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Inventory and Equipment v1.1
Inventory and Equipment v1.1
G H E YO I NV ENTORY & E Q U I P M E NT S R Y X F
The right equipment is paramount when exploring
the unknown ruins of Castle Everhollow. Weapons, Mundane and Tiny Items
armor, torches and rope could mean the difference Items that can easily be worn or carried and that
between finding a sustainable food source and aren’t listed in the Equipment Table, are considered
returning empty-handed. mundane. Hats, cloaks, belts, backpacks and
pouches are some of these items. Mundane items
This chapter explains how to use supply and
do not take up slots in your inventory. They basically
inventory, and details the equipment useful for an
come for free. Discuss with your GM if an item is
explorer.
considered a mundane item. The guideline is that
if the item doesn’t grant any penalty or advantage,
Inventory and that it is easy to carry, it could be considered
as mundane.
Your character has an inventory consists only of
t
six slots. An item usually occupies one slot, unless Items that are smaller than your fist usually count
specifically noted, and an item can be put in your as tiny items. You can carry as many tiny items as
inventory if you have enough empty slots. you wish, with common sense in mind.
Bundles Equipment
An item that is important to every adventurer is the In this section, all the basic equipment will be
bundle. A bundle is a mix of general equipment presented. This includes, weapons, armor, tools
that is handy while exploring. This could be and other items that have specific rules within the
anything from torches, rope, hammer or even some game. This section also includes the Equipment
improvised armor. Table, which lists up all the available equipment.
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Everytime you need a piece of equipment that is
not currently at your possession, you can perform as a basic weapon enables you to make an attack
a bundle check to retrieve the item from your without penalties. A specialized version on the
bundle. On a bundle check, you roll the bundle other hand, is enhanced with traits, which makes
die against the cost of the item, which is either them more focused towards achieving specific
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determined by the Equipment Table or by the GM.
Artifacts and specialized items cannot be retrieved
from the bundle. You cannot choose an item if the
cost is higher than maximum of the bundle die.
@ Aimprovised
basic weapon is a one-handed close
weapon, like a kitchen knife or a
walking stick, and can be obtained through
inventory. If you roll equal to or lower than the cost, a bundle check against a cost of 4. You roll
the bundle check is a failure. You still retrieve the a Body/Martial Arts check when you attack
item, but you lose a bundle from your inventory. and can only attack targets that are close. A
This also means that you will get a smaller bundle
Dr
hit deals d6 damage.
die the next time you want to roll.
The item you receive from the bundle is usable for @ Alikebasic armor is improvised protection,
a pot lid, and can be obtained through
the current situation, which could last a scene, an a bundle check against a 4. The basic armor
encounter or a task, depending on what is most has an armor value of 2. You can only have
natural. The item is spent after that. To use the the effect of one armor at a time.
item again, a new roll is required.
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different traits from the list below. When you attack can have as many specialized armor as you have
with a default specialized weapon, you roll a Body) available inventory slots, and you can remove a
Martial Arts roll to hit, and a successful hit deals specialized armor from your inventory at any time.
d8 damage. This is altered by the two traits. You
A specialized armor has two traits. At The Refuge,
can customize the shape and size of the weapon
wif t
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to suit your preferences, as long as they somewhat
suit the given traits.
@ Srather :than
You can use your Acrobatics skill
your Martial Arts skill when
attacking with this weapon.
you can choose to put a specialized armor in your
inventory. When you do, you can choose any two
different traits from the list below. The default
specialized armor has an armor value of 3. You can
only don one armor at a time, which means you
only get the effect of one armor at the time. This
is altered by the two traits. You can customize the
@ Brather than
: You can use your Athletics skill
ru tal
your Martial Arts skill when
shape and size of the armor to suit your preferences,
as long as they somewhat suit the given traits.
attacking with this weapon
@ Ptwo slots: inGrants
lated +2 armor value. Requires
Dr
@ Tslots, -and
wo handed : Takes up two inventory
requires two hands to wield.
your inventory.
@ Rdamage caused
: Grants +2 armor value against
esistant
by piercing, such as hits from
must make the checks with
disadvantage.
blades or arrows.
@ Fonly requires
: You can instantly use the tool and
ast
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Specialized Tools Below is a table of various equipment that a
Specialized tools all have unique traits that shape character can carry. Every item in the list can be
their use. You can acquire a specialized tool at The put in your inventory if you are at The Refuge, or
Refuge and must be put in your inventory. You can you can retrieve them by rolling a bundle check.
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have as many specialized tools as you have available
inventory slots, and you can remove a specialized
tool from your inventory at any time.