You are on page 1of 38

Chapter I: Scene

CHAPTER 1: SCENE

A Galaxy at The Empire is divided into sectors, each of which


is governed by a Moff and guarded by military

War forces. The Empire's authority on any given world


can range from a single garrison (found mostly on
backwater planets like Tatooine) to an intense
In a way, the history of the Star Wars Galaxy is presence with a stormtrooper on every street corner
the history of it's conflicts. Good guys vs. bad guys, (as in the Deep Core and important Core worlds) .
for as long as anyone can remember.
In the most recent times, several factions seized
or attempted to seize power in the galaxy, be it for
Rebel Alliance
personal power or to protect freedom for all, your The Rebel Alliance fights against the tyranny of
heroes are likely to encounter the following factions. the Empire in order to restore justice and freedom
to the galaxy. Formed by loyalists such as Mon
Mothma and Senator Bail Organa, the Rebel Alliance
Galactic Republic struggles against the Empire at every turn. It uses
Consisting of thousands of civilized guerilla warfare and undercover violence to weaken
worlds, the Galactic Republic is the oldest the Imperial machine and help free the oppressed
governing body in history. people of the galaxy.
Senators from its constituent Though the Alliance sometimes
worlds determine policy and enact engages in direct military action
laws, ensuring that peace and against the Empire, as seen at
prosperity reign throughout the the Battle of Yavin or the Battle
galaxy. of Endor, most of the efforts of
the Alliance take place under
the guise of legitimate activity.
The For this reason, the Alliance has
Separatist attracted not only freedom fighters
but also outlaws, smugglers, and
Army even pirates.
The greatest threat to the The Rebel Alliance is loosely
Galactic Republic is the organized into cells that can operate
Confederacy of Independent relatively independently of Alliance
Systems, a coalition of worlds command. Each cell operates on
that believes the Republic has Imperial worlds or out of hidden
become corrupt. The Senate bases, such as the base on Hoth. Any
authorizes the deployment of a worlds that sympathize with the
vast clone army to quell the Alliance find themselves the targets of
Separatist threat, leading to the Imperial wrath.
Clone Wars and ending with the Alliance agents are always on the
destruction of the Separatist run from the Empire, and Rebels that
leadership and the dissolution of are captured are dealt with swiftly and
the Republic in favor of a new harshly.
Empire.

The Galactic
Empire
The Galactic Empire is a vast
and highly organized
government ruled over by
Emperor Palpatine. The
Galactic Empire seized power
at the end of the Clone Wars
following an unprecedented military build-up and the
destruction of the Jedi order.

7
CHAPTER 1: SCENE

History of the The Galactic


Expansion
Galaxy Following the formation of the Galactic Republic,
the Republic began to expand. Contact with new
“Out of the Great Void came the universe, its galax- civilizations was rarely peaceful, and many wars
ies, star systems, and suns. Everything that exists, were fought during the early expansion of the
and will ever exist, was spawned from the primordial Republic.
plasma of time's beginning.”
Even as the Republic expanded astrographically,
–The holocron, of Ood Bnar
the government expanded its bureaucracy. The limit
of fifty systems per sector that had been set by the
early Republic continued to be ignored, causing
Pre-Republic Era already burgeoning sectors in the newly colonized
areas of galactic space to be virtually ungovernable.
In the beginning, there was the Big Bang.
Eventually, the Galaxy and life on its planets came Supreme Chancellor Contispex initiated many
into being. For billions of years, those species crusades against outlying alien cultures, reversing a
evolved and formed civilizations, and eventually a previous trend of cultural integration. Those under
few took to the stars. These first spacefarers have persecution fled to Hutt Space, transforming the
been forgotten, their only legacy the large artificial Rimward Slice into a staging grounds for soldiers, as
structures they left behind. The Corellian system was
an artificial creation from this era, and the Drall and
Selonians were transplanted by one of these
unknown species to planets within the system.
The first known civilization to seize power on a
large scale was the Rakatan Infinite Empire. By
30,000 BBY it reached its peak, spanning worlds as
far apart as Dantooine and Honoghr, although in
actual number, it was composed of relatively few
planets. The Rakata embraced slavery to fuel their
Empire, ruling tyrannically over many species,
including the Duros and Humans. As a monument to
their power, they built the Star Forge, an artifact of
the dark side that powered their vast war machine.
The Infinite Empire soon found itself stretched
too far, and the aggression that powered it turned
the Rakata on themselves. A slave revolt throughout
the Empire, a plague that killed only Rakata, and a
civil war that broke out on their homeworld of Lehon
quickly sped the Empire to its collapse.
Free from Rakatan oppression, the former slave
species of Humans and Duros developed rapidly,
adopting abandoned Rakatan technology to speed
innovation along. Within 200 years, hyperspace
travel made it feasible to travel quickly, cheaply, and
conveniently between planets across the Galaxy.
The species of the Galaxy were ready to unite.
The hyperdrive had been perfected and the Core
Worlds were freely accessible. The Galactic Republic
was created with the signing of the Galactic well as an area for war profiteers to operate. Also
Constitution. during this time, Ordnance/Regional Depots
proliferated and were a constant reminder to those

–The standard Galactic Calendar uses as mark 0 the destruction of the first Death Star, during the
Battle of Yavin, portrayed in Star Wars Episode IV: A new hope. BBY stands for Before Battle of
Yavin and ABY stands for After Battle of Yavin.

8
CHAPTER 1: SCENE
outside the Galactic Republic. The rapid expansion tomb would also house the spirit of the Dark Lord
however led to lawlessness in the Rim and Coruscant himself, who remained attached to his body and
lost its control on its new territories. This was possessions through the Force.
thought to have contributed to the uprising of dark During this time the Empire experienced relative
siders in 7,000 BBY which began the Hundred-Year stability and encompassed at least 120 planets,
Darkness. including Arkania, Malachor V, Thule, and Vjun. By
this time the Galactic Republic and Jedi Order had
THE SITH EMPIRE forgotten of their fallen brethren, just as the Sith
had forgotten about them. Both societies thrived in
Among the countless civilizations encountered by separate parts of the galaxy, unaware of the other's
the Galactic Republic, the one that had the most existence.
impact, and possibly brought the most havoc, was
Under the leadership of the Dark Lord of the Sith
the Sith Empire.
Naga Sadow, the Empire invaded Republic space
In 7,000 BBY, a group of Jedi left the Order to during what became known as the Great Hyperspace
follow the dark path. These Jedi had been delving War, but it was defeated. The Sith Empire was
into alternative uses for the Force, and became believed to have been destroyed by Republic forces
increasingly reliant on it. The Exiles traveled the during the Second Battle of Korriban. Yet a single
stars towards an unknown destination. They Sith Lord Survived the destruction and rebuilt the
emerged from hyperspace above Korriban, where Empire in the Unknown Regions. Though the Sith
they were greeted by the primitive Sith people. The Empire was defeated, it served as an example to be
Exiles, who included XoXaan, Ajunta Pall, and followed by numerous Empires of later eras, with a
Karness Muur, shocked the natives with their dark legacy that extended across millennia.
side abilities and were proclaimed Jen'jidai, meaning
Dark Jedi in the language of the Sith. The Jen'jidai
forged an alliance with the Sith ruler's second in The Great Sith Wars
command and used that relationship to overthrow
Six hundred years after the collapse of the Sith
the King and claim dominion over the Sith. They
Empire, a young Jedi by the name of Freedon Nadd
adopted the title "Lords of the Sith" and their ruler
began his journey towards the dark side of the
came to be known as the Jen'ari, or Dark Lord of the
Force. Nadd traveled to various planets which he
Sith.
knew were imbued with ancient Sith energy.
One of the first Dark Lords was the Exile Ajunta Eventually he followed the Force to the jungle moon
Pall. Pall began remaking the Sith Empire into a new of Yavin 4 where Naga Sadow had, six hundred
Imperial regime lead by the Sith Lords instead of the years earlier, exiled himself and created a cloistered
Kings of the Sith people. Over time the Jen'jidai and Sith stronghold.
the Sith interbred to make the two groups
Training under the former Dark Lord of the Sith,
indistinguishable from one another, and the Empire
Nadd learned much and was eventually twisted
continued to be lead by a succession of Dark Lords.
completely towards the dark side of the Force.
Deceased Dark Lords were entombed in the Valley of
Eventually his dark influence was discovered on the
the Dark Lords on Korriban. Their tombs were filled
planet Onderon and the ensuing battle saw the Jedi
with the treasures they had accumulated during their
temporarily break Nadd's hold on the remote planet.
life, as well as strong dark side energies. Often the

9
CHAPTER 1: SCENE
This fight against the resurgent power of the Sith the Cathar species. When the greater galaxy was
was a warning to the Jedi that something ominous made aware of the tragic event, many more Jedi
was brewing. joined them. In the following days, the Battle of
The influence of the Sith, however, again Cathar became a rallying cry which gave Revan and
resurfaced during the Freedon Nadd Uprising, which his friend Alek the leverage they needed to lead
managed to establish the means for a Sith sect their faction to war.
known as the Krath to grow in power and influence. The Jedi Crusaders joined the Republic fleets
Using Sith knowledge that they had gained from battling the Mandalorians and they quickly became
Nadd and his followers on Onderon, the Krath vital to the Republic's war effort. Technically, they
instituted a bloody coup in the Empress Teta system would be considered rogue Jedi in leading the war
and began a series of campaigns aimed at Republic effort but Revan came up with a solution to settle
space. After several defeats at the hands of the tensions. His followers would be drafted as a Mercy
Krath, Jedi Knight Ulic Qel-Droma advised the Jedi Corp, derived from civilian healers from the Great
Order that he would infiltrate the Krath and destroy Sith War, something the Council would never refuse.
them from within. During his undercover mission, Revan and Alek (who had assumed the alias
Ulic fell to the dark side and joined forces with "Malak") proved to be extremely capable
another fallen Jedi-turned-Sith by the name of Exar commanders in the field of battle, and the all-but-
Kun. Eventually, Kun was anointed the new Dark defeated Republic Navy began to push the
Lord of the Sith with Qel-Droma his apprentice, and Mandalorians back. The Jedi Masters, however, were
together they ushered the galaxy into a new Sith not pleased. Even though the Council had
age. sanctioned their actions, they believed that Revan
and Malak were only offering easy solutions to the
THE MANDALORIAN WARS galaxy's problems and they feared that much woe
would result from their recklessness.
At the outbreak of the Great Sith Wars, the
Revan and Malak led the Republic to victory after
Mandalorian clans had roamed far from their
victory. They pushed the Mandalorians back to Taris,
homeworld as they scouted the known galaxy for
off Dxun and Onderon, and back into Mandalorian
worthy foes. The nomadic warriors revered combat,
space. Later, in the year 3,960 BBY, Revan forced a
and for centuries they had dedicated themselves to
final confrontation with the Mandalorians above
waging holy wars of conquest – known as crusades –
Malachor V. He deployed a massive fleet to the
against their celestial neighbors. In the year 3,996
planet consisting mostly of those whose loyalties to
BBY, the Mandalorian Crusaders sought a new
him remained in doubt. In utter secrecy, he had
adversary to test themselves against and thus they
prepared a superweapon, known as the "Mass
voyaged to the Empress Teta system which was, at
Shadow Generator," which had been designed by the
that time, ruled by the Krath.
Zabrak engineer Bao-Dur. The weapon was the
Mandalore the Indomitable, the Lord of the centerpiece of a trap with which he hoped to bring
Mandalorians clans, had heard rumors of the military about a conclusive end to the destructive conflict.
exploits of a young Krath commander named Ulic Commanding the fleet and overseeing the device's
Qel-Droma. On the world of Kuar, Mandalore use was a capable and jaded Jedi general (later
challenged Ulic to single combat, and was defeated known as the Jedi Exile) who had taken part in the
by the Sith Lord. After the duel, he pledged his recent bloody campaign on Dxun. Revan lured the
loyalty to Qel-Droma and thus allied the Mandalorian Mandalorians to the planet and a massive fleet
clans with the Sith. Under orders from Ulic Qel- battle ensued in orbit.
Droma and his Sith Master, Exar Kun, the Crusaders
After winning the war with a sweeping victory at
laid waste to numerous worlds and earned the
Malachor V, Revan and Malak were hailed as heroes
enmity of the Republic and its Jedi defenders.
and saviors of the Republic, but at that time, Sith
In the opening stages of the war, the Republic teachings were already circulating throughout the
military proved to be outmatched by the sheer ranks of their command. Not long after the events at
ferocity of the Mandalorians' attacks. Time and Malachor, they led the remainder of their forces into
again, the Republic navy was soundly beaten. In the Unknown Regions under the pretense of tracking
desperation, the Republic petitioned the Jedi Council down the remnants of the Mandalorian fleet, but
for aid, but the Council urged patience as they they did not return and sent no word of their
assessed the Mandalorian threat. whereabouts. In time, the Republic feared that
In 3,963 BBY, the Revanchist – now better known Revan and their followers were lost in a tragic,
as Revan – led an expedition to Cathar. While there, unknown disaster in the depths of unexplored space.
they learned of the Mandalorians' brutal genocide of

10
CHAPTER 1: SCENE

The Mandalorians' "Great Last Battle" was THE JEDI CIVIL WAR
devastating for them; it was a loss from which they
would never fully recover. The Mass Shadow In the year 3,959 BBY, Revan began a campaign
Generator destroyed almost the entire Mandalorian to end the "tyranny" of the Jedi Council once and for
fleet, and it virtually wiped out the Taung species. all. They returned to Korriban, and seized control of
After executing Mandalore the Ultimate before the the planet, establishing a new Sith academy. The
eyes of his people, Revan took possession of the war, while bloody, was orchestrated to topple the
famed helm traditionally worn by the lord of the Republic while doing little damage to its underlying
Mandalorian clans. In so doing, he denied the industrial infrastructure. Under his leadership, Sith
Mandalorians the ability to choose a new leader. forces bypassed militarily vital planets that would be
Afterwards, he disarmed and disbanded the clans, required for the defense of the galaxy against the
allowing them to splinter into disheartened groups threat of the "True Sith." Revan's plan was to keep
which scattered across the Outer Rim. There, devoid the Republic largely intact for the purposes of post-
of leadership and honor, they degenerated. A few war rebuilding. He even took out a number of
Mandalorian survivors returned to the Mandalore political figureheads. As such, he could begin his
system, but many humbled their pride and became rule with a relatively functional military and
mercenaries for hire. Other groups became outright economy rather than starting from scratch. Also,
bandits in a futile effort to relive their glory days. had he failed in conquering the galaxy, he believed
One year after their disappearance, the lost the end result would be much the same: a stronger
heroes Revan and Malak suddenly returned to the Republic, more capable of defending itself.
Galactic Republic at the head of a massive invasion Revan pioneered new Sith tactics relying on
fleet which consisted of commandeered Republic secrecy rather than brute force. His Sith assassins
vessels as well as numerous vessels of unknown quietly flooded into the Republic to kill and/or
design. The armada was crewed by a host of abduct Jedi throughout known space. Revan
experienced veterans and commanded by some of reestablished strongholds and academies upon
the finest officers that the Republic had produced worlds of ancient power such as Lehon, Dxun, and
during the Mandalorian Wars. Calling themselves Korriban. On these particular planets, his most
Darth Revan and Darth Malak, they declared war on faithful servants broke captured Jedi and converted
the Republic. them to the dark side. Revan also kidnapped some
of his own Force-sensitive troops and converted
them into Dark Jedi. Utilizing assassin droids, such
as HK-47, Revan eliminated threats to the stability

11
CHAPTER 1: SCENE
of his fledgling Sith Empire. Republic war effort back. Eventually, the blockade
In the end Revan was betrayed by his apprentice started riots on Coruscant and the Senate began to
Darth Malak, and forced to work with the Republic talk about surrendering to the Sith.
against his former Sith subjects. Some say Revan fell An elite Sith army invaded Coruscant. After a
in love with republican Jedi Bastilla Shan. Others team of Sith, led by Darth Malgus, destroyed the
believe he was using the Republic forces to attempt defense grid in the Jedi Temple, Darth Angral
to seize his power back from Malak. Truth is ordered an invasion and bombardment of the planet.
uncertain, but the aftermath of their battle was the After Coruscant's defenses were defeated, the Sith
defeat of Malak and the desctruction of the Sith most destroyed the Jedi Temple and held the planet
powerful weapon, the Starforge. hostage.
With no other choice, the Republic diplomats on
THE GREAT GALACTIC WAR Alderaan signed the uneven Treaty of Coruscant.

