARMOUR AND
COMBAT COMPANIES
WEAPONS COMPANIES
ARTILLERY
Anti-Aircraft Machine-
Kazachiy Company Light Tankovy Company
(Guards) Gun Platoon (Guards) Light Tankovy Company
Scout Tankovy Company Medim Tankovy
ARMOUR ARTILLERY Company
Tankovy Company
Armoured Car Company
Kazachiy Regimental KV Tankovy Company Guards Rocket Mortar
Kazachiy Company Gun Company (Guards) Battalion
(Guards)
Motorised Heavy
Dismounted Kazachiy MACHINE-GUNS INFANTRY Artillery Battalion
Company (Guards)
ARMOUR ANTI-AIRCRAFT
Kazachiy Machine-Gun
Company (Guards)
Sapper Company
Air Support
Kazachiy Company
(Guards)
Dismounted Kazachiy
Company (Guards)
212
KAZACHIY POLK HQ (GUARDS)
HEADQUARTERS
Battalion HQ 30 points
OPTIONS
• Add Sapper Platoon for +55 points.
• Add Anti-tank Rifle Platoon for +35 points.
• Add Pioneer Supply Wagon to the Sapper
Platoon for +20 points.
• Mount Pioneer Rifle teams as Cavalry Pioneer
Rifle teams for +10 points for the Sapper
Platoon.
Dual Command
In 1939, Soviet units had dual command in which a
unit’s political komissar oversaw the military officer.
In light of the purges, officers usually deferred to the
opinion of the Komissar (who as a civilian lacked
Close Supervision
military experience).
With Komissars interfering at every level of
command, officers rely on direct contact to get their
A Command Komissar team is both a Command team
orders carried out.
and a Komissar team and follows all the rules for both.
A Company Command team or Battalion Komissar
A Company Command Komissar team is both a
Company Command team must be within Command
Company Command team and a Battalion Komissar
Distance of the Platoon Command team of the
team and follows all the rules for both. So a Company
platoon (Soviet Company) it has joined in order to
Command Komissar team may re-roll a Motivation
re-roll failed Motivation Tests using the Command
test first as a Company Command team before
Leadership rule on page 69 of the rulebook.
attempting a re-roll as a Battalion Komissar team.
Offensive Doctrine
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces
had no defensive methods or plan to fall back on.
213
KAZACHIY COMPANY (GUARDS)
COMPANY
HQ Section with:
OPTIONS
• Add Cavalry Light mortar teams for +15 points
per team.
214
DISMOUNTED KAZACHIY COMPANY
(GUARDS)
COMPANY
HQ Section with:
OPTIONS
• Add Light mortar teams for +10 points per
team.
215
KAZACHIY REGIMENTAL GUN COMPANY
(GUARDS)
COMPANY
HQ Section with:
4 76mm obr 1927 85 points
2 76mm obr 1927 45 points
OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.
216
KAZACHIY MACHINE-GUN COMPANY
(GUARDS)
COMPANY
HQ Section with:
217
KAZACHIY ANTI-TANK COMPANY
(GUARDS)
COMPANY
HQ Section with:
4 45mm obr 1937 160 points
2 45mm obr 1937 80 points
OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.
218
KAZACHIY ARTILLERY BATTALION
(GUARDS)
COMPANY
HQ Section with:
OPTIONS
• Add an Observer Rifle team for +15 points.
• Add horse-drawn wagon and limbers for +5
points for the battalion.
• Mount Command Komissar team as a Cavalry
team for +5 points.
• Mount Observer Rifle team as a Cavalry team
for +5 points.
219
ANTI-AIRCRAFT MACHINE-GUN PLATOON
(GUARDS)
PLATOON
3 Quad Maksim AA on truck 70 points
220
ANTI-AIRCRAFT COMPANY (GUARDS)
COMPANY
HQ Section with:
4 37mm obr 1939 160 points
2 37mm obr 1939 80 points
OPTIONS
• Add trucks for +5 points for the company.
