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GAME 10561- Game Asset Creation 1

Assignment #2 – Creating 2D Tilemaps from Concept

Instructor: Rocco Commisso Due Date: Week 4

Objective: To understand how 2D tile assets are created and implemented in Unity.

Tileset:

• Create a simple 9 slice tileset set to the theme you created for assignment 1.
• Determine the size of your tiles… 16x16 (easy), 32x32 (normal), 64x64 (harder), 128x128 (lot’s of
work!)
• The tileset must include 13 pieces: 4 outside corners, 4 sides, and 1 middle tile, as well as 4 inside
corners

Submit:

• 1x PNG image of your final tileset image with all 13 pieces on it



• 1x PNG screenshot of your Unity scene with the tileset palette and your laid out scene
view

Grading Scheme:

Tileset PNG with 13 pieces /40

Unity screenshot PNG with Tile Palette and Scene Layout /30

Tileset created based on theme /20

Consistent lighting for all 13 pieces /10

Total /100

* Assignment #2 will make up 15% of your GAME 10561 final grade.

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