Darth Revan would not be the greatest threat to


come from the Unknown Regions. What the Republic THE COLD WAR
and the Jedi Order failed to perceive was that a new The Treaty of Coruscant ended the Great
order of Sith, known as the True Sith, was secretly Galactic War, sealing the Sith Empire's victory. Peace
growing in strength for centuries before. In the year was gained, but tensions between the Sith and the
3,681 BBY, the Sith Emperor saw that the chance for Republic remained high. In the thirty years after the
revenge against the Republic and the Jedi had come, War, fear and uncertainty gripped the Galaxy. Border
and launched an invasion of the Republic. skirmishes and proxy wars between the Sith and
The True Sith's invasion caught the Republic by Republic erupted and the uneasy truce between the
surprise. When Sith battlecruisers first appeared in two foes appeared to be on the verge of collapse.
the Tingel Arm, the Republic dispatched a lightly The terms of the punitive Treaty of Coruscant
escorted diplomatic team to see what was going on. called for an immediate ceasefire and the withdrawal
The Sith Emperor, in an attempt to scare the of all Republic and Jedi forces from battlefields
Republic, allowed the diplomats to transmit images across the Galaxy. As the Treaty went into effect,
of his forces back to their superiors before destroying worlds once allied with the Republic were left
them. defenseless, and were quickly absorbed by the
Taking advantage of the fact that many Empire. Coruscant was also placed under the rule of
Mandalorians fought as gladiators for money and the Sith Empire for a short time.
glory, Imperial agents began infiltrating the most As the Jedi returned to their ruined temple on
prominent arenas in the galaxy, posing as managers, Coruscant, they were met by anger on the part of
sponsors, and sometimes even as gladiators the Senate, who placed blame for the war at the
themselves. feet of the Order. The Jedi, unable to stay on
Imperial Intelligence singled out a young Coruscant where public opinion had turned against
Mandalorian gladiator on Geonosis to be their pawn. them, relocated to the world of their origin, Tython.
Sith agents began rigging fights and drugging the Although his Empire was stronger than ever, the
competition to ensure that the young gladiator would Sith Emperor no longer seemed to desire total
be unstoppable. With his new Imperial allies, he was conquest. He handed over control of the Empire to
able to establish himself as the galaxy's most the Dark Council, a body of twelve Sith Lords who
powerful warrior and claim a title that not been would oversee the day-to-day affairs of state. The
heard of for centuries – Mandalore. Dark Lord went on to pursue his own mysterious
After uniting the scattered Mandalorians, the new goals as the Sith consolidated their power.
Mandalore encouraged his followers to make war Border skirmishes and proxy wars between the
upon the Republic and confront the greatest Sith and Republic erupted and the uneasy truce
challenge of all – fighting the legendary Jedi between the two foes appeared to be on the verge
Knights. Following orders from his Sith superiors, he of collapse. The conflict included small battles in the
ordered the Mandalorian fleet to blockade the Hydian Outer Rim and other conflicts fought by proxy. One
Way, the Republic's most critical trade route. With such conflict was the Civil War on Ord Mantell
that, the Core Worlds found themselves without raw between the corrupt planetary government that
goods or supplies. After several pleas from the remained loyal to the Republic and a guerilla force of
Republic, the Jedi confronted the Mandalorians, and separatists wishing to secede.
were soundly defeated.
Although the galactic situation could easily have
The Mandalorians continued the blockade, erupted into another galactic conflict, neither side
denying the Republic raw goods and setting the

12
CHAPTER 1: SCENE
was ready to wage a full-scale war yet again. During
the Cold War, Kel Dor Jedi Master Gnost-Dural made The Three Eras
a record of the events surrounding the treaty at the
behest of the Jedi Council on Tython. of Play
The Star Wars Roleplaying Game supports
NEW SITH WAR adventures and campaigns set in many different
The New Sith War, known to the Sith as the War eras, three of which are described in detail in this
of the Fittest, is the name given to the thousand book. You can set your campaign in the time of the
years of conflict between the Jedi and the Sith, which prequel movies (Episodes I-III). Or, you can go
lasted from approximately 2,000 to 1,000 BBY. The forward in time to the time described in the original
last century of the conflict is commonly known as the Star Wars films (Episodes IV-VI). Or, jump to a time
Republic Dark Age, and the name Light and Darkness twenty years after the Battle of Endor, as described
War is sometimes specifically applied to the final in the Del Rey Books novel series.
series of battles between the Sith Brotherhood of In addition, the rules in this book can be used to
Darkness and the Jedi Army of Light. The war itself support campaigns set in other eras. For example, in
ended on Ruusan, where the Sith were presumed to the distant past the Jedi and Sith warred for the fate
have been wiped out to the last man. of the galaxy, as described in Dark Horse Comics'
Unknown to the Jedi and the Republic, one Sith Tales of the Jedi and Knights of the Old Republic
Lord survived: Darth Bane, retreating from the series, as well as the Knights of the Old Republic
carnage of Ruusan, found a Force-sensitive child video game series. Alternately, you may choose to
named Rain from among the child recruits of the set your game in the Legacy era, as popularized in
Army of Light. After the final battle the pair escaped Dark Horse Comics' Legacy series: Forty years after
the effects of the thought bomb and made their way, The New Jedi Order era, the Empire has once again
separately, to Onderon. risen to power and the Sith have regained control of
Bane would accept Rain as his apprentice, the galaxy. Although these time periods are not
dubbing her Darth Zannah, and from her would explicitly covered in this book, the rules herein can
continue an unbroken line of Sith Lords culminating be used as a basis for play in these eras.
in Darth Sidious and Darth Vader, who achieved what
the Sith of the past never could: the destruction of
the Republic and the Jedi.
Rise of the Empire
32 TO 22 YEARS BEFORE A NEW HOPE
Republic Classic Era A campaign set in this era focuses on the slow
decline and corruption of the Republic. As The
THE GOLDEN AGE OF THE REPUBLIC Phantom Menace comes to an end, the future for the
The Golden Age of the Old Republic, also known galaxy looks bright. The charismatic and popular
as the Great Reunification, was a term referring to Palpatine has been elected as Supreme Chancellor,
the period of time that began with the Ruusan the Trade Federation has seemingly been
Reformation of 1,000 BBY and was still used as of dismantled, and the Jedi Knights are at their peak of
312 BBY, when Berethron e Solo establishes a power and influence. However, there's a sinister
democratic constitutional monarchy on Corellia, shadow creeping across the galaxy. The vile Sith
replacing the previous absolute monarchy. have returned.
This era ends with the election of Supreme Crime is on the rise. Politicians continue to
Chancellor Palpatine, which marks the beginning of bicker and look after their own petty interests.
the time known as the Rise of the Empire (32 BBY). Nothing is what it seems.
The Phantom Menace unfolds with a galaxy torn
asunder by strife, hatred, and greed. Led by a
charismatic Separatist named Count Dooku,
thousands of worlds have broken away from the
Republic. This "confederacy of independent systems"
wants to free itself from the yoke of the corrupt
Senate, unaware that their galactic insurrection
could spell the rise of an even greater evil.
As war foments and erupts between the Republic
and the Separatists, plenty of opportunities for

13
CHAPTER 1: SCENE
adventure present themselves. Heroes working for vote him permanent powers, making him emperor of
the Supreme Chancellor, the Jedi Council, or Count the galaxy. Darth Sidious strikes down the Jedi with
Dooku might undertake assignments to stem the tide his new clone trooper army and takes Anakin
of decay that grows stronger with every passing Skywalker as his new Sith apprentice, Darth Vader.
year. Remember that no matter what you or your His victory nearly complete, Darth Sidious sets
players might think they know about Chancellor Darth Vader on a path to hunt down the remaining
Palpatine, most people living in this era consider Jedi while he sweeps away the last vestiges of the
Palpatine a good, fair leader and the best hope of the Old Republic.
Republic. His true machinations have yet to reveal Heroes of this time might be Jedi on the run or
themselves. Similarly, Count Dooku seems to have fledgling members of what will eventually become
the best interests ofthe galaxy at heart. Under his the Rebel Alliance.
august leadership, he seeks a galaxy restored to
order and prosperity. No one suspects that this
former Jedi Master has fallen to the dark side of the The Rebellion Era
Force.
During the era, all species are equal. For every (22 B.B.Y. TO 5 YEARS AFTER A NEW HOPE)
Human senator, there are many more alien species The Emperor rules with an iron will. His key
on the Senate. Some species from the later eras supporters include Dark Lord Darth Vader, Moffs and
haven't been encountered yet (such as Ewoks), and Grand Moffs of varying degrees of power and
some have made only cursory visits to the galaxy influence, military commanders, and a variety of
(such as the advance scouts from the Yuuzhan secret police, spies, and assassins. The feared
Vong). The order of the Jedi Knights is held together agents of the Imperial Security Bureau (the ISB)
by the Jedi Council, and some ten thousand Knights scour the galaxy for traitors and Rebels.
roam the galaxy as the defenders of the Republic. The once great Jedi Order has been eliminated,
Many more Force-sensitive beings train in Jedi and only a handful of Force-sensitive individuals
academies throughout the Republic, each hoping to remain in hiding on out-of-the-way planets-other
be selected as a Padawan learner. Those who aren't than those darksiders working for the Emperor's
selected for advanced training use the skills they New Order.
have acquired to help the Republic in some other The Senate has been disbanded. The HoloNet
way. Some, for example, become farmers in the has been restricted. The Core worlds have been
Agri-Corps or healers in the Medi-Corps. effectively cut off from the rest of the galaxy.
Corrupt officials, various criminals, evil Alderaan, a world of peace and influence, has been
corporations, assassins, petty warlords, and dark destroyed. The Emperor's Grand Admirals command
Jedi abound in this time frame. New worlds still await the vast Imperial military machine, and hundreds of
discovery, and new alien species are encountered all worlds have been tasked with keeping that machine
the time. Any of these topics can become the seeds going-no matter what the cost. New weapons of war
for great adventures. Remember also that the Jedi appear regularly, from modified stormtroopers to
Council wants to learn more about the new Sith walkers, TIE fighters to Star Destroyers. Interdictor
menace. From its chamber high atop the Jedi Temple cruisers capable of pulling ships out of hyperspace
in Coruscant, the capital world of the Republic, the are seeing wider use. No starship, private or
Jedi Council quietly directs key members of the Jedi otherwise, is safe from Imperial inspection, and
order to investigate incidents that might somehow be boardings occur on a regular basis.
tied to the Sith. Heroes in this era probably work for the Rebel
Although the Sith started as an empire controlled Alliance. They can be part of a Rebel cell, attached
by corrupt Jedi, eventually Darth Bane altered the directly to Alliance High Command, or independents
nature of the Sith forever. He dictated the rule of the drawn to the Alliance's cause. In addition to the
new Sith order: There could be only two Sith at any Empire, opponents in this period include crime lords,
time, a master and an apprentice. This doesn't limit smugglers, bounty hunters, and traitors to the
the number of followers and lackeys the Sith could Alliance. It's up to the heroes to help turn the tide of
utilize, just the number of actual Sith. Imperial domination.
In Revenge of the Sith, Chancellor Palpatine
reveals to Anakin Skywalker that he is, in fact, the
Sith Lord Darth Sidious. By this time, he has already
lost two apprentices (Darth Maul and Darth Tyranus)
battling the Jedi. However, he creates an apparent
crisis that encourages the senators of the Republic to

14
CHAPTER 1: SCENE
The New Jedi Order The
(25 YEARS AFTER A NEW HOPE)
In this era the New Republic is in place, although
Hitchhiker's
a small Imperial remnant maintains control of a
portion of the galaxy. The Jedi, on the rise again
Guide to a
thanks to the efforts of Luke Skywalker, are at a
crossroads. Some members of the order, which
Galaxy far, far
numbers about one hundred individuals, want to take
a more direct and deliberate role in galactic affairs.
away...
Skywalker, meanwhile, is struggling with whether or
not he wants to reestablish the Jedi Order. Rash Jedi
have led New Republic officials to be wary of the Astrography
Knights and suspicious of their true motives. Indeed,
this leads to varying degrees of mistrust and even The Galactic Republic was composed of a
fear in the general populace, many of whom still significant portion of the known galaxy, stretching
remember the Emperor's anti-Jedi rhetoric from from the Core Worlds to, at least partially, Outer
years before. Rim, though it was widely believed that the
government held little power in the outlying regions,
Though the war is over, many threats still exist. and preferred to focus its attentions on the Core
Some Dark side cultists still fight against order. The Worlds and Colonies. The exact number of planets in
Galactic Republic has to rebuild the galaxy. And the the Republic fluctuated, ranging from three million
New Jedi Order seeks out threats to peace and worlds to just over a thousand, but in 21 BBY it was
justice. a little less than 1.3 million planets, with some 10-
40,000 systems controlled by the Separatists.
The capital of the Galactic Republic was
Coruscant, a planet considered to be the cultural
and economical center of the galaxy, despite being
located outside of the Deep Core. To signify its
importance in galactic affairs, Coruscant was given
coordinates 0-0-0 in the standard galactic
coordinate system.
The Galactic Empire's territory at its peak
consisted of nearly one and a half million member
and conquered worlds, as well as sixty-nine million
colonies, protectorates and puppet states spread
throughout the entire galaxy, stretching from the
borders of the Deep Core to at least Wild Space.
This section provides a brief gazetteer detailing
information on a variety of planets throughout the
galaxy. Each entry lists not only pertinent
information for the Gamemaster but also for players.
This sort of information allows the GM to determine
how much a character (and not necessarily the
player) knows about a given world.