221
KAZACHIY POLK (RED ARMY)
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Kazachiy Polk HQ (Red
Army)
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR ARMOUR ARMOUR AND
COMBAT COMPANIES
ANTI-AIRCRAFT
WEAPONS COMPANIES
ARTILLERY
Air Support
222
KAZACHIY POLK HQ (RED ARMY)
HEADQUARTERS
Battalion HQ 25 points
OPTIONS
• Add Sapper Platoon for +50 points.
• Add Anti-tank Rifle Platoon for +30 points.
• Downgrade Pioneer Rifle teams to Unarmed
Pioneer teams for -35 points.
• Add Pioneer Supply Wagon to the Sapper
Platoon for +20 points.
• Mount Pioneer Rifle teams as Cavalry Pioneer
Rifle teams for +10 points for the Sapper
Platoon.
Dual Command
In 1939, Soviet units had dual command in which a
unit’s political komissar oversaw the military officer.
In light of the purges, officers usually deferred to the
opinion of the Komissar (who as a civilian lacked
Close Supervision
military experience).
With Komissars interfering at every level of
command, officers rely on direct contact to get their
A Command Komissar team is both a Command team
orders carried out.
and a Komissar team and follows all the rules for both.
A Company Command team or Battalion Komissar
A Company Command Komissar team is both a
Company Command team must be within Command
Company Command team and a Battalion Komissar
Distance of the Platoon Command team of the
team and follows all the rules for both. So a Company
platoon (Soviet Company) it has joined in order to
Command Komissar team may re-roll a Motivation
re-roll failed Motivation Tests using the Command
test first as a Company Command team before
Leadership rule on page 69 of the rulebook.
attempting a re-roll as a Battalion Komissar team.
Offensive Doctrine
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces
had no defensive methods or plan to fall back on.
223
KAZACHIY COMPANY (RED ARMY)
COMPANY
HQ Section with:
OPTIONS
• Add Cavalry Light mortar teams for +15 points
per team.
224
DISMOUNTED KAZACHIY COMPANY (RED
ARMY)
COMPANY
HQ Section with:
OPTIONS
• Add Light mortar teams for +10 points per
team.
225
KAZACHIY REGIMENTAL GUN COMPANY
(RED ARMY)
COMPANY
HQ Section with:
4 76mm obr 1927 75 points
2 76mm obr 1927 40 points
OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.
226
KAZACHIY MACHINE-GUN COMPANY
(RED ARMY)
COMPANY
HQ Section with:
227
KAZACHIY ANTI-TANK COMPANY (RED
ARMY)
COMPANY
HQ Section with:
4 45mm obr 1937 140 points
2 45mm obr 1937 70 points
OPTIONS
• Add Horse-drawn limbers for +5 points for the
company.
• Mount Command Komissar team as a Cavalry
team for +5 points.
228
KAZACHIY ARTILLERY BATTALION (RED
ARMY)
COMPANY
HQ Section with:
OPTIONS
• Add an Observer Rifle team for +15 points.
• Add horse-drawn wagon and limbers for +5
points for the battalion.
• Mount Command Komissar team as a Cavalry
team for +5 points.
• Mount Observer Rifle team as a Cavalry team
for +5 points.
229
ANTI-AIRCRAFT MACHINE-GUN PLATOON
(RED ARMY)
PLATOON
3 Quad Maksim AA on truck 55 points
230
ANTI-AIRCRAFT COMPANY (RED ARMY)
COMPANY
HQ Section with:
4 37mm obr 1939 140 points
2 37mm obr 1939 70 points
OPTIONS
• Add trucks for +5 points for the company.
231
BYSTROKHODNY TANKOVY BATALON
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Bystrokhodny Tankovy
Batalon HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES
ANTI-AIRCRAFT
WEAPONS COMPANIES
ARTILLERY
AIRCRAFT
ARTILLERY
Motorised Artillery
Battalion
Fast Tankovy Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support
232
BYSTROKHODNY TANKOVY BATALON HQ
HEADQUARTERS
BT-5 40 points
BT-7 45 points
OPTIONS
• Arm BT-7 tank with AA MG for +5 points. Turret-rear MG
• Add Turret-rear MG to BT-7 tank for +5 points. While not very practical for long-range shooting, a
machine- gun mounted in the back of the turret is
perfect for discouraging boarders in an assault.
