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@{selected|wtype}&{template:simple} @{selected|rtype}?

{Skill
|Acrobatics,+[[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_acrobatics}*@{selected|npc})]]
[ACRO] ]]}} {{rname=^{acrobatics-u}}}
{{mod=[[ [[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_acrobatics}*@{selected|npc})]]
[ACRO] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_acrobatics}*@{selected|npc})]][ACRO] ]]
|Animal Handling,+[[(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_animal_handling}*@{selected|
npc})]][ANIM] ]]}} {{rname=^{animal-handling-u}}}
{{mod=[[ (@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_animal_handling}*@{selected|
npc})]][ANIM] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_animal_handling}*@{selected|npc})]][ANIM] ]]
|Arcana,+[[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_arcana}*@{selected|npc})]][ARC] ]]}}
{{rname=^{arcana-u}}} {{mod=[[ [[(@{selected|
arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|
npc_arcana}*@{selected|npc})]][ARCA] ]]}} {{r1=[[@{selected|d20}+
[[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_arcana}*@{selected|npc})]][ARCA] ]]
|Athletics,+[[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_athletics}*@{selected|npc})]][ARC] ]]}}
{{rname=^{athletics-u}}} {{mod=[[ [[(@{selected|
athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_athletics}*@{selected|npc})]][ATHL] ]]}}
{{r1=[[@{selected|d20}+[[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_athletics}*@{selected|npc})]]
[ATHL] ]]
|Decpetion,+[[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_deception}*@{selected|npc})]][ARC] ]]}}
{{rname=^{deception-u}}} {{mod=[[ [[(@{selected|
deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_deception}*@{selected|npc})]][DECE] ]]}}
{{r1=[[@{selected|d20}+[[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_deception}*@{selected|npc})]]
[DECE] ]]
|History,+[[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_history}*@{selected|npc})]][ARC] ]]}}
{{rname=^{history-u}}} {{mod=[[ [[(@{selected|
history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_history}*@{selected|npc})]][HIST] ]]}} {{r1=[[@{selected|
d20}+[[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_history}*@{selected|npc})]][HIST] ]]
|Insight,+[[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_insight}*@{selected|npc})]][ARC] ]]}}
{{rname=^{insight-u}}} {{mod=[[ [[(@{selected|
insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_insight}*@{selected|npc})]][INSI] ]]}} {{r1=[[@{selected|
d20}+[[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_insight}*@{selected|npc})]][INSI] ]]
|Intimidation,+[[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_intimidation}*@{selected|npc})]]
[ARC] ]]}} {{rname=^{intimidation-u}}}
{{mod=[[ [[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_intimidation}*@{selected|npc})]]
[INTI] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_intimidation}*@{selected|npc})]][INTI] ]]
|Investigation,+[[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_investigation}*@{selected|npc})]]
[ARC] ]]}} {{rname=^{investigation-u}}}
{{mod=[[ [[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_investigation}*@{selected|npc})]]
[INVE] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_investigation}*@{selected|npc})]][INVE] ]]
|Medicine,+[[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_medicine}*@{selected|npc})]][ARC] ]]}}
{{rname=^{medicine-u}}} {{mod=[[ [[(@{selected|
medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_medicine}*@{selected|npc})]][MEDI] ]]}}
{{r1=[[@{selected|d20}+[[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_medicine}*@{selected|npc})]]
[MEDI] ]]
|Nature,+[[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_nature}*@{selected|npc})]][ARC] ]]}}
{{rname=^{nature-u}}} {{mod=[[ [[(@{selected|
nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|
npc_nature}*@{selected|npc})]][NATU] ]]}} {{r1=[[@{selected|d20}+
[[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_nature}*@{selected|npc})]][NATU] ]]
|Perception,+[[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_perception}*@{selected|npc})]]
[ARC] ]]}} {{rname=^{perception-u}}}
{{mod=[[ [[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_perception}*@{selected|npc})]]
[PERC] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_perception}*@{selected|npc})]][PERC] ]]
|Performance,+[[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_performance}*@{selected|npc})]]
[ARC] ]]}} {{rname=^{performance-u}}}
{{mod=[[ [[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_performance}*@{selected|npc})]]
[PERF] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_performance}*@{selected|npc})]][PERF] ]]
|Persuasion,+[[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_persuasion}*@{selected|npc})]]
[ARC] ]]}} {{rname=^{persuasion-u}}}
{{mod=[[ [[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_persuasion}*@{selected|npc})]]
[PERS] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_persuasion}*@{selected|npc})]][PERS] ]]
|Religion,+[[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_religion}*@{selected|npc})]][ARC] ]]}}
{{rname=^{religion-u}}} {{mod=[[ [[(@{selected|
religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_religion}*@{selected|npc})]][RELI] ]]}}
{{r1=[[@{selected|d20}+[[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_religion}*@{selected|npc})]]
[RELI] ]]
|Sleight of Hand,+[[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_sleight_of_hand}*@{selected|
npc})]][ARC] ]]}} {{rname=^{sleight_of_hand-u}}}
{{mod=[[ [[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_sleight_of_hand}*@{selected|
npc})]][SLEI] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|
sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_sleight_of_hand}*@{selected|npc})]][SLEI] ]]
|Stealth,+[[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_stealth}*@{selected|npc})]][ARC] ]]}}
{{rname=^{stealth-u}}} {{mod=[[ [[(@{selected|
stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_stealth}*@{selected|npc})]][STEA] ]]}} {{r1=[[@{selected|
d20}+[[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_stealth}*@{selected|npc})]][STEA] ]]
|Survival,+[[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|
npc})*0.00001)))+(@{selected|npc_survival}*@{selected|npc})]][ARC] ]]}}
{{rname=^{survival-u}}} {{mod=[[ [[(@{selected|
survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+
(@{selected|npc_survival}*@{selected|npc})]][SURV] ]]}}
{{r1=[[@{selected|d20}+[[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-
ceil((@{selected|npc})*0.00001)))+(@{selected|npc_survival}*@{selected|npc})]]
[SURV] ]]
}}} {{global=@{selected|global_skill_mod}}} @{selected|charname_output}

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