BESPIN
Region: Outer Rim
Climate: Temperate (in the Life Zone)
Gravity: Standard
Moons: 2
Length of Day: 12 standard hours
Length of Year: 5,110 standard days
Sapient Species: 68% Human, 8% Ugnaught, 6%
Lutrillian, 18% other species

15
CHAPTER 1: SCENE
Government: Guild
Capital: Cloud City
Major Exports: Foodstuffs, technology
Major Imports: Tibanna gas, tourism, cloud cars

Bothawui is home to both industry and grain farms.


The planet is mined for indigenous ores such as
lidium. Bothan society is extremely focused on the
flow and exchange of information, even impacting
The planet Bespin is a gas giant about 118,000 the daily lives of ordinary citizens. Bothan politicians
kilometers in diameter. Like most gas giants, it has a rise to power by displaying a mastery over the flow
solid core made of metal (in this case, rethin) of information and the application of political force.
followed by layers of metallic gases. Most of the Bothese was one of the languages from which
layers of gas are poisonous, and the pressure and Basic developed. The Bothans colonized many
temperature are far above what a Human could nearby worlds, such as Kothlis, and Bothawui
tolerate. But from approximately 150 to 180 became the capital of Bothan Sector. The planet is
kilometers down from space, there is a habitable an old member of the Galactic Republic, having
layer known as the Bespin Life Zone. This layer has joined years before the Great Sith War. The Bothan
an oxygen atmosphere with temperature and Spynet also dates back to the days of the old
pressure suitable for Human life. It's in this layer Republic.
that Cloud City is located. Like most gas giants,
Bothans eventually discovered that espionage
Bespin has a number of moons. It has a twelve-hour
and in filtration were far more convenient methods
day, and completed a revolution around its sun about
of waging war, and soon it became the "Bothan
every fourteen years. Bespin is renowned for its rich
way." As a result of the suspicious and treacherous
stores of Tibanna gas, a key component in blaster
nature of life on Bothawui, the Bothan SpyNet
ammunition.
developed and became the foremost information
gathering network in the galaxy.
BOTHAWUI Bothan politics can be extremely dangerous, and
Region: Mid Rim sabotage, assassination, and espionage are as
Climate: Temperate common on Bothawui as debates and normal
Gravity: Standard legislation on other worlds.
Moons: 3
Length of Day: 27 standard hours CEREA
Length of Year: 351 local days
Sapient Species: 98% Bothan (native), 1% Human, Region: Mid Rim
1% other species Climate: Temperate
Government: Bothan council Gravity: Standard
Capital: Drev'starn Moons: 1
Major Exports: Information, technology Length of Day: 27 standard hours
Major Imports: Technology Length of Year: 386 standard days
Sapient Species: 98% Cerean (native), 1%
Human, 1% other species
Population: 450 million
Government: Council of Elders
Capital: Tecave
Tech Level: Interplanetary (industrial)
Major Exports: Foodstuffs
Major Imports: Technology

16
CHAPTER 1: SCENE
Length of Year: 368 local days
Sapient Species: 78% Human (native), 22 0/0
other species
Government: Republic or Dictatorship (depending
on era)
Capital: None
Major Exports: None
Major Imports: Foodstuffs, medicinal goods

The homeworld of the Cerean species, Cerea was


notable for its inhabitants' harmonious relationship
with nature. Technology and pollution were frowned
upon by the conservative government, a major point
in the planet's decision not to join the Galactic
Republic. The Cerean population mainly lived in giant
buildings that took up a minimum of space, allowing
the remainder of the planet's area to be employed as
farmland. Foreign immigrants and visitors were, with Coruscant is one of the oldest and most
a few exceptions, only allowed in Cerea's Outsider populated planets in the galaxy, its surface
Citadels, enormous buildings erected to let non- completely covered by cities. Coruscant long ago
Cereans practice their technological ways. This became the seat of galactic politics, and it is from
ensured that the foreigners' technology did not this planet that all major interstellar governments
contaminate Cerea's nature, but also led to a have ruled. Coruscant relies on vast weather control
concentration of criminal elements within the stations to regulate everything from temperature to
Citadels. humidity.
Cerea was ruled by the Council of Elders, which Coruscant is not only the governmental center of
in turn was led by a president. The planet was for the the galaxy but also the cultural center of the galaxy,
most part ignored by the Republic until a few years where new trends and fashions debut.
prior to the Clone Wars. Cerea's seclusion caused a Despite the fact that most of the wealthiest
unique culture to develop, one that focused on other members of galactic society live on Coruscant, the
values than the mainstream galactic civilization. In world is also home to millions of poor and destitute
21 BBY, Cerea was the site of a battle between the people, many of whom eke out meager livings as
Republic and Confederacy of Independent Systems, servants and laborers. In the lowest depths of
which had an adverse effect on the planet's relatively Coruscant, citizens of the planet have degenerated
untouched nature. into barbarism or scavenging, making the city
Cerea is largely isolationist, preferring to stay out depths dangerous to all but the most prepared.
of interstellar conflicts. Cerea's isolation from the Coruscant is home to the Black Sun crime
rest of the galaxy has resulted in the planet syndicate (and other noteworthy criminal
remaining largely untouched by industry or organizations) and has a flourishing black market
civilization, allowing it to maintain a nearly complete where illegal goods are trafficked on a daily basis.
natural ecosystem. During the Clone Wars, Cerea
struggled to maintain its freedom and neutrality,
opting to stay out of the fighting whenever possible. DORIN
Cereans have strict laws in place that limit the Region: Expansion Region
import of high technology and goods from other Climate: Temperate (low oxygen)
worlds, as the planet's rulers seek to prevent Gravity: Standard
technology from corrupting their society. Moons: 1
Length of Day: 22 standard hours
Length of Year: 409 standard days
CORUSCANT Sapient Species: 100% Kel Dor (native)
Region: Core Government: Representative Republic
Climate: Temperate (urban) Capital: Dor'shan
Gravity: Standard Major Exports: None
Moons: 4 Major Imports: Technology
Length of Day: 24 standard hours

17
CHAPTER 1: SCENE
Duro is one of the most reliable and prolific
sources of stars hip manufacturing in the galaxy.
Many years ago, the government of Duro opted to
consolidate all of the starship manufacturing
companies into one government corporation, at
which time the entire planet came under corporate
rule. The citizens of Duro were moved off of the
surface of the world and into floating domed cities
that orbited the planet, in order to make way for
terrestrial manufacturing plants and resource
harvesting systems.
Situated between two black holes, Dorin was not Duro's corporate government controls the
discovered by galactic settlers until several centuries planet's starship manufacturing facilities as well as
before the Galactic Civil War. Dorin has a unique almost every other industrial site on the world. Only
atmosphere, composed mostly of helium and native those that own stock in Duro's corporate
gases, with very little oxygen, that is toxic to most government can participate in lawmaking and world
sentient species, but perfectly breathable to the Kel politics.
Dor species. As a result, Kel Dor cannot breathe on
other worlds without the assistance of a breath The government on Duro permeates every
mask. aspect of the lives of its citizen-employees, and
those citizens who remain on Duro are almost
Though Kel Dor are generally altruistic and guaranteed to work for some branch of the starship
helpful, their justice system is very swift (perhaps manufacturing business.
frighteningly so to outsiders who make a habit of
breaking laws).
The Kel Dor once had a proud and influential ENDOR, FOREST MOON OF
Force- using tradition known as the Baran Do sages, Region: Outer Rim
but since the planet's entry into galactic society, the Climate: Temperate
tradition's influence and prestige have waned as Gravity: Standard
young Kel Dor are drawn to other Force traditions. Moons: -
Length of Day: 18 standard hours
DURO Length of Year: 402 local days
Sapient Species: 95% Ewok (native), 4% Yuzzum
Region: Core (native), 1% other species
Climate: Temperate (polluted)
Gravity: Standard
Moons: 0
Length of Day: 33 standard hours
Length of Year: 420 local days
Sapient Species: 53% Duros (native), 36% Human,
11 % other species (on world); 91% Duros, 9%
other species (orbital cities)
Government: Corporate
Capital: None
Major Exports: Starships, technology
Major Imports: Foodstuffs, ore, labor
Government: None
Capital: None
Major Exports: None
Major Imports: None
Traditionally ignored by most of the galaxy, the
forest moon of Endor is a lush and nearly untouched
satellite orbiting the gas giant Endor in the Moddell
Sector.
The forest moon of Endor is a favorite spot for
galactic travelers passing through the Moddell
Sector, and numerous visitors (both legitimate

18
CHAPTER 1: SCENE
travelers as well as smugglers and outlaws) have the society. Gamorrean males often travel off-world
used the moon as a temporary safe haven. to work as mercenaries and criminal enforcers.
The native sentient species on Endor have no
significant cities or technology, living in tribal groups IRIDONIA
and small villages. The Ewoks are shamanistic,
superstitious, and clever. They built their villages in Region: Mid Rim
the boughs of great trees and are known to build Climate: Arid (hot)
complex traps and pitfalls to snare much larger Gravity: Standard
predators. Moons: 2
Length of Day: 29 standard hours
During the height of the Empire, the forest moon
Length of Year: 413 local days
of Endor was used as an Imperial base of operations
Sapient Species: 99% Zabrak (native). 1 % other
far away from the rest of civilization. The second
species
Death Star was built in orbit of the forest moon.
Government: Dictatorship
Capital: Malidris
GAMORR Major Exports: None
Region: Outer Rim
Climate: Temperate
Gravity: Standard
Moons: 1
Length of Day: 28 standard hours
Length of Year: 380 local days
Sapient Species: 100% Gamorrean (native)
Government: Feudal clans
Capital: None
Major Exports: Warriors, slaves
Major Imports: Foodstuffs, technology Major Imports: Foodstuffs, technology

Iridonia was one of the first worlds of join the


Old Republic and is reputed to be one of the first
planets to achieve hyperspace travel. It's
environment is extremely harsh, so much so that
even the native Zabrak have a difficult time
surviving exposed on the surface.
Iridonia is a strong, independent world whose
people resist oppression of any kind. Iridonians
Gamorr is a verdant world covered in forests place a large emphasis on the will to survive, and as
and jungles that boast a diverse array of flora and such their government, while civilized, believes that
fauna. When the first Humans arrived on Gamorr, "survival of the fittest" is a philosophy that can be
they enslaved large numbers of the native populace used to determine fitness to rule.
and carried them off as slaves. The Hutts are The Zabrak of Iridonia developed cities deep
particularly notorious for visiting Gamorr and inside canyons carved into the planet's surface,
pressing the natives into service, a problem the clustering together in refuge and developing their
Gamorreans have been powerless to prevent. society in the cramped caverns.
Gamorr's past is filled with tales of war and Though the Zabrak are spread out over eight
violence, with conflicts so numerous that almost no worlds (including their homeworld of Iridonia), all
historians Outside of the Gamorreans themselves can eight governments have a standing agreement to
truly understand them. The concept of warfare is come to one another's defense in times of crisis.
central to Gamorrean society, with their culture and Nationalism is a major part of Zabrak politics, and
traditions revolving around never-ending conflicts. Iridonians believe that despite their homeworld's
Gamorreans are divided into clans, each of which harsh environment, it is the greatest among all
represents a family or group of families that Zabrak worlds.
constantly clashes with other clans. While Gamorrean
males are the primary warriors and hunters,
Gamorrean females are the matriarchs and rulers of

19
CHAPTER 1: SCENE
ITHOR Kashyyyk only joined the galactic community a
few millennia before the rise of the Empire,
Region: Mid Rim developing space travel as a result of disassembling
Climate: Tropical Trandoshan technology. The Wookiees have warred
Gravity: Standard with their interplanetary neighbors, the
Moons: 1 Trandoshans, frequently throughout history.
Length of Day: 41 standard hours Despite being covered in a thick forest of trees
Length of Year: 422 standard days populated by ferocious predators, Kashyyyk gave
Sapient Species: 99% Ithorian (native). 1 % other rise to the Wookiee species that now travels the
species space lanes. The Wookiee natives built huge cities
Government: Herds within the trees, high above the most dangerous
Capital: None sections of the planet's forest, allowing them to live
Major Exports: Foodstuffs, medicine, spices in relative safety.
Major Imports: Technology
Wookiee society revolves around the importance
of family and honor. The concept of the life debt
(becoming someone's loyal protector for saving a
Wookiee's life) is one example of the strength of
Wookiee honor. Wookiees are extremely trustworthy,
and a Wookiee's word is a bond so strong that only
death can break it. Wookiees have little tolerance for
anything seen as detrimental or oppressive, and are
quick to dispose of problems using violence.

MON CALAMARI
Ithor is a tropical world covered in dense rain
Region: Outer Rim
forests and wild jungles. Ithor's natural ecosystem
Climate: Temperate
remains relatively untouched despite having millions
Gravity: Standard
of native sentient inhabitants.
Moons: 3
All Ithorians adore harmony with nature, and Length of Day: 21 standard hours
they are known to react violently when confronted Length of Year: 398 local days
with someone threatening that way of life. Sapient Species: 39% Mon Calamari (native). 60%
Ithorians live in self-described herds, which travel Quarren (native). 1%
in massive floating cities above the planet's surface. other species
Each herd is completely independent from the Government: Representative Council
others, remaining both autonomous and self- Capital: Foamwater City
sufficient. Major Exports: Warships, weapons
The Ithorians first explored space in "herd ships," Major Imports: Foodstuffs, medicine, technology
massive repulsorlift powered cities.
Mon Calamari is an aquatic world dotted with
small continents and islands spread throughout its
KASHYYYK vast oceans. Unlike other worlds covered by oceans,
Region: Mid Rim Mon Calamari has almost no tectonic activity or
Climate: Temperate
Gravity: Standard
Moons: 1
Length of Day: 26 standard hours
Length of Year: 381 local days
Sapient Species: 100% Wookiee (native)
Government: Representative Tribal
Capital: Rwookrrorro
Major Exports: Technology, natural resources
Major Imports: Medicines

violent weather, making the planet both placid and


attractive to tourists.

