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ROLL D616 6 1 6 After the roll, reroll any one die Adjective Character’s Rank
Three six-sided dice: two white, and use the higher. Edges might
one red (the Marvel die). 1 on the Marvel die (or M) stack (Double Edge) or may not. Trivial +4
equals 6 and is a Fantastic Roll. Add each roll result Edge and Trouble cancel each other out. Easy +6
to your Ability Score and compare to the Target
Number (TN). Meets or beats is a success. Routine +8
TROUBLE
FANTASTIC SUCCESS Challenging +10
3 M 5 Can be added anytime there’s
1 on the Marvel die that meets
bad circumstances. After the roll, Difficult +12
or beats the Target Number (TN) is a Fantastic
Success: success with an extra-special bonus (the reroll the highest die (even if it’s
Ridiculous +14
“Yes, and” result). Attacks usually do double the M) and take the lower.
damage. Character might get an edge on their next Absurd +16
action, Narrator picks a situational bonus, or just
suggest something to the Narrator. ABILITY SCORES
FANTASTIC FAILURE Standard human-level abilities ranges from -3 to +3 (the limit of human ability).
1 M 1
Failure but there’s a bonus or MELEE VIGILANCE
opportunity (the “No, but” result). Character might Melee damage. Determines physical Awareness, senses, defense against
fail forward or realize a surprising twist. Was their traits like strength, punching, grabs. sudden ambush. Vigilance is your
info wrong all along? Initiative mod. Vigilance x 30 is max
AGILITY
Focus (minimum 10 Focus).
Acrobatics, speed, dodging, shooting
ULTIMATE FANTASTIC 6 M 6 at a distance. Run speed starts at 5, EGO
The greatest roll in the game is
+1 for every 5 Agility. +1 for Big trait. Magic and elemental power checks.
6 M 6 (18 + Ability score) and yields an automatic
-1 for Small trait. Climb, Jump, and Also checks for persuading,
success, no matter the TN. They also ignore trouble.
Swim speeds equal ½ Run Speed. intimidating, charisma, mental defense.
And don’t forget the Fantastic added bonus.
RESILIENCE LOGIC
Durability, pain tolerance, and facing Telepathy. Inventing, puzzles, complex
KARMA extreme conditions. Resilience x 30 is machines, defending against being
max Health (minimum 10 Health). confused, or befuddled, or tricked.
You can spend 1 Karma anytime to:
● Gain an edge on an action check (and
storytell a hidden advantage). TAKING DAMAGE CALCULATING DAMAGE
● Give an enemy trouble on a check that
involves your character (and explain why). PHYSICAL dMarvel x (Rank + Powers) + Score
● Make a Resilience check (vs. TN 10). On Attacks the character’s Health. The Marvel die roll of a character’s
success, multiply the Marvel die by your MENTAL check is multiplied by: their rank plus
Rank. Recover that much Health to your max. Attacks the character’s Focus. any damage-raising powers. Then the
ability score itself is added at the very
● Make a Vigilance check (vs. TN 10). On UNCONSCIOUS end. The powers which raise damage
success, multiply the Marvel die by your If Health reaches zero: All multiplier are: Accuracy 1-4, Brilliance
Rank. Recover that much Focus to your max. concentrations end. Defense for 1-4, Discipline 1-4, and Mighty 1-4.
● Make either recovery action, but for an ranged attacks is 10. Close
unconscious or demoralized ally. Use your attacks automatically hit. If
own ability scores but they take the heal. Health reaches negative value of DAMAGE REDUCTION
(max Health): the character dies.
Only spend 1 Karma per check.
DEMORALIZED If someone has Damage Reduction,
Heroes start with their Rank in Karma and can be don’t calculate the total damage yet.
If Focus reaches reaches zero: All
awarded more Karma for: role-playing exceptionally Reduce the damage multiplier by the
concentrations end. Trouble on all
well, giving a great speech, using their catch-phrase number of damage reduction. If the
actions. If Focus reaches the
perfectly, helping/rescuing someone, or having a multiplier reaches zero, the attack
negative value equal to (max
weakness/challenging trait come into play. does no damage at all. Do this before
Focus), they are shattered: frozen
Each night’s sleep: recover to your Rank in Karma. by fear or stress. adding Fantastic damage increases.
ON YOUR CHARACTER’S TURN….. HEALING
Regain Health/Focus equal to your rank
for every hour of calm (2x during sleep).
YOU GET…..