Professional Documents
Culture Documents
• A set of two d12s of dierent colors. Ideally, one set per Garrick Reed, the Highborne Human Warrior
player. A defector from a distant military force, he approaches most
• A handful of character tokens, at least 7 for each player. confict with a “kill ‘em with kindness” attitude.
These can be anything small you have lying around that Khari Nix, the Wanderborne Giant Guardian
won’t be confused for dice.
Loyal to the end, with a dry sense o humor, she will suer no
• 10 Fear tokens for the GM. These can be anything small
fools. Khari was practically born with an axe in her hand.
you have lying around that won't be confused for dice.
Varian Soto, the Wildborne Katari Ranger
GETTING STARTED
They take a “shoot rst, ask questions later” approach. Any
Start by having the GM read The Sablewood Messengers
problem that can’t be solved with a bow, isn’t a problem yet.
section on the right side of this page aloud.
Then give the game master their GM packet to continue.
CONNECTIONS
Create connections with your party before beginning.
Assign at least one of these relationships to a character.
Character
I trust you with my life.
9 5 0 -1 +1 +2 +1 0
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 9 Maneuver Grapple Tinker Navigate Deceive Comprehend
PRIMARY
3 MINOR
Mark 1 HP
8 MAJOR
Mark 2 HP
13 SEVERE
Mark 3 HP
Dualstaff
NAME
Instinct Far
TRAIT & RANGE
1d8+2 (mag)
DAMAGE DICE
hp FEATURE
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
experience
active armor
Royal Mage +2
Breastplate Armor 5
Not On My Watch +1 NAME BASE SCORE
FEATURE
INVENTORY
gold Minor Stamina Potion (clear 1d4 stress)
class feature
Arcane Sense
You can sense the presence of magical people and objects
when you’re close to them. inventory weapon
Minor Illusion
Roll with Spellcast (10). On a success, you create a minor NAME TRAIT & RANGE DAMAGE DICE
illusion no larger than yourself within close range that is
convincing to anyone in far range or further.
FEATURE
Channel Raw Power
Once per Long Rest, you can place a Domain card from
your Loadout into your Vault and choose to either:
inventory armor
• Gain Hope equal to the level of the card.
• Add magic damage equal to twice the level of
the card to a spell attack you’ve successfully cast. NAME BASE SCORE
FEATURE
This section denotes your class. Each class is made up This section gives you a place to record your name,
of two domains. Yours are Arcana & Midnight. You’ll pronouns, heritage (the combination of your community
choose the majority of your abilities and spells from and ancestry), and subclass. There is also a space to
these domains. record your level.
Evasion represents your ability to not be hit by an attack. This area contains your six character traits. These are
Yours is 9. The GM will roll against this number when what you will use as your primary modiers on action
seeing if an adversary hits you. If you do get hit, you’ll rolls. They have descriptions beneath each to remind you
be able to mark armor slots (the boxes to the right of how to use them.
“armor”) to reduce the incoming damage by your armor
score (the number in “armor”). Your armor score is 5.
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
MARLOWE'S CHARACTER SHEET. MARLOWE'S CHARACTER SHEET.
Recall Cost
Cards can be taken out of your Loadout
and put into your Vault, which makes
them inactive. The Recall Cost is the
amount of Stress you can spend to bring
them back into your loadout.
CONNECTIONS
Create connections with your party before beginning.
Assign at least one of these relationships to a character.
Character
I’d follow you anywhere.
ROGUE Barnacle
heritage Subclass
He/Him
1
midnight & grace Underborne Ribbet Nightwalker
level
Daggerheart open beta v1.2
13 3 +1 -1 +2 0 +1 0
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 12 Maneuver Grapple Tinker Navigate Deceive Comprehend
PRIMARY
4 MINOR
Mark 1 HP
9 MAJOR
Mark 2 HP
14 SEVERE
Mark 3 HP
Dagger
NAME
Finesse Melee
TRAIT & RANGE
1d8 (phy)
DAMAGE DICE
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
experience
active armor
They don’t see me coming! +2
Leather Armor 3
Strike a deal +1 NAME BASE SCORE
Light: +1 Evasion
FEATURE
INVENTORY
gold Minor Stamina Potion (clear 1d4 stress)
class feature
Hide
When you move into a location where no enemies
can see you, you are Hidden (you are unable to be inventory weapon
directly targeted by attacks and any rolls against you
at disadvantage). As a Rogue, when you are Hidden,
NAME TRAIT & RANGE DAMAGE DICE
targets also can’t see you, even if they move into line
of sight. You are no longer Hidden after you move or
attack. When you leave Hidden to make an attack, the FEATURE
roll has advantage.
Sneak Attack
If you have advantage on an attack roll, or an ally is
in melee with your target, always add a d8 to your inventory armor
damage roll. When you use Sneak Attack, you may
also spend any number of Hope before the attack roll, NAME BASE SCORE
and if it is successful, also add a number of d8 equal to
the Hope spent.
FEATURE
This section denotes your class. Each class is made up of This section gives you a place to record your name,
two domains. Yours are Midnight & Grace. You’ll choose pronouns, heritage (the combination of your community
the majority of your abilities and spells from these and ancestry), and subclass. There is also a space to
domains. record your level.
Evasion represents your ability to not be hit by an attack. This area contains your six character traits. These are
Yours is 13. The GM will roll against this number when what you will use as your primary modiers on action
seeing if an adversary hits you. If you do get hit, you’ll rolls. They have descriptions beneath each to remind you
be able to mark armor slots (the boxes to the right of how to use them.
“armor”) to reduce the incoming damage by your armor
score (the number in “armor”). Your armor score is 3.
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
BARNACLE'S CHARACTER SHEET. BARNACLE'S CHARACTER SHEET.