20
CHAPTER 1: SCENE
Mon Calamari boasts two distinct societies: one Many years ago, the Humans of Naboo came into
for the Mon Calamari species, and one for the conflict with the native Gungans, thus beginning a
Quarren species. Over time, a rift has developed centuries-long animosity between the two peoples.
between the Quarren and the Mon Calamari, which The Human society on Naboo is peaceful and
now manifests itself as an animosity that disrupts artistic, focusing on promoting cultural greatness
any attempts at cooperation. Interacting with either over political power. Human settlements tend to
of the two societies is likely to make it difficult to incorporate waterfalls, cliffs, and other natural
interact with the other, as the prejudices found in terrain features. Gungans live in beautiful
both species can extend to outsiders as well. submerged cities hidden beneath great lakes.
Ill will between the Mon Calamari and the Gungan society is extremely isolationist and
Quarren comes as a result of outside interference. xenophobic, to the point where they typically use
The Quarren see the Mon Calamari as meddlers in violence first and ask questions later. Gungan law is
galactic affairs, while many Mon Calamari see the usually considered extremely harsh, with even the
Quarren as cowards and isolationists. smallest offenses warranting exile or even the death
Mon Calamari has supplied the galaxy with penalty.
starships of superior quality ever since it first made
contact with the Old Republic.
NAR SHADDAA
Region: Mid Rim
NABOO Climate: Temperate (urban)
Region: Mid Rim Gravity: Standard
Climate: Temperate Moons: -
Gravity: Standard Length of Day: 87 standard hours
Moons: 3 Length of Year: 419 local days
Length of Day: 26 standard hours Sapient Species: 20% Human, 1% Evocii, 79%
Length of Year: 312 local days other species
Sapient Species: 72% Gungan (native). 27% Government: Hutt crime lords
Human, 1 % other species Capital: None
Government: Democratic monarchy (Human). Major Exports: Illegal goods, narcotics, weapons
Council (Gungan) Major Imports: Foodstuffs, illegal goods, medicine,
Capitals: Theed (Human). Otoh Gunga (Gungan) technology
Major Exports: Grains, art, cultural items
Major Imports: Technology, processed foods

Nar Shaddaa, also known as the Smuggler's Moon,


orbits Nal Hutta (the Hutt homeworld). Nar Shaddaa
Naboo is a world covered in beautiful oceans, is a haven for criminals of all stripes who gather to
sweeping grasslands, and rich forests, that has conduct illicit business. Almost every major criminal
remained a relatively insignificant, if beautiful, organization in the galaxy, from the Hutt crime lords
member of galactic society for centuries. Naboo, to the Black Sun Syndicate, has agents working
unlike most other habitable worlds, does not have a behind the scenes on Nar Shaddaa.
molten core. Instead, the center of the planet is Millions of smugglers, crime lords, and
hollowed out and filled with water. information brokers make their homes on Nar
Though the Humans on Naboo support a Shaddaa. Their organizations hold sway over
democratic government, they elect a sovereign different zones of the Smuggler's Moon, and small
monarch to rule over them. There are no age wars break out between rival gangs on a regular
limitations on voting or even leadership. basis. Nar Shaddaa, though technically within Hutt
Space and under Hutt rule, has no true organized
government and is divided into sectors ruled by

21
CHAPTER 1: SCENE
individual species, gangs, and crime lords. performances that are well regarded throughout the
Nar Shaddaa is an urban sprawl with soaring galaxy. The highest aspiration of many Rodian
towers and dizzying depths. Many sectors of Nar natives is to go out into the galaxy and obtain a
Shaddaa are in poor repair, boasting unstable great quarry, bringing their prey back to Rodia as
architecture and zones where even a wise Jedi fears proof of their excellent hunting skills.
to tread. Nar Shaddaa boasts a strong black market
economy. Almost any sort of contraband can be RYLOTH
found for the right price.
Region: Outer Rim
Climate: Subarctic, temperate, and arid
RODIA Gravity: Standard
Region: Mid Rim Moons: 5
Climate: Tropical and arid (hot) Length of Day: 305 standard days
Gravity: Standard Length of Year: 1 local day
Moons: 2 Sapient Species: 76% Twi'lek (native). 24% other
Length of Day: 29 standard hours species
Length of Year: 305 local days Government: Feudal meritocracy
Sapient Species: 99% Rodian (native). 1% other Capital: Kala'uun
species Major Exports: Ryll spice, slaves
Government: Rodian Grand Protector Major Imports: Foodstuffs, medicine, technology

Ryloth is an incredibly dangerous world that has


Capital: Equator City a unique orbit that causes one side of the planet to
Major Exports: Bounty hunters, foodstuffs, exotic perpetually face the world's sun. As such, the sunlit
animals, weaponry side of the planet remains incredibly hot, while the
Major Imports: Technology, agricultural goods, dark side of the planet is frigidly cold year-round.
weapons The only way life forms can survive on Ryloth is by
The Old Republic first made contact with the living in a band of perpetual dusk right at the
Rodian people thousands of years ago when scouting sunlight's terminator line, where the temperatures
vessels arrived on their homeworld, and this first are moderate and life can flourish.
meeting resulted in violent conflict. Ryloth is usually perceived as lawless world by
Rodia's thick, lush jungles provide an ample the galaxy at large, thanks to its lax views on both
breeding ground for savage predators, and as the slavery and the trafficking of spice. The planet
Rodians themselves evolved, they learned to survive Ryloth has long been a relatively neutral and out-of-
among even the deadliest of creatures. Prior to the way planet, avoiding conflict more deftly than
joining the greater galactic community, the Rodian most other worlds. Ryloth produces an extremely
people had become violent and prone to hunting one rare kind of spice known as ryll, which is harvested
another down, killing indiscriminately for the thrill of and sold by Twi'lek traders.
the hunt. Twi'leks native to Ryloth are extremely loyal to
Since the jungles of Rodia provide plenty of food their families, also called head-clans, as they are not
in the form of fruits, vegetables, and easily hunted only family members but also avenues to power.
prey, the Rodian people never developed any skill at When enough members of a head-clan ascend to
agriculture. Prestige in Rodian society is based on the positions of leadership within Ryloth society, that
individual Rodian's ability to hunt and track. head - clan grows in power and stature, rising as
one through the ranks of the government.
The Rodian people learned to channel some of
their violent tendencies into works of theater, and
Rodian dramas are violent but compelling

22
CHAPTER 1: SCENE
SULLUST 5% Tusken Raider
(native), 20% other species
Region: Outer Rim Government: Hutt crime lords
Climate: Superheated Capital: Bestine
Gravity: Standard Major Exports: Illegal weapons, minerals, narcotics
Moons: 2 Major Imports: Foodstuffs, medicine, technology
Length of Day: 20 standard hours
Length of Year: 263 local days
Sapient Species: 96% Sullustan (native). 2%
Human, 1 % Bith, 1 % other
species
Government: Corporation
Capital: Byllurun
Major Exports: Starships, computers, droids,
hyperdrive and astrogation technology
Major Imports: Foodstuffs, water

Tatooine is a backwater desert world dotted with


cities, villages, and moisture farms. Native species
include the primitive Tusken Raiders and the Jawas.
The Jawas of Tatooine have a reputation for being
scavenging junk dealers and swindlers, but they are
mostly harmless. The Tusken Raiders of Tatooine are
referred to locally as Sand People. They live in
nomadic tribes and often ride around on large herd
animals called banthas. Sand People are extremely
Sullust is the homeworld of the Sullustan people, violent, attacking anyone who sets foot in their
as well as the base of operations for the powerful territory. They typically wield gaderffii ("gaffi
SoroSuub Corporation. Sullust is a volcanic and sticks"), but some tribes use primitive slugthrowers
tectonically unstable planet. The Sullustans have as well.
adapted to living in massive, subterranean lava Controlled by the Hutts, Tatooine is a haven for
tubes. criminal activity and is often used as a hiding place
Sullust became a major trading hub quickly after for lawbreakers on the run. Tatooine hosts numerous
making contact with the rest of the galaxy, and as dangerous sporting events, including Podracing. One
galactic commerce became more frequent on the of the most famous Pod racing events is the Boonta
world, so too did the presence of corporations and Eve Classic, which is frequently attended by the
manufacturing. As the planet's prestige grew, so did planet's Hutt overlords.
the SoroSuub Corporation, which eventually grew so
large that it seized control of the planet's
government.
TRANDOSHA
The SoroSuub Corporation serves as the acting Region: Mid Rim
government of Sullust and runs planetary affairs like Climate: Arid
a business. SoroSuub is not a profit-driven Gravity: 62% Standard
monstrosity like those found in the Corporate Sector, Moons: 1
and most of the company's policies and decrees are Length of Day: 25 standard hours
well accepted by the populace because they are not Length of Year: 371 local days
intrusive or oppressive. Sapient Species: 99% Trandoshan (native), 1 %
other species
Population: 42 million
TATOOINE Government: Tribal
Region: Outer Rim Capital: Hsskhor
Climate: Arid Tech Level: Interstellar (advanced)
Gravity: Standard Major Exports: Slaves, mercenaries
Moons: 3 Major Imports: Technology
Length of Day: 23 standard hours
Length of Year: 304 local days
Sapient Species: 70% Human, 5% Jawa (native),

23
CHAPTER 1: SCENE

Trandosha boasts lighter than average gravity,


which allows the sluggish Trandoshans to move with
ease on their homeworld. Trandoshans revere their
tribal elders. Breaking Trandoshan traditions or
disrespecting one's elders often leads to exile from
individual cities or even the entire planet.
Trandosha is located in the same system as
Kashyyyk, the Wookiee homeworld. The two species
rarely see eye to eye. Trandoshan slavers have
captured or killed more Wookiees than any other
species.
Trandosha joined the galactic community many
millennia ago but has always been indirectly
represented in galactic affairs by a Wookiee
representative, which has led to some animosity
between the two species. Trandoshans make poor
diplomats and have trouble dealing peacefully with symphonies as a protest against the Empire.
others.
XENOPHOBIA
Society and culture Although Humanocentrism was technically
The Galactic Republic had a very diverse culture. outlawed by the Rights of Sentience clause of the
Member worlds were able to maintain their own Galactic Constitution, it still very much existed
culture in accordance with local beliefs, customs, and throughout the life of the Galactic Republic. Human-
traditions. There was a wide variety of different led companies such as Czerka enslaved entire
cultures within the Republic: from religious nonhuman races, while planets such as Taris
communities like the Jedi to hive-like communes. reserved the best sections of the world for Humans,
while forcing non-humans into ghettos. The majority
The Republic had a liberal policy towards arts
of slaves in the galaxy were non-humans. At the
also. The dominant aesthetic style of Galactic
time the Clone Wars broke out, there were still
Republic-era was opulence and ornamentation.
lawsuits pending about pro-Human bias in the
The culture of the Galactic Empire was ascetic Republic government.
and minimalist. These aesthetics were encouraged
The Empire's New Order emphasized Human
throughout the galaxy by the Coalition for Progress,
and, to a lesser extent, humanoid supremacy, with
an arm of COMPNOR.
other alien species were designated as "Non-
The role of art and media in the Galactic Empire humans". The Empire practiced the policy of "Human
was primarily didactic; cultural expression served as High Culture", based on Humanocentric beliefs of
an instrument for inculcating New Order ideology. Humans being inherently superior to other species.
During its short existence, the Empire was not Many Non-human species like Wookiees, Mon
particularly brutal in the suppression of artistic Calamari, Talz, and Lurrians were subjected to
culture, as it was primarily interested in military and slavery. The Rights of Sentience, one of the most
political dominance. However, pressures from the well-known anti-speciest clauses of the Galactic
New Order left their mark on the art of the Imperial Constitution, as well as other important anti-slavery
period. Several anti-Imperial artists were executed laws that were ratified during the reign of the
for sympathizing the Rebel Alliance, such as Borna, a Galactic Republic, were removed from the Imperial
young musician who composed dark and moody

24
CHAPTER 1: SCENE
Charter and legislation, legalizing the persecution of Rebellion. The Empire did assume direct control over
alien species was passed. The Empire essentially some of the spoils of war from the Separatists, but
legalized slavery. most of the assets were given over to loyalist
companies such as Kuat Drive Yards, Sienar
Systems, TaggeCo., and Merr-Sonn. Unless acting in
Economy opposition to its interests, the Empire largely left
The Galactic Republic's influence on the galactic loyal companies alone and even expanded the
economy was linked to its regulatory powers, Corporate Sector to encompass new star systems.
production of Republic dataries, and authorization of In return for the support given to the Corporate
relevant bodies. Sector Authority, the Empire would collect a yearly
stipend of the total gross product, material, and
At the heart of the galactic economy was
strategic rare elements coming out of the Corporate
planetary trade. Interplanetary trade could support a
Sector.
local economy, but, in many cases, the high levels of
government spending required for an advanced
society could only be funded by interplanetary
exports. While some planets maintained their own
Entertainment and
shipping fleets, most relied on large freight firms, Games
such as Xizor Transport Systems, or independent
freight haulers to carry their goods along major DEJARIK
hyperlanes.
The Corporate Sector was first formed in 490 BBY Dejarik is a hologame, which comprises a
to free the Republic lawmakers and the Corporate hologram generator within a table-sized cylindrical
moneymakers from their differences. In the last base, with a black-and-white checkerboard pattern
millennia of the Galactic Republic, commercial on the top surface. When active, holomonsters - full-
interests began to form guilds to increase their color, three-dimensional hologram playing pieces
influence on relevant legislation and achieve greater measuring between 5-30 cm tall - are projected on
efficiency. While most of these guilds, like the Trade the board. The pieces all resemble creatures, real
Federation, Techno Union, and the Commerce Guild, and mythic, from throughout the galaxy, including
collapsed after the Clone Wars, a number of the Mantellian Savrip, Grimtaash the Molator,
surviving members flocked to the Corporate Sector Ghhhk, Houjix, Ng'ok, Kintan strider, K'lor'slug, and
Authority. the M'onnok. These pieces, when moved by the
player, actually act out the moves as if really
Thousands of currencies were used across the specimens of their species. If the pieces are not
galaxy. The Galactic Republic's dataries were perhaps used for a certain amount of time or the game is
the most widespread form of currency. Because of abandoned by both players, they simulate boredom.
the Republic's exceptional membership, dataries
were accepted on all but the most remote planets. Major dejarik tournaments include the Galactic
From its inception, the credit was backed by the Core Interzonals. The kintan strider death gambit
immense wealth of the planet Muunilinst and the was a notable tactic.
InterGalactic Banking Clan. During the Clone Wars, A notable tactic in Dejarik is the fork, in which a
the IGBC backed the currencies of both sides. player moves one holomonster to threaten at least
All working beings were required to pay income two of the opponent's, so that no matter what the
taxes, which were collected by the Republic Tax opponent does, one piece would be lost. It is
Collection Agency. In the later years of the Galactic considered a mistake in play to leave oneself
Republic, a transit tax of 15% was levied to raise vulnerable to a fork. The word fork came to be used
revenue for the government. as a generic term for facing a choice between two
disasters: "We are well and truly forked."
Following the Clone Wars, the Empire started a
process of stabilization and expansion of the
economy. While the Imperial Period saw some SABACC
increases in state control and centralization of Sabacc, or jhabacc, is a popular card game often
economic procedures, it had little effect on the played for high stakes. When played professionally,
galactic economy, as witnessed in the virtual non- the game is overseen by a dealer, either organic or
existence of inflation. The Empire did nationalize Automated Sabacc dealer droids. The game uses a
some corporate entities, though such actions were deck of seventy-six cards featuring sixty numbered
mainly reserved for those companies that were part cards divided into four suits, and two copies of eight
of or supporters the Confederacy of Independent special cards.
Systems, and later those who favored and aided the