The tank divisions formed the hard hitting core of
the Mechanised Corps. Many of their tank were A Turret-rear MG may not shoot, it is purely defensive.
older fast tanks like the BT-5 and the BT-7. Though
lightly armoured they are armed with the excellent In assault combat, if a hit from an Infantry or Gun
45mm gun. team is allocated to a Tank team armed with a Turret-
rear MG, the team that scored the hit must take
Offensive Doctrine another Skill Test.
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces • If they pass the second Skill Test, the assaulting
had no defensive methods or plan to fall back on. team gets past the machine-gun to hit the tank and
the tank must take an Armour Save as normal.
A Bystrokhodny Tankovy Batalon uses the Always • If they fail the second Skill Test, the machine-
Attack special rule on page 257 of the rulebook. gunner managed to keep the infantry at bay and
protect the tank, and the assaulting team fails to
Close Supervision score a hit.
With Komissars interfering at every level of
command, officers rely on direct contact to get their Bailed Out Tank teams do not benefit from their
orders carried out. Turret-rear MG.
Turret-front MG
A turret-front MG is mounted beside the main
gun, but unlike a co-ax MG the gunner must shift
positions in the tank to operate it.
233
FAST TANKOVY COMPANY
COMPANY
16 BT-5 925 points
15 BT-5 830 points
14 BT-5 740 points
13 BT-5 655 points
12 BT-5 580 points
11 BT-5 510 points
10 BT-5 450 points
9 BT-5 385 points
8 BT-5 330 points
7 BT-5 290 points
6 BT-5 245 points
5 BT-5 205 points
OPTIONS
• Replace any or all BT-5 tanks with BT-7 tanks
for +5 points per tank.
• Add AA MG to BT-7 tanks for +5 points per
tank.
• Add Turret-rear MG to any or all BT-7 tanks for
+5 points per tank.
234
TANKOVY COMPANY
COMPANY
10 T-34 obr 1940 2830 points
9 T-34 obr 1940 2410 points
8 T-34 obr 1940 2025 points
7 T-34 obr 1940 1675 points
6 T-34 obr 1940 1360 points
5 T-34 obr 1940 1075 points
4 T-34 obr 1940 860 points
3 T-34 obr 1940 645 points
2 T-34 obr 1940 430 points
OPTIONS
• Replace any or all T-34 obr 1940 tanks with
T-34 obr 1941 tanks for +85 points per tank.
• Replace up to three T-34 obr 1940 tanks with
T-34/57 obr 1941 tanks for +105 points per
tank.
235
FLAME-TANK COMPANY
COMPANY
10 KhT-26 255 points
9 KhT-26 220 points
8 KhT-26 190 points
7 KhT-26 160 points
6 KhT-26 130 points
5 KhT-26 105 points
OPTIONS
• Add Turret-rear MG to KhT-130 tanks for +5
points per tank.
236
SCOUT TANKOVY COMPANY
COMPANY
10 T-38 225 points
9 T-38 195 points
8 T-38 165 points
7 T-38 140 points
6 T-38 115 points
5 T-38 90 points
237
SELF-PROPELLED GUN BATTERY
COMPANY
6 SU-12 105 points
3 SU-12 55 points
OPTIONS
• Arm any or all BT-7A tanks wint AA MG for
+5 points per tank.
238
LEGKIY TANKOVY BATALON
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Legkiy Tankovy Batalon
HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES
ANTI-AIRCRAFT
WEAPONS COMPANIES
ARTILLERY
AIRCRAFT
ARTILLERY
Motorised Artillery
Battalion
Light Tankovy Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support
239
LEGKIY TANKOVY BATALON HQ
HEADQUARTERS
T-26 obr 1933 or 1939 35 points
T-26E 45 points
OPTIONS
• Arm T-26 obr 1939 tank with AA MG for +5
points. Turret-rear MG
• Arm T-26E tank with AA MG for +5 points. While not very practical for long-range shooting, a
• Add Turret-rear MG to T-26 obr 1939 tank for machine- gun mounted in the back of the turret is
+5 points. perfect for discouraging boarders in an assault.
