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> Chapter 2 <

G H E YO I NV ENTORY & E Q U I P M E NT S R Y X F
The right equipment is paramount when exploring
the unknown ruins of Castle Everhollow. Weapons, Mundane and Tiny Items
armor, torches and rope could mean the difference Items that can easily be worn or carried and that
between finding a sustainable food source and aren’t listed in the Equipment Table, are considered
returning empty-handed. mundane. Hats, cloaks, belts, backpacks and
pouches are some of these items. Mundane items
This chapter explains how to use supply and
do not take up slots in your inventory. They basically
inventory, and details the equipment useful for an
come for free. Discuss with your GM if an item is
explorer.
considered a mundane item. The guideline is that
if the item doesn’t grant any penalty or advantage,
Inventory and that it is easy to carry, it could be considered
as mundane.
Your character has an inventory consists only of

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six slots. An item usually occupies one slot, unless Items that are smaller than your fist usually count
specifically noted, and an item can be put in your as tiny items. You can carry as many tiny items as
inventory if you have enough empty slots. you wish, with common sense in mind.

To put an item in your inventory, the item needs


Artifacts
af
to be currently available to you and within reach,
and not stored somewhere else. If it is in your
possession, you can write the item down on your
character sheet under Inventory. You should also
specify the container the item is stored in. For
instance, your sword is in a scabbard, your armor is
worn while your rope and utility knife are in your
Some items that you find in the castle are one of
a kind, so-called artifacts. These are items that
are one of a kind and cannot be remade. You
cannot lose unique items or remove them unless
you deliberately throw them away, which is not
advisable.
backpack. The type of container you choose has no
effect in the game, except if the GM sees it fitting,
such as that you can’t reach items in your backpack
because your hands are bound.
Storage
Dr
At The Refuge, you have a storage, where you can
An item in your inventory is always available to you store any item you want. You can quickly add or
and you can instantly retrieve the item from your remove items from your inventory to your storage
person with no additional cost. You can remove an whenever you are at camp. The storage has no
item from your inventory at any time. limit and items cannot be lost except for if the
tension in the camp gets too high (see INSERT
REFERENCE).
Holding Items in Your Hands
You can decide to store items outside of The Refuge,
In order to access your inventory, you have to have
such as maybe leaving your weapons behind
at least one hand free. This means that if your
because you want to take some treasure back to the
hands are occupied, such as climbing up a cliff or
base. If you do so, it might be stolen during the
carrying a chest of loot, you do not have access to
night. There are inhabitants in the castle that like
your inventory.
to collect shiny objects and other items.
C W OX A K Z X S O H Q Z P S R O I Z Q Z CK Q O G R L T K F L R C

Bundles Equipment
An item that is important to every adventurer is the In this section, all the basic equipment will be
bundle. A bundle is a mix of general equipment presented. This includes, weapons, armor, tools
that is handy while exploring. This could be and other items that have specific rules within the
anything from torches, rope, hammer or even some game. This section also includes the Equipment
improvised armor. Table, which lists up all the available equipment.

When you have bundles in your inventory, you get


a bundle die. The type of die is given by the table Weapons, Armor and Tools
below and is changed based on how many bunbles Weapons, armor and tools are divided into basic
you have in your inventory. and specialized versions. The basic versions
enables you to perform the most basic task, such

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Everytime you need a piece of equipment that is
not currently at your possession, you can perform as a basic weapon enables you to make an attack
a bundle check to retrieve the item from your without penalties. A specialized version on the
bundle. On a bundle check, you roll the bundle other hand, is enhanced with traits, which makes
die against the cost of the item, which is either them more focused towards achieving specific
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determined by the Equipment Table or by the GM.
Artifacts and specialized items cannot be retrieved
from the bundle. You cannot choose an item if the
cost is higher than maximum of the bundle die.

If your roll is higher than the cost, you succeed


the bundle check and retrieve the item from your
results.

All characters have access to a basic weapon, armor


or tool, if they have a bundle.

@ Aimprovised
basic weapon is a one-handed close
weapon, like a kitchen knife or a
walking stick, and can be obtained through
inventory. If you roll equal to or lower than the cost, a bundle check against a cost of 4. You roll
the bundle check is a failure. You still retrieve the a Body/Martial Arts check when you attack
item, but you lose a bundle from your inventory. and can only attack targets that are close. A
This also means that you will get a smaller bundle
Dr
hit deals d6 damage.
die the next time you want to roll.

The item you receive from the bundle is usable for @ Alikebasic armor is improvised protection,
a pot lid, and can be obtained through
the current situation, which could last a scene, an a bundle check against a 4. The basic armor
encounter or a task, depending on what is most has an armor value of 2. You can only have
natural. The item is spent after that. To use the the effect of one armor at a time.
item again, a new roll is required.