25
CHAPTER 1: SCENE

A typical game of sabacc is composed of several interest defining the legislative agenda. The Senate,
sequential rounds, and officially ends when a player in the later years of the Republic, was so ineffectual
wins with one of three special winning hands. that large corporations could essentially do what
At the beginning of each round, each player they wanted.
contributes an ante to the hand pot, which goes to However, the waning years of the Republic were
the person with the winning hand at the conclusion a time of corruption and great social injustice. The
of that round of play. Similarly, at the start of each Senate became divided between those who
round, players also contribute an ante to the sabacc genuinely wished to uphold the values and ideals of
pot, which can only be won by a player whose the Republic, and those who wished to further their
winning hand is either a pure sabacc, which holds a own goals. After a series of weak and ineffectual
value of either 23 or -23 (going over or under these Chancellors and a crisis involving the invasion of the
respectively institutes a bomb-out), with the former planet Naboo by the Trade Federation over a tariff
trumping the latter, or by holding an Idiot's Array, a passed in the Senate, the time had come for strong
hand containing a card called The Idiot, worth zero, a leadership to end the corruption.
Two of any suit, and a Three of the same suit. When Within the government, much of the bureaucracy
laid out on the table, an Idiot's Array is read, literally, was handled by the General Ministry. Within this
as 023, and is considered the highest hand in the body were the Ministries of State, Intelligence,
game, trumping even a pure sabacc of 23. A win with Commerce, Defense, Education, Finance, License
any of those three special hands will give that player and Permits, Public Information, Science, Security
both the hand pot and the sabacc pot, and is and Intelligence, Internal Security, and Science and
typically seen as the end of gameplay for a single Education.
game.
The Empire was ruled with absolute power by
Emperor Palpatine, with Sate Pestage as Grand
Government and Vizier, and Darth Vader as Supreme Commander of
the Imperial Navy and Military Executor. Imperial
politics rule was authoritarian. There was little to no
The Republic began as a mutual protection and freedom of speech and dissidents were punished
economic alliance among a number of planets in the harshly.
galactic core. The Republic's greatest challenge was The Galactic Empire was actually more
its lack of formal organization. Much of its operation decentralized than the Galactic Republic. Systems
was based on non-binding constitutional conventions, were grouped in sectors and sectors in turn into
which were more often ignored and undermined by oversectors. These were controlled by the Moffs and
corrupt and power-hungry politicians than heeded. Grand Moffs, who exercised power in the disparate
Coalition governments were common, with special regions of the galaxy. This was in contrast to the

26
CHAPTER 1: SCENE
structure of the Galactic Republic, which placed administration, and which were responsible for
senators in control of their respective sectors. The creating legislation to be reviewed by the full
planets of the Empire were no longer given a say in assembly.
the government, but were now kept in line through Although legislation passed by the Senate was
fear of force. binding to all member worlds, most of the everyday
legislation followed by citizens of the Republic was
LEGISLATIVE BRANCH created at the planetary, sector, or regional level.
Therefore, the main functions of the Senate were to
During the time of the Republic, each member mediate disputes between members, provide for the
state (system governments) returned a common defense, and regulate inter-system trade.
representative (a senator) to a central legislative
After the formation of Galactic Empire, the
body (the Senate). Senators were the ambassadors
Galactic Senate was reorganized into the Imperial
of their home worlds, and member worlds were able
Senate. But unlike the Galactic Senate, which had
to maintain their government and society in
held both legislative and executive power, the
accordance with local beliefs, customs, and
Imperial Senate held only legislative power (and
traditions. There was a wide variety of different local
even with much of that held by the Galactic Senate
governments along the political spectrum: from
now in the hands of the Emperor) by orders of the
monarchies to republics to hive-like communes. In
Senate Constitution. The Senate could advise the
some systems, the senator was elected to that post;
Emperor and work on the Imperial budget. However,
in others, the world government appointed the
the Emperor could both introduce and veto Senate
senator. Naboo's monarch appointed their senators,
legislation, and both called and dismissed the
while the Alderaan Council of Elders elected their
Senate to meeting. So the Senate was practically
senator out of their own ranks (usually the heir to
powerless and was eventually dissolved by Emperor
the Royal House of Organa, as the heir was also the
Palpatine to remove the last constitutional limit to
leader of the council).
his power.
When the Republic's power and influence
It was succeeded as the Imperial legislature by
expanded, many new areas of the galaxy were
various councils, most composed of Moffs: the
incorporated into the Republic. A reorganization of
Central Committee of Grand Moffs, the Interim
senatorial representation occurred in the year 1,000
Ruling Council, and finally, the Council of Moffs.
BBY, during the Ruusan Reformation. The most
common organization for these new territories was to
group regions into sectors of approximately fifty EXECUTIVE BRANCH
inhabited worlds. Each sector was represented by a
The members of the Senate would then elect a
senatorial delegation. When the number of senators
Supreme Chancellor from amongst their ranks who
became too large, sectors were organized into
would serve as the Republic's head of government
roughly a thousand regions, each represented by one
(and, by default, head of state) and chief diplomat.
delegation to the Senate.
The office was largely powerless in the last years
The Senate was headquartered in an enormous
of the Republic, especially after the Ruusan
building containing many floating platforms, each of
Reformation, and the Chancellor served mainly as
which contained several senators. Each platform in
an officiator of parliamentary procedure and the first
the Senate represented a "sector" of the galaxy, with
among equals in the Senate. However, it had the
one senator from each planet in that sector. Some
authority to call an Extraordinary Session of the
platforms represented individual worlds, others the
Senate, and could invoke "Chancellor's prerogative"
powerful corporations and guilds such as the Trade
in circumventing minor aspects of the Senate's
Federation. Along with the senators, the leaders of
parliamentary procedure. He also was the head of
the individual member planets also had the power to
the Senatorial Council.
vote in the Senate and introduce legislation. The
Senate followed such parliamentary rules as a Vote It was still a very prestigious position, however,
of No Confidence, such as that introduced by Queen and the Chancellor had a grand office in both the
Amidala of Naboo which forced Chancellor Finis Senate Rotunda's Chancellery and in the dome-like
Valorum out of office in 32 BBY. Senate Office Building in Galactic City. The
Chancellor was properly addressed as "Your
Senators received one vote in all matters—
Excellency." The symbol of the office of the
procedural and substantive. The Chancellor was
Chancellor, as well as the Galactic Senate as a
elected from within the Senate. The assembly was in
whole, was a fanned spear. This cygnet was also
turn divided into individual committees, each
emblazoned prominently on the Chancellor's podium
specializing in specific fields of government
in the center of the Senate Rotunda's Main Chamber.

27
CHAPTER 1: SCENE
When in the Main Chamber, the Chancellor usually tainted the once noble and prestigious position of
wore a Veda cloth robe. The Chancellor was elected Chancellor so much so that it was far too
from among the senators who made up the Galactic controversial to revive in the New Republic even
Senate and served a term of office that lasted for though before Palpatine it had been a symbol of
four standard years. A Chancellor could legally serve good in the Old Republic. The position was not
only two consecutive four-year terms before he or revived by the New Republic, which chose instead to
she had to step down due to term limits. call its chief executive the Chief of State.
The office became much more powerful during
the term of Chancellor Palpatine, who was able to JUDICIAL BRANCH
convince the Senate to grant him a range of
"emergency" powers due to the Separatist Crisis and The Supreme Court was the highest court of law
then the Clone Wars, including an unconstitutional in the Old Republic, and composed the judicial
extension of his term of office after 24 BBY for the branch of the Republic's government. The Supreme
duration of the Separatist Crisis and authority as Court was headquartered in the Galactic Courts of
commander-in-chief of their new military during the Justice Building on Coruscant.
Clone Wars. The Chancellor was given more direct The Court consisted of twelve justices (each
power over administrative concerns, and he was addressed as "Your Honor"); one of them was the
allowed to overrule local planetary and sectoral Chief Justice who headed both the Court and the
governments. The Sector Governance Decree allowed judicial branch. The Supreme Chancellor apparently
him to appoint military governors to every planet in could influence appointments to the Court in some
the Republic, and the Security Act amendment gave way (at least during Palpatine's tenure), most likely
him complete control over the Jedi Order and through nominations.
Republic military, stripping both the Jedi and the In addition to serving as a "court of last resort"
Senate of their previous oversight. and as a determiner of constitutional legality, the
Eventually, Palpatine became a dictator and Supreme Court also tried cases involving the highest
proclaimed himself Emperor of the galaxy, thus politicians and most noteworthy people in the
abolishing the office of Chancellor and transforming Republic. However, at least some cases (including
the Galactic Republic into the Galactic Empire. While the trial of senators for treason) were handled by
Palpatine was Emperor, the executive branch the Senate.
consisted of the Imperial Inner Circle, a group of Due to the centralization of government power
Imperial advisors, who ran both the day-to-day into the executive branch under the Galactic Empire,
activities and the will of Palpatine for the Empire. The it seems likely that the Supreme Court and other
real power below the Emperor and his Advisers was Regional Courts were disbanded at some point,
in the hands of the Grand Moffs, like Wilhuff Tarkin, presumably before the Senate's dissolution in 0 BBY.
and the regional governors who were eventually Instead, the Imperial criminal justice system was
granted direct control of their regions. headed by a Procurator of Justice. The Procurator of
This exercise of power was backed up by the use Justice was charged with prosecuting political
of state terrorism in the form of the Tarkin Doctrine, prisoners and administering sentences on entire
named for Grand Moff Wilhuff Tarkin. The Doctrine worlds.
threatened force rather than the use of force to
control dissent; the Ghorman Massacre was an
example. The justification for the Tarkin Doctrine was
RELATIONSHIP WITH THE JEDI ORDER
the excessive cost and impracticality of the use of In protecting Republic citizens and upholding
pure terror in the form of billions upon billions of ideals of democracy and internal tranquility, the
troops and spaceships to maintain order. The members of the Jedi Order were the sworn
instrument of enforcing the Doctrine was the guardians of peace and justice in the Galactic
Imperial Military, which included the stormtroopers Republic. Answering to the authority of the Senate
and a large fleet of intimidating warships like the (though this was not always the case), the Jedi took
Star Destroyers of the Imperial Navy and the All on the role as "traveling representatives" on behalf
Terrain Armored Transports of the Imperial Army, all of the Galactic Senate. Thus they were entrusted by
of which were intended in part to spread fear as well the government with the a variety of responsibilities,
as destroy the enemy. This policy reached its zenith ranging from upholding Republic laws to acting as
with the construction of the world-destroying Death Republic representatives and mediators for
Star. individual disputes. They were in a sense,
Ironically, Palpatine's thirteen years in office, "peacekeepers," both in the context of promoting
added to his reign as Galactic Emperor, forever stability through peaceful methods and

28
CHAPTER 1: SCENE
simultaneously policing the galaxy. Although the Jedi Wars, and the New Sith Wars.
Order claimed to owe its allegiance to the Galactic After the Battle of Ruusan, the Republic
Senate, many of the Jedi, if not all of them, loathed decommissioned much of its military, retaining a
the idea of being an instrument for a government small force only for security purposes. This force
body that was blatantly corrupt. Due to the huge would later become known as the Judicial
level of distrust the Jedi felt towards the majority- Department. This was to display the Republic's
corrupt Senate, the Jedi did not (in effect) answer peaceful ideals, as the Republic used Jedi Knights as
directly to the Senate and sometimes acted against "keepers of the peace."
its will for the greater good of the Republic. As shown
Several trade corporations, such as the Trade
before, the Jedi aided the Republic in many wars that
Federation, the InterGalactic Banking Clan, and the
could have marked the downfall of the Republic as a
Commerce Guild, kept their own security forces in
galactic institution and civilization. Without the Jedi
order to protect their profits, but they often abused
Order to both embody the nobility of the Republic
this power, such as in the Battle of Naboo. Individual
and keep wayward individuals in line, the Galactic
sectors also maintained their own security forces,
Republic would have collapsed long before it did due
such as Naboo's Royal Naboo Security Forces or
to growing corruption and inefficient bureaucracies.
CorSec from Corellia, and these were sometimes
Under the Galactic Empire, Anti-Jediism was a used to combat small threats. However there was no
government policy, which meant that people were centralized command, and the members of the late-
discouraged to believe in the Force. But it was not period Republic loathed change.
just the Jedi that suffered. All Force-sensitives were
The Clone Wars changed all this. The Republic
targeted. Despite the established anti-Jediism of the
had no standing military to combat the Confederacy
New Order, many in the Imperial government were
of Independent Systems, and thus a Military
aware that Emperor Palpatine and Darth Vader were
Creation Act was proposed, which was strongly
Force users, but only a few knew that they were Sith
opposed by many of the Republic's pacifist leaders
Lords.
such as Padmé Amidala of Naboo, who feared the
possibility of going to war. Supporters of the Military
Military Creation Act included Orn Free Taa of Ryloth and Ask
Aak of Malastare.
The Republic's earliest days were not peaceful
However, a clone army had already been created
ones, since, as the Republic expanded across the
in secret on the remote planet Kamino, ten years
galaxy, it encountered many warlike species. The
earlier. When it became clear the Confederacy had
Republic realized the need for an army and navy to
no intention of negotiating with the Republic, the
keep the peace. The Republic's military forces would
Republic adopted this army, along with AT-TE
serve throughout many conflicts, including the Great
walkers, LAAT/i and LAAT/c gunships, A5 and A6
Hyperspace War, the various conflicts of the Old Sith
Juggernauts, Acclamator I-class assault ships,

29
CHAPTER 1: SCENE
Victory I-class Star Destroyers, and Venator-class the rule of Grand Admiral Thrawn, stormtroopers
Star Destroyers, among numerous other craft and were again cloned and used as the bulk of the
vehicles, in a combined force known as the Grand Imperial force.
Army of the Republic.
Ever since the unveiling of the Republic's secret
clone army, the clones found themselves to be at the
center of a great deal of controversy throughout the
Clone Wars. While virtually all of the clones professed
their unwavering loyalty to the Republic and their
desire to fight and die for it, ultimately clones were
either pitied by some sympathizing individuals or
despised and not trusted by others. While Jedi such
as Etain Tur-Mukan sympathized with the clones and
developed an affinity for them, others like Rahm Kota
immensely distrusted the clones and felt that non-
clone combatants made better soldiers on the
battlefield. Regardless of the perceived "slave army"
status and all attempts to treat the clones humanely,
sympathy and an increasing reliance on the clones
was a grievous error on the Republic's part as Order
66 and the rise of the Empire would prove.
Chancellor Palpatine at first expected great
things of the military, as they did in the Clone Wars,
but that was a bitter failure. Palpatine failed to notice
that the strength of the army was greatly augmented
by the presence of several legendary Jedi leading
them. Thus, the new Imperial Military was not half as
good as he expected in their first battles without
Lord Vader leading them. Under the Galactic Empire,
clone soldiers would never be perceived as anything
more than what they always were: a product and a
disposable army of droid-like human soldiers.
The Imperial Military was the military arm of the
Galactic Empire. Consisting of predominantly the
Imperial Army and the Imperial Navy, it was
responsible for carrying out military operations
throughout the galaxy, as well as maintaining order
on Imperial member worlds, governorships, colonies,
and protectorates. Since the Empire's New Order was
based on fear of force, the Imperial Military formed a
very important part of the Imperial government.
Even so, the fleet would prove somewhat
insubordinate, and a tension between the Coruscant
government and the fleet admirals existed
throughout this period, creating the need for the ISB
to install political officers throughout the military as
minders.
During the early years of the Empire, most
stormtroopers were clones from the Clone Wars.
However, by the mid to late parts of the Empire,
most stormtroopers were recruited Humans. This
was probably a cost-cutting and time-saving
measure, as clones required time and money to
grow. Those Humans recruited would be trained
mainly at Carida and were subject to the most
rigorous training that the Empire could offer. During