The tank divisions formed the hard hitting core of A Turret-rear MG may not shoot, it is purely defensive.
the Mechanised Corps. Many of their tank were
older light tanks like the T-26 obr 1933 and the T-26 In assault combat, if a hit from an Infantry or Gun
obr 1939. team is allocated to a Tank team armed with a Turret-
rear MG, the team that scored the hit must take
Offensive Doctrine another Skill Test.
Soviet tank doctrine was based around them being
the aggressor in any future war. Soviet tank forces • If they pass the second Skill Test, the assaulting
had no defensive methods or plan to fall back on. team gets past the machine-gun to hit the tank and
the tank must take an Armour Save as normal.
A Legkiy Tankovy Batalon uses the Always Attack • If they fail the second Skill Test, the machine-
special rule on page 257 of the rulebook. gunner managed to keep the infantry at bay and
protect the tank, and the assaulting team fails to
Close Supervision score a hit.
With Komissars interfering at every level of
command, officers rely on direct contact to get their Bailed Out Tank teams do not benefit from their
orders carried out. Turret-rear MG.
Turret-front MG
A turret-front MG is mounted beside the main
gun, but unlike a co-ax MG the gunner must shift
positions in the tank to operate it.
240
LEGKIY TANKOVY COMPANY
COMPANY
16 T-26 obr 1933 or 1939 775 points
15 T-26 obr 1933 or 1939 700 points
14 T-26 obr 1933 or 1939 625 points
13 T-26 obr 1933 or 1939 560 points
12 T-26 obr 1933 or 1939 495 points
11 T-26 obr 1933 or 1939 440 points
10 T-26 obr 1933 or 1939 385 points
9 T-26 obr 1933 or 1939 335 points
8 T-26 obr 1933 or 1939 285 points
7 T-26 obr 1933 or 1939 250 points
6 T-26 obr 1933 or 1939 215 points
5 T-26 obr 1933 or 1939 180 points
OPTIONS
• Either replace up to half the T-26 obr 1933 or
1939 tanks with T-26E tanks for +10 points per
tank
• Or replace up to half the T-26 obr 1933 or 1939
tanks with T-26 obr 1932 tanks for -10 points
per tank
• Arm any or all T-26 obr 1939 tanks with AA
MG for +5 points per tank.
• Arm any or all T-26E tanks with AA MG for +5
points per tank.
• Add Turret-rear MG to T-26 obr 1939 tanks for
+5 points per tank (with no AA MG).
• Add Turret-rear MG to T-26E tanks for +5
points per tank (with no AA MG).
241
SREDNIY TANKOVY BATALON
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Sredniy Tankovy Batalon
HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES
ANTI-AIRCRAFT
WEAPONS COMPANIES
ARTILLERY
AIRCRAFT
ARTILLERY
Motorised Artillery
Medium Tankovy Battalion
Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support
242
SREDNIY TANKOVY BATALON HQ
HEADQUARTERS
T-28 obr 1933 60 points
T-28 obr 1938 105 points
T-28E 110 points
OPTIONS
• Arm T-28 obr 1938 tank with AA MG for +5
points. Turret-rear MG
• Arm T-28E tank with AA MG for +5 points. While not very practical for long-range shooting, a
machine- gun mounted in the back of the turret is
perfect for discouraging boarders in an assault.
Offensive Doctrine
Soviet tank doctrine was based around them being A Turret-rear MG may not shoot, it is purely defensive.
the aggressor in any future war. Soviet tank forces
had no defensive methods or plan to fall back on. In assault combat, if a hit from an Infantry or Gun
team is allocated to a Tank team armed with a Turret-
A Sredniy Tankovy Batalon uses the Always Attack rear MG, the team that scored the hit must take
special rule on page 257 of the rulebook. another Skill Test.
