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COMBAT MISCUES. Combat isa confused, hectic, terrifying affair, especially in the dimly lit environments in which most adventures occur. Mistakes are bound to happen, even to the most experienced ‘venturers. A roll of one on d20 in combat is always a miss and incurs a MISCUE. ‘The player must roll the Dice of Doom ~ the d12 ~ to determine the effects of the MISCUE: +2, Bump into al ‘must make DEX check or: weapon; if fail by more than 4, iy sol ten cere OM oe sa 5-6. Weapon broken, unusable until repaired? ‘gain DISADVANTAGE on next DEATH & DYING ‘upon rechingo Hit Pins creature guns the Dying condition, compare excess damage vs Hit Pont Max to check fr instant death per theres DYING CONDITION + rop 190 HP: knocked Prone and you are Dying, sutfer +2 Exhaustion levels + start of your tum: Rolla Death Saving Throw, on 2 file suffer 4 Exhaustion lave, you fll unconscious anytime you fi (2) consecutive penth saves + Take Damage: sufer1 Exhaustion level, +2 evel on a rit check vs Hit Point Max forinstant death + Note st levels of exhaustion your hit pint maxis halved + suffer tvel 6: The world turns back a yousnkinte the oblivion of Death + stabilized: actions to stabilize restore 1 HP tothe Dying creature its posible to stabilize yourself now ‘+ Regain any HP:no longer Dying, Exhaustion remains ‘+ Max Hit Die: if you survive Dying an are suffering from exhaustion and later spend 2 Hit Die and rll max, you may remove 1 level of exhaustion immadiataly, only 1 level of exhaustion may be removed thi way par rest Exhaustion Chart: Level 0, The characters not suffering any level of exhaustion. Level 14, The charactr cannot benefit from advantage on any attacks, check, or saves Level 2+, The character has eissdvantage on al atacks an cannot maintain concentration on spel, Caring a spall requires 3 DC 30 Constitution check or the spells ost, Level 3+. the character has essavantage on all checks and saving throws Level 4+. The characters speed and maximum hit points are reduced to halt Level 5+, The charactar cannot attack or cast spel Level 6, The character drope to 1 hit pint, cannot regain hitpoints, and has ape ofS feet, Level 7. The character RESTS & HEALING M 23,2021 10:31AM SHORT REST * Minimum of 1 hour; Maximum of 6 hours Spend Hit Dice to recover HP per the PHB A6 hour rest gains max Hp per Hit Die spent Spend 1 charge of a Healer’s Kit per Hit Die; gain +2 Hp per dice LONG REST © Minimum of 24 hours, do NOT regain any Hp * Atend of rest regain spent Hit Dice, up to 1/2 character level © May spend Hit Dice (if any remain) to regain Hp during this rest, they are maxed EXHAUSTION ‘exhaustion is diferent from other effects that hamper 2characterin tat it grows worse ifan exhausted character becomes exhausted again. Exhaustion is measured in evel ath aitonal application ofthis effec before its completly removed increases ts severity by one level or bya numberof level specfidin the effec. fects that remove exhaustion reduces lev! with all exhaurtn affect ciappesring ita chractars exhaustion recuced below level Resting for S hours ang racing sufficient food and rink fora day reduces a chaactr'sexhaurtion level by one Levels of exhaustion reprasent not ony wearines or fatigue, but azo blood les, trumaticinjury, deen, energy drain, or other lang tam hindrances. Examples of eects that increase acaracters exhaustion level include * Faling a series of consecutiv ability checks, such as tying and fling mutiple times to break a chan, pick 2 lock, search 2room, or decipher a written code before taking a short rest. The DM might set the Constitution Save DC equal tothe numberof falures. Alternatively fain a skill challenge can increase ‘eihaustion by one or more eves Using a series of checks or attack rolls to hack through athree-foot thick stone wall regardless of successor flue Faling 8 death aving throw. Faling 8 Constitution check such as March Overiand for 12 Hours in @ Day (OC 15), Stay Awake for 40 Hours (DC 20). Swim for an Hour Straight (DC 20) March verona for Eighteen Hours ino Day (DC 25), wim for Three Hours Straight (OC 25) er Marc Overland for Twenty-Four Hours (DC 30) Faling a check or save against the environment, suchas Extreme Heat or Cold, High Altitude, or Smoke Inhalation, Faling 8 Consttuion Save or automatic failure agsinst dehydration, Faling 8 Conettuion Save or automatic failure agsnst starvation Faling 2 Constitution Save against roving or suffocation Counting, cataloging. and securing the entire contents of a dragon heard in one day without multiple shor rests (OC 15 Consttution Save) ‘Sleeping in amor (DC 10/15/20 Constitution Save Being encumbered for mere than 1 hour, er using your push. drag or lift weight (between 2x andl Se unencumbere carry wight) for more than 7 sinute (OC 15 Constitution Sav). Keping watch for more than 2 hours (OC 15 Consttution Sav). Having along rest interrupted by a major encounter (OC 15 Constitution Save) Wight's Energy Drain Roy of Enfeeblement * oft’ ineriibe Dance + Some types of poison + Some types of disease + [Conversion Any 4e effect that causes healing surge loss or any 3X effect that causes energy drain or damage ‘examples of effects that decrease a character's exhaustion levelinclude: ‘Resting for 8 hours ang receiving sutfiiant food and crink fora day reduces a character’ exhaustion level by one + Lasser Restoration, Grecter Restoration Heal + Layon Hands (pend 15 HP without healing) + Expend a HD during a shor rest without regaining any HP + Some types of potions Exhaustion Chart: soceneresre mn noresouce:temuren, ventas ane gaaes ecinnuston Level 0. the charactar isnt sutfering any level of exhaustion Level 14, The charactr cannot benefit from advantage on any stacks, checks, or saves Level 2+. the charactr has dlesdvantageonall tacks and cannot maintain concentration on pele, casting 2 spel requires 2 9¢ 10 Constitution check or the spalliloet. Level 3+. The charactr has esadvantage onal checks and saving throws, Level 4+. The charactar’s speed and maximum hit points are reduced to hal Level Se. The character cannot atack or ast pli Level 6. the character drops to hit point, cannot regin hit points, and has a speed o's eet. Level 7. thecharactr cl Acreature is Flanked when there are enemies on direct opposite sides of it, either corner to corner or face to face on a square grid. * You must be able to see the creature, you must make an attack action against it and you cannot have Disadvantage on that attack, then... * Asa Bonus Action, you may use the Help action (which is usually a Normal Action), to provide the opposite ally Advantage on a single attack roll * You do not gain the Help action as a bonus action, if you yourself are Flanked (you may still use it as a Normal action) *It is not uncommon for PC's to face groups larger than themselves, this rule may benefit mobs more often than the characters themselves

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