30
CHAPTER 1: SCENE

The Force Force was discovered, which the Tythonian scholars


called Ashla.
In 25,793 BBY, some of the mystics wished to
The Force is an energy field generated by all use the power of the Force to increase their own
living things. It surrounds and penetrates everything, stature, and the followers of the Bogan, as they
binding the Galaxy together. There are two sides to called it, soon found themselves in conflict with the
the Force. Peace, serenity, and knowledge form the followers of the Ashla, and soon Tython was
light side, while the dark side consists of aggression, engulfed in the Force Wars. By 25,783 BBY, the side
anger, and fear. The universe is a place of balance: of the Ashla won, and in the wake of the war, they
life and death, creation and destruction, love and formed themselves into an order of monastic knights
hate. As such, both sides of the Force are part of the dedicated to the principles of peace and harmony.
natural order. There are some beings attuned to the The Jedi had been born.
Force. Whether they understand it or not, they can
For most of the history of the Republic, the Jedi
feel the Force flowing through them. Of those that
were looked upon as defenders and protectors of
are sensitive to the Force, beings that study its ways
justice. By their example, belief in the Force was
can learn to manipulate its energy. The Jedi fall into
accepted, even if not always understood. Most
this category, using their knowledge of the Force to
beings could not perceive the Force directly; they
give them their powers. But theirs is not the only
could only see it manifest in those attuned to it,
Force-using tradition. The Sith, the Nightsisters of
such as the Jedi. There were times over the years
Dathomir, and others embrace the dark side of the
when the dark side came to the forefront, such as
Force, while a variety of alien cultures, such as Ewok
during the ancient Sith Wars, but in general the
shamans and Ithorian eco-priests, call the light side
champions of the light side helped keep the galactic
of the Force by different names.
peace.
Understanding of the Force manifests in many
ways.

DISTURBANCES IN THE FORCE


All life shines in the Force, very much the
way gravity wells in real space are reflected in
hyperspace. A single person not particularly
attuned to the Force flickers like a candle in the
night, making but the slightest impression in the
Force. A Force-user shines more brightly,
especially when manipulating the Force. Each
time a Force-user calls upon the Force, a slight
tremor ripples through it that can be perceived
by other Force-users.
Used sparingly and in harmony with the
natural balance, such ripples can barely be
detected. When a Force-user constantly calls
upon the Force to alter the world around him,
the ripples become quakes that can be felt at
great distances. Such quakes attract attention,
making those who have less refined control over
the Force or who rely on the Force too frequently
the target of more powerful Force-users. It is
believed that through such methods the Empire
was able to hunt down stray Force-users in the
years leading up to the Galactic Civil War.

The Force Through


the Ages
In 36,453 BBY, philosophers and scientists
from several star systems had gathered on
Tython to share mystical knowledge, and the

31
CHAPTER 1: SCENE
If your campaign is set in the Episode I era, then
the Force is a powerful component of everyday life.
Force-Using
The Jedi are visible, active proponents of the Force. Traditions
Regardless of what an individual may believe about Even those who don’t believe in the Force and
the Force, it's hard to deny the power and majesty aren’t particularly attuned to its flow can call upon
demonstrated by the Jedi. the Force without understanding exactly what they
Later, in the wake of the destruction of the Jedi are doing. When a stroke of amazing luck occurs, or
Order and the rise of the Empire, the Force came to fate seems to on your side and helps you accomplish
be looked upon as an arcane religion practiced by a difficult objective, it could be the Force coming to
misguided fools. The Empire outlawed the Jedi and your aid. The use of the Force by non-Force-users
attempted to stamp out anyone who demonstrated represents this unconscious, tenuous connection to
affinity for the Force, thus driving it from the day-to- the Force that all living beings share.
day workings of the Galaxy. The most prominent and well-known Force-users
If your campaign is set in the Episode IV to in the Galaxy are the Jedi. But the Jedi are not the
Episode VI era, the Force has faded from common only ones who have learned to manipulate the
knowledge. Those who still believe in the Force keep Force. These others sometimes attribute their
their skills hidden in order to avoid the notice of the abilities to sources other than the Force, such as
Empire, Even members of the Imperial hierarchy, magic or gods, but they are all using the energy to
despite the presence of Darth Vader, consider the manipulate the world around them.
Force to be outdated and insignificant compared to Other Force-using traditions include the various
the military might of the Empire. In many ways, dark side cults – including the Sith – obscure,
that's just how the Emperor wants it. Even the isolated sects such as the Witches of Dathomir and
Emperor, one of the most powerful Force-users in the the Sorcerers of Tund. Some know the Force for
Galaxy, keeps his Force abilities secret from the what it is but approach its use from a different
general public and most of his subordinates. The few direction than the Jedi. Others know the Force by a
Force-users that exist during this period are either different name. Either way, it remains the mystic
hiding from the Empire, working for the Empire, or energy that binds the Galaxy together and gives
trying to ignore the presence of the Force. The Rebel Force-users their powers.
Alliance has begun to use the Force as a rallying cry,
adopting the Jedi salutation, “May the Force be with
you,” as its own. Because of this, the few Force- The Jedi
sensitive beings that can actually use the Force begin
There is no emotion; there is peace.
to reach out to the Alliance. And, of course, Luke
There is no ignorance; there is knowledge.
Skywalker begins his training during this time.
There is no passion; there is serenity.
If your campaign is set in The New Jedi Order There is no death; there is the Force.
era, the Force has regained a place in everyday –from The Jedi Code
society and a new order of Jedi has come to
prominence under the tutelage of Luke Skywalker. For centuries, the group of philosophers that
Many beings in the New Republic, however, harbor would eventually become the Jedi contemplated the
varying degrees of mistrust and fear toward Force- mysteries of the energy field known as the Force.
users. These negative feelings are due, in part, to Eventually, some of the group's members mastered
the actions of a few rogue Jedi who have taken the the Force. After that, they dedicated themselves to
law into their own hands and have begun to rebel using their newfound skills and powers for good,
against Luke Skywalker's leadership. The memories helping those in need. In the thousands of years
of a host of dark-siders that plagued the Galaxy since that followed, the Jedi served as protectors of the
the time of Darth Vader and the Emperor add fuel to Galactic Republic. Answering to their own Jedi
the fire of fear, and the political machinations of Council and operating in concordance with the
members of the Republic Council have begun to fan Judicial Department of the office of the Supreme
the flames. Force-users of this period, then, are Chancellor, the Jedi became the guardians of peace
finding acceptance of the Force among the general and justice in the Galaxy.
population may turn into a bad thing-at least as far
as they are concerned. Tensions are already high, as The Jedi, in addition to battling interstellar
this era is marked by the opening moves in the criminals and settling galactic disputes, served as
invasion of the Yuuzhan Vong. mediators, defenders, and teachers. Because of
their sense of honor and the epic challenges they
undertook, the Jedi became legends, sewing as
symbols of the best the Republic had to offer. With

32
CHAPTER 1: SCENE

lightsabers at their sides and the power of the Force level of power exhibited in earlier or later periods.
flowing through them, the Jedi accomplished the In The New Jedi Order era, Luke Skywalker has
tasks set before them with dedication and seeming trained about 100 Jedi and identified perhaps a
invincibility. But invincibility was only an illusion. Jedi dozen others to start training. Prominent Force-
often died in the defense of freedom and justice. users such as Mara Jade Skywalker and Corran Horn
During the Rise of the Empire era (circa Episode help Skywalker train and coordinate the efforts of
I: The Phantom Menace), their were 10,000 Jedi these Jedi, while promising students such as the
serving the Republic and defending its vast territory. Solo children and Ganner Rhysode show great
They identified potential recruits early in life, usually promise for the future. Jedi characters again receive
within the first six months of a child's existence. As a higher-level mentor, who provides training and
infants, those attuned to the Force and accepted by advice between adventures.
the Jedi Council were taken to begin their training.
Older children, if identified later in life as being
Force-sensitive, were refused training in most cases; The Jedi Code
the Jedi believed that the fear and anger in older Jedi are the guardians of peace in the Galaxy.
children made them too susceptible to the dark side, Jedi use their powers to defend and protect, never
and so it was unwise to train them. All Jedi Padawans to attack others.
in this era have a mentor. Jedi respect all life, in any form.
During the Rebellion era, the Jedi purge had been Jedi serve others rather than ruling over them, for
completed. All but a handful of Force-users, let alone the good of the Galaxy.
fully trained Jedi, were exterminated or corrupted to Jedi seek to improve themselves through knowledge
the dark side and placed in the service of the and training.
Emperor. Force-sensitives, such as Luke Skywalker –from The Jedi Code
and Leia Organa, were placed in hiding and cut off
from their heritage. More powerful Force-users, such The philosophy known as the Jedi Code was
as Ben Kenobi and Yoda, purposely disappeared and created to keep young Jedi students from being
worked to stay unnoticed. Jedi characters in this era drawn to the dark side. It was taught by the Jedi
eventually attract a teacher, though the training Council to hundreds of thousands of Jedi throughout
these Force-users provide is haphazard at best. A the ages; Obi-Wan Kenobi and Master Yoda taught
would-be Jedi learns by experience, through parts of it to Luke Skywalker; and Luke Skywalker
occasional meetings with other Force-users, and passed on what he had learned to his students at
even by studying with beings who follow other Force the Jedi academy.
traditions. It's not easy, which is why Jedi in this
period are few and far between, and few reach the

33
CHAPTER 1: SCENE
At its heart, the Jedi Code provides simple flaws to avoid. Jedi instructors ask their students to
instructions for living in touch with the Force. A Jedi always keep these words in mind. The reason is
never uses the Force to gain wealth or personal simple; the Code provides instructions on how to
power. Instead, the Jedi uses the Force to find become a Jedi Master.
knowledge and enlightenment. Anger, fear, Consider the first rule: “There is no emotion;
aggression, and other negative emotions lead to the there is peace.” It is plainly a contrast,
dark side, so Jedi are taught to act only when they distinguishing the confusion of emotional
are at peace with the Force. considerations from the clear thinking of peaceful
Jedi are encouraged to find nonviolent solutions meditation-obviously, a valuable quality.
whenever possible. They should act from wisdom, But if that peace is rooted in simply being
using persuasion and counsel instead of Force unaware of some factor that would otherwise cause
powers and violence. a Jedi to feel an emotional reaction, then it is not so
When all else fails, or to save a life, a Jedi must much peace as ignorance. This is why the Code
sometimes resort to battle in order to resolve a contains the second rule: “There is no ignorance;
particularly dangerous situation. Though combat may there is knowledge.” This teaches Jedi to strive to
sometimes be the best answer, it should never be the understand all situations particularly before acting-
first option a Jedi explores. to avoid errors in judgment.
Because of their connection to the Force, the Jedi But knowing a thing well can lead one to become
sense its flow and draw upon its energy. While doing engrossed in it. An obsessive focus leads to clouding
so, a Jedi sometimes perceives disturbances in the of the mind. Thus, the third rule: “There is no
Force. These disturbances can be explained by the passion; there is serenity.” Knowing a thing
presence of powerful Force-users in the area, or objectively is knowing it as the Force knows it.
intense emotions that cry out in the Force, such as Still, students commonly argue that the only
when the life of the planet Alderaan was extinguished true objectivity is nonexistence-death. For does one
by the Death Star. There are even times when such not/affect a thing even by merely observing it? This
disturbances result in feelings of urgency or is why there is the fourth rule: “There is no death;
premonitions that spur a Jedi to a place or situation there is the Force.” The Force knows all things
where she is needed. objectively; it is serene, and it is not swayed by
emotion.
The Teachings of Thus, the Jedi Code teaches that before
undertaking any action, the Jedi should consider the
Master Odan-Urr will of the Force. Master Odan-Urr said: “With these
“Certainly a Jedi should know the Code, by word other considerations aside, all that remains is the
and by heart. But seemingly every Jedi is in some Force.” If a Jedi can act emotionlessly,
fashion negligent, from the lowest Padawan to the knowledgeably, and serenely, then he or she is
highest Master. Consequently, were someone to acting in accordance with the will of the Force.
demand, ‘What is the true meaning of the Jedi Therefore, if a Jedi acts in all things without
Code?’ the Jedi who promptly answered would be emotion, ignorance, or passion, then that Jedi is a
rare indeed.” master of the Force.
So begins the famous commentary upon the Jedi
Code by Master Odan-Urr, written almost four INTERPRETING THE CODE
thousand years before the time of Master Mace
While the Code is a straightforward map to
Windu. His musings on the proper behavior of a Jedi
mastery of the Force, it can sometimes be
formed the foundation of the Jedi Order as it was
frustrating when put into practice. The Galaxy has
known near the end of the Old Republic.
changed a great deal since the Jedi Code was first
Odan-Urr's ancient wisdom held true for defined, and a great deal more since Master Odan-
centuries. Many were taught the Jedi Code, but few Urr attempted to clarify it. Although the secret to
fully understood it. Fewer still lived by it. Full the Code is considering it thoroughly before acting,
comprehension of the Code is one of the keys to the universe often does not afford a Jedi the time to
unlocking a Jedi's mastery of the Force. do so.
Still, a Jedi can think through a great many
THE PATH WITHIN THE CODE things in advance, to better maintain the principles
of the Code when the rest of the universe is in a
At its most basic level, the Jedi Code is a set of
hurry. Over the millennia since the founding of the
guidelines explaining what virtues to prize and what
Order, Jedi Masters have recognized that there are

34
CHAPTER 1: SCENE
eight conclusions a Jedi can reach before situations When a Jedi is serving the Force, he may employ
are thrust upon him. A Jedi who understands these deception, subterfuge, misdirection, and even fraud,
eight things will, when called upon to make a quick if he does so with a righteous aim. Although most
decision, already know the will of the Force. sentient beings have a distaste for such practices,
the Force is without such emotions.
TRAINING
Do not confuse this with “moral flexibility.” A Jedi
“Jedi's training in the Force never ends.” does what needs to be done. But also remember
–Master Vodo Siosk-Baas that a Jedi is not above the law.