243
MEDIUM TANKOVY COMPANY
COMPANY
10 T-28 obr 1933 810 points
9 T-28 obr 1933 680 points
8 T-28 obr 1933 570 points
7 T-28 obr 1933 465 points
6 T-28 obr 1933 370 points
5 T-28 obr 1933 290 points
4 T-28 obr 1933 235 points
OPTIONS
• Replace any or all T-28 obr 1933 tanks with
T-28 obr 1938 tanks for +45 points per tank.
• Replace up to half T-28 obr 1933 tanks with
T-28E tanks for +50 points per tank.
• Arm any or all T-28 obr 1938 tanks with AA
MG for +5 points per tank.
• Arm any or all T-28E tanks with AA MG for +5
points per tank.
244
TYAZHELYY TANKOVY BATALON
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may
field one platoon from each box shaded grey.
Tyazhelyy Tankovy
Batalon HQ
DIVISIONAL SUPPORT
DIVISIONAL SUPPORT
ARMOUR INFANTRY ARMOUR AND
COMBAT COMPANIES
ANTI-AIRCRAFT
WEAPONS COMPANIES
ARTILLERY
AIRCRAFT
ARTILLERY
Motorised Artillery
Battalion
Heavy Tankovy Company
Self-propelled Gun
Tankovy Company Battery ARTILLERY Air Support
245
TYAZHELYY TANKOVY BATALON HQ
HEADQUARTERS
T-35 135 points
OPTIONS
• Arm T-35 with AA MG for +5 points.
A Tyazhelyy Tankovy Batalon uses the Always Attack A Turret-rear MG may not shoot, it is purely defensive.
special rule on page 257 of the rulebook.
In assault combat, if a hit from an Infantry or Gun
Close Supervision team is allocated to a Tank team armed with a Turret-
With Komissars interfering at every level of rear MG, the team that scored the hit must take
command, officers rely on direct contact to get their another Skill Test.
orders carried out.
• If they pass the second Skill Test, the assaulting
A Company Command team or Battalion Komissar team gets past the machine-gun to hit the tank and
Company Command team must be within Command the tank must take an Armour Save as normal.
Distance of the Platoon Command team of the • If they fail the second Skill Test, the machine-
platoon (Soviet Company) it has joined in order to gunner managed to keep the infantry at bay and
re-roll failed Motivation Tests using the Command protect the tank, and the assaulting team fails to
Leadership rule on page 69 of the rulebook. score a hit.
246
HEAVY TANKOVY COMPANY
COMPANY
10 T-35 1665 points
9 T-35 1435 points
8 T-35 1225 points
7 T-35 1030 points
6 T-35 850 points
5 T-35 675 points
4 T-35 540 points
3 T-35 405 points
2 T-35 270 points
OPTIONS
• Arm any or all T-35 tanks with AA MG for +5
points per tank.
Land Battleships like the T-35 use the Multiple Land Battleships Fight On
Weapons, Shooting at Land Battleships, and Land With the crew distributed between different
Battleships Fight On special rules below. compartments, with little communication between
them, the gunners often have little idea why the tank
Multiple Weapons stopped, fighting on regardless.
The T-35 land battleship has five turrets. While
powerful, this is not always useful, as the gunners A Land Battleship that is Bailed Out cannot shoot or
rely on the commander to give them targets and he fight in assaults, but can still move.
can only do one thing at a time!
A Land Battleship that is Bogged Down cannot move,
Land Battleships may fire all main guns and machine- but can still shoot, and if assaulted, fight. If the platoon
guns at the same time, at either the same platoon or moves, it ignores tanks that are Bogged Down for the
different enemy platoons. You may choose which main Stay Together and Hen and Chicks rules on pages 67
gun or machine- gun fires at its normal ROF. All other and 252 of the rulebook.
weapons have ROF 1.
