Professional Documents
Culture Documents
CONTENT
1. Introduction
2. Aim
5. Output
Each player will have their own Hp (Health Points) bar and a
set number of turns. This game is supposed to be a fusion of
RPG games (where HP bar is crucial to the player) and turn
based games (where coming up with strategies to get extra
turns ensures victory).
Aim
Similar to the game Tic-Tac-Toe, where putting marks in
certain boxes increases chances of winning, this game is
aimed at building the strategic mindset of players
Planning out whether to inflict damage onto the opponent
a.k.a. the proactive method will ensure a faster yet a reckless
win or else to play the defensive method, increasing the turns
while stacking hp of the player in question.
Description of the game
The game first asks the two players to input their respective
aliases. Then it will generate a list t of elements for each of
the players to use. The list contains a total of 6 elements-
Fire, Water, Wind, Ice, Quantum and Imaginary (each with
their respective function).
Fire- Decreases the hp of the opponent player
Water -Increases the hp of the Player in question
Ice- Decreases the turns of the opponent
Wind- Increases the turns of the player
Quantum- Adds an extra Element in the player’s set
Imaginary- Deletes an element from the opponent’s set
After the game comes to an end, the winner is declared, with
the screen returning to the menu option allowing the players
to exit or start again.
Code
Output