A wise Jedi should strive to remember that there MORALITY


is always something more to learn about the Force. The most dangerous – and debated – words ever
The Force reveals itself to those who have the desire uttered by a Jedi Master are: “A Jedi is not a
and knowledge to see it, and merely heeding the creature of morals.” This statement has
Force's will is much the same as looking at a unfortunately been translated, often by Jedi, to
bantha's toe and saying: “Now I understand mean that a Jedi can do no wrong.
banthas.” To continue to grow, a Jedi should train
What it actually means is that Jedi are not
each day.
enforcers of morality. While Jedi can bring or restore
LOYALTY order and justice, they
cannot themselves sit in
Jedi can exist in this
judgment of others. There
universe because the Force
are two reasons for this.
exists. But the Jedi Order
needs more: it requires First, the Galaxy is a
loyalty. It goes without vast place, full of cultures
saying that Jedi should be that no one Jedi can
loyal to one another. They completely understand. One
should not squabble or fight. famous story tells how a
More importantly, though, Jedi learned that a
each Jedi should be aware companion had been
that they must act in devoured by the
accordance with the wishes cannibalistic Colicoids. When
of his Master, who must in asked why the Jedi later
turn act in accordance with bargained with the very
the wishes of the Jedi same beings for starship
Council. This is not a components, she
question of seniority, but responded: “Because eating
rather of understanding the the flesh of sentient beings
will of the Force, and in this is not forbidden by the Jedi
regard, the members of the Code - but to the Colicoids,
Jedi Council are the not eating the flesh of
recognized experts. sentient beings is considered a sign of insanity.” This
Jedi recognized that punishing the Colicoids for
INTEGRITY following their nature would be acting out of
A Jedi's responsibility to the Force is to be honest emotion and ignorance. Similarly, not procuring a
with himself. So long as the Jedi is not acting for his badly needed engine part would have been
own self-interest and observes the Code, they are punishing herself out of guilt.
obeying the will of the Force. Master Odan-Urr The second reason is that judgment leads to
lamented the misconceptions of those who believed vengeance, and vengeance leads to the dark side.
that Jedi should be morally superior: “Many feel that This is easy to understand, though not so easy to
a Jedi should be scrupulously honest, never taking practice. Should a known murderer be allowed to go
advantage, and never withholding information. This free? Should a man intent on murder be killed? To
is nonsense.” answer either question, a Jedi must first know the
A Jedi can and should offer advice to those who will of the Force. Neither decision can be made
need it. From a certain point of view, a Jedi is not hastily, except where lives are threatened by
being dishonest if he allows people to believe what inaction.
they wish to believe. It is not incumbent upon the At the same time, while not judges, Jedi can be
Jedi to convince anyone to follow his advice. mediators. It is a role they are suited for, and one

35
CHAPTER 1: SCENE
that works in accord with the Force since mediation BRAVERY
leads to balance. “To be brave in battle proves nothing. Bravery itself
proves nothing. A Jedi should be prepared to put
MEDITATION aside fear, regret, and uncertainty and either fight,
“Every Jedi should spend time meditating each day run, surrender, or die.”
on the will of the Force. The reason for this is simple: –Master Odan-Urr
if one has unwittingly acted contrary to the will of the
Force, recognizing the mistake soon after may still
Younger Jedi commonly mistake bravery as the
give one time to make amends. ”
opposite of fear. Since fear leads to the dark side,
–Master Odan-Urr
they reason, bravery is armor against the dark side.
This isn’t so. If a Jedi is mindful of the will of the
What Master Odan-Urr left unsaid was that by Force, he will know whether it is best to stand his
regularly examining one's own motivations, a Jedi ground, or flee, or even to offer truce. Remember
could be certain that she was not allowing emotion, that bravery itself is an emotion, and a Jedi should
ignorance, or passion to intrude upon her clarity. A be at peace-even in the midst of war.
Jedi who has no time to meditate may more easily
become lost. More to the point, a Jedi who refuses to FIGHTING
meditate may already know that her motivations are “If a Jedi ignites his lightsaber, he must be ready to
not pure, and is thus lying to herself. As Master Yoda take a life. If he is not so prepared, he must keep
once said: “The Jedi who heeds not the counsel of his weapon aside.”
the Force, to the dark side listens.” –Master Odan-Urr
DISCRETION
Conflict is a fact of life in the Galaxy for far too
“The Galaxy will live in tranquility if certain matters
many beings, and no Jedi can hope to remain apart
are a bit overlooked or left unheard. ”
from it. But a Jedi need not embrace conflict. As
–Master Odan-Urr
Master Yoda teaches: “If a weapon you show, ‘A
warrior am I!’ you say. And who is best must all
Though Master Odan-Urr believed in justice, he other warriors know of you.” So, to avoid
also understood that it was sometimes necessary for unnecessary fighting, a Jedi should not advertise
a Jedi to practice discretion. Some have seen this as their skill. But when is it necessary to fight? The
a sign of Jedi partisanship. Others, particularly law Force will show a Jedi when they have no other
enforcement agencies, believe that Jedi ignore small options, and a wise Jedi trusts the Force in this
crimes in order to apprehend greater criminals. regard. When fighting, is it necessary to use one's
Obviously, neither of these is true. lightsaber?
The truth is that Jedi Knights are suffered The answer is no. A lightsaber is an intimidating
throughout the Galaxy-despite their facility with the weapon - but it is not a tool for intimidation. This is
Force. This is because they do not actively interfere what Odan-Urr meant. Do not use a lightsaber to
with the lives of the common people. Jedi stand for create fear in an opponent. Use it to end the fight as
order and justice, and these qualities do not begin quickly and mercifully as possible. If this means
with the misdeeds of the few. The goal of the Jedi destroying a foe, so be it. But if a Jedi can end a
should be to create and preserve an atmosphere fight without killing an opponent, so much the
where justice can flourish, rather than to try to better. The best Jedi can avert injury altogether, with
create justice themselves. only a word.
Master Yoda often said that, should the Republic In the past, some Jedi have taken this to mean
ever challenge the Jedi Order's right to exist, the that they should carry a second, less deadly
support of the common citizen would see them weapon. There is no such thing. If a weapon cannot
through: “If fear us they do, help us they will not. If kill, it is not truly a weapon. While a blaster can let a
hate us they do, hunt us they will.” Jedi attack from a distance, it is just as effective -
and more in keeping with the Jedi Code - to use the
Force instead.

36
CHAPTER 1: SCENE
DEPENDENCE Hyperspace War, the first of a long series of conflicts
“Do not come to rely on the Force to the detriment of that ravaged the galaxy over the next few millennia.
your other senses and abilities. ” Eventually, the Sith Empire (now known as the "Old
–Master Odan-Urr Sith") was destroyed, and all it left behind were
ancient holocrons and the ruined tombs and temples
While not part of Odan-Urr's Jedi Code on Korriban, Yavin 4, and a handful of other planets
commentary, this bit of wisdom from the Jedi Master throughout the galaxy.
is often added to any instruction using his words and The current incarnation of the Sith (the "New
methods. It warns Jedi students to develop their Sith") is the result of another Dark Jedi who broke
other talents and abilities, to not rely solely on the away from the order. Two thousand years before the
Force. To use the Force to accomplish every Battle of Yavin, this Dark Jedi had come to the
mundane task is to trivialize it. Using the Force isn’t understanding that the true power of the Force lay
the only solution to every problem; sometimes, it not through contemplation and passivity but by
isn’t even the best solution. That's where a Jedi's tapping into one's emotions and the dark side.
other skills and talents come in. Jedi training consists Renaming himself Darth Ruin, he stole a Sith
of many exercises; mastering the Force is only a part Holocron from the archives of the Jedi order and
of that training. The student also learns to run, jump, began gathering followers to his banner. Awakening
climb, fight, swim, and think. These exercises could beliefs from the dark past, the new Sith cult
be made easier by using the Force, but this would be continued to grow, driven by the promise of new
to the detriment of the Jedi's overall experience. powers attainable by tapping into the hateful
A Jedi needs to learn their capabilities without energies of the dark side. It was only a matter of
the Force so that he can truly know himself and also time before the order self-destructed. Internecine
understand what those without the Force are capable struggles by power-hungry Sith practitioners
of accomplishing. Using the Force because it's dwindled their numbers. Weakened by infighting, the
convenient, even when other methods might be Sith were easily wiped out by the Jedi at the Battle
more sensible, falls dangerously close to the dark of Ruusan, one thousand years after Darth Ruin
side. It's only one step removed from using the Force founded the order.
to achieve personal wealth and power, and that's However, one Sith had the cunning to survive.
definitely a corruption of the Force. Darth Bane restructured the cult so that there could
only be two - no more, no less: a master and an
apprentice. Bane adopted cunning, subterfuge, and
The Sith stealth as the fundamental tenets of the new Sith
Peace is a lie, there is only passion. order. Bane took an apprentice. When that
Through passion, I gain apprentice succeeded him,
strength. that new Sith Lord would
Through strength, I gain power. take an apprentice. Thus,
Through power, I gain victory. the Sith quietly continued for
Through victory, my chains are centuries, until the time of
broken. Darth Sidious.
The Force shall free me. With great cunning and
–-from The Sith Code treachery, Sidious fomented
a galactic civil war within the
An ancient order of Force- Republic, seized control of
users devoted to the dark side the Galactic Senate, wiped
and determined to destroy the out the Jedi order, and
Jedi, the Sith have existed in replaced the Old Republic
many forms throughout the with the Galactic Empire.
history of the Galaxy. The With Sidious as the Emperor
original Sith were a near-Human and Darth Vader as his loyal
population on Korriban, subjugated and ruled by apprentice, the Sith ruled the galaxy and plunged it
outcast Dark Jedi several thousand years before the into darkness. It remained so for decades until a
Battle of Yavin. The name "Sith" eventually came to new hope arose to bring Darth Vader back from the
refer to the dark side cult that ruled the Sith people dark side and extinguish the menace of the Sith.
(that is, the "Lords of the Sith").
When the Old Republic discovered the Sith
Empire thousands of years later, it led to the Great

37
CHAPTER 1: SCENE

Races of the ERA NOTES: Races

Galaxy Nonhuman characters have


restrictions placed upon them, depending on
some

the era in which your campaign is set. These


The Star Wars galaxy contains a bewildering restrictions are described below.
variety of races, each with its own unique outlook The Rise of the Empire (50 to 0 years before
and civilization. Although Humans dominate the Episode IV)
known galaxy, there are many intelligent alien races During the time that saw the erosion of the
that can be encountered wherever you travel. Old Republic and the rise of the Empire,
Humans live among the Core Worlds, throughout including the period around Episodes I to III, all
the Mid Rim, and even on the worlds of the Outer species participated in a more or less
Rim Territories. Most of the alien races have their cosmopolitan galaxy. The only restrictions on
own homeworlds and colonies, but individuals can be your choice of an alien species in this time
found anywhere, thanks to the prevalence of frame refer to species that have not yet "been
hyperspace travel. The promise of profit and power
discovered" by the galaxy at large.
often lure members of all races to the same areas,
The Rebellion (0 to 5 years after Episode IV)
including space-ports and metropolitan cities.
The Empire was particularly entrenched with
Sometimes it's easy to believe that all Rodians anti-alien sentiments.
are outlaws or all Wookiees are short-tempered, but During this period of galactic history, most
the truth is that every member of every races is alien species were either enslaved or
unique. Depending on the era in which your
subjugated by the Empire. In the Outer Rim,
campaign is set, nonhuman races have different
nonhumans continued to carry on their lives as
social advantages or disadvantages, as explained in
the Era Notes: Races sidebar.
normally as they were able, but in the more
civilized regions, nonhumans were relegated to
In addition to the 5 playable races presented in the status of second-class citizens, or worse.
this Chapter, and the other common races to expand
Many aliens joined the Rebellion, fighting
upon, the GM has rules for adding new races to the
alongside humans in an effort to throw off the
game in the final chapter: Drama.
shackles of oppression and tyranny. Free
Wookiees rarely appear due to their status as
Humans slaves of the Empire.
Late in this era, with the decline of the
Humans dominate the Core Worlds and can be
Empire and the birth of the New Republic,
found in virtually every corner of the galaxy. They
nonhumans once again take a prominent and
are the ancestors of early spacefaring pioneers,
conquerors, traders, travelers, and refugees.
equal role in the affairs of the galaxy.
Humans have always been people on the move. The New Jedi Order (25+ years after
Episode IV)
As a result, they can be found on almost
All alien species are available without
every inhabited planet. As a race, Humans
restriction in this time frame.
are physically, culturally, and politically
diverse. Hardy or fine, light-skinned or dark,
Humans remain one of the most dominant
races throughout all eras of play. amassing power, wealth, and fame. More than
any other races, Humans champion causes
Human personality runs the gamut of
rather than territories or groups.
possibilities, though members of this
races tend to be highly adaptable, Physical Description: Humans average
tenacious, and willing to keep about 1.8 meters tall. Skin shades run
striving no matter the odds. They from nearly black to very pale, hair from
are flexible and ambitious, diverse in their black to blond. Men are usually taller and
tastes, morals, customs, and habits. heavier than women. Humans achieve maturity
about the age of 15 and rarely live beyond 100.
Humans aren't afraid to try anything,
and Human adventurers are the most Homeworlds: Various, including Coruscant,
audacious, daring, and ambitious members Corellia, Naboo, Tatooine, and Alderaan.
of an audacious, daring, and ambitious Languages: Human language is refered in game
races. A Human can earn glory by as Basic. Humans often learn other

38
CHAPTER 1: SCENE
languages as well, including obscure ones. Physical Description: Cereans average about 2
Benefit: +1 to any Trait (except Force). meters tall, with elongated craniums housing binary
brains. They have a maturity rate and life span
Common Advantages: Bland (-1), Military Rank
similar to those of Humans.
(-1).
Homeworld: The blissful planet Cerea (see
Common Disadvantages: -
page 16).
Languages: Cereans speak, read, and write
Cereans Cerean and Basic.
Cereans are a sophisticated and cultured Benefit: +1 Intelligence.
humanoid race native to Cerea, a world on the Common Advantages: Centered (-1), Clear
fringes of known space. Their elongated heads Thinker (-1), Indomitable Will (-1), Precise Memory
distinguish them from most other humanoid races. (-1), Sage (-1).
Cereans established contact with the rest of the Common Disadvantages: Contrary (+1).
galaxy shortly before the Galactic Republic was
transformed into the Empire, swiftly gaining fame as
expert astrogators, cryptographers, and economists. Duros
Few patterns or trends escape the notice of a Tall, hairless humanoids from the Duro system,
Cerean. Duros were one of the first races to become a major
Cerean society is matriarchal, influence in the Galactic Republic, and many
and the Cerean culture's traditional respected scholars credited the Duros with creating
values emphasize living in the first hyperdrive. The Duros have a natural
harmony with nature and affinity for space travel, possessing an innate grasp
minimizing any impact on of the mathematical underpinnings of astrogational
the environment from computations. Many tales are swapped in cantinas
technology. The peaceful about Duros astrogators calculating the coordinates
philosophies of the Jedi appeal for supposedly impossible jumps in their heads.
to Cereans, and many join the Although not as numerous as Humans, the Duros
Order. are almost as omnipresent; all but the
Cereans who become smallest settlements in known space
adventurers do so in spite of feature Duros populations.
their peaceful traditions. The Duros races has existed on
Still, when a cause or other worlds in isolation from the
situation leads down this rest of their kind, evolving in slight
path, a Cerean tries to different directions from the
keep these traditions baseline races. The most populous
intact, avoiding and well-known near-Duros races
aggression when possible. are the Neimoidians, a people
In the waning days of the Old Republic, a rarely encountered during the
generation of Cerean youths rebelled against their Rebellion era.
elders and sought out the culture and technology of Duros adventurers include
the galaxy at large, leading to a conflict within their hyperspace explorers, star charters,
society that resulted in bloody uprisings. Despite and spacers of all descriptions.
their isolationist views, many Cereans have risen to They also tend to gravitate
positions of prominence, though their decision to toward the sciences, including
leave the home planet has made them outsiders in engineering and astrogation. Some
the eyes of their own people. Duros shun exploration in favor of smuggling and
The binary brain allows a Cerean to constantly trading, and a small number go into diplomatic
weigh both sides in any disagreement and give two professions.
points of view equal consideration. This ability Personality: A Duros tends to be intense and
extends even to issues surrounding the Force, and a adventurous, always seeking to learn what's at the
Cerean Force-user often contemplates the light side end of the next hyperspace jump. They are a proud,
and the dark side simultaneously. self-sufficient, fun-loving people who also have a
Personality: Cereans tend to be calm, rational, tendency toward gregariousness.
and extremely logical. Physical Description: Duros average about 1.8
meters tall. They are hairless, with large eyes and