Remember, if a tank moves the ROF of its main guns Hits must be allocated to Land Battleships that are
(but not machine-guns) drops to 1, or if already ROF Bogged Down, but not Bailed Out and therefore able
1, adds +1 to the score needed to hit. As Soviet tanks to shoot, before other teams that are Bailed Out and
they must also add +1 to the score needed to hit with unable to shoot.
main guns when they move due to the Hen and Chicks
special rule. In Assaults, a Land Battleship that has been Bogged
Down, but not Bailed Out, is not ignored for Tank
Shooting at Land Battleships Terror, prevents the Assaulting Platoon from Winning
Land battleships can withstand a lot of punishment if within 4”/10cm, and is counted as still operational
and still keep fighting. for Platoon Morale Checks.
If a Land Battleship that is not Bogged Down becomes If a Land Battleship is Bogged Down and Bailed Out,
Bailed Out, it becomes Bogged Down instead. While it rolls to Remount and to Free itself separately in the
Bogged Down, it cannot move, but can still shoot, and Starting Step. This can result in a Land Battleship that
if assaulted, it can fight. can move but not shoot because it is Bailed Out, but
not Bogged Down.
If a Land Battleship that is Bogged Down becomes
Bailed Out, it becomes Bailed Out as well as Bogged
Down. Any further Bailed Out results then trigger
the Bailed Out a Second Time rule on page 102 of the
rulebook as usual.
COMPANY
HQ Section with:
4 120-PM-38 80 points
2 120-PM-38 45 points
CONFIDENT CONSCRIPT
249
ANTI-AIRCRAFT COMPANY
COMPANY
HQ Section with:
4 37mm obr 1939 140 points
2 37mm obr 1939 70 points
OPTIONS
• Add trucks for +5 points for the company.
CONFIDENT CONSCRIPT
250
MOTORISED ARTILLERY BATTALION
COMPANY
HQ Section with:
251
MOTORISED ARTILLERY BATTALION
OPTIONS
• Add an Observer Rifle team for +15 points.
• Add ZIS-5 trucks for +5 points for the
battalion.
• Replace ZIS-5 trucks in Gun Platoons equipped
with 122mm obr 1938 howitzers with STZ-3
tractors at no cost.
CONFIDENT CONSCRIPT
252
MOTORISED HEAVY ARTILLERY
BATTALION
COMPANY
HQ Section with:
OPTIONS
• Add an Observer Rifle team for +15 points.
• Add ZIS-5 trucks for +5 points for the
Battalion.
• Replace ZIS-5 trucks with STZ-3 tractors at no
cost.
All the heavy artillery battalions of the Red Army Some units were armed with longer-ranged weapons
were motorised and can be found supporting such as the 107mm obr 1910/30 gun, a modernised
everything from tanks and motor rifle units to Imperial Russian gun based on a French design, or
cavalry and infantry. the hard-hitting 152mm obr 1931 gun-howitzer, a
thoroughly modern gun with a long range ideally
These units could be armed with a variety of suited to counter-battery fire.
heavy guns and howitzers. Most commonly they
were equipped with 122mm or 152mm howitzers,
CONFIDENT CONSCRIPT
providing additional punch to the various field
artillery battalions.
253
ARMOURED CAR COMPANY
COMPANY
10 BA-6 460 points
9 BA-6 395 points
8 BA-6 340 points
7 BA-6 285 points
6 BA-6 235 points
5 BA-6 185 points
CONFIDENT CONSCRIPT
254
KV TANKOVY COMPANY
COMPANY
10 KV-1 obr 1939 3350 points
9 KV-1 obr 1939 2845 points
8 KV-1 obr 1939 2390 points
7 KV-1 obr 1939 1980 points
6 KV-1 obr 1939 1625 points
5 KV-1 obr 1939 1275 points
4 KV-1 obr 1939 1020 points
3 KV-1 obr 1939 765 points
2 KV-1 obr 1939 510 points
1 KV-1 obr 1939 255 points
OPTIONS
• Replace any or all KV-1 obr 1939 tanks with
KV-1 obr 1940 tanks for +100 points per tank.