Number of Bundles Bundle die


@ Atool,basic tool is an improvised, handheld
like a hammer or a copper wire, and can
1 d4 be obtained through a bundle check against
2 d6 a 3. The basic tool increases the skill die on
3 d8 an attribute check.
4 d10
5 d12
Table of Bundle die type based on number of bundles
in your inventory
Inventory & Equipment
YL E GTO W E J R T ZD M AVA XD L M A H X Z T C M S R Y X F

Specialized Weapons @ Udisadvantage,:butTheyourcheck


nreliable to hit is
damage ia a d12.
at

Specialized weapons all have unique traits that


shape their use. You can acquire a specialized @ W - : The damage die is increased.
ell made

weapon at The Refuge and must be put in your


inventory. You can have as many specialized @ Abut you roll:twice
ccurate The damage die is decreased,
and choose the highest.
weapons as you have available inventory slots, and
you can remove a specialized weapon from your
inventory at any time. Specialized Armor
A specialized weapon has two traits. At The Refuge, Specialized armor all have unique traits that shape
you can choose to put a specialized weapon in your their use. You can acquire a specialized armor at
inventory. When you do, you can choose any two The Refuge and must be put in your inventory. You

t
different traits from the list below. When you attack can have as many specialized armor as you have
with a default specialized weapon, you roll a Body) available inventory slots, and you can remove a
Martial Arts roll to hit, and a successful hit deals specialized armor from your inventory at any time.
d8 damage. This is altered by the two traits. You
A specialized armor has two traits. At The Refuge,
can customize the shape and size of the weapon

wif t
af
to suit your preferences, as long as they somewhat
suit the given traits.

@ Srather :than
You can use your Acrobatics skill
your Martial Arts skill when
attacking with this weapon.
you can choose to put a specialized armor in your
inventory. When you do, you can choose any two
different traits from the list below. The default
specialized armor has an armor value of 3. You can
only don one armor at a time, which means you
only get the effect of one armor at the time. This
is altered by the two traits. You can customize the
@ Brather than
: You can use your Athletics skill
ru tal
your Martial Arts skill when
shape and size of the armor to suit your preferences,
as long as they somewhat suit the given traits.
attacking with this weapon
@ Ptwo slots: inGrants
lated +2 armor value. Requires
Dr
@ Tslots, -and
wo handed : Takes up two inventory
requires two hands to wield.
your inventory.

Damage is increased to a d12. @ Sorder to:beDoes


hield not have to be donned in
effective, but it is only in effect
@ Rnearby or: You
anged can attack targets who are
far away, instead of close. The
when you’re holding it in your hand.

damage die is decreased. @ Ndisadvantage


: Grants +1 armor value, but you get
oisy
on check for hiding, sneaking
@ Ttarget by throwing
hrown : You can choose to attack a nearby
the weapon. When you
and being quite.

do, you lose the weapon and must pick it up @ LDisadvantage


: Grants +1 armor value.
eaden
on checks in Athletics and
to use it again.
Acrobatics.
@ R each : You can attack targets both close
and nearby. The damage die is decreased. @ Lrequires: one
ight Grants -2 armor value. The armor
less inventory slot.
@ DThe damage:dieGrants
efensive an armor value of 1.
is decreased.
Inventory & Equipment
C W OX A K Z X S O H Q Z P S R O I Z Q Z CK Q O G R L T K F L R C
@ Larmor can: beGrants
ayered -1 armor value. This
donned over other armor, but
@ Mskill which
-
ulti purpose : You can choose a second
get the same benefit. You decrease
only one Layered armor can be donned at a the skill die when you use this tool.
time.
@ Fmore, but you
: You increase the skill die once
orcef ul

@ Rdamage caused
: Grants +2 armor value against
esistant
by piercing, such as hits from
must make the checks with
disadvantage.
blades or arrows.
@ Fonly requires
: You can instantly use the tool and
ast

@ Adamage caused: Grants


bsorbing +2 armor value against
by impact, such as from clubs
a fraction of time than normal.
Decrease your skill die when using it.
or hammers.

The Equipment Table

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Specialized Tools Below is a table of various equipment that a
Specialized tools all have unique traits that shape character can carry. Every item in the list can be
their use. You can acquire a specialized tool at The put in your inventory if you are at The Refuge, or
Refuge and must be put in your inventory. You can you can retrieve them by rolling a bundle check.
af
have as many specialized tools as you have available
inventory slots, and you can remove a specialized
tool from your inventory at any time.

A specialized tool has two traits. At The Refuge,


you can choose to put a specialized tool in your
inventory. When you do, you must choose one skill
There are no details that specify what each item
does. This is because it’s mostly self-explanatory,
and you are encouraged to decide the limits of
these items yourself. This list is not a definite list
either. If you want an enhanced item (like a longer
rope) or an item not on the list, the GM should
to enhance, and choose any two different traits find a suitable cost. The more specific the item
from the list below. The default specialized tool is, the higher the cost, and some items (such as
increases the skill die of the chosen skill when you lockpicks) are so specific that they are categorized
use the tool. This is altered by the two traits. You as specialized items, and therefore cannot be used
Dr
can customize the shape and size of the tool to suit by the bundleand have no cost value.
your preferences, as long as they somewhat suit the
given traits. Item Cost Item Cost
Basic Weapon 4 Flint and steel 4
@ Fthe chosen: skill.
ocused Chose one task which requires
You get advantage on any
Basic Armor 4 Shovel 6
check when using the tool on that task. Basic Tool 3 Fishing rod 5
Torch 1 Crowbar 7
@ Smore. The tool: You
cientific increase your skill die once
takes up two inventory slots.
Rope (5 m) 2 Iron spikes 4
Spy Glass (3x 7 Full waterskin 6

@ Abody. It can: beTheusedtoolevenis attached


t tached to your
if your hands are
maginfigation)
Sledgehammer 6
(2l water)
Iron pot 3
not free. Utility Knife 7 Flask (5 dl) 4
Oil (5 dl) 5 Vial 8
@ Sslot. You: The
mall tool requires one less inventory
roll with disadvantage when using
Small bell 3 Bandages 6
this die. Whistle 6 Bucket (10 l) 3

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