When you see a die size with no indication of how Spellcast Trait is on this card. It’s
many you roll, like d12 on your Long Tongue, you use the trait you’ll use when making a
an amount equal to your Profciency (yours is 1). Spellcast Roll.
Recall Cost
Cards can be taken out of your Loadout
and put into your Vault, which makes
them inactive. The Recall Cost is the
amount of Stress you can spend to bring
them back into your loadout.
CONNECTIONS
Create connections with your party before beginning.
Assign at least one of these relationships to a character.
I’ll keep your secret.
Character
9 7 +2 +1 +1 0 -1 0
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 10 Maneuver Grapple Tinker Navigate Deceive Comprehend
PRIMARY
5 MINOR
Mark 1 HP
10 MAJOR
Mark 2 HP
15 SEVERE
Mark 3 HP
Longsword
NAME
Agility Melee
TRAIT & RANGE
1d8 (phy)
DAMAGE DICE
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
experience
active armor
Affable +2
Chainmail Armor 7
Hit Them Hard +1 NAME BASE SCORE
Heavy: -1 Evasion
FEATURE
INVENTORY
gold Minor Stamina Potion (clear 1d4 stress)
class feature
Battle Strategist
inventory weapon
Whenever you are making a roll to physically hinder a
creature that isn’t a weapon attack (shove, trip, grapple,
etc) you can spend a Hope to have advantage. On a NAME TRAIT & RANGE DAMAGE DICE
success, you can choose to deal 1d8 physical damage to
the target.
FEATURE
Combat Training
Ignore burden when equipping weapons, and you may
place primary weapons in your secondary weapon slot.
Always add additional physical damage equal to the inventory armor
value of your Level when you attack.
FEATURE
This section denotes your class. Each class is made up of This section gives you a place to record your name,
two domains. Yours are Blade & Bone. You’ll choose the pronouns, heritage (the combination of your community
majority of your abilities and spells from these domains. and ancestry), and subclass. There is also a space to
record your level.
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
GARRICK'S CHARACTER SHEET. GARRICK'S CHARACTER SHEET.
Recall Cost
Cards can be taken out of your Loadout
and put into your Vault, which makes
them inactive. The Recall Cost is the
amount of Stress you can spend to bring
them back into your loadout.
CONNECTIONS
Create connections with your party before beginning.
Assign at least one of these relationships to a character.
We both want the same thing.
Character
5 7 0 +2 -1 +1 0 +1
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 6 Maneuver Grapple Tinker Navigate Deceive Comprehend
PRIMARY
8 MINOR
Mark 1 HP
13 MAJOR
Mark 2 HP
18 SEVERE
Mark 3 HP
Battleaxe
NAME
Strength Very Close
TRAIT & RANGE
1d10+2 (phy)
DAMAGE DICE
hp FEATURE
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
experience
active armor
I’ve got your back +2
Chainmail Armor 7
Not afraid of anything +1 NAME BASE SCORE
Heavy: -1 Evasion
FEATURE
INVENTORY
gold Minor Stamina Potion (clear 1d4 stress)
class feature
Unstoppable
Once per Long Rest, you can become inventory weapon
Unstoppable. Your Unstoppable die begins as
a d4. Place it on the spot to the right, starting
NAME TRAIT & RANGE DAMAGE DICE
with the die’s highest value facing up. While
Unstoppable, you:
FEATURE
• Gain resistance to physical damage.
• Add an additional d6 to any damage rolls you make.
• Can spend stress to reroll any single die you’ve rolled.
Anytime you roll your damage dice, reduce the Unstoppable
inventory armor
die value by one. When you would reduce the value below 1
or the scene ends, remove it and drop out of Unstoppable. NAME BASE SCORE
At Level 3, upgrade your Unstoppable die to a d6. At Level 7,
upgrade it to a d8.
FEATURE
This section denotes your class. Each class is made up of This section gives you a place to record your name,
two domains. Yours are Valor & Blade. You’ll choose the pronouns, heritage (the combination of your community
majority of your abilities and spells from these domains. and ancestry), and subclass. There is also a space to
record your level.
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
KHARI'S CHARACTER SHEET. KHARI'S CHARACTER SHEET.
Recall Cost
Cards can be taken out of your Loadout
and put into your Vault, which makes
them inactive. The Recall Cost is the
amount of Stress you can spend to bring
them back into your loadout.
CONNECTIONS
Create connections with your party before beginning.
Assign at least one of these relationships to a character.
Character
I want to be more like you.
13 3 +2 0 +1 +1 -1 0
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 10 Maneuver Grapple Tinker Navigate Deceive Comprehend
PRIMARY
4 MINOR
Mark 1 HP
9 MAJOR
Mark 2 HP
14 SEVERE
Mark 3 HP
Shortbow
NAME
Agility Far
TRAIT & RANGE
1d8+2 (phy)
DAMAGE DICE
hp FEATURE
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
experience
active armor
Deadly Aim +2
Leather Armor 3
Nature’s Friend +1 NAME BASE SCORE
Light: +1 Evasion
FEATURE
INVENTORY
gold Minor Stamina Potion (clear 1d4 stress)
class feature
FEATURE
This section denotes your class. Each class is made up of This section gives you a place to record your name,
two domains. Yours are Bone & Sage. You’ll choose the pronouns, heritage (the combination of your community
majority of your abilities and spells from these domains. and ancestry), and subclass. There is also a space to
record your level.
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
VARIAN'S CHARACTER SHEET. VARIAN'S CHARACTER SHEET.
Recall Cost
Cards can be taken out of your Loadout
and put into your Vault, which makes
them inactive. The Recall Cost is the
amount of Stress you can spend to bring
them back into your loadout.