• Replace any or all KV-1 obr 1939 tanks with
KV-1e tanks for +110 points per tank.
• Replace any or all KV-1 obr 1939 tanks with
KV-2 tanks for no cost.
CONFIDENT CONSCRIPT
255
TANK DESTRUCTION COMPANY
COMPANY
HQ Section with:
4 85mm obr 1939 490 points
2 85mm obr 1939 245 points
OPTIONS
• Add trucks for +5 points for the company.
FEARLESS CONSCRIPT
Toward the end of 1941 the Red Army began to form
special anti-tank tank brigades armed with a variety
of guns. As the Germans approached Moscow these
brigades were pressed into action to halt the assault.
As well as the light 45mm anti-tank guns, which in
themselves are deadly against most enemy tanks, the
Red Army pushed 76mm field guns and 85mm anti-
aircraft gun into action. For use against more heavily
armoured tanks the new 57mm ZIS-2 anti-tank gun
has be designed. This new weapon has excellent
range and can penetrate the armour of any enemy
tank.
256
MOTOSTRELKOVY COMPANY
COMPANY
HQ Section with:
3 Motor Rifle Platoons 260 points
2 Motor Rifle Platoons 175 points
OPTIONS
• Add Maxim HMG teams for +20 ponts per gun.
CONFIDENT CONSCRIPT
257
SAPPER COMPANY
COMPANY
HQ Section with:
OPTIONS
• Add Pioneer Supply horse-drawn wagon for
+20 points.
• Downgrade Pioneer Rifle teams to unarmed
Pioneer teams for -50 points per platoon.
CONFIDENT CONSCRIPT
258
GUARDS ROCKET MORTAR BATTALION
COMPANY
HQ SSection
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12 BM-13 Katyusha 190 points
8 BM-13 Katyusha 160 points
4 BM-13 Katyusha 95 points
2 BM-13 Katyusha 60 points
OPTIONS
• Add Observer Rifle team for +15 points.
• Model BM-13 Katyusha rocket launchers
with five or more crew and count each
rocket launcher as two weapons when firing
a bombardment for +5 points per rocket
launcher.
• Model BM-8 Katyusha rocket launchers
with five or more crew and count each
rocket launcher as two weapons when firing
a bombardment for +5 points per rocket
launcher.
FEARLESS TRAINED
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Mobile Rocket Launchers Concentrated Fire
Guards Rocket Mortar Battalions use ‘shoot n’ scoot’ With the mass concentration of rockets delivered
tactics to move their truck mounted rocket launchers from the BM-8 Katyusha rocket launcher, the
to avoid counter-battery fire. sheer number of 80mm rockets hitting an area the
chances of hitting the desired target are dramatically
A Guards Rocket Mortar Battalion that fired may take increased.
a Skill Test in the Assault Step:
If a Bombarding Guards Rocket Mortar Battalion
• If it passes the Skill Test, remove all Smoke Trail counts as having 21 to 34 rocket launchers firing, they
markers from all Rocket Launcher teams in the can make a fourth attempt to Range In.
battalion. If a Bombarding Guards Rocket Mortar Battalion
• Otherwise, they are too slow in getting away, counts as having 35 or more rocket launchers firing,
leaving them vulnerable to counterbattery artillery they can make fourth and fifth attempts to Range In.
fire using the Fire In the Sky rule on page 138 of They do not suffer a To Hit penalty if they Ranged In
the rulebook. on their fourth or fifth attempt.
36-rail Launcher
The Soviet BM-8 Katyusha rocket launcher has 36
rails on each launcher (compared to the 10 to 16
other rocket launchers have), giving it much more
firepower.
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SOVIET AIR SUPPORT
261
ARSENAL
Armour
Vehicle Mobility Front Side Top Notes
Weapon Range ROF Anti-Tank Firepower
TANKS
T-38 Half-tracked 0 0 1 MG, Amphibious, Limited vision, Unreliable.
BT-5 Standard Tank 0 0 1 Co-ax MG, Fast tank, Limited vision, Unreliable.
