You are on page 1of 7

ICEWIND DALE

WENDIGO
BOUNTY HUNT
INTRODUCTION USING THIS BOOK
Welcome to ICEWIND DALE BOUNTY As with any adventure book using this
HUNT: WENDIGO. This book is an adventure book should be used as an aid to your
for 5th Edition. Each adventure is created to adventure. Each adventure may adapt and
give adventurers a small insight to the daily change when the imagination of the
duties of bounty hunters. adventurers is applied. Go with it and have
Thank you for your purchase of this fun.
adventure. Without your continued support Scaling for the adventures is at your
these adventures would not be possible. discretion as the DM and I would
recommend you read over each part before
applying it to your game. After reading the
adventure you may see opportunities for
additional challenges or enemies to appear.
Included in each adventure are monsters
and creatures in bold. These can be found in
CREDITS the SRD or one of the core rule books of the
5th editions of Dungeons & Dragons.
Designer: JasonNoonan(TopTableProductions)
Cover Illustrator: Jason Noonan
Cartographer: Dice and Development Text which appears in a box like this is
meant to be read aloud or paraphrased to
the adventurers at that point in the
adventure.

LEGAL
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster
Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express
written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boé chat
31, 2800 Delé mont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
WENDIGO BOUTY HUNT

ADVENTURE SUMMARY
The adventure is set in two parts and is
intended to be completed in around 3 to 4
BOUNTY
hours. The local lawmen have set a bounty of 200
This adventure works best in one of the Gold on �inding the suspects and bringing
Ten-Towns set around Icewind Dale. them to justice.
The local law of�ice is eager to maintain a
level of order and plans on paying well for JUSTICE
the services of bounty hunters. The nature of this murder is foul. Surely
The players will gain info on the bounty on whatever caused this is of great evil. It must
offer from locals and the barbarians who be dealt with in the name of justice.
live out with Ten-Towns in Icewind Dale.
The adventurers will then set out onto the
frozen tundra north of the Spine of the
HUNTING THE BOUNTY
World to hunt the Wendigo and possessed SPEAKING WITH THE WITNESS
hunters with the bounty on their heads.
The witness home sits sullen on the edge
of town. Snow showers heavily around and
ADVENTURE HOOKS the temperature is dipping as the day
wears on. The small house has little light
Recently a series of murders around Ten-
towns has got law enforcers jittery. The coming from inside.
ferocity and cannibalistic nature of the • The witness is inside and will answer the
murders happening around Ten-towns has door to the adventurers.
been sudden and becoming frequent. • The witness is frightened.
This is the �ifth of this type where a local • The witness should describe the suspect
interrupted the last attack. The suspect �led as looking almost beyond human,
immediately into the wilderness. creature like. They were pale and gaunt
Characters who have backgrounds related (The suspect was topless). Their mouth
to whichever town the DM sets the wide and smeared in blood.
adventure will give over information about • They last saw the suspect as devouring
that town and the Reghed Barbarians who the victim in the victim’s home. The
live on the frozen tundra hunting reindeer. suspect was startled by the witness
They will also note that murders of this coming into the home and �led through a
level are not common within the mostly window into the snow at an inhumane
peaceful communities. speed.
Use any of the following hooks to capture • The witness doesn’t know who this
the attention of the players. As the players person was.
ask around about the murders it should be • Their house is frozen cold, the witness
noted all the suspects who have since just wishes to be left in the dark as a way
disappeared were all local hunters or of getting over what they saw.
commuters with the Reghed Barbarians. • The victim was their friend.
THE VICTIM AND THE REGHED CAMP
THE VICTIMS HOME
Mourners stand outside the victims home This small hunting camp is comprised of
with lanterns well each saying quiet four small tents on either flank of a larger
prayers. Heads dipped with hoods in the main tent.
snow makes it hard to see any of their A group of four hunters stand by the large
faces. tent watching you approach from the
The house sits wide for anyone to walk in. frozen turndra.
No one dares enter with the stories • The hunters are not violent or against
spreading around town. the adventurers approaching.
Entering the home brings with it a rancid • The hunters will gain the reason the
smell of death. The victims body is still hunters are here before they let the
adventurers into their main tent.
spread around the room clearly torn to
pieces.
The climate has claimed the house with REGHED CHIEF AND SHAMAN
much of the room now frozen over with
snow drifting in through a broken window
at the back. The main tent is large and warm filled with
Dried and frozen blood stain the living main aroumas ranging from cooked meat
room. to others which are not so pleasant.
Two older hunters sit beyond the central
• DC 12 Medicine check will determine the fire. Their faces tell of their hard life on the
victim has vital organs missing. tundra and their wisdom beyond the
• DC 15 Investigation of the window will younger hunters outside.
reveal tracks in the snow outside leading
out to the frozen tundra.
Reghed Chief: The Reghed Chief is a proud
• Town folk outside will note a rumour has leader of these barbarians. Speaking with
been spreading it was one of the hunters the Chief will reveal hunters from ten towns
who met freaquently with the have been helping with their hunting
barbarians out on the snow wilds. parties lately.
Recently a blizzard hit a hunting party and
as the blizzard blinded them the party
separated in the snow.
His barbarian hunters were able to return
within a day of the blizzard, but the hunters
of Ten-Towns were out there for over a
week.
They eventually returned passing by the
barbarians but the Shaman of the camp
advised an evil spirit hangs over them.

