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CALCULATOR 5vs5
CALCULATOR 5vs5
B15 B16 B17 B18 B19 B20 B21 B22 B23 B24 B25 B26 B27 B28 B29 B30 B31
C16 C17 C18 C19 C20 C21 C22 C23 C24 C25 C26 C27 C28 C29 C30 C31 C32
D15 D16 D17 D18 D19 D20 D21 D22 D23 D24 D25 D26 D27 D28 D29 D30 D31
E16 E17 E18 E19 E20 E21 E22 E23 E24 E25 E26 E27 E28 E29 E30 E31 E32
F15 F16 F17 F18 F19 F20 F21 F22 F23 F24 F25 F26 F27 F28 F29 F30 F31
G16 G17 G18 G19 G20 G21 G22 G23 G24 G25 G26 G27 G28 G29 G30 G31 G32
H15 H16 H17 H18 H19 H20 H21 H22 H23 H24 H25 H26 H27 H28 H29 H30 H31
I16 I17 I18 I19 I20 I21 I22 I23 I24 I25 I26 I27 I28 I29 I30 I31 I32
J15 J16 J17 J18 J19 J20 J21 J22 J23 J24 J25 J26 J27 J28 J29 J30 J31
K16 K17 K18 K19 K20 K21 K22 K23 K24 K25 K26 K27 K28 K29 K30 K31 K32
L15 L16 L17 L18 L19 L20 L21 L22 L23 L24 L25 L26 L27 L28 L29 L30 L31
M16 M17 M18 M19 M20 M21 M22 M23 M24 M25 M26 M27 M28 M29 M30 M31 M32
N15 N16 N17 N18 N19 N20 N21 N22 N23 N24 N25 N26 N27 N28 N29 N30 N31
O16 O17 O18 O19 O20 O21 O22 O23 O24 O25 O26 O27 O28 O29 O30 O31 O32
P15 P16 P17 P18 P19 P20 P21 P22 P23 P24 P25 P26 P27 P28 P29 P30 P31
Q16 Q17 Q18 Q19 Q20 Q21 Q22 Q23 Q24 Q25 Q26 Q27 Q28 Q29 Q30 Q31 Q32
R15 R16 R17 R18 R19 R20 R21 R22 R23 R24 R25 R26 R27 R28 R29 R30 R31
S16 S17 S18 S19 S20 S21 S22 S23 S24 S25 S26 S27 S28 S29 S30 S31 S32
T15 T16 T17 T18 T19 T20 T21 T22 T23 T24 T25 T26 T27 T28 T29 T30 T31
U16 U17 U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32
V15 V16 V17 V18 V19 V20 V21 V22 V23 V24 V25 V26 V27 V28 V29 V30 V31
A32 A33 A34 A35 A36 A37 A38 A39 A40
B31 B32 B33 B34 B35 B36 B37 B38 B39 B40
D31 D32 D33 D34 D35 D36 D37 D38 D39 D40
F31 F32 F33 F34 F35 F36 F37 F38 F39 F40
H31 H32 H33 H34 H35 H36 H37 H38 H39 H40
J31 J32 J33 J34 J35 J36 J37 J38 J39 J40
L31 L32 L33 L34 L35 L36 L37 L38 L39 L40
N31 N32 N33 N34 N35 N36 N37 N38 N39 N40
P31 P32 P33 P34 P35 P36 P37 P38 P39 P40
R31 R32 R33 R34 R35 R36 R37 R38 R39 R40
T31 T32 T33 T34 T35 T36 T37 T38 T39 T40
V31 V32 V33 V34 V35 V36 V37 V38 V39 V40
10 10 10 10 10 10 10 10 10 10
Player1
4 9 9 9 9 9 9 9 9 9 9 Equipped:
5 Primary
7
8 8 8 8 8 8 8 8 8 8 Offen-
sive: 16
8 7 7 7 7 7 7 7 7 7 7 P.D.: S.D.:
9 3 4
6 6 6 6 6 6 6 6 6 6 P.ARM S.ARM
6 3 1 3
5 5 5 5 5 5 5 5 5 5 AST MNT
13 13
4 4 4 4 4 4 4 4 4 4
3 3 3 3 3 3 3 3 3 3 8
2 2 2 2 2 2 2 2 2 2
1 1 1 1 1 1 1 1 1 1
Player 6
0 0 0 0 0 0 0 0 0 0 Equipped:
Primary
5 5 5 5 5 5 5 5 5 5 Offen-
sive: 17
4 4 4 4 4 4 4 4 4 4 P.D.: S.D.:
3 4
3 3 3 3 3 3 3 3 3 3 P.ARM S.ARM
1 3
2 2 2 2 2 2 2 2 2 2 AST MNT
14 14
1 1 1 1 1 1 1 1 1 1
0 0 0 0 0 0 0 0 0 0 9
AP AP AP
Player1 3 0
Player 2 3 0
Player 3 3 0
Player 4
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