BT-7 Standard Tank 1 1 1 Co-ax MG, Fast tank, Limited vision, Unreliable.
T-26 obr 1932 Slow tank 1 1 1 Twin MG turrets (see page 113 of rulebook), Limited
vision, Unreliable.
T-26 obr 1933 or 1939 Slow Tank 1 1 1 Co-ax MG, Limited vision, Unreliable.
T-26E Very Slow Tank 3 2 1 Co-ax MG, Limited vision, Overloaded, Unreliable.
T-34 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
T-34 obr 1940 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
T-34/57 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
T-28 obr 1933 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide tracks.
T-28 obr 1938 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide tracks.
T-28E Slow Tank 4 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited Vision, Unreliable, Wide-tracks.
T-35 Slow Tank 3 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Land battleship, Overloaded, Unreliable.
KV-1e Slow Tank 9 8 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
KV-2 Slow Tank 8 7 2 Hull MG, Turret-rear MG, Limited vision, Unreliable.
KV-1 obr 1939 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
KV-1 obr 1940 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
SELF-PROPELLED GUNS
BT-7A Standard Tank 1 1 1 Turret-front MG, Turret-rear MG, Fast tank, Limited vi-
sion, Unreliable.
SU-12 Wheeled - - -
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ARSENAL
SELF-PROPELLED ROCKET LANCHERS
BM-13 Katyusha Wheeled - - - Mobile Rocket Launcher.
BM-8-36 rocket launcher 56"/140cm - 2 6+ 36-rail launcher, Concentrated fire, Rocket launcher.
FLAME TANKS
KhT-130 Slow tank 1 1 1 Turret MG, Limited vision, Unreliable.
SP ANTI-AIRCRAFT
DShK AA MG on truck Wheeled - - -
ARMOURED CARS
BA-10 Wheeled 1 0 0 Co-ax MG, Hull MG, Limited vision.
BA-20 Wheeled 0 0 0 MG
CAVALRY WAGONS
Tachanka Cavalry wagon - - -
TRANSPORT TEAMS
Trucks
Tractors
ANTI-TANK GUNS
PTRD anti-tank rifle Man-packed 16"/40cm 2 5 5+ Tank assault 3, Volley fire.
45mm obr 1937 gun Light 24"/60cm 3 7 4+ Gun shield, Volley fire.
76mm obr 1936 anti-tank gun Heavy 32"/80cm 2 10 3+ Gun shield, Volley fire.
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ARSENAL
ARTILLERY
76mm obr 1927 gun Light 16"/40cm 2 5 3+ Gun shield, Volley fire.
76mm obr 1902 gun Heavy 24"/60cm 2 8 3+ Gun shield, Volley fire.
76mm obr 1902/30 gun Heavy 24"/60cm 2 9 3+ Gun shield, Volley fire.
76mm obr 1936 gun Heavy 32"/80cm 2 10 3+ Gun shield, Volley fire.
76mm obr 1939 field gun Heavy 32"/80cm 2 9 3+ Gun shield, Volley fire.
122mm obr 1910/30 howitzer Immobile 16"/40cm 1 6 2+ Breakthrough gun, Gun shield,
Volley fire.
122mm obr 1938 howitzer Immobile 24"/60cm 1 7 2+ Breakthrough gun, Gun shield,
Volley fire.
107mm obr 1910/30 gun Immobile 24"/60cm 1 9 2+ Breakthrough gun, Gun shield,
Volley fire.
152mm obr 1910/30 howitzer Immobile 16"/40cm 1 8 1+ Bunker Buster, Gun shield, Volley
fire.
152mm obr 1931 gun-howitzer Immobile 32"/80cm 1 13 1+ Bunker Buster, Gun shield, Volley
fire.
ANTI-AIRCRAFT
DShK AA gun 16"/40cm 4 4 5+ Anti-aircraft
Bombs 4 5 1+
Rockets 3 6 3+
I-153 MG 3 3 6+
Rockets 4 6 3+
VEHICLE MACHINEGUNS
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
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