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Experience
A player earns Beats for his character in many ways (listed • If your character takes lethal damage in one of her rightmost
below). When your character has gained five Beats, they Health boxes, take a Beat. Vampires do not gain Beats from
convert to one Experience, which can be used to develop your bashing damage.
character’s abilities.
• At the end of any game session, take a Beat.
• Any time your character risks detachment (see p. 107), take
Beats a Beat.
You gain Beats when your character fulfills one of the criteria
below. Disciplines
• If your character fulfills an Aspiration, take a Beat. At the Learning a Discipline takes Experiences. An in-clan
end of the game session, replace the Aspiration. Discipline dot costs three Experiences. Any other Discipline
• Each Condition has criteria for resolution. When resolving or blood sorcery costs four. As well, Disciplines sometimes
a Condition, take a Beat. require teachers. Kindred may develop their clan Disciplines
without a teacher. Also, any Kindred may develop Animalism,
• Some Conditions provide Beats for actions other than Celerity, Obfuscate, Resilience, and Vigor independently. When
resolution. learned out-of-clan, Auspex, Dominate, Majesty, Nightmare,
• Any time you fail a roll, you may opt to make it a dramatic and Protean require teachers, as they are tied deeply to the
failure and take a Beat. blood of the clans. Not only do they require teachers, but they
require blood from a vampire with the Discipline in question.