16 Deffen-
sive: 16 ARROW
3 0
Offen-
sive: 10 Deffen-
sive: 10 ARROW
3 0
Offen-
sive: 15 Deffen-
sive: 15 ARROW
3 0
Offen-
sive: 15
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.: S.D.:
4 3 5 4 0 3 4 3 5 4 0 3 4 3 5 4 0 3 4
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM S.ARM
3 2 5 5 0 1 3 2 5 5 0 1 3 2 5 5 0 1 3
MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST MNT
13 0 5 10 0 7 7 0 5 10 0 12 12 0 5 10 0 12 12
INI REG-> RES INI REG-> RES INI REG-> RES
8 13
1
1
REG->
0
1 0
ST
5 0
2 7
-1 0
1
REG->
1 0
ST
5 0
7 12
-6 0
1
REG->
1 0
ST
5 0
7
AP AP AP
Player 6 3 0
Player 7 3 0
Player 8 3 0
Player 9
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
17 Deffen-
sive: 17 ARROW
3 0
Offen-
sive: 13 Deffen-
sive: 13 ARROW
3 0
Offen-
sive: 16 Deffen-
sive: 16 ARROW
3 0
Offen-
sive: 10
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK P.D.: S.D.:
4 3 5 4 0 3 4 3 5 4 0 3 4 3 5 4 0 3 4
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP: P.ARM S.ARM
3 2 5 5 0 1 3 2 5 5 0 1 3 3 5 5 0 1 3
MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST MNT M.ARM SCP PT AST MNT
14 0 5 10 0 5 5 5 0 10 0 13 12 0 5 10 0 2 2
INI REG-> RES INI REG-> RES INI REG-> RES
9 14
1
1
REG->
0
1 0
ST
5 0
5 10
3 5
1
REG->
1 0
ST
0 0
8 13
-3 0
1
REG->
1 0
ST
5 0
2
AP AP
Player 4 3 0
Player 5 3 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
15 Deffen-
sive: 15 ARROW
3 0
Offen-
sive: 11 Deffen-
sive: 11 ARROW
3 0
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK
4 3 5 4 0 3 4 3 5 4 0
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP:
3 2 5 5 0 1 3 2 5 5 0
MNT M.ARM SCP PT AST MNT M.ARM SCP PT
12 0 5 10 0 8 8 0 5 10 0
INI REG-> RES INI REG-> RES
7 12
-5
1
REG->
0
1 0
ST
5 0
3 8
-2 0
1
REG->
1 0
ST
5 0
AP AP
Player 9 3 0
Player 10 3 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
Equipped:
Primary
REA:
3 4 AMMO
1 0
10 Deffen-
sive: 10 ARROW
3 0
Offen-
sive: 14 Deffen-
sive: 14 ARROW
3 0
S.D.: B.D.: POISE LCK P.D.: S.D.: B.D.: POISE LCK
4 3 5 4 0 3 4 3 5 4 0
S.ARM B.ARM FOCUS HP: P.ARM S.ARM B.ARM FOCUS HP:
3 2 5 5 0 1 3 2 5 5 0
MNT M.ARM SCP PT AST MNT M.ARM SCP PT
2 5 5 10 0 11 11 0 5 10 0
INI REG-> RES INI REG-> RES
2 7
4
1
REG->
0
1 0
ST
5 0
6 11
-1 0
1
REG->
1 0
ST
5 0
Status 690 Player1 Status 690 Player 2
Age: 23 Species: H Age: 5 Species: H Age:
Gender: f Background: Gender: f Background: Gender:
Size: hb Wealth: 15 Size: hb Wealth: 15 Size:
STR: 5 5 STR*: 0 HP: 5 ATK: 5 STR: 5 5 STR*: 0 HP: 5 ATK: 5 STR:
AGL: 5 5 AGL*: 0 PT: 10 DEF: 5 AGL: 5 5 AGL*: 0 PT: 10 DEF: 5 AGL:
END: 5 5 END*: 0 AE: 5 AIM: 5 END: 5 5 END*: 0 AE: 5 AIM: 5 END:
DEX: 5 5 DEX*: 0 FH: 5 EVA: 5 DEX: 5 5 DEX*: 0 FH: 5 EVA: 5 DEX:
PER: 5 5 PER*: 0 RG: 5 MAG: 5 PER: 5 5 PER*: 0 RG: 5 MAG: 5 PER:
CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR: 5 5 CHR*: 0 SR: 5 ARC: 0 CHR:
INT: 5 5 INT*: 0 ST: 5 MNT: 5 INT: 5 5 INT*: 0 ST: 5 MNT: 5 INT:
WPR: 5 5 WPR*: 0 AP: 5 AST: 5 WPR: 5 5 WPR*: 0 AP: 5 AST: 5 WPR:
WSD: 5 5 WSD*: 0 SCP: 5 N.A: 0 WSD: 5 5 WSD*: 0 SCP: 5 N.A: 0 WSD:
FTE: 5 5 FTE*: 0 LCK: 4 <----- 1 FTE: 5 5 FTE*: 0 LCK: 4 <----- 5 FTE:
690 Player 10 1 6
Species: H
Background:
Wealth: 15 2 7
STR*: 0 HP: 5 ATK: 5
AGL*: 0 PT: 10 DEF: 5
END*: 0 AE: 5 AIM: 5 3 8
DEX*: 0 FH: 5 EVA: 5
PER*: 0 RG: 5 MAG: 5
CHR*: 0 SR: 5 ARC: 0 4 9
INT*: 0 ST: 5 MNT: 5
WPR*: 0 AP: 5 AST: 5
WSD*: 0 SCP: 5 N.A: 0 5 10
FTE*: 0 LCK: 4 <----- 2
55
MELEE WEAPONS TEAM 1: -50
Name: TYP: REQ: WGT: REA: ATK: DEF: P.D.: S.D.: B.D.: DRB: PRZ: P1 P2 P3 P4
Dagger: 1H DEX 0 1 2 4 3 2 1 2
Short Sword: 1H DEX 0 1 3 3 3 3 1 3
Arming Sword: 1H STR 1 2 3 3 3 4 2 4
Long Sword: 2H STR 1 3 3 3 3 4 3 5 1 1 1 1
Great Sword: 2H STR 2 3 4 2 3 5 3 6
Hand Axe: 1H STR 1 1 2 4 2 3 3 3
Battle Axe: 1H STR 2 2 3 3 2 4 3 5
Great Axe: 2H STR 2 3 4 2 2 5 4 6
Club: 1H STR 0 1 2 4 2 1 3 3
Mace: 1H STR 1 2 3 3 3 2 4 4
Maul: 2H STR 2 2 4 2 3 3 5 6
War Pick: 1H STR 1 2 3 3 4 2 1 4
Heavy War Pick: 2H STR 2 3 4 2 5 3 2 6
SECONDARY MELEE WEAPONS
Name: TYP: REQ: WGT: REA: ATK: DEF: P.D.: S.D.: B.D.: DRB: PRZ: P1 P2 P3 P4
Dagger: 1H DEX 0 1 2 4 3 2 1 2
Short Sword: 1H DEX 0 1 3 3 3 3 1 3
Arming Sword: 1H STR 1 2 3 3 3 4 2 4 1 1 1 1
Long Sword: 2H STR 1 3 3 3 3 4 3 5
Great Sword: 2H STR 2 3 4 2 3 5 3 6
Hand Axe: 1H STR 1 1 2 4 2 3 3 3
Battle Axe: 1H STR 2 2 3 3 2 4 3 5
Great Axe: 2H STR 2 3 4 2 2 5 4 6
Club: 1H STR 0 1 2 4 2 1 3 3
Mace: 1H STR 1 2 3 3 3 2 4 4
Maul: 2H STR 2 2 4 2 3 3 5 6
War Pick: 1H STR 1 2 3 3 4 2 1 4
Heavy War Pick: 2H STR 2 3 4 2 5 3 2 6
-50 TEAM 2: -50 TEAM 1: TEAM 2: THROWING WEAPONS
P5 P6 P7 P8 P9 P10 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: TYP: REQ: AP: REA: AIM:
1 1 1 1 1 1 1 1 1 1 Knife (x1): TH DEX 0 2
Tomahawk (x1): TH STR 1 3
Javelin (x1): TH STR 1 3
1 1 1 1 1 1 OFF-HAND WEAPONS
Parry Dagger 2ND DEX 0
Shield 2ND STR 2
AMMUNITION
1 1 1 1 1 1 1 1 1 1 Arrow (x3) AMO
RANGED WEAPONS
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: TYP: REQ: DRW: AIM:
Short Bow RNG DEX 1 3
1 1 1 1 1 1 1 1 1 1 Long Bow RNG DEX 2 4
Cross Bow* RNG DEX 3 5
ARMOR
P5 P6 P7 P8 P9 P10 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: TYP: REQ: WGT:
Light ARM STR 1
1 1 1 1 1 1 1 1 1 1 Medium ARM STR 2
1 1 1 1 1 1 Heavy ARM STR 3
Items:
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 Name: Description:
1 1 1 1 1 1 1 1 1 1 Health Potion: Regenerates the characters health equalt to
OWING WEAPONS
DEF: P.D.: S.D.: B.D.: PRZ:
3 2 1 1
2 4 3 2
4 1 1 3
-HAND WEAPONS
2 10 3
2 10 5
AMMUNITION
1D6 1
NGED WEAPONS
P.D.: S.D.: B.D.: PRZ:
4
5
6
ARMOR
P.D.: S.D.: B.D.: DRB: PRZ:
0 2 1 3
1 3 2 4
3 4 2 5
Items:
Description: PRZ:
characters health equalt to his/her END. 5
Name: AP: HEX: Description:
Simple Action: 1 - Drawing/sheathing weapons, drinking a potion, giving an item to somebody close to you , o
Step: 1 1 You can move 1 HEX distance in any unoccupied direction, on the same level of terrain. You
Run: 1 2 You can move 2 HEX distance in any unoccupied direction, on the same level of terrain. Unl
Stand up: 10-Max. AP - Once you are on the ground, you have to stand up, in order to function normally again…
Swim: 1+ARM 1 The only way to traverse trough "deep water".
Climb: 2 1 The way to move on different level terrain. You can only climb 1 higher than your current le
Jump: 3 1+STR*
C
Name: AP: ST: Requirements: Description:
Last Effort: "+1" 1 - If the character does not have enough "time" (AP) for an action, he/she ca
Advance: 1 0 - The PC can close the distance against a longer weapon pointed at him/her. The
Guard-Break: 1 1 - This is the same technique as the "ADVANCE", but it will succeed 100% (no
Disengage: 0 1 engaged The character can sacrifice 1 ST point to safely step back from an ongoing fi
Vicious Strike: WPN 1 - Before attacking, the PC can choose to perform a stronger strike. If so the
Shove: 0 1 ATK After a successful attack, the attacker can move his/her target 1 HEX, in th
Brutal-Strike: 0 1 ATK After the successful attack the character can decide to sacrifice a ST for ext
Chain-Attack: WPN-1 1 ATK In case of a successful attack, the PC can combine it with an other attack im
Pull: 0 1 DEF After a successful defence, the defender can move his/her target 1 HEX, in
Evasion: 1-5 HEX 1-5 not engaged In case of AOE danger the character can react to try to avoid the DMG. Eve
Dodge: 0 1 DEF The character can choose to add his/her AGL* to the DEF roll after the atta
Shield: 1 1 DEF If the character has a shield, and decide to use it against attacks, his/her sh
Parry Dagger: 1 1 DEF After the attack, if the defender has a parry-dagger, he/she can decide to a
Counter-Attack: 0 1 DEF If the attackers fails the attack, the defender can use this time to launch hi
DEF Stance: 1/Sequence 1 - The character can take a defensive stance, forcing his/her attackers into D
defender's first attack, after the stance ends, will suffer DISADVANTAGE.