Reghed Shaman: The Shaman is old and


any attempt to communicate with the
Shaman leads to him speaking in a language
exclusive to Shamans of the Icewind Dale
tundra.
• He will give them a liquid to drink, which
will put them into a dream like state.
• A DC 15 investigation of the liquid
con�irms it is reindeer urine.
REGHED TEA DREAM • The �irst sign of the hunters will come
as fresh tracks in the ground.
• The possessed hunters are found
The Shamans tea goes down hard and twenty miles North East of Ten towns
burns the back of your throat. Without and north of the Spine of the World (See
warning the heat and smell of the tent Forgotten Realms map).
disapear as you are beginning to see • It should take 14 hours to get here on
beyond the tent. foot.
You are now flying high above the land • The hunters are found standing in a
with all its beauty and awe in your sight. A circle in an indiscriminate location in
sudden pull draws you back down to the the snow and ice. Eventually following
frozen landscape as you see four men their tracks the �igures will become
standing in the centre of a black mass
visible within �ive miles.
within the snow. • If snow is blinding their way the party
will not be able to see the hunters from
Dark spirits linger over the hunters as a distance
though possessing them as vessels. The
dream now draws you down into the dark,
even as you resist you cannot stop.
HUNTERS CIRCLE
Within the dark a boiling pool of flesh
The hunters can be seen standing in a
strives to form around various animal
circle. None of them move and appear as
bones and organs.
though they are staring at one another.
Suddenly the vile dream ends and you are
back in the Reghed Tent.
If the players approach they will witness the
The Shaman Reveals: materialization of the Wendigo.
• While out on the frozen landscape the
hunters were forced to survive by eating Each of the hunters begins to vomit dark
one of their fellow hunters. This red liquid that spills into the center of their
conjured the spirit of the Wendigo long small circle. As you watch on you witness a
lost in the ice. Finally the dream will also being form from the snow covered in
reveal the location of the hunters and the blood. It stands at seven feet tall. Long
spirit out in the landscape. disproportionate arms slump before its
hide skin and hooved legs. On its head a
TRAVELLING THE skull of a Reindeer sits where red eyes
FROZEN TUNDRA shine within the darkness of the skull.

The snow is deep in parts and in others The Wendigo now hides using the snow the
players are standing on.
frozen over making footing easier. The sky
is overcast light and grey. Judging The possessed hunters now separate and
direction becomes harder as seeing where begin charging wildly towards you. Their
sky and land meet becomes indiscernible. nature is beastly and they appear to have
The only sound is the clumping of snow no human sense left.
beneath your feet and the cold is bitter on
any exposed parts of your body.
For the hunters use a commoner stat block.

Development. If the hunters are


incapacitated and not killed they can have
their possession from the Wendigo removed
by the adventurers killing the Wendigo.
WENDIGO BATTLE

WENDIGO

Tall and fierce, this creature is of a large size. It


has long arms with claws, a thick hide covering
its body, legs with hooves and a creature’s skull
where its head should be. This could be part of
the creature or another it has found in place of
its head.

What it wants. The wendigo will not stop until


it has corrupted all beings it can. It will use
every technique it can to make the players
either die or succumb to its will of canabalism.

You might also like