39
CHAPTER 1: SCENE
wide, lipless mouths. Skin color ranges from blue- Common Advantages: Large (-1), The Voice (-
gray to deep azure. 1), Way of the Land: Forest (-1).
Homeworld: The orbiting cities of the Duro Common Disadvantages: Ascetic (+1), Driven
system. (+1), Soft-Hearted (+2).
Languages: Duros speak and are literate in
Durese and Basic.
Benefit: +1 Intelligence.
Kel-Dor
The Kel-Dor evolved on Dorin, a world with an
Common Advantages: Absolute Direction (-1),
atmosphere consisting mostly of helium and a gas
Common Disadvantages: Fascination (+1), that is unique to that world. As such, Kel-Dor cannot
breathe on planets with common nitrogen/oxygen
Ithorians atmospheres. Conversely, Dorin's atmosphere is
toxic to most nonnative life forms.
Ithorians are tall humanoids whose appearance On other planets, Kel-Dor dwellings provide their
leads many to refer to them colloquially as native atmosphere (store in large tanks). When
"Hammerheads." Peaceful and gentle, Ithorians are outside, Kel Dor must wear breath masks and
widely recognized as talented artists, brilliant goggles. They can neither see nor breathe without
agricultural engineers, and skilled diplomats. these devices. Most Kel-Dor breath masks include
Ithorians are perhaps the greatest ecologists in vocoders that amplify the wearer's speech; while
the galaxy, devoting their technology to preserving their vocal cords function normally in their
the natural beauty of their homeworld's jungles. native atmosphere, Kel Dor must shout
They live in "herds," dwelling in cities that hover to produce sound in other
above the surface of their planet and striving to environments. Their eyesight, however,
maintain the ecological balance in the "Mother is enhanced when they are away from
Jungle." Dorin.
Ithorians also travel the galaxy in Kel-Dor commonly become
massive "herd ships," diplomats, bounty hunters, and
masterpieces of environmental Jedi. Given their altruism and
engineering that carry a perfect sense of justice, many enter law
replica of their native jungle. enforcement.
Many look forward to trading Personality: Calm and kind, the
for the exotic wares the Kel Dor never turn away a being in
Ithorians bring from distant need. Still, most believe in quick,
planets. simple justice (even engaging in
Ithorians tend to vigilantism).
concentrate on peaceful Physical description: The
professions. They love to average Kel Dor stands between
meet new beings and see new 1.6 and 2 meters tall. Their skin ranges from peach
places. Often, wanderlust leads to deep red, and most have black eyes.
them to explore the greater galaxy
Homeworld: The technological planet of Dorin
for a time before they eventually
(see page 17).
return home.
Languages: The Kel Dor speak, read, and write
Personality: Ithorians
Kel Dor and Basic.
tend to be calm, peaceful,
tranquil, and gentle. Benefit: +1 Willpower.
Physical Description: Ithorians are humanoid, Common Advantages: Keen Senses (+1).
ranging in height from 1.8 to 2.3 meters tall, with Common Disadvantages: Contrary (+1),
long necks that curl forward and end in dome-shaped Idealistic (+1),
heads. They have two mouths, one on each side of
their neck, producing a stereo effect when they talk.
Homeworld: Ithor (see Star Wars Saga Edition,
Mon Calamari
page 20), or a specific herd ship. Amphibious land-dwellers, the Mon Calamari
Language: Ithorians speak stereophonic share their Outer Rim homeworld with the aquatic
Ithorese and Basic. Quarren. They tend to be soft-spoken but vigorously
defend causes that inspire them. Mon Calamari
Benefit: +1 Awareness.

40
CHAPTER 1: SCENE
suffered under great oppression under the Galactic bounty hunting as the most honorable profession in
Empire; thus, it was one of the first worlds to declare existence, and many have found great success in
support for the Rebel Alliance. this field.
Mon Calamari are widely recognized for their Rodian adventurers leave their homeworld to
keen analytical and organizational abilities, and they improve their skills, hoping to one day return and
have developed a reputation as being among the claim the title of Hunt Master. To this end, they take
foremost ship designers in the galaxy. They see on roles that allow them to flex their hunting skills
everything they create as a work of art, not just as a and increase their battle prowess, most commonly
tool or weapon. working as bounty hunters or mercenaries.
Mon Calamari seek their Personality: Rodians tend to be violent,
dreams among the stars. tenacious, and dedicated.
They are idealistic and Physical Description: Humanoid, with
daring, often attaching multifaceted eyes, a tapered snout, and deep green
themselves to causes that skin, the average Rodian stands 1.6 meters tall.
seem hopeless or lost right
Homeworld: The industrial world of Rodia (see
from the start. They strive to
page 22).
prove that even thinkers and
dreamers can be brave and Languages: Rodians speak, read, and write
daring when the need arises. Rodese and Basic, but many learn to speak Huttese
as well.
Personality: Creative,
quiet, and inquisitive, the Mon Benefit: +1 Accuracy.
Calamari are dreamers who cherish Common Advantages: Keen Senses (-1),
peace but aren't afraid to fight for Point-Blank Killer (-1), Quick (-1).
the causes they believe in. Common Disadvantages: Anti-social (+1),
Physical Description: The Brash (+1), Insensitive (+1).
average Mon Calamari stands 1.8 meters
tall. They have high-domed heads, large eyes, and
smooth, mottled skin. Sullustans
Homeworld: The watery world of Mon Calamar To survive the natural perils of
(see, page 20). their harsh, volcanic homeworld, the
Languages: The Mon Calamari speak, read, and Sullustans evolved in the planet's
write Mon Calamarian and Basic. They tend to learn numerous caves. They prefer to
Quarrenese as well. dwell underground, constructing
highly advanced cities of such
great beauty that wealthy
Rodians sightseers come from allover the
galaxy to visit them. Living
Rodians hail from the Tyrius star
underground helped the Sullustans
system in the Mid Rim, their
to develop acute senses, and they are
homeworld humid and choked
renowned for their navigational and
with heavy rain forests teeming
piloting skills.
with dangerous life forms. In this
hostile environment, the Rodians This friendly,
evolved into brutal hunters and killers gregarious races enjoys
to survive. As a result, Rodian culture interacting with unique, unusual,
centers around the concept of "the and interesting beings. When Old
hunt." Republic scouts first visited their homeworld, the
Sullustans quickly embraced galactic civilization. The
Their art glorifies violence and the
Sullustan manufacturing company SoroSuub is one
act of stalking prey. The more
of the largest non-Human-owned interstellar
intelligent and dangerous a
corporations in the galaxy. In fact, the company is
hunter's prey, the more
so powerful that it has become the official
honorable the hunt. Rodians
government of Sullust, and more than half of the
have numerous annual festivals
planet's population is on its payroll.
that exist solely to honor such
activities. Since joining the rest of the galaxy's Sullustan adventurers enjoy exploring the
spacefaring species, the Rodians have come to view galaxy, conducting business, and pulling pranks to

41
CHAPTER 1: SCENE
see how others react. They are inquisitive and love Homeworld: Trandosha (see page 23).
to discover things through personal experience, Language: Trandoshans speak, read, and write
sometimes being a bit reckless. Dosh and Basic.
Personality: Sullustans tend to be pragmatic, Benefit: +1 Strength.
pleasant, and fond of practical jokes.
Common Advantages: Keen Senses (-1),
Physical Description: Humanoid with large Point-Blank Killer (-1), There is no Death (-1).
round eyes, big ears, and jowls, the average
Common Disadvantages: Anti-social (+1),
Sullustan stands 1.5 meters tall.
Rivalry (+1), Sworn Enemy (+1).
Homeworld: The volcanic, technological world
Sullust (see page 23).
Languages: Sullustans speak, read, and write Twi'Leks
Sullustese and Basic. From the dry, rocky world of Ryloth, Twi'leks
Benefit: +1 Stamina. have made a place for themselves along the galactic
Common Advantages: Absolute Direction (-1), rim. These tall, thin humanoids include a variety of
Allies (-1), There is no Death (-1). distinct subraces, but are all instantly recognizable
by the tentacular "head-tails" (called
Common Disadvantages: Fascination (+1),
lekku) that protrude from the
Small (+1), Spoiled (+1).
backs of their heads. Sly,
calculating beings, Twi'leks
Trandoshans prefer to avoid trouble and stick
to the shadows until an
The reptilian Trandoshans are known for their opportunity to act without undue
great strength and warlike natures. Many of these danger to themselves presents
beings dedicate themselves to martial training, and itself. Their entrepreneurial spirit
some follow the path of the hunter frequently leads them to positions
on their native world. A few have of influence, and Twi'lek corporate
even become renowned (or executives and ambassadors are
infamous) bounty hunters in galactic no less common than
society. Trandoshans have a long- unscrupulous Twi'lek freighter
standing enmity with Wookiees, captains and crime lords.
and the two races have fought
Twi'lek adventurers
often over the centuries.
generally prefer to work
Trandoshans (who behind the scenes, letting
refer to themselves as others stand in the full light of
'Tdoshok") have day. Many wind up in business
supersensitive eyes that can see (whether legal or illegal), performing
into the infrared range. They as entertainers, or even serving as diplomats.
shed their skin several times
Personality: Twi'leks are calculating, pragmatic,
in the span of their lives and
and charismatic people. Generally, they try to avoid
can even regenerate lost
being swept up in open conflict, preferring instead to
limbs, but their clawed
duck into the shadows where they can observe,
hands have difficulty with
plan, and prepare to profit from the outcome.
fine manipulation of objects.
Physical Description: Humanoids with long
A Trandoshan adventurer craves the thrill of
head-tails, the average Twi'lek stands between 1.6
battle. Some leave Dosha to become bodyguards or
and 2 meters tall. Skin tones include white, green,
mercenaries. Others set out to find new places to
blue, red, and orange, among others.
hunt and explore. A few use their warrior traditions
to become soldiers, some even developing into Homeworld: Twi'leks come from the planet
bounty hunters as time goes by. Ryloth (see page 22).
Personality: Violent, brutal, and driven, Languages: Twi'leks speak, read, and write Ryl.
Trandoshans love to compete but can show They can also communicate with one another using
compassion and mercy as the situation warrants. their lekku (a form of sign language). Some also
learn Huttese.
Physical Description: Trandoshans range from
1.8 to 2.1 meters tall. Their scaly hides offer Benefit: +1 Charisma
additional defense against attacks.

42
CHAPTER 1: SCENE
Common Advantages: Allies (-1), Appearance: space flight. When Duros scouts began exploring the
Attractive (-1), Appearance: Stunning (-1), Mid Rim Territories, they encountered Zabrak in
Dangerous Beauty (-1), Linguist (-1), Natural eight sovereign colonies in five different systems.
Immunities (-1). Though subjugated under the harsh rule of the
Common Disadvantages: Coward (+1), Empire, the Zabrak colonies eventually regained
Insensitive (+1), Lustful (+1), Weak Mind (+1). their independence.
Zabrak possess a great amount of confidence,
and they believe that there is
Wookiees nothing they can't accomplish.
Wookiees are widely recognized as one of the While this innate attitude could
strongest and fiercest intelligent races in the galaxy. lead to feelings of superiority,
Wookiees have many customs and traditions that most Zabrak don't look down on
revolve around honor and loyalty, including the others. They believe in
special bond called the honor family and themselves and are proud and
the sacred pledge called the life debt. A strong, but they rarely project
Wookiee never uses their or her any negativity toward those
climbing claws in combat; doing this is of other races.
considered dishonorable and a sign of Zabrak adventurers love to
madness. explore the galaxy. No
Wookiee adventurers usually challenge is too big to deter a
start out as wanderers or Zabrak. They range from
explorers, but some find this scoundrels on distant colony
path by forming an honor worlds, to noble diplomats and
family with (or owing a life debt merchants, to scouts, soldiers,
to) other adventures. and even Jedi.
Personality: Wookiees tend Personality: Zabrak tend
to be honorable, rash, loyal, and to be dedicated, intense, and
short-tempered. focused, sometimes appearing obsessive and single-
minded to other races.
Physical Description: Wookiees
are large furry bipeds ranging in Physical Description: Humanoid, distinguished
height from 2 to 2.3 meters. by patterns of vestigial horns atop their heads. The
average Zabrak stands 1.8 meters tall.
Homeworld: The forest world
of Kashyyyk (see page 20). Homeworld: Iridonia (see page 19) or one of
eight colonies in the Mid Rim region of space.
Language: Wookiees speak
Shyriiwook, consisting of complex Language: Zabrak speak, read, and write
grunts and growls. They understand Basic Iridonian.
but lack the ability to speak it. Benefit: +1 Willpower
Benefit: +1 Strength. Common Advantages: Appearance: Unnerving
Common Advantages: Appearance: Frightful (- (-1), Combat Reflexes (-1), Keen Senses (-1), Pain
1), Fast Healing (-1), Firm Grip (-1), Large (-1), Tolerance (-1), Unshakable (-1).
Sacred Blade (wookiee only). Common Disadvantages: Driven (+1),
Common Disadvantages: Bad Reputation (+1), Fascination (+1), Idealistic (+1), Overconfident
Brash (+1), Obligation (+1). (+1).

Zabrak
The Zabrak are an early spacefaring race
distinguished by patterns of vestigial horns on their
heads. Zabrak hail from many worlds and have been
spacefarers for so long that they define themselves
and each other according to their colony of origin.
The harshness of Iridonia, their homeworld, forged in
the Zabrak an iron will to survive. Driven to escape
their world, they sought to obtain the knowledge of

43

You might also like