Grapple-Throw: Unarmed 1 One free hand The character can change an attack action to try to perform a throw techniqu
MOVEMENT:
somebody close to you , or tossing an item to somebody else far away from you for example…
same level of terrain. You can combine a step with an attack, if you do so the step does not cost AP.
same level of terrain. Unlike STEP this movement can not be combined with any other action.
nction normally again…
COMBAT MANOEUVRES:
P) for an action, he/she can choose to use ST instead. At least 1 AP is needed to start the action first.
pon pointed at him/her. They have to make an ATK-DEF roll, just like during normal attacks to see if the advance works or not. If it is failed, de attacker can no
ut it will succeed 100% (no roll needed), with extra cost of ST.
ep back from an ongoing fight engagement. The opponent does not get a free OPPORTUNITY-STRIKE.
a stronger strike. If so the attack gets ADVANTAGE. If the attack still fails the next defensive roll will get DISADVANTAGE.
his/her target 1 HEX, in the directions he/she chooses (not into already occupied spaces).
ide to sacrifice a ST for extra DMG equal to his/her DMG-Bonus (STR* or DEX* depending on the used weapon)
e it with an other attack immediately. Maximum 2 Attacks in a row. (not counter-able...)
ve his/her target 1 HEX, in the directions he/she chooses (not into already occupied spaces).
try to avoid the DMG. Every spent ST point grants 1 HEX movement, but also costs 1 AP to do so.
the DEF roll after the attack, to try to avoid the DMG.
against attacks, his/her shield will absorb the damage. (for the cost of the shield's durability)
ger, he/she can decide to add his/her DEX* to the defensive roll, to try to avoid DMG.
use this time to launch his/her own attack back. Counter-Attack is not counter-able. Does not cost AP.
ng his/her attackers into DISADVANTAGE. If the character keeps the stance it will cost additional AP every sequence. Any action, other than defendin
l suffer DISADVANTAGE.
perform a throw technique. The successful throw (DMG=STR*+the target ARM level-higher the armor more damage caused by the lack of agility), leaves t
t is failed, de attacker can not move closer and can't attack.
Critical Strike: If the attacker overcomes the target's defense with the amnout of the targets poise, the attack consider
suffer STATUS effects as well. Ranged CRIT is 6, in this case you can roll again. (multiple times even)
On Ground: If you are on the ground you can't move can't fight or do any other action, until you stand up again. On
Difficult Terrain: Your movement is hindered, takes twice as long to move (cost double AP). Examples: shallow water, sw
Flanking: If one of your teammates already engaged in combat with an enemy character, if you choose to attack t
Engage: Once you start attacking somebody you and your target considered engaged. If you move away (out of e
Taking Cover: You can choose to hide behind higher ground elevation levels or other objects like trees. It makes the ra
Out of range projectiles: Every additional HEX outside of the attackers range makes the TRG score 1 higher.
TRG (Target Score): Base is equal to the target AGL score. If the target already moved in this round then it is +5, if the target
CRITIC
Precision Strike: Caused by Piercing Criticals. Damage ignores armor.
Bleeding Cut: Cuaused by Slashing Criticals. Bleeding causes to lose 1 HP in the beginnig of every round, for 10-END du
Stunning Blow: Caused by Blunt Criticals. Makes the target to lose equal number of AP as the DMG.
Burning:
Freezed:
poise, the attack considered CRITICAL (ATK=DEF+POISE). Successful critical strike do not take PT point, they deal DMG directly to HP. Also they cause
multiple times even)
l you stand up again. On the ground you automatically have disadvantage against melee attacks, but ranged attacks have disadvantage against you.
mples: shallow water, swamp, etc…
, if you choose to attack the same target with a melee attack, you can do so with ADVANTAGE.
you move away (out of enemy reach) from engagement you enemy have a free (0 AP, 0 ST) attack of opportunity against you.
like trees. It makes the ranged weapon attacks less likely to hit.
her.
then it is +5, if the target is behind cover it is addition +5. Out of SCP +1 after every HEX.
CRITICAL EFFECTS
ou.